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resources/[tools]/nearest-postal-1.5.3/config.lua
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resources/[tools]/nearest-postal-1.5.3/config.lua
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config = {
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-- enables version checking (if this is enabled and there is no new version it won't display a message anyways)
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versionCheck = true,
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text = {
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-- The text to display on-screen for the nearest postal.
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-- Formatted using Lua strings, http://www.lua.org/pil/20.html
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format = '~y~Nearest Postal~w~: %s (~g~%.2fm~w~)',
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-- ScriptHook PLD Position
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--posX = 0.225,
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--posY = 0.963,
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-- vMenu PLD Position
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posX = 0.22,
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posY = 0.963
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},
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blip = {
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-- The text to display in chat when setting a new route.
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-- Formatted using Lua strings, http://www.lua.org/pil/20.html
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blipText = 'Postal Route %s',
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-- The sprite ID to display, the list is available here:
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-- https://docs.fivem.net/docs/game-references/blips/#blips
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sprite = 8,
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-- The color ID to use (default is 3, light blue)
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-- https://docs.fivem.net/docs/game-references/blips/#blip-colors
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color = 3,
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-- When the player is this close (in meters) to the destination,
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-- the blip will be removed.
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distToDelete = 100.0,
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-- The text to display in chat when a route is deleted
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deleteText = 'Route deleted',
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-- The text to display in chat when drawing a new route
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drawRouteText = 'Drawing a route to %s',
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-- The text to display when a postal is not found.
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notExistText = "That postal doesn't exist"
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},
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-- How often in milliseconds the postal code is updated on each client.
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-- I wouldn't recommend anything lower than 50ms for performance reasons
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updateDelay = nil,
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}
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