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					 962 changed files with 36 additions and 36 deletions
				
			
		
										
											
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<?xml version="1.0" encoding="UTF-8"?>
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		||||
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		||||
<CWeaponInfoBlob>
 | 
			
		||||
  <SlotNavigateOrder>
 | 
			
		||||
    <Item>
 | 
			
		||||
      <WeaponSlots>
 | 
			
		||||
        <Item>
 | 
			
		||||
          <OrderNumber value="96" />
 | 
			
		||||
          <Entry>SLOT_PISTOL_MK2</Entry>
 | 
			
		||||
        </Item>
 | 
			
		||||
      </WeaponSlots>
 | 
			
		||||
    </Item>
 | 
			
		||||
    <Item>
 | 
			
		||||
      <WeaponSlots>
 | 
			
		||||
        <Item>
 | 
			
		||||
          <OrderNumber value="101" />
 | 
			
		||||
          <Entry>SLOT_PISTOL_MK2</Entry>
 | 
			
		||||
        </Item>
 | 
			
		||||
      </WeaponSlots>
 | 
			
		||||
    </Item>
 | 
			
		||||
  </SlotNavigateOrder>
 | 
			
		||||
  <SlotBestOrder>
 | 
			
		||||
    <WeaponSlots>
 | 
			
		||||
      <Item>
 | 
			
		||||
        <OrderNumber value="189" />
 | 
			
		||||
        <Entry>SLOT_PISTOL_MK2</Entry>
 | 
			
		||||
      </Item>
 | 
			
		||||
    </WeaponSlots>
 | 
			
		||||
  </SlotBestOrder>
 | 
			
		||||
  <TintSpecValues />
 | 
			
		||||
  <FiringPatternAliases />
 | 
			
		||||
  <UpperBodyFixupExpressionData />
 | 
			
		||||
  <AimingInfos />
 | 
			
		||||
  <Infos>
 | 
			
		||||
    <Item>
 | 
			
		||||
      <Infos />
 | 
			
		||||
    </Item>
 | 
			
		||||
    <Item>
 | 
			
		||||
      <Infos>
 | 
			
		||||
        <Item type="CWeaponInfo">
 | 
			
		||||
          <Name>WEAPON_PISTOL_MK2</Name>
 | 
			
		||||
          <Model>w_pi_pistolmk2</Model>
 | 
			
		||||
          <Audio>AUDIO_ITEM_COMBATPISTOL</Audio>
 | 
			
		||||
          <Slot>SLOT_PISTOL_MK2</Slot>
 | 
			
		||||
          <DamageType>BULLET</DamageType>
 | 
			
		||||
          <Explosion>
 | 
			
		||||
            <Default>DONTCARE</Default>
 | 
			
		||||
            <HitCar>DONTCARE</HitCar>
 | 
			
		||||
            <HitTruck>DONTCARE</HitTruck>
 | 
			
		||||
            <HitBike>DONTCARE</HitBike>
 | 
			
		||||
            <HitBoat>DONTCARE</HitBoat>
 | 
			
		||||
            <HitPlane>DONTCARE</HitPlane>
 | 
			
		||||
          </Explosion>
 | 
			
		||||
          <FireType>INSTANT_HIT</FireType>
 | 
			
		||||
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
 | 
			
		||||
          <Group>GROUP_PISTOL</Group>
 | 
			
		||||
          <AmmoInfo ref="AMMO_PISTOL" />
 | 
			
		||||
          <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
 | 
			
		||||
          <ClipSize value="15" />
 | 
			
		||||
          <AccuracySpread value="1.500000" />
 | 
			
		||||
          <AccurateModeAccuracyModifier value="0.500000" />
 | 
			
		||||
          <RunAndGunAccuracyModifier value="2.000000" />
 | 
			
		||||
          <RunAndGunAccuracyMinOverride value="-1.000000" />
 | 
			
		||||
          <RecoilAccuracyMax value="1.000000" />
 | 
			
		||||
          <RecoilErrorTime value="3.300000" />
 | 
			
		||||
          <RecoilRecoveryRate value="1.000000" />
 | 
			
		||||
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
 | 
			
		||||
          <MinHeadShotDistanceAI value="1000.000000" />
 | 
			
		||||
          <MaxHeadShotDistanceAI value="1000.000000" />
 | 
			
		||||
          <HeadShotDamageModifierAI value="1000.000000" />
 | 
			
		||||
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
 | 
			
		||||
          <MinHeadShotDistancePlayer value="5.000000" />
 | 
			
		||||
          <MaxHeadShotDistancePlayer value="40.000000" />
 | 
			
		||||
          <HeadShotDamageModifierPlayer value="20.000000" />
 | 
			
		||||
          <Damage value="32.000000" />
 | 
			
		||||
          <DamageTime value="0.000000" />
 | 
			
		||||
          <DamageTimeInVehicle value="0.000000" />
 | 
			
		||||
          <DamageTimeInVehicleHeadShot value="0.000000" />
 | 
			
		||||
          <HitLimbsDamageModifier value="0.500000" />
 | 
			
		||||
          <NetworkHitLimbsDamageModifier value="0.800000" />
 | 
			
		||||
          <LightlyArmouredDamageModifier value="0.750000" />
 | 
			
		||||
          <VehicleDamageModifier value="1.000000" />
 | 
			
		||||
          <Force value="50.000000" />
 | 
			
		||||
          <ForceHitPed value="125.000000" />
 | 
			
		||||
          <ForceHitVehicle value="750.000000" />
 | 
			
		||||
          <ForceHitFlyingHeli value="750.000000" />
 | 
			
		||||
          <OverrideForces>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <BoneTag>BONETAG_HEAD</BoneTag>
 | 
			
		||||
              <ForceFront value="100.000000" />
 | 
			
		||||
              <ForceBack value="80.000000" />
 | 
			
		||||
            </Item>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <BoneTag>BONETAG_NECK</BoneTag>
 | 
			
		||||
              <ForceFront value="60.000000" />
 | 
			
		||||
              <ForceBack value="70.000000" />
 | 
			
		||||
            </Item>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <BoneTag>BONETAG_L_THIGH</BoneTag>
 | 
			
		||||
              <ForceFront value="40.000000" />
 | 
			
		||||
              <ForceBack value="1.000000" />
 | 
			
		||||
            </Item>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <BoneTag>BONETAG_R_THIGH</BoneTag>
 | 
			
		||||
              <ForceFront value="40.000000" />
 | 
			
		||||
              <ForceBack value="1.000000" />
 | 
			
		||||
            </Item>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <BoneTag>BONETAG_L_CALF</BoneTag>
 | 
			
		||||
              <ForceFront value="70.000000" />
 | 
			
		||||
              <ForceBack value="80.000000" />
 | 
			
		||||
            </Item>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <BoneTag>BONETAG_R_CALF</BoneTag>
 | 
			
		||||
              <ForceFront value="60.000000" />
 | 
			
		||||
              <ForceBack value="100.000000" />
 | 
			
		||||
            </Item>
 | 
			
		||||
          </OverrideForces>
 | 
			
		||||
          <ForceMaxStrengthMult value="1.000000" />
 | 
			
		||||
          <ForceFalloffRangeStart value="0.000000" />
 | 
			
		||||
          <ForceFalloffRangeEnd value="50.000000" />
 | 
			
		||||
          <ForceFalloffMin value="1.000000" />
 | 
			
		||||
          <ProjectileForce value="0.000000" />
 | 
			
		||||
          <FragImpulse value="250.000000" />
 | 
			
		||||
          <Penetration value="0.010000" />
 | 
			
		||||
          <VerticalLaunchAdjustment value="0.000000" />
 | 
			
		||||
          <DropForwardVelocity value="0.000000" />
 | 
			
		||||
          <Speed value="2000.000000" />
 | 
			
		||||
          <BulletsInBatch value="1" />
 | 
			
		||||
          <BatchSpread value="0.000000" />
 | 
			
		||||
          <ReloadTimeMP value="-1.000000" />
 | 
			
		||||
          <ReloadTimeSP value="-1.000000" />
 | 
			
		||||
          <VehicleReloadTime value="1.000000" />
 | 
			
		||||
          <AnimReloadRate value="1.000000" />
 | 
			
		||||
          <BulletsPerAnimLoop value="1" />
 | 
			
		||||
          <TimeBetweenShots value="0.370000" />
 | 
			
		||||
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" />
 | 
			
		||||
          <SpinUpTime value="0.000000" />
 | 
			
		||||
          <SpinTime value="0.000000" />
 | 
			
		||||
          <SpinDownTime value="0.000000" />
 | 
			
		||||
          <AlternateWaitTime value="-1.000000" />
 | 
			
		||||
          <BulletBendingNearRadius value="0.000000" />
 | 
			
		||||
          <BulletBendingFarRadius value="0.750000" />
 | 
			
		||||
          <BulletBendingZoomedRadius value="0.375000" />
 | 
			
		||||
          <FirstPersonBulletBendingNearRadius value="0.000000" />
 | 
			
		||||
          <FirstPersonBulletBendingFarRadius value="0.750000" />
 | 
			
		||||
          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
 | 
			
		||||
          <Fx>
 | 
			
		||||
            <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
 | 
			
		||||
            <FlashFx>muz_pistol</FlashFx>
 | 
			
		||||
            <FlashFxAlt />
 | 
			
		||||
            <FlashFxFP>muz_pistol_fp</FlashFxFP>
 | 
			
		||||
            <FlashFxFPAlt />
 | 
			
		||||
            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
 | 
			
		||||
            <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
 | 
			
		||||
            <MuzzleSmokeFxMinLevel value="0.300000" />
 | 
			
		||||
            <MuzzleSmokeFxIncPerShot value="0.100000" />
 | 
			
		||||
            <MuzzleSmokeFxDecPerSec value="0.275000" />
 | 
			
		||||
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
            <ShellFx>eject_pistol</ShellFx>
 | 
			
		||||
            <ShellFxFP>eject_pistol_fp</ShellFxFP>
 | 
			
		||||
            <TracerFx>bullet_tracer</TracerFx>
 | 
			
		||||
            <PedDamageHash>BulletSmall</PedDamageHash>
 | 
			
		||||
            <TracerFxChanceSP value="0.200000" />
 | 
			
		||||
            <TracerFxChanceMP value="0.750000" />
 | 
			
		||||
            <FlashFxChanceSP value="1.000000" />
 | 
			
		||||
            <FlashFxChanceMP value="1.000000" />
 | 
			
		||||
            <FlashFxAltChance value="0.000000" />
 | 
			
		||||
            <FlashFxScale value="0.800000" />
 | 
			
		||||
            <FlashFxLightEnabled value="true" />
 | 
			
		||||
            <FlashFxLightCastsShadows value="false" />
 | 
			
		||||
            <FlashFxLightOffsetDist value="0.000000" />
 | 
			
		||||
            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
 | 
			
		||||
            <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
 | 
			
		||||
            <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
 | 
			
		||||
            <FlashFxLightRangeMinMax x="2.000000" y="2.500000" />
 | 
			
		||||
            <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
 | 
			
		||||
            <GroundDisturbFxEnabled value="false" />
 | 
			
		||||
            <GroundDisturbFxDist value="5.000000" />
 | 
			
		||||
            <GroundDisturbFxNameDefault />
 | 
			
		||||
            <GroundDisturbFxNameSand />
 | 
			
		||||
            <GroundDisturbFxNameDirt />
 | 
			
		||||
            <GroundDisturbFxNameWater />
 | 
			
		||||
            <GroundDisturbFxNameFoliage />
 | 
			
		||||
          </Fx>
 | 
			
		||||
          <InitialRumbleDuration value="150" />
 | 
			
		||||
          <InitialRumbleIntensity value="0.400000" />
 | 
			
		||||
          <InitialRumbleIntensityTrigger value="0.850000" />
 | 
			
		||||
          <RumbleDuration value="80" />
 | 
			
		||||
          <RumbleIntensity value="0.300000" />
 | 
			
		||||
          <RumbleIntensityTrigger value="0.800000" />
 | 
			
		||||
          <RumbleDamageIntensity value="1.000000" />
 | 
			
		||||
          <InitialRumbleDurationFps value="120" />
 | 
			
		||||
          <InitialRumbleIntensityFps value="0.700000" />
 | 
			
		||||
          <RumbleDurationFps value="80" />
 | 
			
		||||
          <RumbleIntensityFps value="0.700000" />
 | 
			
		||||
          <NetworkPlayerDamageModifier value="1.000000" />
 | 
			
		||||
          <NetworkPedDamageModifier value="1.000000" />
 | 
			
		||||
          <NetworkHeadShotPlayerDamageModifier value="2.000000" />
 | 
			
		||||
          <LockOnRange value="55.000000" />
 | 
			
		||||
          <WeaponRange value="120.000000" />
 | 
			
		||||
          <BulletDirectionOffsetInDegrees value="0.000000" />
 | 
			
		||||
          <BulletDirectionPitchOffset value="0.000000" />
 | 
			
		||||
          <BulletDirectionPitchHomingOffset value="0.000000" />
 | 
			
		||||
          <AiSoundRange value="-1.000000" />
 | 
			
		||||
          <AiPotentialBlastEventRange value="-1.000000" />
 | 
			
		||||
          <DamageFallOffRangeMin value="40.000000" />
 | 
			
		||||
          <DamageFallOffRangeMax value="120.000000" />
 | 
			
		||||
          <DamageFallOffModifier value="0.300000" />
 | 
			
		||||
          <VehicleWeaponHash />
 | 
			
		||||
          <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
 | 
			
		||||
          <AimCameraHash />
 | 
			
		||||
          <FireCameraHash />
 | 
			
		||||
          <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
 | 
			
		||||
          <CoverReadyToFireCameraHash />
 | 
			
		||||
          <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
 | 
			
		||||
          <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
 | 
			
		||||
          <AlternativeOrScopedCameraHash />
 | 
			
		||||
          <RunAndGunAlternativeOrScopedCameraHash />
 | 
			
		||||
          <CinematicShootingAlternativeOrScopedCameraHash />
 | 
			
		||||
          <PovTurretCameraHash />
 | 
			
		||||
          <CameraFov value="45.000000" />
 | 
			
		||||
          <FirstPersonAimFovMin value="42.000000" />
 | 
			
		||||
          <FirstPersonAimFovMax value="47.000000" />
 | 
			
		||||
          <FirstPersonScopeFov value="30.000000" />
 | 
			
		||||
          <FirstPersonScopeAttachmentFov value="25.000000" />
 | 
			
		||||
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.001500" />
 | 
			
		||||
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.100000" z="-0.001500" />
 | 
			
		||||
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <FirstPersonScopeAttachmentRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <FirstPersonAsThirdPersonIdleOffset x="0.075000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <FirstPersonAsThirdPersonRNGOffset x="-0.030000" y="-0.000000" z="0.010000" />
 | 
			
		||||
          <FirstPersonAsThirdPersonLTOffset x="0.050000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <FirstPersonAsThirdPersonScopeOffset x="0.070000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
 | 
			
		||||
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
 | 
			
		||||
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
 | 
			
		||||
          <FirstPersonScopeAttachmentData />
 | 
			
		||||
          <ZoomFactorForAccurateMode value="1.300000" />
 | 
			
		||||
          <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
 | 
			
		||||
          <RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
 | 
			
		||||
          <AccuracyOffsetShakeHash />
 | 
			
		||||
          <MinTimeBetweenRecoilShakes value="150" />
 | 
			
		||||
          <RecoilShakeAmplitude value="1.000000" />
 | 
			
		||||
          <ExplosionShakeAmplitude value="-1.000000" />
 | 
			
		||||
          <IkRecoilDisplacement value="0.010000" />
 | 
			
		||||
          <IkRecoilDisplacementScope value="0.005000" />
 | 
			
		||||
          <IkRecoilDisplacementScaleBackward value="1.000000" />
 | 
			
		||||
          <IkRecoilDisplacementScaleVertical value="0.400000" />
 | 
			
		||||
          <ReticuleHudPosition x="0.000000" y="0.000000" />
 | 
			
		||||
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
 | 
			
		||||
          <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
 | 
			
		||||
          <AimProbeLengthMin value="0.300000" />
 | 
			
		||||
          <AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
 | 
			
		||||
          <AimProbeLengthMax value="0.275000" />
 | 
			
		||||
          <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
 | 
			
		||||
          <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
 | 
			
		||||
          <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
 | 
			
		||||
          <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
 | 
			
		||||
          <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
 | 
			
		||||
          <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
 | 
			
		||||
          <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
 | 
			
		||||
          <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
 | 
			
		||||
          <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
 | 
			
		||||
          <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
 | 
			
		||||
          <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
 | 
			
		||||
          <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
 | 
			
		||||
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
 | 
			
		||||
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
 | 
			
		||||
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
 | 
			
		||||
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
 | 
			
		||||
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
 | 
			
		||||
          <TorsoAimOffset x="-1.300000" y="0.550000" />
 | 
			
		||||
          <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
 | 
			
		||||
          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <ReticuleMinSizeStanding value="0.650000" />
 | 
			
		||||
          <ReticuleMinSizeCrouched value="0.550000" />
 | 
			
		||||
          <ReticuleScale value="0.300000" />
 | 
			
		||||
          <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
 | 
			
		||||
          <FirstPersonReticuleStyleHash />
 | 
			
		||||
          <PickupHash>PICKUP_WEAPON_PISTOL_MK2</PickupHash>
 | 
			
		||||
          <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
 | 
			
		||||
          <HumanNameHash>WT_PIST2</HumanNameHash>
 | 
			
		||||
          <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
 | 
			
		||||
          <StatName>PISTOL</StatName>
 | 
			
		||||
          <KnockdownCount value="3" />
 | 
			
		||||
          <KillshotImpulseScale value="1.000000" />
 | 
			
		||||
          <NmShotTuningSet>normal</NmShotTuningSet>
 | 
			
		||||
          <AttachPoints>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <AttachBone>WAPClip</AttachBone>
 | 
			
		||||
              <Components>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CLIP_01</Name>
 | 
			
		||||
                  <Default value="true" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CLIP_02</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CLIP_FMJ</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CLIP_HOLLOWPOINT</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CLIP_INCENDIARY</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CLIP_TRACER</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
              </Components>
 | 
			
		||||
            </Item>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <AttachBone>WAPScop_2</AttachBone>
 | 
			
		||||
              <Components>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_AT_PI_RAIL</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
              </Components>
 | 
			
		||||
            </Item>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <AttachBone>WAPFlshLasr</AttachBone>
 | 
			
		||||
              <Components>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_AT_PI_FLSH_02</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
              </Components>
 | 
			
		||||
            </Item>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <AttachBone>WAPSupp</AttachBone>
 | 
			
		||||
              <Components>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_AT_PI_SUPP_02</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_AT_PI_COMP</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
              </Components>
 | 
			
		||||
            </Item>
 | 
			
		||||
			<Item>
 | 
			
		||||
              <AttachBone>WAPScop_2</AttachBone>
 | 
			
		||||
              <Components>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_SLIDE</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
				<Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_02_SLIDE</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
				<Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_03_SLIDE</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
				<Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_04_SLIDE</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
				<Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_05_SLIDE</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item><Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_06_SLIDE</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
				<Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_07_SLIDE</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
				<Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_08_SLIDE</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
				<Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_09_SLIDE</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
				<Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_10_SLIDE</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
				<Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_IND_01_SLIDE</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
              </Components>
 | 
			
		||||
            </Item>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <AttachBone>gun_root</AttachBone>
 | 
			
		||||
              <Components>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_02</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_03</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_04</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_05</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_06</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_07</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_08</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_09</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_10</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_IND_01</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
              </Components>
 | 
			
		||||
            </Item>
 | 
			
		||||
          </AttachPoints>
 | 
			
		||||
          <GunFeedBone />
 | 
			
		||||
          <TargetSequenceGroup>Pistol</TargetSequenceGroup>
 | 
			
		||||
          <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
 | 
			
		||||
          <TintSpecValues ref="TINT_GUNRUNNING" />
 | 
			
		||||
          <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
 | 
			
		||||
          <ReloadUpperBodyFixupExpressionData ref="default" />
 | 
			
		||||
          <AmmoDiminishingRate value="3" />
 | 
			
		||||
          <AimingBreathingAdditiveWeight value="1.000000" />
 | 
			
		||||
          <FiringBreathingAdditiveWeight value="1.000000" />
 | 
			
		||||
          <StealthAimingBreathingAdditiveWeight value="1.000000" />
 | 
			
		||||
          <StealthFiringBreathingAdditiveWeight value="1.000000" />
 | 
			
		||||
          <AimingLeanAdditiveWeight value="1.000000" />
 | 
			
		||||
          <FiringLeanAdditiveWeight value="1.000000" />
 | 
			
		||||
          <StealthAimingLeanAdditiveWeight value="1.000000" />
 | 
			
		||||
          <StealthFiringLeanAdditiveWeight value="1.000000" />
 | 
			
		||||
          <ExpandPedCapsuleRadius value="0.000000" />
 | 
			
		||||
          <AudioCollisionHash />
 | 
			
		||||
          <HudDamage value="38" />
 | 
			
		||||
          <HudSpeed value="40" />
 | 
			
		||||
          <HudCapacity value="10" />
 | 
			
		||||
          <HudAccuracy value="40" />
 | 
			
		||||
          <HudRange value="25" />
 | 
			
		||||
          <VehicleAttackAngle value="25.000000" />
 | 
			
		||||
          <TorsoIKAngleLimit value="-1.000000" />
 | 
			
		||||
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
 | 
			
		||||
          <AirborneAircraftLockOnMultiplier value="1.000000" />
 | 
			
		||||
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
 | 
			
		||||
          <CamoDiffuseTexIdxs />
 | 
			
		||||
          <RotateBarrelBone />
 | 
			
		||||
          <RotateBarrelBone2 />
 | 
			
		||||
          <FrontClearTestParams>
 | 
			
		||||
            <ShouldPerformFrontClearTest value="false" />
 | 
			
		||||
            <ForwardOffset value="0.000000" />
 | 
			
		||||
            <VerticalOffset value="0.000000" />
 | 
			
		||||
            <HorizontalOffset value="0.000000" />
 | 
			
		||||
            <CapsuleRadius value="0.000000" />
 | 
			
		||||
            <CapsuleLength value="0.000000" />
 | 
			
		||||
          </FrontClearTestParams>
 | 
			
		||||
        </Item>
 | 
			
		||||
      </Infos>
 | 
			
		||||
    </Item>
 | 
			
		||||
    <Item>
 | 
			
		||||
      <Infos />
 | 
			
		||||
    </Item>
 | 
			
		||||
    <Item>
 | 
			
		||||
      <Infos />
 | 
			
		||||
    </Item>
 | 
			
		||||
  </Infos>
 | 
			
		||||
  <VehicleWeaponInfos />
 | 
			
		||||
  <WeaponGroupDamageForArmouredVehicleGlass />
 | 
			
		||||
  <Name>DLC - Mk II - Pistol</Name>
 | 
			
		||||
</CWeaponInfoBlob>
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,9 @@
 | 
			
		|||
fx_version 'cerulean'
 | 
			
		||||
game 'gta5'
 | 
			
		||||
 | 
			
		||||
files {
 | 
			
		||||
    'data/*.meta'
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
data_file 'WEAPONINFO_FILE_PATCH' 'data/weapons_pistol_mk2.meta'
 | 
			
		||||
data_file 'WEAPONCOMPONENTSINFO_FILE' 'data/weaponcomponents.meta'
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											Binary file not shown.
										
									
								
							
										
											
												File diff suppressed because it is too large
												Load diff
											
										
									
								
							| 
						 | 
				
			
			@ -0,0 +1,508 @@
 | 
			
		|||
<?xml version="1.0" encoding="UTF-8"?>
 | 
			
		||||
 | 
			
		||||
<CWeaponInfoBlob>
 | 
			
		||||
  <SlotNavigateOrder>
 | 
			
		||||
    <Item>
 | 
			
		||||
      <WeaponSlots>
 | 
			
		||||
        <Item>
 | 
			
		||||
          <OrderNumber value="96" />
 | 
			
		||||
          <Entry>SLOT_PISTOL_MK2</Entry>
 | 
			
		||||
        </Item>
 | 
			
		||||
      </WeaponSlots>
 | 
			
		||||
    </Item>
 | 
			
		||||
    <Item>
 | 
			
		||||
      <WeaponSlots>
 | 
			
		||||
        <Item>
 | 
			
		||||
          <OrderNumber value="101" />
 | 
			
		||||
          <Entry>SLOT_PISTOL_MK2</Entry>
 | 
			
		||||
        </Item>
 | 
			
		||||
      </WeaponSlots>
 | 
			
		||||
    </Item>
 | 
			
		||||
  </SlotNavigateOrder>
 | 
			
		||||
  <SlotBestOrder>
 | 
			
		||||
    <WeaponSlots>
 | 
			
		||||
      <Item>
 | 
			
		||||
        <OrderNumber value="189" />
 | 
			
		||||
        <Entry>SLOT_PISTOL_MK2</Entry>
 | 
			
		||||
      </Item>
 | 
			
		||||
    </WeaponSlots>
 | 
			
		||||
  </SlotBestOrder>
 | 
			
		||||
  <TintSpecValues />
 | 
			
		||||
  <FiringPatternAliases />
 | 
			
		||||
  <UpperBodyFixupExpressionData />
 | 
			
		||||
  <AimingInfos />
 | 
			
		||||
  <Infos>
 | 
			
		||||
    <Item>
 | 
			
		||||
      <Infos />
 | 
			
		||||
    </Item>
 | 
			
		||||
    <Item>
 | 
			
		||||
      <Infos>
 | 
			
		||||
        <Item type="CWeaponInfo">
 | 
			
		||||
          <Name>WEAPON_PISTOL_MK2</Name>
 | 
			
		||||
          <Model>w_pi_pistolmk2</Model>
 | 
			
		||||
          <Audio>AUDIO_ITEM_COMBATPISTOL</Audio>
 | 
			
		||||
          <Slot>SLOT_PISTOL_MK2</Slot>
 | 
			
		||||
          <DamageType>BULLET</DamageType>
 | 
			
		||||
          <Explosion>
 | 
			
		||||
            <Default>DONTCARE</Default>
 | 
			
		||||
            <HitCar>DONTCARE</HitCar>
 | 
			
		||||
            <HitTruck>DONTCARE</HitTruck>
 | 
			
		||||
            <HitBike>DONTCARE</HitBike>
 | 
			
		||||
            <HitBoat>DONTCARE</HitBoat>
 | 
			
		||||
            <HitPlane>DONTCARE</HitPlane>
 | 
			
		||||
          </Explosion>
 | 
			
		||||
          <FireType>INSTANT_HIT</FireType>
 | 
			
		||||
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
 | 
			
		||||
          <Group>GROUP_PISTOL</Group>
 | 
			
		||||
          <AmmoInfo ref="AMMO_PISTOL" />
 | 
			
		||||
          <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
 | 
			
		||||
          <ClipSize value="15" />
 | 
			
		||||
          <AccuracySpread value="1.500000" />
 | 
			
		||||
          <AccurateModeAccuracyModifier value="0.500000" />
 | 
			
		||||
          <RunAndGunAccuracyModifier value="2.000000" />
 | 
			
		||||
          <RunAndGunAccuracyMinOverride value="-1.000000" />
 | 
			
		||||
          <RecoilAccuracyMax value="1.000000" />
 | 
			
		||||
          <RecoilErrorTime value="3.300000" />
 | 
			
		||||
          <RecoilRecoveryRate value="1.000000" />
 | 
			
		||||
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
 | 
			
		||||
          <MinHeadShotDistanceAI value="1000.000000" />
 | 
			
		||||
          <MaxHeadShotDistanceAI value="1000.000000" />
 | 
			
		||||
          <HeadShotDamageModifierAI value="1000.000000" />
 | 
			
		||||
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
 | 
			
		||||
          <MinHeadShotDistancePlayer value="5.000000" />
 | 
			
		||||
          <MaxHeadShotDistancePlayer value="40.000000" />
 | 
			
		||||
          <HeadShotDamageModifierPlayer value="20.000000" />
 | 
			
		||||
          <Damage value="32.000000" />
 | 
			
		||||
          <DamageTime value="0.000000" />
 | 
			
		||||
          <DamageTimeInVehicle value="0.000000" />
 | 
			
		||||
          <DamageTimeInVehicleHeadShot value="0.000000" />
 | 
			
		||||
          <HitLimbsDamageModifier value="0.500000" />
 | 
			
		||||
          <NetworkHitLimbsDamageModifier value="0.800000" />
 | 
			
		||||
          <LightlyArmouredDamageModifier value="0.750000" />
 | 
			
		||||
          <VehicleDamageModifier value="1.000000" />
 | 
			
		||||
          <Force value="50.000000" />
 | 
			
		||||
          <ForceHitPed value="125.000000" />
 | 
			
		||||
          <ForceHitVehicle value="750.000000" />
 | 
			
		||||
          <ForceHitFlyingHeli value="750.000000" />
 | 
			
		||||
          <OverrideForces>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <BoneTag>BONETAG_HEAD</BoneTag>
 | 
			
		||||
              <ForceFront value="100.000000" />
 | 
			
		||||
              <ForceBack value="80.000000" />
 | 
			
		||||
            </Item>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <BoneTag>BONETAG_NECK</BoneTag>
 | 
			
		||||
              <ForceFront value="60.000000" />
 | 
			
		||||
              <ForceBack value="70.000000" />
 | 
			
		||||
            </Item>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <BoneTag>BONETAG_L_THIGH</BoneTag>
 | 
			
		||||
              <ForceFront value="40.000000" />
 | 
			
		||||
              <ForceBack value="1.000000" />
 | 
			
		||||
            </Item>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <BoneTag>BONETAG_R_THIGH</BoneTag>
 | 
			
		||||
              <ForceFront value="40.000000" />
 | 
			
		||||
              <ForceBack value="1.000000" />
 | 
			
		||||
            </Item>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <BoneTag>BONETAG_L_CALF</BoneTag>
 | 
			
		||||
              <ForceFront value="70.000000" />
 | 
			
		||||
              <ForceBack value="80.000000" />
 | 
			
		||||
            </Item>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <BoneTag>BONETAG_R_CALF</BoneTag>
 | 
			
		||||
              <ForceFront value="60.000000" />
 | 
			
		||||
              <ForceBack value="100.000000" />
 | 
			
		||||
            </Item>
 | 
			
		||||
          </OverrideForces>
 | 
			
		||||
          <ForceMaxStrengthMult value="1.000000" />
 | 
			
		||||
          <ForceFalloffRangeStart value="0.000000" />
 | 
			
		||||
          <ForceFalloffRangeEnd value="50.000000" />
 | 
			
		||||
          <ForceFalloffMin value="1.000000" />
 | 
			
		||||
          <ProjectileForce value="0.000000" />
 | 
			
		||||
          <FragImpulse value="250.000000" />
 | 
			
		||||
          <Penetration value="0.010000" />
 | 
			
		||||
          <VerticalLaunchAdjustment value="0.000000" />
 | 
			
		||||
          <DropForwardVelocity value="0.000000" />
 | 
			
		||||
          <Speed value="2000.000000" />
 | 
			
		||||
          <BulletsInBatch value="1" />
 | 
			
		||||
          <BatchSpread value="0.000000" />
 | 
			
		||||
          <ReloadTimeMP value="-1.000000" />
 | 
			
		||||
          <ReloadTimeSP value="-1.000000" />
 | 
			
		||||
          <VehicleReloadTime value="1.000000" />
 | 
			
		||||
          <AnimReloadRate value="1.000000" />
 | 
			
		||||
          <BulletsPerAnimLoop value="1" />
 | 
			
		||||
          <TimeBetweenShots value="0.370000" />
 | 
			
		||||
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" />
 | 
			
		||||
          <SpinUpTime value="0.000000" />
 | 
			
		||||
          <SpinTime value="0.000000" />
 | 
			
		||||
          <SpinDownTime value="0.000000" />
 | 
			
		||||
          <AlternateWaitTime value="-1.000000" />
 | 
			
		||||
          <BulletBendingNearRadius value="0.000000" />
 | 
			
		||||
          <BulletBendingFarRadius value="0.750000" />
 | 
			
		||||
          <BulletBendingZoomedRadius value="0.375000" />
 | 
			
		||||
          <FirstPersonBulletBendingNearRadius value="0.000000" />
 | 
			
		||||
          <FirstPersonBulletBendingFarRadius value="0.750000" />
 | 
			
		||||
          <FirstPersonBulletBendingZoomedRadius value="0.375000" />
 | 
			
		||||
          <Fx>
 | 
			
		||||
            <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
 | 
			
		||||
            <FlashFx>muz_pistol</FlashFx>
 | 
			
		||||
            <FlashFxAlt />
 | 
			
		||||
            <FlashFxFP>muz_pistol_fp</FlashFxFP>
 | 
			
		||||
            <FlashFxFPAlt />
 | 
			
		||||
            <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
 | 
			
		||||
            <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
 | 
			
		||||
            <MuzzleSmokeFxMinLevel value="0.300000" />
 | 
			
		||||
            <MuzzleSmokeFxIncPerShot value="0.100000" />
 | 
			
		||||
            <MuzzleSmokeFxDecPerSec value="0.275000" />
 | 
			
		||||
            <MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
            <ShellFx>eject_pistol</ShellFx>
 | 
			
		||||
            <ShellFxFP>eject_pistol_fp</ShellFxFP>
 | 
			
		||||
            <TracerFx>bullet_tracer</TracerFx>
 | 
			
		||||
            <PedDamageHash>BulletSmall</PedDamageHash>
 | 
			
		||||
            <TracerFxChanceSP value="0.200000" />
 | 
			
		||||
            <TracerFxChanceMP value="0.750000" />
 | 
			
		||||
            <FlashFxChanceSP value="1.000000" />
 | 
			
		||||
            <FlashFxChanceMP value="1.000000" />
 | 
			
		||||
            <FlashFxAltChance value="0.000000" />
 | 
			
		||||
            <FlashFxScale value="0.800000" />
 | 
			
		||||
            <FlashFxLightEnabled value="true" />
 | 
			
		||||
            <FlashFxLightCastsShadows value="false" />
 | 
			
		||||
            <FlashFxLightOffsetDist value="0.000000" />
 | 
			
		||||
            <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
 | 
			
		||||
            <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
 | 
			
		||||
            <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
 | 
			
		||||
            <FlashFxLightRangeMinMax x="2.000000" y="2.500000" />
 | 
			
		||||
            <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
 | 
			
		||||
            <GroundDisturbFxEnabled value="false" />
 | 
			
		||||
            <GroundDisturbFxDist value="5.000000" />
 | 
			
		||||
            <GroundDisturbFxNameDefault />
 | 
			
		||||
            <GroundDisturbFxNameSand />
 | 
			
		||||
            <GroundDisturbFxNameDirt />
 | 
			
		||||
            <GroundDisturbFxNameWater />
 | 
			
		||||
            <GroundDisturbFxNameFoliage />
 | 
			
		||||
          </Fx>
 | 
			
		||||
          <InitialRumbleDuration value="150" />
 | 
			
		||||
          <InitialRumbleIntensity value="0.400000" />
 | 
			
		||||
          <InitialRumbleIntensityTrigger value="0.850000" />
 | 
			
		||||
          <RumbleDuration value="80" />
 | 
			
		||||
          <RumbleIntensity value="0.300000" />
 | 
			
		||||
          <RumbleIntensityTrigger value="0.800000" />
 | 
			
		||||
          <RumbleDamageIntensity value="1.000000" />
 | 
			
		||||
          <InitialRumbleDurationFps value="120" />
 | 
			
		||||
          <InitialRumbleIntensityFps value="0.700000" />
 | 
			
		||||
          <RumbleDurationFps value="80" />
 | 
			
		||||
          <RumbleIntensityFps value="0.700000" />
 | 
			
		||||
          <NetworkPlayerDamageModifier value="1.000000" />
 | 
			
		||||
          <NetworkPedDamageModifier value="1.000000" />
 | 
			
		||||
          <NetworkHeadShotPlayerDamageModifier value="2.000000" />
 | 
			
		||||
          <LockOnRange value="55.000000" />
 | 
			
		||||
          <WeaponRange value="120.000000" />
 | 
			
		||||
          <BulletDirectionOffsetInDegrees value="0.000000" />
 | 
			
		||||
          <BulletDirectionPitchOffset value="0.000000" />
 | 
			
		||||
          <BulletDirectionPitchHomingOffset value="0.000000" />
 | 
			
		||||
          <AiSoundRange value="-1.000000" />
 | 
			
		||||
          <AiPotentialBlastEventRange value="-1.000000" />
 | 
			
		||||
          <DamageFallOffRangeMin value="40.000000" />
 | 
			
		||||
          <DamageFallOffRangeMax value="120.000000" />
 | 
			
		||||
          <DamageFallOffModifier value="0.300000" />
 | 
			
		||||
          <VehicleWeaponHash />
 | 
			
		||||
          <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
 | 
			
		||||
          <AimCameraHash />
 | 
			
		||||
          <FireCameraHash />
 | 
			
		||||
          <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
 | 
			
		||||
          <CoverReadyToFireCameraHash />
 | 
			
		||||
          <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
 | 
			
		||||
          <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
 | 
			
		||||
          <AlternativeOrScopedCameraHash />
 | 
			
		||||
          <RunAndGunAlternativeOrScopedCameraHash />
 | 
			
		||||
          <CinematicShootingAlternativeOrScopedCameraHash />
 | 
			
		||||
          <PovTurretCameraHash />
 | 
			
		||||
          <CameraFov value="45.000000" />
 | 
			
		||||
          <FirstPersonAimFovMin value="42.000000" />
 | 
			
		||||
          <FirstPersonAimFovMax value="47.000000" />
 | 
			
		||||
          <FirstPersonScopeFov value="30.000000" />
 | 
			
		||||
          <FirstPersonScopeAttachmentFov value="25.000000" />
 | 
			
		||||
          <FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.001500" />
 | 
			
		||||
          <FirstPersonScopeAttachmentOffset x="0.000000" y="0.100000" z="-0.001500" />
 | 
			
		||||
          <FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <FirstPersonScopeAttachmentRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <FirstPersonAsThirdPersonIdleOffset x="0.075000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <FirstPersonAsThirdPersonRNGOffset x="-0.030000" y="-0.000000" z="0.010000" />
 | 
			
		||||
          <FirstPersonAsThirdPersonLTOffset x="0.050000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <FirstPersonAsThirdPersonScopeOffset x="0.070000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
 | 
			
		||||
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
 | 
			
		||||
          <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
 | 
			
		||||
          <FirstPersonScopeAttachmentData />
 | 
			
		||||
          <ZoomFactorForAccurateMode value="1.300000" />
 | 
			
		||||
          <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
 | 
			
		||||
          <RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
 | 
			
		||||
          <AccuracyOffsetShakeHash />
 | 
			
		||||
          <MinTimeBetweenRecoilShakes value="150" />
 | 
			
		||||
          <RecoilShakeAmplitude value="1.000000" />
 | 
			
		||||
          <ExplosionShakeAmplitude value="-1.000000" />
 | 
			
		||||
          <IkRecoilDisplacement value="0.010000" />
 | 
			
		||||
          <IkRecoilDisplacementScope value="0.005000" />
 | 
			
		||||
          <IkRecoilDisplacementScaleBackward value="1.000000" />
 | 
			
		||||
          <IkRecoilDisplacementScaleVertical value="0.400000" />
 | 
			
		||||
          <ReticuleHudPosition x="0.000000" y="0.000000" />
 | 
			
		||||
          <ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
 | 
			
		||||
          <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
 | 
			
		||||
          <AimProbeLengthMin value="0.300000" />
 | 
			
		||||
          <AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
 | 
			
		||||
          <AimProbeLengthMax value="0.275000" />
 | 
			
		||||
          <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
 | 
			
		||||
          <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
 | 
			
		||||
          <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
 | 
			
		||||
          <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
 | 
			
		||||
          <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
 | 
			
		||||
          <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
 | 
			
		||||
          <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
 | 
			
		||||
          <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
 | 
			
		||||
          <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
 | 
			
		||||
          <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
 | 
			
		||||
          <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
 | 
			
		||||
          <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
 | 
			
		||||
          <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <AimProbeRadiusOverrideFPSIdle value="0.000000" />
 | 
			
		||||
          <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
 | 
			
		||||
          <AimProbeRadiusOverrideFPSLT value="0.000000" />
 | 
			
		||||
          <AimProbeRadiusOverrideFPSRNG value="0.000000" />
 | 
			
		||||
          <AimProbeRadiusOverrideFPSScope value="0.000000" />
 | 
			
		||||
          <TorsoAimOffset x="-1.300000" y="0.550000" />
 | 
			
		||||
          <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
 | 
			
		||||
          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
 | 
			
		||||
          <ReticuleMinSizeStanding value="0.650000" />
 | 
			
		||||
          <ReticuleMinSizeCrouched value="0.550000" />
 | 
			
		||||
          <ReticuleScale value="0.300000" />
 | 
			
		||||
          <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
 | 
			
		||||
          <FirstPersonReticuleStyleHash />
 | 
			
		||||
          <PickupHash>PICKUP_WEAPON_PISTOL_MK2</PickupHash>
 | 
			
		||||
          <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
 | 
			
		||||
          <HumanNameHash>WT_PIST2</HumanNameHash>
 | 
			
		||||
          <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
 | 
			
		||||
          <StatName>PISTOL</StatName>
 | 
			
		||||
          <KnockdownCount value="3" />
 | 
			
		||||
          <KillshotImpulseScale value="1.000000" />
 | 
			
		||||
          <NmShotTuningSet>normal</NmShotTuningSet>
 | 
			
		||||
          <AttachPoints>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <AttachBone>WAPClip</AttachBone>
 | 
			
		||||
              <Components>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CLIP_01</Name>
 | 
			
		||||
                  <Default value="true" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CLIP_02</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CLIP_FMJ</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CLIP_HOLLOWPOINT</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CLIP_INCENDIARY</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CLIP_TRACER</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
              </Components>
 | 
			
		||||
            </Item>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <AttachBone>WAPScop_2</AttachBone>
 | 
			
		||||
              <Components>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_AT_PI_RAIL</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
              </Components>
 | 
			
		||||
            </Item>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <AttachBone>WAPFlshLasr</AttachBone>
 | 
			
		||||
              <Components>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_AT_PI_FLSH_02</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
              </Components>
 | 
			
		||||
            </Item>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <AttachBone>WAPSupp</AttachBone>
 | 
			
		||||
              <Components>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_AT_PI_SUPP_02</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_AT_PI_COMP</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
              </Components>
 | 
			
		||||
            </Item>
 | 
			
		||||
			<Item>
 | 
			
		||||
              <AttachBone>WAPScop_2</AttachBone>
 | 
			
		||||
              <Components>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_SLIDE</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
				<Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_02_SLIDE</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
				<Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_03_SLIDE</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
				<Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_04_SLIDE</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
				<Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_05_SLIDE</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item><Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_06_SLIDE</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
				<Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_07_SLIDE</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
				<Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_08_SLIDE</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
				<Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_09_SLIDE</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
				<Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_10_SLIDE</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
				<Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_IND_01_SLIDE</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
              </Components>
 | 
			
		||||
            </Item>
 | 
			
		||||
            <Item>
 | 
			
		||||
              <AttachBone>gun_root</AttachBone>
 | 
			
		||||
              <Components>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_02</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_03</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_04</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_05</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_06</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_07</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_08</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_09</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_10</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
                <Item>
 | 
			
		||||
                  <Name>COMPONENT_PISTOL_MK2_CAMO_IND_01</Name>
 | 
			
		||||
                  <Default value="false" />
 | 
			
		||||
                </Item>
 | 
			
		||||
              </Components>
 | 
			
		||||
            </Item>
 | 
			
		||||
          </AttachPoints>
 | 
			
		||||
          <GunFeedBone />
 | 
			
		||||
          <TargetSequenceGroup>Pistol</TargetSequenceGroup>
 | 
			
		||||
          <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
 | 
			
		||||
          <TintSpecValues ref="TINT_GUNRUNNING" />
 | 
			
		||||
          <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
 | 
			
		||||
          <ReloadUpperBodyFixupExpressionData ref="default" />
 | 
			
		||||
          <AmmoDiminishingRate value="3" />
 | 
			
		||||
          <AimingBreathingAdditiveWeight value="1.000000" />
 | 
			
		||||
          <FiringBreathingAdditiveWeight value="1.000000" />
 | 
			
		||||
          <StealthAimingBreathingAdditiveWeight value="1.000000" />
 | 
			
		||||
          <StealthFiringBreathingAdditiveWeight value="1.000000" />
 | 
			
		||||
          <AimingLeanAdditiveWeight value="1.000000" />
 | 
			
		||||
          <FiringLeanAdditiveWeight value="1.000000" />
 | 
			
		||||
          <StealthAimingLeanAdditiveWeight value="1.000000" />
 | 
			
		||||
          <StealthFiringLeanAdditiveWeight value="1.000000" />
 | 
			
		||||
          <ExpandPedCapsuleRadius value="0.000000" />
 | 
			
		||||
          <AudioCollisionHash />
 | 
			
		||||
          <HudDamage value="38" />
 | 
			
		||||
          <HudSpeed value="40" />
 | 
			
		||||
          <HudCapacity value="10" />
 | 
			
		||||
          <HudAccuracy value="40" />
 | 
			
		||||
          <HudRange value="25" />
 | 
			
		||||
          <VehicleAttackAngle value="25.000000" />
 | 
			
		||||
          <TorsoIKAngleLimit value="-1.000000" />
 | 
			
		||||
          <MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
 | 
			
		||||
          <AirborneAircraftLockOnMultiplier value="1.000000" />
 | 
			
		||||
          <ArmouredVehicleGlassDamageOverride value="-1.000000" />
 | 
			
		||||
          <CamoDiffuseTexIdxs />
 | 
			
		||||
          <RotateBarrelBone />
 | 
			
		||||
          <RotateBarrelBone2 />
 | 
			
		||||
          <FrontClearTestParams>
 | 
			
		||||
            <ShouldPerformFrontClearTest value="false" />
 | 
			
		||||
            <ForwardOffset value="0.000000" />
 | 
			
		||||
            <VerticalOffset value="0.000000" />
 | 
			
		||||
            <HorizontalOffset value="0.000000" />
 | 
			
		||||
            <CapsuleRadius value="0.000000" />
 | 
			
		||||
            <CapsuleLength value="0.000000" />
 | 
			
		||||
          </FrontClearTestParams>
 | 
			
		||||
        </Item>
 | 
			
		||||
      </Infos>
 | 
			
		||||
    </Item>
 | 
			
		||||
    <Item>
 | 
			
		||||
      <Infos />
 | 
			
		||||
    </Item>
 | 
			
		||||
    <Item>
 | 
			
		||||
      <Infos />
 | 
			
		||||
    </Item>
 | 
			
		||||
  </Infos>
 | 
			
		||||
  <VehicleWeaponInfos />
 | 
			
		||||
  <WeaponGroupDamageForArmouredVehicleGlass />
 | 
			
		||||
  <Name>DLC - Mk II - Pistol</Name>
 | 
			
		||||
</CWeaponInfoBlob>
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,9 @@
 | 
			
		|||
fx_version 'cerulean'
 | 
			
		||||
game 'gta5'
 | 
			
		||||
 | 
			
		||||
files {
 | 
			
		||||
    'data/*.meta'
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
data_file 'WEAPONINFO_FILE_PATCH' 'data/weapons_pistol_mk2.meta'
 | 
			
		||||
data_file 'WEAPONCOMPONENTSINFO_FILE' 'data/weaponcomponents.meta'
 | 
			
		||||
										
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										85
									
								
								resources/[weapons]/[Replace]/weapons/fxmanifest.lua
									
										
									
									
									
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										85
									
								
								resources/[weapons]/[Replace]/weapons/fxmanifest.lua
									
										
									
									
									
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							| 
						 | 
				
			
			@ -0,0 +1,85 @@
 | 
			
		|||
fx_version 'cerulean'
 | 
			
		||||
game 'gta5'
 | 
			
		||||
 | 
			
		||||
description 'Complete Weapon Replacer Stream - All GTA V weapons including MK2 and Revolvers'
 | 
			
		||||
author 'YourName'
 | 
			
		||||
version '1.0.2'
 | 
			
		||||
 | 
			
		||||
files {
 | 
			
		||||
    -- Pistols
 | 
			
		||||
    'stream/w_pi_pistol.ytd',
 | 
			
		||||
    'stream/w_pi_pistol.ydr',
 | 
			
		||||
    'stream/w_pi_combatpistol.ytd',
 | 
			
		||||
    'stream/w_pi_combatpistol.ydr',
 | 
			
		||||
    'stream/w_pi_appistol.ytd',
 | 
			
		||||
    'stream/w_pi_appistol.ydr',
 | 
			
		||||
    'stream/w_pi_stungun.ytd',
 | 
			
		||||
    'stream/w_pi_stungun.ydr',
 | 
			
		||||
    'stream/w_pi_pistolmk2.ytd',
 | 
			
		||||
    'stream/w_pi_pistolmk2.ydr',
 | 
			
		||||
 | 
			
		||||
    -- Revolvers
 | 
			
		||||
    'stream/w_pi_revolver.ytd',
 | 
			
		||||
    'stream/w_pi_revolver.ydr',
 | 
			
		||||
    'stream/w_pi_revolvermk2.ytd',
 | 
			
		||||
    'stream/w_pi_revolvermk2.ydr',
 | 
			
		||||
    'stream/w_pi_doubleaction.ytd',
 | 
			
		||||
    'stream/w_pi_doubleaction.ydr',
 | 
			
		||||
    'stream/w_pi_navyrevolver.ytd',
 | 
			
		||||
    'stream/w_pi_navyrevolver.ydr',
 | 
			
		||||
 | 
			
		||||
    -- SMGs
 | 
			
		||||
    'stream/w_sb_microsmg.ytd',
 | 
			
		||||
    'stream/w_sb_microsmg.ydr',
 | 
			
		||||
    'stream/w_sb_smg.ytd',
 | 
			
		||||
    'stream/w_sb_smg.ydr',
 | 
			
		||||
    'stream/w_sb_assaultsmg.ytd',
 | 
			
		||||
    'stream/w_sb_assaultsmg.ydr',
 | 
			
		||||
    'stream/w_sb_smgmk2.ytd',
 | 
			
		||||
    'stream/w_sb_smgmk2.ydr',
 | 
			
		||||
 | 
			
		||||
    -- Rifles
 | 
			
		||||
    'stream/w_ar_carbinerifle.ytd',
 | 
			
		||||
    'stream/w_ar_carbinerifle.ydr',
 | 
			
		||||
    'stream/w_ar_assaultrifle.ytd',
 | 
			
		||||
    'stream/w_ar_assaultrifle.ydr',
 | 
			
		||||
    'stream/w_ar_advancedrifle.ytd',
 | 
			
		||||
    'stream/w_ar_advancedrifle.ydr',
 | 
			
		||||
    'stream/w_ar_carbineriflemk2.ytd',
 | 
			
		||||
    'stream/w_ar_carbineriflemk2.ydr',
 | 
			
		||||
    'stream/w_ar_assaultriflemk2.ytd',
 | 
			
		||||
    'stream/w_ar_assaultriflemk2.ydr',
 | 
			
		||||
 | 
			
		||||
    -- Shotguns
 | 
			
		||||
    'stream/w_sg_pumpshotgun.ytd',
 | 
			
		||||
    'stream/w_sg_pumpshotgun.ydr',
 | 
			
		||||
    'stream/w_sg_sawnoff.ytd',
 | 
			
		||||
    'stream/w_sg_sawnoff.ydr',
 | 
			
		||||
    'stream/w_sg_assaultshotgun.ytd',
 | 
			
		||||
    'stream/w_sg_assaultshotgun.ydr',
 | 
			
		||||
    'stream/w_sg_pumpshotgunmk2.ytd',
 | 
			
		||||
    'stream/w_sg_pumpshotgunmk2.ydr',
 | 
			
		||||
 | 
			
		||||
    -- Snipers
 | 
			
		||||
    'stream/w_sr_sniperrifle.ytd',
 | 
			
		||||
    'stream/w_sr_sniperrifle.ydr',
 | 
			
		||||
    'stream/w_sr_heavysniper.ytd',
 | 
			
		||||
    'stream/w_sr_heavysniper.ydr',
 | 
			
		||||
    'stream/w_sr_heavysnipermk2.ytd',
 | 
			
		||||
    'stream/w_sr_heavysnipermk2.ydr',
 | 
			
		||||
 | 
			
		||||
    -- Heavy
 | 
			
		||||
    'stream/w_lr_rpg.ytd',
 | 
			
		||||
    'stream/w_lr_rpg.ydr',
 | 
			
		||||
    'stream/w_sr_mminigun.ytd',
 | 
			
		||||
    'stream/w_sr_mminigun.ydr',
 | 
			
		||||
 | 
			
		||||
    -- Melee
 | 
			
		||||
    'stream/w_me_bat.ytd',
 | 
			
		||||
    'stream/w_me_bat.ydr',
 | 
			
		||||
    'stream/w_me_knife.ytd',
 | 
			
		||||
    'stream/w_me_knife.ydr',
 | 
			
		||||
    'stream/w_me_crowbar.ytd',
 | 
			
		||||
    'stream/w_me_crowbar.ydr'
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
										
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								resources/[weapons]/[Replace]/weapons/stream/w_at_ar_afgrip.ydr
									
										
									
									
									
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								resources/[weapons]/[Replace]/weapons/stream/w_at_ar_afgrip.ytd
									
										
									
									
									
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								resources/[weapons]/[Replace]/weapons/stream/w_at_ar_supp.ydr
									
										
									
									
									
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								resources/[weapons]/[Replace]/weapons/stream/w_at_ar_supp.ytd
									
										
									
									
									
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								resources/[weapons]/[Replace]/weapons/stream/w_at_ar_supp_02.ydr
									
										
									
									
									
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								resources/[weapons]/[Replace]/weapons/stream/w_at_ar_supp_02.ydr
									
										
									
									
									
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