ADD REST CARS
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126
resources/[cars]/vapidrazor/data/vehicles.meta
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126
resources/[cars]/vapidrazor/data/vehicles.meta
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<?xml version="1.0" encoding="UTF-8"?>
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<CVehicleModelInfo__InitDataList>
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<residentTxd>vehshare</residentTxd>
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<residentAnims />
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<InitDatas>
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<Item>
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<modelName>razor</modelName>
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<txdName>razor</txdName>
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<handlingId>RAZOR</handlingId>
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<gameName>RAZOR</gameName>
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<vehicleMakeName>VAPID</vehicleMakeName>
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<expressionDictName>null</expressionDictName>
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<expressionName>null</expressionName>
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<animConvRoofDictName>null</animConvRoofDictName>
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<animConvRoofName>null</animConvRoofName>
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<animConvRoofWindowsAffected />
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<ptfxAssetName>null</ptfxAssetName>
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<audioNameHash>cammedcharger</audioNameHash>
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<layout>LAYOUT_LOW</layout>
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<coverBoundOffsets>SABREGT_COVER_OFFSET_INFO</coverBoundOffsets>
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<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
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<scenarioLayout />
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<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
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<aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
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<bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD_LONG</bonnetCameraName>
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<povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName>
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<FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="0.000000" />
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<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.025000" z="0.000000" />
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<FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.120000" z="0.030000" />
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<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.030000" z="-0.040000" />
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<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="0.020000" />
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<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.035000" z="0.000000" />
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<FirstPersonMobilePhoneOffset x="0.133000" y="0.228000" z="0.468000" />
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<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
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<PovCameraOffset x="0.000000" y="-0.250000" z="0.650000" />
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<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
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<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
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<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
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<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
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<shouldUseCinematicViewMode value="true" />
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<shouldCameraTransitionOnClimbUpDown value="false" />
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<shouldCameraIgnoreExiting value="false" />
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<AllowPretendOccupants value="true" />
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<AllowJoyriding value="true" />
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<AllowSundayDriving value="true" />
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<AllowBodyColorMapping value="true" />
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<wheelScale value="0.210000" />
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<wheelScaleRear value="0.210000" />
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<dirtLevelMin value="0.000000" />
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<dirtLevelMax value="0.700000" />
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<envEffScaleMin value="0.000000" />
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<envEffScaleMax value="1.000000" />
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<envEffScaleMin2 value="0.000000" />
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<envEffScaleMax2 value="1.000000" />
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<damageMapScale value="0.600000" />
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<damageOffsetScale value="1.000000" />
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<diffuseTint value="0x00FFFFFF" />
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<steerWheelMult value="1.000000" />
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<HDTextureDist value="5.000000" />
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<lodDistances content="float_array">
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15.000000
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30.000000
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60.000000
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120.000000
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500.000000
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500.000000
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</lodDistances>
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<minSeatHeight value="0.85" />
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<identicalModelSpawnDistance value="20" />
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<maxNumOfSameColor value="10" />
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<defaultBodyHealth value="1000.000000" />
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<pretendOccupantsScale value="1.000000" />
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<visibleSpawnDistScale value="1.000000" />
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<trackerPathWidth value="2.000000" />
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<weaponForceMult value="1.000000" />
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<frequency value="90" />
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<swankness>SWANKNESS_2</swankness>
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<maxNum value="20" />
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<flags>FLAG_SPAWN_ON_TRAILER FLAG_EXTRAS_STRONG FLAG_AVERAGE_CAR</flags>
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<type>VEHICLE_TYPE_CAR</type>
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<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
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<dashboardType>VDT_DUKES</dashboardType>
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<vehicleClass>VC_MUSCLE</vehicleClass>
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<wheelType>VWT_MUSCLE</wheelType>
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<trailers />
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<additionalTrailers />
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<drivers />
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<extraIncludes />
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<doorsWithCollisionWhenClosed />
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<driveableDoors />
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<bumpersNeedToCollideWithMap value="false" />
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<needsRopeTexture value="false" />
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<requiredExtras />
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<rewards />
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<cinematicPartCamera>
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<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
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<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
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<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
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<Item>WHEEL_REAR_LEFT_CAMERA</Item>
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</cinematicPartCamera>
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<NmBraceOverrideSet />
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<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
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<buoyancySphereSizeScale value="1.000000" />
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<pOverrideRagdollThreshold type="NULL" />
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<firstPersonDrivebyData>
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<Item>LOW_BUCCANEER_FRONT_LEFT</Item>
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<Item>LOW_BUCCANEER_FRONT_RIGHT</Item>
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</firstPersonDrivebyData>
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</Item>
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</InitDatas>
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<txdRelationships>
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<Item>
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<parent>vehicles_dom_interior</parent>
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<child>razor</child>
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</Item>
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</txdRelationships>
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</CVehicleModelInfo__InitDataList>
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