forked from Simnation/Main
essens werte
This commit is contained in:
parent
c4e92f2212
commit
3f68eee2ef
1 changed files with 79 additions and 80 deletions
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@ -158,7 +158,7 @@ Config.Items = {
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prop = { model = `prop_choc_ego`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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prop = { model = `prop_choc_ego`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 10,
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hunger = 6,
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thirst = 0,
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thirst = 0,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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@ -171,7 +171,7 @@ Config.Items = {
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prop = { model = `prop_choc_ego`, boneId = 18905, offset = vec3(0.13, 0.05, 0.02), rotation = vec3(120.0, 196.0, 60.0) },
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prop = { model = `prop_choc_ego`, boneId = 18905, offset = vec3(0.13, 0.05, 0.02), rotation = vec3(120.0, 196.0, 60.0) },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 10,
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hunger = 6,
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thirst = 0,
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thirst = 0,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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@ -185,7 +185,7 @@ Config.Items = {
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idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "bzzz_restaurant_eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "bzzz_restaurant_eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 10,
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hunger = 15,
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thirst = 0,
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thirst = 0,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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@ -199,7 +199,7 @@ Config.Items = {
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idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 10,
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hunger = 15,
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thirst = 0,
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thirst = 0,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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@ -213,7 +213,7 @@ Config.Items = {
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 6,
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hunger = 8,
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thirst = 0,
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thirst = 0,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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@ -241,7 +241,7 @@ Config.Items = {
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 6,
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hunger = 8,
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thirst = 0,
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thirst = 0,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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@ -255,7 +255,7 @@ Config.Items = {
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 6,
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hunger = 10,
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thirst = 0,
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thirst = 0,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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@ -269,7 +269,7 @@ Config.Items = {
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 6,
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hunger = 10,
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thirst = 0,
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thirst = 0,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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@ -283,7 +283,7 @@ Config.Items = {
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 6,
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hunger = 10,
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thirst = 0,
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thirst = 0,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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@ -297,7 +297,7 @@ Config.Items = {
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 6,
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hunger = 10,
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thirst = 0,
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thirst = 0,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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@ -339,7 +339,7 @@ Config.Items = {
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idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 6,
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hunger = 20,
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thirst = 0,
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thirst = 0,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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@ -353,7 +353,7 @@ Config.Items = {
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 6,
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hunger = 10,
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thirst = 0,
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thirst = 0,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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@ -395,7 +395,7 @@ Config.Items = {
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 6,
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hunger = 10,
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thirst = 0,
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thirst = 0,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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@ -479,7 +479,7 @@ Config.Items = {
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 10,
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hunger = 15,
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thirst = 0,
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thirst = 0,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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@ -493,7 +493,7 @@ Config.Items = {
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 10,
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hunger = 25,
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thirst = 0,
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thirst = 0,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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@ -507,7 +507,7 @@ Config.Items = {
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 10,
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hunger = 25,
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thirst = 0,
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thirst = 0,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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@ -521,7 +521,7 @@ Config.Items = {
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 10,
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hunger = 25,
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thirst = 0,
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thirst = 0,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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@ -535,7 +535,7 @@ Config.Items = {
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 10,
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hunger = 20,
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thirst = 0,
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thirst = 0,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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@ -549,7 +549,7 @@ Config.Items = {
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idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 10,
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hunger = 20,
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thirst = 0,
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thirst = 0,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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@ -563,7 +563,7 @@ Config.Items = {
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idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 20,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -577,7 +577,7 @@ Config.Items = {
|
||||||
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 20,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -689,7 +689,7 @@ Config.Items = {
|
||||||
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 25,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -698,7 +698,7 @@ Config.Items = {
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["scookie"] = {
|
["scookie"] = {
|
||||||
uses = 2,
|
uses = 1,
|
||||||
prop = { model = `bzzz_sugary_cookie_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
|
prop = { model = `bzzz_sugary_cookie_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
|
||||||
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
|
@ -740,12 +740,12 @@ Config.Items = {
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["marshmallows"] = {
|
["marshmallows"] = {
|
||||||
uses = 1,
|
uses = 4
|
||||||
prop = { model = `v_ret_ml_chips4`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
|
prop = { model = `v_ret_ml_chips4`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
|
||||||
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 4,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -759,7 +759,7 @@ Config.Items = {
|
||||||
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 15,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -773,7 +773,7 @@ Config.Items = {
|
||||||
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 15,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -787,7 +787,7 @@ Config.Items = {
|
||||||
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 4,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -801,7 +801,7 @@ Config.Items = {
|
||||||
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 25,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -815,7 +815,7 @@ Config.Items = {
|
||||||
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 8,
|
hunger = 10,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -829,7 +829,7 @@ Config.Items = {
|
||||||
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 25,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -843,7 +843,7 @@ Config.Items = {
|
||||||
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 25,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -857,7 +857,7 @@ Config.Items = {
|
||||||
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 30,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -871,7 +871,7 @@ Config.Items = {
|
||||||
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 30,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -885,7 +885,7 @@ Config.Items = {
|
||||||
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 25,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -899,7 +899,7 @@ Config.Items = {
|
||||||
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 25,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -927,7 +927,7 @@ Config.Items = {
|
||||||
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 25,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -941,7 +941,7 @@ Config.Items = {
|
||||||
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 25,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -955,7 +955,7 @@ Config.Items = {
|
||||||
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 25,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -969,7 +969,7 @@ Config.Items = {
|
||||||
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 30,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -983,7 +983,7 @@ Config.Items = {
|
||||||
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 30,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -997,7 +997,7 @@ Config.Items = {
|
||||||
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 30,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -1011,7 +1011,7 @@ Config.Items = {
|
||||||
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 30,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -1025,7 +1025,7 @@ Config.Items = {
|
||||||
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 25,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -1039,7 +1039,7 @@ Config.Items = {
|
||||||
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 8,
|
hunger = 10,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -1053,7 +1053,7 @@ Config.Items = {
|
||||||
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 8,
|
hunger = 10,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -1067,21 +1067,7 @@ Config.Items = {
|
||||||
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 8,
|
hunger = 10,
|
||||||
thirst = 0,
|
|
||||||
stress = 0,
|
|
||||||
armor = 0,
|
|
||||||
alcohol = 0,
|
|
||||||
stamina = 0,
|
|
||||||
}
|
|
||||||
},
|
|
||||||
["hors_hunder_ings"] = {
|
|
||||||
uses = 4,
|
|
||||||
prop = { model = `prop_food_cb_nugets`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
|
|
||||||
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
|
||||||
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
|
||||||
hunger = 8,
|
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -1265,7 +1251,7 @@ Config.Items = {
|
||||||
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 10,
|
hunger = 25,
|
||||||
thirst = 0,
|
thirst = 0,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
|
@ -1294,7 +1280,7 @@ Config.Items = {
|
||||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 0,
|
hunger = 0,
|
||||||
thirst = 10,
|
thirst = 25,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
alcohol = 0,
|
alcohol = 0,
|
||||||
|
@ -1308,7 +1294,7 @@ Config.Items = {
|
||||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 0,
|
hunger = 0,
|
||||||
thirst = 10,
|
thirst = 25,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
alcohol = 0,
|
alcohol = 0,
|
||||||
|
@ -1703,7 +1689,7 @@ Config.Items = {
|
||||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 0,
|
hunger = 0,
|
||||||
thirst = 10,
|
thirst = 25,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
alcohol = 0,
|
alcohol = 0,
|
||||||
|
@ -1732,7 +1718,7 @@ Config.Items = {
|
||||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 0,
|
hunger = 0,
|
||||||
thirst = 10,
|
thirst = 25,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
alcohol = 0,
|
alcohol = 0,
|
||||||
|
@ -1747,7 +1733,7 @@ Config.Items = {
|
||||||
effect = { name = "drunk", time = 40000, intensity = 1.0 },
|
effect = { name = "drunk", time = 40000, intensity = 1.0 },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 0,
|
hunger = 0,
|
||||||
thirst = 10,
|
thirst = 20,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
alcohol = 0,
|
alcohol = 0,
|
||||||
|
@ -2028,7 +2014,7 @@ Config.Items = {
|
||||||
},
|
},
|
||||||
["sprunk"] = {
|
["sprunk"] = {
|
||||||
uses = 2,
|
uses = 2,
|
||||||
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
|
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
|
||||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
|
@ -2042,7 +2028,7 @@ Config.Items = {
|
||||||
},
|
},
|
||||||
["ecola"] = {
|
["ecola"] = {
|
||||||
uses = 2,
|
uses = 2,
|
||||||
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
|
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
|
||||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
|
@ -2056,7 +2042,7 @@ Config.Items = {
|
||||||
},
|
},
|
||||||
["ornageo"] = {
|
["ornageo"] = {
|
||||||
uses = 2,
|
uses = 2,
|
||||||
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
|
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
|
||||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
|
@ -2070,7 +2056,7 @@ Config.Items = {
|
||||||
},
|
},
|
||||||
["ecola_light"] = {
|
["ecola_light"] = {
|
||||||
uses = 2,
|
uses = 2,
|
||||||
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
|
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
|
||||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
|
@ -2084,7 +2070,7 @@ Config.Items = {
|
||||||
},
|
},
|
||||||
["sludgie"] = {
|
["sludgie"] = {
|
||||||
uses = 2,
|
uses = 2,
|
||||||
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
|
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
|
||||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
|
@ -2098,7 +2084,7 @@ Config.Items = {
|
||||||
},
|
},
|
||||||
["juice"] = {
|
["juice"] = {
|
||||||
uses = 2,
|
uses = 2,
|
||||||
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
|
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
|
||||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
|
@ -2335,13 +2321,13 @@ Config.Items = {
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["applejuice"] = {
|
["applejuice"] = {
|
||||||
uses = 1,
|
uses = 2,
|
||||||
prop = { model = `bzzz_tree_juice_red`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
prop = { model = `bzzz_tree_juice_red`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
|
||||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 0,
|
hunger = 0,
|
||||||
thirst = 6,
|
thirst = 20,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
alcohol = 0,
|
alcohol = 0,
|
||||||
|
@ -2349,13 +2335,27 @@ Config.Items = {
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
["orangejuice"] = {
|
["orangejuice"] = {
|
||||||
uses = 1,
|
uses = 2,
|
||||||
prop = { model = `bzzz_tree_juice_red`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
prop = { model = `bzzz_tree_juice_red`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
|
||||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
hunger = 0,
|
hunger = 0,
|
||||||
thirst = 6,
|
thirst = 20,
|
||||||
|
stress = 0,
|
||||||
|
armor = 0,
|
||||||
|
alcohol = 0,
|
||||||
|
stamina = 0,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
["grapejuice"] = {
|
||||||
|
uses = 2,
|
||||||
|
prop = { model = `bzzz_tree_juice_red`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
|
||||||
|
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
|
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||||
|
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||||
|
hunger = 0,
|
||||||
|
thirst = 20,
|
||||||
stress = 0,
|
stress = 0,
|
||||||
armor = 0,
|
armor = 0,
|
||||||
alcohol = 0,
|
alcohol = 0,
|
||||||
|
@ -2365,5 +2365,4 @@ Config.Items = {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue