housing und dj
This commit is contained in:
parent
112c7b1761
commit
10a5d168d4
731 changed files with 506993 additions and 0 deletions
|
@ -0,0 +1,141 @@
|
|||
--[[
|
||||
|
||||
qs-housing custom garage integration with cs-garages
|
||||
Make sure your Config.Garage = 'cs-garages' in qs-housing config
|
||||
|
||||
This ensures qs-housing loads this file instead of others.
|
||||
|
||||
]]
|
||||
|
||||
if Config.Garage ~= 'cs-garages' then
|
||||
return
|
||||
end
|
||||
|
||||
local Keys = {
|
||||
['E'] = 38
|
||||
}
|
||||
|
||||
function TriggerHouseUpdateGarage() end
|
||||
|
||||
local function canUseGarage()
|
||||
return exports['cs-garages']:canOpenGarage()
|
||||
end
|
||||
|
||||
local function setGarageCooldown()
|
||||
exports['cs-garages']:setGarageCooldown()
|
||||
end
|
||||
|
||||
function StoreVehicle(houseId)
|
||||
local hData = Config.Houses[houseId]
|
||||
if not hData or not hData.garage then return end
|
||||
|
||||
local gx, gy, gz, gh = hData.garage.x, hData.garage.y, hData.garage.z, (hData.garage.h or 0.0)
|
||||
|
||||
TriggerEvent('cs-garages:client:StoreHouseVehicle', houseId, 'car', gx, gy, gz, gh)
|
||||
|
||||
setGarageCooldown()
|
||||
end
|
||||
|
||||
function OpenGarage(houseId)
|
||||
local hData = Config.Houses[houseId]
|
||||
if not hData or not hData.garage then return end
|
||||
|
||||
local gx, gy, gz, gh = hData.garage.x, hData.garage.y, hData.garage.z, (hData.garage.h or 0.0)
|
||||
|
||||
TriggerEvent('cs-garages:client:OpenHouseGarage', houseId, 'car', gx, gy, gz, gh)
|
||||
end
|
||||
|
||||
CreateThread(function()
|
||||
while true do
|
||||
Wait(0)
|
||||
local ped = PlayerPedId()
|
||||
local pos = GetEntityCoords(ped)
|
||||
|
||||
if CurrentHouse ~= nil
|
||||
and (CurrentHouseData.haskey or not Config.Houses[CurrentHouse].locked)
|
||||
and Config.Houses
|
||||
and Config.Houses[CurrentHouse]
|
||||
and Config.Houses[CurrentHouse].garage then
|
||||
local g = Config.Houses[CurrentHouse].garage
|
||||
local dist = #(pos - vector3(g.x, g.y, g.z))
|
||||
|
||||
if dist < 5.0 then
|
||||
local veh = GetVehiclePedIsIn(ped, false)
|
||||
|
||||
if veh ~= 0 then
|
||||
DrawMarker(
|
||||
20,
|
||||
g.x, g.y, g.z + 0.3,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0.6, 0.4, 0.3,
|
||||
255, 0, 0, 122,
|
||||
false, false, 0, true, false, false, false
|
||||
)
|
||||
else
|
||||
DrawMarker(
|
||||
20,
|
||||
g.x, g.y, g.z + 0.3,
|
||||
0, 0, 0, 0, 0, 0,
|
||||
0.6, 0.4, 0.3,
|
||||
30, 150, 30, 122,
|
||||
false, false, 0, true, false, false, false
|
||||
)
|
||||
end
|
||||
|
||||
if dist < 2.0 then
|
||||
if veh ~= 0 then
|
||||
DrawText3D(g.x, g.y, g.z + 0.3, '[E] Store Vehicle')
|
||||
if IsControlJustPressed(0, Keys['E']) then
|
||||
if not canUseGarage() then
|
||||
lib.notify({
|
||||
title = 'Garage',
|
||||
description = 'You recently stored a vehicle in the garage, please wait a moment.',
|
||||
position = 'bottom-center',
|
||||
type = 'inform',
|
||||
style = {
|
||||
borderRadius = 16,
|
||||
backgroundColor = '#0f172a',
|
||||
color = '#f8fafc',
|
||||
border = '1px solid #334155',
|
||||
padding = '12px 20px',
|
||||
fontFamily = 'Inter, sans-serif'
|
||||
},
|
||||
icon = 'info',
|
||||
iconColor = '#053BFB'
|
||||
})
|
||||
else
|
||||
StoreVehicle(CurrentHouse)
|
||||
end
|
||||
end
|
||||
else
|
||||
DrawText3D(g.x, g.y, g.z + 0.3, '[E] Open Garage')
|
||||
if IsControlJustPressed(0, Keys['E']) then
|
||||
if not canUseGarage() then
|
||||
lib.notify({
|
||||
title = 'Garage',
|
||||
description = 'You recently opened the garage, please wait a moment.',
|
||||
position = 'bottom-center',
|
||||
type = 'inform',
|
||||
style = {
|
||||
borderRadius = 16,
|
||||
backgroundColor = '#0f172a',
|
||||
color = '#f8fafc',
|
||||
border = '1px solid #334155',
|
||||
padding = '12px 20px',
|
||||
fontFamily = 'Inter, sans-serif'
|
||||
},
|
||||
icon = 'info',
|
||||
iconColor = '#053BFB'
|
||||
})
|
||||
else
|
||||
OpenGarage(CurrentHouse)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
Wait(1000)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
Loading…
Add table
Add a link
Reference in a new issue