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f333947ed9
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50 changed files with 27 additions and 5845 deletions
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@ -1,166 +0,0 @@
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EquippedItem = nil
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ItemData = nil
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local AttachedProp
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local PerformingAction
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local ProcessingEffect
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function DisableControls(denied)
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for i=1, #denied do
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DisableControlAction(0, denied[i], true)
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end
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end
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function RemoveAttachedProp()
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if AttachedProp and DoesEntityExist(AttachedProp) then
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DeleteEntity(AttachedProp)
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end
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AttachedProp = nil
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end
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function AttachProp(name)
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RemoveAttachedProp()
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local ped = PlayerPedId()
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local coords = GetEntityCoords(ped)
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local cfg = Config.Items[name]
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local prop = cfg.prop
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AttachedProp = CreateProp(prop.model, coords.x, coords.y, coords.z, true, true, false)
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SetEntityCollision(AttachedProp, false, true)
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AttachEntityToEntity(AttachedProp, ped, GetPedBoneIndex(ped, prop.boneId),
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prop.offset.x, prop.offset.y, prop.offset.z,
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prop.rotation.x, prop.rotation.y, prop.rotation.z, false, false, false, true, 2, true)
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end
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function ConsumeItem(name)
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if PerformingAction then return end
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PerformingAction = "consume"
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local cfg = Config.Items[name]
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local anim = cfg.animation
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local ped = PlayerPedId()
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CreateThread(function()
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local timeLeft = anim.time
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SendNUIMessage({
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type = "holdInteract",
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bool = true
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})
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while PerformingAction == "consume" and timeLeft > 0 do
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if anim.time - timeLeft > 100 and not IsEntityPlayingAnim(ped, anim.dict, anim.anim, 13) then
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timeLeft = timeLeft - 100
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PlayAnim(ped, anim.dict, anim.anim, anim.params[1] or 1.0, anim.params[2] or -1.0, anim.params[3] or -1, anim.params[4] or 1, anim.params[5] or 1, anim.params[6], anim.params[7], anim.params[8])
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Wait(100)
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else
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timeLeft = timeLeft - 10
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Wait(10)
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end
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end
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SendNUIMessage({
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type = "holdInteract",
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bool = false
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})
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ClearPedTasks(ped)
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if timeLeft > 0 and anim.time - timeLeft <= 100 then
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OptionsMenu()
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PerformingAction = nil
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elseif timeLeft <= 0 then
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lib.callback("pickle_consumables:useItem", "", function(result, uses)
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if result and Config.Effects[cfg.effect?.name or ""] then
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CreateThread(function()
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if ProcessingEffect and not Config.Effects[cfg.effect.name].canOverlap then return end
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ProcessingEffect = true
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Config.Effects[cfg.effect.name].process(cfg.effect)
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ProcessingEffect = false
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end)
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end
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ItemData.uses = uses
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if uses < 1 then
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return RemoveItem()
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end
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local cfg = Config.Items[name]
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SendNUIMessage({
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type = "displayApp",
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data = { quantity = uses, time = cfg.animation.time }
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})
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PerformingAction = nil
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end)
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else
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PerformingAction = nil
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end
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end)
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end
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function RemoveItem()
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local ped = PlayerPedId()
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SendNUIMessage({
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type = "hideApp",
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})
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RemoveAttachedProp()
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ClearPedTasks(ped)
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EquippedItem = nil
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ItemData = nil
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PerformingAction = nil
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end
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function ItemThread(name, metadata)
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if EquippedItem then return end
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EquippedItem = name
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ItemData = metadata
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AttachProp(name)
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local cfg = Config.Items[name]
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SendNUIMessage({
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type = "displayApp",
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data = { quantity = ItemData.uses, time = cfg.animation.time }
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})
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CreateThread(function()
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local pressTime = 0
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local holding = false
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while EquippedItem == name do
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local ped = PlayerPedId()
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if IsControlJustPressed(1, 45) then
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TriggerServerEvent("pickle_consumables:returnItem")
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RemoveItem()
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elseif IsControlPressed(1, 191) or IsControlPressed(1, 51) then
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if not PerformingAction then
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ConsumeItem(name)
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end
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elseif PerformingAction then
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PerformingAction = nil
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end
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if cfg.idle and not PerformingAction then
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local anim = cfg.idle
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if not IsEntityPlayingAnim(ped, anim.dict, anim.anim, 13) then
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PlayAnim(ped, anim.dict, anim.anim, anim.params[1] or 1.0, anim.params[2] or -1.0, anim.params[3] or -1, anim.params[4] or 1, anim.params[5] or 1, anim.params[6], anim.params[7], anim.params[8])
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Wait(100)
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end
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end
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if GetEntityHealth(ped) < 1 then
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local coords = GetEntityCoords(AttachedProp)
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local _, zCoords = GetGroundZFor_3dCoord(coords.x, coords.y, coords.z)
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RemoveItem()
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TriggerServerEvent("pickle_consumables:drop:createDrop", vector3(coords.x, coords.y, zCoords + 1.0))
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end
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if insideMenu then
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DisableControls({1, 2, 24, 69, 70, 92, 114, 140, 141, 142, 257, 263, 264})
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else
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DisableControls({24, 69, 70, 92, 114, 140, 141, 142, 257, 263, 264})
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end
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Wait(0)
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end
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local ped = PlayerPedId()
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ClearPedTasks(ped)
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end)
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end
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RegisterNetEvent("pickle_consumables:equipItem", function(name, metadata)
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if not Config.Items[name] then return print("^1ERROR: This item is not configured.^0") end
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if EquippedItem then return ShowNotification(_L("item_active")) end
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ItemThread(name, metadata)
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end)
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RegisterNetEvent("pickle_consumables:removeItem", function()
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RemoveItem()
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end)
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AddEventHandler("onResourceStop", function(name)
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if name ~= GetCurrentResourceName() then return end
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TransitionFromBlurred(0)
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RemoveAttachedProp()
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end)
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@ -1,81 +0,0 @@
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Players = {}
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function EquipItem(source, item, refund)
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if Players[source] then
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if refund then
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Inventory.AddItem(source, item.itemKey, 1, {itemKey = item.itemKey, uses = item.uses}, item.slot)
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end
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return
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end
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Players[source] = item
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TriggerClientEvent("pickle_consumables:equipItem", source, item.itemKey, item)
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end
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function GiveRewards(source, rewards)
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for i=1, #rewards do
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local reward = rewards[i]
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local amount = (type(reward.amount) == "table" and math.random(reward.amount[1], reward.amount[2]) or reward.amount)
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if not reward.type or reward.type == "item" then
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Inventory.AddItem(source, reward.name, amount)
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elseif reward.type == "money" then
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AddMoney(source, amount)
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end
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end
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end
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CreateThread(function()
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Wait(1000)
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for k,v in pairs(Config.Items) do
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RegisterUsableItem(k, function(source, metadata, slot)
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if Players[source] then return end
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local metadata = metadata or {}
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if not metadata.itemKey then
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metadata.itemKey = k
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metadata.uses = v.uses
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metadata.slot = slot
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end
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Inventory.RemoveItem(source, metadata.itemKey, 1, slot)
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EquipItem(source, metadata, false)
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end)
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end
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end)
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lib.callback.register("pickle_consumables:useItem", function(source)
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if not Players[source] then return end
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local metadata = Players[source]
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local cfg = Config.Items[metadata.itemKey]
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if metadata.uses < 1 then
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ShowNotification(source, _L("no_uses_left"))
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return false, metadata.uses
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end
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metadata.uses = metadata.uses - 1
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if metadata.uses < 1 then
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Players[source] = nil
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end
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if cfg then
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if cfg.rewards then
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GiveRewards(source, cfg.rewards)
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end
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if cfg.status then
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ExecuteStatus(source, cfg.status)
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end
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end
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return true, metadata.uses
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end)
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RegisterNetEvent("pickle_consumables:returnItem", function(destroy)
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local source = source
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if not Players[source] then return end
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local item = Players[source]
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if not destroy then
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Inventory.AddItem(source, item.itemKey, 1, {itemKey = item.itemKey, uses = item.uses}, item.slot)
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end
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Players[source] = nil
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end)
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-- CLIENT
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-- lib.callback("pickle_consumables:canUseItem", "", function(game_id, games)
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-- end)
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-- lib.callback("pickle_consumables:useItem", "", function(game_id, games)
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-- end)
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