ADD REST CARS
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133
resources/[cars]/xtremeoutlaw/handling.meta
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133
resources/[cars]/xtremeoutlaw/handling.meta
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<CHandlingDataMgr>
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<HandlingData>
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<Item type="CHandlingData">
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<handlingName>mattrackx3</handlingName>
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<fMass value="550.000000" />
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<fInitialDragCoeff value="11.00000" />
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<fPercentSubmerged value="85.000000" />
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<vecCentreOfMassOffset x="0.000000" y="0.00000" z="-0.100000" />
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<vecInertiaMultiplier x="1.100000" y="1.100000" z="1.100000" />
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<fDriveBiasFront value="0.500000" />
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<nInitialDriveGears value="6" />
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<fInitialDriveForce value="0.250000" />
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<fDriveInertia value="1.000000" />
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<fClutchChangeRateScaleUpShift value="2.300000" />
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<fClutchChangeRateScaleDownShift value="2.300000" />
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<fInitialDriveMaxFlatVel value="125.000000" />
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<fBrakeForce value="1.000000" />
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<fBrakeBiasFront value="0.650000" />
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<fHandBrakeForce value="0.500000" />
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<fSteeringLock value="35.000000" />
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<fTractionCurveMax value="2.700000" />
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<fTractionCurveMin value="2.500000" />
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<fTractionCurveLateral value="20.500000" />
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<fTractionSpringDeltaMax value="0.090000" />
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<fLowSpeedTractionLossMult value="1.000000" />
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<fCamberStiffnesss value="0.000000" />
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<fTractionBiasFront value="0.430000" />
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<fTractionLossMult value="0.100000" />
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<fSuspensionForce value="3.800000" />
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<fSuspensionCompDamp value="2.000000" />
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<fSuspensionReboundDamp value="2.500000" />
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<fSuspensionUpperLimit value="0.120000" />
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<fSuspensionLowerLimit value="-0.130000" />
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<fSuspensionRaise value="0.000000" />
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<fSuspensionBiasFront value="0.500000" />
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<fAntiRollBarForce value="0.000000" />
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<fAntiRollBarBiasFront value="0.550000" />
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<fRollCentreHeightFront value="0.000000" />
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<fRollCentreHeightRear value="0.00000" />
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<fCollisionDamageMult value="0.500000" />
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<fWeaponDamageMult value="1.000000" />
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<fDeformationDamageMult value="0.800000" />
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<fEngineDamageMult value="1.500000" />
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<fPetrolTankVolume value="10.000000" />
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<fOilVolume value="2.500000" />
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<fSeatOffsetDistX value="0.000000" />
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<fSeatOffsetDistY value="0.000000" />
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<fSeatOffsetDistZ value="0.000000" />
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<nMonetaryValue value="12000" />
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<strModelFlags>42004808</strModelFlags>
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<strHandlingFlags>C200001</strHandlingFlags>
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<strDamageFlags>20</strDamageFlags>
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<AIHandling>AVERAGE</AIHandling>
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<SubHandlingData>
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<Item type="CVehicleWeaponHandlingData">
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<uWeaponHash>
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<Item>VEHICLE_WEAPON_HALFTRACK_DUALMG</Item>
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<Item>VEHICLE_WEAPON_HALFTRACK_QUADMG</Item>
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<Item />
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<Item />
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</uWeaponHash>
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<WeaponSeats content="int_array">
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2
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2
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0
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0
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</WeaponSeats>
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<WeaponVehicleModType>
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<Item>VMT_ROOF</Item>
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<Item>VMT_ROOF</Item>
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<Item />
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<Item />
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</WeaponVehicleModType>
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<fTurretSpeed content="float_array">
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10.000000
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10.000000
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</fTurretSpeed>
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<fTurretPitchMin content="float_array">
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-0.200000
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-0.150000
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</fTurretPitchMin>
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<fTurretPitchMax content="float_array">
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0.707000
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0.707000
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</fTurretPitchMax>
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<fTurretCamPitchMin content="float_array">
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-1.707000
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-1.707000
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</fTurretCamPitchMin>
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<fTurretCamPitchMax content="float_array">
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0.000000
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0.000000
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</fTurretCamPitchMax>
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<fBulletVelocityForGravity content="float_array">
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0.000000
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0.000000
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</fBulletVelocityForGravity>
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<fTurretPitchForwardMin content="float_array">
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-0.040000
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-0.025000
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</fTurretPitchForwardMin>
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<TurretPitchLimitData>
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<Item>
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<fForwardAngleMin value="28.00000" />
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<fForwardAngleMax value="60.00000" />
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<fBackwardAngleMin value="125.00000" />
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<fBackwardAngleMid value="150.00000" />
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<fBackwardAngleMax value="169.00000" />
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<fBackwardForcedPitch value="-0.150" />
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</Item>
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<Item>
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<fForwardAngleMin value="45.00000" />
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<fForwardAngleMax value="90.00000" />
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<fBackwardAngleMin value="125.00000" />
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<fBackwardAngleMid value="139.00000" />
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<fBackwardAngleMax value="169.00000" />
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<fBackwardForcedPitch value="-0.150" />
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</Item>
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</TurretPitchLimitData>
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<fUvAnimationMult value="0.360000" />
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<fMiscGadgetVar value="1.000000" />
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<fWheelImpactOffset value="0.050000" />
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</Item>
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<Item type="NULL" />
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<Item type="NULL" />
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</SubHandlingData>
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<fWeaponDamageScaledToVehHealthMult value="0.340000" />
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</Item>
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</HandlingData>
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</CHandlingDataMgr>
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