This commit is contained in:
Nordi98 2025-07-26 08:56:55 +02:00
parent 2fd4906414
commit 9d4f625a84
962 changed files with 36 additions and 36 deletions

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<fwClipSetManager>
<clipSets>
<Item type="fwClipSet" key="anim@melee@colbaton@holster">
<fallbackId>melee@holster</fallbackId>
<clipDictionaryName>anim@melee@colbaton@holster</clipDictionaryName>
<clipItems />
<moveNetworkFlags />
</Item>
</clipSets>
<clipDictionaryMetadatas>
<Item key="anim@melee@colbaton@holster">
<streamingPolicy>SP_STREAMING</streamingPolicy>
<memoryGroup>MG_Melee</memoryGroup>
<streamingPriority>SP_Medium</streamingPriority>
</Item>
</clipDictionaryMetadatas>
</fwClipSetManager>

View file

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<SContentUnlocks>
<listOfUnlocks>
<Item>CU_WEP_COLBATON</Item>
</listOfUnlocks>
</SContentUnlocks>

View file

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<CExtraTextMetaFile>
<hasGlobalTextFile value="true"/>
<hasAdditionalText value="false"/>
<isTitleUpdate value="false"/>
</CExtraTextMetaFile>

View file

@ -0,0 +1,35 @@
fx_version 'cerulean'
game 'gta5'

description 'Telescopic Baton'
version '1.2'

files {
'dlctext.meta',
'audio/colbaton_game.dat151.rel',
'audio/colbaton_sounds.dat54.rel',
'pickups.meta',
'contentunlocks.meta',
'shop_weapon.meta',
'weaponarchetypes.meta',
'weaponcomponents.meta',
'weaponanimations.meta',
'pedpersonality.meta',
'weapon_colbaton.meta',
'clip_sets.xml'
}

data_file 'TEXTFILE_METAFILE' 'dlctext.meta'
data_file 'AUDIO_GAMEDATA' 'audio/colbaton_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audio/colbaton_sounds.dat'
data_file 'DLC_WEAPON_PICKUPS' 'pickups.meta'
data_file 'CONTENT_UNLOCKING_META_FILE' 'contentunlocks.meta'
data_file 'WEAPON_SHOP_INFO_METADATA_FILE' 'shop_weapon.meta'
data_file 'WEAPON_METADATA_FILE' 'weaponarchetypes.meta'
data_file 'WEAPONCOMPONENTSINFO_FILE' 'weaponcomponents.meta'
data_file 'WEAPON_ANIMATIONS_FILE' 'weaponanimations.meta'
data_file 'PED_PERSONALITY_FILE' 'pedpersonality.meta'
data_file 'WEAPONINFO_FILE' 'weapon_colbaton.meta'
data_file 'CLIP_SETS_FILE' 'clip_sets.xml'

client_script 'names.lua'

View file

@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8"?>
<CPedInventoryLoadOutManager>
<LoadOuts>
<Item>
<Name>LOADOUT_CHEAT_0</Name>
<Items>
<Item type="CLoadOutWeapon">
<WeaponName>WEAPON_COLBATON</WeaponName>
<Ammo />
<Flags/>
<ComponentNames/>
</Item>
</Items>
</Item>
<Item>
<Name>LOADOUT_CHEAT_1</Name>
<Items>
<Item type="CLoadOutWeapon">
<WeaponName>WEAPON_COLBATON</WeaponName>
<Ammo />
<Flags/>
<ComponentNames/>
</Item>
</Items>
</Item>
</LoadOuts>
</CPedInventoryLoadOutManager>

View file

@ -0,0 +1,7 @@
Citizen.CreateThread(function()
AddTextEntry("WCT_CBTN_GRIP", "Tactical Grip")
AddTextEntry("WTD_COLBATON", "The prolapse assraper rapes your ass until you collaps with a prolapse (eminem starts raping)=")
AddTextEntry("WTT_COLBATON", "The Telescopic Baton")
AddTextEntry("WTU_COLBATON", "TELESCOPIC BATON")
AddTextEntry("WT_COLBATON", "Telescopic Baton")
end)

View file

@ -0,0 +1,361 @@
<?xml version="1.0" encoding="UTF-8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData>
<Item>
<Name>UNHOLSTER_UNARMED</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<Clip>unarmed_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<Clip>2h_melee_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<Clip>1h_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<Clip>2h_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_MINIGUN</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<Clip>mini_holster_2h_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<Clip>unarmed_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<Clip>unarmed_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<Clip>1h_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<Clip>2h_holster_unarmed</Clip>
</Item>
</UnholsterClips>
</Item>
</MovementModeUnholsterData>
<MovementModes>
<Item>
<Name>DEFAULT_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId />
<WeaponClipFilterId />
<UpperBodyShadowExpressionEnabled value="false" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="true" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>MOVE_ACTION@GENERIC@TRANS@UNARMED</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED" />
</Item>
</ClipSets>
</Item>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId>Wpn_Switchblade_Stealth</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>move_stealth@generic@trans@unarmed</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>MP_FEMALE_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId />
<WeaponClipFilterId />
<UpperBodyShadowExpressionEnabled value="false" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="true" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>MOVE_ACTION@MP_FEMALE@UNARMED@TRANS@</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED" />
</Item>
</ClipSets>
</Item>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId>Wpn_Switchblade_Stealth</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>MOVE_STEALTH@MP_FEMALE@UNARMED@TRANS</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>MICHAEL_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId />
<WeaponClipFilterId />
<UpperBodyShadowExpressionEnabled value="false" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="true" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>MOVE_ACTION@P_M_ZERO@UNARMED@TRANS@A</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED" />
</Item>
</ClipSets>
</Item>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId>Wpn_Switchblade_Stealth</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>move_stealth@p_m_zero@unarmed@trans@a</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>FRANKLIN_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_one@unarmed@core</MovementClipSetId>
<WeaponClipSetId />
<WeaponClipFilterId />
<UpperBodyShadowExpressionEnabled value="false" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="true" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>MOVE_ACTION@P_M_ONE@UNARMED@TRANS@A</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED" />
</Item>
</ClipSets>
</Item>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_one@unarmed@core</MovementClipSetId>
<WeaponClipSetId>Wpn_Switchblade_Stealth</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>move_stealth@p_m_one@unarmed@trans@a</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>TREVOR_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_two@unarmed@core</MovementClipSetId>
<WeaponClipSetId />
<WeaponClipFilterId />
<UpperBodyShadowExpressionEnabled value="false" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="true" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>MOVE_ACTION@P_M_TWO@UNARMED@TRANS@A</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED" />
</Item>
</ClipSets>
</Item>
<Item>
<Weapons>
<Item>WEAPON_COLBATON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_two@unarmed@core</MovementClipSetId>
<WeaponClipSetId>Wpn_Switchblade_Stealth</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="false" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="false" />
<IdleTransitions>
<Item>move_stealth@p_m_two@unarmed@trans@a</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>anim@melee@colbaton@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_UNARMED_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
</MovementModes>
</CPedModelInfo__PersonalityDataList>

View file

@ -0,0 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<CPickupDataManager>
<pickupData>
<Item type="CPickupData">
<Name>PICKUP_WEAPON_COLBATON</Name>
<Model>w_me_colbaton</Model>
<GenerationRange value="80.000000"/>
<RegenerationTime value="60.000000"/>
<CollectionRadiusFirstPerson value="2.000000"/>
<CollectionRadius value="1.000000"/>
<Scale value="1.000000"/>
<LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
<GlowRed value="1.000000" />
<GlowGreen value="0.225000" />
<GlowBlue value="0.000000" />
<GlowIntensity value="0.500000" />
<DarkGlowIntensity value="0.500000" />
<MPGlowIntensity value="0.500000" />
<MPDarkGlowIntensity value="3.000000" />
<GlowRange value="2.000000" />
<AttachmentBone>BONETAG_ROOT</AttachmentBone>
<AttachmentOffset x="0.000000" y="0.000000" z="0.000000"/>
<AttachmentRotation x="0.000000" y="0.000000" z="0.000000"/>
<PickupFlags>CollectableOnFoot</PickupFlags>
<OnFootPickupActions>
<Item>ACTION_GROUP_ONFOOT</Item>
<Item>ACTION_AUDIO_MELEE</Item>
</OnFootPickupActions>
<InCarPickupActions/>
<OnShotPickupActions/>
<Rewards>
<Item>REWARD_WEAPON_COLBATON</Item>
<Item>REWARD_STAT_WEAPON</Item>
</Rewards>
</Item>
</pickupData>
<actionData/>
<rewardData>
<Item type="CPickupRewardWeapon">
<Name>REWARD_WEAPON_COLBATON</Name>
<WeaponRef>WEAPON_COLBATON</WeaponRef>
<Equip value="true"/>
</Item>
</rewardData>
</CPickupDataManager>

View file

@ -0,0 +1,23 @@
<?xml version="1.0" encoding="UTF-8"?>
<WeaponShopItemArray>
<weaponShopItems>
<Item>
<lockHash>CU_WEP_COLBATON</lockHash>
<nameHash>WEAPON_COLBATON</nameHash>
<cost value="2800"/>
<ammoCost value="0"/>
<textLabel>WT_COLBATON</textLabel>
<weaponDesc>WTD_COLBATON</weaponDesc>
<weaponTT>WTT_COLBATON</weaponTT>
<weaponUppercase>WTU_COLBATON</weaponUppercase>
<weaponComponents>
<Item>
<componentName>COMPONENT_COLBATON_GRIP_01</componentName>
<cost value="300"/>
<textLabel>WCT_CBTN_GRIP</textLabel>
<componentDesc>WCD_INVALID</componentDesc>
</Item>
</weaponComponents>
</Item>
</weaponShopItems>
</WeaponShopItemArray>

View file

@ -0,0 +1,363 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="2175"/>
<Entry>SLOT_COLBATON</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<SlotBestOrder>
<WeaponSlots>
<Item>
<OrderNumber value="2075"/>
<Entry>SLOT_COLBATON</Entry>
</Item>
</WeaponSlots>
</SlotBestOrder>
<TintSpecValues>
<Item>
<Name>TINT_COLBATON</Name>
<Tints>
<!-- Base -->
<Item>
<SpecFresnel value="0.750000"/>
<SpecFalloffMult value="40.000000"/>
<SpecIntMult value="0.750000"/>
<Spec2Factor value="80.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000fdfaec"/>
</Item>
<!-- Green -->
<Item>
<SpecFresnel value="0.750000"/>
<SpecFalloffMult value="40.000000"/>
<SpecIntMult value="0.750000"/>
<Spec2Factor value="80.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000fdfaec"/>
</Item>
<!-- Gold -->
<Item>
<SpecFresnel value="1.000000"/>
<SpecFalloffMult value="115.000000"/>
<SpecIntMult value="1.000000"/>
<Spec2Factor value="40.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000ffba00"/>
</Item>
<!-- Pink -->
<Item>
<SpecFresnel value="0.750000"/>
<SpecFalloffMult value="40.000000"/>
<SpecIntMult value="0.750000"/>
<Spec2Factor value="80.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000fdfaec"/>
</Item>
<!-- Army -->
<Item>
<SpecFresnel value="0.800000"/>
<SpecFalloffMult value="40.000000"/>
<SpecIntMult value="0.500000"/>
<Spec2Factor value="10.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000dbd5bb"/>
</Item>
<!-- LSPD -->
<Item>
<SpecFresnel value="0.750000"/>
<SpecFalloffMult value="40.000000"/>
<SpecIntMult value="0.750000"/>
<Spec2Factor value="80.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000fdfaec"/>
</Item>
<!-- Orange -->
<Item>
<SpecFresnel value="0.750000"/>
<SpecFalloffMult value="40.000000"/>
<SpecIntMult value="0.750000"/>
<Spec2Factor value="80.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000fdfaec"/>
</Item>
<!-- Platinum -->
<Item>
<SpecFresnel value="0.500000"/>
<SpecFalloffMult value="650.000000"/>
<SpecIntMult value="1.000000"/>
<Spec2Factor value="115.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000ffffff"/>
</Item>
<!-- Training Blue -->
<Item>
<SpecFresnel value="0.750000"/>
<SpecFalloffMult value="50.000000"/>
<SpecIntMult value="0.250000"/>
<Spec2Factor value="30.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x000000006a93b5"/>
</Item>
<!-- Wine -->
<Item>
<SpecFresnel value="0.750000"/>
<SpecFalloffMult value="40.000000"/>
<SpecIntMult value="0.750000"/>
<Spec2Factor value="80.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x0000000033162e"/>
</Item>
</Tints>
</Item>
</TintSpecValues>
<FiringPatternAliases/>
<UpperBodyFixupExpressionData/>
<AimingInfos/>
<Infos>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_COLBATON</Name>
<Model>w_me_colbaton</Model>
<Audio>AUDIO_ITEM_MELEE_COLBATON</Audio>
<Slot>SLOT_COLBATON</Slot>
<DamageType>MELEE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>MELEE</FireType>
<WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
<Group>GROUP_MELEE</Group>
<AmmoInfo ref="NULL"/>
<AimingInfo ref="UNARMED_TARGETING_RESTRAINTS"/>
<ClipSize value="0"/>
<AccuracySpread value="0.000000"/>
<AccurateModeAccuracyModifier value="0.500000"/>
<RunAndGunAccuracyModifier value="2.000000"/>
<RunAndGunAccuracyMinOverride value="-1.000000"/>
<RecoilAccuracyMax value="1.000000"/>
<RecoilErrorTime value="0.000000"/>
<RecoilRecoveryRate value="1.000000"/>
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
<MinHeadShotDistanceAI value="1000.000000"/>
<MaxHeadShotDistanceAI value="1000.000000"/>
<HeadShotDamageModifierAI value="1000.000000"/>
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
<MinHeadShotDistancePlayer value="5.000000"/>
<MaxHeadShotDistancePlayer value="40.000000"/>
<HeadShotDamageModifierPlayer value="18.000000"/>
<Damage value="0.000000"/>
<DamageTime value="0.000000"/>
<DamageTimeInVehicle value="0.000000"/>
<DamageTimeInVehicleHeadShot value="0.000000"/>
<HitLimbsDamageModifier value="0.500000"/>
<NetworkHitLimbsDamageModifier value="0.800000"/>
<LightlyArmouredDamageModifier value="0.750000"/>
<Force value="0.000000"/>
<ForceHitPed value="100.000000"/>
<ForceHitVehicle value="0.000000"/>
<ForceHitFlyingHeli value="0.000000"/>
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="65.000000"/>
<ForceBack value="75.500000"/>
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="45.000000"/>
<ForceBack value="45.000000"/>
</Item>
<Item>
<BoneTag>BONETAG_R_CLAVICLE</BoneTag>
<ForceFront value="75.000000"/>
<ForceBack value="80.000000"/>
</Item>
<Item>
<BoneTag>BONETAG_L_CLAVICLE</BoneTag>
<ForceFront value="75.000000"/>
<ForceBack value="80.000000"/>
</Item>
<Item>
<BoneTag>BONETAG_SPINE3</BoneTag>
<ForceFront value="60.500000"/>
<ForceBack value="75.000000"/>
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000"/>
<ForceFalloffRangeStart value="0.000000"/>
<ForceFalloffRangeEnd value="50.000000"/>
<ForceFalloffMin value="1.000000"/>
<ProjectileForce value="0.000000"/>
<FragImpulse value="2250.000000"/>
<Penetration value="0.000000"/>
<VerticalLaunchAdjustment value="0.000000"/>
<DropForwardVelocity value="0.000000"/>
<Speed value="2000.000000"/>
<BulletsInBatch value="1"/>
<BatchSpread value="0.000000"/>
<ReloadTimeMP value="-1.000000"/>
<ReloadTimeSP value="-1.000000"/>
<VehicleReloadTime value="-1.000000"/>
<AnimReloadRate value="1.000000"/>
<BulletsPerAnimLoop value="1"/>
<TimeBetweenShots value="0.000000"/>
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
<SpinUpTime value="0.000000"/>
<SpinTime value="0.000000"/>
<SpinDownTime value="0.000000"/>
<AlternateWaitTime value="-1.000000"/>
<BulletBendingNearRadius value="0.000000"/>
<BulletBendingFarRadius value="0.000000"/>
<BulletBendingZoomedRadius value="0.000000"/>
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_MELEE_WOOD</EffectGroup>
<FlashFx/>
<FlashFxAlt/>
<MuzzleSmokeFx/>
<MuzzleSmokeFxMinLevel value="0.000000"/>
<MuzzleSmokeFxIncPerShot value="0.000000"/>
<MuzzleSmokeFxDecPerSec value="0.000000"/>
<ShellFx/>
<TracerFx/>
<PedDamageHash/>
<TracerFxChanceSP value="0.000000"/>
<TracerFxChanceMP value="0.000000"/>
<FlashFxChanceSP value="0.000000"/>
<FlashFxChanceMP value="0.000000"/>
<FlashFxAltChance value="0.000000"/>
<FlashFxScale value="1.000000"/>
<FlashFxLightEnabled value="false"/>
<FlashFxLightCastsShadows value="false"/>
<FlashFxLightOffsetDist value="0.000000"/>
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000"/>
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000"/>
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000"/>
<FlashFxLightRangeMinMax x="0.000000" y="0.000000"/>
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000"/>
<GroundDisturbFxEnabled value="false"/>
<GroundDisturbFxDist value="5.000000"/>
<GroundDisturbFxNameDefault/>
<GroundDisturbFxNameSand/>
<GroundDisturbFxNameDirt/>
<GroundDisturbFxNameWater/>
<GroundDisturbFxNameFoliage/>
</Fx>
<InitialRumbleDuration value="0"/>
<InitialRumbleIntensity value="0.000000"/>
<InitialRumbleIntensityTrigger value="0.000000"/>
<RumbleDuration value="0"/>
<RumbleIntensity value="0.000000"/>
<RumbleIntensityTrigger value="0.000000"/>
<RumbleDamageIntensity value="1.000000"/>
<NetworkPlayerDamageModifier value="1.000000"/>
<NetworkPedDamageModifier value="1.000000"/>
<NetworkHeadShotPlayerDamageModifier value="1.000000"/>
<LockOnRange value="10.000000"/>
<WeaponRange value="1.500000"/>
<BulletDirectionOffsetInDegrees value="0.000000"/>
<AiSoundRange value="-1.000000"/>
<AiPotentialBlastEventRange value="-1.000000"/>
<DamageFallOffRangeMin value="1.600000"/>
<DamageFallOffRangeMax value="1.600000"/>
<DamageFallOffModifier value="0.300000"/>
<VehicleWeaponHash/>
<DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash/>
<RunAndGunCameraHash/>
<CinematicShootingCameraHash/>
<AlternativeOrScopedCameraHash/>
<RunAndGunAlternativeOrScopedCameraHash/>
<CinematicShootingAlternativeOrScopedCameraHash/>
<CameraFov value="50.000000"/>
<ZoomFactorForAccurateMode value="1.000000"/>
<RecoilShakeHash/>
<RecoilShakeHashFirstPerson/>
<AccuracyOffsetShakeHash/>
<MinTimeBetweenRecoilShakes value="150"/>
<RecoilShakeAmplitude value="1.000000"/>
<ExplosionShakeAmplitude value="-1.000000"/>
<ReticuleHudPosition x="0.000000" y="0.000000"/>
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000"/>
<AimProbeLengthMin value="0.000000"/>
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000"/>
<AimProbeLengthMax value="0.000000"/>
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000"/>
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000"/>
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000"/>
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000"/>
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000"/>
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000"/>
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000"/>
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000"/>
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000"/>
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000"/>
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000"/>
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000"/>
<TorsoAimOffset x="0.000000" y="0.000000"/>
<TorsoCrouchedAimOffset x="0.000000" y="0.000000"/>
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000"/>
<ReticuleMinSizeStanding value="1.000000"/>
<ReticuleMinSizeCrouched value="1.000000"/>
<ReticuleScale value="1.000000"/>
<ReticuleStyleHash/>
<FirstPersonReticuleStyleHash/>
<PickupHash>PICKUP_WEAPON_COLBATON</PickupHash>
<MPPickupHash/>
<HumanNameHash>WT_COLBATON</HumanNameHash>
<MovementModeConditionalIdle/>
<StatName>NIGHTSTICK</StatName>
<KnockdownCount value="-1"/>
<KillshotImpulseScale value="1.000000"/>
<NmShotTuningSet>Normal</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>Gun_Main_Bone</AttachBone>
<Components>
<Item>
<Name>COMPONENT_COLBATON_GRIP_01</Name>
<Default value="false"/>
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone/>
<TargetSequenceGroup/>
<WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeClub UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats NoAmmoDisplay QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion UseHolsterAnimation</WeaponFlags>
<TintSpecValues ref="TINT_COLBATON"/>
<FiringPatternAliases ref="NULL"/>
<ReloadUpperBodyFixupExpressionData ref="default"/>
<AmmoDiminishingRate value="0"/>
<AimingBreathingAdditiveWeight value="1.000000"/>
<FiringBreathingAdditiveWeight value="1.000000"/>
<StealthAimingBreathingAdditiveWeight value="0.000000"/>
<StealthFiringBreathingAdditiveWeight value="0.000000"/>
<AimingLeanAdditiveWeight value="1.000000"/>
<FiringLeanAdditiveWeight value="1.000000"/>
<StealthAimingLeanAdditiveWeight value="0.000000"/>
<StealthFiringLeanAdditiveWeight value="0.000000"/>
<ExpandPedCapsuleRadius value="0.000000"/>
<AudioCollisionHash/>
<HudDamage value="10"/>
<HudSpeed value="20"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
</Item>
</Infos>
</Item>
</Infos>
<VehicleWeaponInfos/>
<Name>Telescopic Baton by w/</Name>
</CWeaponInfoBlob>

View file

@ -0,0 +1,110 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_COLBATON">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@melee_1h</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash>move_strafe_melee_unarmed</MotionStrafingClipSetHash>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash>move_strafe@melee_small_weapon</MotionStrafingUpperBodyClipSetHash>
<WeaponClipSetHash>anim@melee@colbaton@holster</WeaponClipSetHash>
<WeaponClipSetStreamedHash/>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@small_wpn@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash>melee@small_wpn@streamed_variations</MeleeVariationClipSetHash>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@1H_MELEE@NIGHTSTICK</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="0.000000"/>
<AnimBlindFireRateModifier value="0.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="false"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_COLBATON"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPerson">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_COLBATON">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_idle@generic@melee@small_wpn@nightstick@</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash>move_strafe_melee_unarmed_fps</MotionStrafingClipSetHash>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash>move_strafe@melee_small_weapon_fps</MotionStrafingUpperBodyClipSetHash>
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@melee@small_wpn@nightstick@</WeaponClipSetHash>
<WeaponClipSetStreamedHash/>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@melee@nightstick@</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@small_wpn@streamed_core_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash>melee@small_wpn@streamed_variations</MeleeVariationClipSetHash>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@1H_MELEE@NIGHTSTICK</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="0.000000"/>
<AnimBlindFireRateModifier value="0.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="false"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_COLBATON"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@nightstick@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@melee@one_handed@shared@core</WeaponClipSetHashForClone>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@nightstick@fidgets@a</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@nightstick@fidgets@b</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@melee@small_wpn@nightstick@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>

View file

@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_me_colbaton</modelName>
<txdName>w_me_colbaton</txdName>
<ptfxAssetName>null</ptfxAssetName>
<lodDist value="50"/>
</Item>
<Item>
<modelName>w_me_colbaton_grip_01</modelName>
<txdName>w_me_colbaton</txdName>
<ptfxAssetName>null</ptfxAssetName>
<lodDist value="50"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>

View file

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponComponentInfoBlob>
<Data>
<Item type="CWeaponSwapData">
<Name>SWAP_COLBATON</Name>
<PedHolsterClipId>holster</PedHolsterClipId>
<PedHolsterCrouchClipId>Holster_Crouch</PedHolsterCrouchClipId>
<PedHolsterCoverClipId>low_holster</PedHolsterCoverClipId>
<PedHolsterDiscardClipId>Discard</PedHolsterDiscardClipId>
<PedHolsterCrouchDiscardClipId>discard_crouch</PedHolsterCrouchDiscardClipId>
<PedHolsterWeaponClipId>w_holster</PedHolsterWeaponClipId>
<PedUnHolsterClipId>unholster</PedUnHolsterClipId>
<PedUnHolsterCrouchClipId>Unholster_Crouch</PedUnHolsterCrouchClipId>
<PedUnHolsterLeftCoverClipId>low_l_unholster</PedUnHolsterLeftCoverClipId>
<PedUnHolsterRightCoverClipId>low_r_unholster</PedUnHolsterRightCoverClipId>
<PedUnHolsterWeaponClipId>w_unholster</PedUnHolsterWeaponClipId>
<AnimPlaybackRate value="0.9" />
</Item>
</Data>
<Infos>
<Item type="CWeaponComponentInfo">
<Name>COMPONENT_COLBATON_GRIP_01</Name>
<Model>w_me_colbaton_grip_01</Model>
<LocName>WCT_CBTN_GRIP</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone />
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
</Item>
</Infos>
<InfoBlobName>Telescopic Baton by w/</InfoBlobName>
</CWeaponComponentInfoBlob>