This commit is contained in:
Nordi98 2025-07-29 00:24:49 +02:00
parent f333947ed9
commit 032ec698d8
50 changed files with 27 additions and 5845 deletions

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if GetResourceState('es_extended') == 'started' then return end
if GetResourceState('qb-core') == 'started' then return end
print("You are not using a supported framework, it will be required to make edits to the bridge files.")

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if GetResourceState('es_extended') == 'started' then return end
if GetResourceState('qb-core') == 'started' then return end
print("You are not using a supported framework, it will be required to make edits to the bridge files.")

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if GetResourceState('es_extended') ~= 'started' then return end
ESX = exports.es_extended:getSharedObject()
function ShowNotification(text)
ESX.ShowNotification(text)
end
function GetPlayersInArea(coords, radius)
local coords = coords or GetEntityCoords(PlayerPedId())
local radius = radius or 3.0
local list = ESX.Game.GetPlayersInArea(coords, radius)
local players = {}
for _, player in pairs(list) do
if player ~= PlayerId() then
players[#players + 1] = player
end
end
return players
end
RegisterNetEvent(GetCurrentResourceName()..":showNotification", function(text)
ShowNotification(text)
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded',function(xPlayer, isNew, skin)
TriggerServerEvent("pickle_consumables:initializePlayer")
end)
RegisterNetEvent("pickle_consumables:executeStatus", function(status, value)
if value >= 0 then
TriggerEvent('esx_status:add', status, value)
else
TriggerEvent('esx_status:remove', status, value)
end
end)
-- Inventory Fallback
CreateThread(function()
Wait(100)
if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
print("The only supported inventory for ESX is ox_inventory and qs-inventory, if you would like to port to a different inventory, please use the example shown in the inventory folder.")
end)

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if GetResourceState('es_extended') ~= 'started' then return end
RegisterUsableItem = nil
Framework = "ESX"
ESX = exports.es_extended:getSharedObject()
function ShowNotification(target, text)
TriggerClientEvent(GetCurrentResourceName()..":showNotification", target, text)
end
function GetIdentifier(source)
local xPlayer = ESX.GetPlayerFromId(source)
return xPlayer.identifier
end
function SetPlayerMetadata(source, key, data)
-- No player metadata in ESX.
end
function AddMoney(source, count)
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.addMoney(count)
end
function RemoveMoney(source, count)
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.removeMoney(count)
end
function GetMoney(source)
local xPlayer = ESX.GetPlayerFromId(source)
return xPlayer.getMoney()
end
function CheckPermission(source, permission)
local xPlayer = ESX.GetPlayerFromId(source)
local name = xPlayer.job.name
local rank = xPlayer.job.grade
local group = xPlayer.getGroup()
if permission.jobs[name] and permission.jobs[name] <= rank then
return true
end
for i=1, #permission.groups do
if group == permission.groups[i] then
return true
end
end
end
-- Status
function ExecuteStatus(source, statuses)
local xPlayer = ESX.GetPlayerFromId(source)
for k,v in pairs(statuses) do
if Config.MaxValues[k] then
local value = (0.01 * v) * Config.MaxValues[k]
TriggerClientEvent("pickle_consumables:executeStatus", source, k, value)
else
Config.ExternalStatus(source, k, v)
end
end
end
-- Inventory Fallback
CreateThread(function()
Wait(100)
if not UsableItem then
RegisterUsableItem = function(name, cb)
ESX.RegisterUsableItem(name, function(source, item, data)
if not data then data = {} end
cb(source, data.metadata, data.slot)
end)
end
end
if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
end)

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local DefaultMax = 1000000
for k,v in pairs(Config.MaxValues) do
if v < 1 then
Config.MaxValues[k] = DefaultMax
end
end

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if GetResourceState('ox_inventory') ~= 'started' then return end
Inventory = {}
Inventory.Items = {}
Inventory.Ready = false
RegisterNetEvent("pickle_consumables:setupInventory", function(data)
Inventory.Items = data.items
Inventory.Ready = true
end)
function InitializeInventory()
end

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if GetResourceState('ox_inventory') ~= 'started' then return end
Inventory = {}
Inventory.Items = {}
Inventory.Ready = false
Inventory.CanCarryItem = function(source, name, count)
return exports.ox_inventory:CanCarryItem(source, name, count)
end
Inventory.GetInventory = function(source)
local items = {}
local data = exports.ox_inventory:GetInventoryItems(source)
for slot, item in pairs(data) do
items[#items + 1] = {
name = item.name,
label = item.label,
count = item.count,
weight = item.weight,
slot = item.slot,
metadata = item.metadata
}
end
return items
end
Inventory.AddItem = function(source, name, count, metadata, slot) -- Metadata is not required.
exports.ox_inventory:AddItem(source, name, count, metadata, slot)
end
Inventory.RemoveItem = function(source, name, count, slot)
exports.ox_inventory:RemoveItem(source, name, count, nil, slot)
end
Inventory.SetMetadata = function(source, slot, metadata)
exports.ox_inventory:SetMetadata(source, slot, metadata)
end
Inventory.GetItemCount = function(source, name)
return exports.ox_inventory:Search(source, "count", name) or 0
end
function InitializeInventory()
lib.callback.register("pickle_consumables:getInventory", function(source)
return Inventory.GetInventory(source)
end)
for item, data in pairs(exports.ox_inventory:Items()) do
Inventory.Items[item] = {label = data.label}
end
Inventory.Ready = true
end

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if GetResourceState('tgiann-inventory') ~= 'started' then return end
Inventory = {}
Inventory.Items = {}
Inventory.Ready = false
RegisterNetEvent("pickle_consumables:setupInventory", function(data)
Inventory.Items = data.items
Inventory.Ready = true
end)
function InitializeInventory()
end

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if GetResourceState('qs-inventory') ~= 'started' then return end
Inventory = {}
Inventory.Items = {}
Inventory.Ready = false
Inventory.CanCarryItem = function(source, name, count)
return exports['qs-inventory']:CanCarryItem(source, name, count)
end
Inventory.GetInventory = function(source)
local items = {}
local data = exports['qs-inventory']:GetInventory(source)
for slot, item in pairs(data) do
items[#items + 1] = {
name = item.name,
label = item.label,
count = item.amount,
weight = item.weight,
slot = item.slot,
metadata = item.info
}
end
return items
end
Inventory.AddItem = function(source, name, count, metadata, slot) -- Metadata is not required.
exports['qs-inventory']:AddItem(source, name, count, slot, metadata)
end
Inventory.RemoveItem = function(source, name, count, slot)
exports['qs-inventory']:RemoveItem(source, name, count, slot)
end
Inventory.SetMetadata = function(source, slot, metadata)
exports['qs-inventory']:SetItemMetadata(source, slot, metadata)
end
Inventory.GetItemCount = function(source, name)
return exports['qs-inventory']:GetItemTotalAmount(source, name) or 0
end
function InitializeInventory()
lib.callback.register("pickle_consumables:getInventory", function(source)
return Inventory.GetInventory(source)
end)
for item, data in pairs(exports['qs-inventory']:GetItemList()) do
Inventory.Items[item] = {label = data.label}
end
Inventory.Ready = true
end
if Framework == "ESX" then
function UsableItem(name, cb)
ESX.RegisterUsableItem(name, function(source, item, data)
cb(source, data.metadata, data.slot)
end)
end
elseif Framework == "QB" or Framework == "QBOX" then
function UsableItem(name, cb)
QBCore.Functions.CreateUseableItem(name, function(source, data)
local item = data
if item.info then
item.metadata = data.info
item.info = nil
end
cb(source, item.metadata, item.slot)
end)
end
end

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if GetResourceState('qb-core') ~= 'started' then return end
QBCore = exports['qb-core']:GetCoreObject()
function ShowNotification(text)
QBCore.Functions.Notify(text)
end
function GetPlayersInArea(coords, radius)
local coords = coords or GetEntityCoords(PlayerPedId())
local radius = radius or 3.0
local list = QBCore.Functions.GetPlayersFromCoords(coords, radius)
local players = {}
for _, player in pairs(list) do
if player ~= PlayerId() then
players[#players + 1] = player
end
end
return players
end
RegisterNetEvent(GetCurrentResourceName()..":showNotification", function(text)
ShowNotification(text)
end)
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
TriggerServerEvent("pickle_consumables:initializePlayer")
end)
-- Inventory Fallback
CreateThread(function()
Wait(100)
if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
Inventory = {}
Inventory.Items = {}
Inventory.Ready = false
RegisterNetEvent("pickle_consumables:setupInventory", function(data)
Inventory.Items = data.items
Inventory.Ready = true
end)
end)

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if GetResourceState('qb-core') ~= 'started' then return end
Framework = "QB"
QBCore = exports['qb-core']:GetCoreObject()
function ShowNotification(target, text)
TriggerClientEvent(GetCurrentResourceName()..":showNotification", target, text)
end
function GetIdentifier(source)
local xPlayer = QBCore.Functions.GetPlayer(source).PlayerData
return xPlayer.citizenid
end
function SetPlayerMetadata(source, key, data)
QBCore.Functions.GetPlayer(source).Functions.SetMetaData(key, data)
end
function AddMoney(source, count)
local xPlayer = QBCore.Functions.GetPlayer(source)
xPlayer.Functions.AddMoney('cash',count)
end
function RemoveMoney(source, count)
local xPlayer = QBCore.Functions.GetPlayer(source)
xPlayer.Functions.RemoveMoney('cash',count)
end
function GetMoney(source)
local xPlayer = QBCore.Functions.GetPlayer(source)
return xPlayer.PlayerData.money.cash
end
function CheckPermission(source, permission)
local xPlayer = QBCore.Functions.GetPlayer(source).PlayerData
local name = xPlayer.job.name
local rank = xPlayer.job.grade.level
if permission.jobs[name] and permission.jobs[name] <= rank then
return true
end
for i=1, #permission.groups do
if QBCore.Functions.HasPermission(source, permission.groups[i]) then
return true
end
end
end
-- Status
function ExecuteStatus(source, statuses)
local xPlayer = QBCore.Functions.GetPlayer(source)
for k,v in pairs(statuses) do
if Config.MaxValues[k] then
local value = (0.01 * v) * Config.MaxValues[k]
if xPlayer.PlayerData.metadata[k] then
xPlayer.PlayerData.metadata[k] = ((xPlayer.PlayerData.metadata[k] + value < 0) and 0 or (xPlayer.PlayerData.metadata[k] + value))
else
xPlayer.PlayerData.metadata[k] = (value > 0 and value or 0)
end
xPlayer.Functions.SetMetaData(k, xPlayer.PlayerData.metadata[k])
TriggerClientEvent('hud:client:UpdateNeeds', source, xPlayer.PlayerData.metadata.hunger, xPlayer.PlayerData.metadata.thirst)
else
Config.ExternalStatus(source, k, v)
end
end
end
-- Inventory Fallback
CreateThread(function()
Wait(100)
if not UsableItem then
function RegisterUsableItem(name, cb)
QBCore.Functions.CreateUseableItem(name, function(source, data)
local item = data
if item.info then
item.metadata = data.info
item.info = nil
end
cb(source, item.metadata, item.slot)
end)
end
end
if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
Inventory = {}
Inventory.Items = {}
Inventory.Ready = false
Inventory.CanCarryItem = function(source, name, count)
local slots = 40 -- Change this if higher / lower.
local items = Inventory.GetInventory(source)
return (#items + count < slots)
end
Inventory.GetInventory = function(source)
local xPlayer = QBCore.Functions.GetPlayer(source)
local items = {}
local data = xPlayer.PlayerData.items
for slot, item in pairs(data) do
items[#items + 1] = {
name = item.name,
label = item.label,
count = item.amount,
weight = item.weight,
slot = item.slot,
metadata = item.info
}
end
return items
end
Inventory.AddItem = function(source, name, count, metadata, slot) -- Metadata is not required.
local xPlayer = QBCore.Functions.GetPlayer(source)
xPlayer.Functions.AddItem(name, count, slot, metadata)
end
Inventory.RemoveItem = function(source, name, count, slot)
local xPlayer = QBCore.Functions.GetPlayer(source)
xPlayer.Functions.RemoveItem(name, count, slot)
end
Inventory.SetMetadata = function(source, slot, metadata)
local xPlayer = QBCore.Functions.GetPlayer(source)
local Inventory = xPlayer.PlayerData.items
Inventory[slot].info = metadata
xPlayer.Functions.SetInventory(Inventory, true)
end
Inventory.GetItemCount = function(source, name)
local xPlayer = QBCore.Functions.GetPlayer(source)
local item = xPlayer.Functions.GetItemByName(name)
return item and item.amount or 0
end
lib.callback.register("pickle_consumables:getInventory", function(source)
return Inventory.GetInventory(source)
end)
for item, data in pairs(QBCore.Shared.Items) do
Inventory.Items[item] = {label = data.label}
end
Inventory.Ready = true
end)

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local DefaultMax = 100
for k,v in pairs(Config.MaxValues) do
if v < 1 then
Config.MaxValues[k] = DefaultMax
end
end

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if GetResourceState('ox_target') ~= 'started' or not Config.UseTarget then return end
function AddTargetModel(models, radius, options)
local optionsNames = {}
for i=1, #options do
optionsNames[i] = options[i].name
end
RemoveTargetModel(models, optionsNames)
exports.ox_target:addModel(models, options)
end
function RemoveTargetModel(models, optionsNames)
exports.ox_target:removeModel(models, optionsNames)
end
function AddTargetZone(coords, radius, options)
return exports.ox_target:addSphereZone({
coords = coords,
radius = radius,
options = options
})
end
function RemoveTargetZone(index)
exports.ox_target:removeZone(index)
end

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if GetResourceState('ox_target') == 'started' or GetResourceState('qb-target') ~= 'started' or not Config.UseTarget then return end
local Zones = {}
function AddTargetModel(models, radius, options)
local optionsNames = {}
for i=1, #options do
optionsNames[i] = options[i].name
if options[i].onSelect then
local cb = options[i].onSelect
options[i].action = function(entity)
cb({entity = entity})
end
options[i].onSelect = nil
end
end
RemoveTargetModel(models, optionsNames)
exports['qb-target']:AddTargetModel(models, {options = options, distance = 2.5})
end
function RemoveTargetModel(models, optionsNames)
exports['qb-target']:RemoveTargetModel(models, optionsNames)
end
function AddTargetZone(coords, radius, options)
local index
repeat
index = "lottery_coord_" .. math.random(1, 999999999)
until not Zones[index]
for i=1, #options do
if options[i].onSelect then
local cb = options[i].onSelect
options[i].action = function(entity)
cb({entity = entity})
end
options[i].onSelect = nil
end
end
exports['qb-target']:AddCircleZone(index, coords, radius, {name = index}, {
options = options
})
return index
end
function RemoveTargetZone(index)
if not index then return end
Zones[index] = nil
exports['qb-target']:RemoveZone(index)
end

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if GetResourceState('ox_target') == 'started' or GetResourceState('qtarget') ~= 'started' or not Config.UseTarget then return end
local Zones = {}
function AddTargetModel(models, radius, options)
local optionsNames = {}
for i=1, #options do
optionsNames[i] = options[i].name
end
RemoveTargetModel(models, optionsNames)
exports['qtarget']:AddTargetModel(models, {options = options, distance = 2.5})
end
function RemoveTargetModel(models, optionsNames)
exports['qtarget']:RemoveTargetModel(models, optionsNames)
end
function AddTargetZone(coords, radius, options)
local index
repeat
index = "lottery_coord_" .. math.random(1, 999999999)
until not Zones[index]
exports['qtarget']:AddBoxZone(index, coords, radius, radius, {
name = index,
heading = 0.0,
minZ = coords.z,
maxZ = coords.z + radius,
}, {
options = options,
})
return index
end
function RemoveTargetZone(index)
Zones[index] = nil
exports['qtarget']:RemoveZone(index)
end