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if GetResourceState('qbx_core') ~= 'started' then return end
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Core.Info.Framework = 'QBox'
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local QBox = exports.qbx_core
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Core.Framework = {}
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function Core.Framework.Notify(src, message, type)
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local src = src or source
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local resource = Cfg.Notification
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if resource == 'default' then
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QBox:Notify(src, message, type)
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elseif resource == 'ox' then
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TriggerClientEvent('ox_lib:notify', src, { description = message, type = type, position = 'top' })
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elseif resource == 'custom' then
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-- insert your notification export here
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end
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end
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function Core.Framework.GetPlayerIdentifier(src)
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local src = src or source
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local playerData = QBox:GetPlayer(src).PlayerData
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if not playerData then return end
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return playerData.citizenid
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end
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function Core.Framework.GetPlayerName(src)
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local src = src or source
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local playerData = QBox:GetPlayer(src).PlayerData
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if not playerData then return end
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return playerData.charinfo.firstname, playerData.charinfo.lastname
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end
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function Core.Framework.GetPlayerJob(src)
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local src = src or source
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local playerData = QBox:GetPlayer(src).PlayerData
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if not playerData then return end
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return playerData.job.name, playerData.job.label
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end
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function Core.Framework.GetPlayerJobGrade(src)
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local src = src or source
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local playerData = QBox:GetPlayer(src).PlayerData
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if not playerData then return end
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return playerData.job.grade.level, playerData.job.grade.name
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end
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function Core.Framework.GetAccountBalance(src, account)
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local src = src or source
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local playerData = QBox:GetPlayer(src).PlayerData
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if not playerData then return end
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if account == 'money' then account = 'cash' end
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return playerData.money[account]
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end
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function Core.Framework.AddAccountBalance(src, account, amount)
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local src = src or source
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local player = QBox:GetPlayer(src)
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if not player then return end
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if account == 'money' then account = 'cash' end
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player.Functions.AddMoney(account, amount)
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end
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function Core.Framework.RemoveAccountBalance(src, account, amount)
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local src = src or source
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local player = QBox:GetPlayer(src)
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if not player then return end
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if account == 'money' then account = 'cash' end
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player.Functions.RemoveMoney(account, amount)
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end
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function Core.Framework.SetPlayerMetadata(src, meta, value)
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local player = QBox:GetPlayer(src)
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if not player then return end
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player.Functions.SetMetaData(meta, value)
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end
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function Core.Framework.GetPlayerMetadata(src, meta)
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local player = QBox:GetPlayer(src)
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if not player then return end
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return player.PlayerData.metadata[meta] or nil
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end
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function Core.Framework.AddSocietyBalance(job, amount)
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local society = exports['Renewed-Banking']:getAccountMoney(job)
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if not society then return end
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exports['Renewed-Banking']:addAccountMoney(job, amount)
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end
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function Core.Framework.RemoveSocietyBalance(job, amount)
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local society = exports['Renewed-Banking']:getAccountMoney(job)
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if not society then return end
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exports['Renewed-Banking']:removeAccountMoney(job, amount)
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end
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function Core.Framework.RegisterUsableItem(item, cb)
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QBox:CreateUseableItem(item, cb)
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end
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