fishing
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98
resources/[jobs]/[civ]/wasabi_fishing/bridge/qb/server.lua
Normal file
98
resources/[jobs]/[civ]/wasabi_fishing/bridge/qb/server.lua
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if GetResourceState('qb-core') ~= 'started' then return end
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QBCore = exports['qb-core']:GetCoreObject()
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Framework = 'qb'
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function GetPlayer(source)
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return QBCore.Functions.GetPlayer(source)
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end
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function KickPlayer(source, reason)
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QBCore.Functions.Kick(source, reason, true, true)
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end
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function HasGroup(source, filter)
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local groups = { 'job', 'gang' }
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local player = GetPlayer(source)
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local type = type(filter)
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if type == 'string' then
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for i = 1, #groups do
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local data = player.PlayerData[groups[i]]
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if data.name == filter then
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return data.name, data.grade.level
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end
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end
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else
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local tabletype = table.type(filter)
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if tabletype == 'hash' then
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for i = 1, #groups do
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local data = player.PlayerData[groups[i]]
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local grade = filter[data.name]
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if grade and grade <= data.grade.level then
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return data.name, data.grade.level
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end
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end
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elseif tabletype == 'array' then
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for i = 1, #filter do
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local group = filter[i]
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for j = 1, #groups do
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local data = player.PlayerData[groups[j]]
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if data.name == group then
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return data.name, data.grade.level
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end
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end
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end
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end
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end
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end
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function GetIdentifier(source)
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local xPlayer = QBCore.Functions.GetPlayer(source)
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return xPlayer.PlayerData.citizenid
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end
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function GetName(source)
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local xPlayer = QBCore.Functions.GetPlayer(source)
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return xPlayer.PlayerData.charinfo.firstname..' '..xPlayer.PlayerData.charinfo.lastname
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end
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function RegisterUsableItem(item, cb)
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QBCore.Functions.CreateUseableItem(item, cb)
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end
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function HasItem(source, item)
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local player = GetPlayer(source)
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local item = player.Functions.GetItemByName(item)
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if GetResourceState('ox_inventory') == 'started' then
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return item?.count or 0
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else
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return item?.amount or 0
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end
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end
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function AddItem(source, item, count, slot, metadata)
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local player = GetPlayer(source)
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return player.Functions.AddItem(item, count, slot, metadata)
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end
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function RemoveItem(source, item, count, slot, metadata)
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local player = GetPlayer(source)
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player.Functions.RemoveItem(item, count, slot, metadata)
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end
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function AddMoney(source, type, amount)
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if type == 'money' then type = 'cash' end
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local player = GetPlayer(source)
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player.Functions.AddMoney(type, amount)
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end
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function RemoveMoney(source, type, amount)
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if type == 'money' then type = 'cash' end
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local player = GetPlayer(source)
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player.Functions.RemoveMoney(type, amount)
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end
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