housing und dj
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		|  | @ -0,0 +1,59 @@ | |||
| --[[ | ||||
|     In this section you will find the configuration of the garage that you have selected, in | ||||
|     case your system is not found here, you can ask the creator of your garage to add its exports | ||||
|     in any of these files, or use these files to create your own, that would help our community! | ||||
| ]] | ||||
|  | ||||
| if Config.Garage ~= 'codem-garage' then | ||||
|     return | ||||
| end | ||||
|  | ||||
| function TriggerHouseUpdateGarage() end | ||||
|  | ||||
| function StoreVehicle(house) | ||||
|     print(house) | ||||
|     TriggerEvent('codem-garage:storeVehicle', 'House Garage') | ||||
| end | ||||
|  | ||||
| function OpenGarage(house) | ||||
|     print(house) | ||||
|     TriggerEvent('codem-garage:openHouseGarage', 'House Garage') | ||||
| end | ||||
|  | ||||
| CreateThread(function() | ||||
|     while true do | ||||
|         Wait(0) | ||||
|         local ped = PlayerPedId() | ||||
|         local pos = GetEntityCoords(ped) | ||||
|  | ||||
|         if CurrentHouse ~= nil and (CurrentHouseData.haskey or not Config.Houses[CurrentHouse].locked) and Config.Houses and Config.Houses[CurrentHouse] and Config.Houses[CurrentHouse].garage then | ||||
|             local dist = GetDistanceBetweenCoords(pos, Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z, true) | ||||
|  | ||||
|             if dist < 5.0 then | ||||
|                 DrawMarker(20, Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z + 0.3, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 0.15, 120, 10, 20, 155, false, false, false, 1, false, false, false) | ||||
|  | ||||
|                 if dist < 2.0 then | ||||
|                     local vehicle = GetVehiclePedIsIn(PlayerPedId(), false) | ||||
|                     if Config.Houses[CurrentHouse].garage and Config.Houses[CurrentHouse].garage.x and Config.Houses[CurrentHouse].garage.y and Config.Houses[CurrentHouse].garage.z then | ||||
|                         if vehicle and vehicle ~= 0 then | ||||
|                             DrawText3D(Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z + 0.3, 'Store', 'open_garage1', 'E') | ||||
|  | ||||
|                             if IsControlJustPressed(0, Keys['E']) or IsDisabledControlJustPressed(0, Keys['E']) then | ||||
|                                 if not StoreVehicle then return print('Your client/custom/garages/*.lua is not correctly configured') end | ||||
|                                 StoreVehicle(CurrentHouse) | ||||
|                             end | ||||
|                         else | ||||
|                             DrawText3D(Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z + 0.3, 'Store', 'open_garage2', 'E') | ||||
|                             if IsControlJustPressed(0, Keys['E']) or IsDisabledControlJustPressed(0, Keys['E']) then | ||||
|                                 if not OpenGarage then return print('Your client/custom/garages/*.lua is not correctly configured') end | ||||
|                                 OpenGarage(CurrentHouse) | ||||
|                             end | ||||
|                         end | ||||
|                     end | ||||
|                 end | ||||
|             else | ||||
|                 Wait(1000) | ||||
|             end | ||||
|         end | ||||
|     end | ||||
| end) | ||||
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