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-- Garment Factory: 752.31, -997.24, -47.0
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exports("GetAgentsFactory", function()
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return AgentsFactory
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end)
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AgentsFactory = {
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interiorId = 297729,
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Ipl = {
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Exterior = {
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ipl = "m24_2_garment_factory",
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Load = function()
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EnableIpl(AgentsFactory.Ipl.Exterior.ipl, true)
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end,
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Remove = function()
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EnableIpl(AgentsFactory.Ipl.Exterior.ipl, false)
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end
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}
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},
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Trophy = {
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egg = "set_pent_rob_egg",
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idol01 = "set_pent_rob_idol_01",
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idol02 = "set_pent_rob_idol_02",
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scarab = "set_zanc_scarab",
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drive = "set_whistle_drive",
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plane = "set_cargo",
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Enable = function(trophy, state, refresh)
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SetIplPropState(AgentsFactory.interiorId, trophy, state, refresh)
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end
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},
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Details = {
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sonar = "set_sonar",
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drive = "set_malware_drive",
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controller = "set_rc_controller",
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thermite = "set_thermal",
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key = "set_smartkey",
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drone = "set_pent_drone",
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case = "set_pent_emp",
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armor = "set_zanc_armor",
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keycard = "set_zanc_keycard",
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Enable = function(details, state, refresh)
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SetIplPropState(AgentsFactory.interiorId, details, state, refresh)
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end
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},
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LoadDefault = function()
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-- Exterior
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AgentsFactory.Ipl.Exterior.Load()
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-- Interior
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AgentsFactory.Trophy.Enable(AgentsFactory.Trophy.idol01, true, false)
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AgentsFactory.Trophy.Enable(AgentsFactory.Trophy.idol02, true, false)
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AgentsFactory.Details.Enable(AgentsFactory.Details.armor, true, false)
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AgentsFactory.Details.Enable(AgentsFactory.Details.sonar, true, false)
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AgentsFactory.Details.Enable(AgentsFactory.Details.drive, true, false)
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RefreshInterior(AgentsFactory.interiorId)
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end
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}
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