housing und dj
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if Config.Garage ~= 'RxGarages' then
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return
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end
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function TriggerHouseUpdateGarage() end
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function StoreVehicle(UniqueHouseId)
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exports['RxGarages']:ParkVehicle("House Garage ("..tostring(UniqueHouseId)..")", 'garage', 'car')
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end
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function OpenGarage(UniqueHouseId, coords)
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exports['RxGarages']:OpenGarage("House Garage ("..tostring(UniqueHouseId)..")", 'garage', 'car', coords)
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end
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CreateThread(function()
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while true do
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Wait(0)
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local ped = PlayerPedId()
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local pos = GetEntityCoords(ped)
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if CurrentHouse ~= nil and (CurrentHouseData.haskey or not Config.Houses[CurrentHouse].locked) and Config.Houses and Config.Houses[CurrentHouse] and Config.Houses[CurrentHouse].garage then
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local garage = Config.Houses[CurrentHouse].garage
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local dist = GetDistanceBetweenCoords(pos, garage.x, garage.y, garage.z, true)
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if dist < 5.0 then
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DrawMarker(20, garage.x, garage.y, garage.z + 0.3, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 0.15, 120, 10, 20, 155, false, false, false, 1, false, false, false)
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if dist < 2.0 then
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local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
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if vehicle and vehicle ~= 0 then
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DrawText3D(garage.x, garage.y, garage.z + 0.3, 'GARAGE', 'open_garage1', 'E')
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if IsControlJustPressed(0, Keys['E']) or IsDisabledControlJustPressed(0, Keys['E']) then
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StoreVehicle(CurrentHouse)
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end
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else
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DrawText3D(garage.x, garage.y, garage.z + 0.3, 'GARAGE', 'open_garage2', 'E')
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if IsControlJustPressed(0, Keys['E']) or IsDisabledControlJustPressed(0, Keys['E']) then
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OpenGarage(CurrentHouse, vector3(garage.x, garage.y, garage.z))
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end
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end
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end
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else
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Wait(1000)
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end
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end
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end
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end)
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