ed
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					 962 changed files with 36 additions and 36 deletions
				
			
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<?xml version="1.0" encoding="UTF - 8"?>
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		||||
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		||||
<CPedModelInfo__PersonalityDataList>
 | 
			
		||||
	<MovementModeUnholsterData/>
 | 
			
		||||
	<MovementModes/>
 | 
			
		||||
</CPedModelInfo__PersonalityDataList>
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		||||
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		||||
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						 | 
				
			
			@ -0,0 +1,55 @@
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		|||
<?xml version="1.0" encoding="UTF - 8"?>
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		||||
 | 
			
		||||
<CWeaponAnimationsSets>
 | 
			
		||||
	<WeaponAnimationsSets>
 | 
			
		||||
		<Item key="Default">
 | 
			
		||||
			<WeaponAnimations>
 | 
			
		||||
				<Item key="WEAPON_BRICK">
 | 
			
		||||
					<CoverMovementClipSetHash/>
 | 
			
		||||
					<CoverMovementExtraClipSetHash/>
 | 
			
		||||
					<CoverAlternateMovementClipSetHash/>
 | 
			
		||||
					<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
 | 
			
		||||
					<MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
 | 
			
		||||
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
 | 
			
		||||
					<MotionCrouchClipSetHash/>
 | 
			
		||||
					<MotionStrafingClipSetHash/>
 | 
			
		||||
					<MotionStrafingStealthClipSetHash/>
 | 
			
		||||
					<MotionStrafingUpperBodyClipSetHash/>
 | 
			
		||||
					<WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
 | 
			
		||||
					<WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
 | 
			
		||||
					<WeaponClipSetHashInjured/>
 | 
			
		||||
					<WeaponClipSetHashStealth/>
 | 
			
		||||
					<WeaponClipSetHashHiCover/>
 | 
			
		||||
					<AlternativeClipSetWhenBlocked/>
 | 
			
		||||
					<ScopeWeaponClipSet/>
 | 
			
		||||
					<AlternateAimingStandingClipSetHash/>
 | 
			
		||||
					<AlternateAimingCrouchingClipSetHash/>
 | 
			
		||||
					<FiringVariationsStandingClipSetHash/>
 | 
			
		||||
					<FiringVariationsCrouchingClipSetHash/>
 | 
			
		||||
					<AimTurnStandingClipSetHash/>
 | 
			
		||||
					<AimTurnCrouchingClipSetHash/>
 | 
			
		||||
					<MeleeClipSetHash/>
 | 
			
		||||
					<MeleeVariationClipSetHash/>
 | 
			
		||||
					<MeleeTauntClipSetHash/>
 | 
			
		||||
					<MeleeSupportTauntClipSetHash/>
 | 
			
		||||
					<MeleeStealthClipSetHash/>
 | 
			
		||||
					<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
 | 
			
		||||
					<JumpUpperbodyClipSetHash/>
 | 
			
		||||
					<FallUpperbodyClipSetHash/>
 | 
			
		||||
					<FromStrafeTransitionUpperBodyClipSetHash/>
 | 
			
		||||
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
 | 
			
		||||
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
 | 
			
		||||
					<AnimFireRateModifier value="1.000000"/>
 | 
			
		||||
					<AnimBlindFireRateModifier value="1.000000"/>
 | 
			
		||||
					<AnimWantingToShootFireRateModifier value="-1.000000"/>
 | 
			
		||||
					<UseFromStrafeUpperBodyAimNetwork value="false"/>
 | 
			
		||||
					<AimingDownTheBarrel value="true"/>
 | 
			
		||||
					<WeaponSwapData ref="SWAP_DEFAULT"/>
 | 
			
		||||
					<AimGrenadeThrowNormalClipsetHash/>
 | 
			
		||||
					<AimGrenadeThrowAlternateClipsetHash/>
 | 
			
		||||
				</Item>
 | 
			
		||||
			</WeaponAnimations>
 | 
			
		||||
		</Item>
 | 
			
		||||
	</WeaponAnimationsSets>
 | 
			
		||||
</CWeaponAnimationsSets>
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		||||
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		||||
| 
						 | 
				
			
			@ -0,0 +1,13 @@
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		|||
<?xml version="1.0" encoding="UTF - 8"?>
 | 
			
		||||
 | 
			
		||||
<CWeaponModelInfo__InitDataList>
 | 
			
		||||
	<InitDatas>
 | 
			
		||||
		<Item>
 | 
			
		||||
			<modelName>w_am_brick</modelName>
 | 
			
		||||
			<txdName>w_am_brick</txdName>
 | 
			
		||||
			<ptfxAssetName>NULL</ptfxAssetName>
 | 
			
		||||
			<lodDist value="500"/>
 | 
			
		||||
		</Item>
 | 
			
		||||
	</InitDatas>
 | 
			
		||||
</CWeaponModelInfo__InitDataList>
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,311 @@
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		|||
<?xml version="1.0" encoding="UTF - 8"?>
 | 
			
		||||
<CWeaponInfoBlob>
 | 
			
		||||
	<SlotNavigateOrder>
 | 
			
		||||
		<Item>
 | 
			
		||||
			<WeaponSlots>
 | 
			
		||||
				<Item>
 | 
			
		||||
					<OrderNumber value="405"/>
 | 
			
		||||
					<Entry>SLOT_WEAPON_BRICK</Entry>
 | 
			
		||||
				</Item>
 | 
			
		||||
			</WeaponSlots>
 | 
			
		||||
		</Item>
 | 
			
		||||
	</SlotNavigateOrder>
 | 
			
		||||
	<Infos>
 | 
			
		||||
	
 | 
			
		||||
	<Item>
 | 
			
		||||
      <Infos>
 | 
			
		||||
        
 | 
			
		||||
        <Item type="CAmmoThrownInfo">
 | 
			
		||||
          <Name>AMMO_BRICK</Name>
 | 
			
		||||
          <Model>w_am_brick</Model>
 | 
			
		||||
          <Audio />
 | 
			
		||||
           <Slot />
 | 
			
		||||
          <AmmoMax value="10" />
 | 
			
		||||
          <AmmoMax50 value="10" />
 | 
			
		||||
          <AmmoMax100 value="10" />
 | 
			
		||||
          <AmmoMaxMP value="10" />
 | 
			
		||||
          <AmmoMax50MP value="10" />
 | 
			
		||||
          <AmmoMax100MP value="10" />
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		||||
          <AmmoFlags>FixedAfterExplosion</AmmoFlags>
 | 
			
		||||
          <Damage value="25.000000" />
 | 
			
		||||
          <LifeTime value="10.000000" />
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		||||
          <FromVehicleLifeTime value="2.500000" />
 | 
			
		||||
          <LifeTimeAfterImpact value="0.001000" />
 | 
			
		||||
          <LifeTimeAfterExplosion value="0.000000" />
 | 
			
		||||
          <ExplosionTime value="0.250000" />
 | 
			
		||||
          <LaunchSpeed value="25.000000" />
 | 
			
		||||
          <SeparationTime value="0.000000" />
 | 
			
		||||
          <TimeToReachTarget value="0.000000" />
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		||||
          <Damping value="0.050000" />
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		||||
          <GravityFactor value="1.000000" />
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		||||
          <RicochetTolerance value="0.000000" />
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          <PedRicochetTolerance value="0.000000" />
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		||||
          <VehicleRicochetTolerance value="0.000000" />
 | 
			
		||||
          <Explosion>
 | 
			
		||||
            <Default>DONTCARE</Default>
 | 
			
		||||
            <HitCar>DONTCARE</HitCar>
 | 
			
		||||
            <HitTruck>DONTCARE</HitTruck>
 | 
			
		||||
            <HitBike>DONTCARE</HitBike>
 | 
			
		||||
            <HitBoat>DONTCARE</HitBoat>
 | 
			
		||||
            <HitPlane>DONTCARE</HitPlane>
 | 
			
		||||
          </Explosion>
 | 
			
		||||
          <FuseFx>proj_snowball_fuse</FuseFx>
 | 
			
		||||
		  <FuseFxFP />
 | 
			
		||||
          <TrailFx>proj_snowball_trail</TrailFx>
 | 
			
		||||
          <TrailFxUnderWater />
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		||||
          <TrailFxFadeInTime value="0.000000" />
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          <TrailFxFadeOutTime value="0.000000" />
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		||||
          <PrimedFx />
 | 
			
		||||
          <DisturbFxDefault />
 | 
			
		||||
          <DisturbFxSand />
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		||||
          <DisturbFxWater />
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		||||
          <DisturbFxDirt />
 | 
			
		||||
          <DisturbFxFoliage />
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		||||
          <DisturbFxProbeDist value="0.000000" />
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		||||
          <DisturbFxScale value="0.000000" />
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		||||
          <LightOnlyActiveWhenStuck value="false" />
 | 
			
		||||
          <LightFlickers value="false" />
 | 
			
		||||
          <LightBone />
 | 
			
		||||
          <LightColour x="0.000000" y="0.000000" z="0.000000" />
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		||||
          <LightIntensity value="0.000000" />
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          <LightRange value="0.000000" />
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          <LightFalloffExp value="0.000000" />
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          <LightFrequency value="0.000000" />
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          <LightPower value="0.000000" />
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		||||
          <CoronaSize value="0.000000" />
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		||||
          <CoronaIntensity value="0.000000" />
 | 
			
		||||
          <CoronaZBias value="0.000000" />
 | 
			
		||||
          <ProjectileFlags>DestroyOnImpact ProcessImpacts NoPullPin DoubleDamping ApplyDamageOnImpact DontFireAnyEvents</ProjectileFlags>
 | 
			
		||||
          <ThrownForce value="0.000000" />
 | 
			
		||||
          <ThrownForceFromVehicle value="5.000000" />
 | 
			
		||||
        </Item>
 | 
			
		||||
       
 | 
			
		||||
      </Infos>
 | 
			
		||||
    </Item>
 | 
			
		||||
	
 | 
			
		||||
		<Item>
 | 
			
		||||
			<Infos>
 | 
			
		||||
				<Item type="CWeaponInfo">
 | 
			
		||||
					<Name>WEAPON_BRICK</Name>
 | 
			
		||||
					<Model>w_am_brick</Model>
 | 
			
		||||
					<Audio/>
 | 
			
		||||
					<Slot>SLOT_WEAPON_BRICK</Slot>
 | 
			
		||||
					<DamageType>NONE</DamageType>
 | 
			
		||||
          <Explosion>
 | 
			
		||||
            <Default>DONTCARE</Default>
 | 
			
		||||
            <HitCar>DONTCARE</HitCar>
 | 
			
		||||
            <HitTruck>DONTCARE</HitTruck>
 | 
			
		||||
            <HitBike>DONTCARE</HitBike>
 | 
			
		||||
            <HitBoat>DONTCARE</HitBoat>
 | 
			
		||||
            <HitPlane>DONTCARE</HitPlane>
 | 
			
		||||
          </Explosion>
 | 
			
		||||
          <FireType>PROJECTILE</FireType>
 | 
			
		||||
          <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
 | 
			
		||||
          <Group>GROUP_THROWN</Group>
 | 
			
		||||
          <AmmoInfo ref="AMMO_BRICK" />
 | 
			
		||||
          <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
 | 
			
		||||
          <ClipSize value="1" />
 | 
			
		||||
          <AccuracySpread value="1.000000" />
 | 
			
		||||
          <AccurateModeAccuracyModifier value="0.500000" />
 | 
			
		||||
          <RunAndGunAccuracyModifier value="2.000000" />
 | 
			
		||||
          <RunAndGunAccuracyMaxModifier value="1.000000" />
 | 
			
		||||
          <RecoilAccuracyMax value="1.000000" />
 | 
			
		||||
          <RecoilErrorTime value="0.000000" />
 | 
			
		||||
          <RecoilRecoveryRate value="1.000000" />
 | 
			
		||||
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
 | 
			
		||||
          <MinHeadShotDistanceAI value="1000.000000" />
 | 
			
		||||
          <MaxHeadShotDistanceAI value="1000.000000" />
 | 
			
		||||
          <HeadShotDamageModifierAI value="1.000000" />
 | 
			
		||||
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
 | 
			
		||||
          <MinHeadShotDistancePlayer value="5.000000" />
 | 
			
		||||
          <MaxHeadShotDistancePlayer value="40.000000" />
 | 
			
		||||
          <HeadShotDamageModifierPlayer value="1.000000" />
 | 
			
		||||
          <Damage value="0.000000" />
 | 
			
		||||
          <DamageTime value="0.000000" />
 | 
			
		||||
          <DamageTimeInVehicle value="0.000000" />
 | 
			
		||||
          <DamageTimeInVehicleHeadShot value="0.000000" />
 | 
			
		||||
          <HitLimbsDamageModifier value="1.000000" />
 | 
			
		||||
          <NetworkHitLimbsDamageModifier value="1.000000" />
 | 
			
		||||
          <LightlyArmouredDamageModifier value="1.000000" />
 | 
			
		||||
		  <VehicleDamageModifier value="0.001000" />
 | 
			
		||||
          <Force value="0.000000" />
 | 
			
		||||
          <ForceHitPed value="65.000000" />
 | 
			
		||||
          <ForceHitVehicle value="0.000000" />
 | 
			
		||||
          <ForceHitFlyingHeli value="0.000000" />
 | 
			
		||||
          <OverrideForces>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <BoneTag>BONETAG_HEAD</BoneTag>
 | 
			
		||||
              <ForceFront value="80.000000" />
 | 
			
		||||
              <ForceBack value="80.000000" />
 | 
			
		||||
            </Item>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <BoneTag>BONETAG_NECK</BoneTag>
 | 
			
		||||
              <ForceFront value="80.000000" />
 | 
			
		||||
              <ForceBack value="80.000000" />
 | 
			
		||||
            </Item>
 | 
			
		||||
          </OverrideForces>
 | 
			
		||||
          <ForceMaxStrengthMult value="1.000000" />
 | 
			
		||||
          <ForceFalloffRangeStart value="0.000000" />
 | 
			
		||||
          <ForceFalloffRangeEnd value="50.000000" />
 | 
			
		||||
          <ForceFalloffMin value="1.000000" />
 | 
			
		||||
          <ProjectileForce value="10.000000" />
 | 
			
		||||
          <FragImpulse value="1000.000000" />
 | 
			
		||||
          <Penetration value="0.000000" />
 | 
			
		||||
          <VerticalLaunchAdjustment value="0.300000" />
 | 
			
		||||
          <DropForwardVelocity value="4.000000" />
 | 
			
		||||
          <Speed value="2000.000000" />
 | 
			
		||||
          <BulletsInBatch value="1" />
 | 
			
		||||
          <BatchSpread value="0.000000" />
 | 
			
		||||
          <ReloadTimeMP value="-1.000000" />
 | 
			
		||||
          <ReloadTimeSP value="-1.000000" />
 | 
			
		||||
          <VehicleReloadTime value="0.500000" />
 | 
			
		||||
          <AnimReloadRate value="1.000000" />
 | 
			
		||||
          <BulletsPerAnimLoop value="1" />
 | 
			
		||||
          <TimeBetweenShots value="0.000000" />
 | 
			
		||||
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
 | 
			
		||||
          <SpinUpTime value="0.000000" />
 | 
			
		||||
          <SpinTime value="0.000000" />
 | 
			
		||||
          <SpinDownTime value="0.000000" />
 | 
			
		||||
          <AlternateWaitTime value="-1.000000" />
 | 
			
		||||
          <BulletBendingNearRadius value="0.000000" />
 | 
			
		||||
          <BulletBendingFarRadius value="0.000000" />
 | 
			
		||||
          <BulletBendingZoomedRadius value="0.000000" />
 | 
			
		||||
          <Fx>
 | 
			
		||||
            <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
 | 
			
		||||
            <FlashFx />
 | 
			
		||||
            <FlashFxAlt />
 | 
			
		||||
            <MuzzleSmokeFx />
 | 
			
		||||
            <MuzzleSmokeFxMinLevel value="0.000000" />
 | 
			
		||||
            <MuzzleSmokeFxIncPerShot value="0.000000" />
 | 
			
		||||
            <MuzzleSmokeFxDecPerSec value="0.000000" />
 | 
			
		||||
            <ShellFx />
 | 
			
		||||
            <TracerFx />
 | 
			
		||||
            <PedDamageHash />
 | 
			
		||||
            <TracerFxChanceSP value="0.000000" />
 | 
			
		||||
            <TracerFxChanceMP value="0.000000" />
 | 
			
		||||
            <FlashFxChanceSP value="0.000000" />
 | 
			
		||||
            <FlashFxChanceMP value="0.000000" />
 | 
			
		||||
            <FlashFxAltChance value="0.000000" />
 | 
			
		||||
            <FlashFxScale value="1.000000" />
 | 
			
		||||
            <FlashFxLightEnabled value="false" />
 | 
			
		||||
            <FlashFxLightCastsShadows value="true" />
 | 
			
		||||
            <FlashFxLightOffsetDist value="0.000000" />
 | 
			
		||||
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
 | 
			
		||||
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
 | 
			
		||||
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
 | 
			
		||||
            <GroundDisturbFxEnabled value="false" />
 | 
			
		||||
            <GroundDisturbFxDist value="5.000000" />
 | 
			
		||||
            <GroundDisturbFxNameDefault />
 | 
			
		||||
            <GroundDisturbFxNameSand />
 | 
			
		||||
            <GroundDisturbFxNameDirt />
 | 
			
		||||
            <GroundDisturbFxNameWater />
 | 
			
		||||
            <GroundDisturbFxNameFoliage />
 | 
			
		||||
          </Fx>
 | 
			
		||||
          <InitialRumbleDuration value="0" />
 | 
			
		||||
          <InitialRumbleIntensity value="0.000000" />
 | 
			
		||||
          <InitialRumbleIntensityTrigger value="0.000000" />
 | 
			
		||||
          <RumbleDuration value="0" />
 | 
			
		||||
          <RumbleIntensity value="0.000000" />
 | 
			
		||||
          <RumbleIntensityTrigger value="0.000000" />
 | 
			
		||||
          <RumbleDamageIntensity value="1.000000" />
 | 
			
		||||
          <NetworkPlayerDamageModifier value="1.000000" />
 | 
			
		||||
          <NetworkPedDamageModifier value="1.000000" />
 | 
			
		||||
          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
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		||||
          <LockOnRange value="35.000000" />
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		||||
          <WeaponRange value="40.000000" />
 | 
			
		||||
          <BulletDirectionOffsetInDegrees value="0.000000" />
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		||||
          <AiSoundRange value="-1.000000" />
 | 
			
		||||
          <AiPotentialBlastEventRange value="-1.000000" />
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		||||
          <DamageFallOffRangeMin value="0.000000" />
 | 
			
		||||
          <DamageFallOffRangeMax value="0.000000" />
 | 
			
		||||
          <DamageFallOffModifier value="1.000000" />
 | 
			
		||||
          <VehicleWeaponHash />
 | 
			
		||||
          <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
 | 
			
		||||
          <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
 | 
			
		||||
          <CoverReadyToFireCameraHash />
 | 
			
		||||
          <RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
 | 
			
		||||
          <CinematicShootingCameraHash />
 | 
			
		||||
          <AlternativeOrScopedCameraHash />
 | 
			
		||||
          <RunAndGunAlternativeOrScopedCameraHash />
 | 
			
		||||
          <CinematicShootingAlternativeOrScopedCameraHash />
 | 
			
		||||
          <CameraFov value="50.000000" />
 | 
			
		||||
          <ZoomFactorForAccurateMode value="1.000000" />
 | 
			
		||||
          <RecoilShakeHash />
 | 
			
		||||
          <RecoilShakeHashFirstPerson />
 | 
			
		||||
          <AccuracyOffsetShakeHash />
 | 
			
		||||
          <MinTimeBetweenRecoilShakes value="150" />
 | 
			
		||||
          <RecoilShakeAmplitude value="1.000000" />
 | 
			
		||||
          <ExplosionShakeAmplitude value="-1.000000" />
 | 
			
		||||
          <ReticuleHudPosition x="0.000000" y="0.000000" />
 | 
			
		||||
          <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <AimProbeLengthMin value="0.000000" />
 | 
			
		||||
          <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <AimProbeLengthMax value="0.000000" />
 | 
			
		||||
          <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
 | 
			
		||||
          <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
 | 
			
		||||
          <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
 | 
			
		||||
          <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
 | 
			
		||||
          <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
 | 
			
		||||
          <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
 | 
			
		||||
          <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
 | 
			
		||||
          <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
 | 
			
		||||
          <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
 | 
			
		||||
          <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
 | 
			
		||||
          <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
 | 
			
		||||
          <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
 | 
			
		||||
          <AimOffsetEndPosMinFPSLT x="0.144000" y="0.157000" z="0.130000" />
 | 
			
		||||
          <AimOffsetEndPosMedFPSLT x="0.043000" y="0.567000" z="0.488000" />
 | 
			
		||||
          <AimOffsetEndPosMaxFPSLT x="0.158000" y="-0.112000" z="0.879000" />
 | 
			
		||||
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
 | 
			
		||||
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
 | 
			
		||||
          <AimProbeRadiusOverrideFPSLT value="0.280000" />
 | 
			
		||||
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
 | 
			
		||||
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
 | 
			
		||||
          <TorsoAimOffset x="0.000000" y="0.000000" />
 | 
			
		||||
          <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
 | 
			
		||||
          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <ReticuleMinSizeStanding value="1.000000" />
 | 
			
		||||
          <ReticuleMinSizeCrouched value="1.000000" />
 | 
			
		||||
          <ReticuleScale value="1.000000" />
 | 
			
		||||
          <ReticuleStyleHash />
 | 
			
		||||
          <FirstPersonReticuleStyleHash />
 | 
			
		||||
          <PickupHash />
 | 
			
		||||
          <MPPickupHash />
 | 
			
		||||
          <HumanNameHash>WT_SNWBALL</HumanNameHash>
 | 
			
		||||
          <MovementModeConditionalIdle />
 | 
			
		||||
          <StatName />
 | 
			
		||||
          <KnockdownCount value="-1" />
 | 
			
		||||
          <KillshotImpulseScale value="1.000000" />
 | 
			
		||||
          <NmShotTuningSet>Normal</NmShotTuningSet>
 | 
			
		||||
          <AttachPoints />
 | 
			
		||||
          <GunFeedBone />
 | 
			
		||||
          <TargetSequenceGroup />
 | 
			
		||||
          <WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover NonViolent SuppressGunshotEvent ThrowOnly NoWheelStats DisableLeftHandIkWhenOnFoot SwapToUnarmedWhenOutOfThrownAmmo UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight DisableFPSScope DamageCausesDisputes</WeaponFlags>
 | 
			
		||||
          <TintSpecValues ref="TINT_DEFAULT" />
 | 
			
		||||
          <FiringPatternAliases ref="NULL" />
 | 
			
		||||
          <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
 | 
			
		||||
          <AmmoDiminishingRate value="3" />
 | 
			
		||||
          <AimingBreathingAdditiveWeight value="1.000000" />
 | 
			
		||||
          <FiringBreathingAdditiveWeight value="1.000000" />
 | 
			
		||||
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
 | 
			
		||||
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
 | 
			
		||||
          <AimingLeanAdditiveWeight value="1.000000" />
 | 
			
		||||
          <FiringLeanAdditiveWeight value="1.000000" />
 | 
			
		||||
          <StealthAimingLeanAdditiveWeight value="0.000000" />
 | 
			
		||||
          <StealthFiringLeanAdditiveWeight value="0.000000" />
 | 
			
		||||
          <ExpandPedCapsuleRadius value="0.000000" />
 | 
			
		||||
          <AudioCollisionHash />
 | 
			
		||||
          <HudDamage value="0" />
 | 
			
		||||
          <HudSpeed value="100" />
 | 
			
		||||
          <HudCapacity value="1" />
 | 
			
		||||
          <HudAccuracy value="10" />
 | 
			
		||||
          <HudRange value="0" />
 | 
			
		||||
				</Item>
 | 
			
		||||
			</Infos>
 | 
			
		||||
		</Item>
 | 
			
		||||
	</Infos>
 | 
			
		||||
	<Name>AR</Name>
 | 
			
		||||
</CWeaponInfoBlob>
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue