ed
This commit is contained in:
parent
2fd4906414
commit
9d4f625a84
962 changed files with 36 additions and 36 deletions
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|||
<?xml version="1.0" encoding="UTF - 8"?>
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||||
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||||
<CPedModelInfo__PersonalityDataList>
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||||
<MovementModeUnholsterData/>
|
||||
<MovementModes/>
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||||
</CPedModelInfo__PersonalityDataList>
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||||
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@ -0,0 +1,55 @@
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|||
<?xml version="1.0" encoding="UTF - 8"?>
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||||
|
||||
<CWeaponAnimationsSets>
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||||
<WeaponAnimationsSets>
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||||
<Item key="Default">
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||||
<WeaponAnimations>
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||||
<Item key="WEAPON_ROCK">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
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||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
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||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
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||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
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||||
<UseFromStrafeUpperBodyAimNetwork value="false"/>
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||||
<AimingDownTheBarrel value="true"/>
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||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
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||||
<AimGrenadeThrowNormalClipsetHash/>
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||||
<AimGrenadeThrowAlternateClipsetHash/>
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</Item>
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||||
</WeaponAnimations>
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||||
</Item>
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||||
</WeaponAnimationsSets>
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</CWeaponAnimationsSets>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF - 8"?>
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<CWeaponModelInfo__InitDataList>
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<InitDatas>
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<Item>
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<modelName>w_am_rock</modelName>
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||||
<txdName>w_am_rock</txdName>
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||||
<ptfxAssetName>NULL</ptfxAssetName>
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||||
<lodDist value="500"/>
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</Item>
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||||
</InitDatas>
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||||
</CWeaponModelInfo__InitDataList>
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@ -0,0 +1,311 @@
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<?xml version="1.0" encoding="UTF - 8"?>
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||||
<CWeaponInfoBlob>
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||||
<SlotNavigateOrder>
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||||
<Item>
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||||
<WeaponSlots>
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||||
<Item>
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||||
<OrderNumber value="405"/>
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||||
<Entry>SLOT_WEAPON_ROCK</Entry>
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</Item>
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</WeaponSlots>
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||||
</Item>
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||||
</SlotNavigateOrder>
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||||
<Infos>
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|
||||
<Item>
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||||
<Infos>
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||||
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||||
<Item type="CAmmoThrownInfo">
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||||
<Name>AMMO_ROCK</Name>
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||||
<Model>w_am_rock</Model>
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||||
<Audio />
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||||
<Slot />
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<AmmoMax value="10" />
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||||
<AmmoMax50 value="10" />
|
||||
<AmmoMax100 value="10" />
|
||||
<AmmoMaxMP value="10" />
|
||||
<AmmoMax50MP value="10" />
|
||||
<AmmoMax100MP value="10" />
|
||||
<AmmoFlags>FixedAfterExplosion</AmmoFlags>
|
||||
<Damage value="25.000000" />
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<LifeTime value="10.000000" />
|
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<FromVehicleLifeTime value="2.500000" />
|
||||
<LifeTimeAfterImpact value="0.001000" />
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<LifeTimeAfterExplosion value="0.000000" />
|
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<ExplosionTime value="0.250000" />
|
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<LaunchSpeed value="25.000000" />
|
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<SeparationTime value="0.000000" />
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<TimeToReachTarget value="0.000000" />
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<Damping value="0.050000" />
|
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<GravityFactor value="1.000000" />
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<RicochetTolerance value="0.000000" />
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<PedRicochetTolerance value="0.000000" />
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||||
<VehicleRicochetTolerance value="0.000000" />
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
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||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
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||||
</Explosion>
|
||||
<FuseFx>proj_snowball_fuse</FuseFx>
|
||||
<FuseFxFP />
|
||||
<TrailFx>proj_snowball_trail</TrailFx>
|
||||
<TrailFxUnderWater />
|
||||
<TrailFxFadeInTime value="0.000000" />
|
||||
<TrailFxFadeOutTime value="0.000000" />
|
||||
<PrimedFx />
|
||||
<DisturbFxDefault />
|
||||
<DisturbFxSand />
|
||||
<DisturbFxWater />
|
||||
<DisturbFxDirt />
|
||||
<DisturbFxFoliage />
|
||||
<DisturbFxProbeDist value="0.000000" />
|
||||
<DisturbFxScale value="0.000000" />
|
||||
<LightOnlyActiveWhenStuck value="false" />
|
||||
<LightFlickers value="false" />
|
||||
<LightBone />
|
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<LightColour x="0.000000" y="0.000000" z="0.000000" />
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<LightIntensity value="0.000000" />
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<LightRange value="0.000000" />
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<LightFalloffExp value="0.000000" />
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<LightFrequency value="0.000000" />
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<LightPower value="0.000000" />
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<CoronaSize value="0.000000" />
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<CoronaIntensity value="0.000000" />
|
||||
<CoronaZBias value="0.000000" />
|
||||
<ProjectileFlags>DestroyOnImpact ProcessImpacts NoPullPin DoubleDamping ApplyDamageOnImpact DontFireAnyEvents</ProjectileFlags>
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||||
<ThrownForce value="0.000000" />
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||||
<ThrownForceFromVehicle value="5.000000" />
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||||
</Item>
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||||
|
||||
</Infos>
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||||
</Item>
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||||
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||||
<Item>
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||||
<Infos>
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||||
<Item type="CWeaponInfo">
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||||
<Name>WEAPON_ROCK</Name>
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||||
<Model>w_am_rock</Model>
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||||
<Audio/>
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||||
<Slot>SLOT_WEAPON_ROCK</Slot>
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||||
<DamageType>NONE</DamageType>
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||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
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||||
<HitCar>DONTCARE</HitCar>
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||||
<HitTruck>DONTCARE</HitTruck>
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||||
<HitBike>DONTCARE</HitBike>
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||||
<HitBoat>DONTCARE</HitBoat>
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||||
<HitPlane>DONTCARE</HitPlane>
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||||
</Explosion>
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||||
<FireType>PROJECTILE</FireType>
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||||
<WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
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||||
<Group>GROUP_THROWN</Group>
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||||
<AmmoInfo ref="AMMO_ROCK" />
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||||
<AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
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||||
<ClipSize value="1" />
|
||||
<AccuracySpread value="1.000000" />
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<AccurateModeAccuracyModifier value="0.500000" />
|
||||
<RunAndGunAccuracyModifier value="2.000000" />
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||||
<RunAndGunAccuracyMaxModifier value="1.000000" />
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||||
<RecoilAccuracyMax value="1.000000" />
|
||||
<RecoilErrorTime value="0.000000" />
|
||||
<RecoilRecoveryRate value="1.000000" />
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
|
||||
<MinHeadShotDistanceAI value="1000.000000" />
|
||||
<MaxHeadShotDistanceAI value="1000.000000" />
|
||||
<HeadShotDamageModifierAI value="1.000000" />
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||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
|
||||
<MinHeadShotDistancePlayer value="5.000000" />
|
||||
<MaxHeadShotDistancePlayer value="40.000000" />
|
||||
<HeadShotDamageModifierPlayer value="1.000000" />
|
||||
<Damage value="0.000000" />
|
||||
<DamageTime value="0.000000" />
|
||||
<DamageTimeInVehicle value="0.000000" />
|
||||
<DamageTimeInVehicleHeadShot value="0.000000" />
|
||||
<HitLimbsDamageModifier value="1.000000" />
|
||||
<NetworkHitLimbsDamageModifier value="1.000000" />
|
||||
<LightlyArmouredDamageModifier value="1.000000" />
|
||||
<VehicleDamageModifier value="0.001000" />
|
||||
<Force value="0.000000" />
|
||||
<ForceHitPed value="65.000000" />
|
||||
<ForceHitVehicle value="0.000000" />
|
||||
<ForceHitFlyingHeli value="0.000000" />
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
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||||
<ForceFront value="80.000000" />
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||||
<ForceBack value="80.000000" />
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||||
</Item>
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||||
<Item>
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||||
<BoneTag>BONETAG_NECK</BoneTag>
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||||
<ForceFront value="80.000000" />
|
||||
<ForceBack value="80.000000" />
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||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000" />
|
||||
<ForceFalloffRangeStart value="0.000000" />
|
||||
<ForceFalloffRangeEnd value="50.000000" />
|
||||
<ForceFalloffMin value="1.000000" />
|
||||
<ProjectileForce value="10.000000" />
|
||||
<FragImpulse value="1000.000000" />
|
||||
<Penetration value="0.000000" />
|
||||
<VerticalLaunchAdjustment value="0.300000" />
|
||||
<DropForwardVelocity value="4.000000" />
|
||||
<Speed value="2000.000000" />
|
||||
<BulletsInBatch value="1" />
|
||||
<BatchSpread value="0.000000" />
|
||||
<ReloadTimeMP value="-1.000000" />
|
||||
<ReloadTimeSP value="-1.000000" />
|
||||
<VehicleReloadTime value="0.500000" />
|
||||
<AnimReloadRate value="1.000000" />
|
||||
<BulletsPerAnimLoop value="1" />
|
||||
<TimeBetweenShots value="0.000000" />
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
|
||||
<SpinUpTime value="0.000000" />
|
||||
<SpinTime value="0.000000" />
|
||||
<SpinDownTime value="0.000000" />
|
||||
<AlternateWaitTime value="-1.000000" />
|
||||
<BulletBendingNearRadius value="0.000000" />
|
||||
<BulletBendingFarRadius value="0.000000" />
|
||||
<BulletBendingZoomedRadius value="0.000000" />
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup>
|
||||
<FlashFx />
|
||||
<FlashFxAlt />
|
||||
<MuzzleSmokeFx />
|
||||
<MuzzleSmokeFxMinLevel value="0.000000" />
|
||||
<MuzzleSmokeFxIncPerShot value="0.000000" />
|
||||
<MuzzleSmokeFxDecPerSec value="0.000000" />
|
||||
<ShellFx />
|
||||
<TracerFx />
|
||||
<PedDamageHash />
|
||||
<TracerFxChanceSP value="0.000000" />
|
||||
<TracerFxChanceMP value="0.000000" />
|
||||
<FlashFxChanceSP value="0.000000" />
|
||||
<FlashFxChanceMP value="0.000000" />
|
||||
<FlashFxAltChance value="0.000000" />
|
||||
<FlashFxScale value="1.000000" />
|
||||
<FlashFxLightEnabled value="false" />
|
||||
<FlashFxLightCastsShadows value="true" />
|
||||
<FlashFxLightOffsetDist value="0.000000" />
|
||||
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
|
||||
<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
|
||||
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
|
||||
<GroundDisturbFxEnabled value="false" />
|
||||
<GroundDisturbFxDist value="5.000000" />
|
||||
<GroundDisturbFxNameDefault />
|
||||
<GroundDisturbFxNameSand />
|
||||
<GroundDisturbFxNameDirt />
|
||||
<GroundDisturbFxNameWater />
|
||||
<GroundDisturbFxNameFoliage />
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="0" />
|
||||
<InitialRumbleIntensity value="0.000000" />
|
||||
<InitialRumbleIntensityTrigger value="0.000000" />
|
||||
<RumbleDuration value="0" />
|
||||
<RumbleIntensity value="0.000000" />
|
||||
<RumbleIntensityTrigger value="0.000000" />
|
||||
<RumbleDamageIntensity value="1.000000" />
|
||||
<NetworkPlayerDamageModifier value="1.000000" />
|
||||
<NetworkPedDamageModifier value="1.000000" />
|
||||
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
|
||||
<LockOnRange value="35.000000" />
|
||||
<WeaponRange value="40.000000" />
|
||||
<BulletDirectionOffsetInDegrees value="0.000000" />
|
||||
<AiSoundRange value="-1.000000" />
|
||||
<AiPotentialBlastEventRange value="-1.000000" />
|
||||
<DamageFallOffRangeMin value="0.000000" />
|
||||
<DamageFallOffRangeMax value="0.000000" />
|
||||
<DamageFallOffModifier value="1.000000" />
|
||||
<VehicleWeaponHash />
|
||||
<DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash />
|
||||
<RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash />
|
||||
<AlternativeOrScopedCameraHash />
|
||||
<RunAndGunAlternativeOrScopedCameraHash />
|
||||
<CinematicShootingAlternativeOrScopedCameraHash />
|
||||
<CameraFov value="50.000000" />
|
||||
<ZoomFactorForAccurateMode value="1.000000" />
|
||||
<RecoilShakeHash />
|
||||
<RecoilShakeHashFirstPerson />
|
||||
<AccuracyOffsetShakeHash />
|
||||
<MinTimeBetweenRecoilShakes value="150" />
|
||||
<RecoilShakeAmplitude value="1.000000" />
|
||||
<ExplosionShakeAmplitude value="-1.000000" />
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000" />
|
||||
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
|
||||
<AimProbeLengthMin value="0.000000" />
|
||||
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
|
||||
<AimProbeLengthMax value="0.000000" />
|
||||
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
|
||||
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
|
||||
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
|
||||
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
|
||||
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
|
||||
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
|
||||
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
|
||||
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
|
||||
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
|
||||
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
|
||||
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
|
||||
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
|
||||
<AimOffsetEndPosMinFPSLT x="0.144000" y="0.157000" z="0.130000" />
|
||||
<AimOffsetEndPosMedFPSLT x="0.043000" y="0.567000" z="0.488000" />
|
||||
<AimOffsetEndPosMaxFPSLT x="0.158000" y="-0.112000" z="0.879000" />
|
||||
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
|
||||
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
|
||||
<AimProbeRadiusOverrideFPSLT value="0.280000" />
|
||||
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
|
||||
<AimProbeRadiusOverrideFPSScope value="0.000000" />
|
||||
<TorsoAimOffset x="0.000000" y="0.000000" />
|
||||
<TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
|
||||
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<ReticuleMinSizeStanding value="1.000000" />
|
||||
<ReticuleMinSizeCrouched value="1.000000" />
|
||||
<ReticuleScale value="1.000000" />
|
||||
<ReticuleStyleHash />
|
||||
<FirstPersonReticuleStyleHash />
|
||||
<PickupHash />
|
||||
<MPPickupHash />
|
||||
<HumanNameHash>WT_SNWBALL</HumanNameHash>
|
||||
<MovementModeConditionalIdle />
|
||||
<StatName />
|
||||
<KnockdownCount value="-1" />
|
||||
<KillshotImpulseScale value="1.000000" />
|
||||
<NmShotTuningSet>Normal</NmShotTuningSet>
|
||||
<AttachPoints />
|
||||
<GunFeedBone />
|
||||
<TargetSequenceGroup />
|
||||
<WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover NonViolent SuppressGunshotEvent ThrowOnly NoWheelStats DisableLeftHandIkWhenOnFoot SwapToUnarmedWhenOutOfThrownAmmo UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight DisableFPSScope DamageCausesDisputes</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT" />
|
||||
<FiringPatternAliases ref="NULL" />
|
||||
<ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
|
||||
<AmmoDiminishingRate value="3" />
|
||||
<AimingBreathingAdditiveWeight value="1.000000" />
|
||||
<FiringBreathingAdditiveWeight value="1.000000" />
|
||||
<StealthAimingBreathingAdditiveWeight value="0.000000" />
|
||||
<StealthFiringBreathingAdditiveWeight value="0.000000" />
|
||||
<AimingLeanAdditiveWeight value="1.000000" />
|
||||
<FiringLeanAdditiveWeight value="1.000000" />
|
||||
<StealthAimingLeanAdditiveWeight value="0.000000" />
|
||||
<StealthFiringLeanAdditiveWeight value="0.000000" />
|
||||
<ExpandPedCapsuleRadius value="0.000000" />
|
||||
<AudioCollisionHash />
|
||||
<HudDamage value="0" />
|
||||
<HudSpeed value="100" />
|
||||
<HudCapacity value="1" />
|
||||
<HudAccuracy value="10" />
|
||||
<HudRange value="0" />
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue