This commit is contained in:
Nordi98 2025-08-04 08:12:36 +02:00
parent 7932af55cb
commit 91f2af8b8b
2 changed files with 402 additions and 200 deletions

View file

@ -4,6 +4,7 @@ local QBCore = exports['qb-core']:GetCoreObject()
local isMenuOpen = false
local currentTarget = nil
local nearbyPlayers = {}
local isLicenseShowing = false
-- Hilfsfunktionen
local function debugPrint(message)
@ -15,8 +16,10 @@ end
local function safeCallback(cb, ...)
if cb and type(cb) == "function" then
cb(...)
return true
else
debugPrint("^1Callback ist keine Funktion!^7")
debugPrint("^1FEHLER: Callback ist keine Funktion! Typ: " .. type(cb) .. "^7")
return false
end
end
@ -56,6 +59,7 @@ local function getNearbyPlayers(radius)
return a.distance < b.distance
end)
debugPrint("Gefundene Spieler in der Nähe: " .. #players)
return players
end
@ -64,7 +68,9 @@ local function hasPermission()
local PlayerData = QBCore.Functions.GetPlayerData()
if not PlayerData or not PlayerData.job then return false end
return Config.AuthorizedJobs[PlayerData.job.name] or false
local hasAuth = Config.AuthorizedJobs[PlayerData.job.name] or false
debugPrint("Berechtigung für Job " .. PlayerData.job.name .. ": " .. tostring(hasAuth))
return hasAuth
end
-- Lizenz anzeigen
@ -82,7 +88,7 @@ local function showLicense(licenseData)
})
SetNuiFocus(true, true)
isMenuOpen = true
isLicenseShowing = true
end
-- Lizenz schließen
@ -92,34 +98,72 @@ local function closeLicense()
})
SetNuiFocus(false, false)
isMenuOpen = false
isLicenseShowing = false
debugPrint("Lizenz geschlossen")
end
-- Spieler-Lizenz anzeigen
local function showPlayerLicense(targetId)
debugPrint("Rufe Server-Callback auf für Spieler: " .. tostring(targetId))
QBCore.Functions.TriggerCallback('license-system:server:getLicense', function(licenseData)
debugPrint("Callback-Antwort erhalten für Spieler-Lizenz")
if licenseData then
debugPrint("Lizenz-Daten erhalten: " .. licenseData.license.license_type)
showLicense(licenseData)
else
debugPrint("Keine Lizenz-Daten erhalten")
showNotification(Config.Notifications.license_not_found.message, Config.Notifications.license_not_found.type)
end
end, targetId)
end
-- Eigene Lizenz anzeigen
local function showMyLicense(licenseType)
debugPrint("Rufe Server-Callback auf für eigene Lizenz: " .. tostring(licenseType))
QBCore.Functions.TriggerCallback('license-system:server:getMyLicense', function(licenseData)
debugPrint("Eigene Lizenz Callback-Antwort erhalten")
if licenseData then
debugPrint("Eigene Lizenz-Daten erhalten: " .. licenseData.license.license_type)
showLicense(licenseData)
else
debugPrint("Keine eigene Lizenz gefunden")
local config = Config.LicenseTypes[licenseType]
local licenseName = config and config.label or licenseType
showNotification('Du hast keine ' .. licenseName .. '!', 'error')
end
end, licenseType)
end
-- Spieler-Lizenz-Menü
local function openPlayerLicenseMenu(targetId, targetName)
debugPrint("Öffne Lizenz-Menü für Spieler: " .. targetName)
debugPrint("Öffne Lizenz-Menü für Spieler: " .. targetName .. " (ID: " .. targetId .. ")")
QBCore.Functions.TriggerCallback('license-system:server:getPlayerLicenses', function(licenses)
debugPrint("Spieler-Lizenzen Callback-Antwort erhalten, Anzahl: " .. (licenses and #licenses or 0))
local menuOptions = {}
if licenses and #licenses > 0 then
for _, license in ipairs(licenses) do
local licenseConfig = Config.LicenseTypes[license.license_type] or {
label = license.license_type,
icon = 'fas fa-id-card'
icon = 'fas fa-id-card',
color = '#667eea'
}
local statusIcon = license.is_active and '' or ''
local statusText = license.is_active and 'Gültig' or 'Ungültig'
local statusIcon = license.is_active == 1 and '' or ''
local statusText = license.is_active == 1 and 'Gültig' or 'Ungültig'
local expireText = license.expire_date or 'Unbegrenzt'
table.insert(menuOptions, {
title = licenseConfig.label,
title = licenseConfig.label .. ' ' .. statusIcon,
description = 'Status: ' .. statusText .. ' | Gültig bis: ' .. expireText,
icon = licenseConfig.icon,
onSelect = function()
-- Lizenz anzeigen
local licenseData = {
license = license,
config = licenseConfig
@ -134,24 +178,31 @@ local function openPlayerLicenseMenu(targetId, targetName)
}
})
end
-- Aktionen hinzufügen
else
table.insert(menuOptions, {
title = '─────────────────',
title = 'Keine Lizenzen gefunden',
description = 'Dieser Spieler hat keine Lizenzen',
icon = 'fas fa-exclamation-triangle',
disabled = true
})
-- Neue Lizenz ausstellen
table.insert(menuOptions, {
title = 'Neue Lizenz ausstellen',
description = 'Eine neue Lizenz für diesen Spieler ausstellen',
icon = 'fas fa-plus',
onSelect = function()
openIssueLicenseMenu(targetId, targetName)
end
})
-- Lizenz entziehen
end
-- Aktionen hinzufügen
table.insert(menuOptions, {
title = '─────────────────',
disabled = true
})
table.insert(menuOptions, {
title = 'Neue Lizenz ausstellen',
description = 'Eine neue Lizenz für diesen Spieler ausstellen',
icon = 'fas fa-plus',
onSelect = function()
openIssueLicenseMenu(targetId, targetName)
end
})
if licenses and #licenses > 0 then
table.insert(menuOptions, {
title = 'Lizenz entziehen',
description = 'Eine bestehende Lizenz entziehen',
@ -160,26 +211,8 @@ local function openPlayerLicenseMenu(targetId, targetName)
openRevokeLicenseMenu(targetId, targetName, licenses)
end
})
else
table.insert(menuOptions, {
title = 'Keine Lizenzen gefunden',
description = 'Dieser Spieler hat keine Lizenzen',
icon = 'fas fa-exclamation-triangle',
disabled = true
})
table.insert(menuOptions, {
title = 'Neue Lizenz ausstellen',
description = 'Eine neue Lizenz für diesen Spieler ausstellen',
icon = 'fas fa-plus',
onSelect = function()
openIssueLicenseMenu(targetId, targetName)
end
})
end
-- Zurück-Option
table.insert(menuOptions, {
title = '← Zurück',
icon = 'fas fa-arrow-left',
@ -201,9 +234,14 @@ end
-- Lizenz ausstellen Menü
local function openIssueLicenseMenu(targetId, targetName)
debugPrint("Öffne Lizenz-Ausstellungs-Menü für: " .. targetName)
local menuOptions = {}
for licenseType, config in pairs(Config.LicenseTypes) do
local priceText = config.price and (config.price .. ' $') or 'Kostenlos'
local validityText = config.validity_days and (config.validity_days .. ' Tage') or 'Unbegrenzt'
table.insert(menuOptions, {
title = config.label,
description = config.description or 'Keine Beschreibung verfügbar',
@ -216,8 +254,8 @@ local function openIssueLicenseMenu(targetId, targetName)
end
end,
metadata = {
{label = 'Preis', value = config.price .. ' $'},
{label = 'Gültigkeitsdauer', value = config.validity_days and (config.validity_days .. ' Tage') or 'Unbegrenzt'}
{label = 'Preis', value = priceText},
{label = 'Gültigkeitsdauer', value = validityText}
}
})
end
@ -247,47 +285,49 @@ local function openDriversLicenseClassMenu(targetId, targetName, licenseType)
local function updateMenu()
local menuOptions = {}
for _, class in ipairs(config.classes) do
local isSelected = false
for _, selected in ipairs(selectedClasses) do
if selected == class then
isSelected = true
break
end
end
local classDescriptions = {
['A'] = 'Motorräder',
['A1'] = 'Leichte Motorräder (bis 125ccm)',
['A2'] = 'Mittlere Motorräder (bis 35kW)',
['B'] = 'PKW (bis 3,5t)',
['BE'] = 'PKW mit Anhänger',
['C'] = 'LKW (über 3,5t)',
['CE'] = 'LKW mit Anhänger',
['D'] = 'Bus (über 8 Personen)',
['DE'] = 'Bus mit Anhänger'
}
table.insert(menuOptions, {
title = 'Klasse ' .. class .. (isSelected and '' or ''),
description = classDescriptions[class] or 'Keine Beschreibung',
icon = isSelected and 'fas fa-check-square' or 'far fa-square',
onSelect = function()
if isSelected then
-- Klasse entfernen
for i, selected in ipairs(selectedClasses) do
if selected == class then
table.remove(selectedClasses, i)
break
end
end
else
-- Klasse hinzufügen
table.insert(selectedClasses, class)
if config.classes then
for _, class in ipairs(config.classes) do
local isSelected = false
for _, selected in ipairs(selectedClasses) do
if selected == class then
isSelected = true
break
end
updateMenu()
end
})
local classDescriptions = {
['A'] = 'Motorräder',
['A1'] = 'Leichte Motorräder (bis 125ccm)',
['A2'] = 'Mittlere Motorräder (bis 35kW)',
['B'] = 'PKW (bis 3,5t)',
['BE'] = 'PKW mit Anhänger',
['C'] = 'LKW (über 3,5t)',
['CE'] = 'LKW mit Anhänger',
['D'] = 'Bus (über 8 Personen)',
['DE'] = 'Bus mit Anhänger'
}
table.insert(menuOptions, {
title = 'Klasse ' .. class .. (isSelected and '' or ''),
description = classDescriptions[class] or 'Keine Beschreibung',
icon = isSelected and 'fas fa-check-square' or 'far fa-square',
onSelect = function()
if isSelected then
-- Klasse entfernen
for i, selected in ipairs(selectedClasses) do
if selected == class then
table.remove(selectedClasses, i)
break
end
end
else
-- Klasse hinzufügen
table.insert(selectedClasses, class)
end
updateMenu()
end
})
end
end
table.insert(menuOptions, {
@ -329,6 +369,9 @@ end
local function confirmIssueLicense(targetId, targetName, licenseType, classes)
local config = Config.LicenseTypes[licenseType]
local classText = classes and table.concat(classes, ', ') or 'Keine'
local priceText = config.price and (config.price .. ' $') or 'Kostenlos'
debugPrint("Bestätige Lizenz-Ausstellung: " .. licenseType .. " für " .. targetName)
lib.registerContext({
id = 'confirm_issue_license',
@ -336,19 +379,23 @@ local function confirmIssueLicense(targetId, targetName, licenseType, classes)
options = {
{
title = 'Spieler: ' .. targetName,
disabled = true
disabled = true,
icon = 'fas fa-user'
},
{
title = 'Lizenztyp: ' .. config.label,
disabled = true
disabled = true,
icon = config.icon
},
{
title = 'Klassen: ' .. classText,
disabled = true
disabled = true,
icon = 'fas fa-list'
},
{
title = 'Kosten: ' .. config.price .. ' $',
disabled = true
title = 'Kosten: ' .. priceText,
disabled = true,
icon = 'fas fa-dollar-sign'
},
{
title = '─────────────────',
@ -359,6 +406,7 @@ local function confirmIssueLicense(targetId, targetName, licenseType, classes)
description = 'Lizenz jetzt ausstellen',
icon = 'fas fa-check',
onSelect = function()
debugPrint("Sende Lizenz-Ausstellung an Server...")
TriggerServerEvent('license-system:server:issueLicense', targetId, licenseType, classes)
lib.hideContext()
end
@ -379,10 +427,12 @@ end
-- Lizenz entziehen Menü
local function openRevokeLicenseMenu(targetId, targetName, licenses)
debugPrint("Öffne Lizenz-Entziehungs-Menü für: " .. targetName)
local menuOptions = {}
for _, license in ipairs(licenses) do
if license.is_active then
if license.is_active == 1 then
local config = Config.LicenseTypes[license.license_type] or {
label = license.license_type,
icon = 'fas fa-id-card'
@ -399,11 +449,13 @@ local function openRevokeLicenseMenu(targetId, targetName, licenses)
options = {
{
title = 'Spieler: ' .. targetName,
disabled = true
disabled = true,
icon = 'fas fa-user'
},
{
title = 'Lizenztyp: ' .. config.label,
disabled = true
disabled = true,
icon = config.icon
},
{
title = '─────────────────',
@ -414,6 +466,7 @@ local function openRevokeLicenseMenu(targetId, targetName, licenses)
description = 'Lizenz jetzt entziehen',
icon = 'fas fa-check',
onSelect = function()
debugPrint("Sende Lizenz-Entziehung an Server...")
TriggerServerEvent('license-system:server:revokeLicense', targetId, license.license_type)
lib.hideContext()
end
@ -463,6 +516,8 @@ end
-- Hauptmenü für Lizenz-System
local function openLicenseMenu()
debugPrint("Öffne Hauptmenü für Lizenz-System")
if not hasPermission() then
showNotification(Config.Notifications.no_permission.message, Config.Notifications.no_permission.type)
return
@ -499,6 +554,8 @@ end
-- Eigene Lizenzen anzeigen
local function showMyLicenses()
debugPrint("Öffne Menü für eigene Lizenzen")
local menuOptions = {}
for licenseType, config in pairs(Config.LicenseTypes) do
@ -507,13 +564,7 @@ local function showMyLicenses()
description = 'Deine ' .. config.label .. ' anzeigen',
icon = config.icon,
onSelect = function()
QBCore.Functions.TriggerCallback('license-system:server:getMyLicense', function(licenseData)
if licenseData then
showLicense(licenseData)
else
showNotification('Du hast keine ' .. config.label .. '!', 'error')
end
end, licenseType)
showMyLicense(licenseType)
end
})
end
@ -529,47 +580,100 @@ end
-- Events
RegisterNetEvent('license-system:client:showLicense', function(targetId)
QBCore.Functions.TriggerCallback('license-system:server:getLicense', function(licenseData)
showLicense(licenseData)
end, targetId)
debugPrint("Event erhalten: showLicense für ID " .. tostring(targetId))
showPlayerLicense(targetId)
end)
RegisterNetEvent('license-system:client:showMyLicense', function(licenseType)
QBCore.Functions.TriggerCallback('license-system:server:getMyLicense', function(licenseData)
showLicense(licenseData)
end, licenseType)
debugPrint("Event erhalten: showMyLicense für Typ " .. tostring(licenseType))
showMyLicense(licenseType)
end)
RegisterNetEvent('license-system:client:openCamera', function()
debugPrint("Event erhalten: openCamera")
SendNUIMessage({
action = 'openCamera'
})
end)
RegisterNetEvent('license-system:client:refreshMenu', function()
debugPrint("Event erhalten: refreshMenu")
if lib.getOpenContextMenu() then
lib.hideContext()
Wait(100)
openLicenseMenu()
end
end)
-- NUI Callbacks
RegisterNUICallback('closeLicense', function(data, cb)
debugPrint("NUI Callback: closeLicense")
closeLicense()
safeCallback(cb, 'ok')
if cb and type(cb) == "function" then
cb('ok')
end
end)
RegisterNUICallback('savePhoto', function(data, cb)
debugPrint("NUI Callback: savePhoto")
if data.photo and data.citizenid then
TriggerServerEvent('license-system:server:savePhoto', data.citizenid, data.photo)
safeCallback(cb, 'ok')
if cb and type(cb) == "function" then
cb('ok')
end
else
safeCallback(cb, 'error')
debugPrint("^1Fehler: Foto-Daten unvollständig^7")
if cb and type(cb) == "function" then
cb('error')
end
end
end)
RegisterNUICallback('takePicture', function(data, cb)
debugPrint("NUI Callback: takePicture")
-- Hier könnte eine Kamera-Funktion implementiert werden
if cb and type(cb) == "function" then
cb('ok')
end
end)
-- Commands
RegisterCommand(Config.Commands.license.name, function()
debugPrint("Command ausgeführt: " .. Config.Commands.license.name)
openLicenseMenu()
end, Config.Commands.license.restricted)
RegisterCommand(Config.Commands.mylicense.name, function()
debugPrint("Command ausgeführt: " .. Config.Commands.mylicense.name)
showMyLicenses()
end, Config.Commands.mylicense.restricted)
-- Zusätzliche Commands für schnellen Zugriff
RegisterCommand('ausweis', function()
debugPrint("Command ausgeführt: ausweis")
showMyLicense('id_card')
end, false)
RegisterCommand('führerschein', function()
debugPrint("Command ausgeführt: führerschein")
showMyLicense('drivers_license')
end, false)
RegisterCommand('waffenschein', function()
debugPrint("Command ausgeführt: waffenschein")
showMyLicense('weapon_license')
end, false)
RegisterCommand('pass', function()
debugPrint("Command ausgeführt: pass")
showMyLicense('passport')
end, false)
-- Keybinds
if Config.Keybinds.open_license_menu then
RegisterKeyMapping(Config.Commands.license.name, Config.Keybinds.open_license_menu.description, 'keyboard', Config.Keybinds.open_license_menu.key)
@ -579,17 +683,68 @@ if Config.Keybinds.show_my_licenses then
RegisterKeyMapping(Config.Commands.mylicense.name, Config.Keybinds.show_my_licenses.description, 'keyboard', Config.Keybinds.show_my_licenses.key)
end
-- Cleanup
-- ESC-Taste zum Schließen der Lizenz
CreateThread(function()
while true do
Wait(0)
if isLicenseShowing then
if IsControlJustPressed(0, 322) then -- ESC-Taste
closeLicense()
end
else
Wait(500)
end
end
end)
-- Cleanup und Initialisierung
AddEventHandler('onResourceStop', function(resourceName)
if GetCurrentResourceName() == resourceName then
if isMenuOpen then
if isLicenseShowing then
closeLicense()
end
if lib.getOpenContextMenu() then
lib.hideContext()
end
debugPrint("License-System Client gestoppt")
end
end)
AddEventHandler('onResourceStart', function(resourceName)
if GetCurrentResourceName() == resourceName then
debugPrint("License-System Client gestartet")
-- Warten bis QBCore geladen ist
while not QBCore do
Wait(100)
end
debugPrint("QBCore erfolgreich geladen")
end
end)
-- Player laden Event
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
debugPrint("Spieler geladen - License-System bereit")
end)
-- Job Update Event
RegisterNetEvent('QBCore:Client:OnJobUpdate', function(JobInfo)
debugPrint("Job aktualisiert: " .. JobInfo.name)
end)
-- Initialisierung
CreateThread(function()
debugPrint("License-System Client gestartet")
debugPrint("License-System Client Thread gestartet")
-- Warten bis Spieler gespawnt ist
while not NetworkIsPlayerActive(PlayerId()) do
Wait(100)
end
debugPrint("Spieler ist aktiv - System bereit")
end)