From a31c8cbccba8c96530f0404baafb359eac3c4e6a Mon Sep 17 00:00:00 2001 From: Nordi98 Date: Mon, 28 Jul 2025 00:16:34 +0200 Subject: [PATCH] ed --- resources/[inventory]/tgiann-inventory/configs/config.lua | 4 ++-- resources/[standalone]/nordi_tdm/client.lua | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/resources/[inventory]/tgiann-inventory/configs/config.lua b/resources/[inventory]/tgiann-inventory/configs/config.lua index 9e255bd6c..ea182b13f 100644 --- a/resources/[inventory]/tgiann-inventory/configs/config.lua +++ b/resources/[inventory]/tgiann-inventory/configs/config.lua @@ -93,7 +93,7 @@ config.searchPlayer = { config.openMaxDistance = { player = 5, -- The distance the player can open the other player inventory - trunk = 10, -- The distance the player can open the trunk + trunk = 20, -- The distance the player can open the trunk } config.defaultSettings = { @@ -216,7 +216,7 @@ config.keys = { } config.openTrunkDistance = { -- is checked when the trunk key is pressed - default = 1.5, -- Default open distance + default = 2.5, -- Default open distance models = { -- if the vehicle is too big and you have difficulty opening the trunk, you can increase the distance by adding models here [`tug`] = 8.0 } diff --git a/resources/[standalone]/nordi_tdm/client.lua b/resources/[standalone]/nordi_tdm/client.lua index b58076c1d..195f6cc11 100644 --- a/resources/[standalone]/nordi_tdm/client.lua +++ b/resources/[standalone]/nordi_tdm/client.lua @@ -792,13 +792,13 @@ CreateThread(function() local ped = PlayerPedId() -- Prüfe, ob der Spieler im Ragdoll-Zustand ist - if + if isPedInRagdoll(ped) then + -- Bestimme den Angreifer -- Prüfe, ob der Spieler im Ragdoll-Zustand ist if isPedInRagdoll(ped) then -- Bestimme den Angreifer (verwende den letzten Angreifer, wenn innerhalb von 3 Sekunden) - local attacker = nil if lastDamager and (GetGameTimer() - lastDamageTime) < 3000 then - attacker = lastDamager + local attacker = lastDamager -- Prüfe ob die Waffe eine Airsoft-Waffe ist if isAirsoftWeapon(lastDamageWeapon) then