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					 102 changed files with 8182 additions and 6 deletions
				
			
		|  | @ -2821,8 +2821,8 @@ CodeStudio.Products = { | |||
|         }                         | ||||
|     },   | ||||
|      | ||||
|     ['tools'] = { | ||||
|         categoryName = "Items", | ||||
|     ['meachanic'] = { | ||||
|         categoryName = "Mechaniker", | ||||
|         categoryLogo = "fa-shopping-basket", | ||||
|         items = { | ||||
|             ['kq_tow_rope'] = { | ||||
|  | @ -2840,7 +2840,34 @@ CodeStudio.Products = { | |||
|  | ||||
|         }                         | ||||
|     },       | ||||
|         | ||||
|    | ||||
|     ['ammunation'] = { | ||||
|         categoryName = "Ammunation", | ||||
|         categoryLogo = "fa-shopping-basket", | ||||
|         items = { | ||||
|             ['weapon_repair_kit'] = { | ||||
|                 itemName = "Waffen Reparturkit", | ||||
|                 itemStock = 150, | ||||
|                 itemPrice = 50, | ||||
|                 itemInfo = "", | ||||
|             },   | ||||
|             ['airsoft_bullets'] = { | ||||
|                 itemName = "Softair Kugeln", | ||||
|                 itemStock = 150, | ||||
|                 itemPrice = 50, | ||||
|                 itemInfo = "", | ||||
|             },   | ||||
|             ['weapon_airsoftglock20'] = { | ||||
|                 itemName = "Softair Klog 20", | ||||
|                 itemStock = 150, | ||||
|                 itemPrice = 50, | ||||
|                 itemInfo = "", | ||||
|             },              | ||||
|              | ||||
|  | ||||
|  | ||||
|         }                         | ||||
|     },        | ||||
|      | ||||
|      | ||||
| }  -- Schließende Klammer für CodeStudio.Products | ||||
|  | @ -2980,8 +3007,8 @@ CodeStudio.Shops = { | |||
|             [2] = 'kayas', | ||||
|             [3] = 'odinsbar', | ||||
|             [4] = 'cute', | ||||
|             [5] = 'tools', | ||||
|  | ||||
|             [5] = 'mechanic', | ||||
|             [5] = 'ammunation', | ||||
|  | ||||
|         }, | ||||
|         requiredJob = { | ||||
|  |  | |||
|  | @ -30,7 +30,7 @@ local weaponsList = { | |||
|     weapon_pistol_mk2            = { name = 'weapon_pistol_mk2', label = 'Klog 19', weight = 1000, ammotype = 'AMMO_PISTOL', image = 'weapon_pistol_mk2.png', description = 'An upgraded small firearm designed to be held in one hand' }, | ||||
|     weapon_combatpistol          = { name = 'weapon_combatpistol', label = 'Bretta Storm', weight = 1000, ammotype = 'AMMO_PISTOL', image = 'weapon_combatpistol.png', description = 'A combat version small firearm designed to be held in one hand' }, | ||||
|     weapon_appistol              = { name = 'weapon_appistol', label = 'Klog 19A', weight = 1000, ammotype = 'AMMO_PISTOL', image = 'weapon_appistol.png', description = 'A small firearm designed to be held in one hand that is automatic' }, | ||||
|     weapon_stungun               = { name = 'weapon_stungun', label = 'Taser X2', weight = 1000, ammotype = 'AMMO_STUNGUN', image = 'weapon_stungun.png', description = 'A weapon firing barbs attached by wires to batteries, causing temporary paralysis' }, | ||||
|     weapon_stungun               = { name = 'weapon_stungun', label = 'Taser X2', weight = 1000, ammotype = 'AMMO_STUNGUN', image = 'weapon_stungun.png', description = 'Unbegrenzte Maaaaacht!!!' }, | ||||
|     weapon_pistol50              = { name = 'weapon_pistol50', label = 'Tropical Eagle', weight = 1000, ammotype = 'AMMO_PISTOL', image = 'weapon_pistol50.png', description = 'A .50 caliber firearm designed to be held with both hands' }, | ||||
|     weapon_snspistol             = { name = 'weapon_snspistol', label = 'SNS Pistol', weight = 1000, ammotype = 'AMMO_PISTOL', image = 'weapon_snspistol.png', description = 'A very small firearm designed to be easily concealed' }, | ||||
|     weapon_heavypistol           = { name = 'weapon_heavypistol', label = 'FM 510', weight = 1000, ammotype = 'AMMO_PISTOL', image = 'weapon_heavypistol.png', description = 'A hefty firearm designed to be held in one hand (or attempted)' }, | ||||
|  |  | |||
|  | @ -0,0 +1 @@ | |||
| AddTextEntry("WEAPON_AIRSOFTAK47", "Airsoft AK47") | ||||
							
								
								
									
										19
									
								
								resources/[jobs]/[weapons]/AirsoftAK47/fxmanifest.lua
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								resources/[jobs]/[weapons]/AirsoftAK47/fxmanifest.lua
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,19 @@ | |||
| fx_version 'cerulean' | ||||
| games {'gta5'} | ||||
| description 'Add-on weapon generated using vWeaponsToolkit' | ||||
|  | ||||
| files{ | ||||
| 	'**/weaponcomponents.meta', | ||||
| 	'**/weaponarchetypes.meta', | ||||
| 	'**/weaponanimations.meta', | ||||
| 	'**/pedpersonality.meta', | ||||
| 	'**/weapons.meta', | ||||
| } | ||||
|  | ||||
| data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta' | ||||
| data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta' | ||||
| data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta' | ||||
| data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta' | ||||
| data_file 'WEAPONINFO_FILE' '**/weapons.meta' | ||||
|  | ||||
| client_script 'cl_weaponNames.lua' | ||||
							
								
								
									
										214
									
								
								resources/[jobs]/[weapons]/AirsoftAK47/meta/pedpersonality.meta
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										214
									
								
								resources/[jobs]/[weapons]/AirsoftAK47/meta/pedpersonality.meta
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,214 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CPedModelInfo__PersonalityDataList> | ||||
| 	<MovementModeUnholsterData> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_UNARMED</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTAK47</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_MELEE</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTAK47</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_melee_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_1H</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTAK47</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>1h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTAK47</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_MINIGUN</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTAK47</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>mini_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_UNARMED_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTAK47</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_MELEE_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTAK47</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_1H_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTAK47</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>1h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTAK47</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 	</MovementModeUnholsterData> | ||||
| 	<MovementModes> | ||||
| 		<Item> | ||||
| 			<Name>DEFAULT_ACTION</Name> | ||||
| 			<MovementModes> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTAK47</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTAK47</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>move_stealth@generic@trans@2h</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 			</MovementModes> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>MP_FEMALE_ACTION</Name> | ||||
| 			<MovementModes> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTAK47</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTAK47</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 			</MovementModes> | ||||
| 		</Item> | ||||
| 	</MovementModes> | ||||
| </CPedModelInfo__PersonalityDataList> | ||||
|  | ||||
|  | @ -0,0 +1,443 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponAnimationsSets> | ||||
| 	<WeaponAnimationsSets> | ||||
| 		<Item key="Ballistic"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTAK47"> | ||||
| 					<CoverMovementClipSetHash/> | ||||
| 					<CoverMovementExtraClipSetHash/> | ||||
| 					<CoverAlternateMovementClipSetHash/> | ||||
| 					<CoverWeaponClipSetHash/> | ||||
| 					<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash> | ||||
| 					<MotionFilterHash/> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash/> | ||||
| 					<WeaponClipSetStreamedHash/> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth/> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash/> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash/> | ||||
| 					<JumpUpperbodyClipSetHash/> | ||||
| 					<FallUpperbodyClipSetHash/> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash/> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.400000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="NULL"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash/> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="Default"> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTAK47"> | ||||
| 					<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_Wpn_RifleHi</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@rifle@hi@assault_rifle</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@rifle@hi@assault_rifle</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@rifle@hi@assault_rifle_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@rifle@hi@assault_rifle@stealth</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.400000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="Gang"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTAK47"> | ||||
| 					<CoverMovementClipSetHash/> | ||||
| 					<CoverMovementExtraClipSetHash/> | ||||
| 					<CoverAlternateMovementClipSetHash/> | ||||
| 					<CoverWeaponClipSetHash/> | ||||
| 					<MotionClipSetHash/> | ||||
| 					<MotionFilterHash/> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash/> | ||||
| 					<WeaponClipSetStreamedHash/> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth/> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_smg</FiringVariationsStandingClipSetHash> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash/> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash/> | ||||
| 					<JumpUpperbodyClipSetHash/> | ||||
| 					<FallUpperbodyClipSetHash/> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.400000"/> | ||||
| 					<AnimBlindFireRateModifier value="0.850000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="NULL"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash/> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="MP_F_Freemode"> | ||||
| 			<Fallback>Gang</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTAK47"> | ||||
| 					<CoverMovementClipSetHash/> | ||||
| 					<CoverMovementExtraClipSetHash/> | ||||
| 					<CoverAlternateMovementClipSetHash/> | ||||
| 					<CoverWeaponClipSetHash/> | ||||
| 					<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash> | ||||
| 					<MotionFilterHash/> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash/> | ||||
| 					<WeaponClipSetStreamedHash/> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth/> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash/> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash/> | ||||
| 					<JumpUpperbodyClipSetHash/> | ||||
| 					<FallUpperbodyClipSetHash/> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash/> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.400000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="NULL"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash/> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPerson"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTAK47"> | ||||
| 					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@shared@core</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.400000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item> | ||||
| 						<Item>WEAPONS@FIRST_PERSON@AIM_IDLE@P_M_ZERO@ASSAULT_RIFLE@SHARED@FIDGETS@B</Item> | ||||
| 						<Item>WEAPONS@FIRST_PERSON@AIM_IDLE@P_M_ZERO@ASSAULT_RIFLE@SHARED@FIDGETS@C</Item> | ||||
| 					</FPSFidgetClipsetHashes> | ||||
| 					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonAiming"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTAK47"> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@shared@core</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@shared@core</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.400000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash/> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@a</Item> | ||||
| 						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@b</Item> | ||||
| 						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@c</Item> | ||||
| 					</FPSFidgetClipsetHashes> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonRNG"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTAK47"> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.400000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash/> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@a</Item> | ||||
| 						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@b</Item> | ||||
| 						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@c</Item> | ||||
| 					</FPSFidgetClipsetHashes> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonScope"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTAK47"> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@w_fire</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@shared@core</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.400000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash/> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 	</WeaponAnimationsSets> | ||||
| </CWeaponAnimationsSets> | ||||
|  | ||||
|  | @ -0,0 +1,19 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponModelInfo__InitDataList> | ||||
| 	<InitDatas> | ||||
| 		<Item> | ||||
| 			<modelName>airsoftak_mag1</modelName> | ||||
| 			<txdName>airsoftak_mag1</txdName> | ||||
| 			<ptfxAssetName>NULL</ptfxAssetName> | ||||
| 			<lodDist value="300"/> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<modelName>airsoftak</modelName> | ||||
| 			<txdName>airsoftak</txdName> | ||||
| 			<ptfxAssetName>NULL</ptfxAssetName> | ||||
| 			<lodDist value="500"/> | ||||
| 		</Item> | ||||
| 	</InitDatas> | ||||
| </CWeaponModelInfo__InitDataList> | ||||
|  | ||||
|  | @ -0,0 +1,28 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponComponentInfoBlob> | ||||
| 	<Infos> | ||||
| 		<Item type="CWeaponComponentClipInfo"> | ||||
| 			<Name>AIRSOFTAK_MAG</Name> | ||||
| 			<Model>airsoftak_mag1</Model> | ||||
| 			<LocName>WCT_CLIP1</LocName> | ||||
| 			<LocDesc>WCD_AR_CLIP1</LocDesc> | ||||
| 			<AttachBone>AAPClip</AttachBone> | ||||
| 			<WeaponAttachBone>WAPClip</WeaponAttachBone> | ||||
| 			<AccuracyModifier type="NULL"/> | ||||
| 			<DamageModifier type="NULL"/> | ||||
| 			<bShownOnWheel value="false"/> | ||||
| 			<CreateObject value="true"/> | ||||
| 			<HudDamage value="0"/> | ||||
| 			<HudSpeed value="0"/> | ||||
| 			<HudCapacity value="0"/> | ||||
| 			<HudAccuracy value="0"/> | ||||
| 			<HudRange value="0"/> | ||||
| 			<ClipSize value="45"/> | ||||
| 			<AmmoInfo/> | ||||
| 			<ReloadData ref="RELOAD_DEFAULT"/> | ||||
| 		</Item> | ||||
| 	</Infos> | ||||
| 	<InfoBlobName/> | ||||
| </CWeaponComponentInfoBlob> | ||||
|  | ||||
							
								
								
									
										290
									
								
								resources/[jobs]/[weapons]/AirsoftAK47/meta/weapons.meta
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										290
									
								
								resources/[jobs]/[weapons]/AirsoftAK47/meta/weapons.meta
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,290 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponInfoBlob> | ||||
| 	<SlotNavigateOrder> | ||||
| 		<Item> | ||||
| 			<WeaponSlots> | ||||
| 				<Item> | ||||
| 					<OrderNumber value="464"/> | ||||
| 					<Entry>SLOT_WEAPON_AIRSOFTAK47</Entry> | ||||
| 				</Item> | ||||
| 			</WeaponSlots> | ||||
| 		</Item> | ||||
| 	</SlotNavigateOrder> | ||||
| 	<Infos> | ||||
| 		<Item> | ||||
| 			<Infos> | ||||
| 				<Item type="CWeaponInfo"> | ||||
| 					<Name>WEAPON_AIRSOFTAK47</Name> | ||||
| 					<Model>airsoftak</Model> | ||||
| 					<Audio>AUDIO_ITEM_FLARE_GUN</Audio> | ||||
| 					<Slot>SLOT_WEAPON_AIRSOFTAK47</Slot> | ||||
| 					<DamageType>ELECTRIC</DamageType> | ||||
| 					<Explosion> | ||||
| 						<Default>DONTCARE</Default> | ||||
| 						<HitCar>DONTCARE</HitCar> | ||||
| 						<HitTruck>DONTCARE</HitTruck> | ||||
| 						<HitBike>DONTCARE</HitBike> | ||||
| 						<HitBoat>DONTCARE</HitBoat> | ||||
| 						<HitPlane>DONTCARE</HitPlane> | ||||
| 					</Explosion> | ||||
| 					<FireType>INSTANT_HIT</FireType> | ||||
| 					<WheelSlot>WHEEL_RIFLE</WheelSlot> | ||||
| 					<Group>GROUP_RIFLE</Group> | ||||
| 					<AmmoInfo ref="AMMO_RIFLE"/> | ||||
| 					<AimingInfo ref="RIFLE_HI_BASE_STRAFE"/> | ||||
| 					<ClipSize value="30"/> | ||||
| 					<AccuracySpread value="3.500000"/> | ||||
| 					<AccurateModeAccuracyModifier value="1.000000"/> | ||||
| 					<RunAndGunAccuracyModifier value="2.000000"/> | ||||
| 					<RunAndGunAccuracyMaxModifier value="1.000000"/> | ||||
| 					<RecoilAccuracyMax value="0.500000"/> | ||||
| 					<RecoilErrorTime value="0.300000"/> | ||||
| 					<RecoilRecoveryRate value="1.000000"/> | ||||
| 					<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/> | ||||
| 					<MinHeadShotDistanceAI value="1000.000000"/> | ||||
| 					<MaxHeadShotDistanceAI value="1000.000000"/> | ||||
| 					<HeadShotDamageModifierAI value="1000.000000"/> | ||||
| 					<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/> | ||||
| 					<MinHeadShotDistancePlayer value="5.000000"/> | ||||
| 					<MaxHeadShotDistancePlayer value="40.000000"/> | ||||
| 					<HeadShotDamageModifierPlayer value="18.000000"/> | ||||
| 					<Damage value="0.000000"/> | ||||
| 					<DamageTime value="0.000000"/> | ||||
| 					<DamageTimeInVehicle value="0.000000"/> | ||||
| 					<DamageTimeInVehicleHeadShot value="0.000000"/> | ||||
| 					<HitLimbsDamageModifier value="0.500000"/> | ||||
| 					<NetworkHitLimbsDamageModifier value="0.800000"/> | ||||
| 					<LightlyArmouredDamageModifier value="0.750000"/> | ||||
| 					<Force value="75.000000"/> | ||||
| 					<ForceHitPed value="140.000000"/> | ||||
| 					<ForceHitVehicle value="1300.000000"/> | ||||
| 					<ForceHitFlyingHeli value="1250.000000"/> | ||||
| 					<OverrideForces> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_HEAD</BoneTag> | ||||
| 							<ForceFront value="80.000000"/> | ||||
| 							<ForceBack value="70.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_NECK</BoneTag> | ||||
| 							<ForceFront value="60.000000"/> | ||||
| 							<ForceBack value="90.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_L_THIGH</BoneTag> | ||||
| 							<ForceFront value="40.000000"/> | ||||
| 							<ForceBack value="1.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_R_THIGH</BoneTag> | ||||
| 							<ForceFront value="40.000000"/> | ||||
| 							<ForceBack value="1.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_L_CALF</BoneTag> | ||||
| 							<ForceFront value="70.000000"/> | ||||
| 							<ForceBack value="80.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_R_CALF</BoneTag> | ||||
| 							<ForceFront value="60.000000"/> | ||||
| 							<ForceBack value="100.000000"/> | ||||
| 						</Item> | ||||
| 					</OverrideForces> | ||||
| 					<ForceMaxStrengthMult value="1.000000"/> | ||||
| 					<ForceFalloffRangeStart value="0.000000"/> | ||||
| 					<ForceFalloffRangeEnd value="50.000000"/> | ||||
| 					<ForceFalloffMin value="1.000000"/> | ||||
| 					<ProjectileForce value="0.000000"/> | ||||
| 					<FragImpulse value="600.000000"/> | ||||
| 					<Penetration value="0.000000"/> | ||||
| 					<VerticalLaunchAdjustment value="0.000000"/> | ||||
| 					<DropForwardVelocity value="0.000000"/> | ||||
| 					<Speed value="300.000000"/> | ||||
| 					<BulletsInBatch value="1"/> | ||||
| 					<BatchSpread value="0.000000"/> | ||||
| 					<ReloadTimeMP value="-1.000000"/> | ||||
| 					<ReloadTimeSP value="-1.000000"/> | ||||
| 					<VehicleReloadTime value="1.000000"/> | ||||
| 					<AnimReloadRate value="0.700000"/> | ||||
| 					<BulletsPerAnimLoop value="1"/> | ||||
| 					<TimeBetweenShots value="0.158000"/> | ||||
| 					<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/> | ||||
| 					<SpinUpTime value="0.000000"/> | ||||
| 					<SpinTime value="0.000000"/> | ||||
| 					<SpinDownTime value="0.000000"/> | ||||
| 					<AlternateWaitTime value="-1.000000"/> | ||||
| 					<BulletBendingNearRadius value="0.000000"/> | ||||
| 					<BulletBendingFarRadius value="0.750000"/> | ||||
| 					<BulletBendingZoomedRadius value="0.375000"/> | ||||
| 					<FirstPersonBulletBendingNearRadius value="0.000000"/> | ||||
| 					<FirstPersonBulletBendingFarRadius value="0.750000"/> | ||||
| 					<FirstPersonBulletBendingZoomedRadius value="0.375000"/> | ||||
| 					<Fx> | ||||
| 						<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup> | ||||
| 						<FlashFx></FlashFx> | ||||
| 						<FlashFxAlt></FlashFxAlt> | ||||
| 						<FlashFxFP></FlashFxFP> | ||||
| 						<FlashFxAltFP/> | ||||
| 						<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx> | ||||
| 						<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP> | ||||
| 						<MuzzleSmokeFxMinLevel value="0.300000"/> | ||||
| 						<MuzzleSmokeFxIncPerShot value="0.100000"/> | ||||
| 						<MuzzleSmokeFxDecPerSec value="0.250000"/> | ||||
| 						<ShellFx></ShellFx> | ||||
| 						<ShellFxFP></ShellFxFP> | ||||
| 						<TracerFx></TracerFx> | ||||
| 						<PedDamageHash>BulletLarge</PedDamageHash> | ||||
| 						<TracerFxChanceSP value="0.150000"/> | ||||
| 						<TracerFxChanceMP value="0.750000"/> | ||||
| 						<FlashFxChanceSP value="1.000000"/> | ||||
| 						<FlashFxChanceMP value="1.000000"/> | ||||
| 						<FlashFxAltChance value="0.200000"/> | ||||
| 						<FlashFxScale value="1.000000"/> | ||||
| 						<FlashFxLightEnabled value="true"/> | ||||
| 						<FlashFxLightCastsShadows value="false"/> | ||||
| 						<FlashFxLightOffsetDist value="0.000000"/> | ||||
| 						<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/> | ||||
| 						<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/> | ||||
| 						<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/> | ||||
| 						<FlashFxLightRangeMinMax x="2.500000" y="3.500000"/> | ||||
| 						<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/> | ||||
| 						<GroundDisturbFxEnabled value="false"/> | ||||
| 						<GroundDisturbFxDist value="5.000000"/> | ||||
| 						<GroundDisturbFxNameDefault/> | ||||
| 						<GroundDisturbFxNameSand/> | ||||
| 						<GroundDisturbFxNameDirt/> | ||||
| 						<GroundDisturbFxNameWater/> | ||||
| 						<GroundDisturbFxNameFoliage/> | ||||
| 					</Fx> | ||||
| 					<InitialRumbleDuration value="120"/> | ||||
| 					<InitialRumbleIntensity value="0.650000"/> | ||||
| 					<InitialRumbleIntensityTrigger value="0.950000"/> | ||||
| 					<RumbleDuration value="80"/> | ||||
| 					<RumbleIntensity value="0.450000"/> | ||||
| 					<RumbleIntensityTrigger value="0.850000"/> | ||||
| 					<RumbleDamageIntensity value="1.000000"/> | ||||
| 					<InitialRumbleDurationFps value="190"/> | ||||
| 					<InitialRumbleIntensityFps value="1.000000"/> | ||||
| 					<RumbleDurationFps value="110"/> | ||||
| 					<RumbleIntensityFps value="1.000000"/> | ||||
| 					<NetworkPlayerDamageModifier value="1.000000"/> | ||||
| 					<NetworkPedDamageModifier value="1.000000"/> | ||||
| 					<NetworkHeadShotPlayerDamageModifier value="1.700000"/> | ||||
| 					<LockOnRange value="65.000000"/> | ||||
| 					<WeaponRange value="120.000000"/> | ||||
| 					<BulletDirectionOffsetInDegrees value="0.000000"/> | ||||
| 					<AiSoundRange value="-1.000000"/> | ||||
| 					<AiPotentialBlastEventRange value="-1.000000"/> | ||||
| 					<DamageFallOffRangeMin value="47.500000"/> | ||||
| 					<DamageFallOffRangeMax value="120.000000"/> | ||||
| 					<DamageFallOffModifier value="0.300000"/> | ||||
| 					<VehicleWeaponHash/> | ||||
| 					<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash> | ||||
| 					<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash> | ||||
| 					<CoverReadyToFireCameraHash/> | ||||
| 					<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash> | ||||
| 					<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash> | ||||
| 					<AlternativeOrScopedCameraHash/> | ||||
| 					<RunAndGunAlternativeOrScopedCameraHash/> | ||||
| 					<CinematicShootingAlternativeOrScopedCameraHash/> | ||||
| 					<CameraFov value="35.000000"/> | ||||
| 					<FirstPersonScopeFov value="20.00000"/> | ||||
| 					<FirstPersonScopeAttachmentFov value="20.00000"/> | ||||
| 					<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonScopeOffset x="0.00000" y="0.2500" z="-0.0010"/> | ||||
| 					<FirstPersonScopeAttachmentOffset x="0.00000" y="0.30000" z="-0.01450"/> | ||||
| 					<FirstPersonScopeRotationOffset x="0.40000" y="0.0000" z="0.0000"/> | ||||
| 					<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/> | ||||
| 					<FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05"/> | ||||
| 					<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000"/> | ||||
| 					<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.000000" z="-0.0750000"/> | ||||
| 					<FirstPersonAsThirdPersonScopeOffset x="0.075000" y="-0.050000" z="-0.060000"/> | ||||
| 					<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/> | ||||
| 					<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/> | ||||
| 					<FirstPersonDofMaxNearInFocusDistance value="0.000000"/> | ||||
| 					<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/> | ||||
| 					<ZoomFactorForAccurateMode value="1.300000"/> | ||||
| 					<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash> | ||||
| 					<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson> | ||||
| 					<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash> | ||||
| 					<MinTimeBetweenRecoilShakes value="100"/> | ||||
| 					<RecoilShakeAmplitude value="0.050000"/> | ||||
| 					<ExplosionShakeAmplitude value="-1.000000"/> | ||||
| 					<ReticuleHudPosition x="0.000000" y="0.000000"/> | ||||
| 					<AimOffsetMin x="0.200000" y="0.300000" z="0.600000"/> | ||||
| 					<AimProbeLengthMin value="0.520000"/> | ||||
| 					<AimOffsetMax x="0.180000" y="-0.225000" z="0.475000"/> | ||||
| 					<AimProbeLengthMax value="0.400000"/> | ||||
| 					<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/> | ||||
| 					<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/> | ||||
| 					<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/> | ||||
| 					<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/> | ||||
| 					<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/> | ||||
| 					<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/> | ||||
| 					<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/> | ||||
| 					<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/> | ||||
| 					<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/> | ||||
| 					<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/> | ||||
| 					<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/> | ||||
| 					<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/> | ||||
| 					<TorsoAimOffset x="-1.300000" y="0.550000"/> | ||||
| 					<TorsoCrouchedAimOffset x="0.100000" y="0.120000"/> | ||||
| 					<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000"/> | ||||
| 					<ReticuleMinSizeStanding value="0.600000"/> | ||||
| 					<ReticuleMinSizeCrouched value="0.500000"/> | ||||
| 					<ReticuleScale value="0.300000"/> | ||||
| 					<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash> | ||||
| 					<FirstPersonReticuleStyleHash/> | ||||
| 					<PickupHash>PICKUP_WEAPON_ASSAULTRIFLE</PickupHash> | ||||
| 					<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash> | ||||
| 					<HumanNameHash>WEAPON_AIRSOFTAK47</HumanNameHash> | ||||
| 					<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle> | ||||
| 					<StatName>ASLTRIFLE</StatName> | ||||
| 					<KnockdownCount value="-1"/> | ||||
| 					<KillshotImpulseScale value="1.000000"/> | ||||
| 					<NmShotTuningSet>Automatic</NmShotTuningSet> | ||||
| 					<AttachPoints> | ||||
| 						<Item> | ||||
| 							<AttachBone>WAPClip</AttachBone> | ||||
| 							<Components> | ||||
| 								<Item> | ||||
| 									<Default value="true"/> | ||||
| 									<Name>AIRSOFTAK_MAG</Name> | ||||
| 								</Item> | ||||
| 							</Components> | ||||
| 						</Item> | ||||
| 					</AttachPoints> | ||||
| 					<GunFeedBone/> | ||||
| 					<TargetSequenceGroup/> | ||||
| 					<WeaponFlags>ApplyBulletForce CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked  HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags> | ||||
| 					<TintSpecValues ref="TINT_DEFAULT"/> | ||||
| 					<FiringPatternAliases ref="FIRING_PATTERN_RIFLE"/> | ||||
| 					<ReloadUpperBodyFixupExpressionData ref="default"/> | ||||
| 					<AmmoDiminishingRate value="3"/> | ||||
| 					<AimingBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<FiringBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<StealthAimingBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<StealthFiringBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<AimingLeanAdditiveWeight value="1.000000"/> | ||||
| 					<FiringLeanAdditiveWeight value="1.000000"/> | ||||
| 					<StealthAimingLeanAdditiveWeight value="1.000000"/> | ||||
| 					<StealthFiringLeanAdditiveWeight value="1.000000"/> | ||||
| 					<ExpandPedCapsuleRadius value="0.000000"/> | ||||
| 					<AudioCollisionHash/> | ||||
| 					<HudDamage value="0"/> | ||||
| 					<HudSpeed value="60"/> | ||||
| 					<HudCapacity value="40"/> | ||||
| 					<HudAccuracy value="45"/> | ||||
| 					<HudRange value="45"/> | ||||
| 				</Item> | ||||
| 			</Infos> | ||||
| 		</Item> | ||||
| 	</Infos> | ||||
| 	<Name>AR</Name> | ||||
| </CWeaponInfoBlob> | ||||
|  | ||||
							
								
								
									
										
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								resources/[jobs]/[weapons]/AirsoftAK47/stream/airsoftak.ydr
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftAK47/stream/airsoftak.ytd
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftAK47/stream/airsoftak_hi.ydr
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftAK47/stream/airsoftak_mag1.ydr
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftAK47/stream/airsoftak_mag1.ydr
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftAK47/stream/airsoftak_mag1.ytd
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftAK47/stream/airsoftak_mag1.ytd
									
										
									
									
									
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							|  | @ -0,0 +1 @@ | |||
| AddTextEntry("WEAPON_AIRSOFTG36C", "Airsoft G36C") | ||||
							
								
								
									
										19
									
								
								resources/[jobs]/[weapons]/AirsoftG36C/fxmanifest.lua
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								resources/[jobs]/[weapons]/AirsoftG36C/fxmanifest.lua
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,19 @@ | |||
| fx_version 'cerulean' | ||||
| games {'gta5'} | ||||
| description 'Add-on weapon generated using vWeaponsToolkit' | ||||
|  | ||||
| files{ | ||||
| 	'**/weaponcomponents.meta', | ||||
| 	'**/weaponarchetypes.meta', | ||||
| 	'**/weaponanimations.meta', | ||||
| 	'**/pedpersonality.meta', | ||||
| 	'**/weapons.meta', | ||||
| } | ||||
|  | ||||
| data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta' | ||||
| data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta' | ||||
| data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta' | ||||
| data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta' | ||||
| data_file 'WEAPONINFO_FILE' '**/weapons.meta' | ||||
|  | ||||
| client_script 'cl_weaponNames.lua' | ||||
							
								
								
									
										214
									
								
								resources/[jobs]/[weapons]/AirsoftG36C/meta/pedpersonality.meta
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										214
									
								
								resources/[jobs]/[weapons]/AirsoftG36C/meta/pedpersonality.meta
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,214 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CPedModelInfo__PersonalityDataList> | ||||
| 	<MovementModeUnholsterData> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_UNARMED</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTG36C</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_MELEE</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTG36C</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_melee_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_1H</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTG36C</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>1h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTG36C</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_MINIGUN</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTG36C</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>mini_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_UNARMED_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTG36C</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_MELEE_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTG36C</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_1H_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTG36C</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>1h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTG36C</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 	</MovementModeUnholsterData> | ||||
| 	<MovementModes> | ||||
| 		<Item> | ||||
| 			<Name>DEFAULT_ACTION</Name> | ||||
| 			<MovementModes> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTG36C</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTG36C</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>move_stealth@generic@trans@2h</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 			</MovementModes> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>MP_FEMALE_ACTION</Name> | ||||
| 			<MovementModes> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTG36C</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTG36C</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 			</MovementModes> | ||||
| 		</Item> | ||||
| 	</MovementModes> | ||||
| </CPedModelInfo__PersonalityDataList> | ||||
|  | ||||
|  | @ -0,0 +1,442 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponAnimationsSets> | ||||
| 	<WeaponAnimationsSets> | ||||
| 		<Item key="Ballistic"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTG36C"> | ||||
| 					<CoverMovementClipSetHash /> | ||||
| 					<CoverMovementExtraClipSetHash /> | ||||
| 					<CoverAlternateMovementClipSetHash /> | ||||
| 					<CoverWeaponClipSetHash /> | ||||
| 					<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash> | ||||
| 					<MotionFilterHash /> | ||||
| 					<MotionCrouchClipSetHash /> | ||||
| 					<MotionStrafingClipSetHash /> | ||||
| 					<MotionStrafingStealthClipSetHash /> | ||||
| 					<MotionStrafingUpperBodyClipSetHash /> | ||||
| 					<WeaponClipSetHash /> | ||||
| 					<WeaponClipSetStreamedHash /> | ||||
| 					<WeaponClipSetHashInjured /> | ||||
| 					<WeaponClipSetHashStealth /> | ||||
| 					<WeaponClipSetHashHiCover /> | ||||
| 					<AlternativeClipSetWhenBlocked /> | ||||
| 					<ScopeWeaponClipSet /> | ||||
| 					<AlternateAimingStandingClipSetHash /> | ||||
| 					<AlternateAimingCrouchingClipSetHash /> | ||||
| 					<FiringVariationsStandingClipSetHash /> | ||||
| 					<FiringVariationsCrouchingClipSetHash /> | ||||
| 					<AimTurnStandingClipSetHash /> | ||||
| 					<AimTurnCrouchingClipSetHash /> | ||||
| 					<MeleeClipSetHash /> | ||||
| 					<MeleeVariationClipSetHash /> | ||||
| 					<MeleeTauntClipSetHash /> | ||||
| 					<MeleeSupportTauntClipSetHash /> | ||||
| 					<MeleeStealthClipSetHash /> | ||||
| 					<ShellShockedClipSetHash /> | ||||
| 					<JumpUpperbodyClipSetHash /> | ||||
| 					<FallUpperbodyClipSetHash /> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash /> | ||||
| 					<SwapWeaponFilterHash /> | ||||
| 					<SwapWeaponInLowCoverFilterHash /> | ||||
| 					<AnimFireRateModifier value="1.650000" /> | ||||
| 					<AnimBlindFireRateModifier value="1.650000" /> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000" /> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true" /> | ||||
| 					<AimingDownTheBarrel value="true" /> | ||||
| 					<WeaponSwapData ref="NULL" /> | ||||
| 					<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash> | ||||
| 					<AimGrenadeThrowNormalClipsetHash /> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash /> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="Default"> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTG36C"> | ||||
| 					<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_Wpn_RifleSpCarbine</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>anim@weapons@rifle@lo@spcarbine</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash /> | ||||
| 					<MotionStrafingClipSetHash /> | ||||
| 					<MotionStrafingStealthClipSetHash /> | ||||
| 					<MotionStrafingUpperBodyClipSetHash /> | ||||
| 					<WeaponClipSetHash>anim@weapons@rifle@lo@spcarbine</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>anim@weapons@rifle@lo@spcarbine_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured /> | ||||
| 					<WeaponClipSetHashStealth>weapons@rifle@lo@spcarbine@stealth</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover /> | ||||
| 					<AlternativeClipSetWhenBlocked /> | ||||
| 					<ScopeWeaponClipSet /> | ||||
| 					<AlternateAimingStandingClipSetHash /> | ||||
| 					<AlternateAimingCrouchingClipSetHash /> | ||||
| 					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash> | ||||
| 					<FiringVariationsCrouchingClipSetHash /> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash /> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash /> | ||||
| 					<MeleeTauntClipSetHash /> | ||||
| 					<MeleeSupportTauntClipSetHash /> | ||||
| 					<MeleeStealthClipSetHash /> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash /> | ||||
| 					<SwapWeaponInLowCoverFilterHash /> | ||||
| 					<AnimFireRateModifier value="1.650000" /> | ||||
| 					<AnimBlindFireRateModifier value="1.650000" /> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000" /> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true" /> | ||||
| 					<AimingDownTheBarrel value="true" /> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT" /> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash /> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="Gang"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTG36C"> | ||||
| 					<CoverMovementClipSetHash/> | ||||
| 					<CoverMovementExtraClipSetHash/> | ||||
| 					<CoverAlternateMovementClipSetHash/> | ||||
| 					<CoverWeaponClipSetHash/> | ||||
| 					<MotionClipSetHash/> | ||||
| 					<MotionFilterHash/> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash/> | ||||
| 					<WeaponClipSetStreamedHash/> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth/> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_smg</FiringVariationsStandingClipSetHash> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash/> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash/> | ||||
| 					<JumpUpperbodyClipSetHash/> | ||||
| 					<FallUpperbodyClipSetHash/> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.650000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.650000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="NULL"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash/> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="MP_F_Freemode"> | ||||
| 			<Fallback>Gang</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTG36C"> | ||||
| 					<CoverMovementClipSetHash /> | ||||
| 					<CoverMovementExtraClipSetHash /> | ||||
| 					<CoverAlternateMovementClipSetHash /> | ||||
| 					<CoverWeaponClipSetHash /> | ||||
| 					<MotionClipSetHash>weapons@rifle@lo@spcarbine@f</MotionClipSetHash> | ||||
| 					<MotionFilterHash /> | ||||
| 					<MotionCrouchClipSetHash /> | ||||
| 					<MotionStrafingClipSetHash /> | ||||
| 					<MotionStrafingStealthClipSetHash /> | ||||
| 					<MotionStrafingUpperBodyClipSetHash /> | ||||
| 					<WeaponClipSetHash /> | ||||
| 					<WeaponClipSetStreamedHash /> | ||||
| 					<WeaponClipSetHashInjured /> | ||||
| 					<WeaponClipSetHashStealth /> | ||||
| 					<WeaponClipSetHashHiCover /> | ||||
| 					<AlternativeClipSetWhenBlocked /> | ||||
| 					<ScopeWeaponClipSet /> | ||||
| 					<AlternateAimingStandingClipSetHash /> | ||||
| 					<AlternateAimingCrouchingClipSetHash /> | ||||
| 					<FiringVariationsStandingClipSetHash /> | ||||
| 					<FiringVariationsCrouchingClipSetHash /> | ||||
| 					<AimTurnStandingClipSetHash /> | ||||
| 					<AimTurnCrouchingClipSetHash /> | ||||
| 					<MeleeClipSetHash /> | ||||
| 					<MeleeVariationClipSetHash /> | ||||
| 					<MeleeTauntClipSetHash /> | ||||
| 					<MeleeSupportTauntClipSetHash /> | ||||
| 					<MeleeStealthClipSetHash /> | ||||
| 					<ShellShockedClipSetHash /> | ||||
| 					<JumpUpperbodyClipSetHash /> | ||||
| 					<FallUpperbodyClipSetHash /> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash /> | ||||
| 					<SwapWeaponFilterHash /> | ||||
| 					<SwapWeaponInLowCoverFilterHash /> | ||||
| 					<AnimFireRateModifier value="1.650000" /> | ||||
| 					<AnimBlindFireRateModifier value="1.650000" /> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000" /> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true" /> | ||||
| 					<AimingDownTheBarrel value="true" /> | ||||
| 					<WeaponSwapData ref="NULL" /> | ||||
| 					<AimGrenadeThrowNormalClipsetHash /> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash /> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPerson"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTG36C"> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSpCarbine</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash /> | ||||
| 					<MotionStrafingClipSetHash /> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash /> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@special_carbine@</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@special_carbine@str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured /> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@special_carbine@</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover /> | ||||
| 					<AlternativeClipSetWhenBlocked /> | ||||
| 					<ScopeWeaponClipSet /> | ||||
| 					<AlternateAimingStandingClipSetHash /> | ||||
| 					<AlternateAimingCrouchingClipSetHash /> | ||||
| 					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash> | ||||
| 					<FiringVariationsCrouchingClipSetHash /> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash /> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash /> | ||||
| 					<MeleeTauntClipSetHash /> | ||||
| 					<MeleeSupportTauntClipSetHash /> | ||||
| 					<MeleeStealthClipSetHash /> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash /> | ||||
| 					<SwapWeaponInLowCoverFilterHash /> | ||||
| 					<AnimFireRateModifier value="1.650000" /> | ||||
| 					<AnimBlindFireRateModifier value="1.650000" /> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000" /> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true" /> | ||||
| 					<AimingDownTheBarrel value="true" /> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT" /> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash /> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@special_carbine@fidgets@a</Item> | ||||
| 						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@special_carbine@fidgets@b</Item> | ||||
| 						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@special_carbine@fidgets@c</Item> | ||||
| 					</FPSFidgetClipsetHashes> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonAiming"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTG36C"> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSpCarbine</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash /> | ||||
| 					<MotionStrafingClipSetHash /> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash /> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@special_carbine@w_fire</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@special_carbine@str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured /> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@special_carbine@w_fire</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover /> | ||||
| 					<AlternativeClipSetWhenBlocked /> | ||||
| 					<ScopeWeaponClipSet /> | ||||
| 					<AlternateAimingStandingClipSetHash /> | ||||
| 					<AlternateAimingCrouchingClipSetHash /> | ||||
| 					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash> | ||||
| 					<FiringVariationsCrouchingClipSetHash /> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash /> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash /> | ||||
| 					<MeleeTauntClipSetHash /> | ||||
| 					<MeleeSupportTauntClipSetHash /> | ||||
| 					<MeleeStealthClipSetHash /> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash /> | ||||
| 					<SwapWeaponInLowCoverFilterHash /> | ||||
| 					<AnimFireRateModifier value="1.650000" /> | ||||
| 					<AnimBlindFireRateModifier value="1.650000" /> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000" /> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true" /> | ||||
| 					<AimingDownTheBarrel value="true" /> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT" /> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash /> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash></FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@special_carbine@fidgets@a</Item> | ||||
| 						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@special_carbine@fidgets@b</Item> | ||||
| 						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@special_carbine@fidgets@c</Item> | ||||
| 					</FPSFidgetClipsetHashes> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonRNG"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTG36C"> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSpCarbine</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash /> | ||||
| 					<MotionStrafingClipSetHash /> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash /> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@special_carbine@w_fire</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@special_carbine@str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured /> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@special_carbine@w_fire</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover /> | ||||
| 					<AlternativeClipSetWhenBlocked /> | ||||
| 					<ScopeWeaponClipSet /> | ||||
| 					<AlternateAimingStandingClipSetHash /> | ||||
| 					<AlternateAimingCrouchingClipSetHash /> | ||||
| 					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash> | ||||
| 					<FiringVariationsCrouchingClipSetHash /> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash /> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash /> | ||||
| 					<MeleeTauntClipSetHash /> | ||||
| 					<MeleeSupportTauntClipSetHash /> | ||||
| 					<MeleeStealthClipSetHash /> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash /> | ||||
| 					<SwapWeaponInLowCoverFilterHash /> | ||||
| 					<AnimFireRateModifier value="1.650000" /> | ||||
| 					<AnimBlindFireRateModifier value="1.650000" /> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000" /> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true" /> | ||||
| 					<AimingDownTheBarrel value="true" /> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT" /> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash /> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash></FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 					<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@special_carbine@fidgets@a</Item> | ||||
| 					<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@special_carbine@fidgets@b</Item> | ||||
| 					<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@special_carbine@fidgets@c</Item> | ||||
| 				</FPSFidgetClipsetHashes> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonScope"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTG36C"> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSpCarbine</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash /> | ||||
| 					<MotionStrafingClipSetHash /> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash /> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@special_carbine@w_fire</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@special_carbine@str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured /> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@special_carbine@w_fire</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover /> | ||||
| 					<AlternativeClipSetWhenBlocked /> | ||||
| 					<ScopeWeaponClipSet /> | ||||
| 					<AlternateAimingStandingClipSetHash /> | ||||
| 					<AlternateAimingCrouchingClipSetHash /> | ||||
| 					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash> | ||||
| 					<FiringVariationsCrouchingClipSetHash /> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash /> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash /> | ||||
| 					<MeleeTauntClipSetHash /> | ||||
| 					<MeleeSupportTauntClipSetHash /> | ||||
| 					<MeleeStealthClipSetHash /> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash /> | ||||
| 					<SwapWeaponInLowCoverFilterHash /> | ||||
| 					<AnimFireRateModifier value="1.650000" /> | ||||
| 					<AnimBlindFireRateModifier value="1.650000" /> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000" /> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true" /> | ||||
| 					<AimingDownTheBarrel value="true" /> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT" /> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash /> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash></FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 	</WeaponAnimationsSets> | ||||
| </CWeaponAnimationsSets> | ||||
|  | ||||
|  | @ -0,0 +1,19 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponModelInfo__InitDataList> | ||||
| 	<InitDatas> | ||||
| 		<Item> | ||||
| 			<modelName>airsoftg36_mag1</modelName> | ||||
| 			<txdName>airsoftg36_mag1</txdName> | ||||
| 			<ptfxAssetName>NULL</ptfxAssetName> | ||||
| 			<lodDist value="300"/> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<modelName>airsoftg36</modelName> | ||||
| 			<txdName>airsoftg36</txdName> | ||||
| 			<ptfxAssetName>NULL</ptfxAssetName> | ||||
| 			<lodDist value="500"/> | ||||
| 		</Item> | ||||
| 	</InitDatas> | ||||
| </CWeaponModelInfo__InitDataList> | ||||
|  | ||||
|  | @ -0,0 +1,28 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponComponentInfoBlob> | ||||
| 	<Infos> | ||||
| 		<Item type="CWeaponComponentClipInfo"> | ||||
| 			<Name>AIRSOFTG36C_MAG</Name> | ||||
| 			<Model>airsoftg36_mag1</Model> | ||||
| 			<LocName>WCT_CLIP1</LocName> | ||||
| 			<LocDesc>WCD_CR_CLIP1</LocDesc> | ||||
| 			<AttachBone>AAPClip</AttachBone> | ||||
| 			<WeaponAttachBone>WAPClip</WeaponAttachBone> | ||||
| 			<AccuracyModifier type="NULL"/> | ||||
| 			<DamageModifier type="NULL"/> | ||||
| 			<bShownOnWheel value="false"/> | ||||
| 			<CreateObject value="true"/> | ||||
| 			<HudDamage value="0"/> | ||||
| 			<HudSpeed value="0"/> | ||||
| 			<HudCapacity value="0"/> | ||||
| 			<HudAccuracy value="0"/> | ||||
| 			<HudRange value="0"/> | ||||
| 			<ClipSize value="60"/> | ||||
| 			<AmmoInfo/> | ||||
| 			<ReloadData ref="RELOAD_DEFAULT"/> | ||||
| 		</Item> | ||||
| 	</Infos> | ||||
| 	<InfoBlobName/> | ||||
| </CWeaponComponentInfoBlob> | ||||
|  | ||||
							
								
								
									
										290
									
								
								resources/[jobs]/[weapons]/AirsoftG36C/meta/weapons.meta
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										290
									
								
								resources/[jobs]/[weapons]/AirsoftG36C/meta/weapons.meta
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,290 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponInfoBlob> | ||||
| 	<SlotNavigateOrder> | ||||
| 		<Item> | ||||
| 			<WeaponSlots> | ||||
| 				<Item> | ||||
| 					<OrderNumber value="472"/> | ||||
| 					<Entry>SLOT_WEAPON_AIRSOFTG36C</Entry> | ||||
| 				</Item> | ||||
| 			</WeaponSlots> | ||||
| 		</Item> | ||||
| 	</SlotNavigateOrder> | ||||
| 	<Infos> | ||||
| 		<Item> | ||||
| 			<Infos> | ||||
| 				<Item type="CWeaponInfo"> | ||||
| 					<Name>WEAPON_AIRSOFTG36C</Name> | ||||
| 					<Model>airsoftg36</Model> | ||||
| 					<Audio>AUDIO_ITEM_FLARE_GUN</Audio> | ||||
| 					<Slot>SLOT_WEAPON_AIRSOFTG36C</Slot> | ||||
| 					<DamageType>ELECTRIC</DamageType> | ||||
| 					<Explosion> | ||||
| 						<Default>DONTCARE</Default> | ||||
| 						<HitCar>DONTCARE</HitCar> | ||||
| 						<HitTruck>DONTCARE</HitTruck> | ||||
| 						<HitBike>DONTCARE</HitBike> | ||||
| 						<HitBoat>DONTCARE</HitBoat> | ||||
| 						<HitPlane>DONTCARE</HitPlane> | ||||
| 					</Explosion> | ||||
| 					<FireType>INSTANT_HIT</FireType> | ||||
| 					<WheelSlot>WHEEL_RIFLE</WheelSlot> | ||||
| 					<Group>GROUP_RIFLE</Group> | ||||
| 					<AmmoInfo ref="AMMO_RIFLE"/> | ||||
| 					<AimingInfo ref="RIFLE_LO_BASE_STRAFE"/> | ||||
| 					<ClipSize value="30"/> | ||||
| 					<AccuracySpread value="6.500000"/> | ||||
| 					<AccurateModeAccuracyModifier value="1.000000"/> | ||||
| 					<RunAndGunAccuracyModifier value="2.000000"/> | ||||
| 					<RunAndGunAccuracyMaxModifier value="1.000000"/> | ||||
| 					<RecoilAccuracyMax value="0.500000"/> | ||||
| 					<RecoilErrorTime value="0.750000"/> | ||||
| 					<RecoilRecoveryRate value="1.000000"/> | ||||
| 					<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/> | ||||
| 					<MinHeadShotDistanceAI value="1000.000000"/> | ||||
| 					<MaxHeadShotDistanceAI value="1000.000000"/> | ||||
| 					<HeadShotDamageModifierAI value="1000.000000"/> | ||||
| 					<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/> | ||||
| 					<MinHeadShotDistancePlayer value="5.000000"/> | ||||
| 					<MaxHeadShotDistancePlayer value="40.000000"/> | ||||
| 					<HeadShotDamageModifierPlayer value="18.000000"/> | ||||
| 					<Damage value="0.000000"/> | ||||
| 					<DamageTime value="0.000000"/> | ||||
| 					<DamageTimeInVehicle value="0.000000"/> | ||||
| 					<DamageTimeInVehicleHeadShot value="0.000000"/> | ||||
| 					<HitLimbsDamageModifier value="0.500000"/> | ||||
| 					<NetworkHitLimbsDamageModifier value="0.800000"/> | ||||
| 					<LightlyArmouredDamageModifier value="0.750000"/> | ||||
| 					<Force value="75.000000"/> | ||||
| 					<ForceHitPed value="140.000000"/> | ||||
| 					<ForceHitVehicle value="1200.000000"/> | ||||
| 					<ForceHitFlyingHeli value="1250.000000"/> | ||||
| 					<OverrideForces> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_HEAD</BoneTag> | ||||
| 							<ForceFront value="80.000000"/> | ||||
| 							<ForceBack value="50.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_NECK</BoneTag> | ||||
| 							<ForceFront value="60.000000"/> | ||||
| 							<ForceBack value="90.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_L_THIGH</BoneTag> | ||||
| 							<ForceFront value="40.000000"/> | ||||
| 							<ForceBack value="1.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_R_THIGH</BoneTag> | ||||
| 							<ForceFront value="40.000000"/> | ||||
| 							<ForceBack value="1.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_L_CALF</BoneTag> | ||||
| 							<ForceFront value="70.000000"/> | ||||
| 							<ForceBack value="80.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_R_CALF</BoneTag> | ||||
| 							<ForceFront value="60.000000"/> | ||||
| 							<ForceBack value="100.000000"/> | ||||
| 						</Item> | ||||
| 					</OverrideForces> | ||||
| 					<ForceMaxStrengthMult value="1.000000"/> | ||||
| 					<ForceFalloffRangeStart value="0.000000"/> | ||||
| 					<ForceFalloffRangeEnd value="50.000000"/> | ||||
| 					<ForceFalloffMin value="1.000000"/> | ||||
| 					<ProjectileForce value="0.000000"/> | ||||
| 					<FragImpulse value="600.000000"/> | ||||
| 					<Penetration value="0.100000"/> | ||||
| 					<VerticalLaunchAdjustment value="0.000000"/> | ||||
| 					<DropForwardVelocity value="0.000000"/> | ||||
| 					<Speed value="300.000000"/> | ||||
| 					<BulletsInBatch value="1"/> | ||||
| 					<BatchSpread value="0.000000"/> | ||||
| 					<ReloadTimeMP value="-1.000000"/> | ||||
| 					<ReloadTimeSP value="-1.000000"/> | ||||
| 					<VehicleReloadTime value="1.000000"/> | ||||
| 					<AnimReloadRate value="0.750000"/> | ||||
| 					<BulletsPerAnimLoop value="1"/> | ||||
| 					<TimeBetweenShots value="0.135000"/> | ||||
| 					<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/> | ||||
| 					<SpinUpTime value="0.000000"/> | ||||
| 					<SpinTime value="0.000000"/> | ||||
| 					<SpinDownTime value="0.000000"/> | ||||
| 					<AlternateWaitTime value="-1.000000"/> | ||||
| 					<BulletBendingNearRadius value="0.000000"/> | ||||
| 					<BulletBendingFarRadius value="0.750000"/> | ||||
| 					<BulletBendingZoomedRadius value="0.375000"/> | ||||
| 					<FirstPersonBulletBendingNearRadius value="0.000000"/> | ||||
| 					<FirstPersonBulletBendingFarRadius value="0.750000"/> | ||||
| 					<FirstPersonBulletBendingZoomedRadius value="0.375000"/> | ||||
| 					<Fx> | ||||
| 						<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup> | ||||
| 						<FlashFx></FlashFx> | ||||
| 						<FlashFxAlt></FlashFxAlt> | ||||
| 						<FlashFxFP></FlashFxFP> | ||||
| 						<FlashFxAltFP/> | ||||
| 						<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx> | ||||
| 						<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP> | ||||
| 						<MuzzleSmokeFxMinLevel value="0.300000"/> | ||||
| 						<MuzzleSmokeFxIncPerShot value="0.100000"/> | ||||
| 						<MuzzleSmokeFxDecPerSec value="0.250000"/> | ||||
| 						<ShellFx></ShellFx> | ||||
| 						<ShellFxFP></ShellFxFP> | ||||
| 						<TracerFx></TracerFx> | ||||
| 						<PedDamageHash>BulletLarge</PedDamageHash> | ||||
| 						<TracerFxChanceSP value="0.150000"/> | ||||
| 						<TracerFxChanceMP value="0.750000"/> | ||||
| 						<FlashFxChanceSP value="1.000000"/> | ||||
| 						<FlashFxChanceMP value="1.000000"/> | ||||
| 						<FlashFxAltChance value="0.200000"/> | ||||
| 						<FlashFxScale value="1.000000"/> | ||||
| 						<FlashFxLightEnabled value="true"/> | ||||
| 						<FlashFxLightCastsShadows value="false"/> | ||||
| 						<FlashFxLightOffsetDist value="0.000000"/> | ||||
| 						<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/> | ||||
| 						<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/> | ||||
| 						<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/> | ||||
| 						<FlashFxLightRangeMinMax x="2.500000" y="3.500000"/> | ||||
| 						<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/> | ||||
| 						<GroundDisturbFxEnabled value="false"/> | ||||
| 						<GroundDisturbFxDist value="5.000000"/> | ||||
| 						<GroundDisturbFxNameDefault/> | ||||
| 						<GroundDisturbFxNameSand/> | ||||
| 						<GroundDisturbFxNameDirt/> | ||||
| 						<GroundDisturbFxNameWater/> | ||||
| 						<GroundDisturbFxNameFoliage/> | ||||
| 					</Fx> | ||||
| 					<InitialRumbleDuration value="90"/> | ||||
| 					<InitialRumbleIntensity value="0.700000"/> | ||||
| 					<InitialRumbleIntensityTrigger value="0.950000"/> | ||||
| 					<RumbleDuration value="90"/> | ||||
| 					<RumbleIntensity value="0.100000"/> | ||||
| 					<RumbleIntensityTrigger value="0.800000"/> | ||||
| 					<RumbleDamageIntensity value="1.000000"/> | ||||
| 					<InitialRumbleDurationFps value="150"/> | ||||
| 					<InitialRumbleIntensityFps value="1.000000"/> | ||||
| 					<RumbleDurationFps value="95"/> | ||||
| 					<RumbleIntensityFps value="1.000000"/> | ||||
| 					<NetworkPlayerDamageModifier value="1.000000"/> | ||||
| 					<NetworkPedDamageModifier value="1.000000"/> | ||||
| 					<NetworkHeadShotPlayerDamageModifier value="1.700000"/> | ||||
| 					<LockOnRange value="65.000000"/> | ||||
| 					<WeaponRange value="120.000000"/> | ||||
| 					<BulletDirectionOffsetInDegrees value="0.000000"/> | ||||
| 					<AiSoundRange value="-1.000000"/> | ||||
| 					<AiPotentialBlastEventRange value="-1.000000"/> | ||||
| 					<DamageFallOffRangeMin value="47.500000"/> | ||||
| 					<DamageFallOffRangeMax value="120.000000"/> | ||||
| 					<DamageFallOffModifier value="0.300000"/> | ||||
| 					<VehicleWeaponHash/> | ||||
| 					<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash> | ||||
| 					<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash> | ||||
| 					<CoverReadyToFireCameraHash/> | ||||
| 					<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash> | ||||
| 					<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash> | ||||
| 					<AlternativeOrScopedCameraHash/> | ||||
| 					<RunAndGunAlternativeOrScopedCameraHash/> | ||||
| 					<CinematicShootingAlternativeOrScopedCameraHash/> | ||||
| 					<CameraFov value="35.000000"/> | ||||
| 					<FirstPersonScopeFov value="20.00000"/> | ||||
| 					<FirstPersonScopeAttachmentFov value="20.00000"/> | ||||
| 					<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonScopeOffset x="0.00000" y="-0.0200" z="-0.0230"/> | ||||
| 					<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="-0.0280"/> | ||||
| 					<FirstPersonScopeRotationOffset x="-0.70000" y="0.0000" z="0.0000"/> | ||||
| 					<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/> | ||||
| 					<FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05"/> | ||||
| 					<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000"/> | ||||
| 					<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.000000" z="-0.0750000"/> | ||||
| 					<FirstPersonAsThirdPersonScopeOffset x="0.075000" y="-0.050000" z="-0.060000"/> | ||||
| 					<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/> | ||||
| 					<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/> | ||||
| 					<FirstPersonDofMaxNearInFocusDistance value="0.000000"/> | ||||
| 					<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/> | ||||
| 					<ZoomFactorForAccurateMode value="1.300000"/> | ||||
| 					<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash> | ||||
| 					<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson> | ||||
| 					<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash> | ||||
| 					<MinTimeBetweenRecoilShakes value="100"/> | ||||
| 					<RecoilShakeAmplitude value="0.050000"/> | ||||
| 					<ExplosionShakeAmplitude value="-1.000000"/> | ||||
| 					<ReticuleHudPosition x="0.000000" y="0.000000"/> | ||||
| 					<AimOffsetMin x="0.250000" y="0.200000" z="0.600000"/> | ||||
| 					<AimProbeLengthMin value="0.430000"/> | ||||
| 					<AimOffsetMax x="0.165000" y="-0.180000" z="0.470000"/> | ||||
| 					<AimProbeLengthMax value="0.340000"/> | ||||
| 					<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/> | ||||
| 					<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/> | ||||
| 					<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/> | ||||
| 					<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/> | ||||
| 					<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/> | ||||
| 					<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/> | ||||
| 					<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/> | ||||
| 					<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/> | ||||
| 					<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/> | ||||
| 					<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/> | ||||
| 					<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/> | ||||
| 					<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/> | ||||
| 					<TorsoAimOffset x="-1.000000" y="0.550000"/> | ||||
| 					<TorsoCrouchedAimOffset x="0.100000" y="0.120000"/> | ||||
| 					<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000"/> | ||||
| 					<ReticuleMinSizeStanding value="0.600000"/> | ||||
| 					<ReticuleMinSizeCrouched value="0.500000"/> | ||||
| 					<ReticuleScale value="0.300000"/> | ||||
| 					<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash> | ||||
| 					<FirstPersonReticuleStyleHash/> | ||||
| 					<PickupHash>PICKUP_WEAPON_CARBINERIFLE</PickupHash> | ||||
| 					<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash> | ||||
| 					<HumanNameHash>WEAPON_AIRSOFTG36C</HumanNameHash> | ||||
| 					<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle> | ||||
| 					<StatName>CRBNRIFLE</StatName> | ||||
| 					<KnockdownCount value="-1"/> | ||||
| 					<KillshotImpulseScale value="1.000000"/> | ||||
| 					<NmShotTuningSet>Automatic</NmShotTuningSet> | ||||
| 					<AttachPoints> | ||||
| 						<Item> | ||||
| 							<AttachBone>WAPClip</AttachBone> | ||||
| 							<Components> | ||||
| 								<Item> | ||||
| 									<Default value="true"/> | ||||
| 									<Name>AIRSOFTG36C_MAG</Name> | ||||
| 								</Item> | ||||
| 							</Components> | ||||
| 						</Item> | ||||
| 					</AttachPoints> | ||||
| 					<GunFeedBone/> | ||||
| 					<TargetSequenceGroup/> | ||||
| 					<WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked  HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags> | ||||
| 					<TintSpecValues ref="TINT_DEFAULT"/> | ||||
| 					<FiringPatternAliases ref="FIRING_PATTERN_RIFLE"/> | ||||
| 					<ReloadUpperBodyFixupExpressionData ref="default"/> | ||||
| 					<AmmoDiminishingRate value="3"/> | ||||
| 					<AimingBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<FiringBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<StealthAimingBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<StealthFiringBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<AimingLeanAdditiveWeight value="1.000000"/> | ||||
| 					<FiringLeanAdditiveWeight value="1.000000"/> | ||||
| 					<StealthAimingLeanAdditiveWeight value="1.000000"/> | ||||
| 					<StealthFiringLeanAdditiveWeight value="1.000000"/> | ||||
| 					<ExpandPedCapsuleRadius value="0.000000"/> | ||||
| 					<AudioCollisionHash/> | ||||
| 					<HudDamage value="0"/> | ||||
| 					<HudSpeed value="65"/> | ||||
| 					<HudCapacity value="40"/> | ||||
| 					<HudAccuracy value="55"/> | ||||
| 					<HudRange value="45"/> | ||||
| 				</Item> | ||||
| 			</Infos> | ||||
| 		</Item> | ||||
| 	</Infos> | ||||
| 	<Name>AR</Name> | ||||
| </CWeaponInfoBlob> | ||||
|  | ||||
							
								
								
									
										
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								resources/[jobs]/[weapons]/AirsoftG36C/stream/airsoftg36+hi.ytd
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftG36C/stream/airsoftg36.ydr
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftG36C/stream/airsoftg36.ytd
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftG36C/stream/airsoftg36_hi.ydr
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftG36C/stream/airsoftg36_hi.ydr
									
										
									
									
									
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							|  | @ -0,0 +1 @@ | |||
| AddTextEntry("WEAPON_AIRSOFTM249", "Airsoft M249") | ||||
							
								
								
									
										19
									
								
								resources/[jobs]/[weapons]/AirsoftM249/fxmanifest.lua
									
										
									
									
									
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										19
									
								
								resources/[jobs]/[weapons]/AirsoftM249/fxmanifest.lua
									
										
									
									
									
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							|  | @ -0,0 +1,19 @@ | |||
| fx_version 'cerulean' | ||||
| games {'gta5'} | ||||
| description 'Add-on weapon generated using vWeaponsToolkit' | ||||
|  | ||||
| files{ | ||||
| 	'**/weaponcomponents.meta', | ||||
| 	'**/weaponarchetypes.meta', | ||||
| 	'**/weaponanimations.meta', | ||||
| 	'**/pedpersonality.meta', | ||||
| 	'**/weapons.meta', | ||||
| } | ||||
|  | ||||
| data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta' | ||||
| data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta' | ||||
| data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta' | ||||
| data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta' | ||||
| data_file 'WEAPONINFO_FILE' '**/weapons.meta' | ||||
|  | ||||
| client_script 'cl_weaponNames.lua' | ||||
							
								
								
									
										214
									
								
								resources/[jobs]/[weapons]/AirsoftM249/meta/pedpersonality.meta
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										214
									
								
								resources/[jobs]/[weapons]/AirsoftM249/meta/pedpersonality.meta
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,214 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CPedModelInfo__PersonalityDataList> | ||||
| 	<MovementModeUnholsterData> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_UNARMED</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTM249</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_MELEE</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTM249</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_melee_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_1H</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTM249</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>1h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTM249</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_MINIGUN</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTM249</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>mini_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_UNARMED_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTM249</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_MELEE_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTM249</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_1H_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTM249</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>1h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTM249</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 	</MovementModeUnholsterData> | ||||
| 	<MovementModes> | ||||
| 		<Item> | ||||
| 			<Name>DEFAULT_ACTION</Name> | ||||
| 			<MovementModes> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTM249</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTM249</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>move_stealth@generic@trans@2h</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 			</MovementModes> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>MP_FEMALE_ACTION</Name> | ||||
| 			<MovementModes> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTM249</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTM249</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 			</MovementModes> | ||||
| 		</Item> | ||||
| 	</MovementModes> | ||||
| </CPedModelInfo__PersonalityDataList> | ||||
|  | ||||
|  | @ -0,0 +1,394 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponAnimationsSets> | ||||
| 	<WeaponAnimationsSets> | ||||
| 		<Item key="Ballistic"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTM249"> | ||||
| 					<CoverMovementClipSetHash/> | ||||
| 					<CoverMovementExtraClipSetHash/> | ||||
| 					<CoverAlternateMovementClipSetHash/> | ||||
| 					<CoverWeaponClipSetHash/> | ||||
| 					<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash> | ||||
| 					<MotionFilterHash/> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash/> | ||||
| 					<WeaponClipSetStreamedHash/> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth/> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash/> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash/> | ||||
| 					<JumpUpperbodyClipSetHash/> | ||||
| 					<FallUpperbodyClipSetHash/> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash/> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.400000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="NULL"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash/> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="Default"> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTM249"> | ||||
| 					<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_Wpn_CombatMG</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@machinegun@combat_mg</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@machinegun@combat_mg</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@machinegun@combat_mg_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@machinegun@combat_mg@stealth</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover>weapons@machinegun@combat_mg@hi</WeaponClipSetHashHiCover> | ||||
| 					<AlternativeClipSetWhenBlocked>weapons@machinegun@combat_mg@hi</AlternativeClipSetWhenBlocked> | ||||
| 					<ScopeWeaponClipSet>weapons@machinegun@combat_mg@hi</ScopeWeaponClipSet> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash/> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.400000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="false"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_MG</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="MP_F_Freemode"> | ||||
| 			<Fallback>Gang</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTM249"> | ||||
| 					<CoverMovementClipSetHash/> | ||||
| 					<CoverMovementExtraClipSetHash/> | ||||
| 					<CoverAlternateMovementClipSetHash/> | ||||
| 					<CoverWeaponClipSetHash/> | ||||
| 					<MotionClipSetHash>weapons@machinegun@f</MotionClipSetHash> | ||||
| 					<MotionFilterHash/> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash/> | ||||
| 					<WeaponClipSetStreamedHash/> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth/> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash/> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash/> | ||||
| 					<JumpUpperbodyClipSetHash/> | ||||
| 					<FallUpperbodyClipSetHash/> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash/> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.400000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="NULL"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash/> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPerson"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTM249"> | ||||
| 					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@light_machine_gun@combat_mg@</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@light_machine_gun@combat_mg@</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover>weapons@first_person@aim_idle@generic@light_machine_gun@combat_mg@</WeaponClipSetHashHiCover> | ||||
| 					<AlternativeClipSetWhenBlocked>weapons@first_person@aim_idle@generic@light_machine_gun@combat_mg@</AlternativeClipSetWhenBlocked> | ||||
| 					<ScopeWeaponClipSet>weapons@first_person@aim_idle@generic@light_machine_gun@combat_mg@</ScopeWeaponClipSet> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash/> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.400000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="false"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash> | ||||
| 					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 						<Item>weapons@first_person@aim_idle@p_m_zero@light_machine_gun@combat_mg@fidgets@a</Item> | ||||
| 						<Item>weapons@first_person@aim_idle@p_m_zero@light_machine_gun@combat_mg@fidgets@b</Item> | ||||
| 						<Item>weapons@first_person@aim_idle@p_m_zero@light_machine_gun@combat_mg@fidgets@c</Item> | ||||
| 					</FPSFidgetClipsetHashes> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonAiming"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTM249"> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover>weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashHiCover> | ||||
| 					<AlternativeClipSetWhenBlocked>weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg@w_fire</AlternativeClipSetWhenBlocked> | ||||
| 					<ScopeWeaponClipSet>weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg@w_fire</ScopeWeaponClipSet> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash/> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.400000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="false"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash/> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 						<Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@combat_mg@fidgets@a</Item> | ||||
| 						<Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@combat_mg@fidgets@b</Item> | ||||
| 						<Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@combat_mg@fidgets@c</Item> | ||||
| 					</FPSFidgetClipsetHashes> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonRNG"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTM249"> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashHiCover> | ||||
| 					<AlternativeClipSetWhenBlocked>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@w_fire</AlternativeClipSetWhenBlocked> | ||||
| 					<ScopeWeaponClipSet>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@w_fire</ScopeWeaponClipSet> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash/> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.400000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="false"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash/> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 						<Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@combat_mg@fidgets@a</Item> | ||||
| 						<Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@combat_mg@fidgets@b</Item> | ||||
| 						<Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@combat_mg@fidgets@c</Item> | ||||
| 					</FPSFidgetClipsetHashes> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonScope"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTM249"> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover>weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg@w_fire</WeaponClipSetHashHiCover> | ||||
| 					<AlternativeClipSetWhenBlocked>weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg@w_fire</AlternativeClipSetWhenBlocked> | ||||
| 					<ScopeWeaponClipSet>weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg@w_fire</ScopeWeaponClipSet> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash/> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.400000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="false"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash/> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 	</WeaponAnimationsSets> | ||||
| </CWeaponAnimationsSets> | ||||
|  | ||||
|  | @ -0,0 +1,19 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponModelInfo__InitDataList> | ||||
| 	<InitDatas> | ||||
| 		<Item> | ||||
| 			<modelName>airsoftm249_mag</modelName> | ||||
| 			<txdName>airsoftm249_mag</txdName> | ||||
| 			<ptfxAssetName>NULL</ptfxAssetName> | ||||
| 			<lodDist value="300"/> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<modelName>airsoftm249</modelName> | ||||
| 			<txdName>airsoftm249</txdName> | ||||
| 			<ptfxAssetName>NULL</ptfxAssetName> | ||||
| 			<lodDist value="500"/> | ||||
| 		</Item> | ||||
| 	</InitDatas> | ||||
| </CWeaponModelInfo__InitDataList> | ||||
|  | ||||
|  | @ -0,0 +1,28 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponComponentInfoBlob> | ||||
| 	<Infos> | ||||
| 		<Item type="CWeaponComponentClipInfo"> | ||||
| 			<Name>AIRSOFTM249BOX</Name> | ||||
| 			<Model>airsoftm249_mag</Model> | ||||
| 			<LocName>WCT_CLIP1</LocName> | ||||
| 			<LocDesc>WCDCMG_CLIP1</LocDesc> | ||||
| 			<AttachBone>AAPClip</AttachBone> | ||||
| 			<WeaponAttachBone>WAPClip</WeaponAttachBone> | ||||
| 			<AccuracyModifier type="NULL"/> | ||||
| 			<DamageModifier type="NULL"/> | ||||
| 			<bShownOnWheel value="false"/> | ||||
| 			<CreateObject value="true"/> | ||||
| 			<HudDamage value="0"/> | ||||
| 			<HudSpeed value="0"/> | ||||
| 			<HudCapacity value="0"/> | ||||
| 			<HudAccuracy value="0"/> | ||||
| 			<HudRange value="0"/> | ||||
| 			<ClipSize value="200"/> | ||||
| 			<AmmoInfo/> | ||||
| 			<ReloadData ref="RELOAD_DEFAULT"/> | ||||
| 		</Item> | ||||
| 	</Infos> | ||||
| 	<InfoBlobName/> | ||||
| </CWeaponComponentInfoBlob> | ||||
|  | ||||
							
								
								
									
										294
									
								
								resources/[jobs]/[weapons]/AirsoftM249/meta/weapons.meta
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										294
									
								
								resources/[jobs]/[weapons]/AirsoftM249/meta/weapons.meta
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,294 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponInfoBlob> | ||||
| 	<SlotNavigateOrder> | ||||
| 		<Item> | ||||
| 			<WeaponSlots> | ||||
| 				<Item> | ||||
| 					<OrderNumber value="469"/> | ||||
| 					<Entry>SLOT_WEAPON_AIRSOFTM249</Entry> | ||||
| 				</Item> | ||||
| 			</WeaponSlots> | ||||
| 		</Item> | ||||
| 	</SlotNavigateOrder> | ||||
| 	<Infos> | ||||
| 		<Item> | ||||
| 			<Infos> | ||||
| 				<Item type="CWeaponInfo"> | ||||
| 					<Name>WEAPON_AIRSOFTM249</Name> | ||||
| 					<Model>airsoftm249</Model> | ||||
| 					<Audio>AUDIO_ITEM_FLARE_GUN</Audio> | ||||
| 					<Slot>SLOT_WEAPON_AIRSOFTM249</Slot> | ||||
| 					<DamageType>ELECTRIC</DamageType> | ||||
| 					<Explosion> | ||||
| 						<Default>DONTCARE</Default> | ||||
| 						<HitCar>DONTCARE</HitCar> | ||||
| 						<HitTruck>DONTCARE</HitTruck> | ||||
| 						<HitBike>DONTCARE</HitBike> | ||||
| 						<HitBoat>DONTCARE</HitBoat> | ||||
| 						<HitPlane>DONTCARE</HitPlane> | ||||
| 					</Explosion> | ||||
| 					<FireType>INSTANT_HIT</FireType> | ||||
| 					<WheelSlot>WHEEL_SMG</WheelSlot> | ||||
| 					<Group>GROUP_MG</Group> | ||||
| 					<AmmoInfo ref="AMMO_MG"/> | ||||
| 					<AimingInfo ref="MG_LOW_BASE_STRAFE"/> | ||||
| 					<ClipSize value="200"/> | ||||
| 					<AccuracySpread value="10.000000"/> | ||||
| 					<AccurateModeAccuracyModifier value="1.000000"/> | ||||
| 					<RunAndGunAccuracyModifier value="2.000000"/> | ||||
| 					<RunAndGunAccuracyMaxModifier value="1.000000"/> | ||||
| 					<RecoilAccuracyMax value="0.500000"/> | ||||
| 					<RecoilErrorTime value="0.250000"/> | ||||
| 					<RecoilRecoveryRate value="1.000000"/> | ||||
| 					<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/> | ||||
| 					<MinHeadShotDistanceAI value="1000.000000"/> | ||||
| 					<MaxHeadShotDistanceAI value="1000.000000"/> | ||||
| 					<HeadShotDamageModifierAI value="1000.000000"/> | ||||
| 					<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/> | ||||
| 					<MinHeadShotDistancePlayer value="5.000000"/> | ||||
| 					<MaxHeadShotDistancePlayer value="40.000000"/> | ||||
| 					<HeadShotDamageModifierPlayer value="18.000000"/> | ||||
| 					<Damage value="0.000000"/> | ||||
| 					<DamageTime value="0.000000"/> | ||||
| 					<DamageTimeInVehicle value="0.000000"/> | ||||
| 					<DamageTimeInVehicleHeadShot value="0.000000"/> | ||||
| 					<HitLimbsDamageModifier value="0.500000"/> | ||||
| 					<NetworkHitLimbsDamageModifier value="0.800000"/> | ||||
| 					<LightlyArmouredDamageModifier value="0.750000"/> | ||||
| 					<Force value="75.000000"/> | ||||
| 					<ForceHitPed value="150.000000"/> | ||||
| 					<ForceHitVehicle value="2000.000000"/> | ||||
| 					<ForceHitFlyingHeli value="2250.000000"/> | ||||
| 					<OverrideForces> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_HEAD</BoneTag> | ||||
| 							<ForceFront value="80.000000"/> | ||||
| 							<ForceBack value="20.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_NECK</BoneTag> | ||||
| 							<ForceFront value="40.000000"/> | ||||
| 							<ForceBack value="90.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_L_THIGH</BoneTag> | ||||
| 							<ForceFront value="40.000000"/> | ||||
| 							<ForceBack value="100.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_R_THIGH</BoneTag> | ||||
| 							<ForceFront value="40.000000"/> | ||||
| 							<ForceBack value="100.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_L_CALF</BoneTag> | ||||
| 							<ForceFront value="70.000000"/> | ||||
| 							<ForceBack value="80.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_R_CALF</BoneTag> | ||||
| 							<ForceFront value="60.000000"/> | ||||
| 							<ForceBack value="100.000000"/> | ||||
| 						</Item> | ||||
| 					</OverrideForces> | ||||
| 					<ForceMaxStrengthMult value="1.000000"/> | ||||
| 					<ForceFalloffRangeStart value="0.000000"/> | ||||
| 					<ForceFalloffRangeEnd value="50.000000"/> | ||||
| 					<ForceFalloffMin value="1.000000"/> | ||||
| 					<ProjectileForce value="0.000000"/> | ||||
| 					<FragImpulse value="600.000000"/> | ||||
| 					<Penetration value="0.000000"/> | ||||
| 					<VerticalLaunchAdjustment value="0.000000"/> | ||||
| 					<DropForwardVelocity value="0.000000"/> | ||||
| 					<Speed value="300.000000"/> | ||||
| 					<BulletsInBatch value="1"/> | ||||
| 					<BatchSpread value="0.000000"/> | ||||
| 					<ReloadTimeMP value="-1.000000"/> | ||||
| 					<ReloadTimeSP value="-1.000000"/> | ||||
| 					<VehicleReloadTime value="1.000000"/> | ||||
| 					<AnimReloadRate value="0.700000"/> | ||||
| 					<BulletsPerAnimLoop value="1"/> | ||||
| 					<TimeBetweenShots value="0.108000"/> | ||||
| 					<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/> | ||||
| 					<SpinUpTime value="0.000000"/> | ||||
| 					<SpinTime value="0.000000"/> | ||||
| 					<SpinDownTime value="0.000000"/> | ||||
| 					<AlternateWaitTime value="-1.000000"/> | ||||
| 					<BulletBendingNearRadius value="0.000000"/> | ||||
| 					<BulletBendingFarRadius value="0.750000"/> | ||||
| 					<BulletBendingZoomedRadius value="0.375000"/> | ||||
| 					<FirstPersonBulletBendingNearRadius value="0.000000"/> | ||||
| 					<FirstPersonBulletBendingFarRadius value="0.750000"/> | ||||
| 					<FirstPersonBulletBendingZoomedRadius value="0.375000"/> | ||||
| 					<Fx> | ||||
| 						<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup> | ||||
| 						<FlashFx></FlashFx> | ||||
| 						<FlashFxAlt></FlashFxAlt> | ||||
| 						<FlashFxFP></FlashFxFP> | ||||
| 						<FlashFxAltFP/> | ||||
| 						<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx> | ||||
| 						<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP> | ||||
| 						<MuzzleSmokeFxMinLevel value="0.300000"/> | ||||
| 						<MuzzleSmokeFxIncPerShot value="0.100000"/> | ||||
| 						<MuzzleSmokeFxDecPerSec value="0.250000"/> | ||||
| 						<ShellFx></ShellFx> | ||||
| 						<ShellFxFP></ShellFxFP> | ||||
| 						<TracerFx></TracerFx> | ||||
| 						<PedDamageHash>BulletLarge</PedDamageHash> | ||||
| 						<TracerFxChanceSP value="0.150000"/> | ||||
| 						<TracerFxChanceMP value="0.750000"/> | ||||
| 						<FlashFxChanceSP value="1.000000"/> | ||||
| 						<FlashFxChanceMP value="1.000000"/> | ||||
| 						<FlashFxAltChance value="0.200000"/> | ||||
| 						<FlashFxScale value="1.000000"/> | ||||
| 						<FlashFxLightEnabled value="true"/> | ||||
| 						<FlashFxLightCastsShadows value="false"/> | ||||
| 						<FlashFxLightOffsetDist value="0.000000"/> | ||||
| 						<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/> | ||||
| 						<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/> | ||||
| 						<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/> | ||||
| 						<FlashFxLightRangeMinMax x="2.500000" y="5.000000"/> | ||||
| 						<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/> | ||||
| 						<GroundDisturbFxEnabled value="false"/> | ||||
| 						<GroundDisturbFxDist value="5.000000"/> | ||||
| 						<GroundDisturbFxNameDefault/> | ||||
| 						<GroundDisturbFxNameSand/> | ||||
| 						<GroundDisturbFxNameDirt/> | ||||
| 						<GroundDisturbFxNameWater/> | ||||
| 						<GroundDisturbFxNameFoliage/> | ||||
| 					</Fx> | ||||
| 					<InitialRumbleDuration value="155"/> | ||||
| 					<InitialRumbleIntensity value="0.400000"/> | ||||
| 					<InitialRumbleIntensityTrigger value="0.950000"/> | ||||
| 					<RumbleDuration value="100"/> | ||||
| 					<RumbleIntensity value="0.100000"/> | ||||
| 					<RumbleIntensityTrigger value="0.850000"/> | ||||
| 					<RumbleDamageIntensity value="1.000000"/> | ||||
| 					<InitialRumbleDurationFps value="150"/> | ||||
| 					<InitialRumbleIntensityFps value="1.000000"/> | ||||
| 					<RumbleDurationFps value="95"/> | ||||
| 					<RumbleIntensityFps value="1.000000"/> | ||||
| 					<NetworkPlayerDamageModifier value="1.000000"/> | ||||
| 					<NetworkPedDamageModifier value="1.000000"/> | ||||
| 					<NetworkHeadShotPlayerDamageModifier value="1.700000"/> | ||||
| 					<LockOnRange value="65.000000"/> | ||||
| 					<WeaponRange value="120.000000"/> | ||||
| 					<BulletDirectionOffsetInDegrees value="0.000000"/> | ||||
| 					<AiSoundRange value="-1.000000"/> | ||||
| 					<AiPotentialBlastEventRange value="-1.000000"/> | ||||
| 					<DamageFallOffRangeMin value="47.500000"/> | ||||
| 					<DamageFallOffRangeMax value="120.000000"/> | ||||
| 					<DamageFallOffModifier value="0.300000"/> | ||||
| 					<VehicleWeaponHash/> | ||||
| 					<DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash> | ||||
| 					<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash> | ||||
| 					<CoverReadyToFireCameraHash/> | ||||
| 					<RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash> | ||||
| 					<CinematicShootingCameraHash>HIP_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash> | ||||
| 					<AlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</AlternativeOrScopedCameraHash> | ||||
| 					<RunAndGunAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunAlternativeOrScopedCameraHash> | ||||
| 					<CinematicShootingAlternativeOrScopedCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingAlternativeOrScopedCameraHash> | ||||
| 					<CameraFov value="35.000000"/> | ||||
| 					<FirstPersonScopeFov value="20.00000"/> | ||||
| 					<FirstPersonScopeAttachmentFov value="20.00000"/> | ||||
| 					<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonScopeOffset x="0.00400" y="-0.0750" z="-0.0260"/> | ||||
| 					<FirstPersonScopeAttachmentOffset x="0.00000" y="-0.1500" z="-0.0470"/> | ||||
| 					<FirstPersonScopeRotationOffset x="-0.60000" y="0.0000" z="0.0000"/> | ||||
| 					<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/> | ||||
| 					<FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000"/> | ||||
| 					<FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000"/> | ||||
| 					<FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="-0.0500000"/> | ||||
| 					<FirstPersonAsThirdPersonScopeOffset x="0.0750" y="0.000000" z="-0.02500000"/> | ||||
| 					<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/> | ||||
| 					<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.050000"/> | ||||
| 					<FirstPersonDofMaxNearInFocusDistance value="0.000000"/> | ||||
| 					<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/> | ||||
| 					<ZoomFactorForAccurateMode value="1.300000"/> | ||||
| 					<RecoilShakeHash>MG_RECOIL_SHAKE</RecoilShakeHash> | ||||
| 					<RecoilShakeHashFirstPerson>FPS_MG_RECOIL_SHAKE</RecoilShakeHashFirstPerson> | ||||
| 					<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash> | ||||
| 					<MinTimeBetweenRecoilShakes value="80"/> | ||||
| 					<RecoilShakeAmplitude value="0.060000"/> | ||||
| 					<ExplosionShakeAmplitude value="-1.000000"/> | ||||
| 					<IkRecoilDisplacement value="0.0"/> | ||||
| 					<IkRecoilDisplacementScope value="0.004"/> | ||||
| 					<IkRecoilDisplacementScaleBackward value="1.0"/> | ||||
| 					<IkRecoilDisplacementScaleVertical value="0.4"/> | ||||
| 					<ReticuleHudPosition x="0.000000" y="0.000000"/> | ||||
| 					<AimOffsetMin x="0.275000" y="0.175000" z="0.275000"/> | ||||
| 					<AimProbeLengthMin value="0.435000"/> | ||||
| 					<AimOffsetMax x="0.215000" y="-0.050000" z="0.415000"/> | ||||
| 					<AimProbeLengthMax value="0.350000"/> | ||||
| 					<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="-0.168000"/> | ||||
| 					<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.101000"/> | ||||
| 					<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.144000"/> | ||||
| 					<AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.225000"/> | ||||
| 					<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.596000"/> | ||||
| 					<AimOffsetEndPosMaxFPSIdle x="-0.11700" y="-0.096000" z="0.867000"/> | ||||
| 					<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.449000"/> | ||||
| 					<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.189000"/> | ||||
| 					<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.289000"/> | ||||
| 					<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.298000"/> | ||||
| 					<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.311000"/> | ||||
| 					<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.474000"/> | ||||
| 					<TorsoAimOffset x="-1.100000" y="0.550000"/> | ||||
| 					<TorsoCrouchedAimOffset x="0.100000" y="0.120000"/> | ||||
| 					<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000"/> | ||||
| 					<ReticuleMinSizeStanding value="0.600000"/> | ||||
| 					<ReticuleMinSizeCrouched value="0.500000"/> | ||||
| 					<ReticuleScale value="0.300000"/> | ||||
| 					<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash> | ||||
| 					<FirstPersonReticuleStyleHash/> | ||||
| 					<PickupHash>PICKUP_WEAPON_COMBATMG</PickupHash> | ||||
| 					<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash> | ||||
| 					<HumanNameHash>WEAPON_AIRSOFTM249</HumanNameHash> | ||||
| 					<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle> | ||||
| 					<StatName>CMBTMG</StatName> | ||||
| 					<KnockdownCount value="-1"/> | ||||
| 					<KillshotImpulseScale value="1.000000"/> | ||||
| 					<NmShotTuningSet>Mini</NmShotTuningSet> | ||||
| 					<AttachPoints> | ||||
| 						<Item> | ||||
| 							<AttachBone>WAPClip</AttachBone> | ||||
| 							<Components> | ||||
| 								<Item> | ||||
| 									<Default value="true"/> | ||||
| 									<Name>AIRSOFTM249BOX</Name> | ||||
| 								</Item> | ||||
| 							</Components> | ||||
| 						</Item> | ||||
| 					</AttachPoints> | ||||
| 					<GunFeedBone>Gun_Feed</GunFeedBone> | ||||
| 					<TargetSequenceGroup/> | ||||
| 					<WeaponFlags>ApplyBulletForce CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked  HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags> | ||||
| 					<TintSpecValues ref="TINT_DEFAULT"/> | ||||
| 					<FiringPatternAliases ref="FIRING_PATTERN_MG"/> | ||||
| 					<ReloadUpperBodyFixupExpressionData ref="default"/> | ||||
| 					<AmmoDiminishingRate value="3"/> | ||||
| 					<AimingBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<FiringBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<StealthAimingBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<StealthFiringBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<AimingLeanAdditiveWeight value="1.000000"/> | ||||
| 					<FiringLeanAdditiveWeight value="1.000000"/> | ||||
| 					<StealthAimingLeanAdditiveWeight value="1.000000"/> | ||||
| 					<StealthFiringLeanAdditiveWeight value="1.000000"/> | ||||
| 					<ExpandPedCapsuleRadius value="0.000000"/> | ||||
| 					<AudioCollisionHash/> | ||||
| 					<HudDamage value="0"/> | ||||
| 					<HudSpeed value="65"/> | ||||
| 					<HudCapacity value="70"/> | ||||
| 					<HudAccuracy value="45"/> | ||||
| 					<HudRange value="60"/> | ||||
| 				</Item> | ||||
| 			</Infos> | ||||
| 		</Item> | ||||
| 	</Infos> | ||||
| 	<Name>AR</Name> | ||||
| </CWeaponInfoBlob> | ||||
|  | ||||
							
								
								
									
										
											BIN
										
									
								
								resources/[jobs]/[weapons]/AirsoftM249/stream/airsoftm249.ydr
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftM249/stream/airsoftm249.ytd
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftM249/stream/airsoftm249_hi.ydr
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftM249/stream/airsoftm249_hi.ydr
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftM4/cl_weaponNames.lua
									
										
									
									
									
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										1
									
								
								resources/[jobs]/[weapons]/AirsoftM4/cl_weaponNames.lua
									
										
									
									
									
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							|  | @ -0,0 +1 @@ | |||
| AddTextEntry("WEAPON_AIRSOFTM4", "Airsoft M4") | ||||
							
								
								
									
										18
									
								
								resources/[jobs]/[weapons]/AirsoftM4/fxmanifest.lua
									
										
									
									
									
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										18
									
								
								resources/[jobs]/[weapons]/AirsoftM4/fxmanifest.lua
									
										
									
									
									
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							|  | @ -0,0 +1,18 @@ | |||
| fx_version 'cerulean' | ||||
| games {'gta5'} | ||||
|  | ||||
| files{ | ||||
| 	'**/weaponcomponents.meta', | ||||
| 	'**/weaponarchetypes.meta', | ||||
| 	'**/weaponanimations.meta', | ||||
| 	'**/pedpersonality.meta', | ||||
| 	'**/weapons.meta', | ||||
| } | ||||
|  | ||||
| data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta' | ||||
| data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta' | ||||
| data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta' | ||||
| data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta' | ||||
| data_file 'WEAPONINFO_FILE' '**/weapons.meta' | ||||
|  | ||||
| client_script 'cl_weaponNames.lua' | ||||
							
								
								
									
										214
									
								
								resources/[jobs]/[weapons]/AirsoftM4/meta/pedpersonality.meta
									
										
									
									
									
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										214
									
								
								resources/[jobs]/[weapons]/AirsoftM4/meta/pedpersonality.meta
									
										
									
									
									
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							|  | @ -0,0 +1,214 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CPedModelInfo__PersonalityDataList> | ||||
| 	<MovementModeUnholsterData> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_UNARMED</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTM4</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_MELEE</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTM4</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_melee_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_1H</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTM4</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>1h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTM4</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_MINIGUN</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTM4</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>mini_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_UNARMED_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTM4</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_MELEE_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTM4</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_1H_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTM4</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>1h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTM4</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 	</MovementModeUnholsterData> | ||||
| 	<MovementModes> | ||||
| 		<Item> | ||||
| 			<Name>DEFAULT_ACTION</Name> | ||||
| 			<MovementModes> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTM4</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTM4</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>move_stealth@generic@trans@2h</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 			</MovementModes> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>MP_FEMALE_ACTION</Name> | ||||
| 			<MovementModes> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTM4</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTM4</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 			</MovementModes> | ||||
| 		</Item> | ||||
| 	</MovementModes> | ||||
| </CPedModelInfo__PersonalityDataList> | ||||
|  | ||||
							
								
								
									
										394
									
								
								resources/[jobs]/[weapons]/AirsoftM4/meta/weaponanimations.meta
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										394
									
								
								resources/[jobs]/[weapons]/AirsoftM4/meta/weaponanimations.meta
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,394 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponAnimationsSets> | ||||
| 	<WeaponAnimationsSets> | ||||
| 		<Item key="Ballistic"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTM4"> | ||||
| 					<CoverMovementClipSetHash/> | ||||
| 					<CoverMovementExtraClipSetHash/> | ||||
| 					<CoverAlternateMovementClipSetHash/> | ||||
| 					<CoverWeaponClipSetHash/> | ||||
| 					<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash> | ||||
| 					<MotionFilterHash/> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash/> | ||||
| 					<WeaponClipSetStreamedHash/> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth/> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash/> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash/> | ||||
| 					<JumpUpperbodyClipSetHash/> | ||||
| 					<FallUpperbodyClipSetHash/> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash/> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.600000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.600000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="NULL"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash/> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="Default"> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTM4"> | ||||
| 					<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_Wpn_RifleLo</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@rifle@lo@carbine</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@rifle@lo@carbine</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@rifle@lo@carbine_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@rifle@lo@carbine@stealth</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.600000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.600000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="MP_F_Freemode"> | ||||
| 			<Fallback>Gang</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTM4"> | ||||
| 					<CoverMovementClipSetHash/> | ||||
| 					<CoverMovementExtraClipSetHash/> | ||||
| 					<CoverAlternateMovementClipSetHash/> | ||||
| 					<CoverWeaponClipSetHash/> | ||||
| 					<MotionClipSetHash>weapons@rifle@f</MotionClipSetHash> | ||||
| 					<MotionFilterHash/> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash/> | ||||
| 					<WeaponClipSetStreamedHash/> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth/> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash/> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash/> | ||||
| 					<JumpUpperbodyClipSetHash/> | ||||
| 					<FallUpperbodyClipSetHash/> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash/> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.600000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.600000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="NULL"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash/> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPerson"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTM4"> | ||||
| 					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@carbine_rifle</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.600000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.600000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item> | ||||
| 						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@b</Item> | ||||
| 						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@c</Item> | ||||
| 					</FPSFidgetClipsetHashes> | ||||
| 					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonAiming"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTM4"> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.600000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.600000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash/> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@a</Item> | ||||
| 						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@b</Item> | ||||
| 						<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@c</Item> | ||||
| 					</FPSFidgetClipsetHashes> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonRNG"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTM4"> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.600000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.600000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash/> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@a</Item> | ||||
| 						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@b</Item> | ||||
| 						<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@c</Item> | ||||
| 					</FPSFidgetClipsetHashes> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonScope"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTM4"> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.600000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.600000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash/> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 	</WeaponAnimationsSets> | ||||
| </CWeaponAnimationsSets> | ||||
|  | ||||
|  | @ -0,0 +1,19 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponModelInfo__InitDataList> | ||||
| 	<InitDatas> | ||||
| 		<Item> | ||||
| 			<modelName>airsoftm4a1_mag1</modelName> | ||||
| 			<txdName>airsoftm4a1_mag1</txdName> | ||||
| 			<ptfxAssetName>NULL</ptfxAssetName> | ||||
| 			<lodDist value="300"/> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<modelName>airsoftm4a1</modelName> | ||||
| 			<txdName>airsoftm4a1</txdName> | ||||
| 			<ptfxAssetName>NULL</ptfxAssetName> | ||||
| 			<lodDist value="500"/> | ||||
| 		</Item> | ||||
| 	</InitDatas> | ||||
| </CWeaponModelInfo__InitDataList> | ||||
|  | ||||
|  | @ -0,0 +1,28 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponComponentInfoBlob> | ||||
| 	<Infos> | ||||
| 		<Item type="CWeaponComponentClipInfo"> | ||||
| 			<Name>AIRSOFTM4_CLIP</Name> | ||||
| 			<Model>airsoftm4a1_mag1</Model> | ||||
| 			<LocName>WCT_CLIP1</LocName> | ||||
| 			<LocDesc>WCD_CR_CLIP1</LocDesc> | ||||
| 			<AttachBone>AAPClip</AttachBone> | ||||
| 			<WeaponAttachBone>WAPClip</WeaponAttachBone> | ||||
| 			<AccuracyModifier type="NULL"/> | ||||
| 			<DamageModifier type="NULL"/> | ||||
| 			<bShownOnWheel value="false"/> | ||||
| 			<CreateObject value="true"/> | ||||
| 			<HudDamage value="0"/> | ||||
| 			<HudSpeed value="0"/> | ||||
| 			<HudCapacity value="0"/> | ||||
| 			<HudAccuracy value="0"/> | ||||
| 			<HudRange value="0"/> | ||||
| 			<ClipSize value="50"/> | ||||
| 			<AmmoInfo/> | ||||
| 			<ReloadData ref="RELOAD_DEFAULT"/> | ||||
| 		</Item> | ||||
| 	</Infos> | ||||
| 	<InfoBlobName/> | ||||
| </CWeaponComponentInfoBlob> | ||||
|  | ||||
							
								
								
									
										290
									
								
								resources/[jobs]/[weapons]/AirsoftM4/meta/weapons.meta
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										290
									
								
								resources/[jobs]/[weapons]/AirsoftM4/meta/weapons.meta
									
										
									
									
									
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							|  | @ -0,0 +1,290 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponInfoBlob> | ||||
| 	<SlotNavigateOrder> | ||||
| 		<Item> | ||||
| 			<WeaponSlots> | ||||
| 				<Item> | ||||
| 					<OrderNumber value="462"/> | ||||
| 					<Entry>SLOT_WEAPON_AIRSOFTM4</Entry> | ||||
| 				</Item> | ||||
| 			</WeaponSlots> | ||||
| 		</Item> | ||||
| 	</SlotNavigateOrder> | ||||
| 	<Infos> | ||||
| 		<Item> | ||||
| 			<Infos> | ||||
| 				<Item type="CWeaponInfo"> | ||||
| 					<Name>WEAPON_AIRSOFTM4</Name> | ||||
| 					<Model>airsoftm4a1</Model> | ||||
| 					<Audio>AUDIO_ITEM_FLARE_GUN</Audio> | ||||
| 					<Slot>SLOT_WEAPON_AIRSOFTM4</Slot> | ||||
| 					<DamageType>ELECTRIC</DamageType> | ||||
| 					<Explosion> | ||||
| 						<Default>DONTCARE</Default> | ||||
| 						<HitCar>DONTCARE</HitCar> | ||||
| 						<HitTruck>DONTCARE</HitTruck> | ||||
| 						<HitBike>DONTCARE</HitBike> | ||||
| 						<HitBoat>DONTCARE</HitBoat> | ||||
| 						<HitPlane>DONTCARE</HitPlane> | ||||
| 					</Explosion> | ||||
| 					<FireType>INSTANT_HIT</FireType> | ||||
| 					<WheelSlot>WHEEL_RIFLE</WheelSlot> | ||||
| 					<Group>GROUP_RIFLE</Group> | ||||
| 					<AmmoInfo ref="AMMO_RIFLE"/> | ||||
| 					<AimingInfo ref="RIFLE_LO_BASE_STRAFE"/> | ||||
| 					<ClipSize value="30"/> | ||||
| 					<AccuracySpread value="5.000000"/> | ||||
| 					<AccurateModeAccuracyModifier value="1.000000"/> | ||||
| 					<RunAndGunAccuracyModifier value="2.000000"/> | ||||
| 					<RunAndGunAccuracyMaxModifier value="1.000000"/> | ||||
| 					<RecoilAccuracyMax value="0.500000"/> | ||||
| 					<RecoilErrorTime value="0.300000"/> | ||||
| 					<RecoilRecoveryRate value="1.000000"/> | ||||
| 					<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/> | ||||
| 					<MinHeadShotDistanceAI value="1000.000000"/> | ||||
| 					<MaxHeadShotDistanceAI value="1000.000000"/> | ||||
| 					<HeadShotDamageModifierAI value="1000.000000"/> | ||||
| 					<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/> | ||||
| 					<MinHeadShotDistancePlayer value="5.000000"/> | ||||
| 					<MaxHeadShotDistancePlayer value="40.000000"/> | ||||
| 					<HeadShotDamageModifierPlayer value="18.000000"/> | ||||
| 					<Damage value="0.000000"/> | ||||
| 					<DamageTime value="0.000000"/> | ||||
| 					<DamageTimeInVehicle value="0.000000"/> | ||||
| 					<DamageTimeInVehicleHeadShot value="0.000000"/> | ||||
| 					<HitLimbsDamageModifier value="0.500000"/> | ||||
| 					<NetworkHitLimbsDamageModifier value="0.800000"/> | ||||
| 					<LightlyArmouredDamageModifier value="0.750000"/> | ||||
| 					<Force value="75.000000"/> | ||||
| 					<ForceHitPed value="140.000000"/> | ||||
| 					<ForceHitVehicle value="1200.000000"/> | ||||
| 					<ForceHitFlyingHeli value="1250.000000"/> | ||||
| 					<OverrideForces> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_HEAD</BoneTag> | ||||
| 							<ForceFront value="80.000000"/> | ||||
| 							<ForceBack value="50.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_NECK</BoneTag> | ||||
| 							<ForceFront value="60.000000"/> | ||||
| 							<ForceBack value="90.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_L_THIGH</BoneTag> | ||||
| 							<ForceFront value="40.000000"/> | ||||
| 							<ForceBack value="1.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_R_THIGH</BoneTag> | ||||
| 							<ForceFront value="40.000000"/> | ||||
| 							<ForceBack value="1.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_L_CALF</BoneTag> | ||||
| 							<ForceFront value="70.000000"/> | ||||
| 							<ForceBack value="80.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_R_CALF</BoneTag> | ||||
| 							<ForceFront value="60.000000"/> | ||||
| 							<ForceBack value="100.000000"/> | ||||
| 						</Item> | ||||
| 					</OverrideForces> | ||||
| 					<ForceMaxStrengthMult value="1.000000"/> | ||||
| 					<ForceFalloffRangeStart value="0.000000"/> | ||||
| 					<ForceFalloffRangeEnd value="50.000000"/> | ||||
| 					<ForceFalloffMin value="1.000000"/> | ||||
| 					<ProjectileForce value="0.000000"/> | ||||
| 					<FragImpulse value="600.000000"/> | ||||
| 					<Penetration value="0.000000"/> | ||||
| 					<VerticalLaunchAdjustment value="0.000000"/> | ||||
| 					<DropForwardVelocity value="0.000000"/> | ||||
| 					<Speed value="300.000000"/> | ||||
| 					<BulletsInBatch value="1"/> | ||||
| 					<BatchSpread value="0.000000"/> | ||||
| 					<ReloadTimeMP value="-1.000000"/> | ||||
| 					<ReloadTimeSP value="-1.000000"/> | ||||
| 					<VehicleReloadTime value="1.000000"/> | ||||
| 					<AnimReloadRate value="0.700000"/> | ||||
| 					<BulletsPerAnimLoop value="1"/> | ||||
| 					<TimeBetweenShots value="0.135000"/> | ||||
| 					<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/> | ||||
| 					<SpinUpTime value="0.000000"/> | ||||
| 					<SpinTime value="0.000000"/> | ||||
| 					<SpinDownTime value="0.000000"/> | ||||
| 					<AlternateWaitTime value="-1.000000"/> | ||||
| 					<BulletBendingNearRadius value="0.000000"/> | ||||
| 					<BulletBendingFarRadius value="0.750000"/> | ||||
| 					<BulletBendingZoomedRadius value="0.375000"/> | ||||
| 					<FirstPersonBulletBendingNearRadius value="0.000000"/> | ||||
| 					<FirstPersonBulletBendingFarRadius value="0.750000"/> | ||||
| 					<FirstPersonBulletBendingZoomedRadius value="0.375000"/> | ||||
| 					<Fx> | ||||
| 						<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup> | ||||
| 						<FlashFx></FlashFx> | ||||
| 						<FlashFxAlt></FlashFxAlt> | ||||
| 						<FlashFxFP></FlashFxFP> | ||||
| 						<FlashFxAltFP/> | ||||
| 						<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx> | ||||
| 						<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP> | ||||
| 						<MuzzleSmokeFxMinLevel value="0.300000"/> | ||||
| 						<MuzzleSmokeFxIncPerShot value="0.100000"/> | ||||
| 						<MuzzleSmokeFxDecPerSec value="0.250000"/> | ||||
| 						<ShellFx></ShellFx> | ||||
| 						<ShellFxFP></ShellFxFP> | ||||
| 						<TracerFx></TracerFx> | ||||
| 						<PedDamageHash>BulletLarge</PedDamageHash> | ||||
| 						<TracerFxChanceSP value="0.150000"/> | ||||
| 						<TracerFxChanceMP value="0.750000"/> | ||||
| 						<FlashFxChanceSP value="1.000000"/> | ||||
| 						<FlashFxChanceMP value="1.000000"/> | ||||
| 						<FlashFxAltChance value="0.200000"/> | ||||
| 						<FlashFxScale value="1.000000"/> | ||||
| 						<FlashFxLightEnabled value="true"/> | ||||
| 						<FlashFxLightCastsShadows value="false"/> | ||||
| 						<FlashFxLightOffsetDist value="0.000000"/> | ||||
| 						<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/> | ||||
| 						<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/> | ||||
| 						<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/> | ||||
| 						<FlashFxLightRangeMinMax x="2.500000" y="3.500000"/> | ||||
| 						<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/> | ||||
| 						<GroundDisturbFxEnabled value="false"/> | ||||
| 						<GroundDisturbFxDist value="5.000000"/> | ||||
| 						<GroundDisturbFxNameDefault/> | ||||
| 						<GroundDisturbFxNameSand/> | ||||
| 						<GroundDisturbFxNameDirt/> | ||||
| 						<GroundDisturbFxNameWater/> | ||||
| 						<GroundDisturbFxNameFoliage/> | ||||
| 					</Fx> | ||||
| 					<InitialRumbleDuration value="90"/> | ||||
| 					<InitialRumbleIntensity value="0.700000"/> | ||||
| 					<InitialRumbleIntensityTrigger value="0.950000"/> | ||||
| 					<RumbleDuration value="90"/> | ||||
| 					<RumbleIntensity value="0.100000"/> | ||||
| 					<RumbleIntensityTrigger value="0.800000"/> | ||||
| 					<RumbleDamageIntensity value="1.000000"/> | ||||
| 					<InitialRumbleDurationFps value="150"/> | ||||
| 					<InitialRumbleIntensityFps value="1.000000"/> | ||||
| 					<RumbleDurationFps value="95"/> | ||||
| 					<RumbleIntensityFps value="1.000000"/> | ||||
| 					<NetworkPlayerDamageModifier value="1.000000"/> | ||||
| 					<NetworkPedDamageModifier value="1.000000"/> | ||||
| 					<NetworkHeadShotPlayerDamageModifier value="1.700000"/> | ||||
| 					<LockOnRange value="65.000000"/> | ||||
| 					<WeaponRange value="120.000000"/> | ||||
| 					<BulletDirectionOffsetInDegrees value="0.000000"/> | ||||
| 					<AiSoundRange value="-1.000000"/> | ||||
| 					<AiPotentialBlastEventRange value="-1.000000"/> | ||||
| 					<DamageFallOffRangeMin value="47.500000"/> | ||||
| 					<DamageFallOffRangeMax value="120.000000"/> | ||||
| 					<DamageFallOffModifier value="0.300000"/> | ||||
| 					<VehicleWeaponHash/> | ||||
| 					<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash> | ||||
| 					<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash> | ||||
| 					<CoverReadyToFireCameraHash/> | ||||
| 					<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash> | ||||
| 					<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash> | ||||
| 					<AlternativeOrScopedCameraHash/> | ||||
| 					<RunAndGunAlternativeOrScopedCameraHash/> | ||||
| 					<CinematicShootingAlternativeOrScopedCameraHash/> | ||||
| 					<CameraFov value="35.000000"/> | ||||
| 					<FirstPersonScopeFov value="20.00000"/> | ||||
| 					<FirstPersonScopeAttachmentFov value="20.00000"/> | ||||
| 					<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonScopeOffset x="0.00000" y="-0.0200" z="-0.0230"/> | ||||
| 					<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="-0.0280"/> | ||||
| 					<FirstPersonScopeRotationOffset x="-0.70000" y="0.0000" z="0.0000"/> | ||||
| 					<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/> | ||||
| 					<FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05"/> | ||||
| 					<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000"/> | ||||
| 					<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.000000" z="-0.0750000"/> | ||||
| 					<FirstPersonAsThirdPersonScopeOffset x="0.075000" y="-0.050000" z="-0.060000"/> | ||||
| 					<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/> | ||||
| 					<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/> | ||||
| 					<FirstPersonDofMaxNearInFocusDistance value="0.000000"/> | ||||
| 					<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/> | ||||
| 					<ZoomFactorForAccurateMode value="1.300000"/> | ||||
| 					<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash> | ||||
| 					<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson> | ||||
| 					<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash> | ||||
| 					<MinTimeBetweenRecoilShakes value="100"/> | ||||
| 					<RecoilShakeAmplitude value="0.050000"/> | ||||
| 					<ExplosionShakeAmplitude value="-1.000000"/> | ||||
| 					<ReticuleHudPosition x="0.000000" y="0.000000"/> | ||||
| 					<AimOffsetMin x="0.250000" y="0.200000" z="0.600000"/> | ||||
| 					<AimProbeLengthMin value="0.430000"/> | ||||
| 					<AimOffsetMax x="0.165000" y="-0.180000" z="0.470000"/> | ||||
| 					<AimProbeLengthMax value="0.340000"/> | ||||
| 					<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/> | ||||
| 					<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/> | ||||
| 					<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/> | ||||
| 					<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/> | ||||
| 					<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/> | ||||
| 					<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/> | ||||
| 					<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/> | ||||
| 					<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/> | ||||
| 					<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/> | ||||
| 					<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/> | ||||
| 					<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/> | ||||
| 					<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/> | ||||
| 					<TorsoAimOffset x="-1.000000" y="0.550000"/> | ||||
| 					<TorsoCrouchedAimOffset x="0.100000" y="0.120000"/> | ||||
| 					<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000"/> | ||||
| 					<ReticuleMinSizeStanding value="0.600000"/> | ||||
| 					<ReticuleMinSizeCrouched value="0.500000"/> | ||||
| 					<ReticuleScale value="0.100000"/> | ||||
| 					<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash> | ||||
| 					<FirstPersonReticuleStyleHash/> | ||||
| 					<PickupHash>PICKUP_WEAPON_CARBINERIFLE</PickupHash> | ||||
| 					<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash> | ||||
| 					<HumanNameHash>WEAPON_AIRSOFTM4</HumanNameHash> | ||||
| 					<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle> | ||||
| 					<StatName>CRBNRIFLE</StatName> | ||||
| 					<KnockdownCount value="-1"/> | ||||
| 					<KillshotImpulseScale value="1.000000"/> | ||||
| 					<NmShotTuningSet>Automatic</NmShotTuningSet> | ||||
| 					<AttachPoints> | ||||
| 						<Item> | ||||
| 							<AttachBone>WAPClip</AttachBone> | ||||
| 							<Components> | ||||
| 								<Item> | ||||
| 									<Default value="true"/> | ||||
| 									<Name>AIRSOFTM4_CLIP</Name> | ||||
| 								</Item> | ||||
| 							</Components> | ||||
| 						</Item> | ||||
| 					</AttachPoints> | ||||
| 					<GunFeedBone/> | ||||
| 					<TargetSequenceGroup/> | ||||
| 					<WeaponFlags>ApplyBulletForce CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked  HasLowCoverReloads HasLowCoverSwaps LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags> | ||||
| 					<TintSpecValues ref="TINT_DEFAULT"/> | ||||
| 					<FiringPatternAliases ref="FIRING_PATTERN_RIFLE"/> | ||||
| 					<ReloadUpperBodyFixupExpressionData ref="default"/> | ||||
| 					<AmmoDiminishingRate value="3"/> | ||||
| 					<AimingBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<FiringBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<StealthAimingBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<StealthFiringBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<AimingLeanAdditiveWeight value="1.000000"/> | ||||
| 					<FiringLeanAdditiveWeight value="1.000000"/> | ||||
| 					<StealthAimingLeanAdditiveWeight value="1.000000"/> | ||||
| 					<StealthFiringLeanAdditiveWeight value="1.000000"/> | ||||
| 					<ExpandPedCapsuleRadius value="0.000000"/> | ||||
| 					<AudioCollisionHash/> | ||||
| 					<HudDamage value="0"/> | ||||
| 					<HudSpeed value="90"/> | ||||
| 					<HudCapacity value="40"/> | ||||
| 					<HudAccuracy value="40"/> | ||||
| 					<HudRange value="30"/> | ||||
| 				</Item> | ||||
| 			</Infos> | ||||
| 		</Item> | ||||
| 	</Infos> | ||||
| 	<Name>AR</Name> | ||||
| </CWeaponInfoBlob> | ||||
|  | ||||
							
								
								
									
										
											BIN
										
									
								
								resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1+hi.ytd
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1+hi.ytd
									
										
									
									
									
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											BIN
										
									
								
								resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1.ydr
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1.ydr
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1.ytd
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1_hi.ydr
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1_hi.ydr
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1_mag1.ydr
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1_mag1.ydr
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1_mag1.ytd
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftM4/stream/airsoftm4a1_mag1.ytd
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftMP5/cl_weaponNames.lua
									
										
									
									
									
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										1
									
								
								resources/[jobs]/[weapons]/AirsoftMP5/cl_weaponNames.lua
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1 @@ | |||
| AddTextEntry("WEAPON_AIRSOFTMP5", "Airsoft MP5") | ||||
							
								
								
									
										19
									
								
								resources/[jobs]/[weapons]/AirsoftMP5/fxmanifest.lua
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								resources/[jobs]/[weapons]/AirsoftMP5/fxmanifest.lua
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,19 @@ | |||
| fx_version 'cerulean' | ||||
| games {'gta5'} | ||||
| description 'Add-on weapon generated using vWeaponsToolkit' | ||||
|  | ||||
| files{ | ||||
| 	'**/weaponcomponents.meta', | ||||
| 	'**/weaponarchetypes.meta', | ||||
| 	'**/weaponanimations.meta', | ||||
| 	'**/pedpersonality.meta', | ||||
| 	'**/weapons.meta', | ||||
| } | ||||
|  | ||||
| data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta' | ||||
| data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta' | ||||
| data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta' | ||||
| data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta' | ||||
| data_file 'WEAPONINFO_FILE' '**/weapons.meta' | ||||
|  | ||||
| client_script 'cl_weaponNames.lua' | ||||
							
								
								
									
										389
									
								
								resources/[jobs]/[weapons]/AirsoftMP5/meta/pedpersonality.meta
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										389
									
								
								resources/[jobs]/[weapons]/AirsoftMP5/meta/pedpersonality.meta
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,389 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CPedModelInfo__PersonalityDataList> | ||||
| 	<MovementModeUnholsterData> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_UNARMED</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTMP5</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_MELEE</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTMP5</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_melee_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_MINIGUN</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_melee_holster_mini</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_1H</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTMP5</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>1h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTMP5</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_MINIGUN</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTMP5</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>mini_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_UNARMED_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTMP5</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_MELEE_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTMP5</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_1H_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTMP5</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>1h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTMP5</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 	</MovementModeUnholsterData> | ||||
| 	<MovementModes> | ||||
| 		<Item> | ||||
| 			<Name>DEFAULT_ACTION</Name> | ||||
| 			<MovementModes> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTMP5</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId> | ||||
| 								<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@2H@UPPER</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitionBlendOutTime value="0.50000000"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData>UNHOLSTER_2H</UnholsterClipData> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTMP5</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId> | ||||
| 								<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@2H@UPPER</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitionBlendOutTime value="0.50000000"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_STEALTH@GENERIC@TRANS@2H</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData>UNHOLSTER_2H_STEALTH</UnholsterClipData> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 			</MovementModes> | ||||
| 			<LastBattleEventHighEnergyStartTime value="0.00000000"/> | ||||
| 			<LastBattleEventHighEnergyEndTime value="5.00000000"/> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>MP_FEMALE_ACTION</Name> | ||||
| 			<MovementModes> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTMP5</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId> | ||||
| 								<WeaponClipSetId>MOVE_ACTION@MP_FEMALE@ARMED@2H@UPPER</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitionBlendOutTime value="0.50000000"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData>UNHOLSTER_2H</UnholsterClipData> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTMP5</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId> | ||||
| 								<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@2H@UPPER</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitionBlendOutTime value="0.50000000"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData>UNHOLSTER_2H_STEALTH</UnholsterClipData> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 			</MovementModes> | ||||
| 			<LastBattleEventHighEnergyStartTime value="0.00000000"/> | ||||
| 			<LastBattleEventHighEnergyEndTime value="5.00000000"/> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>MICHAEL_ACTION</Name> | ||||
| 			<MovementModes> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTMP5</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId> | ||||
| 								<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@2H@UPPER</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitionBlendOutTime value="0.50000000"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_ACTION@P_M_ZERO@ARMED@2H@TRANS@A</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData>UNHOLSTER_2H</UnholsterClipData> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTMP5</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId> | ||||
| 								<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@2H@UPPER</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitionBlendOutTime value="0.50000000"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_STEALTH@P_M_ZERO@2H@TRANS@A</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData>UNHOLSTER_2H_STEALTH</UnholsterClipData> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 			</MovementModes> | ||||
| 			<LastBattleEventHighEnergyStartTime value="0.00000000"/> | ||||
| 			<LastBattleEventHighEnergyEndTime value="5.00000000"/> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>FRANKLIN_ACTION</Name> | ||||
| 			<MovementModes> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTMP5</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>MOVE_ACTION@P_M_ONE@ARMED@CORE</MovementClipSetId> | ||||
| 								<WeaponClipSetId>MOVE_ACTION@P_M_ONE@ARMED@2H@UPPER</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitionBlendOutTime value="0.50000000"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_ACTION@P_M_ONE@ARMED@2H@TRANS@A</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData>UNHOLSTER_2H</UnholsterClipData> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTMP5</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>MOVE_STEALTH@P_M_ONE@UNARMED@CORE</MovementClipSetId> | ||||
| 								<WeaponClipSetId>MOVE_STEALTH@P_M_ONE@2H@UPPER</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitionBlendOutTime value="0.50000000"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_STEALTH@P_M_ONE@2H@TRANS@A</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData>UNHOLSTER_2H_STEALTH</UnholsterClipData> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 			</MovementModes> | ||||
| 			<LastBattleEventHighEnergyStartTime value="0.00000000"/> | ||||
| 			<LastBattleEventHighEnergyEndTime value="5.00000000"/> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>TREVOR_ACTION</Name> | ||||
| 			<MovementModes> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTMP5</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>MOVE_ACTION@P_M_TWO@ARMED@CORE</MovementClipSetId> | ||||
| 								<WeaponClipSetId>MOVE_ACTION@P_M_TWO@ARMED@2H@UPPER</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitionBlendOutTime value="0.50000000"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_ACTION@P_M_TWO@ARMED@2H@TRANS@A</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData>UNHOLSTER_2H</UnholsterClipData> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTMP5</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>MOVE_STEALTH@P_M_TWO@UNARMED@CORE</MovementClipSetId> | ||||
| 								<WeaponClipSetId>MOVE_STEALTH@P_M_TWO@2H@UPPER</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitionBlendOutTime value="0.50000000"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_STEALTH@P_M_TWO@2H@TRANS@A</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<UnholsterClipSetId>MOVE_STEALTH@P_M_TWO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData>UNHOLSTER_2H_STEALTH</UnholsterClipData> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 			</MovementModes> | ||||
| 			<LastBattleEventHighEnergyStartTime value="0.00000000"/> | ||||
| 			<LastBattleEventHighEnergyEndTime value="5.00000000"/> | ||||
| 		</Item> | ||||
| 	</MovementModes> | ||||
| </CPedModelInfo__PersonalityDataList> | ||||
|  | ||||
							
								
								
									
										443
									
								
								resources/[jobs]/[weapons]/AirsoftMP5/meta/weaponanimations.meta
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										443
									
								
								resources/[jobs]/[weapons]/AirsoftMP5/meta/weaponanimations.meta
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,443 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponAnimationsSets> | ||||
| 	<WeaponAnimationsSets> | ||||
| 		<Item key="Ballistic"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTMP5"> | ||||
| 					<CoverMovementClipSetHash/> | ||||
| 					<CoverMovementExtraClipSetHash/> | ||||
| 					<CoverAlternateMovementClipSetHash/> | ||||
| 					<CoverWeaponClipSetHash/> | ||||
| 					<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash> | ||||
| 					<MotionFilterHash/> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash/> | ||||
| 					<WeaponClipSetStreamedHash/> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth/> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash/> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash/> | ||||
| 					<JumpUpperbodyClipSetHash/> | ||||
| 					<FallUpperbodyClipSetHash/> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash/> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.700000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="NULL"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash/> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="Default"> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTMP5"> | ||||
| 					<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_Wpn_RifleSMG</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@rifle@lo@smg</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@rifle@lo@smg</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@rifle@lo@smg_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@rifle@lo@smg@stealth</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.700000"/> | ||||
| 					<AnimBlindFireRateModifier value="0.900000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="Gang"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTMP5"> | ||||
| 					<CoverMovementClipSetHash/> | ||||
| 					<CoverMovementExtraClipSetHash/> | ||||
| 					<CoverAlternateMovementClipSetHash/> | ||||
| 					<CoverWeaponClipSetHash/> | ||||
| 					<MotionClipSetHash/> | ||||
| 					<MotionFilterHash/> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash/> | ||||
| 					<WeaponClipSetStreamedHash/> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth/> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_smg</FiringVariationsStandingClipSetHash> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash/> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash/> | ||||
| 					<JumpUpperbodyClipSetHash/> | ||||
| 					<FallUpperbodyClipSetHash/> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.700000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="NULL"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash/> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="MP_F_Freemode"> | ||||
| 			<Fallback>Gang</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTMP5"> | ||||
| 					<CoverMovementClipSetHash/> | ||||
| 					<CoverMovementExtraClipSetHash/> | ||||
| 					<CoverAlternateMovementClipSetHash/> | ||||
| 					<CoverWeaponClipSetHash/> | ||||
| 					<MotionClipSetHash>weapons@rifle@f</MotionClipSetHash> | ||||
| 					<MotionFilterHash/> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash/> | ||||
| 					<WeaponClipSetStreamedHash/> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth/> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash/> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash/> | ||||
| 					<JumpUpperbodyClipSetHash/> | ||||
| 					<FallUpperbodyClipSetHash/> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash/> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.700000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="NULL"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash/> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPerson"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTMP5"> | ||||
| 					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSMG</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@submachine_gun@smg@</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@submachine_gun@smg@</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.700000"/> | ||||
| 					<AnimBlindFireRateModifier value="0.900000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash> | ||||
| 					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@submachine_gun@shared@core</WeaponClipSetHashForClone> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 						<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@smg@fidgets@a</Item> | ||||
| 						<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@smg@fidgets@b</Item> | ||||
| 						<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@smg@fidgets@c</Item> | ||||
| 					</FPSFidgetClipsetHashes> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonAiming"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTMP5"> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSMG</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@submachine_gun@smg@w_fire</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@submachine_gun@smg@w_fire</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.700000"/> | ||||
| 					<AnimBlindFireRateModifier value="0.900000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash/> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 						<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@smg@fidgets@a</Item> | ||||
| 						<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@smg@fidgets@b</Item> | ||||
| 						<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@smg@fidgets@c</Item> | ||||
| 					</FPSFidgetClipsetHashes> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonRNG"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTMP5"> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSMG</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@w_fire</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@submachine_gun@smg@w_fire</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.700000"/> | ||||
| 					<AnimBlindFireRateModifier value="0.900000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash/> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 						<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@smg@fidgets@a</Item> | ||||
| 						<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@smg@fidgets@b</Item> | ||||
| 						<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@smg@fidgets@c</Item> | ||||
| 					</FPSFidgetClipsetHashes> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonScope"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTMP5"> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSMG</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@submachine_gun@smg@w_fire</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@submachine_gun@smg@w_fire</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.700000"/> | ||||
| 					<AnimBlindFireRateModifier value="0.900000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash/> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 	</WeaponAnimationsSets> | ||||
| </CWeaponAnimationsSets> | ||||
|  | ||||
|  | @ -0,0 +1,19 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponModelInfo__InitDataList> | ||||
| 	<InitDatas> | ||||
| 		<Item> | ||||
| 			<modelName>airsoftmp5_mag1</modelName> | ||||
| 			<txdName>airsoftmp5_mag1</txdName> | ||||
| 			<ptfxAssetName>NULL</ptfxAssetName> | ||||
| 			<lodDist value="300"/> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<modelName>airsoftmp5</modelName> | ||||
| 			<txdName>airsoftmp5</txdName> | ||||
| 			<ptfxAssetName>NULL</ptfxAssetName> | ||||
| 			<lodDist value="500"/> | ||||
| 		</Item> | ||||
| 	</InitDatas> | ||||
| </CWeaponModelInfo__InitDataList> | ||||
|  | ||||
|  | @ -0,0 +1,28 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponComponentInfoBlob> | ||||
| 	<Infos> | ||||
| 		<Item type="CWeaponComponentClipInfo"> | ||||
| 			<Name>AIRSOFTMP5_CLIP</Name> | ||||
| 			<Model>airsoftmp5_mag1</Model> | ||||
| 			<LocName>WCT_CLIP1</LocName> | ||||
| 			<LocDesc>WCD_SMG_CLIP1</LocDesc> | ||||
| 			<AttachBone>AAPClip</AttachBone> | ||||
| 			<WeaponAttachBone>WAPClip</WeaponAttachBone> | ||||
| 			<AccuracyModifier type="NULL"/> | ||||
| 			<DamageModifier type="NULL"/> | ||||
| 			<bShownOnWheel value="false"/> | ||||
| 			<CreateObject value="true"/> | ||||
| 			<HudDamage value="0"/> | ||||
| 			<HudSpeed value="0"/> | ||||
| 			<HudCapacity value="0"/> | ||||
| 			<HudAccuracy value="0"/> | ||||
| 			<HudRange value="0"/> | ||||
| 			<ClipSize value="60"/> | ||||
| 			<AmmoInfo/> | ||||
| 			<ReloadData ref="RELOAD_DEFAULT"/> | ||||
| 		</Item> | ||||
| 	</Infos> | ||||
| 	<InfoBlobName/> | ||||
| </CWeaponComponentInfoBlob> | ||||
|  | ||||
							
								
								
									
										290
									
								
								resources/[jobs]/[weapons]/AirsoftMP5/meta/weapons.meta
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										290
									
								
								resources/[jobs]/[weapons]/AirsoftMP5/meta/weapons.meta
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,290 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponInfoBlob> | ||||
| 	<SlotNavigateOrder> | ||||
| 		<Item> | ||||
| 			<WeaponSlots> | ||||
| 				<Item> | ||||
| 					<OrderNumber value="465"/> | ||||
| 					<Entry>SLOT_WEAPON_AIRSOFTMP5</Entry> | ||||
| 				</Item> | ||||
| 			</WeaponSlots> | ||||
| 		</Item> | ||||
| 	</SlotNavigateOrder> | ||||
| 	<Infos> | ||||
| 		<Item> | ||||
| 			<Infos> | ||||
| 				<Item type="CWeaponInfo"> | ||||
| 					<Name>WEAPON_AIRSOFTMP5</Name> | ||||
| 					<Model>airsoftmp5</Model> | ||||
| 					<Audio>AUDIO_ITEM_FLARE_GUN</Audio> | ||||
| 					<Slot>SLOT_WEAPON_AIRSOFTMP5</Slot> | ||||
| 					<DamageType>ELECTRIC</DamageType> | ||||
| 					<Explosion> | ||||
| 						<Default>DONTCARE</Default> | ||||
| 						<HitCar>DONTCARE</HitCar> | ||||
| 						<HitTruck>DONTCARE</HitTruck> | ||||
| 						<HitBike>DONTCARE</HitBike> | ||||
| 						<HitBoat>DONTCARE</HitBoat> | ||||
| 						<HitPlane>DONTCARE</HitPlane> | ||||
| 					</Explosion> | ||||
| 					<FireType>INSTANT_HIT</FireType> | ||||
| 					<WheelSlot>WHEEL_SMG</WheelSlot> | ||||
| 					<Group>GROUP_SMG</Group> | ||||
| 					<AmmoInfo ref="AMMO_SMG"/> | ||||
| 					<AimingInfo ref="RIFLE_LO_BASE_STRAFE"/> | ||||
| 					<ClipSize value="30"/> | ||||
| 					<AccuracySpread value="8.500000"/> | ||||
| 					<AccurateModeAccuracyModifier value="1.000000"/> | ||||
| 					<RunAndGunAccuracyModifier value="2.000000"/> | ||||
| 					<RunAndGunAccuracyMaxModifier value="1.000000"/> | ||||
| 					<RecoilAccuracyMax value="3.000000"/> | ||||
| 					<RecoilErrorTime value="0.200000"/> | ||||
| 					<RecoilRecoveryRate value="1.000000"/> | ||||
| 					<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/> | ||||
| 					<MinHeadShotDistanceAI value="1000.000000"/> | ||||
| 					<MaxHeadShotDistanceAI value="1000.000000"/> | ||||
| 					<HeadShotDamageModifierAI value="1000.000000"/> | ||||
| 					<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/> | ||||
| 					<MinHeadShotDistancePlayer value="5.000000"/> | ||||
| 					<MaxHeadShotDistancePlayer value="40.000000"/> | ||||
| 					<HeadShotDamageModifierPlayer value="18.000000"/> | ||||
| 					<Damage value="0.000000"/> | ||||
| 					<DamageTime value="0.000000"/> | ||||
| 					<DamageTimeInVehicle value="0.000000"/> | ||||
| 					<DamageTimeInVehicleHeadShot value="0.000000"/> | ||||
| 					<HitLimbsDamageModifier value="0.500000"/> | ||||
| 					<NetworkHitLimbsDamageModifier value="0.800000"/> | ||||
| 					<LightlyArmouredDamageModifier value="0.750000"/> | ||||
| 					<Force value="75.000000"/> | ||||
| 					<ForceHitPed value="100.000000"/> | ||||
| 					<ForceHitVehicle value="1100.000000"/> | ||||
| 					<ForceHitFlyingHeli value="750.000000"/> | ||||
| 					<OverrideForces> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_HEAD</BoneTag> | ||||
| 							<ForceFront value="100.000000"/> | ||||
| 							<ForceBack value="50.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_NECK</BoneTag> | ||||
| 							<ForceFront value="40.000000"/> | ||||
| 							<ForceBack value="90.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_L_THIGH</BoneTag> | ||||
| 							<ForceFront value="40.000000"/> | ||||
| 							<ForceBack value="1.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_R_THIGH</BoneTag> | ||||
| 							<ForceFront value="40.000000"/> | ||||
| 							<ForceBack value="1.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_L_CALF</BoneTag> | ||||
| 							<ForceFront value="70.000000"/> | ||||
| 							<ForceBack value="80.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_R_CALF</BoneTag> | ||||
| 							<ForceFront value="60.000000"/> | ||||
| 							<ForceBack value="100.000000"/> | ||||
| 						</Item> | ||||
| 					</OverrideForces> | ||||
| 					<ForceMaxStrengthMult value="1.000000"/> | ||||
| 					<ForceFalloffRangeStart value="0.000000"/> | ||||
| 					<ForceFalloffRangeEnd value="50.000000"/> | ||||
| 					<ForceFalloffMin value="1.000000"/> | ||||
| 					<ProjectileForce value="0.000000"/> | ||||
| 					<FragImpulse value="500.000000"/> | ||||
| 					<Penetration value="0.000000"/> | ||||
| 					<VerticalLaunchAdjustment value="0.000000"/> | ||||
| 					<DropForwardVelocity value="0.000000"/> | ||||
| 					<Speed value="300.000000"/> | ||||
| 					<BulletsInBatch value="1"/> | ||||
| 					<BatchSpread value="0.000000"/> | ||||
| 					<ReloadTimeMP value="-1.000000"/> | ||||
| 					<ReloadTimeSP value="-1.000000"/> | ||||
| 					<VehicleReloadTime value="1.000000"/> | ||||
| 					<AnimReloadRate value="0.700000"/> | ||||
| 					<BulletsPerAnimLoop value="1"/> | ||||
| 					<TimeBetweenShots value="0.118000"/> | ||||
| 					<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/> | ||||
| 					<SpinUpTime value="0.000000"/> | ||||
| 					<SpinTime value="0.000000"/> | ||||
| 					<SpinDownTime value="0.000000"/> | ||||
| 					<AlternateWaitTime value="-1.000000"/> | ||||
| 					<BulletBendingNearRadius value="0.000000"/> | ||||
| 					<BulletBendingFarRadius value="0.750000"/> | ||||
| 					<BulletBendingZoomedRadius value="0.375000"/> | ||||
| 					<FirstPersonBulletBendingNearRadius value="0.000000"/> | ||||
| 					<FirstPersonBulletBendingFarRadius value="0.750000"/> | ||||
| 					<FirstPersonBulletBendingZoomedRadius value="0.375000"/> | ||||
| 					<Fx> | ||||
| 						<EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup> | ||||
| 						<FlashFx></FlashFx> | ||||
| 						<FlashFxAlt></FlashFxAlt> | ||||
| 						<FlashFxFP></FlashFxFP> | ||||
| 						<FlashFxAltFP/> | ||||
| 						<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx> | ||||
| 						<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP> | ||||
| 						<MuzzleSmokeFxMinLevel value="0.300000"/> | ||||
| 						<MuzzleSmokeFxIncPerShot value="0.100000"/> | ||||
| 						<MuzzleSmokeFxDecPerSec value="0.250000"/> | ||||
| 						<ShellFx></ShellFx> | ||||
| 						<ShellFxFP></ShellFxFP> | ||||
| 						<TracerFx></TracerFx> | ||||
| 						<PedDamageHash>BulletSmall</PedDamageHash> | ||||
| 						<TracerFxChanceSP value="0.150000"/> | ||||
| 						<TracerFxChanceMP value="0.750000"/> | ||||
| 						<FlashFxChanceSP value="1.000000"/> | ||||
| 						<FlashFxChanceMP value="1.000000"/> | ||||
| 						<FlashFxAltChance value="0.200000"/> | ||||
| 						<FlashFxScale value="1.000000"/> | ||||
| 						<FlashFxLightEnabled value="true"/> | ||||
| 						<FlashFxLightCastsShadows value="false"/> | ||||
| 						<FlashFxLightOffsetDist value="0.000000"/> | ||||
| 						<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/> | ||||
| 						<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/> | ||||
| 						<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/> | ||||
| 						<FlashFxLightRangeMinMax x="2.00000" y="2.500000"/> | ||||
| 						<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/> | ||||
| 						<GroundDisturbFxEnabled value="false"/> | ||||
| 						<GroundDisturbFxDist value="5.000000"/> | ||||
| 						<GroundDisturbFxNameDefault/> | ||||
| 						<GroundDisturbFxNameSand/> | ||||
| 						<GroundDisturbFxNameDirt/> | ||||
| 						<GroundDisturbFxNameWater/> | ||||
| 						<GroundDisturbFxNameFoliage/> | ||||
| 					</Fx> | ||||
| 					<InitialRumbleDuration value="120"/> | ||||
| 					<InitialRumbleIntensity value="0.150000"/> | ||||
| 					<InitialRumbleIntensityTrigger value="0.900000"/> | ||||
| 					<RumbleDuration value="95"/> | ||||
| 					<RumbleIntensity value="0.120000"/> | ||||
| 					<RumbleIntensityTrigger value="0.700000"/> | ||||
| 					<RumbleDamageIntensity value="1.000000"/> | ||||
| 					<InitialRumbleDurationFps value="120"/> | ||||
| 					<InitialRumbleIntensityFps value="0.750000"/> | ||||
| 					<RumbleDurationFps value="80"/> | ||||
| 					<RumbleIntensityFps value="0.480000"/> | ||||
| 					<NetworkPlayerDamageModifier value="1.000000"/> | ||||
| 					<NetworkPedDamageModifier value="1.000000"/> | ||||
| 					<NetworkHeadShotPlayerDamageModifier value="2.500000"/> | ||||
| 					<LockOnRange value="55.000000"/> | ||||
| 					<WeaponRange value="120.000000"/> | ||||
| 					<BulletDirectionOffsetInDegrees value="0.000000"/> | ||||
| 					<AiSoundRange value="-1.000000"/> | ||||
| 					<AiPotentialBlastEventRange value="-1.000000"/> | ||||
| 					<DamageFallOffRangeMin value="40.000000"/> | ||||
| 					<DamageFallOffRangeMax value="120.000000"/> | ||||
| 					<DamageFallOffModifier value="0.300000"/> | ||||
| 					<VehicleWeaponHash/> | ||||
| 					<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash> | ||||
| 					<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash> | ||||
| 					<CoverReadyToFireCameraHash/> | ||||
| 					<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash> | ||||
| 					<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash> | ||||
| 					<AlternativeOrScopedCameraHash/> | ||||
| 					<RunAndGunAlternativeOrScopedCameraHash/> | ||||
| 					<CinematicShootingAlternativeOrScopedCameraHash/> | ||||
| 					<CameraFov value="45.000000"/> | ||||
| 					<FirstPersonScopeFov value="30.00000"/> | ||||
| 					<FirstPersonScopeAttachmentFov value="30.00000"/> | ||||
| 					<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.500000"/> | ||||
| 					<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="2.000000"/> | ||||
| 					<FirstPersonScopeOffset x="0.00000" y="0.0000" z="-0.014"/> | ||||
| 					<FirstPersonScopeAttachmentOffset x="0.00000" y="0.10000" z="-0.02600"/> | ||||
| 					<FirstPersonScopeRotationOffset x="-0.60000" y="0.0000" z="0.0000"/> | ||||
| 					<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/> | ||||
| 					<FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05"/> | ||||
| 					<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000"/> | ||||
| 					<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.000000" z="-0.0750000"/> | ||||
| 					<FirstPersonAsThirdPersonScopeOffset x="0.075000" y="-0.050000" z="-0.060000"/> | ||||
| 					<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.100000" y="0.000000" z="-0.100000"/> | ||||
| 					<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/> | ||||
| 					<FirstPersonDofMaxNearInFocusDistance value="0.000000"/> | ||||
| 					<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/> | ||||
| 					<ZoomFactorForAccurateMode value="1.300000"/> | ||||
| 					<RecoilShakeHash>SMG_RECOIL_SHAKE</RecoilShakeHash> | ||||
| 					<RecoilShakeHashFirstPerson>FPS_SMG_RECOIL_SHAKE</RecoilShakeHashFirstPerson> | ||||
| 					<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash> | ||||
| 					<MinTimeBetweenRecoilShakes value="0"/> | ||||
| 					<RecoilShakeAmplitude value="0.050000"/> | ||||
| 					<ExplosionShakeAmplitude value="-1.000000"/> | ||||
| 					<ReticuleHudPosition x="0.000000" y="0.000000"/> | ||||
| 					<AimOffsetMin x="0.210000" y="0.200000" z="0.600000"/> | ||||
| 					<AimProbeLengthMin value="0.400000"/> | ||||
| 					<AimOffsetMax x="0.160000" y="-0.200000" z="0.450000"/> | ||||
| 					<AimProbeLengthMax value="0.325000"/> | ||||
| 					<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/> | ||||
| 					<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/> | ||||
| 					<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/> | ||||
| 					<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/> | ||||
| 					<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/> | ||||
| 					<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/> | ||||
| 					<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/> | ||||
| 					<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/> | ||||
| 					<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/> | ||||
| 					<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/> | ||||
| 					<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/> | ||||
| 					<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/> | ||||
| 					<TorsoAimOffset x="-1.100000" y="0.550000"/> | ||||
| 					<TorsoCrouchedAimOffset x="0.200000" y="0.100000"/> | ||||
| 					<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<ReticuleMinSizeStanding value="0.750000"/> | ||||
| 					<ReticuleMinSizeCrouched value="0.600000"/> | ||||
| 					<ReticuleScale value="0.300000"/> | ||||
| 					<ReticuleStyleHash>WEAPONTYPE_SMG</ReticuleStyleHash> | ||||
| 					<FirstPersonReticuleStyleHash/> | ||||
| 					<PickupHash>PICKUP_WEAPON_SMG</PickupHash> | ||||
| 					<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash> | ||||
| 					<HumanNameHash>WEAPON_AIRSOFTMP5</HumanNameHash> | ||||
| 					<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle> | ||||
| 					<StatName>SMG</StatName> | ||||
| 					<KnockdownCount value="-1"/> | ||||
| 					<KillshotImpulseScale value="1.000000"/> | ||||
| 					<NmShotTuningSet>Mini</NmShotTuningSet> | ||||
| 					<AttachPoints> | ||||
| 						<Item> | ||||
| 							<AttachBone>WAPClip</AttachBone> | ||||
| 							<Components> | ||||
| 								<Item> | ||||
| 									<Default value="true"/> | ||||
| 									<Name>AIRSOFTMP5_CLIP</Name> | ||||
| 								</Item> | ||||
| 							</Components> | ||||
| 						</Item> | ||||
| 					</AttachPoints> | ||||
| 					<GunFeedBone/> | ||||
| 					<TargetSequenceGroup/> | ||||
| 					<WeaponFlags>ApplyBulletForce CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags> | ||||
| 					<TintSpecValues ref="TINT_DEFAULT"/> | ||||
| 					<FiringPatternAliases ref="FIRING_PATTERN_SMG"/> | ||||
| 					<ReloadUpperBodyFixupExpressionData ref="default"/> | ||||
| 					<AmmoDiminishingRate value="3"/> | ||||
| 					<AimingBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<FiringBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<StealthAimingBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<StealthFiringBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<AimingLeanAdditiveWeight value="1.000000"/> | ||||
| 					<FiringLeanAdditiveWeight value="1.000000"/> | ||||
| 					<StealthAimingLeanAdditiveWeight value="1.000000"/> | ||||
| 					<StealthFiringLeanAdditiveWeight value="1.000000"/> | ||||
| 					<ExpandPedCapsuleRadius value="0.000000"/> | ||||
| 					<AudioCollisionHash/> | ||||
| 					<HudDamage value="0"/> | ||||
| 					<HudSpeed value="55"/> | ||||
| 					<HudCapacity value="40"/> | ||||
| 					<HudAccuracy value="40"/> | ||||
| 					<HudRange value="35"/> | ||||
| 				</Item> | ||||
| 			</Infos> | ||||
| 		</Item> | ||||
| 	</Infos> | ||||
| 	<Name>AR</Name> | ||||
| </CWeaponInfoBlob> | ||||
|  | ||||
							
								
								
									
										
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								resources/[jobs]/[weapons]/AirsoftMP5/stream/airsoftmp5.ydr
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftMP5/stream/airsoftmp5.ytd
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftMP5/stream/airsoftmp5_hi.ydr
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftMP5/stream/airsoftmp5_mag1.ydr
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftMP5/stream/airsoftmp5_mag1.ydr
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftMP5/stream/airsoftmp5_mag1.ytd
									
										
									
									
									
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							|  | @ -0,0 +1 @@ | |||
| AddTextEntry("WEAPON_AIRSOFTUZIMICRO", "Airsoft Micro Uzi") | ||||
							
								
								
									
										19
									
								
								resources/[jobs]/[weapons]/AirsoftMicroUzi/fxmanifest.lua
									
										
									
									
									
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										19
									
								
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							|  | @ -0,0 +1,19 @@ | |||
| fx_version 'cerulean' | ||||
| games {'gta5'} | ||||
| description 'Add-on weapon generated using vWeaponsToolkit' | ||||
|  | ||||
| files{ | ||||
| 	'**/weaponcomponents.meta', | ||||
| 	'**/weaponarchetypes.meta', | ||||
| 	'**/weaponanimations.meta', | ||||
| 	'**/pedpersonality.meta', | ||||
| 	'**/weapons.meta', | ||||
| } | ||||
|  | ||||
| data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta' | ||||
| data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta' | ||||
| data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta' | ||||
| data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta' | ||||
| data_file 'WEAPONINFO_FILE' '**/weapons.meta' | ||||
|  | ||||
| client_script 'cl_weaponNames.lua' | ||||
|  | @ -0,0 +1,383 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CPedModelInfo__PersonalityDataList> | ||||
| 	<MovementModeUnholsterData> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_UNARMED</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTUZIMICRO</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_1h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_MELEE</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTUZIMICRO</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_melee_holster_1h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_1H</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTUZIMICRO</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>1h_holster_1h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTUZIMICRO</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_holster_1h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_MINIGUN</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTUZIMICRO</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>mini_holster_1h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_UNARMED_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTUZIMICRO</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_1h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_MELEE_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTUZIMICRO</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_1h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_1H_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTUZIMICRO</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>1h_holster_1h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTUZIMICRO</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_holster_1h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 	</MovementModeUnholsterData> | ||||
| 	<MovementModes> | ||||
| 		<Item> | ||||
| 			<Name>DEFAULT_ACTION</Name> | ||||
| 			<MovementModes> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTUZIMICRO</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId> | ||||
| 								<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitionBlendOutTime value="0.50000000"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_ACTION@GENERIC@TRANS@1H</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTUZIMICRO</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId> | ||||
| 								<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitionBlendOutTime value="0.50000000"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_STEALTH@GENERIC@TRANS@1H</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 			</MovementModes> | ||||
| 			<LastBattleEventHighEnergyStartTime value="0.00000000"/> | ||||
| 			<LastBattleEventHighEnergyEndTime value="5.00000000"/> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>MP_FEMALE_ACTION</Name> | ||||
| 			<MovementModes> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTUZIMICRO</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId> | ||||
| 								<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitionBlendOutTime value="0.50000000"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_ACTION@MP_FEMALE@ARMED@1H@TRANS</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTUZIMICRO</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId> | ||||
| 								<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitionBlendOutTime value="0.50000000"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_STEALTH@MP_FEMALE@1H@TRANS</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 			</MovementModes> | ||||
| 			<LastBattleEventHighEnergyStartTime value="0.00000000"/> | ||||
| 			<LastBattleEventHighEnergyEndTime value="5.00000000"/> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>MICHAEL_ACTION</Name> | ||||
| 			<MovementModes> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTUZIMICRO</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId> | ||||
| 								<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitionBlendOutTime value="0.50000000"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_ACTION@P_M_ZERO@ARMED@1H@TRANS@A</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTUZIMICRO</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId> | ||||
| 								<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitionBlendOutTime value="0.50000000"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_STEALTH@P_M_ZERO@1H@TRANS@A</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 			</MovementModes> | ||||
| 			<LastBattleEventHighEnergyStartTime value="0.00000000"/> | ||||
| 			<LastBattleEventHighEnergyEndTime value="5.00000000"/> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>FRANKLIN_ACTION</Name> | ||||
| 			<MovementModes> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTUZIMICRO</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>MOVE_ACTION@P_M_ONE@ARMED@CORE</MovementClipSetId> | ||||
| 								<WeaponClipSetId>MOVE_ACTION@P_M_ONE@ARMED@1H@UPPER</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="false"/> | ||||
| 								<IdleTransitionBlendOutTime value="0.50000000"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_ACTION@P_M_ONE@ARMED@1H@TRANS@A</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTUZIMICRO</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>MOVE_STEALTH@P_M_ONE@UNARMED@CORE</MovementClipSetId> | ||||
| 								<WeaponClipSetId>MOVE_STEALTH@P_M_ONE@1H@UPPER</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="false"/> | ||||
| 								<IdleTransitionBlendOutTime value="0.50000000"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_STEALTH@P_M_ONE@1H@TRANS@A</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 			</MovementModes> | ||||
| 			<LastBattleEventHighEnergyStartTime value="0.00000000"/> | ||||
| 			<LastBattleEventHighEnergyEndTime value="5.00000000"/> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>TREVOR_ACTION</Name> | ||||
| 			<MovementModes> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTUZIMICRO</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>MOVE_ACTION@P_M_TWO@ARMED@CORE</MovementClipSetId> | ||||
| 								<WeaponClipSetId>MOVE_ACTION@P_M_TWO@ARMED@1H@UPPER</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="false"/> | ||||
| 								<IdleTransitionBlendOutTime value="0.50000000"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_ACTION@P_M_TWO@ARMED@1H@TRANS@A</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTUZIMICRO</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>MOVE_STEALTH@P_M_TWO@UNARMED@CORE</MovementClipSetId> | ||||
| 								<WeaponClipSetId>MOVE_STEALTH@P_M_TWO@1H@UPPER</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="false"/> | ||||
| 								<IdleTransitionBlendOutTime value="0.50000000"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_STEALTH@P_M_TWO@1H@TRANS@A</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<UnholsterClipSetId>MOVE_STEALTH@P_M_TWO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 			</MovementModes> | ||||
| 			<LastBattleEventHighEnergyStartTime value="0.00000000"/> | ||||
| 			<LastBattleEventHighEnergyEndTime value="5.00000000"/> | ||||
| 		</Item> | ||||
| 	</MovementModes> | ||||
| </CPedModelInfo__PersonalityDataList> | ||||
|  | ||||
|  | @ -0,0 +1,345 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponAnimationsSets> | ||||
| 	<WeaponAnimationsSets> | ||||
| 		<Item key="Default"> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTUZIMICRO"> | ||||
| 					<CoverMovementClipSetHash/> | ||||
| 					<CoverMovementExtraClipSetHash/> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_Wpn_MicroSMG</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@submg@micro_smg</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@submg@micro_smg</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@submg@micro_smg_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@submg@micro_smg@stealth</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover>weapons@submg@micro_smg@hi</WeaponClipSetHashHiCover> | ||||
| 					<AlternativeClipSetWhenBlocked>weapons@submg@micro_smg@hi</AlternativeClipSetWhenBlocked> | ||||
| 					<ScopeWeaponClipSet>weapons@submg@advanced_rifle@micro_w_fire</ScopeWeaponClipSet> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash> | ||||
| 					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash> | ||||
| 					<AnimFireRateModifier value="1.750000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="false"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_MG</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="Gang"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTUZIMICRO"> | ||||
| 					<CoverMovementClipSetHash/> | ||||
| 					<CoverMovementExtraClipSetHash/> | ||||
| 					<CoverAlternateMovementClipSetHash/> | ||||
| 					<CoverWeaponClipSetHash/> | ||||
| 					<MotionClipSetHash/> | ||||
| 					<MotionFilterHash/> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash/> | ||||
| 					<WeaponClipSetStreamedHash/> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth/> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_smg</FiringVariationsStandingClipSetHash> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash/> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash/> | ||||
| 					<JumpUpperbodyClipSetHash/> | ||||
| 					<FallUpperbodyClipSetHash/> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.750000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="NULL"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash/> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPerson"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTUZIMICRO"> | ||||
| 					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash> | ||||
| 					<CoverMovementClipSetHash/> | ||||
| 					<CoverMovementExtraClipSetHash/> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@submachine_gun@shared@core</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</WeaponClipSetHashHiCover> | ||||
| 					<AlternativeClipSetWhenBlocked>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</AlternativeClipSetWhenBlocked> | ||||
| 					<ScopeWeaponClipSet>weapons@first_person@aim_idle@generic@submachine_gun@shared@core</ScopeWeaponClipSet> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash> | ||||
| 					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash> | ||||
| 					<AnimFireRateModifier value="1.750000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="false"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash> | ||||
| 					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 						<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@fidgets@a</Item> | ||||
| 						<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@fidgets@b</Item> | ||||
| 						<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@fidgets@c</Item> | ||||
| 					</FPSFidgetClipsetHashes> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonAiming"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTUZIMICRO"> | ||||
| 					<CoverMovementClipSetHash/> | ||||
| 					<CoverMovementExtraClipSetHash/> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashHiCover> | ||||
| 					<AlternativeClipSetWhenBlocked>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked> | ||||
| 					<ScopeWeaponClipSet>weapons@first_person@aim_lt@generic@submachine_gun@shared@core@w_fire</ScopeWeaponClipSet> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash> | ||||
| 					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash> | ||||
| 					<AnimFireRateModifier value="1.750000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="false"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash/> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 						<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@fidgets@a</Item> | ||||
| 						<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@fidgets@b</Item> | ||||
| 						<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@fidgets@c</Item> | ||||
| 					</FPSFidgetClipsetHashes> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonRNG"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTUZIMICRO"> | ||||
| 					<CoverMovementClipSetHash/> | ||||
| 					<CoverMovementExtraClipSetHash/> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashHiCover> | ||||
| 					<AlternativeClipSetWhenBlocked>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked> | ||||
| 					<ScopeWeaponClipSet>weapons@first_person@aim_rng@generic@submachine_gun@shared@core@w_fire</ScopeWeaponClipSet> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash> | ||||
| 					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash> | ||||
| 					<AnimFireRateModifier value="1.750000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="false"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash/> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 						<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@fidgets@a</Item> | ||||
| 						<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@fidgets@b</Item> | ||||
| 						<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@fidgets@c</Item> | ||||
| 					</FPSFidgetClipsetHashes> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonScope"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTUZIMICRO"> | ||||
| 					<CoverMovementClipSetHash/> | ||||
| 					<CoverMovementExtraClipSetHash/> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_MicroSMG</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@micro_smg_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</WeaponClipSetHashHiCover> | ||||
| 					<AlternativeClipSetWhenBlocked>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</AlternativeClipSetWhenBlocked> | ||||
| 					<ScopeWeaponClipSet>weapons@first_person@aim_scope@generic@submachine_gun@shared@core@w_fire</ScopeWeaponClipSet> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash> | ||||
| 					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash> | ||||
| 					<AnimFireRateModifier value="1.750000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="false"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@submachine_gun@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@submachine_gun@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@submachine_gun@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash/> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@submachine_gun@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@submachine_gun@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 	</WeaponAnimationsSets> | ||||
| </CWeaponAnimationsSets> | ||||
|  | ||||
|  | @ -0,0 +1,19 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponModelInfo__InitDataList> | ||||
| 	<InitDatas> | ||||
| 		<Item> | ||||
| 			<modelName>airsoftmicrouzi_mag</modelName> | ||||
| 			<txdName>airsoftmicrouzi_mag</txdName> | ||||
| 			<ptfxAssetName>NULL</ptfxAssetName> | ||||
| 			<lodDist value="300"/> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<modelName>airsoftmicrouzi</modelName> | ||||
| 			<txdName>airsoftmicrouzi</txdName> | ||||
| 			<ptfxAssetName>NULL</ptfxAssetName> | ||||
| 			<lodDist value="500"/> | ||||
| 		</Item> | ||||
| 	</InitDatas> | ||||
| </CWeaponModelInfo__InitDataList> | ||||
|  | ||||
|  | @ -0,0 +1,28 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponComponentInfoBlob> | ||||
| 	<Infos> | ||||
| 		<Item type="CWeaponComponentClipInfo"> | ||||
| 			<Name>AIRSOFTUZIMAG</Name> | ||||
| 			<Model>airsoftmicrouzi_mag</Model> | ||||
| 			<LocName>WCT_CLIP2</LocName> | ||||
| 			<LocDesc>WCDMSMG_CLIP2</LocDesc> | ||||
| 			<AttachBone>AAPClip</AttachBone> | ||||
| 			<WeaponAttachBone>WAPClip</WeaponAttachBone> | ||||
| 			<AccuracyModifier type="NULL"/> | ||||
| 			<DamageModifier type="NULL"/> | ||||
| 			<bShownOnWheel value="true"/> | ||||
| 			<CreateObject value="true"/> | ||||
| 			<HudDamage value="0"/> | ||||
| 			<HudSpeed value="0"/> | ||||
| 			<HudCapacity value="87"/> | ||||
| 			<HudAccuracy value="0"/> | ||||
| 			<HudRange value="0"/> | ||||
| 			<ClipSize value="70"/> | ||||
| 			<AmmoInfo/> | ||||
| 			<ReloadData ref="RELOAD_LARGE"/> | ||||
| 		</Item> | ||||
| 	</Infos> | ||||
| 	<InfoBlobName/> | ||||
| </CWeaponComponentInfoBlob> | ||||
|  | ||||
							
								
								
									
										294
									
								
								resources/[jobs]/[weapons]/AirsoftMicroUzi/meta/weapons.meta
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										294
									
								
								resources/[jobs]/[weapons]/AirsoftMicroUzi/meta/weapons.meta
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,294 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponInfoBlob> | ||||
| 	<SlotNavigateOrder> | ||||
| 		<Item> | ||||
| 			<WeaponSlots> | ||||
| 				<Item> | ||||
| 					<OrderNumber value="468"/> | ||||
| 					<Entry>SLOT_WEAPON_AIRSOFTUZIMICRO</Entry> | ||||
| 				</Item> | ||||
| 			</WeaponSlots> | ||||
| 		</Item> | ||||
| 	</SlotNavigateOrder> | ||||
| 	<Infos> | ||||
| 		<Item> | ||||
| 			<Infos> | ||||
| 				<Item type="CWeaponInfo"> | ||||
| 					<Name>WEAPON_AIRSOFTUZIMICRO</Name> | ||||
| 					<Model>airsoftmicrouzi</Model> | ||||
| 					<Audio>AUDIO_ITEM_FLARE_GUN</Audio> | ||||
| 					<Slot>SLOT_WEAPON_AIRSOFTUZIMICRO</Slot> | ||||
| 					<DamageType>ELECTRIC</DamageType> | ||||
| 					<Explosion> | ||||
| 						<Default>DONTCARE</Default> | ||||
| 						<HitCar>DONTCARE</HitCar> | ||||
| 						<HitTruck>DONTCARE</HitTruck> | ||||
| 						<HitBike>DONTCARE</HitBike> | ||||
| 						<HitBoat>DONTCARE</HitBoat> | ||||
| 						<HitPlane>DONTCARE</HitPlane> | ||||
| 					</Explosion> | ||||
| 					<FireType>INSTANT_HIT</FireType> | ||||
| 					<WheelSlot>WHEEL_SMG</WheelSlot> | ||||
| 					<Group>GROUP_SMG</Group> | ||||
| 					<AmmoInfo ref="AMMO_SMG"/> | ||||
| 					<AimingInfo ref="SMG_2H_BASE_STRAFE"/> | ||||
| 					<ClipSize value="16"/> | ||||
| 					<AccuracySpread value="10.000000"/> | ||||
| 					<AccurateModeAccuracyModifier value="1.000000"/> | ||||
| 					<RunAndGunAccuracyModifier value="0.300000"/> | ||||
| 					<RunAndGunAccuracyMaxModifier value="1.000000"/> | ||||
| 					<RecoilAccuracyMax value="0.500000"/> | ||||
| 					<RecoilErrorTime value="0.500000"/> | ||||
| 					<RecoilRecoveryRate value="1.000000"/> | ||||
| 					<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/> | ||||
| 					<MinHeadShotDistanceAI value="1000.000000"/> | ||||
| 					<MaxHeadShotDistanceAI value="1000.000000"/> | ||||
| 					<HeadShotDamageModifierAI value="1000.000000"/> | ||||
| 					<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/> | ||||
| 					<MinHeadShotDistancePlayer value="5.000000"/> | ||||
| 					<MaxHeadShotDistancePlayer value="40.000000"/> | ||||
| 					<HeadShotDamageModifierPlayer value="18.000000"/> | ||||
| 					<Damage value="0.000000"/> | ||||
| 					<DamageTime value="0.000000"/> | ||||
| 					<DamageTimeInVehicle value="0.000000"/> | ||||
| 					<DamageTimeInVehicleHeadShot value="0.000000"/> | ||||
| 					<HitLimbsDamageModifier value="0.500000"/> | ||||
| 					<NetworkHitLimbsDamageModifier value="0.800000"/> | ||||
| 					<LightlyArmouredDamageModifier value="0.750000"/> | ||||
| 					<Force value="40.000000"/> | ||||
| 					<ForceHitPed value="120.000000"/> | ||||
| 					<ForceHitVehicle value="750.000000"/> | ||||
| 					<ForceHitFlyingHeli value="750.000000"/> | ||||
| 					<OverrideForces> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_HEAD</BoneTag> | ||||
| 							<ForceFront value="80.000000"/> | ||||
| 							<ForceBack value="90.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_NECK</BoneTag> | ||||
| 							<ForceFront value="40.000000"/> | ||||
| 							<ForceBack value="90.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_L_THIGH</BoneTag> | ||||
| 							<ForceFront value="40.000000"/> | ||||
| 							<ForceBack value="1.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_R_THIGH</BoneTag> | ||||
| 							<ForceFront value="40.000000"/> | ||||
| 							<ForceBack value="1.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_L_CALF</BoneTag> | ||||
| 							<ForceFront value="70.000000"/> | ||||
| 							<ForceBack value="80.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_R_CALF</BoneTag> | ||||
| 							<ForceFront value="60.000000"/> | ||||
| 							<ForceBack value="100.000000"/> | ||||
| 						</Item> | ||||
| 					</OverrideForces> | ||||
| 					<ForceMaxStrengthMult value="1.000000"/> | ||||
| 					<ForceFalloffRangeStart value="0.000000"/> | ||||
| 					<ForceFalloffRangeEnd value="50.000000"/> | ||||
| 					<ForceFalloffMin value="1.000000"/> | ||||
| 					<ProjectileForce value="0.000000"/> | ||||
| 					<FragImpulse value="500.000000"/> | ||||
| 					<Penetration value="0.000000"/> | ||||
| 					<VerticalLaunchAdjustment value="0.000000"/> | ||||
| 					<DropForwardVelocity value="0.000000"/> | ||||
| 					<Speed value="300.000000"/> | ||||
| 					<BulletsInBatch value="1"/> | ||||
| 					<BatchSpread value="0.000000"/> | ||||
| 					<ReloadTimeMP value="-1.000000"/> | ||||
| 					<ReloadTimeSP value="-1.000000"/> | ||||
| 					<VehicleReloadTime value="0.750000"/> | ||||
| 					<AnimReloadRate value="0.800000"/> | ||||
| 					<BulletsPerAnimLoop value="1"/> | ||||
| 					<TimeBetweenShots value="0.100000"/> | ||||
| 					<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/> | ||||
| 					<SpinUpTime value="0.000000"/> | ||||
| 					<SpinTime value="0.000000"/> | ||||
| 					<SpinDownTime value="0.000000"/> | ||||
| 					<AlternateWaitTime value="-1.000000"/> | ||||
| 					<BulletBendingNearRadius value="0.000000"/> | ||||
| 					<BulletBendingFarRadius value="0.750000"/> | ||||
| 					<BulletBendingZoomedRadius value="0.375000"/> | ||||
| 					<FirstPersonBulletBendingNearRadius value="0.000000"/> | ||||
| 					<FirstPersonBulletBendingFarRadius value="0.750000"/> | ||||
| 					<FirstPersonBulletBendingZoomedRadius value="0.375000"/> | ||||
| 					<Fx> | ||||
| 						<EffectGroup>WEAPON_EFFECT_GROUP_SMG</EffectGroup> | ||||
| 						<FlashFx></FlashFx> | ||||
| 						<FlashFxAlt></FlashFxAlt> | ||||
| 						<FlashFxFP></FlashFxFP> | ||||
| 						<FlashFxAltFP/> | ||||
| 						<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx> | ||||
| 						<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP> | ||||
| 						<MuzzleSmokeFxMinLevel value="0.300000"/> | ||||
| 						<MuzzleSmokeFxIncPerShot value="0.100000"/> | ||||
| 						<MuzzleSmokeFxDecPerSec value="0.250000"/> | ||||
| 						<ShellFx></ShellFx> | ||||
| 						<ShellFxFP></ShellFxFP> | ||||
| 						<TracerFx></TracerFx> | ||||
| 						<PedDamageHash>BulletSmall</PedDamageHash> | ||||
| 						<TracerFxChanceSP value="0.150000"/> | ||||
| 						<TracerFxChanceMP value="0.750000"/> | ||||
| 						<FlashFxChanceSP value="1.000000"/> | ||||
| 						<FlashFxChanceMP value="1.000000"/> | ||||
| 						<FlashFxAltChance value="0.200000"/> | ||||
| 						<FlashFxScale value="1.000000"/> | ||||
| 						<FlashFxLightEnabled value="true"/> | ||||
| 						<FlashFxLightCastsShadows value="false"/> | ||||
| 						<FlashFxLightOffsetDist value="0.000000"/> | ||||
| 						<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/> | ||||
| 						<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/> | ||||
| 						<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/> | ||||
| 						<FlashFxLightRangeMinMax x="2.00000" y="2.500000"/> | ||||
| 						<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/> | ||||
| 						<GroundDisturbFxEnabled value="false"/> | ||||
| 						<GroundDisturbFxDist value="5.000000"/> | ||||
| 						<GroundDisturbFxNameDefault/> | ||||
| 						<GroundDisturbFxNameSand/> | ||||
| 						<GroundDisturbFxNameDirt/> | ||||
| 						<GroundDisturbFxNameWater/> | ||||
| 						<GroundDisturbFxNameFoliage/> | ||||
| 					</Fx> | ||||
| 					<InitialRumbleDuration value="86"/> | ||||
| 					<InitialRumbleIntensity value="0.366000"/> | ||||
| 					<InitialRumbleIntensityTrigger value="0.950000"/> | ||||
| 					<RumbleDuration value="96"/> | ||||
| 					<RumbleIntensity value="0.100000"/> | ||||
| 					<RumbleIntensityTrigger value="0.800000"/> | ||||
| 					<RumbleDamageIntensity value="1.000000"/> | ||||
| 					<InitialRumbleDurationFps value="106"/> | ||||
| 					<InitialRumbleIntensityFps value="0.700000"/> | ||||
| 					<RumbleDurationFps value="95"/> | ||||
| 					<RumbleIntensityFps value="0.650000"/> | ||||
| 					<NetworkPlayerDamageModifier value="1.000000"/> | ||||
| 					<NetworkPedDamageModifier value="1.000000"/> | ||||
| 					<NetworkHeadShotPlayerDamageModifier value="2.500000"/> | ||||
| 					<LockOnRange value="55.000000"/> | ||||
| 					<WeaponRange value="120.000000"/> | ||||
| 					<BulletDirectionOffsetInDegrees value="0.000000"/> | ||||
| 					<AiSoundRange value="-1.000000"/> | ||||
| 					<AiPotentialBlastEventRange value="-1.000000"/> | ||||
| 					<DamageFallOffRangeMin value="40.000000"/> | ||||
| 					<DamageFallOffRangeMax value="120.000000"/> | ||||
| 					<DamageFallOffModifier value="0.300000"/> | ||||
| 					<VehicleWeaponHash/> | ||||
| 					<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash> | ||||
| 					<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash> | ||||
| 					<CoverReadyToFireCameraHash/> | ||||
| 					<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash> | ||||
| 					<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash> | ||||
| 					<AlternativeOrScopedCameraHash/> | ||||
| 					<RunAndGunAlternativeOrScopedCameraHash/> | ||||
| 					<CinematicShootingAlternativeOrScopedCameraHash/> | ||||
| 					<CameraFov value="45.000000"/> | ||||
| 					<FirstPersonScopeFov value="35.00000"/> | ||||
| 					<FirstPersonScopeAttachmentFov value="30.00000"/> | ||||
| 					<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonScopeOffset x="0.00000" y="-0.0400" z="0.00000"/> | ||||
| 					<FirstPersonScopeAttachmentOffset x="0.0020" y="-0.02000" z="-0.0160"/> | ||||
| 					<FirstPersonScopeRotationOffset x="0.0000" y="0.0000" z="0.2000"/> | ||||
| 					<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.00000" z="0.2000"/> | ||||
| 					<FirstPersonAsThirdPersonIdleOffset x="0.10" y="-0.030000" z="0.000000"/> | ||||
| 					<FirstPersonAsThirdPersonRNGOffset x="-0.050" y="0.000000" z="-0.04"/> | ||||
| 					<FirstPersonAsThirdPersonLTOffset x="0.0250" y="0.000000" z="-0.050"/> | ||||
| 					<FirstPersonAsThirdPersonScopeOffset x="0.077000" y="0.000000" z="-0.0350000"/> | ||||
| 					<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.0000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/> | ||||
| 					<FirstPersonDofMaxNearInFocusDistance value="0.000000"/> | ||||
| 					<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/> | ||||
| 					<ZoomFactorForAccurateMode value="1.300000"/> | ||||
| 					<RecoilShakeHash>SMG_RECOIL_SHAKE</RecoilShakeHash> | ||||
| 					<RecoilShakeHashFirstPerson>FPS_SMG_RECOIL_SHAKE</RecoilShakeHashFirstPerson> | ||||
| 					<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash> | ||||
| 					<MinTimeBetweenRecoilShakes value="0"/> | ||||
| 					<RecoilShakeAmplitude value="0.050000"/> | ||||
| 					<ExplosionShakeAmplitude value="-1.000000"/> | ||||
| 					<IkRecoilDisplacement value="0.0"/> | ||||
| 					<IkRecoilDisplacementScope value="0.001"/> | ||||
| 					<IkRecoilDisplacementScaleBackward value="1.0"/> | ||||
| 					<IkRecoilDisplacementScaleVertical value="0.4"/> | ||||
| 					<ReticuleHudPosition x="0.000000" y="0.000000"/> | ||||
| 					<AimOffsetMin x="0.260000" y="0.125000" z="0.300000"/> | ||||
| 					<AimProbeLengthMin value="0.300000"/> | ||||
| 					<AimOffsetMax x="0.250000" y="-0.255000" z="0.325000"/> | ||||
| 					<AimProbeLengthMax value="0.285000"/> | ||||
| 					<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000"/> | ||||
| 					<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000"/> | ||||
| 					<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000"/> | ||||
| 					<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000"/> | ||||
| 					<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000"/> | ||||
| 					<AimOffsetEndPosMaxFPSIdle x="0.20700" y="-0.040000" z="0.942000"/> | ||||
| 					<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000"/> | ||||
| 					<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000"/> | ||||
| 					<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000"/> | ||||
| 					<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000"/> | ||||
| 					<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000"/> | ||||
| 					<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000"/> | ||||
| 					<TorsoAimOffset x="-1.000000" y="0.550000"/> | ||||
| 					<TorsoCrouchedAimOffset x="0.200000" y="0.100000"/> | ||||
| 					<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<ReticuleMinSizeStanding value="0.750000"/> | ||||
| 					<ReticuleMinSizeCrouched value="0.600000"/> | ||||
| 					<ReticuleScale value="0.300000"/> | ||||
| 					<ReticuleStyleHash>WEAPONTYPE_SMG</ReticuleStyleHash> | ||||
| 					<FirstPersonReticuleStyleHash/> | ||||
| 					<PickupHash>PICKUP_WEAPON_MICROSMG</PickupHash> | ||||
| 					<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash> | ||||
| 					<HumanNameHash>WEAPON_AIRSOFTUZIMICRO</HumanNameHash> | ||||
| 					<MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle> | ||||
| 					<StatName>MICROSMG</StatName> | ||||
| 					<KnockdownCount value="-1"/> | ||||
| 					<KillshotImpulseScale value="1.000000"/> | ||||
| 					<NmShotTuningSet>AutomaticSMG</NmShotTuningSet> | ||||
| 					<AttachPoints> | ||||
| 						<Item> | ||||
| 							<AttachBone>WAPClip</AttachBone> | ||||
| 							<Components> | ||||
| 								<Item> | ||||
| 									<Default value="true"/> | ||||
| 									<Name>AIRSOFTUZIMAG</Name> | ||||
| 								</Item> | ||||
| 							</Components> | ||||
| 						</Item> | ||||
| 					</AttachPoints> | ||||
| 					<GunFeedBone/> | ||||
| 					<TargetSequenceGroup/> | ||||
| 					<WeaponFlags>ApplyBulletForce CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire TreatAsOneHandedInCover UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked  HasLowCoverReloads HasLowCoverSwaps UseLeftHandIkWhenAiming QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion UseAlternateFPDrivebyClipset</WeaponFlags> | ||||
| 					<TintSpecValues ref="TINT_DEFAULT"/> | ||||
| 					<FiringPatternAliases ref="FIRING_PATTERN_SMG"/> | ||||
| 					<ReloadUpperBodyFixupExpressionData ref="default"/> | ||||
| 					<AmmoDiminishingRate value="3"/> | ||||
| 					<AimingBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<FiringBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<StealthAimingBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<StealthFiringBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<AimingLeanAdditiveWeight value="1.000000"/> | ||||
| 					<FiringLeanAdditiveWeight value="1.000000"/> | ||||
| 					<StealthAimingLeanAdditiveWeight value="1.000000"/> | ||||
| 					<StealthFiringLeanAdditiveWeight value="1.000000"/> | ||||
| 					<ExpandPedCapsuleRadius value="0.000000"/> | ||||
| 					<AudioCollisionHash/> | ||||
| 					<HudDamage value="0"/> | ||||
| 					<HudSpeed value="60"/> | ||||
| 					<HudCapacity value="20"/> | ||||
| 					<HudAccuracy value="30"/> | ||||
| 					<HudRange value="25"/> | ||||
| 				</Item> | ||||
| 			</Infos> | ||||
| 		</Item> | ||||
| 	</Infos> | ||||
| 	<Name>AR</Name> | ||||
| </CWeaponInfoBlob> | ||||
|  | ||||
										
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							|  | @ -0,0 +1 @@ | |||
| AddTextEntry("WEAPON_AIRSOFTR700", "Airsoft R700") | ||||
							
								
								
									
										19
									
								
								resources/[jobs]/[weapons]/AirsoftR700/fxmanifest.lua
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								resources/[jobs]/[weapons]/AirsoftR700/fxmanifest.lua
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,19 @@ | |||
| fx_version 'cerulean' | ||||
| games {'gta5'} | ||||
| description 'Add-on weapon generated using vWeaponsToolkit' | ||||
|  | ||||
| files{ | ||||
| 	'**/weaponcomponents.meta', | ||||
| 	'**/weaponarchetypes.meta', | ||||
| 	'**/weaponanimations.meta', | ||||
| 	'**/pedpersonality.meta', | ||||
| 	'**/weapons.meta', | ||||
| } | ||||
|  | ||||
| data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta' | ||||
| data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta' | ||||
| data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta' | ||||
| data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta' | ||||
| data_file 'WEAPONINFO_FILE' '**/weapons.meta' | ||||
|  | ||||
| client_script 'cl_weaponNames.lua' | ||||
							
								
								
									
										214
									
								
								resources/[jobs]/[weapons]/AirsoftR700/meta/pedpersonality.meta
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										214
									
								
								resources/[jobs]/[weapons]/AirsoftR700/meta/pedpersonality.meta
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,214 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CPedModelInfo__PersonalityDataList> | ||||
| 	<MovementModeUnholsterData> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_UNARMED</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTR700</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_MELEE</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTR700</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_melee_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_1H</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTR700</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>1h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTR700</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_MINIGUN</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTR700</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>mini_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_UNARMED_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTR700</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_MELEE_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTR700</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_1H_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTR700</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>1h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTR700</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 	</MovementModeUnholsterData> | ||||
| 	<MovementModes> | ||||
| 		<Item> | ||||
| 			<Name>DEFAULT_ACTION</Name> | ||||
| 			<MovementModes> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTR700</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTR700</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>move_stealth@generic@trans@2h</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 			</MovementModes> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>MP_FEMALE_ACTION</Name> | ||||
| 			<MovementModes> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTR700</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTR700</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 			</MovementModes> | ||||
| 		</Item> | ||||
| 	</MovementModes> | ||||
| </CPedModelInfo__PersonalityDataList> | ||||
|  | ||||
|  | @ -0,0 +1,389 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponAnimationsSets> | ||||
| 	<WeaponAnimationsSets> | ||||
| 		<Item key="Ballistic"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTR700"> | ||||
| 					<CoverMovementClipSetHash/> | ||||
| 					<CoverMovementExtraClipSetHash/> | ||||
| 					<CoverAlternateMovementClipSetHash/> | ||||
| 					<CoverWeaponClipSetHash/> | ||||
| 					<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash> | ||||
| 					<MotionFilterHash/> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash/> | ||||
| 					<WeaponClipSetStreamedHash/> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth/> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash/> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash/> | ||||
| 					<JumpUpperbodyClipSetHash/> | ||||
| 					<FallUpperbodyClipSetHash/> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash/> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.000000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="NULL"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash/> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="Default"> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTR700"> | ||||
| 					<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_Wpn_RifleSniper</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@rifle@hi@sniper_rifle</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@rifle@hi@sniper_rifle</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@rifle@hi@sniper_rifle_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@rifle@hi@sniper_rifle@stealth</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.000000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash/> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="MP_F_Freemode"> | ||||
| 			<Fallback>Gang</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTR700"> | ||||
| 					<CoverMovementClipSetHash/> | ||||
| 					<CoverMovementExtraClipSetHash/> | ||||
| 					<CoverAlternateMovementClipSetHash/> | ||||
| 					<CoverWeaponClipSetHash/> | ||||
| 					<MotionClipSetHash>weapons@rifle@f</MotionClipSetHash> | ||||
| 					<MotionFilterHash/> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash/> | ||||
| 					<WeaponClipSetStreamedHash/> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth/> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash/> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash/> | ||||
| 					<JumpUpperbodyClipSetHash/> | ||||
| 					<FallUpperbodyClipSetHash/> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash/> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.000000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="NULL"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash/> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPerson"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTR700"> | ||||
| 					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@sniper_rifle@shared@core</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@sniper_rifle@shared@core</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.000000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash/> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash> | ||||
| 					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 						<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@a</Item> | ||||
| 						<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@b</Item> | ||||
| 						<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@c</Item> | ||||
| 					</FPSFidgetClipsetHashes> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonAiming"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTR700"> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.000000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash/> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash/> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonRNG"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTR700"> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_rng@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.000000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash/> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash/> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 						<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@a</Item> | ||||
| 						<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@b</Item> | ||||
| 						<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@c</Item> | ||||
| 					</FPSFidgetClipsetHashes> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonScope"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTR700"> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.000000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash/> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash/> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 	</WeaponAnimationsSets> | ||||
| </CWeaponAnimationsSets> | ||||
|  | ||||
|  | @ -0,0 +1,31 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponModelInfo__InitDataList> | ||||
| 	<InitDatas> | ||||
| 		<Item> | ||||
| 			<modelName>airsoftr700_scope</modelName> | ||||
| 			<txdName>airsoftr700_scope</txdName> | ||||
| 			<ptfxAssetName>NULL</ptfxAssetName> | ||||
| 			<lodDist value="300"/> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<modelName>airsoftr700_mag1</modelName> | ||||
| 			<txdName>airsoftr700_mag1</txdName> | ||||
| 			<ptfxAssetName>NULL</ptfxAssetName> | ||||
| 			<lodDist value="500"/> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<modelName>airsoftr700</modelName> | ||||
| 			<txdName>airsoftr700</txdName> | ||||
| 			<ptfxAssetName>NULL</ptfxAssetName> | ||||
| 			<lodDist value="500"/> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<modelName>airsoftr700_mag</modelName> | ||||
| 			<txdName>airsoftr700_mag</txdName> | ||||
| 			<ptfxAssetName>NULL</ptfxAssetName> | ||||
| 			<lodDist value="500"/> | ||||
| 		</Item> | ||||
| 	</InitDatas> | ||||
| </CWeaponModelInfo__InitDataList> | ||||
|  | ||||
|  | @ -0,0 +1,49 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponComponentInfoBlob> | ||||
| 	<Infos> | ||||
| 		<Item type="CWeaponComponentClipInfo"> | ||||
| 			<Name>AIRSOFTR700_MAG</Name> | ||||
| 			<Model>airsoftr700_mag</Model> | ||||
| 			<LocName>WCT_CLIP1</LocName> | ||||
| 			<LocDesc>WCD_SR_CLIP1</LocDesc> | ||||
| 			<AttachBone>AAPClip</AttachBone> | ||||
| 			<WeaponAttachBone>WAPClip</WeaponAttachBone> | ||||
| 			<AccuracyModifier type="NULL"/> | ||||
| 			<DamageModifier type="NULL"/> | ||||
| 			<bShownOnWheel value="false"/> | ||||
| 			<CreateObject value="true"/> | ||||
| 			<HudDamage value="0"/> | ||||
| 			<HudSpeed value="0"/> | ||||
| 			<HudCapacity value="0"/> | ||||
| 			<HudAccuracy value="0"/> | ||||
| 			<HudRange value="0"/> | ||||
| 			<ClipSize value="10"/> | ||||
| 			<AmmoInfo/> | ||||
| 			<ReloadData ref="RELOAD_DEFAULT"/> | ||||
| 		</Item> | ||||
| 		<Item type="CWeaponComponentScopeInfo"> | ||||
| 			<Name>AIRSOFTR700_SCOPE</Name> | ||||
| 			<Model>airsoftr700_scope</Model> | ||||
| 			<LocName>WCT_SCOPE_MAX</LocName> | ||||
| 			<LocDesc>WCD_SCOPE_MAX</LocDesc> | ||||
| 			<AttachBone>AAPScop</AttachBone> | ||||
| 			<WeaponAttachBone>WAPScop</WeaponAttachBone> | ||||
| 			<AccuracyModifier type="NULL"/> | ||||
| 			<DamageModifier type="NULL"/> | ||||
| 			<bShownOnWheel value="true"/> | ||||
| 			<CreateObject value="true"/> | ||||
| 			<HudDamage value="0"/> | ||||
| 			<HudSpeed value="0"/> | ||||
| 			<HudCapacity value="0"/> | ||||
| 			<HudAccuracy value="10"/> | ||||
| 			<HudRange value="0"/> | ||||
| 			<CameraHash>SNIPER_AIM_CAMERA</CameraHash> | ||||
| 			<RecoilShakeAmplitude value="0.280000"/> | ||||
| 			<ExtraZoomFactorForAccurateMode value="0.000000"/> | ||||
| 			<ReticuleHash>SNIPER_MAX</ReticuleHash> | ||||
| 		</Item> | ||||
| 	</Infos> | ||||
| 	<InfoBlobName/> | ||||
| </CWeaponComponentInfoBlob> | ||||
|  | ||||
							
								
								
									
										266
									
								
								resources/[jobs]/[weapons]/AirsoftR700/meta/weapons.meta
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										266
									
								
								resources/[jobs]/[weapons]/AirsoftR700/meta/weapons.meta
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,266 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponInfoBlob> | ||||
| 	<SlotNavigateOrder> | ||||
| 		<Item> | ||||
| 			<WeaponSlots> | ||||
| 				<Item> | ||||
| 					<OrderNumber value="467"/> | ||||
| 					<Entry>SLOT_WEAPON_AIRSOFTR700</Entry> | ||||
| 				</Item> | ||||
| 			</WeaponSlots> | ||||
| 		</Item> | ||||
| 	</SlotNavigateOrder> | ||||
| 	<Infos> | ||||
| 		<Item> | ||||
| 			<Infos> | ||||
| 				<Item type="CWeaponInfo"> | ||||
| 					<Name>WEAPON_AIRSOFTR700</Name> | ||||
| 					<Model>airsoftr700</Model> | ||||
| 					<Audio>AUDIO_ITEM_FLARE_GUN</Audio> | ||||
| 					<Slot>SLOT_WEAPON_AIRSOFTR700</Slot> | ||||
| 					<DamageType>ELECTRIC</DamageType> | ||||
| 					<Explosion> | ||||
| 						<Default>DONTCARE</Default> | ||||
| 						<HitCar>DONTCARE</HitCar> | ||||
| 						<HitTruck>DONTCARE</HitTruck> | ||||
| 						<HitBike>DONTCARE</HitBike> | ||||
| 						<HitBoat>DONTCARE</HitBoat> | ||||
| 						<HitPlane>DONTCARE</HitPlane> | ||||
| 					</Explosion> | ||||
| 					<FireType>DELAYED_HIT</FireType> | ||||
| 					<WheelSlot>WHEEL_SNIPER</WheelSlot> | ||||
| 					<Group>GROUP_SNIPER</Group> | ||||
| 					<AmmoInfo ref="AMMO_SNIPER"/> | ||||
| 					<AimingInfo ref="RIFLE_HI_BASE_STRAFE"/> | ||||
| 					<ClipSize value="10"/> | ||||
| 					<AccuracySpread value="5.000000"/> | ||||
| 					<AccurateModeAccuracyModifier value="0.500000"/> | ||||
| 					<RunAndGunAccuracyModifier value="2.000000"/> | ||||
| 					<RunAndGunAccuracyMaxModifier value="0.500000"/> | ||||
| 					<RecoilAccuracyMax value="1.000000"/> | ||||
| 					<RecoilErrorTime value="0.000000"/> | ||||
| 					<RecoilRecoveryRate value="1.000000"/> | ||||
| 					<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/> | ||||
| 					<MinHeadShotDistanceAI value="1000.000000"/> | ||||
| 					<MaxHeadShotDistanceAI value="1000.000000"/> | ||||
| 					<HeadShotDamageModifierAI value="1000.000000"/> | ||||
| 					<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/> | ||||
| 					<MinHeadShotDistancePlayer value="5.000000"/> | ||||
| 					<MaxHeadShotDistancePlayer value="300.000000"/> | ||||
| 					<HeadShotDamageModifierPlayer value="18.000000"/> | ||||
| 					<Damage value="0.000000"/> | ||||
| 					<DamageTime value="0.000000"/> | ||||
| 					<DamageTimeInVehicle value="0.000000"/> | ||||
| 					<DamageTimeInVehicleHeadShot value="0.000000"/> | ||||
| 					<HitLimbsDamageModifier value="0.500000"/> | ||||
| 					<NetworkHitLimbsDamageModifier value="0.800000"/> | ||||
| 					<LightlyArmouredDamageModifier value="0.750000"/> | ||||
| 					<Force value="100.000000"/> | ||||
| 					<ForceHitPed value="170.000000"/> | ||||
| 					<ForceHitVehicle value="1500.000000"/> | ||||
| 					<ForceHitFlyingHeli value="2500.000000"/> | ||||
| 					<OverrideForces> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_HEAD</BoneTag> | ||||
| 							<ForceFront value="100.000000"/> | ||||
| 							<ForceBack value="50.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_NECK</BoneTag> | ||||
| 							<ForceFront value="75.000000"/> | ||||
| 							<ForceBack value="100.000000"/> | ||||
| 						</Item> | ||||
| 					</OverrideForces> | ||||
| 					<ForceMaxStrengthMult value="1.000000"/> | ||||
| 					<ForceFalloffRangeStart value="0.000000"/> | ||||
| 					<ForceFalloffRangeEnd value="50.000000"/> | ||||
| 					<ForceFalloffMin value="1.000000"/> | ||||
| 					<ProjectileForce value="0.000000"/> | ||||
| 					<FragImpulse value="750.000000"/> | ||||
| 					<Penetration value="0.000000"/> | ||||
| 					<VerticalLaunchAdjustment value="0.000000"/> | ||||
| 					<DropForwardVelocity value="0.000000"/> | ||||
| 					<Speed value="450.000000"/> | ||||
| 					<BulletsInBatch value="1"/> | ||||
| 					<BatchSpread value="0.000000"/> | ||||
| 					<ReloadTimeMP value="-1.000000"/> | ||||
| 					<ReloadTimeSP value="-1.000000"/> | ||||
| 					<VehicleReloadTime value="2.500000"/> | ||||
| 					<AnimReloadRate value="0.700000"/> | ||||
| 					<BulletsPerAnimLoop value="1"/> | ||||
| 					<TimeBetweenShots value="1.567000"/> | ||||
| 					<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/> | ||||
| 					<SpinUpTime value="0.000000"/> | ||||
| 					<SpinTime value="0.000000"/> | ||||
| 					<SpinDownTime value="0.000000"/> | ||||
| 					<AlternateWaitTime value="-1.000000"/> | ||||
| 					<BulletBendingNearRadius value="0.000000"/> | ||||
| 					<BulletBendingFarRadius value="0.000000"/> | ||||
| 					<BulletBendingZoomedRadius value="0.000000"/> | ||||
| 					<Fx> | ||||
| 						<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup> | ||||
| 						<FlashFx></FlashFx> | ||||
| 						<FlashFxAlt></FlashFxAlt> | ||||
| 						<MuzzleSmokeFx/> | ||||
| 						<MuzzleSmokeFxMinLevel value="0.000000"/> | ||||
| 						<MuzzleSmokeFxIncPerShot value="0.000000"/> | ||||
| 						<MuzzleSmokeFxDecPerSec value="0.000000"/> | ||||
| 						<ShellFx></ShellFx> | ||||
| 						<TracerFx></TracerFx> | ||||
| 						<PedDamageHash>BulletLarge</PedDamageHash> | ||||
| 						<TracerFxChanceSP value="0.150000"/> | ||||
| 						<TracerFxChanceMP value="0.750000"/> | ||||
| 						<FlashFxChanceSP value="1.000000"/> | ||||
| 						<FlashFxChanceMP value="1.000000"/> | ||||
| 						<FlashFxAltChance value="0.200000"/> | ||||
| 						<FlashFxScale value="0.500000"/> | ||||
| 						<FlashFxLightEnabled value="false"/> | ||||
| 						<FlashFxLightCastsShadows value="true"/> | ||||
| 						<FlashFxLightOffsetDist value="0.000000"/> | ||||
| 						<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 						<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 						<FlashFxLightIntensityMinMax x="0.000000" y="0.000000"/> | ||||
| 						<FlashFxLightRangeMinMax x="0.000000" y="0.000000"/> | ||||
| 						<FlashFxLightFalloffMinMax x="0.000000" y="0.000000"/> | ||||
| 						<GroundDisturbFxEnabled value="false"/> | ||||
| 						<GroundDisturbFxDist value="5.000000"/> | ||||
| 						<GroundDisturbFxNameDefault/> | ||||
| 						<GroundDisturbFxNameSand/> | ||||
| 						<GroundDisturbFxNameDirt/> | ||||
| 						<GroundDisturbFxNameWater/> | ||||
| 						<GroundDisturbFxNameFoliage/> | ||||
| 					</Fx> | ||||
| 					<InitialRumbleDuration value="150"/> | ||||
| 					<InitialRumbleIntensity value="0.800000"/> | ||||
| 					<InitialRumbleIntensityTrigger value="0.850000"/> | ||||
| 					<RumbleDuration value="150"/> | ||||
| 					<RumbleIntensity value="0.800000"/> | ||||
| 					<RumbleIntensityTrigger value="0.850000"/> | ||||
| 					<RumbleDamageIntensity value="1.000000"/> | ||||
| 					<InitialRumbleDurationFps value="150"/> | ||||
| 					<InitialRumbleIntensityFps value="1.000000"/> | ||||
| 					<RumbleDurationFps value="95"/> | ||||
| 					<RumbleIntensityFps value="1.000000"/> | ||||
| 					<NetworkPlayerDamageModifier value="1.000000"/> | ||||
| 					<NetworkPedDamageModifier value="1.000000"/> | ||||
| 					<NetworkHeadShotPlayerDamageModifier value="1.000000"/> | ||||
| 					<LockOnRange value="50.000000"/> | ||||
| 					<WeaponRange value="300.000000"/> | ||||
| 					<BulletDirectionOffsetInDegrees value="0.000000"/> | ||||
| 					<AiSoundRange value="-1.000000"/> | ||||
| 					<AiPotentialBlastEventRange value="-1.000000"/> | ||||
| 					<DamageFallOffRangeMin value="1500.000000"/> | ||||
| 					<DamageFallOffRangeMax value="1500.000000"/> | ||||
| 					<DamageFallOffModifier value="0.300000"/> | ||||
| 					<VehicleWeaponHash/> | ||||
| 					<DefaultCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</DefaultCameraHash> | ||||
| 					<CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash> | ||||
| 					<CoverReadyToFireCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</CoverReadyToFireCameraHash> | ||||
| 					<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash> | ||||
| 					<CinematicShootingCameraHash/> | ||||
| 					<AlternativeOrScopedCameraHash/> | ||||
| 					<RunAndGunAlternativeOrScopedCameraHash/> | ||||
| 					<CinematicShootingAlternativeOrScopedCameraHash/> | ||||
| 					<CameraFov value="45.000000"/> | ||||
| 					<FirstPersonScopeOffset x="0.00000" y="0.00000" z="0.00000"/> | ||||
| 					<FirstPersonScopeAttachmentOffset x="0.00000" y="0.17500" z="-0.01500"/> | ||||
| 					<FirstPersonScopeRotationOffset x="0.00000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonAsThirdPersonIdleOffset x="-0.05" y="0.000000" z="-0.025"/> | ||||
| 					<FirstPersonAsThirdPersonRNGOffset x="-0.05" y="0.000000" z="-0.025"/> | ||||
| 					<FirstPersonAsThirdPersonLTOffset x="-0.05" y="0.000000" z="-0.025"/> | ||||
| 					<FirstPersonAsThirdPersonScopeOffset x="0.11" y="0.000000" z="-0.025"/> | ||||
| 					<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/> | ||||
| 					<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/> | ||||
| 					<FirstPersonDofMaxNearInFocusDistance value="0.000000"/> | ||||
| 					<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/> | ||||
| 					<ZoomFactorForAccurateMode value="1.000000"/> | ||||
| 					<RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash> | ||||
| 					<RecoilShakeHashFirstPerson>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHashFirstPerson> | ||||
| 					<AccuracyOffsetShakeHash/> | ||||
| 					<MinTimeBetweenRecoilShakes value="150"/> | ||||
| 					<RecoilShakeAmplitude value="0.280000"/> | ||||
| 					<ExplosionShakeAmplitude value="-1.000000"/> | ||||
| 					<ReticuleHudPosition x="0.000000" y="0.000000"/> | ||||
| 					<AimOffsetMin x="0.125000" y="0.225000" z="0.600000"/> | ||||
| 					<AimProbeLengthMin value="0.590000"/> | ||||
| 					<AimOffsetMax x="0.135000" y="-0.225000" z="0.500000"/> | ||||
| 					<AimProbeLengthMax value="0.550000"/> | ||||
| 					<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/> | ||||
| 					<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/> | ||||
| 					<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/> | ||||
| 					<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/> | ||||
| 					<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/> | ||||
| 					<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/> | ||||
| 					<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/> | ||||
| 					<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/> | ||||
| 					<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/> | ||||
| 					<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/> | ||||
| 					<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/> | ||||
| 					<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/> | ||||
| 					<TorsoAimOffset x="-0.340000" y="0.550000"/> | ||||
| 					<TorsoCrouchedAimOffset x="0.160000" y="0.120000"/> | ||||
| 					<LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000"/> | ||||
| 					<ReticuleMinSizeStanding value="0.600000"/> | ||||
| 					<ReticuleMinSizeCrouched value="0.500000"/> | ||||
| 					<ReticuleScale value="0.050000"/> | ||||
| 					<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash> | ||||
| 					<FirstPersonReticuleStyleHash>SNIPER_LARGE</FirstPersonReticuleStyleHash> | ||||
| 					<PickupHash>PICKUP_WEAPON_SNIPERRIFLE</PickupHash> | ||||
| 					<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash> | ||||
| 					<HumanNameHash>WEAPON_AIRSOFTR700</HumanNameHash> | ||||
| 					<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle> | ||||
| 					<StatName>SNIPERRFL</StatName> | ||||
| 					<KnockdownCount value="-1"/> | ||||
| 					<KillshotImpulseScale value="1.000000"/> | ||||
| 					<NmShotTuningSet>Sniper</NmShotTuningSet> | ||||
| 					<AttachPoints> | ||||
| 						<Item> | ||||
| 							<AttachBone>WAPScop</AttachBone> | ||||
| 							<Components> | ||||
| 								<Item> | ||||
| 									<Default value="true"/> | ||||
| 									<Name>AIRSOFTR700_SCOPE</Name> | ||||
| 								</Item> | ||||
| 							</Components> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<AttachBone>WAPClip</AttachBone> | ||||
| 							<Components> | ||||
| 								<Item> | ||||
| 									<Default value="true"/> | ||||
| 									<Name>AIRSOFTR700_MAG</Name> | ||||
| 								</Item> | ||||
| 							</Components> | ||||
| 						</Item> | ||||
| 					</AttachPoints> | ||||
| 					<GunFeedBone/> | ||||
| 					<TargetSequenceGroup/> | ||||
| 					<WeaponFlags>ApplyBulletForce CarriedInHand FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover HasLowCoverReloads HasLowCoverSwaps UseFPSAimIK UseFPSSecondaryMotion UseFPSAnimatedRecoil DisableFPSAimForScope</WeaponFlags> | ||||
| 					<TintSpecValues ref="TINT_DEFAULT"/> | ||||
| 					<FiringPatternAliases ref="NULL"/> | ||||
| 					<ReloadUpperBodyFixupExpressionData ref="default"/> | ||||
| 					<AmmoDiminishingRate value="3"/> | ||||
| 					<AimingBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<FiringBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<StealthAimingBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<StealthFiringBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<AimingLeanAdditiveWeight value="1.000000"/> | ||||
| 					<FiringLeanAdditiveWeight value="1.000000"/> | ||||
| 					<StealthAimingLeanAdditiveWeight value="1.000000"/> | ||||
| 					<StealthFiringLeanAdditiveWeight value="1.000000"/> | ||||
| 					<ExpandPedCapsuleRadius value="0.000000"/> | ||||
| 					<AudioCollisionHash/> | ||||
| 					<HudDamage value="0"/> | ||||
| 					<HudSpeed value="25"/> | ||||
| 					<HudCapacity value="10"/> | ||||
| 					<HudAccuracy value="70"/> | ||||
| 					<HudRange value="95"/> | ||||
| 				</Item> | ||||
| 			</Infos> | ||||
| 		</Item> | ||||
| 	</Infos> | ||||
| 	<Name>AR</Name> | ||||
| </CWeaponInfoBlob> | ||||
|  | ||||
							
								
								
									
										
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								resources/[jobs]/[weapons]/AirsoftR700/stream/airsoftr700.ydr
									
										
									
									
									
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								resources/[jobs]/[weapons]/AirsoftR700/stream/airsoftr700_hi.ydr
									
										
									
									
									
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							|  | @ -0,0 +1 @@ | |||
| AddTextEntry("WEAPON_AIRSOFTR870", "Airsoft R870") | ||||
							
								
								
									
										19
									
								
								resources/[jobs]/[weapons]/AirsoftR870/fxmanifest.lua
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								resources/[jobs]/[weapons]/AirsoftR870/fxmanifest.lua
									
										
									
									
									
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							|  | @ -0,0 +1,19 @@ | |||
| fx_version 'cerulean' | ||||
| games {'gta5'} | ||||
| description 'Add-on weapon generated using vWeaponsToolkit' | ||||
|  | ||||
| files{ | ||||
| 	'**/weaponcomponents.meta', | ||||
| 	'**/weaponarchetypes.meta', | ||||
| 	'**/weaponanimations.meta', | ||||
| 	'**/pedpersonality.meta', | ||||
| 	'**/weapons.meta', | ||||
| } | ||||
|  | ||||
| data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta' | ||||
| data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta' | ||||
| data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta' | ||||
| data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta' | ||||
| data_file 'WEAPONINFO_FILE' '**/weapons.meta' | ||||
|  | ||||
| client_script 'cl_weaponNames.lua' | ||||
							
								
								
									
										214
									
								
								resources/[jobs]/[weapons]/AirsoftR870/meta/pedpersonality.meta
									
										
									
									
									
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										214
									
								
								resources/[jobs]/[weapons]/AirsoftR870/meta/pedpersonality.meta
									
										
									
									
									
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							|  | @ -0,0 +1,214 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CPedModelInfo__PersonalityDataList> | ||||
| 	<MovementModeUnholsterData> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_UNARMED</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTR870</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_MELEE</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTR870</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_melee_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_1H</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTR870</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>1h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTR870</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_MINIGUN</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTR870</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>mini_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_UNARMED_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTR870</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_MELEE_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTR870</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>unarmed_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_1H_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTR870</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>1h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>UNHOLSTER_2H_STEALTH</Name> | ||||
| 			<UnholsterClips> | ||||
| 				<Item> | ||||
| 					<Weapons> | ||||
| 						<Item>WEAPON_AIRSOFTR870</Item> | ||||
| 					</Weapons> | ||||
| 					<Clip>2h_holster_2h</Clip> | ||||
| 				</Item> | ||||
| 			</UnholsterClips> | ||||
| 		</Item> | ||||
| 	</MovementModeUnholsterData> | ||||
| 	<MovementModes> | ||||
| 		<Item> | ||||
| 			<Name>DEFAULT_ACTION</Name> | ||||
| 			<MovementModes> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTR870</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTR870</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>move_stealth@generic@trans@2h</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 			</MovementModes> | ||||
| 		</Item> | ||||
| 		<Item> | ||||
| 			<Name>MP_FEMALE_ACTION</Name> | ||||
| 			<MovementModes> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTR870</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 				<Item> | ||||
| 					<Item> | ||||
| 						<Weapons> | ||||
| 							<Item>WEAPON_AIRSOFTR870</Item> | ||||
| 						</Weapons> | ||||
| 						<ClipSets> | ||||
| 							<Item> | ||||
| 								<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId> | ||||
| 								<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId> | ||||
| 								<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId> | ||||
| 								<UpperBodyShadowExpressionEnabled value="true"/> | ||||
| 								<UpperBodyFeatheredLeanEnabled value="true"/> | ||||
| 								<UseWeaponAnimsForGrip value="false"/> | ||||
| 								<UseLeftHandIk value="true"/> | ||||
| 								<IdleTransitions> | ||||
| 									<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item> | ||||
| 								</IdleTransitions> | ||||
| 								<IdleTransitionBlendOutTime value="0.500000"/> | ||||
| 								<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId> | ||||
| 								<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/> | ||||
| 							</Item> | ||||
| 						</ClipSets> | ||||
| 					</Item> | ||||
| 				</Item> | ||||
| 			</MovementModes> | ||||
| 		</Item> | ||||
| 	</MovementModes> | ||||
| </CPedModelInfo__PersonalityDataList> | ||||
|  | ||||
|  | @ -0,0 +1,393 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponAnimationsSets> | ||||
| 	<WeaponAnimationsSets> | ||||
| 		<Item key="Ballistic"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTR870"> | ||||
| 					<CoverMovementClipSetHash/> | ||||
| 					<CoverMovementExtraClipSetHash/> | ||||
| 					<CoverAlternateMovementClipSetHash/> | ||||
| 					<CoverWeaponClipSetHash/> | ||||
| 					<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash> | ||||
| 					<MotionFilterHash/> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash/> | ||||
| 					<WeaponClipSetStreamedHash/> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth/> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash/> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash/> | ||||
| 					<JumpUpperbodyClipSetHash/> | ||||
| 					<FallUpperbodyClipSetHash/> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash/> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.300000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="NULL"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash/> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="Default"> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTR870"> | ||||
| 					<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_Wpn_ShotgunLo</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@rifle@lo@pump</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@rifle@lo@pump</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@rifle@lo@pump_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@rifle@lo@pump@stealth</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.300000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="MP_F_Freemode"> | ||||
| 			<Fallback>Gang</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTR870"> | ||||
| 					<CoverMovementClipSetHash/> | ||||
| 					<CoverMovementExtraClipSetHash/> | ||||
| 					<CoverAlternateMovementClipSetHash/> | ||||
| 					<CoverWeaponClipSetHash/> | ||||
| 					<MotionClipSetHash>weapons@rifle@f</MotionClipSetHash> | ||||
| 					<MotionFilterHash/> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash/> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash/> | ||||
| 					<WeaponClipSetStreamedHash/> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth/> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash/> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash/> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash/> | ||||
| 					<JumpUpperbodyClipSetHash/> | ||||
| 					<FallUpperbodyClipSetHash/> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash/> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.300000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="NULL"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash/> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPerson"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTR870"> | ||||
| 					<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunLo</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@pump_shotgun_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@shotgun@shared@core</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.300000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash> | ||||
| 					<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item> | ||||
| 						<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@b</Item> | ||||
| 					</FPSFidgetClipsetHashes> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonAiming"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTR870"> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunLo</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_lt@generic@shotgun@shared@core@w_fire</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@pump_shotgun_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@shotgun@shared@core@w_fire</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.300000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash/> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 						<Item>weapons@first_person@aim_lt@p_m_zero@shotgun@shared@fidgets@a</Item> | ||||
| 						<Item>weapons@first_person@aim_lt@p_m_zero@shotgun@shared@fidgets@b</Item> | ||||
| 						<Item>weapons@first_person@aim_lt@p_m_zero@shotgun@shared@fidgets@c</Item> | ||||
| 					</FPSFidgetClipsetHashes> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonRNG"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTR870"> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunLo</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_rng@generic@shotgun@shared@core@w_fire</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@pump_shotgun_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@shotgun@shared@core@w_fire</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.300000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash/> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash> | ||||
| 					<FPSFidgetClipsetHashes> | ||||
| 						<Item>weapons@first_person@aim_rng@p_m_zero@shotgun@shared@fidgets@a</Item> | ||||
| 						<Item>weapons@first_person@aim_rng@p_m_zero@shotgun@shared@fidgets@b</Item> | ||||
| 						<Item>weapons@first_person@aim_rng@p_m_zero@shotgun@shared@fidgets@c</Item> | ||||
| 					</FPSFidgetClipsetHashes> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 		<Item key="FirstPersonScope"> | ||||
| 			<Fallback>Default</Fallback> | ||||
| 			<WeaponAnimations> | ||||
| 				<Item key="WEAPON_AIRSOFTR870"> | ||||
| 					<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash> | ||||
| 					<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash> | ||||
| 					<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash> | ||||
| 					<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_ShotgunLo</CoverWeaponClipSetHash> | ||||
| 					<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash> | ||||
| 					<MotionFilterHash>BothArms_filter</MotionFilterHash> | ||||
| 					<MotionCrouchClipSetHash/> | ||||
| 					<MotionStrafingClipSetHash/> | ||||
| 					<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash> | ||||
| 					<MotionStrafingUpperBodyClipSetHash/> | ||||
| 					<WeaponClipSetHash>weapons@first_person@aim_scope@generic@shotgun@shared@core@w_fire</WeaponClipSetHash> | ||||
| 					<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@shotgun@pump_shotgun_str</WeaponClipSetStreamedHash> | ||||
| 					<WeaponClipSetHashInjured/> | ||||
| 					<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@shotgun@shared@core@w_fire</WeaponClipSetHashStealth> | ||||
| 					<WeaponClipSetHashHiCover/> | ||||
| 					<AlternativeClipSetWhenBlocked/> | ||||
| 					<ScopeWeaponClipSet/> | ||||
| 					<AlternateAimingStandingClipSetHash/> | ||||
| 					<AlternateAimingCrouchingClipSetHash/> | ||||
| 					<FiringVariationsStandingClipSetHash/> | ||||
| 					<FiringVariationsCrouchingClipSetHash/> | ||||
| 					<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash> | ||||
| 					<AimTurnCrouchingClipSetHash/> | ||||
| 					<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash> | ||||
| 					<MeleeVariationClipSetHash/> | ||||
| 					<MeleeTauntClipSetHash/> | ||||
| 					<MeleeSupportTauntClipSetHash/> | ||||
| 					<MeleeStealthClipSetHash/> | ||||
| 					<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash> | ||||
| 					<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash> | ||||
| 					<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash> | ||||
| 					<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash> | ||||
| 					<SwapWeaponFilterHash/> | ||||
| 					<SwapWeaponInLowCoverFilterHash/> | ||||
| 					<AnimFireRateModifier value="1.300000"/> | ||||
| 					<AnimBlindFireRateModifier value="1.000000"/> | ||||
| 					<AnimWantingToShootFireRateModifier value="-1.000000"/> | ||||
| 					<UseFromStrafeUpperBodyAimNetwork value="true"/> | ||||
| 					<AimingDownTheBarrel value="true"/> | ||||
| 					<WeaponSwapData ref="SWAP_DEFAULT"/> | ||||
| 					<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash> | ||||
| 					<AimGrenadeThrowAlternateClipsetHash/> | ||||
| 					<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash> | ||||
| 					<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash> | ||||
| 					<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash> | ||||
| 					<FPSTransitionFromScopeHash/> | ||||
| 					<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash> | ||||
| 					<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash> | ||||
| 					<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash> | ||||
| 				</Item> | ||||
| 			</WeaponAnimations> | ||||
| 		</Item> | ||||
| 	</WeaponAnimationsSets> | ||||
| </CWeaponAnimationsSets> | ||||
|  | ||||
|  | @ -0,0 +1,13 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponModelInfo__InitDataList> | ||||
| 	<InitDatas> | ||||
| 		<Item> | ||||
| 			<modelName>airsoft870</modelName> | ||||
| 			<txdName>airsoft870</txdName> | ||||
| 			<ptfxAssetName>NULL</ptfxAssetName> | ||||
| 			<lodDist value="500"/> | ||||
| 		</Item> | ||||
| 	</InitDatas> | ||||
| </CWeaponModelInfo__InitDataList> | ||||
|  | ||||
|  | @ -0,0 +1,28 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponComponentInfoBlob> | ||||
| 	<Infos> | ||||
| 		<Item type="CWeaponComponentClipInfo"> | ||||
| 			<Name>AIRSOFT870_CLIP</Name> | ||||
| 			<Model/> | ||||
| 			<LocName>WCT_INVALID</LocName> | ||||
| 			<LocDesc>WCD_INVALID</LocDesc> | ||||
| 			<AttachBone/> | ||||
| 			<WeaponAttachBone>WAPClip</WeaponAttachBone> | ||||
| 			<AccuracyModifier type="NULL"/> | ||||
| 			<DamageModifier type="NULL"/> | ||||
| 			<bShownOnWheel value="false"/> | ||||
| 			<CreateObject value="true"/> | ||||
| 			<HudDamage value="0"/> | ||||
| 			<HudSpeed value="0"/> | ||||
| 			<HudCapacity value="0"/> | ||||
| 			<HudAccuracy value="0"/> | ||||
| 			<HudRange value="0"/> | ||||
| 			<ClipSize value="8"/> | ||||
| 			<AmmoInfo/> | ||||
| 			<ReloadData ref="RELOAD_DEFAULT"/> | ||||
| 		</Item> | ||||
| 	</Infos> | ||||
| 	<InfoBlobName/> | ||||
| </CWeaponComponentInfoBlob> | ||||
|  | ||||
							
								
								
									
										274
									
								
								resources/[jobs]/[weapons]/AirsoftR870/meta/weapons.meta
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										274
									
								
								resources/[jobs]/[weapons]/AirsoftR870/meta/weapons.meta
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,274 @@ | |||
| <?xml version="1.0" encoding="UTF - 8"?> | ||||
|  | ||||
| <CWeaponInfoBlob> | ||||
| 	<SlotNavigateOrder> | ||||
| 		<Item> | ||||
| 			<WeaponSlots> | ||||
| 				<Item> | ||||
| 					<OrderNumber value="463"/> | ||||
| 					<Entry>SLOT_WEAPON_AIRSOFTR870</Entry> | ||||
| 				</Item> | ||||
| 			</WeaponSlots> | ||||
| 		</Item> | ||||
| 	</SlotNavigateOrder> | ||||
| 	<Infos> | ||||
| 		<Item> | ||||
| 			<Infos> | ||||
| 				<Item type="CWeaponInfo"> | ||||
| 					<Name>WEAPON_AIRSOFTR870</Name> | ||||
| 					<Model>airsoft870</Model> | ||||
| 					<Audio>AUDIO_ITEM_FLARE_GUN</Audio> | ||||
| 					<Slot>SLOT_WEAPON_AIRSOFTR870</Slot> | ||||
| 					<DamageType>ELECTRIC</DamageType> | ||||
| 					<Explosion> | ||||
| 						<Default>DONTCARE</Default> | ||||
| 						<HitCar>DONTCARE</HitCar> | ||||
| 						<HitTruck>DONTCARE</HitTruck> | ||||
| 						<HitBike>DONTCARE</HitBike> | ||||
| 						<HitBoat>DONTCARE</HitBoat> | ||||
| 						<HitPlane>DONTCARE</HitPlane> | ||||
| 					</Explosion> | ||||
| 					<FireType>INSTANT_HIT</FireType> | ||||
| 					<WheelSlot>WHEEL_SHOTGUN</WheelSlot> | ||||
| 					<Group>GROUP_SHOTGUN</Group> | ||||
| 					<AmmoInfo ref="AMMO_SHOTGUN"/> | ||||
| 					<AimingInfo ref="RIFLE_LO_PUMP_STRAFE"/> | ||||
| 					<ClipSize value="8"/> | ||||
| 					<AccuracySpread value="3.000000"/> | ||||
| 					<AccurateModeAccuracyModifier value="0.500000"/> | ||||
| 					<RunAndGunAccuracyModifier value="2.000000"/> | ||||
| 					<RunAndGunAccuracyMaxModifier value="1.000000"/> | ||||
| 					<RecoilAccuracyMax value="1.000000"/> | ||||
| 					<RecoilErrorTime value="0.000000"/> | ||||
| 					<RecoilRecoveryRate value="1.000000"/> | ||||
| 					<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/> | ||||
| 					<MinHeadShotDistanceAI value="1000.000000"/> | ||||
| 					<MaxHeadShotDistanceAI value="1000.000000"/> | ||||
| 					<HeadShotDamageModifierAI value="1000.000000"/> | ||||
| 					<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/> | ||||
| 					<MinHeadShotDistancePlayer value="5.000000"/> | ||||
| 					<MaxHeadShotDistancePlayer value="40.000000"/> | ||||
| 					<HeadShotDamageModifierPlayer value="18.000000"/> | ||||
| 					<Damage value="0.000000"/> | ||||
| 					<DamageTime value="0.000000"/> | ||||
| 					<DamageTimeInVehicle value="0.000000"/> | ||||
| 					<DamageTimeInVehicleHeadShot value="0.000000"/> | ||||
| 					<HitLimbsDamageModifier value="1.000000"/> | ||||
| 					<NetworkHitLimbsDamageModifier value="0.800000"/> | ||||
| 					<LightlyArmouredDamageModifier value="0.750000"/> | ||||
| 					<Force value="75.000000"/> | ||||
| 					<ForceHitPed value="170.000000"/> | ||||
| 					<ForceHitVehicle value="50.000000"/> | ||||
| 					<ForceHitFlyingHeli value="120.000000"/> | ||||
| 					<OverrideForces> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_HEAD</BoneTag> | ||||
| 							<ForceFront value="25.000000"/> | ||||
| 							<ForceBack value="20.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_NECK</BoneTag> | ||||
| 							<ForceFront value="45.000000"/> | ||||
| 							<ForceBack value="20.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_R_CLAVICLE</BoneTag> | ||||
| 							<ForceFront value="20.000000"/> | ||||
| 							<ForceBack value="20.000000"/> | ||||
| 						</Item> | ||||
| 						<Item> | ||||
| 							<BoneTag>BONETAG_L_CLAVICLE</BoneTag> | ||||
| 							<ForceFront value="20.000000"/> | ||||
| 							<ForceBack value="20.000000"/> | ||||
| 						</Item> | ||||
| 					</OverrideForces> | ||||
| 					<ForceMaxStrengthMult value="1.000000"/> | ||||
| 					<ForceFalloffRangeStart value="0.000000"/> | ||||
| 					<ForceFalloffRangeEnd value="50.000000"/> | ||||
| 					<ForceFalloffMin value="1.000000"/> | ||||
| 					<ProjectileForce value="0.000000"/> | ||||
| 					<FragImpulse value="500.000000"/> | ||||
| 					<Penetration value="0.000000"/> | ||||
| 					<VerticalLaunchAdjustment value="0.000000"/> | ||||
| 					<DropForwardVelocity value="0.000000"/> | ||||
| 					<Speed value="300.000000"/> | ||||
| 					<BulletsInBatch value="8"/> | ||||
| 					<BatchSpread value="0.040000"/> | ||||
| 					<ReloadTimeMP value="-1.000000"/> | ||||
| 					<ReloadTimeSP value="-1.000000"/> | ||||
| 					<VehicleReloadTime value="1.000000"/> | ||||
| 					<AnimReloadRate value="0.750000"/> | ||||
| 					<BulletsPerAnimLoop value="8"/> | ||||
| 					<TimeBetweenShots value="0.800000"/> | ||||
| 					<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/> | ||||
| 					<SpinUpTime value="0.000000"/> | ||||
| 					<SpinTime value="0.000000"/> | ||||
| 					<SpinDownTime value="0.000000"/> | ||||
| 					<AlternateWaitTime value="-1.000000"/> | ||||
| 					<BulletBendingNearRadius value="0.000000"/> | ||||
| 					<BulletBendingFarRadius value="0.000000"/> | ||||
| 					<BulletBendingZoomedRadius value="0.375000"/> | ||||
| 					<Fx> | ||||
| 						<EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup> | ||||
| 						<FlashFx></FlashFx> | ||||
| 						<FlashFxAlt/> | ||||
| 						<MuzzleSmokeFx>muz_smoking_barrel_shotgun</MuzzleSmokeFx> | ||||
| 						<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP> | ||||
| 						<MuzzleSmokeFxMinLevel value="0.300000"/> | ||||
| 						<MuzzleSmokeFxIncPerShot value="0.100000"/> | ||||
| 						<MuzzleSmokeFxDecPerSec value="0.200000"/> | ||||
| 						<ShellFx>eject_shotgun</ShellFx> | ||||
| 						<ShellFxFP>eject_shotgun_fp</ShellFxFP> | ||||
| 						<TracerFx/> | ||||
| 						<PedDamageHash>ShotgunLarge</PedDamageHash> | ||||
| 						<TracerFxChanceSP value="0.150000"/> | ||||
| 						<TracerFxChanceMP value="0.750000"/> | ||||
| 						<FlashFxChanceSP value="1.000000"/> | ||||
| 						<FlashFxChanceMP value="1.000000"/> | ||||
| 						<FlashFxAltChance value="0.000000"/> | ||||
| 						<FlashFxScale value="0.800000"/> | ||||
| 						<FlashFxLightEnabled value="true"/> | ||||
| 						<FlashFxLightCastsShadows value="false"/> | ||||
| 						<FlashFxLightOffsetDist value="0.000000"/> | ||||
| 						<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/> | ||||
| 						<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/> | ||||
| 						<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/> | ||||
| 						<FlashFxLightRangeMinMax x="2.00000" y="2.500000"/> | ||||
| 						<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/> | ||||
| 						<GroundDisturbFxEnabled value="false"/> | ||||
| 						<GroundDisturbFxDist value="5.000000"/> | ||||
| 						<GroundDisturbFxNameDefault/> | ||||
| 						<GroundDisturbFxNameSand/> | ||||
| 						<GroundDisturbFxNameDirt/> | ||||
| 						<GroundDisturbFxNameWater/> | ||||
| 						<GroundDisturbFxNameFoliage/> | ||||
| 					</Fx> | ||||
| 					<InitialRumbleDuration value="200"/> | ||||
| 					<InitialRumbleIntensity value="1.000000"/> | ||||
| 					<InitialRumbleIntensityTrigger value="0.950000"/> | ||||
| 					<RumbleDuration value="200"/> | ||||
| 					<RumbleIntensity value="1.000000"/> | ||||
| 					<RumbleIntensityTrigger value="0.950000"/> | ||||
| 					<RumbleDamageIntensity value="1.000000"/> | ||||
| 					<InitialRumbleDurationFps value="250"/> | ||||
| 					<InitialRumbleIntensityFps value="1.000000"/> | ||||
| 					<RumbleDurationFps value="250"/> | ||||
| 					<RumbleIntensityFps value="0.900000"/> | ||||
| 					<NetworkPlayerDamageModifier value="1.000000"/> | ||||
| 					<NetworkPedDamageModifier value="1.000000"/> | ||||
| 					<NetworkHeadShotPlayerDamageModifier value="1.000000"/> | ||||
| 					<LockOnRange value="35.000000"/> | ||||
| 					<WeaponRange value="40.000000"/> | ||||
| 					<BulletDirectionOffsetInDegrees value="0.000000"/> | ||||
| 					<AiSoundRange value="-1.000000"/> | ||||
| 					<AiPotentialBlastEventRange value="-1.000000"/> | ||||
| 					<DamageFallOffRangeMin value="10.000000"/> | ||||
| 					<DamageFallOffRangeMax value="40.000000"/> | ||||
| 					<DamageFallOffModifier value="0.300000"/> | ||||
| 					<VehicleWeaponHash/> | ||||
| 					<DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash> | ||||
| 					<CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash> | ||||
| 					<CoverReadyToFireCameraHash/> | ||||
| 					<RunAndGunCameraHash>SHOTGUN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash> | ||||
| 					<CinematicShootingCameraHash>SHOTGUN_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash> | ||||
| 					<AlternativeOrScopedCameraHash/> | ||||
| 					<RunAndGunAlternativeOrScopedCameraHash/> | ||||
| 					<CinematicShootingAlternativeOrScopedCameraHash/> | ||||
| 					<CameraFov value="45.000000"/> | ||||
| 					<FirstPersonScopeFov value="30.00000"/> | ||||
| 					<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/> | ||||
| 					<FirstPersonScopeOffset x="0.00000" y="0.1500" z="0.0180"/> | ||||
| 					<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0150"/> | ||||
| 					<FirstPersonScopeRotationOffset x="-0.50000" y="0.0000" z="0.0000"/> | ||||
| 					<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/> | ||||
| 					<FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000"/> | ||||
| 					<FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000"/> | ||||
| 					<FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="-0.0500000"/> | ||||
| 					<FirstPersonAsThirdPersonScopeOffset x="0.050" y="0.000000" z="-0.0500000"/> | ||||
| 					<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/> | ||||
| 					<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/> | ||||
| 					<FirstPersonDofMaxNearInFocusDistance value="0.000000"/> | ||||
| 					<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/> | ||||
| 					<ZoomFactorForAccurateMode value="1.000000"/> | ||||
| 					<RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash> | ||||
| 					<RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson> | ||||
| 					<AccuracyOffsetShakeHash/> | ||||
| 					<MinTimeBetweenRecoilShakes value="150"/> | ||||
| 					<RecoilShakeAmplitude value="0.200000"/> | ||||
| 					<ExplosionShakeAmplitude value="-1.000000"/> | ||||
| 					<ReticuleHudPosition x="0.000000" y="0.000000"/> | ||||
| 					<AimOffsetMin x="0.225000" y="0.250500" z="0.500000"/> | ||||
| 					<AimProbeLengthMin value="0.445000"/> | ||||
| 					<AimOffsetMax x="0.185000" y="0.000000" z="0.525000"/> | ||||
| 					<AimProbeLengthMax value="0.325000"/> | ||||
| 					<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/> | ||||
| 					<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/> | ||||
| 					<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/> | ||||
| 					<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/> | ||||
| 					<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/> | ||||
| 					<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/> | ||||
| 					<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/> | ||||
| 					<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/> | ||||
| 					<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/> | ||||
| 					<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/> | ||||
| 					<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/> | ||||
| 					<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/> | ||||
| 					<TorsoAimOffset x="-1.100000" y="0.550000"/> | ||||
| 					<TorsoCrouchedAimOffset x="0.150000" y="0.050000"/> | ||||
| 					<LeftHandIkOffset x="0.100000" y="0.000000" z="-0.050000"/> | ||||
| 					<ReticuleMinSizeStanding value="1.000000"/> | ||||
| 					<ReticuleMinSizeCrouched value="1.000000"/> | ||||
| 					<ReticuleScale value="0.000000"/> | ||||
| 					<ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash> | ||||
| 					<FirstPersonReticuleStyleHash/> | ||||
| 					<PickupHash>PICKUP_WEAPON_PUMPSHOTGUN</PickupHash> | ||||
| 					<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash> | ||||
| 					<HumanNameHash>WEAPON_AIRSOFTR870</HumanNameHash> | ||||
| 					<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle> | ||||
| 					<StatName>PUMP</StatName> | ||||
| 					<KnockdownCount value="-1"/> | ||||
| 					<KillshotImpulseScale value="1.000000"/> | ||||
| 					<NmShotTuningSet>Shotgun</NmShotTuningSet> | ||||
| 					<AttachPoints> | ||||
| 						<Item> | ||||
| 							<AttachBone>WAPClip</AttachBone> | ||||
| 							<Components> | ||||
| 								<Item> | ||||
| 									<Default value="true"/> | ||||
| 									<Name>AIRSOFT870_CLIP</Name> | ||||
| 								</Item> | ||||
| 							</Components> | ||||
| 						</Item> | ||||
| 					</AttachPoints> | ||||
| 					<GunFeedBone/> | ||||
| 					<TargetSequenceGroup/> | ||||
| 					<WeaponFlags>ApplyBulletForce CarriedInHand ApplyBulletForce Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover NoLeftHandIKWhenBlocked NeedsGunCockingInCover HasLowCoverReloads HasLowCoverSwaps ProcessGripAnim TorsoIKForWeaponBlock LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags> | ||||
| 					<TintSpecValues ref="TINT_DEFAULT"/> | ||||
| 					<FiringPatternAliases ref="FIRING_PATTERN_PUMPSHOTGUN"/> | ||||
| 					<ReloadUpperBodyFixupExpressionData ref="default"/> | ||||
| 					<AmmoDiminishingRate value="3"/> | ||||
| 					<AimingBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<FiringBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<StealthAimingBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<StealthFiringBreathingAdditiveWeight value="1.000000"/> | ||||
| 					<AimingLeanAdditiveWeight value="1.000000"/> | ||||
| 					<FiringLeanAdditiveWeight value="1.000000"/> | ||||
| 					<StealthAimingLeanAdditiveWeight value="1.000000"/> | ||||
| 					<StealthFiringLeanAdditiveWeight value="0.000000"/> | ||||
| 					<ExpandPedCapsuleRadius value="0.000000"/> | ||||
| 					<AudioCollisionHash/> | ||||
| 					<HudDamage value="0"/> | ||||
| 					<HudSpeed value="20"/> | ||||
| 					<HudCapacity value="10"/> | ||||
| 					<HudAccuracy value="30"/> | ||||
| 					<HudRange value="20"/> | ||||
| 				</Item> | ||||
| 			</Infos> | ||||
| 		</Item> | ||||
| 	</Infos> | ||||
| 	<Name>AR</Name> | ||||
| </CWeaponInfoBlob> | ||||
|  | ||||
							
								
								
									
										
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