1
0
Fork 0
forked from Simnation/Main
This commit is contained in:
Nordi98 2025-06-24 23:43:08 +02:00
commit 23e76064a9
2 changed files with 60 additions and 57 deletions

View file

@ -36,6 +36,26 @@ function OpenChiefMenu(vehicles)
lib.showContext("ChiefSettingsMenu") lib.showContext("ChiefSettingsMenu")
end end
function IsVehicleSpawned(plate)
local vehicles = GetGamePool('CVehicle')
for _, vehicle in ipairs(vehicles) do
if DoesEntityExist(vehicle) then
local mods = QBCore.Functions.GetVehicleProperties(vehicle)
local vehiclePlate = mods.plate
if vehiclePlate == plate then
print("Function: "..mods)
return true, mods
end
end
end
return false, nil -- Vehicle not found
end
function OpenChiefAddVehicleMenu() function OpenChiefAddVehicleMenu()
local Player = QBCore.Functions.GetPlayerData() local Player = QBCore.Functions.GetPlayerData()
local opt = {} local opt = {}
@ -47,10 +67,9 @@ function OpenChiefAddVehicleMenu()
local opt = {} local opt = {}
for i = 1, #vehicles, 1 do for i = 1, #vehicles, 1 do
local isSpawned, mods = IsVehicleSpawned(plate) local isSpawned, mods = IsVehicleSpawned(vehicles[i].plate)
while not isSpawned do
Wait(100) if isSpawned then
end
print("Chiefsettings: "..mods) print("Chiefsettings: "..mods)
table.insert(opt, { table.insert(opt, {
@ -89,6 +108,9 @@ function OpenChiefAddVehicleMenu()
}) })
lib.showContext("ChiefAddVehicleMenu") lib.showContext("ChiefAddVehicleMenu")
else
Notification("Schlüsselkasten", "Kein Fahrzeug gefunden!", "warning")
end
end end
else else
Notification("Schlüsselkasten", "Keine Fahrzeuge von dir Gefunden!", "error") Notification("Schlüsselkasten", "Keine Fahrzeuge von dir Gefunden!", "error")

View file

@ -28,22 +28,3 @@ RegisterNetEvent('mh_jobgarage:notify')
AddEventHandler('mh_jobgarage:notify', function(title, text, type) AddEventHandler('mh_jobgarage:notify', function(title, text, type)
Notification(title, text, type) Notification(title, text, type)
end) end)
function IsVehicleSpawned(plate)
local vehicles = GetGamePool('CVehicle')
for _, vehicle in ipairs(vehicles) do
if DoesEntityExist(vehicle) then
local mods = QBCore.Functions.GetVehicleProperties(vehicle)
local vehiclePlate = mods.plate
if vehiclePlate == plate then
print("Function: "..mods)
return true, mods
end
end
end
return false, nil -- Vehicle not found
end