[Garage]
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@ -54,6 +54,9 @@ CreateThread(function()
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for k, v in pairs(Config.Zonen) do
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local dist = #(playerCoords - vector3(v.NPC.spawn.x, v.NPC.spawn.y, v.NPC.spawn.z))
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local spawnDistance = v.NPC.distance
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print("PlayerCoords: "..playerCoords)
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print("dist: "..dist)
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print("spawnDistance: "..spawnDistance)
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if dist < spawnDistance and not isNPCSpawned then
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SpawnGuardNPC(v.NPC)
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