ed
This commit is contained in:
parent
2fd4906414
commit
9d4f625a84
962 changed files with 36 additions and 36 deletions
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AddTextEntry("WEAPON_AIRSOFTR700", "Airsoft R700")
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19
resources/[weapons]/[Softair]/AirsoftR700/fxmanifest.lua
Normal file
19
resources/[weapons]/[Softair]/AirsoftR700/fxmanifest.lua
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fx_version 'cerulean'
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games {'gta5'}
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description 'Add-on weapon generated using vWeaponsToolkit'
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files{
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'**/weaponcomponents.meta',
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'**/weaponarchetypes.meta',
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'**/weaponanimations.meta',
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'**/pedpersonality.meta',
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'**/weapons.meta',
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}
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data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
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data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
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data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
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data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
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data_file 'WEAPONINFO_FILE' '**/weapons.meta'
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client_script 'cl_weaponNames.lua'
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@ -0,0 +1,214 @@
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<?xml version="1.0" encoding="UTF - 8"?>
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<CPedModelInfo__PersonalityDataList>
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<MovementModeUnholsterData>
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<Item>
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<Name>UNHOLSTER_UNARMED</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTR700</Item>
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</Weapons>
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<Clip>unarmed_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H_MELEE</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTR700</Item>
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</Weapons>
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<Clip>2h_melee_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_1H</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTR700</Item>
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</Weapons>
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<Clip>1h_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTR700</Item>
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</Weapons>
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<Clip>2h_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_MINIGUN</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTR700</Item>
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</Weapons>
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<Clip>mini_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_UNARMED_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTR700</Item>
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</Weapons>
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<Clip>unarmed_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTR700</Item>
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</Weapons>
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<Clip>unarmed_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_1H_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTR700</Item>
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</Weapons>
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<Clip>1h_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTR700</Item>
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</Weapons>
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<Clip>2h_holster_2h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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</MovementModeUnholsterData>
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<MovementModes>
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<Item>
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<Name>DEFAULT_ACTION</Name>
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<MovementModes>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTR700</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
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<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitions>
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<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item>
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</IdleTransitions>
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<IdleTransitionBlendOutTime value="0.500000"/>
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<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
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<UnholsterClipData ref="UNHOLSTER_2H"/>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTR700</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
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<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitions>
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<Item>move_stealth@generic@trans@2h</Item>
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</IdleTransitions>
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<IdleTransitionBlendOutTime value="0.500000"/>
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<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
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<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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</MovementModes>
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</Item>
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<Item>
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<Name>MP_FEMALE_ACTION</Name>
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<MovementModes>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTR700</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
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<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitions>
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<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item>
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</IdleTransitions>
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<IdleTransitionBlendOutTime value="0.500000"/>
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<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
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<UnholsterClipData ref="UNHOLSTER_2H"/>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_AIRSOFTR700</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
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<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitions>
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<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item>
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</IdleTransitions>
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<IdleTransitionBlendOutTime value="0.500000"/>
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<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
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<UnholsterClipData ref="UNHOLSTER_2H_STEALTH"/>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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</MovementModes>
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</Item>
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</MovementModes>
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</CPedModelInfo__PersonalityDataList>
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@ -0,0 +1,389 @@
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<?xml version="1.0" encoding="UTF - 8"?>
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<CWeaponAnimationsSets>
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<WeaponAnimationsSets>
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<Item key="Ballistic">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_AIRSOFTR700">
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<CoverMovementClipSetHash/>
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<CoverMovementExtraClipSetHash/>
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<CoverAlternateMovementClipSetHash/>
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<CoverWeaponClipSetHash/>
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<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
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<MotionFilterHash/>
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<MotionCrouchClipSetHash/>
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<MotionStrafingClipSetHash/>
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<MotionStrafingStealthClipSetHash/>
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<MotionStrafingUpperBodyClipSetHash/>
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<WeaponClipSetHash/>
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<WeaponClipSetStreamedHash/>
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<WeaponClipSetHashInjured/>
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<WeaponClipSetHashStealth/>
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<WeaponClipSetHashHiCover/>
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<AlternativeClipSetWhenBlocked/>
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<ScopeWeaponClipSet/>
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<AlternateAimingStandingClipSetHash/>
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<AlternateAimingCrouchingClipSetHash/>
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<FiringVariationsStandingClipSetHash/>
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<FiringVariationsCrouchingClipSetHash/>
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<AimTurnStandingClipSetHash/>
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<AimTurnCrouchingClipSetHash/>
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<MeleeClipSetHash/>
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<MeleeVariationClipSetHash/>
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<MeleeTauntClipSetHash/>
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<MeleeSupportTauntClipSetHash/>
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<MeleeStealthClipSetHash/>
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<ShellShockedClipSetHash/>
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<JumpUpperbodyClipSetHash/>
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<FallUpperbodyClipSetHash/>
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<FromStrafeTransitionUpperBodyClipSetHash/>
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<SwapWeaponFilterHash/>
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<SwapWeaponInLowCoverFilterHash/>
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<AnimFireRateModifier value="1.000000"/>
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<AnimBlindFireRateModifier value="1.000000"/>
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<AnimWantingToShootFireRateModifier value="-1.000000"/>
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<UseFromStrafeUpperBodyAimNetwork value="true"/>
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<AimingDownTheBarrel value="true"/>
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<WeaponSwapData ref="NULL"/>
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<AimGrenadeThrowNormalClipsetHash/>
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<AimGrenadeThrowAlternateClipsetHash/>
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="Default">
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<WeaponAnimations>
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<Item key="WEAPON_AIRSOFTR700">
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<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
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<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
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<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
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<CoverWeaponClipSetHash>Cover_Wpn_RifleSniper</CoverWeaponClipSetHash>
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<MotionClipSetHash>weapons@rifle@hi@sniper_rifle</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash/>
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<MotionStrafingClipSetHash/>
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<MotionStrafingStealthClipSetHash/>
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<MotionStrafingUpperBodyClipSetHash/>
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<WeaponClipSetHash>weapons@rifle@hi@sniper_rifle</WeaponClipSetHash>
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<WeaponClipSetStreamedHash>weapons@rifle@hi@sniper_rifle_str</WeaponClipSetStreamedHash>
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<WeaponClipSetHashInjured/>
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<WeaponClipSetHashStealth>weapons@rifle@hi@sniper_rifle@stealth</WeaponClipSetHashStealth>
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<WeaponClipSetHashHiCover/>
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<AlternativeClipSetWhenBlocked/>
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<ScopeWeaponClipSet/>
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<AlternateAimingStandingClipSetHash/>
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<AlternateAimingCrouchingClipSetHash/>
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<FiringVariationsStandingClipSetHash/>
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<FiringVariationsCrouchingClipSetHash/>
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<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
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<AimTurnCrouchingClipSetHash/>
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<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
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<MeleeVariationClipSetHash/>
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<MeleeTauntClipSetHash/>
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<MeleeSupportTauntClipSetHash/>
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<MeleeStealthClipSetHash/>
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<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
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<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
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<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
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<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
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<SwapWeaponFilterHash/>
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<SwapWeaponInLowCoverFilterHash/>
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<AnimFireRateModifier value="1.000000"/>
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<AnimBlindFireRateModifier value="1.000000"/>
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<AnimWantingToShootFireRateModifier value="-1.000000"/>
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<UseFromStrafeUpperBodyAimNetwork value="true"/>
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<AimingDownTheBarrel value="true"/>
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<WeaponSwapData ref="SWAP_DEFAULT"/>
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<AimGrenadeThrowNormalClipsetHash/>
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<AimGrenadeThrowAlternateClipsetHash/>
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="MP_F_Freemode">
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<Fallback>Gang</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_AIRSOFTR700">
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<CoverMovementClipSetHash/>
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<CoverMovementExtraClipSetHash/>
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<CoverAlternateMovementClipSetHash/>
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<CoverWeaponClipSetHash/>
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<MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
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<MotionFilterHash/>
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<MotionCrouchClipSetHash/>
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<MotionStrafingClipSetHash/>
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<MotionStrafingStealthClipSetHash/>
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<MotionStrafingUpperBodyClipSetHash/>
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<WeaponClipSetHash/>
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<WeaponClipSetStreamedHash/>
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<WeaponClipSetHashInjured/>
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<WeaponClipSetHashStealth/>
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||||
<WeaponClipSetHashHiCover/>
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<AlternativeClipSetWhenBlocked/>
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<ScopeWeaponClipSet/>
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<AlternateAimingStandingClipSetHash/>
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<AlternateAimingCrouchingClipSetHash/>
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<FiringVariationsStandingClipSetHash/>
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<FiringVariationsCrouchingClipSetHash/>
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<AimTurnStandingClipSetHash/>
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<AimTurnCrouchingClipSetHash/>
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<MeleeClipSetHash/>
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<MeleeVariationClipSetHash/>
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<MeleeTauntClipSetHash/>
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<MeleeSupportTauntClipSetHash/>
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||||
<MeleeStealthClipSetHash/>
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<ShellShockedClipSetHash/>
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||||
<JumpUpperbodyClipSetHash/>
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<FallUpperbodyClipSetHash/>
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||||
<FromStrafeTransitionUpperBodyClipSetHash/>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
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||||
<WeaponSwapData ref="NULL"/>
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||||
<AimGrenadeThrowNormalClipsetHash/>
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||||
<AimGrenadeThrowAlternateClipsetHash/>
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</Item>
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||||
</WeaponAnimations>
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</Item>
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||||
<Item key="FirstPerson">
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||||
<Fallback>Default</Fallback>
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||||
<WeaponAnimations>
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||||
<Item key="WEAPON_AIRSOFTR700">
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<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
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||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
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||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
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||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
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<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
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<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash/>
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||||
<MotionStrafingClipSetHash/>
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||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
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<MotionStrafingUpperBodyClipSetHash/>
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<WeaponClipSetHash>weapons@first_person@aim_idle@generic@sniper_rifle@shared@core</WeaponClipSetHash>
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||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
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||||
<WeaponClipSetHashInjured/>
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||||
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@sniper_rifle@shared@core</WeaponClipSetHashStealth>
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||||
<WeaponClipSetHashHiCover/>
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||||
<AlternativeClipSetWhenBlocked/>
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||||
<ScopeWeaponClipSet/>
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||||
<AlternateAimingStandingClipSetHash/>
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||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
||||
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonAiming">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR700">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash/>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonRNG">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR700">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash/>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonScope">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_AIRSOFTR700">
|
||||
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
||||
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniper</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@sniper_rifle_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@sniper_rifle@shared@core@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash/>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.000000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash/>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
</WeaponAnimationsSets>
|
||||
</CWeaponAnimationsSets>
|
||||
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponModelInfo__InitDataList>
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>airsoftr700_scope</modelName>
|
||||
<txdName>airsoftr700_scope</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="300"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>airsoftr700_mag1</modelName>
|
||||
<txdName>airsoftr700_mag1</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>airsoftr700</modelName>
|
||||
<txdName>airsoftr700</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>airsoftr700_mag</modelName>
|
||||
<txdName>airsoftr700_mag</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
</CWeaponModelInfo__InitDataList>
|
||||
|
||||
|
|
@ -0,0 +1,49 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponComponentInfoBlob>
|
||||
<Infos>
|
||||
<Item type="CWeaponComponentClipInfo">
|
||||
<Name>AIRSOFTR700_MAG</Name>
|
||||
<Model>airsoftr700_mag</Model>
|
||||
<LocName>WCT_CLIP1</LocName>
|
||||
<LocDesc>WCD_SR_CLIP1</LocDesc>
|
||||
<AttachBone>AAPClip</AttachBone>
|
||||
<WeaponAttachBone>WAPClip</WeaponAttachBone>
|
||||
<AccuracyModifier type="NULL"/>
|
||||
<DamageModifier type="NULL"/>
|
||||
<bShownOnWheel value="false"/>
|
||||
<CreateObject value="true"/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="0"/>
|
||||
<HudAccuracy value="0"/>
|
||||
<HudRange value="0"/>
|
||||
<ClipSize value="10"/>
|
||||
<AmmoInfo/>
|
||||
<ReloadData ref="RELOAD_DEFAULT"/>
|
||||
</Item>
|
||||
<Item type="CWeaponComponentScopeInfo">
|
||||
<Name>AIRSOFTR700_SCOPE</Name>
|
||||
<Model>airsoftr700_scope</Model>
|
||||
<LocName>WCT_SCOPE_MAX</LocName>
|
||||
<LocDesc>WCD_SCOPE_MAX</LocDesc>
|
||||
<AttachBone>AAPScop</AttachBone>
|
||||
<WeaponAttachBone>WAPScop</WeaponAttachBone>
|
||||
<AccuracyModifier type="NULL"/>
|
||||
<DamageModifier type="NULL"/>
|
||||
<bShownOnWheel value="true"/>
|
||||
<CreateObject value="true"/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="0"/>
|
||||
<HudAccuracy value="10"/>
|
||||
<HudRange value="0"/>
|
||||
<CameraHash>SNIPER_AIM_CAMERA</CameraHash>
|
||||
<RecoilShakeAmplitude value="0.280000"/>
|
||||
<ExtraZoomFactorForAccurateMode value="0.000000"/>
|
||||
<ReticuleHash>SNIPER_MAX</ReticuleHash>
|
||||
</Item>
|
||||
</Infos>
|
||||
<InfoBlobName/>
|
||||
</CWeaponComponentInfoBlob>
|
||||
|
||||
266
resources/[weapons]/[Softair]/AirsoftR700/meta/weapons.meta
Normal file
266
resources/[weapons]/[Softair]/AirsoftR700/meta/weapons.meta
Normal file
|
|
@ -0,0 +1,266 @@
|
|||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="467"/>
|
||||
<Entry>SLOT_WEAPON_AIRSOFTR700</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WEAPON_AIRSOFTR700</Name>
|
||||
<Model>airsoftr700</Model>
|
||||
<Audio>AUDIO_ITEM_FLARE_GUN</Audio>
|
||||
<Slot>SLOT_WEAPON_AIRSOFTR700</Slot>
|
||||
<DamageType>ELECTRIC</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FireType>DELAYED_HIT</FireType>
|
||||
<WheelSlot>WHEEL_SNIPER</WheelSlot>
|
||||
<Group>GROUP_SNIPER</Group>
|
||||
<AmmoInfo ref="AMMO_SNIPER"/>
|
||||
<AimingInfo ref="RIFLE_HI_BASE_STRAFE"/>
|
||||
<ClipSize value="10"/>
|
||||
<AccuracySpread value="5.000000"/>
|
||||
<AccurateModeAccuracyModifier value="0.500000"/>
|
||||
<RunAndGunAccuracyModifier value="2.000000"/>
|
||||
<RunAndGunAccuracyMaxModifier value="0.500000"/>
|
||||
<RecoilAccuracyMax value="1.000000"/>
|
||||
<RecoilErrorTime value="0.000000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="300.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="18.000000"/>
|
||||
<Damage value="0.000000"/>
|
||||
<DamageTime value="0.000000"/>
|
||||
<DamageTimeInVehicle value="0.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
||||
<HitLimbsDamageModifier value="0.500000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<Force value="100.000000"/>
|
||||
<ForceHitPed value="170.000000"/>
|
||||
<ForceHitVehicle value="1500.000000"/>
|
||||
<ForceHitFlyingHeli value="2500.000000"/>
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||
<ForceFront value="100.000000"/>
|
||||
<ForceBack value="50.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_NECK</BoneTag>
|
||||
<ForceFront value="75.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="50.000000"/>
|
||||
<ForceFalloffMin value="1.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="750.000000"/>
|
||||
<Penetration value="0.000000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="450.000000"/>
|
||||
<BulletsInBatch value="1"/>
|
||||
<BatchSpread value="0.000000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="2.500000"/>
|
||||
<AnimReloadRate value="0.700000"/>
|
||||
<BulletsPerAnimLoop value="1"/>
|
||||
<TimeBetweenShots value="1.567000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.000000"/>
|
||||
<BulletBendingZoomedRadius value="0.000000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
|
||||
<FlashFx></FlashFx>
|
||||
<FlashFxAlt></FlashFxAlt>
|
||||
<MuzzleSmokeFx/>
|
||||
<MuzzleSmokeFxMinLevel value="0.000000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.000000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.000000"/>
|
||||
<ShellFx></ShellFx>
|
||||
<TracerFx></TracerFx>
|
||||
<PedDamageHash>BulletLarge</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.150000"/>
|
||||
<TracerFxChanceMP value="0.750000"/>
|
||||
<FlashFxChanceSP value="1.000000"/>
|
||||
<FlashFxChanceMP value="1.000000"/>
|
||||
<FlashFxAltChance value="0.200000"/>
|
||||
<FlashFxScale value="0.500000"/>
|
||||
<FlashFxLightEnabled value="false"/>
|
||||
<FlashFxLightCastsShadows value="true"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000"/>
|
||||
<FlashFxLightRangeMinMax x="0.000000" y="0.000000"/>
|
||||
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="150"/>
|
||||
<InitialRumbleIntensity value="0.800000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.850000"/>
|
||||
<RumbleDuration value="150"/>
|
||||
<RumbleIntensity value="0.800000"/>
|
||||
<RumbleIntensityTrigger value="0.850000"/>
|
||||
<RumbleDamageIntensity value="1.000000"/>
|
||||
<InitialRumbleDurationFps value="150"/>
|
||||
<InitialRumbleIntensityFps value="1.000000"/>
|
||||
<RumbleDurationFps value="95"/>
|
||||
<RumbleIntensityFps value="1.000000"/>
|
||||
<NetworkPlayerDamageModifier value="1.000000"/>
|
||||
<NetworkPedDamageModifier value="1.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="1.000000"/>
|
||||
<LockOnRange value="50.000000"/>
|
||||
<WeaponRange value="300.000000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="-1.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="1500.000000"/>
|
||||
<DamageFallOffRangeMax value="1500.000000"/>
|
||||
<DamageFallOffModifier value="0.300000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</CoverReadyToFireCameraHash>
|
||||
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash/>
|
||||
<AlternativeOrScopedCameraHash/>
|
||||
<RunAndGunAlternativeOrScopedCameraHash/>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash/>
|
||||
<CameraFov value="45.000000"/>
|
||||
<FirstPersonScopeOffset x="0.00000" y="0.00000" z="0.00000"/>
|
||||
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.17500" z="-0.01500"/>
|
||||
<FirstPersonScopeRotationOffset x="0.00000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonAsThirdPersonIdleOffset x="-0.05" y="0.000000" z="-0.025"/>
|
||||
<FirstPersonAsThirdPersonRNGOffset x="-0.05" y="0.000000" z="-0.025"/>
|
||||
<FirstPersonAsThirdPersonLTOffset x="-0.05" y="0.000000" z="-0.025"/>
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.11" y="0.000000" z="-0.025"/>
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000"/>
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||
<ZoomFactorForAccurateMode value="1.000000"/>
|
||||
<RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash/>
|
||||
<MinTimeBetweenRecoilShakes value="150"/>
|
||||
<RecoilShakeAmplitude value="0.280000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.125000" y="0.225000" z="0.600000"/>
|
||||
<AimProbeLengthMin value="0.590000"/>
|
||||
<AimOffsetMax x="0.135000" y="-0.225000" z="0.500000"/>
|
||||
<AimProbeLengthMax value="0.550000"/>
|
||||
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000"/>
|
||||
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000"/>
|
||||
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000"/>
|
||||
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000"/>
|
||||
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000"/>
|
||||
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000"/>
|
||||
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000"/>
|
||||
<TorsoAimOffset x="-0.340000" y="0.550000"/>
|
||||
<TorsoCrouchedAimOffset x="0.160000" y="0.120000"/>
|
||||
<LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000"/>
|
||||
<ReticuleMinSizeStanding value="0.600000"/>
|
||||
<ReticuleMinSizeCrouched value="0.500000"/>
|
||||
<ReticuleScale value="0.050000"/>
|
||||
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash>SNIPER_LARGE</FirstPersonReticuleStyleHash>
|
||||
<PickupHash>PICKUP_WEAPON_SNIPERRIFLE</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WEAPON_AIRSOFTR700</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
|
||||
<StatName>SNIPERRFL</StatName>
|
||||
<KnockdownCount value="-1"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>Sniper</NmShotTuningSet>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>WAPScop</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>AIRSOFTR700_SCOPE</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
<Item>
|
||||
<AttachBone>WAPClip</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>AIRSOFTR700_MAG</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone/>
|
||||
<TargetSequenceGroup/>
|
||||
<WeaponFlags>ApplyBulletForce CarriedInHand FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover HasLowCoverReloads HasLowCoverSwaps UseFPSAimIK UseFPSSecondaryMotion UseFPSAnimatedRecoil DisableFPSAimForScope</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||
<FiringPatternAliases ref="NULL"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="3"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="25"/>
|
||||
<HudCapacity value="10"/>
|
||||
<HudAccuracy value="70"/>
|
||||
<HudRange value="95"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
||||
BIN
resources/[weapons]/[Softair]/AirsoftR700/stream/airsoftr700.ydr
Normal file
BIN
resources/[weapons]/[Softair]/AirsoftR700/stream/airsoftr700.ydr
Normal file
Binary file not shown.
BIN
resources/[weapons]/[Softair]/AirsoftR700/stream/airsoftr700.ytd
Normal file
BIN
resources/[weapons]/[Softair]/AirsoftR700/stream/airsoftr700.ytd
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue