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					 50 changed files with 27 additions and 5845 deletions
				
			
		|  | @ -1,45 +0,0 @@ | |||
| if GetResourceState('es_extended') ~= 'started' then return end | ||||
|  | ||||
| ESX = exports.es_extended:getSharedObject() | ||||
|  | ||||
| function ShowNotification(text) | ||||
| 	ESX.ShowNotification(text) | ||||
| end | ||||
|  | ||||
| function GetPlayersInArea(coords, radius) | ||||
|     local coords = coords or GetEntityCoords(PlayerPedId()) | ||||
|     local radius = radius or 3.0 | ||||
|     local list = ESX.Game.GetPlayersInArea(coords, radius) | ||||
|     local players = {} | ||||
|     for _, player in pairs(list) do  | ||||
|         if player ~= PlayerId() then | ||||
|             players[#players + 1] = player | ||||
|         end | ||||
|     end | ||||
|     return players | ||||
| end | ||||
|  | ||||
| RegisterNetEvent(GetCurrentResourceName()..":showNotification", function(text) | ||||
|     ShowNotification(text) | ||||
| end) | ||||
|  | ||||
| RegisterNetEvent('esx:playerLoaded') | ||||
| AddEventHandler('esx:playerLoaded',function(xPlayer, isNew, skin) | ||||
|     TriggerServerEvent("pickle_consumables:initializePlayer") | ||||
| end) | ||||
|  | ||||
| RegisterNetEvent("pickle_consumables:executeStatus", function(status, value) | ||||
|     if value >= 0 then | ||||
|         TriggerEvent('esx_status:add', status, value) | ||||
|     else | ||||
|         TriggerEvent('esx_status:remove', status, value) | ||||
|     end | ||||
| end) | ||||
|  | ||||
| -- Inventory Fallback | ||||
|  | ||||
| CreateThread(function() | ||||
|     Wait(100) | ||||
|     if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder. | ||||
|     print("The only supported inventory for ESX is ox_inventory and qs-inventory, if you would like to port to a different inventory, please use the example shown in the inventory folder.") | ||||
| end) | ||||
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