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149
resources/[Developer]/sn_vehicleKey/config.lua
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149
resources/[Developer]/sn_vehicleKey/config.lua
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Config = {}
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-- set at least one to false, otherwise both menus will clash
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-- and don't forget to comment the menu in the fxmanifest.lua if you don't use it!
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-- Setting both to true does not work!
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-- setting both to false results in no menu being usable at all
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-- you can then just include the exports in your own menu if you have one
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Config.useContextMenu = false
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Config.useNativeUI = true
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-- set to nil if you don't want to use the command
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Config.lockCommand = "lock"
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-- set to nil if you don't want to use the button (303, U)
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Config.lockKey = 10 -- PageUp
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-- set to nil if you don't want to use the command
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Config.keyMenuCommand = "keys"
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-- set to nil if you don't want to use the button (311, K)
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Config.keyMenuKey = 56 -- F9
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-- maximum distance (in meters) between the player and ContextMenu interaction point
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Config.maxDistance = 5.0
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-- you can define more keymakers by just adding additional entries
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Config.Keymakers = {
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{
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-- ped model (yes, the ` symbols are correct)
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model = `s_m_m_autoshop_01`,
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-- position and heading vector4(x, y, z, heading)
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pos = vector4(170.33, -1799.13, 28.32, 313.0)
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},
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}
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-- define costs for creating a new key and exchanging locks
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Config.Costs = {
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GetMoney = "cash", -- cash or bank
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newKey = 150,
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exchangeLocks = 650
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}
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-- define job vehicles like this (this acts as a key for those vehicles)
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-- models in ``
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-- either exact plates or just a string that should be in the vehicles plate
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-- e.g. "LSPD" will let a police officer lock/unlock any vehicle with the plate "LSPD1337" or "13LSPD37"
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Config.JobVehicles = {
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-- examples:
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--["police"] = {
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--models = {
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--`police`,
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--`policeb`,
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--`pbus`
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--},
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--plates = {
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--""
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--}
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--},
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--["mechanic"] = {
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-- models = {
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-- `flatbed`
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-- },
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-- plates = {
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-- "MECH"
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-- }
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--},
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}
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Config.Strings = {
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keymaker = "Schlüsseldienst",
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helpText = "~w~Drück ~g~E ~w~um mit den Schlüsseldienst zu reden",
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lockNotif = "~r~Fahrzeug Abgeschlossen",
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unlockNotif = "~g~Fahrzeug Aufgeschlossen",
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createSuccess = "~g~Ersatzschlüssel Nachgemacht %s.",
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createNoMoney = "~r~Schlüssel kann nicht nachgemacht werden, du hast zu wenig Geld dabei",
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createFailed = "~r~Ersatzschlüssel machen Fehlgeschlagen %s!",
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giveSuccess = "~g~Schlüssel an %s Weitergegeben.",
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giveSuccessPly = "~g~Schlüssel von %s erhalten ",
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giveFailed = "~r~Schlüssel geben von %s Fehlgeschlagen",
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removeSuccess = "~r~Schlüssel für ~g~%s ~r~aus deiner Tasche Entfernt",
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removeNoMoney = "~r~Schloss kann nicht bezahlt werden, du hast kein Geld dabei",
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removeFailed = "~r~Entfernen von Schlüssel für ~g~%s ~r~Fehgeschlagen!",
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deleteKeys = "~r~Du hast für dein ~g~%s ~r~Das Schloss ausgetasucht, und somit sind jetzt alle Schlüssel nicht mehr Gültig.",
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-- NativeUI
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NUI = {
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-- keymaker menu
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keymakerMenuTitle = "Schlüssel-System",
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keymakerMenuSub = "~g~Erstelle Schlüssel und Tausche deine Fahrzeug Schlösser aus",
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-- create key
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createKeyTitle = "~g~Ersatzschlüssel erstellen",
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createKeyDesc = "Erstelle einen neuen Schlüssel für eines Ihrer Fahrzeuge ",
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createVehicleKey = "Erstelle einen Schlüssel für Ihr %s mit den Kennzeichen %s. ~g~Preis "..Config.Costs.newKey.."$",
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-- invalidate Key
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invalKeyTitle = "~r~Fahrzeug Schlöss Tauschen",
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invalKeyDesc = "Tausche die Schlösser von Ihren Auto aus, alle schlüssel sind damit nicht mehr Gültig!",
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invalVehicleKey = "Schloss Tauschen von %s mit den Kennzeichen %s. ~g~Preis "..Config.Costs.exchangeLocks.."$",
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-- key Inventory
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keyInventoryTitle = "Schlüssel",
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keyInventorySub = "~g~Da sind alle deine Schlüssel",
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-- master keys
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masterKeysTitle = "Hauptschlüssel",
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masterKeysDesc = "~g~Zeigt alle deine Hauptschlüssel an",
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-- additional keys
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keysTitle = "Ersatzschlüssel",
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keysDesc = "~g~Zeigt alle deine Ersatzschlüssel an",
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giveKeyTitle = "~g~Ersatzschlüssel Geben",
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giveKeyDesc = "~g~Ersatzschlüssel Geben",
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removeKeyTitle = "~r~Schlüssel Entfernen",
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removeKeyDesc = "~r~Schlüssel Entfernen",
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transferVehicleTitle = "~g~Fahrzeug übergeben",
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transferVehicleDesc = "~g~Übertrage ein Fahrzeug an einen Spieler in der Nähe",
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transferVehicleSuccess = "~g~Fahrzeug erfolgreich übergeben an %s",
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transferVehicleFailed = "~r~Fahrzeugübergabe fehlgeschlagen",
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transferVehicleReceived = "~g~Du hast ein Fahrzeug erhalten",
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noPlayersNearby = "~r~Keine Spieler in der Nähe",
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},
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-- ContextMenu
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CM = {
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-- keymaker menu
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createKeyTitle = "Ersatzschlüssel",
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invalKeyTitle = "Schlossaustauschen",
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-- key inventory
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masterKeysTitle = "~g~Hauptschlüssel",
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keysTitle = "~b~Ersatzschlüssel",
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-- other player
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giveKey = "~r~Gebe ein Schlüssel, an der Person",
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transferVehicleTitle = "Fahrzeug übergeben",
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}
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}
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