ed
This commit is contained in:
parent
2fd4906414
commit
9d4f625a84
962 changed files with 36 additions and 36 deletions
56
resources/[weapons]/[Scripts]/pug-sling/readme.md
Normal file
56
resources/[weapons]/[Scripts]/pug-sling/readme.md
Normal file
|
@ -0,0 +1,56 @@
|
|||
# pug-sling 2.0
|
||||
|
||||
# -- If you are using illenium-appearance make sure to head to illenium-appearance/server/server.lua and replace these commands with these.
|
||||
lib.addCommand("reloadskin", { help = _L("commands.reloadskin.title") }, function(source)
|
||||
local src = source
|
||||
TriggerClientEvent("illenium-appearance:client:reloadSkin", src)
|
||||
Wait(500)
|
||||
TriggerClientEvent("Pug:ReloadGuns:sling", src)
|
||||
end)
|
||||
|
||||
lib.addCommand("clearstuckprops", { help = _L("commands.clearstuckprops.title") }, function(source)
|
||||
local src = source
|
||||
TriggerClientEvent("illenium-appearance:client:ClearStuckProps", src)
|
||||
Wait(500)
|
||||
TriggerClientEvent("Pug:ReloadGuns:sling", src)
|
||||
end)
|
||||
# --
|
||||
|
||||
# -- Use this event to clear items stuck on players without removing the weapons on the players back
|
||||
TriggerEvent("Pug:ReloadGuns:sling")
|
||||
# --
|
||||
|
||||
|
||||
Advanced Weapon Sling | Weapons On Back: For any questions please contact me here: https://discord.com/invite/jYZuWYjfvq
|
||||
|
||||
PREVIEW HERE: https://youtu.be/hluGYRiVY1E
|
||||
|
||||
This script is partially locked using escrow encryption. Most of the script is accessible in client/open.lua, and config.lua.
|
||||
|
||||
Full QBCore & ESX Compatibility.
|
||||
|
||||
This completely configurable script consist of:
|
||||
|
||||
● Wearable weapons and items that are placed onto the player when they have the set weapon or item anywhere within their inventory.
|
||||
● Advanced system controlling and moving around items/weapons in 3D space to get the best position of where the items/weapons should sit on the player.
|
||||
● Option for individual players to tailor the placement of items and weapons on their characters, enabling unique item positioning for each player. (QBCORE ONLY)
|
||||
● Full control over the items/weapons with the ability to adjust rotation, XYZ position, and edit the entire script from in-game without doing any code or configuring.
|
||||
● /rack Command Utilizes the custom weapon racking system, which is exclusively available for select jobs and used to store weapons in emergency service vehicles.
|
||||
● Version 1.0 comes with this script and is a completely different system shown off and explained in the video.
|
||||
● Anti-Car tornadoing mechanics designed to prevent car tornadoing from ever occurring on your server.
|
||||
● /weaponposition command for individual players to set personal weapon and item placements (optional).
|
||||
● /setweapon command to begin editing where the weapons/items should sit on the player.
|
||||
● Advanced checks to avoid and stop car tornadoing that occurs in every FiveM server.
|
||||
● 30 weapons and items pre-configured for you.
|
||||
● 0:00 ms ResMon for complete optimization.
|
||||
● qb-inventory support.
|
||||
● ox_inventory support.
|
||||
● qs-inventory support.
|
||||
● ps-inventory support.
|
||||
● Request inventory support and i will do it for this script if it is possible.
|
||||
|
||||
Requirements consist of:
|
||||
QBCore OR ESX (other frameworks will work but not supported)
|
||||
qb-inventory OR ox_inventory OR qs-inventory OR ps-inventory (any qb-inventory resource name changed will work)
|
||||
|
||||
1400 LINES OF CODE
|
Loading…
Add table
Add a link
Reference in a new issue