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50 changed files with 27 additions and 5845 deletions
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if GetResourceState('es_extended') ~= 'started' then return end
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ESX = exports.es_extended:getSharedObject()
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function ShowNotification(text)
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ESX.ShowNotification(text)
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end
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function GetPlayersInArea(coords, radius)
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local coords = coords or GetEntityCoords(PlayerPedId())
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local radius = radius or 3.0
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local list = ESX.Game.GetPlayersInArea(coords, radius)
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local players = {}
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for _, player in pairs(list) do
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if player ~= PlayerId() then
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players[#players + 1] = player
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end
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end
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return players
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end
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RegisterNetEvent(GetCurrentResourceName()..":showNotification", function(text)
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ShowNotification(text)
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end)
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RegisterNetEvent('esx:playerLoaded')
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AddEventHandler('esx:playerLoaded',function(xPlayer, isNew, skin)
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TriggerServerEvent("pickle_consumables:initializePlayer")
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end)
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RegisterNetEvent("pickle_consumables:executeStatus", function(status, value)
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if value >= 0 then
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TriggerEvent('esx_status:add', status, value)
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else
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TriggerEvent('esx_status:remove', status, value)
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end
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end)
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-- Inventory Fallback
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CreateThread(function()
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Wait(100)
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if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
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print("The only supported inventory for ESX is ox_inventory and qs-inventory, if you would like to port to a different inventory, please use the example shown in the inventory folder.")
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end)
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