ADD REST CARS

This commit is contained in:
Miho931 2025-06-09 16:42:05 +02:00
parent 62b435c655
commit 18c43daf18
2934 changed files with 1670202 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVariation>
<variationData>
<Item>
<modelName>urban</modelName>
<colors>
<Item>
<indices content="char_array">
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</indices>
<liveries/>
</Item>
<Item>
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<liveries/>
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</Item>
<Item>
<indices content="char_array">
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</indices>
<liveries/>
</Item>
</colors>
<kits>
<Item>657_urban_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities>
<Item>
<Name>Blue Plate</Name>
<Value value="5" />
</Item>
<Item>
<Name>Standard White</Name>
<Value value="15" />
</Item>
<Item>
<Name>White Plate 2</Name>
<Value value="80" />
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="0" />
<sirenSettings value="0" />
</Item>
</variationData>
</CVehicleModelInfoVariation>

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<?xml version="1.0" encoding="UTF-8"?>
<CExtraTextMetaFile>
<hasGlobalTextFile value="true"/>
<hasAdditionalText value="false"/>
<isTitleUpdate value="false"/>
</CExtraTextMetaFile>

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<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>URBAN</handlingName>
<fMass value="720.000000" />
<fInitialDragCoeff value="6.25000" />
<fPercentSubmerged value="75.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.00000" z="0.0000" />
<vecInertiaMultiplier x="1.000000" y="1.075000" z="1.250000" />
<fDriveBiasFront value="1.000000" />
<nInitialDriveGears value="4" />
<fInitialDriveForce value="0.195000" />
<fDriveInertia value="0.750000" />
<fClutchChangeRateScaleUpShift value="1.000000" />
<fClutchChangeRateScaleDownShift value="1.250000" />
<fInitialDriveMaxFlatVel value="130.000000" />
<fBrakeForce value="0.30000" />
<fBrakeBiasFront value="0.700000" />
<fHandBrakeForce value="0.400000" />
<fSteeringLock value="40.000000" />
<fTractionCurveMax value="1.95000" />
<fTractionCurveMin value="1.650000" />
<fTractionCurveLateral value="20.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.505000" />
<fTractionLossMult value="0.300000" />
<fSuspensionForce value="1.600000" />
<fSuspensionCompDamp value="1.600000" />
<fSuspensionReboundDamp value="4.100000" />
<fSuspensionUpperLimit value="0.0800000" />
<fSuspensionLowerLimit value="-0.085000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.50500" />
<fAntiRollBarForce value="1.85000" />
<fAntiRollBarBiasFront value="0.700000" />
<fRollCentreHeightFront value="0.100000" />
<fRollCentreHeightRear value="0.0800000" />
<fCollisionDamageMult value="1.000000" />
<fWeaponDamageMult value="1.00000" />
<fDeformationDamageMult value="1.000000" />
<fEngineDamageMult value="1.00000" />
<fPetrolTankVolume value="100.000000" />
<fOilVolume value="8.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="16000" />
<strModelFlags>00440000</strModelFlags>
<strHandlingFlags>40028008</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fCamberFront value="-0.010000" />
<fCastor value="0.150000" />
<fToeFront value="-0.01" />
<fCamberRear value="-0.00500" />
<fToeRear value="0.0075" />
</Item>
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>

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<?xml version="1.0" encoding="UTF-8"?>
<CVehicleMetadataMgr>
<ClipSetMaps>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_ELEGY6_STD_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@std@ps@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@break_in@0h@p_m_zero@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_BreakInAnims</ConditionFlags>
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@break_in@0h@p_m_one@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_BreakInAnims</ConditionFlags>
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@break_in@0h@p_m_two@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_BreakInAnims</ConditionFlags>
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@jacking@0h@p_m_zero@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_JackingAnims</ConditionFlags>
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@jacking@0h@p_m_one@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_JackingAnims</ConditionFlags>
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@jacking@0h@p_m_two@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_JackingAnims</ConditionFlags>
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_ELEGY6_STD_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@std@rds@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@break_in@0h@p_m_zero@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_BreakInAnims</ConditionFlags>
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@break_in@0h@p_m_one@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_BreakInAnims</ConditionFlags>
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@break_in@0h@p_m_two@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_BreakInAnims</ConditionFlags>
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@jacking@0h@p_m_zero@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_JackingAnims</ConditionFlags>
<InformationFlags>IF_JackedPedExitsWillingly</InformationFlags>
</Item>
<Item>
<ClipSetId>clipset@veh@jacking@0h@p_m_one@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_JackingAnims</ConditionFlags>
<InformationFlags />
</Item>
<Item>
<ClipSetId>clipset@veh@jacking@0h@p_m_two@</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags>CF_JackingAnims</ConditionFlags>
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_ELEGY6_STD_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@std@ps@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_ELEGY6_STD_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@std@rds@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
</ClipSetMaps>
<VehicleDriveByInfos>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_ELEGY6_LOW_TIGHT_FRONT_RIGHT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="0.000000" />
<MaxSmashWindowAngleDegs value="180.000000" />
<MinSmashWindowAngleFirstPersonDegs value="25.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.800000" />
<DriveByAnimInfos>
<Item ref="ELEGY6_LOW_DB_ANIM_INFO_UNARMED_DS" />
<Item ref="ELEGY6_LOW_DB_ANIM_INFO_ONE_HANDED_DS" />
<Item ref="ELEGY6_LOW_DB_ANIM_INFO_THROW_DS" />
</DriveByAnimInfos>
<DriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_ELEGY6_LOW_TIGHT_FRONT_LEFT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="-180.000000" />
<MaxSmashWindowAngleDegs value="0.000000" />
<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="-25.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.800000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="ELEGY6_LOW_DB_ANIM_INFO_UNARMED_PS" />
<Item ref="ELEGY6_LOW_DB_ANIM_INFO_ONE_HANDED_PS" />
<Item ref="ELEGY6_LOW_DB_ANIM_INFO_THROW_PS" />
</DriveByAnimInfos>
<DriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
</VehicleDriveByInfos>
<VehicleDriveByAnimInfos>
<Item type="CVehicleDriveByAnimInfo">
<Name>MOWER_DB_ANIM_INFO_UNARMED_DS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
<DriveByClipSet>drive_by_mower_ds_unarmed</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@unarmed</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<Network>STD_CAR_DRIVEBY</Network>
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>MOWER_DB_ANIM_INFO_ONE_HANDED_DS</Name>
<WeaponGroup ref="DRIVEBY_BIKE_ONE_HANDED" />
<DriveByClipSet>drive_by_mower_ds</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@1h</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets>
<Item>
<Weapons>
<Item>WEAPON_MICROSMG</Item>
</Weapons>
<ClipSet>driveby@first_person@passenger_right_handed@smg</ClipSet>
</Item>
</AltFirstPersonDriveByClipSets>
<Network>STD_CAR_DRIVEBY</Network>
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>MOWER_DB_ANIM_INFO_THROW_DS</Name>
<WeaponGroup ref="DRIVEBY_MOUNTED_THROW" />
<DriveByClipSet>drive_by_mower@ds_throw</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@driver@throw</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<Network>MOUNTED_THROW</Network>
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>ELEGY6_LOW_DB_ANIM_INFO_UNARMED_DS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
<DriveByClipSet>drive_by@low_ps_unarmed</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@driver@unarmed</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<Network>STD_CAR_DRIVEBY</Network>
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>ELEGY6_LOW_DB_ANIM_INFO_ONE_HANDED_DS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
<DriveByClipSet>drive_by@low_ps</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets>
<Item>
<Weapons>
<Item>WEAPON_MICROSMG</Item>
</Weapons>
<ClipSet>driveby@first_person@passenger_right_handed@smg</ClipSet>
</Item>
</AltFirstPersonDriveByClipSets>
<Network>STD_CAR_DRIVEBY</Network>
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>ELEGY6_LOW_DB_ANIM_INFO_THROW_DS</Name>
<WeaponGroup ref="DRIVEBY_THROW" />
<DriveByClipSet>drive_by@low_ps_grenades</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<Network>MOUNTED_THROW</Network>
</Item>
</VehicleDriveByAnimInfos>
<VehicleCoverBoundOffsetInfos>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>ELEGY6_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="-0.050000" />
<ExtraForwardOffset value="-0.050000" />
<ExtraBackwardOffset value="-0.200000" />
<ExtraZOffset value="0.100000" />
<CoverBoundInfos />
</Item>
</VehicleCoverBoundOffsetInfos>
<VehicleSeatInfos>
<Item type="CVehicleSeatInfo">
<Name>SEAT_ELEGY6_FRONT_RIGHT</Name>
<SeatBoneName>seat_dside_f</SeatBoneName>
<ShuffleLink>SEAT_ELEGY6_FRONT_LEFT</ShuffleLink>
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsFrontSeat</SeatFlags>
<HairScale value="-0.2750000" />
</Item>
<Item type="CVehicleSeatInfo">
<Name>SEAT_ELEGY6_FRONT_LEFT</Name>
<SeatBoneName>seat_pside_f</SeatBoneName>
<ShuffleLink>SEAT_ELEGY6_FRONT_RIGHT</ShuffleLink>
<RearSeatLink />
<DefaultCarTask>TASK_DRIVE_WANDER</DefaultCarTask>
<SeatFlags>IsFrontSeat</SeatFlags>
<HairScale value="-0.2750000" />
</Item>
</VehicleSeatInfos>
<VehicleSeatAnimInfos>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_ELEGY6_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_ELEGY6_LOW_TIGHT_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@std@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@std@ps@idle_duck</DuckedClipSet>
<LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims HasPanicAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.040000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_ELEGY6_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_STANDARD_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_LEFT" />
<PanicClipSet>clipset@veh@std@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@std@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@veh@std@ds@idle_duck</DuckedClipSet>
<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims WeaponAttachedToLeftHand</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_DS</FemaleGestureClipSetId>
</Item>
</VehicleSeatAnimInfos>
<VehicleEntryPointInfos>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_ELEGY6_FRONT_RIGHT</Name>
<DoorBoneName>door_dside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
<WindowId>FRONT_RIGHT</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_ELEGY6_FRONT_RIGHT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
<Flags>BlockJackReactionUntilJackerIsReady</Flags>
<BlockJackReactionSides>
<Item>SIDE_LEFT</Item>
</BlockJackReactionSides>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_ELEGY6_FRONT_LEFT</Name>
<DoorBoneName>door_pside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
<WindowId>FRONT_LEFT</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_ELEGY6_FRONT_LEFT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
<Flags>BlockJackReactionUntilJackerIsReady</Flags>
<BlockJackReactionSides>
<Item>SIDE_RIGHT</Item>
</BlockJackReactionSides>
</Item>
</VehicleEntryPointInfos>
<VehicleEntryPointAnimInfos>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_STD_ELEGY6_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_ELEGY6_STD_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_ELEGY6_STD_FRONT_LEFT" />
<AlternateTryLockedDoorClipId>STD_Locked_PS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>STD_Force_Entry_PS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>std_perp_ps</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>std_victim_ps</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId>clipset@veh@std@ps@female@enter_exit</AlternateEntryPointClipSetId>
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-0.842000" y="-0.551000" z="0.500000" />
<OpenDoorTranslation x="-0.050000" y="0.150000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_LOW_FRONT_LEFT" />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_STD_ELEGY6_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_ELEGY6_STD_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_ELEGY6_STD_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId>STD_Locked_DS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>STD_Force_Entry_DS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>std_perp_ds</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>std_victim_ds</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId>clipset@veh@std@ds@female@enter_exit</AlternateEntryPointClipSetId>
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="0.822600" y="-0.551700" z="0.500000" />
<OpenDoorTranslation x="0.050000" y="0.150000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForWaterEntry value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_LOW_FRONT_RIGHT" />
<NMJumpFromVehicleTuningSet>LOWCAR</NMJumpFromVehicleTuningSet>
</Item>
</VehicleEntryPointAnimInfos>
<VehicleLayoutInfos>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_STD_RHD2</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_ELEGY6_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_ELEGY6_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_ELEGY6_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_ELEGY6_FRONT_LEFT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_ELEGY6_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_ELEGY6_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_ELEGY6_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STD_ELEGY6_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk UseFinerAlignTolerance</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="4.00000" />
<BodyLeanXApproachSpeed value="5.00000" />
<BodyLeanXSmallDelta value="0.30000" />
<LookBackApproachSpeedScale value="1.00000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@std@ds@idle_a</Item>
<Item>clipset@veh@std@ds@idle_b</Item>
<Item>clipset@veh@std@ds@idle_c</Item>
<Item>clipset@veh@std@ds@idle_d</Item>
<Item>clipset@veh@std@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
</Item>
</VehicleLayoutInfos>
</CVehicleMetadataMgr>

View file

@ -0,0 +1,117 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>urban</modelName>
<txdName>urban</txdName>
<handlingId>URBAN</handlingId>
<gameName>URBAN</gameName>
<vehicleMakeName>DINKA</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>kanjo</audioNameHash>
<layout>LAYOUT_STANDARD</layout>
<coverBoundOffsets>KANJO_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD_LONG_EXTRA_LOW</bonnetCameraName>
<povCameraName>REDUCED_NEAR_CLIP_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.050000" y="-0.070000" z="-0.040000" />
<FirstPersonDriveByUnarmedIKOffset x="-0.010000" y="-0.100000" z="-0.010000" />
<FirstPersonProjectileDriveByIKOffset x="0.060000" y="-0.125000" z="-0.040000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="-0.060000" y="-0.125000" z="-0.040000" />
<FirstPersonDriveByRightPassengerIKOffset x="-0.050000" y="-0.070000" z="-0.040000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="-0.010000" y="-0.100000" z="-0.010000" />
<FirstPersonMobilePhoneOffset x="0.150000" y="0.080000" z="0.525000" />
<FirstPersonPassengerMobilePhoneOffset x="0.201000" y="0.060000" z="0.402000" />
<PovCameraOffset x="0.000000" y="-0.270000" z="0.620000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.211400" />
<wheelScaleRear value="0.211400" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.450000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="0.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="0.000000" />
<damageMapScale value="0.40000" />
<damageOffsetScale value="0.40000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="0.750000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
20.000000
40.000000
80.000000
120.000000
500.000000
500.000000
</lodDistances>
<minSeatHeight value="0.844" />
<identicalModelSpawnDistance value="80" />
<maxNumOfSameColor value="1" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="5" />
<swankness>SWANKNESS_4</swankness>
<maxNum value="1" />
<flags>FLAG_AVERAGE_CAR FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_NO_REVERSING_ANIMATION</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_DUKES</dashboardType>
<vehicleClass>VC_COMPACT</vehicleClass>
<wheelType>VWT_TUNER</wheelType>
<trailers />
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>LOW_KANJO_FRONT_LEFT</Item>
<Item>LOW_KANJO_FRONT_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehicles_feroci_interior</parent>
<child>urban</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>