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Update fireworks.lua

This commit is contained in:
Nordi98 2025-07-02 16:19:35 +02:00
parent 8bbeaa9bd0
commit 2819ded0c7

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@ -189,3 +189,27 @@ RegisterNetEvent('fireworks:client:UseFirework', function(itemName, assetName)
QBCore.Functions.Notify(Lang:t('firework.canceled'), 'error') QBCore.Functions.Notify(Lang:t('firework.canceled'), 'error')
end) end)
end) end)
RegisterCommand('testeffect', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
-- Einfacher, garantiert funktionierender Effekt
RequestNamedPtfxAsset("core")
while not HasNamedPtfxAssetLoaded("core") do
Wait(10)
end
UseParticleFxAssetNextCall("core")
local effect = StartParticleFxLoopedAtCoord("ent_sht_flame",
coords.x, coords.y, coords.z + 0.5,
0.0, 0.0, 0.0,
2.0, -- scale
false, false, false, false)
print("Test-Effekt gestartet: " .. tostring(effect))
-- Effekt nach 5 Sekunden stoppen
Citizen.SetTimeout(5000, function()
StopParticleFxLooped(effect, 0)
end)
end)