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| # Nearest Postals | ||||
|  | ||||
| This script displays the nearest postal next to map, and allows you to navigate to specific postal codes with `/postal` | ||||
|  | ||||
| ## Installation | ||||
|  | ||||
| 1. There are 2 ways to install it, and I recommend the first | ||||
|     1. Run the following command in a terminal | ||||
|         - `git clone https://github.com/blockba5her/nearest-postal.git` | ||||
|     2. Download the code from the GitHub [releases](https://github.com/blockba5her/nearest-postal/releases) | ||||
| 2. As of now, this script supports 3 postal maps. From what I have seen, these are the most popular | ||||
|     - `new-postals.json` -> [New and Improved Postals](https://forum.fivem.net/t/release-postal-code-map-new-improved-v1-1/147458) | ||||
|     - `old-postals.json` -> [Original Postals](https://forum.fivem.net/t/release-modified-street-names-w-postal-numbers/8717) | ||||
|     - `ocrp-postals.json` -> [OCRP Postals](https://forum.fivem.net/t/release-ocrp-community-releases/166277) | ||||
| 3. To setup the postal map, open the `fxmanifest.lua` file and change the variable `postalFile` to one of the files above | ||||
|     - **NOTE**: This defaults as the `new-postals.json` file | ||||
|  | ||||
| ## Command | ||||
|  | ||||
| To draw a route to a certain postal, type `/postal [postalName]` and to remove just type `/postal` | ||||
|  | ||||
| It will automatically remove the route when within 100m of the destination | ||||
|  | ||||
| ## Updates | ||||
|  | ||||
| ### 1.5 | ||||
|  | ||||
| -   Major performance improvements | ||||
| -   Added the `refreshRate` configuration option | ||||
| -   Simplified distance calculation logic | ||||
| -   Separated code into separate files | ||||
| -   Prebuild the postal list with vectors at startup | ||||
| -   Use FiveM Lua 5.4 | ||||
|  | ||||
| ### 1.4 | ||||
|  | ||||
| -   Performance Improvements | ||||
| -   New config options added | ||||
| -   Fix some tiny bugs (and leftover code) | ||||
|  | ||||
| ### 1.3 | ||||
|  | ||||
| -   Improvements in selection of postal map | ||||
| -   Fix dev mode being on | ||||
|  | ||||
| ### 1.2.1 | ||||
|  | ||||
| -   Fixes to missing postals on improved postal map | ||||
|  | ||||
| ### 1.2 | ||||
|  | ||||
| -   Updates to README.md | ||||
| -   Version check | ||||
| -   Fixes for Improved Postal map | ||||
| -   Updates to dev API | ||||
|  | ||||
| ### 1.1.1 | ||||
|  | ||||
| -   Fixed issue with blip name being set to nil, clearing the screen of all other text | ||||
|  | ||||
| ### 1.1 | ||||
|  | ||||
| -   Added OCRP postals | ||||
| -   Added `config.lua` file | ||||
|  | ||||
| ## Development | ||||
|  | ||||
| This script provides a simple way of working on a new postal map | ||||
|  | ||||
| 1. In the resource `fxmanifest.lua` file, uncomment the `cl_dev.lua` requirement line | ||||
| 2. Do `refresh` and `restart nearest-postal` in-game | ||||
| 3. Teleport to the first postal code in numerical order | ||||
| 4. Type `/setnext [postalCode]` where postalCode is the postal that you are at | ||||
| 5. Type `/next` to insert it | ||||
| 6. Teleport to the next postal code in numerical order | ||||
| 7. Type `/next` to insert it | ||||
| 8. Repeat from step 6 on | ||||
|  | ||||
| If you make a mistake, you can either remove a specific postal using `/remove [postalCode]` or remove the last postal inserted with `/rl` (this will decrease the next value also) | ||||
|  | ||||
| When done with that, you can print all of the postals you just inserted into console with the `/json` command and then copy it from your `CitizenFX.log` file | ||||
|  | ||||
| ## Discord | ||||
|  | ||||
| Join my [discord](https://discord.gg/ZcTayce) for support and more scripts | ||||
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