Zone Einstellung geändert, da ohne Funktion
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3 changed files with 16 additions and 15 deletions
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@ -3,6 +3,7 @@ QBCore = exports['qb-core']:GetCoreObject()
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Player = nil
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local npcHandle = nil
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local isNPCSpawned = false
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CurrentZone = nil
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Citizen.CreateThread(function()
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while Player == nil do
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@ -79,10 +80,12 @@ CreateThread(function()
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local spawnDistance = v.NPC.distance
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if dist < spawnDistance and not isNPCSpawned then
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CurrentZone = v
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SpawnGuardNPC(v.NPC)
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Wait(300)
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AddTargetOptions(v)
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AddTargetOptions()
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elseif dist > spawnDistance and isNPCSpawned then
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CurrentZone = nil
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exports['qb-target']:RemoveTargetEntity(npcHandle)
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RemoveGuardNPC()
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end
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@ -92,7 +95,7 @@ CreateThread(function()
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end
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end)
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function AddTargetOptions(zone)
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function AddTargetOptions())
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local opt = {
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{
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@ -100,14 +103,12 @@ function AddTargetOptions(zone)
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event = "mh_garage:storeVehicle",
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icon = "fas fa-parking",
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label = "Fahrzeug einparken",
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args = zone
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},
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{
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type = "client",
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event = "mh_garage:retrieveVehicle",
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icon = "fas fa-car",
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label = "Fahrzeug ausparken",
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args = zone
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}
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}
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@ -126,9 +127,9 @@ function AddTargetOptions(zone)
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})
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end
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function Notification(text, type, zone)
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function Notification(text, type)
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lib.notify({
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title = "Garage - "..zone,
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title = "Garage - "..CurrentZone.name,
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description = text,
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type = type,
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position = 'top',
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