sling
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parent
90cf348723
commit
619c6d40f6
4 changed files with 86 additions and 8 deletions
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@ -29,7 +29,6 @@ local function cleanupEntities()
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collectgarbage("collect")
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end
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-- Add these event handlers
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AddEventHandler('onResourceStart', function(resourceName)
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if resourceName == GetCurrentResourceName() then
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cleanupEntities()
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@ -51,3 +50,43 @@ AddEventHandler('playerDropped', function()
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cleanupEntities()
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end)
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RegisterNetEvent('force-sling:client:syncWeapons')
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AddEventHandler('force-sling:client:syncWeapons', function(playerId, weaponData, action)
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if playerId == cache.serverId then return end
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if action == 'attach' then
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local targetPed = GetPlayerPed(GetPlayerFromServerId(playerId))
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if not targetPed or not DoesEntityExist(targetPed) then return end
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if not otherPlayersWeapons[playerId] then
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otherPlayersWeapons[playerId] = {}
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end
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Utils:CreateAndAttachWeapon(
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weaponData.weaponName,
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weaponData.weaponVal,
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weaponData.coords,
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targetPed
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)
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otherPlayersWeapons[playerId][weaponData.weaponName] = true
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elseif action == 'detach' then
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if otherPlayersWeapons[playerId] and otherPlayersWeapons[playerId][weaponData.weaponName] then
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Utils:DeleteWeapon(weaponData.weaponName)
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otherPlayersWeapons[playerId][weaponData.weaponName] = nil
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end
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end
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end)
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RegisterNetEvent('force-sling:client:cleanupPlayerWeapons')
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AddEventHandler('force-sling:client:cleanupPlayerWeapons', function(playerId)
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if otherPlayersWeapons[playerId] then
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for weaponName, _ in pairs(otherPlayersWeapons[playerId]) do
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Utils:DeleteWeapon(weaponName)
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end
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otherPlayersWeapons[playerId] = nil
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end
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end)
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