fix
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					 2 changed files with 47 additions and 17 deletions
				
			
		
							
								
								
									
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								resources/[props]/hookah/fxmanifest.lua
									
										
									
									
									
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								resources/[props]/hookah/fxmanifest.lua
									
										
									
									
									
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			@ -1,18 +1,48 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<CBaseArchetypeDef xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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  <flags value="0" />
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  <loadedShaderGroup value="0" />
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  <!-- Nutzt Standard-GTA-Texturen -->
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  <textureDictionaries />
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  <!-- Props umgekehrt zugewiesen: -->
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  <drawableDictionaries>
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    <Item>prop_bong_01</Item>     <!-- Wird als Hookah-Ständer verwendet -->
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    <Item>prop_x17_res_01</Item>  <!-- Enthält v_corp_lngestoolfd (als Bong genutzt) -->
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  </drawableDictionaries>
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  <!-- Hitbox angepasst für bessere Platzierung -->
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  <bbMin x="-0.8" y="-0.8" z="-0.2" />   <!-- Breitere Basis für den Ständer -->
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  <bbMax x="0.8" y="0.8" z="1.5" />      <!-- Höhere Reichweite für Animationen -->
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  <!-- Pivotpunkt zentriert -->
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  <pivot x="0" y="0" z="0" />
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  <pivotRotation x="0" y="0" z="0" />
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</CBaseArchetypeDef>
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<CMapTypes>
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  <extensions/>
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  <archetypes>
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    <Item>
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      <name>prop_bong_01</name>
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      <assetName>prop_bong_01</assetName>
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      <type>0</type>
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      <bsInterior>0</bsInterior>
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      <lodDist>100</lodDist>
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      <hdTextureDist>5</hdTextureDist>
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      <specialAttribute>0</specialAttribute>
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      <bbMin x="-0.1" y="-0.1" z="-0.1"/>
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      <bbMax x="0.1" y="0.1" z="0.1"/>
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      <physicsDictName>null</physicsDictName>
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      <drawableDictionary>prop_bong_01</drawableDictionary>
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      <textureDictionary>prop_bong_01</textureDictionary>
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      <clipDictionary>null</clipDictionary>
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      <breakClipDictionary>null</breakClipDictionary>
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      <fxDictionary>null</fxDictionary>
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      <lodLevel>LODTYPES_DEPTH_ORPHANHD</lodLevel>
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      <flags value="0"/>
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      <assetType>ASSET_TYPE_DRAWABLE</assetType>
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      <extensions/>
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    </Item>
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    <Item>
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      <name>v_corp_lngestoolfd</name>
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      <assetName>v_corp_lngestoolfd</assetName>
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      <type>0</type>
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      <bsInterior>0</bsInterior>
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      <lodDist>100</lodDist>
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      <hdTextureDist>5</hdTextureDist>
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      <specialAttribute>0</specialAttribute>
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      <bbMin x="-0.1" y="-0.1" z="-0.1"/>
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      <bbMax x="0.1" y="0.1" z="0.1"/>
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      <physicsDictName>null</physicsDictName>
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      <drawableDictionary>v_corp_lngestoolfd</drawableDictionary>
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      <textureDictionary>v_corp_lngestoolfd</textureDictionary>
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      <clipDictionary>null</clipDictionary>
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      <breakClipDictionary>null</breakClipDictionary>
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      <fxDictionary>null</fxDictionary>
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      <lodLevel>LODTYPES_DEPTH_ORPHANHD</lodLevel>
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      <flags value="0"/>
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      <assetType>ASSET_TYPE_DRAWABLE</assetType>
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      <extensions/>
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    </Item>
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  </archetypes>
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</CMapTypes>
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