This commit is contained in:
Nordi98 2025-07-26 08:55:30 +02:00
parent 78e76690c3
commit 2fd4906414
579 changed files with 6943 additions and 6950 deletions

View file

@ -0,0 +1,47 @@
local DATA_HOLSTERS <const> = lib.load("data.holster")
local function getGender(ped)
local model = GetEntityModel(ped)
if model == `mp_m_freemode_01` then
return "male"
elseif model == `mp_f_freemode_01` then
return "female"
end
end
local function holsterCheck(ped, playerWeapon, shouldUnholster)
local gender = getGender(ped)
if not gender then return end
for i=1, #DATA_HOLSTERS do
local holster = DATA_HOLSTERS[i]
local holsterInfo = holster[gender]
if not holsterInfo or not lib.table.contains(holster.weapons, playerWeapon) then goto next end
local playerHolster = GetPedDrawableVariation(ped, holster.variation)
if playerHolster == holsterInfo[1] and shouldUnholster then
Wait(200)
SetPedComponentVariation(ped, holster.variation, holsterInfo[2], 0, 0)
return --print("Gun unholstered")
elseif playerHolster == holsterInfo[2] then
SetPedComponentVariation(ped, holster.variation, holsterInfo[1], 0, 0)
return --print("Gun holstered")
end
::next::
end
end
AddEventHandler("ND_GunAnims:updateHolster", function(weapon, hide)
holsterCheck(cache.ped, weapon, hide)
end)
if GetResourceState("ox_inventory"):find("start") and GetConvarInt("inventory:weaponanims", 1) == 1 then
lib.onCache("weapon", function(value)
local weapon = value or cache.weapon
Wait(300)
holsterCheck(cache.ped, weapon, value)
end)
end