ed
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962 changed files with 36 additions and 36 deletions
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18
resources/[weapons]/[Addon]/colbaton/clip_sets.xml
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18
resources/[weapons]/[Addon]/colbaton/clip_sets.xml
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@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<fwClipSetManager>
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<clipSets>
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<Item type="fwClipSet" key="anim@melee@colbaton@holster">
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<fallbackId>melee@holster</fallbackId>
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<clipDictionaryName>anim@melee@colbaton@holster</clipDictionaryName>
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<clipItems />
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<moveNetworkFlags />
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</Item>
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</clipSets>
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<clipDictionaryMetadatas>
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<Item key="anim@melee@colbaton@holster">
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<streamingPolicy>SP_STREAMING</streamingPolicy>
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<memoryGroup>MG_Melee</memoryGroup>
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<streamingPriority>SP_Medium</streamingPriority>
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</Item>
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</clipDictionaryMetadatas>
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</fwClipSetManager>
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6
resources/[weapons]/[Addon]/colbaton/contentunlocks.meta
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6
resources/[weapons]/[Addon]/colbaton/contentunlocks.meta
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<SContentUnlocks>
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<listOfUnlocks>
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<Item>CU_WEP_COLBATON</Item>
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</listOfUnlocks>
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</SContentUnlocks>
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6
resources/[weapons]/[Addon]/colbaton/dlctext.meta
Normal file
6
resources/[weapons]/[Addon]/colbaton/dlctext.meta
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<CExtraTextMetaFile>
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<hasGlobalTextFile value="true"/>
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<hasAdditionalText value="false"/>
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<isTitleUpdate value="false"/>
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</CExtraTextMetaFile>
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35
resources/[weapons]/[Addon]/colbaton/fxmanifest.lua
Normal file
35
resources/[weapons]/[Addon]/colbaton/fxmanifest.lua
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@ -0,0 +1,35 @@
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fx_version 'cerulean'
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game 'gta5'
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description 'Telescopic Baton'
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version '1.2'
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files {
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'dlctext.meta',
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'audio/colbaton_game.dat151.rel',
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'audio/colbaton_sounds.dat54.rel',
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'pickups.meta',
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'contentunlocks.meta',
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'shop_weapon.meta',
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'weaponarchetypes.meta',
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'weaponcomponents.meta',
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'weaponanimations.meta',
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'pedpersonality.meta',
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'weapon_colbaton.meta',
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'clip_sets.xml'
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}
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data_file 'TEXTFILE_METAFILE' 'dlctext.meta'
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data_file 'AUDIO_GAMEDATA' 'audio/colbaton_game.dat'
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data_file 'AUDIO_SOUNDDATA' 'audio/colbaton_sounds.dat'
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data_file 'DLC_WEAPON_PICKUPS' 'pickups.meta'
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data_file 'CONTENT_UNLOCKING_META_FILE' 'contentunlocks.meta'
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data_file 'WEAPON_SHOP_INFO_METADATA_FILE' 'shop_weapon.meta'
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data_file 'WEAPON_METADATA_FILE' 'weaponarchetypes.meta'
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data_file 'WEAPONCOMPONENTSINFO_FILE' 'weaponcomponents.meta'
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data_file 'WEAPON_ANIMATIONS_FILE' 'weaponanimations.meta'
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data_file 'PED_PERSONALITY_FILE' 'pedpersonality.meta'
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data_file 'WEAPONINFO_FILE' 'weapon_colbaton.meta'
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data_file 'CLIP_SETS_FILE' 'clip_sets.xml'
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client_script 'names.lua'
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27
resources/[weapons]/[Addon]/colbaton/loadouts.meta
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27
resources/[weapons]/[Addon]/colbaton/loadouts.meta
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@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<CPedInventoryLoadOutManager>
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<LoadOuts>
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<Item>
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<Name>LOADOUT_CHEAT_0</Name>
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<Items>
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<Item type="CLoadOutWeapon">
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<WeaponName>WEAPON_COLBATON</WeaponName>
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<Ammo />
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<Flags/>
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<ComponentNames/>
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</Item>
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</Items>
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</Item>
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<Item>
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<Name>LOADOUT_CHEAT_1</Name>
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<Items>
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<Item type="CLoadOutWeapon">
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<WeaponName>WEAPON_COLBATON</WeaponName>
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<Ammo />
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<Flags/>
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<ComponentNames/>
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</Item>
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</Items>
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</Item>
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</LoadOuts>
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</CPedInventoryLoadOutManager>
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7
resources/[weapons]/[Addon]/colbaton/names.lua
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7
resources/[weapons]/[Addon]/colbaton/names.lua
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@ -0,0 +1,7 @@
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Citizen.CreateThread(function()
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AddTextEntry("WCT_CBTN_GRIP", "Tactical Grip")
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AddTextEntry("WTD_COLBATON", "The prolapse assraper rapes your ass until you collaps with a prolapse (eminem starts raping)=")
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AddTextEntry("WTT_COLBATON", "The Telescopic Baton")
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AddTextEntry("WTU_COLBATON", "TELESCOPIC BATON")
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AddTextEntry("WT_COLBATON", "Telescopic Baton")
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end)
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361
resources/[weapons]/[Addon]/colbaton/pedpersonality.meta
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361
resources/[weapons]/[Addon]/colbaton/pedpersonality.meta
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@ -0,0 +1,361 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<CPedModelInfo__PersonalityDataList>
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<MovementModeUnholsterData>
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<Item>
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<Name>UNHOLSTER_UNARMED</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_COLBATON</Item>
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</Weapons>
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<Clip>unarmed_holster_unarmed</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H_MELEE</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_COLBATON</Item>
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</Weapons>
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<Clip>2h_melee_holster_unarmed</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_1H</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_COLBATON</Item>
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</Weapons>
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<Clip>1h_holster_unarmed</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_COLBATON</Item>
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</Weapons>
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<Clip>2h_holster_unarmed</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_MINIGUN</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_COLBATON</Item>
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</Weapons>
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<Clip>mini_holster_2h_unarmed</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_UNARMED_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_COLBATON</Item>
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</Weapons>
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<Clip>unarmed_holster_unarmed</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_COLBATON</Item>
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</Weapons>
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<Clip>unarmed_holster_unarmed</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_1H_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_COLBATON</Item>
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</Weapons>
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<Clip>1h_holster_unarmed</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_COLBATON</Item>
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</Weapons>
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<Clip>2h_holster_unarmed</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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</MovementModeUnholsterData>
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<MovementModes>
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<Item>
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<Name>DEFAULT_ACTION</Name>
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<MovementModes>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_COLBATON</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>move_action@p_m_zero@unarmed@core</MovementClipSetId>
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<WeaponClipSetId />
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<WeaponClipFilterId />
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<UpperBodyShadowExpressionEnabled value="false" />
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<UpperBodyFeatheredLeanEnabled value="false" />
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<UseWeaponAnimsForGrip value="true" />
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<UseLeftHandIk value="false" />
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<IdleTransitions>
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<Item>MOVE_ACTION@GENERIC@TRANS@UNARMED</Item>
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</IdleTransitions>
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<IdleTransitionBlendOutTime value="0.500000"/>
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<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
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<UnholsterClipData ref="UNHOLSTER_UNARMED" />
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</Item>
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</ClipSets>
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</Item>
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<Item>
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<Weapons>
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<Item>WEAPON_COLBATON</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
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<WeaponClipSetId>Wpn_Switchblade_Stealth</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true" />
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<UpperBodyFeatheredLeanEnabled value="false" />
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<UseWeaponAnimsForGrip value="false" />
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<UseLeftHandIk value="false" />
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<IdleTransitions>
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<Item>move_stealth@generic@trans@unarmed</Item>
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</IdleTransitions>
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<IdleTransitionBlendOutTime value="0.500000"/>
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<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
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<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
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</Item>
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</ClipSets>
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</Item>
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</Item>
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</MovementModes>
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</Item>
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<Item>
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<Name>MP_FEMALE_ACTION</Name>
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<MovementModes>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_COLBATON</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>move_action@p_m_zero@unarmed@core</MovementClipSetId>
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<WeaponClipSetId />
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<WeaponClipFilterId />
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<UpperBodyShadowExpressionEnabled value="false" />
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<UpperBodyFeatheredLeanEnabled value="false" />
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<UseWeaponAnimsForGrip value="true" />
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<UseLeftHandIk value="false" />
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<IdleTransitions>
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<Item>MOVE_ACTION@MP_FEMALE@UNARMED@TRANS@</Item>
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</IdleTransitions>
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<IdleTransitionBlendOutTime value="0.500000"/>
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<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
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<UnholsterClipData ref="UNHOLSTER_UNARMED" />
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</Item>
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</ClipSets>
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</Item>
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<Item>
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<Weapons>
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<Item>WEAPON_COLBATON</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
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<WeaponClipSetId>Wpn_Switchblade_Stealth</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true" />
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<UpperBodyFeatheredLeanEnabled value="false" />
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<UseWeaponAnimsForGrip value="false" />
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<UseLeftHandIk value="false" />
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<IdleTransitions>
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<Item>MOVE_STEALTH@MP_FEMALE@UNARMED@TRANS</Item>
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</IdleTransitions>
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<IdleTransitionBlendOutTime value="0.500000"/>
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<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
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<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
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</Item>
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</ClipSets>
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</Item>
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</Item>
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||||
</MovementModes>
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</Item>
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<Item>
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||||
<Name>MICHAEL_ACTION</Name>
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<MovementModes>
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<Item>
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<Item>
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<Weapons>
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||||
<Item>WEAPON_COLBATON</Item>
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||||
</Weapons>
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||||
<ClipSets>
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<Item>
|
||||
<MovementClipSetId>move_action@p_m_zero@unarmed@core</MovementClipSetId>
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<WeaponClipSetId />
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||||
<WeaponClipFilterId />
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||||
<UpperBodyShadowExpressionEnabled value="false" />
|
||||
<UpperBodyFeatheredLeanEnabled value="false" />
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||||
<UseWeaponAnimsForGrip value="true" />
|
||||
<UseLeftHandIk value="false" />
|
||||
<IdleTransitions>
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||||
<Item>MOVE_ACTION@P_M_ZERO@UNARMED@TRANS@A</Item>
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</IdleTransitions>
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||||
<IdleTransitionBlendOutTime value="0.500000"/>
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||||
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
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||||
<UnholsterClipData ref="UNHOLSTER_UNARMED" />
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||||
</Item>
|
||||
</ClipSets>
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||||
</Item>
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||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_COLBATON</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>Wpn_Switchblade_Stealth</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true" />
|
||||
<UpperBodyFeatheredLeanEnabled value="false" />
|
||||
<UseWeaponAnimsForGrip value="false" />
|
||||
<UseLeftHandIk value="false" />
|
||||
<IdleTransitions>
|
||||
<Item>move_stealth@p_m_zero@unarmed@trans@a</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>FRANKLIN_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_COLBATON</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_action@p_m_one@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId />
|
||||
<WeaponClipFilterId />
|
||||
<UpperBodyShadowExpressionEnabled value="false" />
|
||||
<UpperBodyFeatheredLeanEnabled value="false" />
|
||||
<UseWeaponAnimsForGrip value="true" />
|
||||
<UseLeftHandIk value="false" />
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_ONE@UNARMED@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_UNARMED" />
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_COLBATON</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_one@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>Wpn_Switchblade_Stealth</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true" />
|
||||
<UpperBodyFeatheredLeanEnabled value="false" />
|
||||
<UseWeaponAnimsForGrip value="false" />
|
||||
<UseLeftHandIk value="false" />
|
||||
<IdleTransitions>
|
||||
<Item>move_stealth@p_m_one@unarmed@trans@a</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>TREVOR_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_COLBATON</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_action@p_m_two@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId />
|
||||
<WeaponClipFilterId />
|
||||
<UpperBodyShadowExpressionEnabled value="false" />
|
||||
<UpperBodyFeatheredLeanEnabled value="false" />
|
||||
<UseWeaponAnimsForGrip value="true" />
|
||||
<UseLeftHandIk value="false" />
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_TWO@UNARMED@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_UNARMED" />
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_COLBATON</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>move_stealth@p_m_two@unarmed@core</MovementClipSetId>
|
||||
<WeaponClipSetId>Wpn_Switchblade_Stealth</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true" />
|
||||
<UpperBodyFeatheredLeanEnabled value="false" />
|
||||
<UseWeaponAnimsForGrip value="false" />
|
||||
<UseLeftHandIk value="false" />
|
||||
<IdleTransitions>
|
||||
<Item>move_stealth@p_m_two@unarmed@trans@a</Item>
|
||||
</IdleTransitions>
|
||||
<IdleTransitionBlendOutTime value="0.500000"/>
|
||||
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
|
||||
<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</CPedModelInfo__PersonalityDataList>
|
||||
45
resources/[weapons]/[Addon]/colbaton/pickups.meta
Normal file
45
resources/[weapons]/[Addon]/colbaton/pickups.meta
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<CPickupDataManager>
|
||||
<pickupData>
|
||||
<Item type="CPickupData">
|
||||
<Name>PICKUP_WEAPON_COLBATON</Name>
|
||||
<Model>w_me_colbaton</Model>
|
||||
<GenerationRange value="80.000000"/>
|
||||
<RegenerationTime value="60.000000"/>
|
||||
<CollectionRadiusFirstPerson value="2.000000"/>
|
||||
<CollectionRadius value="1.000000"/>
|
||||
<Scale value="1.000000"/>
|
||||
<LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
|
||||
<GlowRed value="1.000000" />
|
||||
<GlowGreen value="0.225000" />
|
||||
<GlowBlue value="0.000000" />
|
||||
<GlowIntensity value="0.500000" />
|
||||
<DarkGlowIntensity value="0.500000" />
|
||||
<MPGlowIntensity value="0.500000" />
|
||||
<MPDarkGlowIntensity value="3.000000" />
|
||||
<GlowRange value="2.000000" />
|
||||
<AttachmentBone>BONETAG_ROOT</AttachmentBone>
|
||||
<AttachmentOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<AttachmentRotation x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<PickupFlags>CollectableOnFoot</PickupFlags>
|
||||
<OnFootPickupActions>
|
||||
<Item>ACTION_GROUP_ONFOOT</Item>
|
||||
<Item>ACTION_AUDIO_MELEE</Item>
|
||||
</OnFootPickupActions>
|
||||
<InCarPickupActions/>
|
||||
<OnShotPickupActions/>
|
||||
<Rewards>
|
||||
<Item>REWARD_WEAPON_COLBATON</Item>
|
||||
<Item>REWARD_STAT_WEAPON</Item>
|
||||
</Rewards>
|
||||
</Item>
|
||||
</pickupData>
|
||||
<actionData/>
|
||||
<rewardData>
|
||||
<Item type="CPickupRewardWeapon">
|
||||
<Name>REWARD_WEAPON_COLBATON</Name>
|
||||
<WeaponRef>WEAPON_COLBATON</WeaponRef>
|
||||
<Equip value="true"/>
|
||||
</Item>
|
||||
</rewardData>
|
||||
</CPickupDataManager>
|
||||
23
resources/[weapons]/[Addon]/colbaton/shop_weapon.meta
Normal file
23
resources/[weapons]/[Addon]/colbaton/shop_weapon.meta
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<WeaponShopItemArray>
|
||||
<weaponShopItems>
|
||||
<Item>
|
||||
<lockHash>CU_WEP_COLBATON</lockHash>
|
||||
<nameHash>WEAPON_COLBATON</nameHash>
|
||||
<cost value="2800"/>
|
||||
<ammoCost value="0"/>
|
||||
<textLabel>WT_COLBATON</textLabel>
|
||||
<weaponDesc>WTD_COLBATON</weaponDesc>
|
||||
<weaponTT>WTT_COLBATON</weaponTT>
|
||||
<weaponUppercase>WTU_COLBATON</weaponUppercase>
|
||||
<weaponComponents>
|
||||
<Item>
|
||||
<componentName>COMPONENT_COLBATON_GRIP_01</componentName>
|
||||
<cost value="300"/>
|
||||
<textLabel>WCT_CBTN_GRIP</textLabel>
|
||||
<componentDesc>WCD_INVALID</componentDesc>
|
||||
</Item>
|
||||
</weaponComponents>
|
||||
</Item>
|
||||
</weaponShopItems>
|
||||
</WeaponShopItemArray>
|
||||
Binary file not shown.
BIN
resources/[weapons]/[Addon]/colbaton/stream/w_me_colbaton+hi.ytd
Normal file
BIN
resources/[weapons]/[Addon]/colbaton/stream/w_me_colbaton+hi.ytd
Normal file
Binary file not shown.
BIN
resources/[weapons]/[Addon]/colbaton/stream/w_me_colbaton.ydr
Normal file
BIN
resources/[weapons]/[Addon]/colbaton/stream/w_me_colbaton.ydr
Normal file
Binary file not shown.
BIN
resources/[weapons]/[Addon]/colbaton/stream/w_me_colbaton.ytd
Normal file
BIN
resources/[weapons]/[Addon]/colbaton/stream/w_me_colbaton.ytd
Normal file
Binary file not shown.
Binary file not shown.
BIN
resources/[weapons]/[Addon]/colbaton/stream/w_me_colbaton_hi.ydr
Normal file
BIN
resources/[weapons]/[Addon]/colbaton/stream/w_me_colbaton_hi.ydr
Normal file
Binary file not shown.
363
resources/[weapons]/[Addon]/colbaton/weapon_colbaton.meta
Normal file
363
resources/[weapons]/[Addon]/colbaton/weapon_colbaton.meta
Normal file
|
|
@ -0,0 +1,363 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="2175"/>
|
||||
<Entry>SLOT_COLBATON</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<SlotBestOrder>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="2075"/>
|
||||
<Entry>SLOT_COLBATON</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</SlotBestOrder>
|
||||
<TintSpecValues>
|
||||
<Item>
|
||||
<Name>TINT_COLBATON</Name>
|
||||
<Tints>
|
||||
<!-- Base -->
|
||||
<Item>
|
||||
<SpecFresnel value="0.750000"/>
|
||||
<SpecFalloffMult value="40.000000"/>
|
||||
<SpecIntMult value="0.750000"/>
|
||||
<Spec2Factor value="80.000000"/>
|
||||
<Spec2ColorInt value="1.000000"/>
|
||||
<Spec2Color value="0x00000000fdfaec"/>
|
||||
</Item>
|
||||
<!-- Green -->
|
||||
<Item>
|
||||
<SpecFresnel value="0.750000"/>
|
||||
<SpecFalloffMult value="40.000000"/>
|
||||
<SpecIntMult value="0.750000"/>
|
||||
<Spec2Factor value="80.000000"/>
|
||||
<Spec2ColorInt value="1.000000"/>
|
||||
<Spec2Color value="0x00000000fdfaec"/>
|
||||
</Item>
|
||||
<!-- Gold -->
|
||||
<Item>
|
||||
<SpecFresnel value="1.000000"/>
|
||||
<SpecFalloffMult value="115.000000"/>
|
||||
<SpecIntMult value="1.000000"/>
|
||||
<Spec2Factor value="40.000000"/>
|
||||
<Spec2ColorInt value="1.000000"/>
|
||||
<Spec2Color value="0x00000000ffba00"/>
|
||||
</Item>
|
||||
<!-- Pink -->
|
||||
<Item>
|
||||
<SpecFresnel value="0.750000"/>
|
||||
<SpecFalloffMult value="40.000000"/>
|
||||
<SpecIntMult value="0.750000"/>
|
||||
<Spec2Factor value="80.000000"/>
|
||||
<Spec2ColorInt value="1.000000"/>
|
||||
<Spec2Color value="0x00000000fdfaec"/>
|
||||
</Item>
|
||||
<!-- Army -->
|
||||
<Item>
|
||||
<SpecFresnel value="0.800000"/>
|
||||
<SpecFalloffMult value="40.000000"/>
|
||||
<SpecIntMult value="0.500000"/>
|
||||
<Spec2Factor value="10.000000"/>
|
||||
<Spec2ColorInt value="1.000000"/>
|
||||
<Spec2Color value="0x00000000dbd5bb"/>
|
||||
</Item>
|
||||
<!-- LSPD -->
|
||||
<Item>
|
||||
<SpecFresnel value="0.750000"/>
|
||||
<SpecFalloffMult value="40.000000"/>
|
||||
<SpecIntMult value="0.750000"/>
|
||||
<Spec2Factor value="80.000000"/>
|
||||
<Spec2ColorInt value="1.000000"/>
|
||||
<Spec2Color value="0x00000000fdfaec"/>
|
||||
</Item>
|
||||
<!-- Orange -->
|
||||
<Item>
|
||||
<SpecFresnel value="0.750000"/>
|
||||
<SpecFalloffMult value="40.000000"/>
|
||||
<SpecIntMult value="0.750000"/>
|
||||
<Spec2Factor value="80.000000"/>
|
||||
<Spec2ColorInt value="1.000000"/>
|
||||
<Spec2Color value="0x00000000fdfaec"/>
|
||||
</Item>
|
||||
<!-- Platinum -->
|
||||
<Item>
|
||||
<SpecFresnel value="0.500000"/>
|
||||
<SpecFalloffMult value="650.000000"/>
|
||||
<SpecIntMult value="1.000000"/>
|
||||
<Spec2Factor value="115.000000"/>
|
||||
<Spec2ColorInt value="1.000000"/>
|
||||
<Spec2Color value="0x00000000ffffff"/>
|
||||
</Item>
|
||||
<!-- Training Blue -->
|
||||
<Item>
|
||||
<SpecFresnel value="0.750000"/>
|
||||
<SpecFalloffMult value="50.000000"/>
|
||||
<SpecIntMult value="0.250000"/>
|
||||
<Spec2Factor value="30.000000"/>
|
||||
<Spec2ColorInt value="1.000000"/>
|
||||
<Spec2Color value="0x000000006a93b5"/>
|
||||
</Item>
|
||||
<!-- Wine -->
|
||||
<Item>
|
||||
<SpecFresnel value="0.750000"/>
|
||||
<SpecFalloffMult value="40.000000"/>
|
||||
<SpecIntMult value="0.750000"/>
|
||||
<Spec2Factor value="80.000000"/>
|
||||
<Spec2ColorInt value="1.000000"/>
|
||||
<Spec2Color value="0x0000000033162e"/>
|
||||
</Item>
|
||||
</Tints>
|
||||
</Item>
|
||||
</TintSpecValues>
|
||||
<FiringPatternAliases/>
|
||||
<UpperBodyFixupExpressionData/>
|
||||
<AimingInfos/>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WEAPON_COLBATON</Name>
|
||||
<Model>w_me_colbaton</Model>
|
||||
<Audio>AUDIO_ITEM_MELEE_COLBATON</Audio>
|
||||
<Slot>SLOT_COLBATON</Slot>
|
||||
<DamageType>MELEE</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FireType>MELEE</FireType>
|
||||
<WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
|
||||
<Group>GROUP_MELEE</Group>
|
||||
<AmmoInfo ref="NULL"/>
|
||||
<AimingInfo ref="UNARMED_TARGETING_RESTRAINTS"/>
|
||||
<ClipSize value="0"/>
|
||||
<AccuracySpread value="0.000000"/>
|
||||
<AccurateModeAccuracyModifier value="0.500000"/>
|
||||
<RunAndGunAccuracyModifier value="2.000000"/>
|
||||
<RunAndGunAccuracyMinOverride value="-1.000000"/>
|
||||
<RecoilAccuracyMax value="1.000000"/>
|
||||
<RecoilErrorTime value="0.000000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="40.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="18.000000"/>
|
||||
<Damage value="0.000000"/>
|
||||
<DamageTime value="0.000000"/>
|
||||
<DamageTimeInVehicle value="0.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
||||
<HitLimbsDamageModifier value="0.500000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<Force value="0.000000"/>
|
||||
<ForceHitPed value="100.000000"/>
|
||||
<ForceHitVehicle value="0.000000"/>
|
||||
<ForceHitFlyingHeli value="0.000000"/>
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||
<ForceFront value="65.000000"/>
|
||||
<ForceBack value="75.500000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_NECK</BoneTag>
|
||||
<ForceFront value="45.000000"/>
|
||||
<ForceBack value="45.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_CLAVICLE</BoneTag>
|
||||
<ForceFront value="75.000000"/>
|
||||
<ForceBack value="80.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_CLAVICLE</BoneTag>
|
||||
<ForceFront value="75.000000"/>
|
||||
<ForceBack value="80.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_SPINE3</BoneTag>
|
||||
<ForceFront value="60.500000"/>
|
||||
<ForceBack value="75.000000"/>
|
||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="50.000000"/>
|
||||
<ForceFalloffMin value="1.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="2250.000000"/>
|
||||
<Penetration value="0.000000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="2000.000000"/>
|
||||
<BulletsInBatch value="1"/>
|
||||
<BatchSpread value="0.000000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="-1.000000"/>
|
||||
<AnimReloadRate value="1.000000"/>
|
||||
<BulletsPerAnimLoop value="1"/>
|
||||
<TimeBetweenShots value="0.000000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.000000"/>
|
||||
<BulletBendingZoomedRadius value="0.000000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_MELEE_WOOD</EffectGroup>
|
||||
<FlashFx/>
|
||||
<FlashFxAlt/>
|
||||
<MuzzleSmokeFx/>
|
||||
<MuzzleSmokeFxMinLevel value="0.000000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.000000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.000000"/>
|
||||
<ShellFx/>
|
||||
<TracerFx/>
|
||||
<PedDamageHash/>
|
||||
<TracerFxChanceSP value="0.000000"/>
|
||||
<TracerFxChanceMP value="0.000000"/>
|
||||
<FlashFxChanceSP value="0.000000"/>
|
||||
<FlashFxChanceMP value="0.000000"/>
|
||||
<FlashFxAltChance value="0.000000"/>
|
||||
<FlashFxScale value="1.000000"/>
|
||||
<FlashFxLightEnabled value="false"/>
|
||||
<FlashFxLightCastsShadows value="false"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000"/>
|
||||
<FlashFxLightRangeMinMax x="0.000000" y="0.000000"/>
|
||||
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="0"/>
|
||||
<InitialRumbleIntensity value="0.000000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.000000"/>
|
||||
<RumbleDuration value="0"/>
|
||||
<RumbleIntensity value="0.000000"/>
|
||||
<RumbleIntensityTrigger value="0.000000"/>
|
||||
<RumbleDamageIntensity value="1.000000"/>
|
||||
<NetworkPlayerDamageModifier value="1.000000"/>
|
||||
<NetworkPedDamageModifier value="1.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="1.000000"/>
|
||||
<LockOnRange value="10.000000"/>
|
||||
<WeaponRange value="1.500000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="-1.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="1.600000"/>
|
||||
<DamageFallOffRangeMax value="1.600000"/>
|
||||
<DamageFallOffModifier value="0.300000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash/>
|
||||
<RunAndGunCameraHash/>
|
||||
<CinematicShootingCameraHash/>
|
||||
<AlternativeOrScopedCameraHash/>
|
||||
<RunAndGunAlternativeOrScopedCameraHash/>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash/>
|
||||
<CameraFov value="50.000000"/>
|
||||
<ZoomFactorForAccurateMode value="1.000000"/>
|
||||
<RecoilShakeHash/>
|
||||
<RecoilShakeHashFirstPerson/>
|
||||
<AccuracyOffsetShakeHash/>
|
||||
<MinTimeBetweenRecoilShakes value="150"/>
|
||||
<RecoilShakeAmplitude value="1.000000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<AimProbeLengthMin value="0.000000"/>
|
||||
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<AimProbeLengthMax value="0.000000"/>
|
||||
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000"/>
|
||||
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000"/>
|
||||
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000"/>
|
||||
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000"/>
|
||||
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000"/>
|
||||
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000"/>
|
||||
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000"/>
|
||||
<TorsoAimOffset x="0.000000" y="0.000000"/>
|
||||
<TorsoCrouchedAimOffset x="0.000000" y="0.000000"/>
|
||||
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<ReticuleMinSizeStanding value="1.000000"/>
|
||||
<ReticuleMinSizeCrouched value="1.000000"/>
|
||||
<ReticuleScale value="1.000000"/>
|
||||
<ReticuleStyleHash/>
|
||||
<FirstPersonReticuleStyleHash/>
|
||||
<PickupHash>PICKUP_WEAPON_COLBATON</PickupHash>
|
||||
<MPPickupHash/>
|
||||
<HumanNameHash>WT_COLBATON</HumanNameHash>
|
||||
<MovementModeConditionalIdle/>
|
||||
<StatName>NIGHTSTICK</StatName>
|
||||
<KnockdownCount value="-1"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>Normal</NmShotTuningSet>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>Gun_Main_Bone</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Name>COMPONENT_COLBATON_GRIP_01</Name>
|
||||
<Default value="false"/>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone/>
|
||||
<TargetSequenceGroup/>
|
||||
<WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeClub UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats NoAmmoDisplay QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion UseHolsterAnimation</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_COLBATON"/>
|
||||
<FiringPatternAliases ref="NULL"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="0"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="0.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="0.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="0.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="0.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="10"/>
|
||||
<HudSpeed value="20"/>
|
||||
<HudCapacity value="0"/>
|
||||
<HudAccuracy value="0"/>
|
||||
<HudRange value="0"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<VehicleWeaponInfos/>
|
||||
<Name>Telescopic Baton by w/</Name>
|
||||
</CWeaponInfoBlob>
|
||||
110
resources/[weapons]/[Addon]/colbaton/weaponanimations.meta
Normal file
110
resources/[weapons]/[Addon]/colbaton/weaponanimations.meta
Normal file
|
|
@ -0,0 +1,110 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<CWeaponAnimationsSets>
|
||||
<WeaponAnimationsSets>
|
||||
<Item key="Default">
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_COLBATON">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@melee_1h</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash>move_strafe_melee_unarmed</MotionStrafingClipSetHash>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash>move_strafe@melee_small_weapon</MotionStrafingUpperBodyClipSetHash>
|
||||
<WeaponClipSetHash>anim@melee@colbaton@holster</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@small_wpn@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash>melee@small_wpn@streamed_variations</MeleeVariationClipSetHash>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@1H_MELEE@NIGHTSTICK</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="0.000000"/>
|
||||
<AnimBlindFireRateModifier value="0.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="false"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_COLBATON"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPerson">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_COLBATON">
|
||||
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_idle@generic@melee@small_wpn@nightstick@</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash>move_strafe_melee_unarmed_fps</MotionStrafingClipSetHash>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash>move_strafe@melee_small_weapon_fps</MotionStrafingUpperBodyClipSetHash>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@melee@small_wpn@nightstick@</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@melee@nightstick@</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@small_wpn@streamed_core_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash>melee@small_wpn@streamed_variations</MeleeVariationClipSetHash>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@1H_MELEE@NIGHTSTICK</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="0.000000"/>
|
||||
<AnimBlindFireRateModifier value="0.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="false"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_COLBATON"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@nightstick@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@melee@one_handed@shared@core</WeaponClipSetHashForClone>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@nightstick@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@nightstick@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@nightstick@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
</WeaponAnimationsSets>
|
||||
</CWeaponAnimationsSets>
|
||||
17
resources/[weapons]/[Addon]/colbaton/weaponarchetypes.meta
Normal file
17
resources/[weapons]/[Addon]/colbaton/weaponarchetypes.meta
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<CWeaponModelInfo__InitDataList>
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>w_me_colbaton</modelName>
|
||||
<txdName>w_me_colbaton</txdName>
|
||||
<ptfxAssetName>null</ptfxAssetName>
|
||||
<lodDist value="50"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>w_me_colbaton_grip_01</modelName>
|
||||
<txdName>w_me_colbaton</txdName>
|
||||
<ptfxAssetName>null</ptfxAssetName>
|
||||
<lodDist value="50"/>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
</CWeaponModelInfo__InitDataList>
|
||||
39
resources/[weapons]/[Addon]/colbaton/weaponcomponents.meta
Normal file
39
resources/[weapons]/[Addon]/colbaton/weaponcomponents.meta
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<CWeaponComponentInfoBlob>
|
||||
<Data>
|
||||
<Item type="CWeaponSwapData">
|
||||
<Name>SWAP_COLBATON</Name>
|
||||
<PedHolsterClipId>holster</PedHolsterClipId>
|
||||
<PedHolsterCrouchClipId>Holster_Crouch</PedHolsterCrouchClipId>
|
||||
<PedHolsterCoverClipId>low_holster</PedHolsterCoverClipId>
|
||||
<PedHolsterDiscardClipId>Discard</PedHolsterDiscardClipId>
|
||||
<PedHolsterCrouchDiscardClipId>discard_crouch</PedHolsterCrouchDiscardClipId>
|
||||
<PedHolsterWeaponClipId>w_holster</PedHolsterWeaponClipId>
|
||||
<PedUnHolsterClipId>unholster</PedUnHolsterClipId>
|
||||
<PedUnHolsterCrouchClipId>Unholster_Crouch</PedUnHolsterCrouchClipId>
|
||||
<PedUnHolsterLeftCoverClipId>low_l_unholster</PedUnHolsterLeftCoverClipId>
|
||||
<PedUnHolsterRightCoverClipId>low_r_unholster</PedUnHolsterRightCoverClipId>
|
||||
<PedUnHolsterWeaponClipId>w_unholster</PedUnHolsterWeaponClipId>
|
||||
<AnimPlaybackRate value="0.9" />
|
||||
</Item>
|
||||
</Data>
|
||||
<Infos>
|
||||
<Item type="CWeaponComponentInfo">
|
||||
<Name>COMPONENT_COLBATON_GRIP_01</Name>
|
||||
<Model>w_me_colbaton_grip_01</Model>
|
||||
<LocName>WCT_CBTN_GRIP</LocName>
|
||||
<LocDesc>WCD_INVALID</LocDesc>
|
||||
<AttachBone />
|
||||
<AccuracyModifier type="NULL" />
|
||||
<DamageModifier type="NULL" />
|
||||
<bShownOnWheel value="true" />
|
||||
<CreateObject value="true" />
|
||||
<HudDamage value="0" />
|
||||
<HudSpeed value="0" />
|
||||
<HudCapacity value="0" />
|
||||
<HudAccuracy value="5" />
|
||||
<HudRange value="0" />
|
||||
</Item>
|
||||
</Infos>
|
||||
<InfoBlobName>Telescopic Baton by w/</InfoBlobName>
|
||||
</CWeaponComponentInfoBlob>
|
||||
Loading…
Add table
Add a link
Reference in a new issue