forked from Simnation/Main
functional gear
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6 changed files with 0 additions and 4 deletions
197
resources/[tools]/FunctionalGear/client.lua
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197
resources/[tools]/FunctionalGear/client.lua
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local nvg = 0
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local thermalg = 0
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local wearingfiregear = 0
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local wearingscubagear = 0
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local wearingbombgear = 0
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local notwearinggear = 0
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local wearinggearlight = 0
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local gearlight = 0
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SetNightvision(false)
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SetSeethrough(false)
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CreateThread(function() -- Makes your props not fall off when ped takes damage.
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while true do
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Wait(15000)
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local ped = PlayerPedId()
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if Config.KeepProps == true and DoesEntityExist(ped) and not IsEntityDead(ped) then
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SetPedCanLosePropsOnDamage(ped, false, 0)
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else
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SetPedCanLosePropsOnDamage(ped, true, 0)
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end
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end
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end)
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CreateThread(function() --Determines if wearing fire gear, scuba gear, bomb gear, or no gear.
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while true do
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Wait(15000)
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local ped = PlayerPedId()
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if DoesEntityExist(ped) and not IsEntityDead(ped) then
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local Arms = GetPedDrawableVariation(ped, Config.armspeddrawablevariation)
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local Torso = GetPedDrawableVariation(ped, Config.torsopeddrawablevariation)
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local Undershirt = GetPedDrawableVariation(ped, Config.undershirtpeddrawablevariation)
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local Pants = GetPedDrawableVariation(ped, Config.pantspeddrawablevariation)
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local Shoes = GetPedDrawableVariation(ped, Config.shoespeddrawablevariation)
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local Mask = GetPedDrawableVariation(ped, Config.maskdrawablevariation)
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local Hat = GetPedPropIndex(ped, Config.hatpedpropindex)
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local Glasses = GetPedPropIndex(ped, Config.glassespedpropindex)
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local ismale = IsPedModel(ped,"mp_m_freemode_01")
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local isfemale = IsPedModel(ped,"mp_f_freemode_01")
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if ismale and Torso == Config.mfiretorso and Undershirt == Config.mfireundershirt and Pants == Config.mfirepants and Shoes == Config.mfireshoes and Mask == Config.mfiremask and Hat == Config.mfirehat or isfemale and Torso == Config.ffiretorso and Undershirt == Config.ffireundershirt and Pants == Config.ffirepants and Shoes == Config.ffireshoes and Mask == Config.ffiremask and Hat == Config.ffirehat then -- Fire Gear
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wearingfiregear = 1
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notwearinggear = 0
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elseif ismale and Glasses == Config.mscubagoggles and Undershirt == Config.mscubaundershirt and Shoes == Config.mscubashoes or isfemale and Glasses == Config.fscubagoggles and Undershirt == Config.fscubaundershirt and Shoes == Config.fscubashoes then -- Scuba Gear
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wearingscubagear = 1
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notwearinggear = 0
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elseif ismale and Hat == Config.mbombhat and Arms == Config.mbombarms and Torso == Config.mbombtorso and Undershirt == Config.mbombundershirt and Pants == Config.mbombpants and Shoes == Config.mbombshoes or isfemale and Hat == Config.fbombhat and Arms == Config.fbombarms and Torso == Config.fbombtorso and Undershirt == Config.fbombundershirt and Pants == Config.fbombpants and Shoes == Config.fbombshoes then -- Bomb Gear
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wearingbombgear = 1
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notwearinggear = 0
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else
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notwearinggear = 1
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wearingfiregear = 0
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wearingscubagear = 0
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wearingbombgear = 0
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end
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end
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end
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end)
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CreateThread(function() -- Sets proofs for whatever youre wearing.
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while true do
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Wait(15000)
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local ped = PlayerPedId()
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if DoesEntityExist(ped) and not IsEntityDead(ped) then
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if wearingfiregear == 1 and Config.FireGear == true then
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SetEntityProofs(ped, false, true, false, false, false, true, false, false) --Sets ped as fireproof and steamproof
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elseif wearingscubagear == 1 and Config.ScubaGear == true then
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SetEntityProofs(ped, false, false, false, false, false, false, false, true) --Sets ped as drownproof
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elseif wearingbombgear == 1 and Config.BombGear == true then
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SetEntityProofs(ped, false, true, true, false, false, true, false, false) --Sets ped as explosionproof, fireproof, and steamproof
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elseif notwearinggear == 1 then
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SetEntityProofs(ped, false, false, false, false, false, false, false, false) --Removes all proofs
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end
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end
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end
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end)
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CreateThread(function() --Functional NVGs
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while true do
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Wait(2)
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if Config.NightVisionGoggles == true and nvg == 0 and IsControlJustPressed(0, Config.goggleKey) then
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local ped = PlayerPedId()
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local Hat = GetPedPropIndex(ped, Config.hatpedpropindex)
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local ismale = IsPedModel(ped,"mp_m_freemode_01")
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local isfemale = IsPedModel(ped,"mp_f_freemode_01")
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if ismale and Hat == Config.mnvgup or isfemale and Hat == Config.fnvgup then
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local HatTex = GetPedPropTextureIndex(ped, Config.hatpedproptextureindex)
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if ismale then
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SetPedPropIndex(ped, 0, Config.mnvgdown, HatTex, true)
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SetNightvision(true)
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nvg = 1
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elseif isfemale then
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SetPedPropIndex(ped, 0, Config.fnvgdown, HatTex, true)
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SetNightvision(true)
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nvg = 1
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end
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end
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elseif Config.NightVisionGoggles == true and nvg == 1 and IsControlJustPressed(0, Config.goggleKey) then
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local ped = PlayerPedId()
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local Hat = GetPedPropIndex(ped, Config.hatpedpropindex)
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local ismale = IsPedModel(ped,"mp_m_freemode_01")
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local isfemale = IsPedModel(ped,"mp_f_freemode_01")
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if ismale and Hat == Config.mnvgdown or isfemale and Hat == Config.fnvgdown then
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local HatTex = GetPedPropTextureIndex(ped, Config.hatpedproptextureindex)
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if ismale then
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SetPedPropIndex(ped, 0, Config.mnvgup, HatTex, true)
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SetNightvision(false)
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nvg = 0
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elseif isfemale then
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SetPedPropIndex(ped, 0, Config.fnvgup, HatTex, true)
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SetNightvision(false)
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nvg = 0
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end
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end
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end
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end
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end)
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CreateThread(function() --Functional Thermal Goggles
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while true do
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Wait(2)
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if Config.ThermalGoggles == true and thermalg == 0 and IsControlJustPressed(0, Config.goggleKey) then
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local ped = PlayerPedId()
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local Hat = GetPedPropIndex(ped, Config.hatpedpropindex)
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local ismale = IsPedModel(ped,"mp_m_freemode_01")
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local isfemale = IsPedModel(ped,"mp_f_freemode_01")
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if ismale and Hat == Config.mthermalup or isfemale and Hat == Config.fthermalup then
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local HatTex = GetPedPropTextureIndex(ped, Config.hatpedproptextureindex)
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if ismale then
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SetPedPropIndex(ped, 0, Config.mthermaldown, HatTex, true)
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SetSeethrough(true)
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thermalg = 1
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elseif isfemale then
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SetPedPropIndex(ped, 0, Config.fthermaldown, HatTex, true)
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SetSeethrough(true)
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thermalg = 1
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end
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end
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elseif Config.ThermalGoggles == true and thermalg == 1 and IsControlJustPressed(0, Config.goggleKey) then
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local ped = PlayerPedId()
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local Hat = GetPedPropIndex(ped, Config.hatpedpropindex)
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local ismale = IsPedModel(ped,"mp_m_freemode_01")
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local isfemale = IsPedModel(ped,"mp_f_freemode_01")
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if ismale and Hat == Config.mthermaldown or isfemale and Hat == Config.fthermaldown then
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local HatTex = GetPedPropTextureIndex(ped, Config.hatpedproptextureindex)
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if ismale then
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SetPedPropIndex(ped, 0, Config.mthermalup, HatTex, true)
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SetSeethrough(false)
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thermalg = 0
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elseif isfemale then
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SetPedPropIndex(ped, 0, Config.fthermalup, HatTex, true)
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SetSeethrough(false)
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thermalg = 0
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end
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end
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end
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end
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end)
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CreateThread(function() -- Detects if you are wearing an undershirt that you can control the light of.
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while true do
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Wait(15000)
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local ped = PlayerPedId()
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local Undershirt = GetPedDrawableVariation(ped, Config.undershirtpeddrawablevariation)
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local ismale = IsPedModel(ped,"mp_m_freemode_01")
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local isfemale = IsPedModel(ped,"mp_f_freemode_01")
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if DoesEntityExist(ped) and not IsEntityDead(ped) then
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if wearingfiregear == 1 and notwearinggear == 0 then
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wearinggearlight = 1
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elseif wearingscubagear == 1 and notwearinggear == 0 then
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wearinggearlight = 1
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elseif notwearinggear == 1 then
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wearinggearlight = 0
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end
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end
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end
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end)
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CreateThread(function() -- Lets you press a key to toggle the gear light on or off.
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while true do
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Wait(0)
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local ped = PlayerPedId()
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local Undershirt = GetPedDrawableVariation(ped, Config.undershirtpeddrawablevariation)
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local ismale = IsPedModel(ped,"mp_m_freemode_01")
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local isfemale = IsPedModel(ped,"mp_f_freemode_01")
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if Config.GearLights == true and DoesEntityExist(ped) and not IsEntityDead(ped) then
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if wearinggearlight == 1 and IsControlJustPressed(0, Config.gearlightkey) and gearlight == 0 then
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SetEnableScubaGearLight(ped, true)
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gearlight = 1
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elseif wearinggearlight == 1 and IsControlJustPressed(0, Config.gearlightkey) and gearlight == 1 then
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SetEnableScubaGearLight(ped, false)
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gearlight = 0
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elseif wearinggearlight == 0 then
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gearlight = 0
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SetEnableScubaGearLight(ped, false)
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end
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end
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end
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end)
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