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8 changed files with 887 additions and 27 deletions
412
resources/[inventory]/nordi_vending/client.lua
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412
resources/[inventory]/nordi_vending/client.lua
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local QBCore = exports['qb-core']:GetCoreObject()
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-- Add targets to all vending machine props
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CreateThread(function()
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Wait(2000) -- Wait for everything to load
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refreshTargets()
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end)
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-- Refresh all targets
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function refreshTargets()
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-- Remove old targets first
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for i = 1, #Config.VendingProps do
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exports['qb-target']:RemoveTargetModel(Config.VendingProps[i])
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end
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-- Add new targets
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exports['qb-target']:AddTargetModel(Config.VendingProps, {
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options = {
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{
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type = "client",
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event = "vending:client:buyMachine",
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icon = "fas fa-dollar-sign",
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label = "Automaten kaufen ($" .. Config.VendingMachinePrice .. ")",
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canInteract = function(entity)
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return not isMachineRegistered(entity)
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end
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},
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{
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type = "client",
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event = "vending:client:openBuyMenu",
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icon = "fas fa-shopping-cart",
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label = "Kaufen",
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canInteract = function(entity)
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return isMachineRegistered(entity)
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end
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},
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{
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type = "client",
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event = "vending:client:openOwnerMenu",
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icon = "fas fa-cog",
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label = "Verwalten",
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canInteract = function(entity)
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return isMachineRegistered(entity) and isOwner(entity)
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end
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},
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{
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type = "client",
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event = "vending:client:robberyMenu",
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icon = "fas fa-mask",
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label = "Aufbrechen",
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canInteract = function(entity)
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return isMachineRegistered(entity) and hasRobberyItem() and not isOwner(entity)
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end
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}
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},
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distance = 2.0
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})
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end
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-- Check if machine is registered
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function isMachineRegistered(entity)
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local coords = GetEntityCoords(entity)
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local registered = false
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QBCore.Functions.TriggerCallback('vending:server:machineExists', function(exists)
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registered = exists
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end, coords)
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-- Wait for callback (not ideal but necessary for sync check)
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while registered == false do
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Wait(10)
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end
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return registered
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end
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-- Check if player is owner
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function isOwner(entity)
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local coords = GetEntityCoords(entity)
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local owner = false
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QBCore.Functions.TriggerCallback('vending:server:isOwner', function(isOwner)
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owner = isOwner
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end, coords)
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-- Wait for callback
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while owner == false do
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Wait(10)
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end
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return owner
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end
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-- Check if player has robbery item
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function hasRobberyItem()
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local PlayerData = QBCore.Functions.GetPlayerData()
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for k, v in pairs(PlayerData.items) do
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if v.name == Config.RobberyItem and v.amount > 0 then
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return true
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end
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end
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return false
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end
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-- Buy vending machine
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RegisterNetEvent('vending:client:buyMachine', function(data)
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local entity = data.entity
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local coords = GetEntityCoords(entity)
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local model = GetEntityModel(entity)
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local prop = nil
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-- Find prop name
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for i = 1, #Config.VendingProps do
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if GetHashKey(Config.VendingProps[i]) == model then
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prop = Config.VendingProps[i]
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break
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end
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end
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if not prop then return end
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lib.registerContext({
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id = 'vending_buy_confirm',
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title = 'Verkaufsautomat kaufen',
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options = {
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{
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title = 'Bestätigen',
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description = 'Automaten für $' .. Config.VendingMachinePrice .. ' kaufen',
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icon = 'fas fa-check',
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onSelect = function()
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TriggerServerEvent('vending:server:registerMachine', coords, prop)
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end
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},
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{
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title = 'Abbrechen',
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description = 'Kauf abbrechen',
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icon = 'fas fa-times'
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}
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}
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})
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lib.showContext('vending_buy_confirm')
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end)
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-- Open buy menu
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RegisterNetEvent('vending:client:openBuyMenu', function(data)
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local entity = data.entity
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local coords = GetEntityCoords(entity)
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QBCore.Functions.TriggerCallback('vending:server:getStashItems', function(items)
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if #items == 0 then
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QBCore.Functions.Notify('Dieser Automat ist leer!', 'error')
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return
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end
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local options = {}
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for i = 1, #items do
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local item = items[i]
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if item.amount > 0 then
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table.insert(options, {
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title = QBCore.Shared.Items[item.name].label,
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description = 'Preis: $' .. item.price .. ' | Verfügbar: ' .. item.amount,
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icon = 'nui://qb-inventory/html/images/' .. item.name .. '.png',
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onSelect = function()
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TriggerServerEvent('vending:server:buyItem', coords, item.name)
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end
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})
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end
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end
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lib.registerContext({
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id = 'vending_buy_menu',
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title = 'Verkaufsautomat',
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options = options
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})
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lib.showContext('vending_buy_menu')
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end, coords)
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end)
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-- Open owner menu
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RegisterNetEvent('vending:client:openOwnerMenu', function(data)
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local entity = data.entity
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local coords = GetEntityCoords(entity)
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lib.registerContext({
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id = 'vending_owner_menu',
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title = 'Verkaufsautomat Verwaltung',
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options = {
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{
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title = 'Inventar verwalten',
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description = 'Items hinzufügen/entfernen',
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icon = 'fas fa-box',
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onSelect = function()
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TriggerServerEvent('vending:server:openStash', coords)
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end
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},
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{
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title = 'Preise festlegen',
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description = 'Verkaufspreise für Items setzen',
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icon = 'fas fa-tags',
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onSelect = function()
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openPriceMenu(coords)
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end
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},
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{
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title = 'Geld abheben',
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description = 'Einnahmen auszahlen lassen',
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icon = 'fas fa-money-bill',
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onSelect = function()
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openWithdrawMenu(coords)
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end
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},
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{
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title = 'Statistiken',
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description = 'Verkaufsstatistiken anzeigen',
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icon = 'fas fa-chart-bar',
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onSelect = function()
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TriggerServerEvent('vending:server:openManagement', coords)
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end
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}
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}
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})
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lib.showContext('vending_owner_menu')
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end)
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-- Open price menu
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function openPriceMenu(coords)
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QBCore.Functions.TriggerCallback('vending:server:getStashItems', function(items)
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if #items == 0 then
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QBCore.Functions.Notify('Keine Items im Automaten!', 'error')
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return
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end
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local options = {}
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for i = 1, #items do
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local item = items[i]
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table.insert(options, {
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title = QBCore.Shared.Items[item.name].label,
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description = 'Aktueller Preis: $' .. item.price,
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icon = 'nui://qb-inventory/html/images/' .. item.name .. '.png',
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onSelect = function()
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setPriceForItem(coords, item.name, item.price)
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end
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})
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end
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lib.registerContext({
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id = 'vending_price_menu',
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title = 'Preise festlegen',
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options = options
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})
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lib.showContext('vending_price_menu')
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end, coords)
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end
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-- Set price for specific item
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function setPriceForItem(coords, itemName, currentPrice)
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local input = lib.inputDialog('Preis festlegen', {
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{
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type = 'number',
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label = 'Neuer Preis für ' .. (QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName),
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description = 'Aktueller Preis: $' .. currentPrice,
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required = true,
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min = 1,
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max = 9999,
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default = currentPrice
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}
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})
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if input and input[1] then
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TriggerServerEvent('vending:server:setItemPrice', coords, itemName, tonumber(input[1]))
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end
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end
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-- Open withdraw menu
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function openWithdrawMenu(coords)
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QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine)
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if not machine then return end
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local input = lib.inputDialog('Geld abheben', {
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{
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type = 'number',
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label = 'Betrag (Verfügbar: $' .. machine.money .. ')',
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description = 'Wie viel möchtest du abheben?',
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required = true,
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min = 1,
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max = machine.money
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}
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})
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if input and input[1] then
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TriggerServerEvent('vending:server:withdrawMoney', coords, tonumber(input[1]))
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end
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end, coords)
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end
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-- Robbery menu
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RegisterNetEvent('vending:client:robberyMenu', function(data)
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local entity = data.entity
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local coords = GetEntityCoords(entity)
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lib.registerContext({
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id = 'vending_robbery_menu',
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title = 'Verkaufsautomat aufbrechen',
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options = {
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{
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title = 'Aufbrechen',
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description = 'Versuche den Automaten aufzubrechen',
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icon = 'fas fa-mask',
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onSelect = function()
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TriggerServerEvent('vending:server:startRobbery', coords)
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end
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}
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}
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})
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lib.showContext('vending_robbery_menu')
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end)
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-- Start robbery minigame
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RegisterNetEvent('vending:client:startRobbery', function(coords)
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local success = false
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-- Progress bar
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if lib.progressBar({
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duration = 5000,
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label = 'Automaten aufbrechen...',
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useWhileDead = false,
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canCancel = true,
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disable = {
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car = true,
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move = true,
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combat = true
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},
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anim = {
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dict = 'missheist_jewel',
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clip = 'smash_case'
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}
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}) then
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-- Lockpicking minigame
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local result = lib.skillCheck({'easy', 'easy', 'medium', 'medium', 'hard'}, {'w', 'a', 's', 'd'})
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if result then
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success = true
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end
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TriggerServerEvent('vending:server:completeRobbery', coords, success)
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end
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end)
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-- Police alert
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RegisterNetEvent('vending:client:policeAlert', function(coords, streetName)
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QBCore.Functions.Notify('Verkaufsautomat wird aufgebrochen: ' .. streetName, 'error', 10000)
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-- Add blip
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local blip = AddBlipForCoord(coords.x, coords.y, coords.z)
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SetBlipSprite(blip, 161)
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SetBlipScale(blip, 1.0)
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SetBlipColour(blip, 1)
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SetBlipAsShortRange(blip, false)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString("Verkaufsautomat Aufbruch")
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EndTextCommandSetBlipName(blip)
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-- Remove blip after 5 minutes
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SetTimeout(300000, function()
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RemoveBlip(blip)
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end)
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end)
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-- Management menu
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RegisterNetEvent('vending:client:openManagement', function(machine)
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lib.registerContext({
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id = 'vending_management',
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title = 'Verkaufsautomat #' .. machine.id,
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options = {
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{
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title = 'Guthaben: $' .. machine.money,
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description = 'Aktuelles Guthaben im Automaten',
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icon = 'fas fa-dollar-sign'
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},
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{
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title = 'Inventar verwalten',
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description = 'Items hinzufügen oder entfernen',
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icon = 'fas fa-box',
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onSelect = function()
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TriggerServerEvent('vending:server:openStash', machine.coords)
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end
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},
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{
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title = 'Preise verwalten',
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description = 'Verkaufspreise anpassen',
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icon = 'fas fa-tags',
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onSelect = function()
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openPriceMenu(machine.coords)
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end
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}
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}
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})
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lib.showContext('vending_management')
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end)
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-- Refresh targets when called from server
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RegisterNetEvent('vending:client:refreshTargets', function()
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refreshTargets()
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end)
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