This commit is contained in:
Nordi98 2025-07-10 12:07:36 +02:00
parent 993501dc99
commit 5f0d428070
18 changed files with 1236 additions and 49 deletions

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local buying = false -- Variable to prevent multiple purchases
local LastWaterCoolerUse = 0 -- Variable to prevent multiple uses of the water cooler
local TimeoutDuration = Config.WaterCoolerTimeout * 1000 -- Timeout duration for water coolers in milliseconds
local DrinkCount = 0 -- Variable to count the number of drinks

if Config.Framework == "esx" then
ESX = exports['es_extended']:getSharedObject()
elseif Config.Framework == "qb" then
QBCore = exports['qb-core']:GetCoreObject()
elseif Config.Framework == "ox" then
Ox = require '@ox_core.lib.init'
else
ESX = exports['es_extended']:getSharedObject()
end

function DebugPrint(...) -- Debug print function
if Config.DebugMode then
print(...)
end
end

function Notify(msgtitle, msg, time, type2) -- Notification function
if Config.UseOXNotifications then
lib.notify({
title = msgtitle,
description = msg,
showDuration = true,
type = type2,
style = {
backgroundColor = 'rgba(0, 0, 0, 0.75)',
color = 'rgba(255, 255, 255, 1)',
['.description'] = {
color = '#909296',
backgroundColor = 'transparent'
}
}
})
else
if Config.Framework == 'qb' then
QBCore.Functions.Notify(msg, type2, time)
elseif Config.Framework == 'esx' then
TriggerEvent('esx:showNotification', msg, type2, time)
elseif Config.Framework == 'ox' then
lib.notify({
title = msgtitle,
description = msg,
showDuration = true,
type = type2,
style = {
backgroundColor = 'rgba(0, 0, 0, 0.75)',
color = 'rgba(255, 255, 255, 1)',
['.description'] = {
color = '#909296',
backgroundColor = 'transparent'
}
}
})
end
end
end

RegisterNetEvent("muhaddil-machines:Notify")
AddEventHandler("muhaddil-machines:Notify", function(msgtitle, msg, time, type)
Notify(msgtitle, msg, time, type)
end)

local function loadAnimDict(animDict)
RequestAnimDict(animDict)
while not HasAnimDictLoaded(animDict) do
Citizen.Wait(0)
end
end

local function playAnimation(ped, animDict, animName)
loadAnimDict(animDict)
TaskPlayAnim(ped, animDict, animName, 8.0, 5.0, -1, 1, 1, false, false, false)
Citizen.Wait(4500)
ClearPedTasks(ped)
RemoveAnimDict(animDict)
end

local function vendingAnimation(entity)
local ped = PlayerPedId()
local position = GetOffsetFromEntityInWorldCoords(entity, 0.0, -0.97, 0.05)
local heading = GetEntityHeading(entity)
local prop_name = 'ng_proc_sodacan_01a'
buying = true

TaskTurnPedToFaceEntity(ped, entity, -1)
if not IsEntityAtCoord(ped, position.x, position.y, position.z, 0.1, 0.0, 0.1, false, true, 0) then
TaskGoStraightToCoord(ped, position.x, position.y, position.z, 1.0, 20000, heading, 0.1)
Citizen.Wait(1000)
end
TaskTurnPedToFaceEntity(ped, entity, -1)
Citizen.Wait(1000)

Citizen.CreateThread(function()
local playerPed = PlayerPedId()
local x, y, z = table.unpack(GetEntityCoords(playerPed))

if Config.VisibleProp then
local prop = CreateObject(GetHashKey(prop_name), x, y, z + 0.2, true, true, true)
local boneIndex = GetPedBoneIndex(playerPed, 18905)
end

RequestAmbientAudioBank("VENDING_MACHINE", false)
HintAmbientAudioBank("VENDING_MACHINE", 0)
if Config.VisibleProp then
AttachEntityToEntity(prop, playerPed, boneIndex, 0.12, 0.008, 0.03, 240.0, -60.0, 0.0, true, true, false,
true, 1, true)
end
playAnimation(playerPed, Config.Animations.sodamachines[1], Config.Animations.sodamachines[2])
Citizen.Wait(1000)

ClearPedSecondaryTask(playerPed)
if DoesEntityExist(prop) then
DeleteObject(prop)
end
ReleaseAmbientAudioBank()

buying = false
end)
end


local function showQuantityDialog(item, vendingMachineName, entity)
local input = lib.inputDialog("Selecciona la cantidad", {
{ type = 'number', label = 'Cantidad', min = 1, max = Config.InputMaxValue, default = 1 }
})

if not input then return end
local cantidad = input[1]

if cantidad and cantidad > 0 then
local ped = PlayerPedId()
if buying then return end
buying = true

vendingAnimation(entity)

Citizen.Wait(4500)

TriggerServerEvent('muhaddil-machines:buy', 'machine', vendingMachineName, item.name, cantidad)
else
Notify('Error', 'Cantidad no válida', 5000, "error")
end

buying = false
end

local function replacePrice(inputString, price)
return inputString:gsub("%%price%%", tostring(price))
end

local function showVendingMenu(vendingMachineName, entity, items)
local options = {}

for _, item in pairs(items) do
table.insert(options, {
title = replacePrice(item.label, item.price),
icon = item.icon or 'fa-solid fa-bottle-water',
onSelect = function()
if buying then return end
showQuantityDialog(item, vendingMachineName, entity)
end
})
end

lib.registerContext({
id = 'vending_menu_' .. vendingMachineName,
title = 'Máquina expendedora',
canClose = true,
options = options
})

lib.showContext('vending_menu_' .. vendingMachineName)
end

local function interactWithWaterCooler(entity)
local currentTime = GetGameTimer()

if Config.ShowWaitNotification then
if currentTime - LastWaterCoolerUse < TimeoutDuration then
DebugPrint("Debes esperar antes de usar nuevamente la fuente de agua.")
Notify('¡Echa el freno madaleno!', 'Relaja, espera un poco antes de volver a usar la máquina', 5000, "error")
return
end
end

if IsAnimated then return end
IsAnimated = true
LastWaterCoolerUse = currentTime

local prop_name = 'prop_cs_paper_cup'
local ped = PlayerPedId()
local position = GetOffsetFromEntityInWorldCoords(entity, 0.0, -0.97, 0.05)
local heading = GetEntityHeading(entity)

if not IsEntityAtCoord(ped, position.x, position.y, position.z, 0.1, 0.1, 0.1, false, true, 0) then
TaskGoStraightToCoord(ped, position.x, position.y, position.z, 1.0, 20000, heading, 0.1)
Wait(1000)
end
TaskTurnPedToFaceEntity(ped, entity, -1)

lib.progressBar({
duration = 2000,
label = 'Llenado Vaso',
})

Citizen.CreateThread(function()
local playerPed = PlayerPedId()
local x, y, z = table.unpack(GetEntityCoords(playerPed))
local prop = CreateObject(GetHashKey(prop_name), x, y, z + 0.2, true, true, true)
local boneIndex = GetPedBoneIndex(playerPed, 18905)
AttachEntityToEntity(prop, playerPed, boneIndex, 0.12, 0.008, 0.03, 240.0, -60.0, 0.0, true, true, false, true, 1,
true)

local animDict = 'mp_player_intdrink'
local animName = 'loop_bottle'

playAnimation(playerPed, animDict, animName)

if Config.CountDrinksPlace == 'before' then
DrinkCount = DrinkCount + 1
end

if Config.KillPlayerOnExcess then
local warningThreshold = math.ceil(Config.MaxDrinksBeforeKill / 2)
print(warningThreshold)

if DrinkCount >= Config.MaxDrinksBeforeKill then
SetEntityHealth(playerPed, 0)
Notify('Demasiada agua', 'Has bebido demasiada agua y has muerto.', 5000, "error")
DrinkCount = 0
elseif DrinkCount >= warningThreshold then
Notify('Agua fresca', 'Sigues bebiendo... ten cuidado.', 3000, "info")
else
Notify('Agua fresca', 'Has tomado un vaso de agua.', 3000, "info")
end
else
Notify('Agua fresca', 'Has tomado un vaso de agua.', 3000, "info")
end

IsAnimated = false
ClearPedSecondaryTask(playerPed)
DeleteObject(prop)
RemoveAnimDict(animDict)

TriggerServerEvent('muhaddil-machines:RemoveThirst')

if Config.CountDrinksPlace == 'after' then
DrinkCount = DrinkCount + 1
end
end)
end

local function WaterCoolerTarget()
for waterCoolerName, data in pairs(Config.WaterCoolers) do
local options = {
{
label = "Beber Agua",
icon = 'fa-solid fa-glass-water',
onSelect = function(d)
local entity = d.entity
interactWithWaterCooler(entity)
end
}
}

exports.ox_target:addModel(joaat(data.model), options)
end
end

local function standAnimation(entity)
local ped = PlayerPedId()
local position = GetOffsetFromEntityInWorldCoords(entity, 0.0, -0.97, 0.05)
local heading = GetEntityHeading(entity)
buying = true

TaskTurnPedToFaceEntity(ped, entity, -1)
if not IsEntityAtCoord(ped, position.x, position.y, position.z, 0.1, 0.0, 0.1, false, true, 0) then
TaskGoStraightToCoord(ped, position.x, position.y, position.z, 1.0, 20000, heading, 0.1)
Citizen.Wait(1000)
end
TaskTurnPedToFaceEntity(ped, entity, -1)
Citizen.Wait(1000)

playAnimation(ped, Config.Animations.stand[1], Config.Animations.stand[2])
Citizen.Wait(1000)

ClearPedSecondaryTask(ped)

buying = false
end

local function showQuantityDialogStands(item, standName, entity)
local input = lib.inputDialog("Selecciona la cantidad", {
{ type = 'number', label = 'Cantidad', min = 1, max = Config.InputMaxValue, default = 1 }
})

if not input then return end
local cantidad = input[1]

if cantidad and cantidad > 0 then
local ped = PlayerPedId()
if buying then return end
buying = true

standAnimation(entity)

TriggerServerEvent('muhaddil-machines:buy', 'stand', standName, item.name, cantidad)
else
Notify('Error', 'Cantidad no válida', 5000, "error")
end

buying = false
end

local function standMenu(standName, entity, items)
local options = {}

for _, item in pairs(items) do
table.insert(options, {
title = replacePrice(item.label, item.price),
icon = item.icon or 'fa-solid fa-bottle-water',
onSelect = function()
if buying then return end
showQuantityDialogStands(item, standName, entity)
end
})
end

lib.registerContext({
id = 'stand_menu_' .. standName,
title = 'Puesto de Comida',
canClose = true,
options = options
})

lib.showContext('stand_menu_' .. standName)
end

local function newsAnimation(entity)
local ped = PlayerPedId()
local position = GetOffsetFromEntityInWorldCoords(entity, 0.0, -0.97, 0.05)
local heading = GetEntityHeading(entity)
buying = true

TaskTurnPedToFaceEntity(ped, entity, -1)
if not IsEntityAtCoord(ped, position.x, position.y, position.z, 0.0, 0.0, 0.0, false, true, 0) then
TaskGoStraightToCoord(ped, position.x, position.y, position.z, 1.0, 20000, heading, 0.1)
Citizen.Wait(1000)
end
TaskTurnPedToFaceEntity(ped, entity, -1)
Citizen.Wait(1000)

loadAnimDict(Config.Animations.newsSellers[1])
TaskPlayAnim(ped, Config.Animations.newsSellers[1], Config.Animations.newsSellers[2], 8.0, 5.0, -1, 1, 1, false,
false, false)
Citizen.Wait(2500)
ClearPedTasks(ped)
RemoveAnimDict(Config.Animations.newsSellers[1])

ClearPedSecondaryTask(ped)

buying = false
end


local function showQuantityDialogNews(item, newsName, entity)
local input = lib.inputDialog("Selecciona la cantidad", {
{ type = 'number', label = 'Cantidad', min = 1, max = Config.InputMaxValue, default = 1 }
})

if not input then return end
local cantidad = input[1]

if cantidad and cantidad > 0 then
local ped = PlayerPedId()
if buying then return end
buying = true

newsAnimation(entity)

TriggerServerEvent('muhaddil-machines:buy', 'news', newsName, item.name, cantidad)
else
Notify('Error', 'Cantidad no válida', 5000, "error")
end

buying = false
end

local function newsMenu(newsName, entity, items)
local options = {}

for _, item in pairs(items) do
table.insert(options, {
title = replacePrice(item.label, item.price),
icon = item.icon or 'fa-solid fa-bottle-water',
onSelect = function()
if buying then return end
showQuantityDialogNews(item, newsName, entity)
end
})
end

lib.registerContext({
id = 'news_menu_' .. newsName,
title = 'Venta de Noticias',
canClose = true,
options = options
})

lib.showContext('news_menu_' .. newsName)
end

local function setupTargeting()
for vendingMachineName, data in pairs(Config.machines) do
local options = {
{
label = "Abrir Máquina Expendedora",
icon = 'fa-solid fa-basket-shopping',
onSelect = function(d)
if buying then return end
local entity = d.entity
showVendingMenu(vendingMachineName, entity, data.items)
end
}
}

exports.ox_target:addModel(joaat(data.model), options)
end

for standName, data in pairs(Config.Stands) do
local options = {
{
label = "Abrir Puesto de Comida",
icon = 'fa-solid fa-utensils',
onSelect = function(d)
if buying then return end
local entity = d.entity
standMenu(standName, entity, data.items)
end
}
}

exports.ox_target:addModel(joaat(data.model), options)
end

for newsName, data in pairs(Config.NewsSellers) do
local options = {
{
label = "Abrir Venta de Noticias",
icon = 'fa-solid fa-newspaper',
onSelect = function(d)
if buying then return end
local entity = d.entity
newsMenu(newsName, entity, data.items)
end
}
}

exports.ox_target:addModel(joaat(data.model), options)
end
end

CreateThread(function()
Wait(100)
setupTargeting()
WaterCoolerTarget()
-- standsTarget()
end)