ed
This commit is contained in:
parent
16b0058156
commit
3279494318
3 changed files with 193 additions and 168 deletions
|
|
@ -2,12 +2,12 @@ local QBCore = exports['qb-core']:GetCoreObject()
|
|||
local stationVehicles = {}
|
||||
local stationBlips = {}
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Stations script loaded")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Stations script loaded")
|
||||
|
||||
-- Taxi Stationen initialisieren
|
||||
CreateThread(function()
|
||||
Wait(5000) -- Längere Wartezeit, um sicherzustellen, dass alle Ressourcen geladen sind
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Initializing taxi stations...")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Initializing taxi stations...")
|
||||
InitializeTaxiStations()
|
||||
|
||||
-- Regelmäßige Überprüfung und Wiederherstellung der Stationen
|
||||
|
|
@ -20,21 +20,21 @@ CreateThread(function()
|
|||
end)
|
||||
|
||||
function InitializeTaxiStations()
|
||||
print("^2[TAXI STATIONS DEBUG]^7 InitializeTaxiStations started")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 InitializeTaxiStations started")
|
||||
|
||||
if not Config.TaxiStations then
|
||||
print("^1[TAXI STATIONS DEBUG]^7 Config.TaxiStations not found!")
|
||||
DebugPrint("^1[TAXI STATIONS DEBUG]^7 Config.TaxiStations not found!")
|
||||
return
|
||||
end
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Found " .. #Config.TaxiStations .. " stations")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Found " .. #Config.TaxiStations .. " stations")
|
||||
|
||||
-- Zuerst alle bestehenden Fahrzeuge und Blips entfernen
|
||||
CleanupExistingStations()
|
||||
|
||||
-- Dann neue erstellen
|
||||
for stationId, station in pairs(Config.TaxiStations) do
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Processing station " .. stationId .. ": " .. station.name)
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Processing station " .. stationId .. ": " .. station.name)
|
||||
|
||||
-- Blip für Station erstellen
|
||||
local blip = AddBlipForCoord(station.blipCoords.x, station.blipCoords.y, station.blipCoords.z)
|
||||
|
|
@ -46,7 +46,7 @@ function InitializeTaxiStations()
|
|||
AddTextComponentString(station.name)
|
||||
EndTextCommandSetBlipName(blip)
|
||||
stationBlips[stationId] = blip
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Blip created for station " .. stationId)
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Blip created for station " .. stationId)
|
||||
|
||||
-- Fahrzeuge an Station spawnen
|
||||
stationVehicles[stationId] = {}
|
||||
|
|
@ -56,17 +56,17 @@ function InitializeTaxiStations()
|
|||
for vehicleId, vehicleData in pairs(station.vehicles) do
|
||||
-- Kleine Verzögerung zwischen jedem Fahrzeug
|
||||
Wait(500)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Spawning vehicle " .. vehicleId .. " (" .. vehicleData.model .. ") at station " .. stationId)
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Spawning vehicle " .. vehicleId .. " (" .. vehicleData.model .. ") at station " .. stationId)
|
||||
SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 All stations initialization started")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 All stations initialization started")
|
||||
end
|
||||
|
||||
function CleanupExistingStations()
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Cleaning up existing stations...")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Cleaning up existing stations...")
|
||||
|
||||
-- Alle bestehenden Fahrzeuge löschen
|
||||
for stationId, vehicles in pairs(stationVehicles) do
|
||||
|
|
@ -90,17 +90,17 @@ function CleanupExistingStations()
|
|||
stationVehicles = {}
|
||||
stationBlips = {}
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Cleanup completed")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Cleanup completed")
|
||||
end
|
||||
|
||||
function SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 SpawnStationVehicle: " .. stationId .. "/" .. vehicleId)
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 SpawnStationVehicle: " .. stationId .. "/" .. vehicleId)
|
||||
|
||||
-- Prüfen ob bereits ein Fahrzeug für diese Position existiert
|
||||
if stationVehicles[stationId] and stationVehicles[stationId][vehicleId] and
|
||||
stationVehicles[stationId][vehicleId].entity and
|
||||
DoesEntityExist(stationVehicles[stationId][vehicleId].entity) then
|
||||
print("^3[TAXI STATIONS DEBUG]^7 Vehicle already exists for this position, removing it first")
|
||||
DebugPrint("^3[TAXI STATIONS DEBUG]^7 Vehicle already exists for this position, removing it first")
|
||||
exports['qb-target']:RemoveTargetEntity(stationVehicles[stationId][vehicleId].entity)
|
||||
DeleteEntity(stationVehicles[stationId][vehicleId].entity)
|
||||
end
|
||||
|
|
@ -112,7 +112,7 @@ function SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
|||
local vehCoords = GetEntityCoords(vehicle)
|
||||
if #(vector3(vehicleData.coords.x, vehicleData.coords.y, vehicleData.coords.z) - vehCoords) < 3.0 then
|
||||
clearArea = false
|
||||
print("^3[TAXI STATIONS DEBUG]^7 Position blocked by another vehicle, will retry later")
|
||||
DebugPrint("^3[TAXI STATIONS DEBUG]^7 Position blocked by another vehicle, will retry later")
|
||||
-- Nach 30 Sekunden erneut versuchen
|
||||
SetTimeout(30000, function()
|
||||
SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
||||
|
|
@ -123,17 +123,17 @@ function SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
|||
|
||||
CreateThread(function()
|
||||
local vehicleHash = GetHashKey(vehicleData.model)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Vehicle hash: " .. vehicleHash)
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Vehicle hash: " .. vehicleHash)
|
||||
|
||||
RequestModel(vehicleHash)
|
||||
local timeout = GetGameTimer() + 10000
|
||||
while not HasModelLoaded(vehicleHash) and GetGameTimer() < timeout do
|
||||
print("^3[TAXI STATIONS DEBUG]^7 Waiting for model " .. vehicleData.model .. " to load...")
|
||||
DebugPrint("^3[TAXI STATIONS DEBUG]^7 Waiting for model " .. vehicleData.model .. " to load...")
|
||||
Wait(100)
|
||||
end
|
||||
|
||||
if not HasModelLoaded(vehicleHash) then
|
||||
print("^1[TAXI STATIONS DEBUG]^7 Failed to load model: " .. vehicleData.model)
|
||||
DebugPrint("^1[TAXI STATIONS DEBUG]^7 Failed to load model: " .. vehicleData.model)
|
||||
-- Nach 30 Sekunden erneut versuchen
|
||||
SetTimeout(30000, function()
|
||||
SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
||||
|
|
@ -152,7 +152,7 @@ function SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
|||
)
|
||||
|
||||
if not DoesEntityExist(vehicle) then
|
||||
print("^1[TAXI STATIONS DEBUG]^7 Failed to create vehicle!")
|
||||
DebugPrint("^1[TAXI STATIONS DEBUG]^7 Failed to create vehicle!")
|
||||
-- Nach 30 Sekunden erneut versuchen
|
||||
SetTimeout(30000, function()
|
||||
SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
||||
|
|
@ -160,7 +160,7 @@ function SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
|||
return
|
||||
end
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Vehicle created: " .. vehicle)
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Vehicle created: " .. vehicle)
|
||||
|
||||
-- Fahrzeug konfigurieren
|
||||
SetEntityAsMissionEntity(vehicle, true, true)
|
||||
|
|
@ -187,7 +187,7 @@ function SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
|||
occupied = false
|
||||
}
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Adding qb-target for vehicle " .. vehicle)
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Adding qb-target for vehicle " .. vehicle)
|
||||
|
||||
-- qb-target für Fahrzeug hinzufügen
|
||||
exports['qb-target']:AddTargetEntity(vehicle, {
|
||||
|
|
@ -204,14 +204,14 @@ function SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
|||
distance = 3.0
|
||||
})
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 qb-target added for vehicle " .. vehicle)
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 qb-target added for vehicle " .. vehicle)
|
||||
|
||||
SetModelAsNoLongerNeeded(vehicleHash)
|
||||
end)
|
||||
end
|
||||
|
||||
function CheckAndRestoreStationVehicles()
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Checking station vehicles...")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Checking station vehicles...")
|
||||
|
||||
local restoredCount = 0
|
||||
|
||||
|
|
@ -225,22 +225,22 @@ function CheckAndRestoreStationVehicles()
|
|||
|
||||
-- Prüfen ob das Fahrzeug existiert
|
||||
if not stationVehicles[stationId][vehicleId] then
|
||||
print("^3[TAXI STATIONS DEBUG]^7 Vehicle data missing for station " .. stationId .. ", vehicle " .. vehicleId)
|
||||
DebugPrint("^3[TAXI STATIONS DEBUG]^7 Vehicle data missing for station " .. stationId .. ", vehicle " .. vehicleId)
|
||||
shouldSpawn = true
|
||||
elseif not stationVehicles[stationId][vehicleId].entity then
|
||||
print("^3[TAXI STATIONS DEBUG]^7 Vehicle entity missing for station " .. stationId .. ", vehicle " .. vehicleId)
|
||||
DebugPrint("^3[TAXI STATIONS DEBUG]^7 Vehicle entity missing for station " .. stationId .. ", vehicle " .. vehicleId)
|
||||
shouldSpawn = true
|
||||
elseif not DoesEntityExist(stationVehicles[stationId][vehicleId].entity) then
|
||||
print("^3[TAXI STATIONS DEBUG]^7 Vehicle entity doesn't exist for station " .. stationId .. ", vehicle " .. vehicleId)
|
||||
DebugPrint("^3[TAXI STATIONS DEBUG]^7 Vehicle entity doesn't exist for station " .. stationId .. ", vehicle " .. vehicleId)
|
||||
shouldSpawn = true
|
||||
elseif stationVehicles[stationId][vehicleId].occupied then
|
||||
-- Fahrzeug ist besetzt, nicht neu spawnen
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Vehicle at station " .. stationId .. ", vehicle " .. vehicleId .. " is occupied")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Vehicle at station " .. stationId .. ", vehicle " .. vehicleId .. " is occupied")
|
||||
shouldSpawn = false
|
||||
end
|
||||
|
||||
if shouldSpawn then
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Respawning vehicle at station " .. stationId .. ", vehicle " .. vehicleId)
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Respawning vehicle at station " .. stationId .. ", vehicle " .. vehicleId)
|
||||
SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
||||
restoredCount = restoredCount + 1
|
||||
|
||||
|
|
@ -251,9 +251,9 @@ function CheckAndRestoreStationVehicles()
|
|||
end
|
||||
|
||||
if restoredCount > 0 then
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Restored " .. restoredCount .. " station vehicles")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Restored " .. restoredCount .. " station vehicles")
|
||||
else
|
||||
print("^2[TAXI STATIONS DEBUG]^7 All station vehicles are present")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 All station vehicles are present")
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -261,7 +261,7 @@ end
|
|||
function InitializeTaxiDriverAI(driver, vehicle)
|
||||
if not driver or not DoesEntityExist(driver) then return end
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Initializing advanced taxi driver AI")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Initializing advanced taxi driver AI")
|
||||
|
||||
-- Fahrer-Persönlichkeit und Fähigkeiten zufällig festlegen
|
||||
local driverData = {
|
||||
|
|
@ -344,14 +344,14 @@ function InitializeTaxiDriverAI(driver, vehicle)
|
|||
-- Gerade an Ampel angekommen
|
||||
driverData.state.isWaitingAtTrafficLight = true
|
||||
driverData.state.trafficLightWaitStart = currentTime
|
||||
print("^3[TAXI STATIONS DEBUG]^7 Taxi waiting at traffic light")
|
||||
DebugPrint("^3[TAXI STATIONS DEBUG]^7 Taxi waiting at traffic light")
|
||||
elseif isAtTrafficLight and driverData.state.isWaitingAtTrafficLight then
|
||||
-- Immer noch an Ampel
|
||||
local waitTime = currentTime - driverData.state.trafficLightWaitStart
|
||||
|
||||
-- Wenn zu lange an Ampel, versuche weiterzufahren (Ampel könnte hängen)
|
||||
if waitTime > driverData.settings.trafficLightMaxWait then
|
||||
print("^3[TAXI STATIONS DEBUG]^7 Taxi waited too long at traffic light, trying to continue")
|
||||
DebugPrint("^3[TAXI STATIONS DEBUG]^7 Taxi waited too long at traffic light, trying to continue")
|
||||
-- Kurz vorwärts fahren um Ampel zu überwinden
|
||||
TaskVehicleTempAction(driver, vehicle, 1, 2000) -- Forward
|
||||
Wait(2000)
|
||||
|
|
@ -362,7 +362,7 @@ function InitializeTaxiDriverAI(driver, vehicle)
|
|||
elseif not isAtTrafficLight and driverData.state.isWaitingAtTrafficLight then
|
||||
-- Ampel verlassen
|
||||
driverData.state.isWaitingAtTrafficLight = false
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Taxi continued after traffic light")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Taxi continued after traffic light")
|
||||
end
|
||||
|
||||
-- Steckenbleiben-Erkennung (nicht an Ampel und kaum Bewegung)
|
||||
|
|
@ -371,14 +371,14 @@ function InitializeTaxiDriverAI(driver, vehicle)
|
|||
|
||||
-- Nur alle 5 Zähler-Erhöhungen loggen
|
||||
if driverData.state.stuckCounter % 5 == 0 then
|
||||
print("^3[TAXI STATIONS DEBUG]^7 Taxi might be stuck: " .. driverData.state.stuckCounter .. "/" .. driverData.settings.maxStuckCounter)
|
||||
DebugPrint("^3[TAXI STATIONS DEBUG]^7 Taxi might be stuck: " .. driverData.state.stuckCounter .. "/" .. driverData.settings.maxStuckCounter)
|
||||
end
|
||||
|
||||
-- Wenn lange genug steckengeblieben und genug Zeit seit letztem Versuch
|
||||
if driverData.state.stuckCounter >= driverData.settings.maxStuckCounter and
|
||||
(currentTime - driverData.state.lastStuckRecovery) > driverData.settings.minRecoveryInterval then
|
||||
|
||||
print("^1[TAXI STATIONS DEBUG]^7 Taxi is stuck, attempting intelligent recovery")
|
||||
DebugPrint("^1[TAXI STATIONS DEBUG]^7 Taxi is stuck, attempting intelligent recovery")
|
||||
driverData.state.lastStuckRecovery = currentTime
|
||||
driverData.state.currentBehavior = "recovery"
|
||||
|
||||
|
|
@ -401,7 +401,7 @@ function InitializeTaxiDriverAI(driver, vehicle)
|
|||
if avgSpeed < 2.0 and driverData.state.stuckCounter > driverData.settings.maxStuckCounter * 0.5 and
|
||||
(currentTime - driverData.state.lastRouteRecalculation) > driverData.settings.minRouteRecalcInterval then
|
||||
|
||||
print("^3[TAXI STATIONS DEBUG]^7 Taxi moving too slow, recalculating route")
|
||||
DebugPrint("^3[TAXI STATIONS DEBUG]^7 Taxi moving too slow, recalculating route")
|
||||
driverData.state.lastRouteRecalculation = currentTime
|
||||
|
||||
-- Route neu berechnen
|
||||
|
|
@ -449,17 +449,17 @@ function TaxiDriverIntelligentRecovery(driver, vehicle)
|
|||
|
||||
if backwardClear then
|
||||
-- Rückwärts fahren wenn hinten frei
|
||||
print("^3[TAXI STATIONS DEBUG]^7 Recovery: Backing up")
|
||||
DebugPrint("^3[TAXI STATIONS DEBUG]^7 Recovery: Backing up")
|
||||
TaskVehicleTempAction(driver, vehicle, 8, 2000) -- Reverse
|
||||
Wait(2000)
|
||||
|
||||
if forwardClear then
|
||||
-- Wenn vorne auch frei, einfach weiterfahren
|
||||
print("^3[TAXI STATIONS DEBUG]^7 Recovery: Path clear, continuing")
|
||||
DebugPrint("^3[TAXI STATIONS DEBUG]^7 Recovery: Path clear, continuing")
|
||||
TaxiDriverContinueRoute(driver, vehicle)
|
||||
else
|
||||
-- Sonst versuchen zu wenden
|
||||
print("^3[TAXI STATIONS DEBUG]^7 Recovery: Turning around")
|
||||
DebugPrint("^3[TAXI STATIONS DEBUG]^7 Recovery: Turning around")
|
||||
TaskVehicleTempAction(driver, vehicle, 7, 2000) -- Turn left
|
||||
Wait(1000)
|
||||
TaskVehicleTempAction(driver, vehicle, 8, 1000) -- Reverse
|
||||
|
|
@ -470,13 +470,13 @@ function TaxiDriverIntelligentRecovery(driver, vehicle)
|
|||
end
|
||||
elseif forwardClear then
|
||||
-- Wenn nur vorne frei, vorwärts fahren
|
||||
print("^3[TAXI STATIONS DEBUG]^7 Recovery: Moving forward")
|
||||
DebugPrint("^3[TAXI STATIONS DEBUG]^7 Recovery: Moving forward")
|
||||
TaskVehicleTempAction(driver, vehicle, 1, 2000) -- Forward
|
||||
Wait(2000)
|
||||
TaxiDriverContinueRoute(driver, vehicle)
|
||||
else
|
||||
-- Wenn komplett eingeklemmt, versuche zu rütteln
|
||||
print("^3[TAXI STATIONS DEBUG]^7 Recovery: Trying to wiggle free")
|
||||
DebugPrint("^3[TAXI STATIONS DEBUG]^7 Recovery: Trying to wiggle free")
|
||||
TaskVehicleTempAction(driver, vehicle, 7, 1000) -- Turn left
|
||||
Wait(1000)
|
||||
TaskVehicleTempAction(driver, vehicle, 8, 800) -- Reverse
|
||||
|
|
@ -499,7 +499,7 @@ function TaxiDriverRecalculateRoute(driver, vehicle)
|
|||
|
||||
if destination then
|
||||
-- Versuche einen alternativen Weg zu finden
|
||||
print("^3[TAXI STATIONS DEBUG]^7 Recalculating route to destination")
|
||||
DebugPrint("^3[TAXI STATIONS DEBUG]^7 Recalculating route to destination")
|
||||
|
||||
-- Kurz anhalten
|
||||
TaskVehicleTempAction(driver, vehicle, 27, 1000) -- Stop
|
||||
|
|
@ -602,14 +602,14 @@ end
|
|||
|
||||
-- Event für Einsteigen in Station-Taxi
|
||||
RegisterNetEvent('taxi:enterStationVehicle', function(data)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Player trying to enter station vehicle")
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Data: " .. json.encode(data))
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Player trying to enter station vehicle")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Data: " .. json.encode(data))
|
||||
|
||||
local stationId = data.stationId
|
||||
local vehicleId = data.vehicleId
|
||||
|
||||
if not stationVehicles[stationId] or not stationVehicles[stationId][vehicleId] then
|
||||
print("^1[TAXI STATIONS DEBUG]^7 Vehicle not found in data")
|
||||
DebugPrint("^1[TAXI STATIONS DEBUG]^7 Vehicle not found in data")
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Dieses Taxi ist nicht verfügbar',
|
||||
|
|
@ -621,7 +621,7 @@ RegisterNetEvent('taxi:enterStationVehicle', function(data)
|
|||
local vehicleInfo = stationVehicles[stationId][vehicleId]
|
||||
|
||||
if vehicleInfo.occupied then
|
||||
print("^1[TAXI STATIONS DEBUG]^7 Vehicle already occupied")
|
||||
DebugPrint("^1[TAXI STATIONS DEBUG]^7 Vehicle already occupied")
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Dieses Taxi ist bereits besetzt',
|
||||
|
|
@ -630,7 +630,7 @@ RegisterNetEvent('taxi:enterStationVehicle', function(data)
|
|||
return
|
||||
end
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Entering vehicle...")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Entering vehicle...")
|
||||
|
||||
-- Spieler ins Fahrzeug setzen
|
||||
local playerPed = PlayerPedId()
|
||||
|
|
@ -639,7 +639,7 @@ RegisterNetEvent('taxi:enterStationVehicle', function(data)
|
|||
-- Türen entsperren
|
||||
SetVehicleDoorsLocked(vehicle, 1)
|
||||
-- Info-Text anzeigen während Fahrer geladen wird
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Showing driver loading text...")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Showing driver loading text...")
|
||||
lib.showTextUI('🚕 Warte an der Station - Fahrer wird geladen...', {
|
||||
position = "top-center",
|
||||
icon = 'taxi',
|
||||
|
|
@ -669,7 +669,7 @@ RegisterNetEvent('taxi:enterStationVehicle', function(data)
|
|||
local driverHash = nil
|
||||
|
||||
for i, modelName in pairs(driverModels) do
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Trying driver model " .. i .. ": " .. modelName)
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Trying driver model " .. i .. ": " .. modelName)
|
||||
driverHash = GetHashKey(modelName)
|
||||
|
||||
-- Text während Model-Loading aktualisieren
|
||||
|
|
@ -690,13 +690,13 @@ RegisterNetEvent('taxi:enterStationVehicle', function(data)
|
|||
while not HasModelLoaded(driverHash) and GetGameTimer() < timeout do
|
||||
attempts = attempts + 1
|
||||
if attempts % 10 == 0 then
|
||||
print("^3[TAXI STATIONS DEBUG]^7 Still waiting for model " .. modelName .. " (attempt " .. attempts .. ")")
|
||||
DebugPrint("^3[TAXI STATIONS DEBUG]^7 Still waiting for model " .. modelName .. " (attempt " .. attempts .. ")")
|
||||
end
|
||||
Wait(100)
|
||||
end
|
||||
|
||||
if HasModelLoaded(driverHash) then
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Driver model " .. modelName .. " loaded successfully")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Driver model " .. modelName .. " loaded successfully")
|
||||
|
||||
-- Text aktualisieren
|
||||
lib.showTextUI('🚕 Erstelle Fahrer...', {
|
||||
|
|
@ -712,14 +712,14 @@ RegisterNetEvent('taxi:enterStationVehicle', function(data)
|
|||
driver = CreatePedInsideVehicle(vehicle, 26, driverHash, -1, true, false)
|
||||
|
||||
if DoesEntityExist(driver) then
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Driver created successfully: " .. driver)
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Driver created successfully: " .. driver)
|
||||
break
|
||||
else
|
||||
print("^1[TAXI STATIONS DEBUG]^7 Failed to create driver with model: " .. modelName)
|
||||
DebugPrint("^1[TAXI STATIONS DEBUG]^7 Failed to create driver with model: " .. modelName)
|
||||
SetModelAsNoLongerNeeded(driverHash)
|
||||
end
|
||||
else
|
||||
print("^1[TAXI STATIONS DEBUG]^7 Failed to load driver model: " .. modelName)
|
||||
DebugPrint("^1[TAXI STATIONS DEBUG]^7 Failed to load driver model: " .. modelName)
|
||||
SetModelAsNoLongerNeeded(driverHash)
|
||||
end
|
||||
|
||||
|
|
@ -728,7 +728,7 @@ RegisterNetEvent('taxi:enterStationVehicle', function(data)
|
|||
|
||||
-- Fallback: Notfall-Fahrer erstellen
|
||||
if not driver or not DoesEntityExist(driver) then
|
||||
print("^3[TAXI STATIONS DEBUG]^7 Using emergency fallback driver creation...")
|
||||
DebugPrint("^3[TAXI STATIONS DEBUG]^7 Using emergency fallback driver creation...")
|
||||
|
||||
lib.showTextUI('🚕 Erstelle Notfall-Fahrer...', {
|
||||
position = "top-center",
|
||||
|
|
@ -758,7 +758,7 @@ RegisterNetEvent('taxi:enterStationVehicle', function(data)
|
|||
if HasModelLoaded(hash) then
|
||||
driver = CreatePedInsideVehicle(vehicle, 26, hash, -1, true, false)
|
||||
if DoesEntityExist(driver) then
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Emergency driver created")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Emergency driver created")
|
||||
driverHash = hash
|
||||
break
|
||||
end
|
||||
|
|
@ -771,7 +771,7 @@ RegisterNetEvent('taxi:enterStationVehicle', function(data)
|
|||
|
||||
-- Wenn immer noch kein Fahrer, ohne Fahrer fortfahren
|
||||
if not driver or not DoesEntityExist(driver) then
|
||||
print("^1[TAXI STATIONS DEBUG]^7 Could not create any driver, continuing without driver")
|
||||
DebugPrint("^1[TAXI STATIONS DEBUG]^7 Could not create any driver, continuing without driver")
|
||||
|
||||
lib.showTextUI('❌ Kein Fahrer verfügbar - Du kannst selbst fahren', {
|
||||
position = "top-center",
|
||||
|
|
@ -849,11 +849,11 @@ RegisterNetEvent('taxi:enterStationVehicle', function(data)
|
|||
-- Ersten verfügbaren Hintersitz wählen
|
||||
if #availableSeats > 0 then
|
||||
seatIndex = availableSeats[1]
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Using rear seat: " .. seatIndex)
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Using rear seat: " .. seatIndex)
|
||||
else
|
||||
-- Fallback: Beifahrersitz
|
||||
seatIndex = 0
|
||||
print("^3[TAXI STATIONS DEBUG]^7 No rear seats available, using passenger seat")
|
||||
DebugPrint("^3[TAXI STATIONS DEBUG]^7 No rear seats available, using passenger seat")
|
||||
end
|
||||
|
||||
-- Spieler in den gewählten Sitz einsteigen lassen
|
||||
|
|
@ -884,14 +884,14 @@ RegisterNetEvent('taxi:enterStationVehicle', function(data)
|
|||
-- Info-Text verstecken
|
||||
lib.hideTextUI()
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Player entered successfully")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Player entered successfully")
|
||||
|
||||
-- Prüfen ob Spieler wirklich hinten sitzt
|
||||
local playerSeat = GetPlayerVehicleSeat(playerPed, vehicle)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Player is in seat: " .. tostring(playerSeat))
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Player is in seat: " .. tostring(playerSeat))
|
||||
|
||||
if playerSeat == -1 then -- Fahrersitz
|
||||
print("^3[TAXI STATIONS DEBUG]^7 Player is in driver seat, moving to passenger area")
|
||||
DebugPrint("^3[TAXI STATIONS DEBUG]^7 Player is in driver seat, moving to passenger area")
|
||||
|
||||
if driver and DoesEntityExist(driver) then
|
||||
-- Spieler zum nächsten verfügbaren Sitz bewegen
|
||||
|
|
@ -916,7 +916,7 @@ RegisterNetEvent('taxi:enterStationVehicle', function(data)
|
|||
end
|
||||
|
||||
if not hasEntered then
|
||||
print("^1[TAXI STATIONS DEBUG]^7 Player failed to enter vehicle")
|
||||
DebugPrint("^1[TAXI STATIONS DEBUG]^7 Player failed to enter vehicle")
|
||||
|
||||
-- Info-Text verstecken
|
||||
lib.hideTextUI()
|
||||
|
|
@ -938,7 +938,7 @@ RegisterNetEvent('taxi:enterStationVehicle', function(data)
|
|||
end)
|
||||
|
||||
function OpenStationTaxiMenu(stationId, vehicleId, vehicle, driver, pricePerKm)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Opening station taxi menu")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Opening station taxi menu")
|
||||
|
||||
local options = {}
|
||||
|
||||
|
|
@ -1020,7 +1020,7 @@ function OpenStationTaxiMenu(stationId, vehicleId, vehicle, driver, pricePerKm)
|
|||
end
|
||||
|
||||
function SelfDriveStationTaxi(stationId, vehicleId, vehicle)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Player driving taxi themselves")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Player driving taxi themselves")
|
||||
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
|
|
@ -1040,7 +1040,7 @@ function SelfDriveStationTaxi(stationId, vehicleId, vehicle)
|
|||
|
||||
-- Prüfen ob Spieler noch im Fahrzeug ist
|
||||
if not IsPedInVehicle(playerPed, vehicle, false) then
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Player left self-drive taxi")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Player left self-drive taxi")
|
||||
|
||||
-- Nach 30 Sekunden Taxi zurück zur Station
|
||||
SetTimeout(30000, function()
|
||||
|
|
@ -1055,7 +1055,7 @@ function SelfDriveStationTaxi(stationId, vehicleId, vehicle)
|
|||
end
|
||||
|
||||
function OpenStationSelectionMenu(stationId, vehicleId, vehicle, driver, pricePerKm)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Opening station selection menu")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Opening station selection menu")
|
||||
|
||||
local options = {}
|
||||
|
||||
|
|
@ -1095,7 +1095,7 @@ function OpenStationSelectionMenu(stationId, vehicleId, vehicle, driver, pricePe
|
|||
end
|
||||
|
||||
function StartStationTaxiRide(stationId, vehicleId, vehicle, driver, destination, price)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Starting station taxi ride to: " .. tostring(destination.x) .. ", " .. tostring(destination.y) .. ", " .. tostring(destination.z))
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Starting station taxi ride to: " .. tostring(destination.x) .. ", " .. tostring(destination.y) .. ", " .. tostring(destination.z))
|
||||
|
||||
-- Wenn kein Fahrer, Spieler selbst fahren lassen
|
||||
if not driver or not DoesEntityExist(driver) then
|
||||
|
|
@ -1179,7 +1179,7 @@ function StartStationTaxiRide(stationId, vehicleId, vehicle, driver, destination
|
|||
-- Angekommen
|
||||
TaskVehicleTempAction(driver, vehicle, 27, 3000)
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Arrived at destination")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Arrived at destination")
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Du bist angekommen! Preis: $' .. price,
|
||||
|
|
@ -1220,7 +1220,7 @@ function StartStationTaxiRide(stationId, vehicleId, vehicle, driver, destination
|
|||
|
||||
-- Überprüfen ob die Fahrt zu lange dauert
|
||||
if GetGameTimer() > rideTimeout then
|
||||
print("^1[TAXI STATIONS DEBUG]^7 Taxi ride timed out!")
|
||||
DebugPrint("^1[TAXI STATIONS DEBUG]^7 Taxi ride timed out!")
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Die Fahrt dauert zu lange. Wir sind fast da!',
|
||||
|
|
@ -1254,7 +1254,7 @@ function StartStationTaxiRide(stationId, vehicleId, vehicle, driver, destination
|
|||
end
|
||||
|
||||
function ExitStationTaxi(stationId, vehicleId, vehicle, driver)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Player exiting station taxi")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Player exiting station taxi")
|
||||
|
||||
local playerPed = PlayerPedId()
|
||||
TaskLeaveVehicle(playerPed, vehicle, 0)
|
||||
|
|
@ -1272,26 +1272,26 @@ function ExitStationTaxi(stationId, vehicleId, vehicle, driver)
|
|||
end
|
||||
|
||||
function ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Returning taxi to station: " .. stationId .. "/" .. vehicleId)
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Returning taxi to station: " .. stationId .. "/" .. vehicleId)
|
||||
|
||||
if not stationVehicles[stationId] or not stationVehicles[stationId][vehicleId] then
|
||||
print("^1[TAXI STATIONS DEBUG]^7 Station vehicle data not found for return")
|
||||
DebugPrint("^1[TAXI STATIONS DEBUG]^7 Station vehicle data not found for return")
|
||||
return
|
||||
end
|
||||
|
||||
if not DoesEntityExist(vehicle) then
|
||||
print("^1[TAXI STATIONS DEBUG]^7 Vehicle doesn't exist anymore")
|
||||
DebugPrint("^1[TAXI STATIONS DEBUG]^7 Vehicle doesn't exist anymore")
|
||||
-- Fahrzeug als nicht besetzt markieren
|
||||
stationVehicles[stationId][vehicleId].occupied = false
|
||||
stationVehicles[stationId][vehicleId].driver = nil
|
||||
stationVehicles[stationId][vehicleId].entity = nil
|
||||
|
||||
-- Nach Respawn-Zeit neues Fahrzeug spawnen
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Scheduling respawn in " .. Config.StationTaxiRespawnTime .. " seconds")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Scheduling respawn in " .. Config.StationTaxiRespawnTime .. " seconds")
|
||||
SetTimeout(Config.StationTaxiRespawnTime * 1000, function()
|
||||
if stationVehicles[stationId] and stationVehicles[stationId][vehicleId] then
|
||||
local vehicleData = stationVehicles[stationId][vehicleId].data
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Respawning vehicle at station")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Respawning vehicle at station")
|
||||
SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
||||
end
|
||||
end)
|
||||
|
|
@ -1300,7 +1300,7 @@ function ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
|
|||
|
||||
-- Wenn Fahrer existiert, Taxi zur Station zurückfahren lassen
|
||||
if driver and DoesEntityExist(driver) then
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Making taxi drive back to station")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Making taxi drive back to station")
|
||||
|
||||
-- Zufällige Position in der Nähe der Station finden
|
||||
local stationCoords = Config.TaxiStations[stationId].coords
|
||||
|
|
@ -1317,13 +1317,13 @@ function ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
|
|||
-- Fahrer löschen
|
||||
if driver and DoesEntityExist(driver) then
|
||||
DeleteEntity(driver)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Driver deleted")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Driver deleted")
|
||||
end
|
||||
|
||||
-- Fahrzeug löschen
|
||||
if DoesEntityExist(vehicle) then
|
||||
DeleteEntity(vehicle)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Vehicle deleted")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Vehicle deleted")
|
||||
end
|
||||
|
||||
-- Fahrzeug als nicht besetzt markieren
|
||||
|
|
@ -1332,11 +1332,11 @@ function ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
|
|||
stationVehicles[stationId][vehicleId].entity = nil
|
||||
|
||||
-- Nach Respawn-Zeit neues Fahrzeug spawnen
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Scheduling respawn in " .. Config.StationTaxiRespawnTime .. " seconds")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Scheduling respawn in " .. Config.StationTaxiRespawnTime .. " seconds")
|
||||
SetTimeout(Config.StationTaxiRespawnTime * 1000, function()
|
||||
if stationVehicles[stationId] and stationVehicles[stationId][vehicleId] then
|
||||
local vehicleData = stationVehicles[stationId][vehicleId].data
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Respawning vehicle at station")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Respawning vehicle at station")
|
||||
SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
||||
end
|
||||
end)
|
||||
|
|
@ -1347,7 +1347,7 @@ function ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
|
|||
if DoesEntityExist(vehicle) then
|
||||
exports['qb-target']:RemoveTargetEntity(vehicle)
|
||||
DeleteEntity(vehicle)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Vehicle deleted")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Vehicle deleted")
|
||||
end
|
||||
|
||||
-- Fahrzeug als nicht besetzt markieren
|
||||
|
|
@ -1356,11 +1356,11 @@ function ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
|
|||
stationVehicles[stationId][vehicleId].entity = nil
|
||||
|
||||
-- Nach Respawn-Zeit neues Fahrzeug spawnen
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Scheduling respawn in " .. Config.StationTaxiRespawnTime .. " seconds")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Scheduling respawn in " .. Config.StationTaxiRespawnTime .. " seconds")
|
||||
SetTimeout(Config.StationTaxiRespawnTime * 1000, function()
|
||||
if stationVehicles[stationId] and stationVehicles[stationId][vehicleId] then
|
||||
local vehicleData = stationVehicles[stationId][vehicleId].data
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Respawning vehicle at station")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Respawning vehicle at station")
|
||||
SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
||||
end
|
||||
end)
|
||||
|
|
@ -1406,7 +1406,7 @@ end)
|
|||
|
||||
-- Event für Admin Respawn
|
||||
RegisterNetEvent('taxi:respawnAllStations', function()
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Respawning all stations...")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Respawning all stations...")
|
||||
|
||||
-- Alle bestehenden Fahrzeuge löschen
|
||||
for stationId, vehicles in pairs(stationVehicles) do
|
||||
|
|
@ -1505,7 +1505,7 @@ end)
|
|||
|
||||
-- Funktion zum Beenden der Stations-Taxi Fahrt
|
||||
function EndStationTaxiRide(stationId, vehicleId, vehicle, driver)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Ending station taxi ride")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Ending station taxi ride")
|
||||
|
||||
if not vehicle or not DoesEntityExist(vehicle) then
|
||||
return
|
||||
|
|
@ -1544,7 +1544,7 @@ end
|
|||
-- Cleanup beim Resource Stop
|
||||
AddEventHandler('onResourceStop', function(resourceName)
|
||||
if GetCurrentResourceName() == resourceName then
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Cleaning up stations...")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Cleaning up stations...")
|
||||
|
||||
-- TextUI verstecken falls noch angezeigt
|
||||
lib.hideTextUI()
|
||||
|
|
@ -1567,10 +1567,21 @@ AddEventHandler('onResourceStop', function(resourceName)
|
|||
RemoveBlip(blip)
|
||||
end
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Cleanup completed")
|
||||
DebugPrint("^2[TAXI STATIONS DEBUG]^7 Cleanup completed")
|
||||
end
|
||||
end)
|
||||
|
||||
function DebugPrint(type, message)
|
||||
if Config.Debug then
|
||||
if type == "error" then
|
||||
print("^1[TAXI DEBUG]^7 " .. message)
|
||||
elseif type == "warning" then
|
||||
print("^3[TAXI DEBUG]^7 " .. message)
|
||||
else -- success/info
|
||||
orint("^2[TAXI DEBUG]^7 " .. message)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue