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resources/[tools]/nearest-postal-1.5.3/README.md
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# Nearest Postals
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This script displays the nearest postal next to map, and allows you to navigate to specific postal codes with `/postal`
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## Installation
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1. There are 2 ways to install it, and I recommend the first
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1. Run the following command in a terminal
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- `git clone https://github.com/blockba5her/nearest-postal.git`
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2. Download the code from the GitHub [releases](https://github.com/blockba5her/nearest-postal/releases)
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2. As of now, this script supports 3 postal maps. From what I have seen, these are the most popular
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- `new-postals.json` -> [New and Improved Postals](https://forum.fivem.net/t/release-postal-code-map-new-improved-v1-1/147458)
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- `old-postals.json` -> [Original Postals](https://forum.fivem.net/t/release-modified-street-names-w-postal-numbers/8717)
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- `ocrp-postals.json` -> [OCRP Postals](https://forum.fivem.net/t/release-ocrp-community-releases/166277)
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3. To setup the postal map, open the `fxmanifest.lua` file and change the variable `postalFile` to one of the files above
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- **NOTE**: This defaults as the `new-postals.json` file
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## Command
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To draw a route to a certain postal, type `/postal [postalName]` and to remove just type `/postal`
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It will automatically remove the route when within 100m of the destination
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## Updates
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### 1.5
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- Major performance improvements
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- Added the `refreshRate` configuration option
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- Simplified distance calculation logic
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- Separated code into separate files
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- Prebuild the postal list with vectors at startup
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- Use FiveM Lua 5.4
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### 1.4
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- Performance Improvements
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- New config options added
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- Fix some tiny bugs (and leftover code)
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### 1.3
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- Improvements in selection of postal map
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- Fix dev mode being on
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### 1.2.1
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- Fixes to missing postals on improved postal map
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### 1.2
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- Updates to README.md
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- Version check
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- Fixes for Improved Postal map
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- Updates to dev API
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### 1.1.1
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- Fixed issue with blip name being set to nil, clearing the screen of all other text
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### 1.1
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- Added OCRP postals
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- Added `config.lua` file
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## Development
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This script provides a simple way of working on a new postal map
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1. In the resource `fxmanifest.lua` file, uncomment the `cl_dev.lua` requirement line
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2. Do `refresh` and `restart nearest-postal` in-game
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3. Teleport to the first postal code in numerical order
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4. Type `/setnext [postalCode]` where postalCode is the postal that you are at
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5. Type `/next` to insert it
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6. Teleport to the next postal code in numerical order
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7. Type `/next` to insert it
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8. Repeat from step 6 on
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If you make a mistake, you can either remove a specific postal using `/remove [postalCode]` or remove the last postal inserted with `/rl` (this will decrease the next value also)
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When done with that, you can print all of the postals you just inserted into console with the `/json` command and then copy it from your `CitizenFX.log` file
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## Discord
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Join my [discord](https://discord.gg/ZcTayce) for support and more scripts
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