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					 2 changed files with 30 additions and 30 deletions
				
			
		|  | @ -223,8 +223,8 @@ Config.Items = { | |||
|     }, | ||||
|     ["pralinen"] = { | ||||
|         uses = 1, | ||||
|         prop = { model = `prop_candy_pqs`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, | ||||
|         idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         prop = { model = `prop_candy_pqs`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, | ||||
|         idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. | ||||
|             hunger  = 10, | ||||
|  | @ -1308,7 +1308,7 @@ Config.Items = { | |||
|         animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. | ||||
|             hunger  = 0, | ||||
|             thirst  = 10, | ||||
|             thirst  = 20, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1322,7 +1322,7 @@ Config.Items = { | |||
|         animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. | ||||
|             hunger  = 0, | ||||
|             thirst  = 10, | ||||
|             thirst  = 20, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1336,7 +1336,7 @@ Config.Items = { | |||
|         animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. | ||||
|             hunger  = 0, | ||||
|             thirst  = 10, | ||||
|             thirst  = 20, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1350,7 +1350,7 @@ Config.Items = { | |||
|         animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. | ||||
|             hunger  = 0, | ||||
|             thirst  = 10, | ||||
|             thirst  = 20, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1364,7 +1364,7 @@ Config.Items = { | |||
|         animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. | ||||
|             hunger  = 0, | ||||
|             thirst  = 10, | ||||
|             thirst  = 20, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1378,7 +1378,7 @@ Config.Items = { | |||
|         animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. | ||||
|             hunger  = 0, | ||||
|             thirst  = 10, | ||||
|             thirst  = 20, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1392,7 +1392,7 @@ Config.Items = { | |||
|         animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. | ||||
|             hunger  = 0, | ||||
|             thirst  = 10, | ||||
|             thirst  = 20, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1406,7 +1406,7 @@ Config.Items = { | |||
|         animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. | ||||
|             hunger  = 0, | ||||
|             thirst  = 10, | ||||
|             thirst  = 20, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1420,7 +1420,7 @@ Config.Items = { | |||
|         animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. | ||||
|             hunger  = 0, | ||||
|             thirst  = 10, | ||||
|             thirst  = 20, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1434,7 +1434,7 @@ Config.Items = { | |||
|         animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. | ||||
|             hunger  = 0, | ||||
|             thirst  = 10, | ||||
|             thirst  = 20, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1448,7 +1448,7 @@ Config.Items = { | |||
|         animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. | ||||
|             hunger  = 0, | ||||
|             thirst  = 10, | ||||
|             thirst  = 20, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1462,7 +1462,7 @@ Config.Items = { | |||
|         animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. | ||||
|             hunger  = 0, | ||||
|             thirst  = 10, | ||||
|             thirst  = 20, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1476,7 +1476,7 @@ Config.Items = { | |||
|         animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. | ||||
|             hunger  = 0, | ||||
|             thirst  = 10, | ||||
|             thirst  = 20, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1490,7 +1490,7 @@ Config.Items = { | |||
|         animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. | ||||
|             hunger  = 0, | ||||
|             thirst  = 10, | ||||
|             thirst  = 20, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1504,7 +1504,7 @@ Config.Items = { | |||
|         animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. | ||||
|             hunger  = 0, | ||||
|             thirst  = 10, | ||||
|             thirst  = 20, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1518,7 +1518,7 @@ Config.Items = { | |||
|         animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. | ||||
|             hunger  = 0, | ||||
|             thirst  = 10, | ||||
|             thirst  = 20, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1532,7 +1532,7 @@ Config.Items = { | |||
|         animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. | ||||
|             hunger  = 0, | ||||
|             thirst  = 10, | ||||
|             thirst  = 15, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1574,7 +1574,7 @@ Config.Items = { | |||
|         animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. | ||||
|             hunger  = 0, | ||||
|             thirst  = 10, | ||||
|             thirst  = 20, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1589,7 +1589,7 @@ Config.Items = { | |||
|         effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 }, | ||||
|         status = { | ||||
|             hunger  = 0, | ||||
|             thirst  = 4, | ||||
|             thirst  = 15, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1604,7 +1604,7 @@ Config.Items = { | |||
|         effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 }, | ||||
|         status = { | ||||
|             hunger  = 0, | ||||
|             thirst  = 4, | ||||
|             thirst  = 15, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1618,7 +1618,7 @@ Config.Items = { | |||
|         animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { | ||||
|             hunger  = 0, | ||||
|             thirst  = 4, | ||||
|             thirst  = 20, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1632,7 +1632,7 @@ Config.Items = { | |||
|         animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { | ||||
|             hunger  = 0, | ||||
|             thirst  = 20, | ||||
|             thirst  = 25, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1646,7 +1646,7 @@ Config.Items = { | |||
|         animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { | ||||
|             hunger  = 0, | ||||
|             thirst  = 20, | ||||
|             thirst  = 25, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1660,7 +1660,7 @@ Config.Items = { | |||
|         animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, | ||||
|         status = { | ||||
|             hunger  = 0, | ||||
|             thirst  = 20, | ||||
|             thirst  = 25, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1675,7 +1675,7 @@ Config.Items = { | |||
|         effect = { name = "drunk", time = 40000, intensity = 1.0 }, | ||||
|         status = { | ||||
|             hunger  = 0, | ||||
|             thirst  = 5, | ||||
|             thirst  = 10, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1704,7 +1704,7 @@ Config.Items = { | |||
|         effect = { name = "drunk", time = 40000, intensity = 1.0 },   | ||||
|         status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. | ||||
|             hunger  = 0, | ||||
|             thirst  = 10, | ||||
|             thirst  = 15, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  | @ -1733,7 +1733,7 @@ Config.Items = { | |||
|         effect = { name = "drunk", time = 40000, intensity = 1.0 },   | ||||
|         status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. | ||||
|             hunger  = 0, | ||||
|             thirst  = 20, | ||||
|             thirst  = 25, | ||||
|             stress  = 0, | ||||
|             armor   = 0, | ||||
|             alcohol = 0, | ||||
|  |  | |||
|  | @ -52,7 +52,7 @@ | |||
|             <div class="info-box"> | ||||
|                 <h3>SERVER FEATURES</h3> | ||||
|                 <ul> | ||||
|                     <li>🚗 Modded Fahrezuege</li> | ||||
|                     <li>🚗 Modded Fahrezeuge</li> | ||||
|                     <li>👕 Modded Kleidung</li> | ||||
|                     <li>💼 Custom Jobs</li> | ||||
|                     <li>💰 Dynamische Wirtschaft</li> | ||||
|  |  | |||
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