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962 changed files with 36 additions and 36 deletions
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|||
<?xml version="1.0" encoding="UTF-8"?>
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||||
|
||||
<CWeaponInfoBlob>
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||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
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||||
<Item>
|
||||
<OrderNumber value="96" />
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||||
<Entry>SLOT_PISTOL_MK2</Entry>
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||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
<Item>
|
||||
<WeaponSlots>
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||||
<Item>
|
||||
<OrderNumber value="101" />
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||||
<Entry>SLOT_PISTOL_MK2</Entry>
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||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<SlotBestOrder>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="189" />
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||||
<Entry>SLOT_PISTOL_MK2</Entry>
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||||
</Item>
|
||||
</WeaponSlots>
|
||||
</SlotBestOrder>
|
||||
<TintSpecValues />
|
||||
<FiringPatternAliases />
|
||||
<UpperBodyFixupExpressionData />
|
||||
<AimingInfos />
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos />
|
||||
</Item>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
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||||
<Name>WEAPON_PISTOL_MK2</Name>
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||||
<Model>w_pi_pistolmk2</Model>
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||||
<Audio>AUDIO_ITEM_COMBATPISTOL</Audio>
|
||||
<Slot>SLOT_PISTOL_MK2</Slot>
|
||||
<DamageType>BULLET</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
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||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
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||||
<HitPlane>DONTCARE</HitPlane>
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||||
</Explosion>
|
||||
<FireType>INSTANT_HIT</FireType>
|
||||
<WheelSlot>WHEEL_PISTOL</WheelSlot>
|
||||
<Group>GROUP_PISTOL</Group>
|
||||
<AmmoInfo ref="AMMO_PISTOL" />
|
||||
<AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
|
||||
<ClipSize value="15" />
|
||||
<AccuracySpread value="1.500000" />
|
||||
<AccurateModeAccuracyModifier value="0.500000" />
|
||||
<RunAndGunAccuracyModifier value="2.000000" />
|
||||
<RunAndGunAccuracyMinOverride value="-1.000000" />
|
||||
<RecoilAccuracyMax value="1.000000" />
|
||||
<RecoilErrorTime value="3.300000" />
|
||||
<RecoilRecoveryRate value="1.000000" />
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
|
||||
<MinHeadShotDistanceAI value="1000.000000" />
|
||||
<MaxHeadShotDistanceAI value="1000.000000" />
|
||||
<HeadShotDamageModifierAI value="1000.000000" />
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
|
||||
<MinHeadShotDistancePlayer value="5.000000" />
|
||||
<MaxHeadShotDistancePlayer value="40.000000" />
|
||||
<HeadShotDamageModifierPlayer value="20.000000" />
|
||||
<Damage value="32.000000" />
|
||||
<DamageTime value="0.000000" />
|
||||
<DamageTimeInVehicle value="0.000000" />
|
||||
<DamageTimeInVehicleHeadShot value="0.000000" />
|
||||
<HitLimbsDamageModifier value="0.500000" />
|
||||
<NetworkHitLimbsDamageModifier value="0.800000" />
|
||||
<LightlyArmouredDamageModifier value="0.750000" />
|
||||
<VehicleDamageModifier value="1.000000" />
|
||||
<Force value="50.000000" />
|
||||
<ForceHitPed value="125.000000" />
|
||||
<ForceHitVehicle value="750.000000" />
|
||||
<ForceHitFlyingHeli value="750.000000" />
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||
<ForceFront value="100.000000" />
|
||||
<ForceBack value="80.000000" />
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_NECK</BoneTag>
|
||||
<ForceFront value="60.000000" />
|
||||
<ForceBack value="70.000000" />
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000" />
|
||||
<ForceBack value="1.000000" />
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000" />
|
||||
<ForceBack value="1.000000" />
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_CALF</BoneTag>
|
||||
<ForceFront value="70.000000" />
|
||||
<ForceBack value="80.000000" />
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_CALF</BoneTag>
|
||||
<ForceFront value="60.000000" />
|
||||
<ForceBack value="100.000000" />
|
||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000" />
|
||||
<ForceFalloffRangeStart value="0.000000" />
|
||||
<ForceFalloffRangeEnd value="50.000000" />
|
||||
<ForceFalloffMin value="1.000000" />
|
||||
<ProjectileForce value="0.000000" />
|
||||
<FragImpulse value="250.000000" />
|
||||
<Penetration value="0.010000" />
|
||||
<VerticalLaunchAdjustment value="0.000000" />
|
||||
<DropForwardVelocity value="0.000000" />
|
||||
<Speed value="2000.000000" />
|
||||
<BulletsInBatch value="1" />
|
||||
<BatchSpread value="0.000000" />
|
||||
<ReloadTimeMP value="-1.000000" />
|
||||
<ReloadTimeSP value="-1.000000" />
|
||||
<VehicleReloadTime value="1.000000" />
|
||||
<AnimReloadRate value="1.000000" />
|
||||
<BulletsPerAnimLoop value="1" />
|
||||
<TimeBetweenShots value="0.370000" />
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" />
|
||||
<SpinUpTime value="0.000000" />
|
||||
<SpinTime value="0.000000" />
|
||||
<SpinDownTime value="0.000000" />
|
||||
<AlternateWaitTime value="-1.000000" />
|
||||
<BulletBendingNearRadius value="0.000000" />
|
||||
<BulletBendingFarRadius value="0.750000" />
|
||||
<BulletBendingZoomedRadius value="0.375000" />
|
||||
<FirstPersonBulletBendingNearRadius value="0.000000" />
|
||||
<FirstPersonBulletBendingFarRadius value="0.750000" />
|
||||
<FirstPersonBulletBendingZoomedRadius value="0.375000" />
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
|
||||
<FlashFx>muz_pistol</FlashFx>
|
||||
<FlashFxAlt />
|
||||
<FlashFxFP>muz_pistol_fp</FlashFxFP>
|
||||
<FlashFxFPAlt />
|
||||
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
|
||||
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
|
||||
<MuzzleSmokeFxMinLevel value="0.300000" />
|
||||
<MuzzleSmokeFxIncPerShot value="0.100000" />
|
||||
<MuzzleSmokeFxDecPerSec value="0.275000" />
|
||||
<MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
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||||
<ShellFx>eject_pistol</ShellFx>
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||||
<ShellFxFP>eject_pistol_fp</ShellFxFP>
|
||||
<TracerFx>bullet_tracer</TracerFx>
|
||||
<PedDamageHash>BulletSmall</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.200000" />
|
||||
<TracerFxChanceMP value="0.750000" />
|
||||
<FlashFxChanceSP value="1.000000" />
|
||||
<FlashFxChanceMP value="1.000000" />
|
||||
<FlashFxAltChance value="0.000000" />
|
||||
<FlashFxScale value="0.800000" />
|
||||
<FlashFxLightEnabled value="true" />
|
||||
<FlashFxLightCastsShadows value="false" />
|
||||
<FlashFxLightOffsetDist value="0.000000" />
|
||||
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
|
||||
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
|
||||
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
|
||||
<FlashFxLightRangeMinMax x="2.000000" y="2.500000" />
|
||||
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
|
||||
<GroundDisturbFxEnabled value="false" />
|
||||
<GroundDisturbFxDist value="5.000000" />
|
||||
<GroundDisturbFxNameDefault />
|
||||
<GroundDisturbFxNameSand />
|
||||
<GroundDisturbFxNameDirt />
|
||||
<GroundDisturbFxNameWater />
|
||||
<GroundDisturbFxNameFoliage />
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||||
</Fx>
|
||||
<InitialRumbleDuration value="150" />
|
||||
<InitialRumbleIntensity value="0.400000" />
|
||||
<InitialRumbleIntensityTrigger value="0.850000" />
|
||||
<RumbleDuration value="80" />
|
||||
<RumbleIntensity value="0.300000" />
|
||||
<RumbleIntensityTrigger value="0.800000" />
|
||||
<RumbleDamageIntensity value="1.000000" />
|
||||
<InitialRumbleDurationFps value="120" />
|
||||
<InitialRumbleIntensityFps value="0.700000" />
|
||||
<RumbleDurationFps value="80" />
|
||||
<RumbleIntensityFps value="0.700000" />
|
||||
<NetworkPlayerDamageModifier value="1.000000" />
|
||||
<NetworkPedDamageModifier value="1.000000" />
|
||||
<NetworkHeadShotPlayerDamageModifier value="2.000000" />
|
||||
<LockOnRange value="55.000000" />
|
||||
<WeaponRange value="120.000000" />
|
||||
<BulletDirectionOffsetInDegrees value="0.000000" />
|
||||
<BulletDirectionPitchOffset value="0.000000" />
|
||||
<BulletDirectionPitchHomingOffset value="0.000000" />
|
||||
<AiSoundRange value="-1.000000" />
|
||||
<AiPotentialBlastEventRange value="-1.000000" />
|
||||
<DamageFallOffRangeMin value="40.000000" />
|
||||
<DamageFallOffRangeMax value="120.000000" />
|
||||
<DamageFallOffModifier value="0.300000" />
|
||||
<VehicleWeaponHash />
|
||||
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
|
||||
<AimCameraHash />
|
||||
<FireCameraHash />
|
||||
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash />
|
||||
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
|
||||
<AlternativeOrScopedCameraHash />
|
||||
<RunAndGunAlternativeOrScopedCameraHash />
|
||||
<CinematicShootingAlternativeOrScopedCameraHash />
|
||||
<PovTurretCameraHash />
|
||||
<CameraFov value="45.000000" />
|
||||
<FirstPersonAimFovMin value="42.000000" />
|
||||
<FirstPersonAimFovMax value="47.000000" />
|
||||
<FirstPersonScopeFov value="30.000000" />
|
||||
<FirstPersonScopeAttachmentFov value="25.000000" />
|
||||
<FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.001500" />
|
||||
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.100000" z="-0.001500" />
|
||||
<FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonScopeAttachmentRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonAsThirdPersonIdleOffset x="0.075000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonAsThirdPersonRNGOffset x="-0.030000" y="-0.000000" z="0.010000" />
|
||||
<FirstPersonAsThirdPersonLTOffset x="0.050000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.070000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
|
||||
<FirstPersonScopeAttachmentData />
|
||||
<ZoomFactorForAccurateMode value="1.300000" />
|
||||
<RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash />
|
||||
<MinTimeBetweenRecoilShakes value="150" />
|
||||
<RecoilShakeAmplitude value="1.000000" />
|
||||
<ExplosionShakeAmplitude value="-1.000000" />
|
||||
<IkRecoilDisplacement value="0.010000" />
|
||||
<IkRecoilDisplacementScope value="0.005000" />
|
||||
<IkRecoilDisplacementScaleBackward value="1.000000" />
|
||||
<IkRecoilDisplacementScaleVertical value="0.400000" />
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000" />
|
||||
<ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
|
||||
<AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
|
||||
<AimProbeLengthMin value="0.300000" />
|
||||
<AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
|
||||
<AimProbeLengthMax value="0.275000" />
|
||||
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
|
||||
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
|
||||
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
|
||||
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
|
||||
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
|
||||
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
|
||||
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
|
||||
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
|
||||
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
|
||||
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
|
||||
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
|
||||
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
|
||||
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
|
||||
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
|
||||
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
|
||||
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
|
||||
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
|
||||
<AimProbeRadiusOverrideFPSLT value="0.000000" />
|
||||
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
|
||||
<AimProbeRadiusOverrideFPSScope value="0.000000" />
|
||||
<TorsoAimOffset x="-1.300000" y="0.550000" />
|
||||
<TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
|
||||
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<ReticuleMinSizeStanding value="0.650000" />
|
||||
<ReticuleMinSizeCrouched value="0.550000" />
|
||||
<ReticuleScale value="0.300000" />
|
||||
<ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash />
|
||||
<PickupHash>PICKUP_WEAPON_PISTOL_MK2</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WT_PIST2</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
|
||||
<StatName>PISTOL</StatName>
|
||||
<KnockdownCount value="3" />
|
||||
<KillshotImpulseScale value="1.000000" />
|
||||
<NmShotTuningSet>normal</NmShotTuningSet>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>WAPClip</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CLIP_01</Name>
|
||||
<Default value="true" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CLIP_02</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CLIP_FMJ</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CLIP_HOLLOWPOINT</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CLIP_INCENDIARY</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CLIP_TRACER</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
<Item>
|
||||
<AttachBone>WAPScop_2</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Name>COMPONENT_AT_PI_RAIL</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
<Item>
|
||||
<AttachBone>WAPFlshLasr</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Name>COMPONENT_AT_PI_FLSH_02</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
<Item>
|
||||
<AttachBone>WAPSupp</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Name>COMPONENT_AT_PI_SUPP_02</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_AT_PI_COMP</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
<Item>
|
||||
<AttachBone>WAPScop_2</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_SLIDE</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_02_SLIDE</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_03_SLIDE</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_04_SLIDE</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_05_SLIDE</Name>
|
||||
<Default value="false" />
|
||||
</Item><Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_06_SLIDE</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_07_SLIDE</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_08_SLIDE</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_09_SLIDE</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_10_SLIDE</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_IND_01_SLIDE</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
<Item>
|
||||
<AttachBone>gun_root</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_02</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_03</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_04</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_05</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_06</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_07</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_08</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_09</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_10</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_IND_01</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone />
|
||||
<TargetSequenceGroup>Pistol</TargetSequenceGroup>
|
||||
<WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_GUNRUNNING" />
|
||||
<FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
|
||||
<ReloadUpperBodyFixupExpressionData ref="default" />
|
||||
<AmmoDiminishingRate value="3" />
|
||||
<AimingBreathingAdditiveWeight value="1.000000" />
|
||||
<FiringBreathingAdditiveWeight value="1.000000" />
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000" />
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000" />
|
||||
<AimingLeanAdditiveWeight value="1.000000" />
|
||||
<FiringLeanAdditiveWeight value="1.000000" />
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000" />
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000" />
|
||||
<ExpandPedCapsuleRadius value="0.000000" />
|
||||
<AudioCollisionHash />
|
||||
<HudDamage value="38" />
|
||||
<HudSpeed value="40" />
|
||||
<HudCapacity value="10" />
|
||||
<HudAccuracy value="40" />
|
||||
<HudRange value="25" />
|
||||
<VehicleAttackAngle value="25.000000" />
|
||||
<TorsoIKAngleLimit value="-1.000000" />
|
||||
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
|
||||
<AirborneAircraftLockOnMultiplier value="1.000000" />
|
||||
<ArmouredVehicleGlassDamageOverride value="-1.000000" />
|
||||
<CamoDiffuseTexIdxs />
|
||||
<RotateBarrelBone />
|
||||
<RotateBarrelBone2 />
|
||||
<FrontClearTestParams>
|
||||
<ShouldPerformFrontClearTest value="false" />
|
||||
<ForwardOffset value="0.000000" />
|
||||
<VerticalOffset value="0.000000" />
|
||||
<HorizontalOffset value="0.000000" />
|
||||
<CapsuleRadius value="0.000000" />
|
||||
<CapsuleLength value="0.000000" />
|
||||
</FrontClearTestParams>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
<Item>
|
||||
<Infos />
|
||||
</Item>
|
||||
<Item>
|
||||
<Infos />
|
||||
</Item>
|
||||
</Infos>
|
||||
<VehicleWeaponInfos />
|
||||
<WeaponGroupDamageForArmouredVehicleGlass />
|
||||
<Name>DLC - Mk II - Pistol</Name>
|
||||
</CWeaponInfoBlob>
|
Loading…
Add table
Add a link
Reference in a new issue