housing
This commit is contained in:
parent
6d90da2841
commit
b71b47a9fb
169 changed files with 12687 additions and 2932 deletions
388
resources/[housing]/bob74_ipl/dlc_bikers/clubhouse1.lua
Normal file
388
resources/[housing]/bob74_ipl/dlc_bikers/clubhouse1.lua
Normal file
|
@ -0,0 +1,388 @@
|
|||
-- Clubhouse1: 1107.04, -3157.399, -37.51859
|
||||
exports('GetBikerClubhouse1Object', function()
|
||||
return BikerClubhouse1
|
||||
end)
|
||||
|
||||
BikerClubhouse1 = {
|
||||
interiorId = 246273,
|
||||
|
||||
Ipl = {
|
||||
Interior = {
|
||||
ipl = "bkr_biker_interior_placement_interior_0_biker_dlc_int_01_milo",
|
||||
|
||||
Load = function()
|
||||
EnableIpl(BikerClubhouse1.Ipl.Interior.ipl, true)
|
||||
end,
|
||||
Remove = function()
|
||||
EnableIpl(BikerClubhouse1.Ipl.Interior.ipl, false)
|
||||
end
|
||||
}
|
||||
},
|
||||
Walls = {
|
||||
brick = "walls_01",
|
||||
plain = "walls_02",
|
||||
Color = {
|
||||
sable = 0,
|
||||
yellowGray = 1,
|
||||
red = 2,
|
||||
brown = 3,
|
||||
yellow = 4,
|
||||
lightYellow = 5,
|
||||
lightYellowGray = 6,
|
||||
lightGray = 7,
|
||||
orange = 8,
|
||||
gray = 9
|
||||
},
|
||||
|
||||
Set = function(walls, color, refresh)
|
||||
if color == nil then
|
||||
color = 0
|
||||
end
|
||||
|
||||
BikerClubhouse1.Walls.Clear(false)
|
||||
|
||||
SetIplPropState(BikerClubhouse1.interiorId, walls, true, refresh)
|
||||
SetInteriorEntitySetColor(BikerClubhouse1.interiorId, walls, color)
|
||||
end,
|
||||
Clear = function(refresh)
|
||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
||||
BikerClubhouse1.Walls.brick,
|
||||
BikerClubhouse1.Walls.plain
|
||||
}, false, refresh)
|
||||
end
|
||||
},
|
||||
Furnitures = {
|
||||
A = "furnishings_01",
|
||||
B = "furnishings_02",
|
||||
|
||||
Set = function(furn, color, refresh)
|
||||
if color == nil then
|
||||
color = 0
|
||||
end
|
||||
|
||||
BikerClubhouse1.Furnitures.Clear(false)
|
||||
|
||||
SetIplPropState(BikerClubhouse1.interiorId, furn, true, refresh)
|
||||
SetInteriorEntitySetColor(BikerClubhouse1.interiorId, furn, color)
|
||||
end,
|
||||
Clear = function(refresh)
|
||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
||||
BikerClubhouse1.Furnitures.A,
|
||||
BikerClubhouse1.Furnitures.B
|
||||
}, false, refresh)
|
||||
end
|
||||
},
|
||||
Decoration = {
|
||||
A = "decorative_01",
|
||||
B = "decorative_02",
|
||||
|
||||
Set = function(deco, refresh)
|
||||
BikerClubhouse1.Decoration.Clear(false)
|
||||
|
||||
SetIplPropState(BikerClubhouse1.interiorId, deco, true, refresh)
|
||||
end,
|
||||
Clear = function(refresh)
|
||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
||||
BikerClubhouse1.Decoration.A,
|
||||
BikerClubhouse1.Decoration.B
|
||||
}, false, refresh)
|
||||
end
|
||||
},
|
||||
Mural = {
|
||||
none = "",
|
||||
rideFree = "mural_01",
|
||||
mods = "mural_02",
|
||||
brave = "mural_03",
|
||||
fist = "mural_04",
|
||||
forest = "mural_05",
|
||||
mods2 = "mural_06",
|
||||
rideForever = "mural_07",
|
||||
heart = "mural_08",
|
||||
route68 = "mural_09",
|
||||
|
||||
Set = function(mural, refresh)
|
||||
BikerClubhouse1.Mural.Clear(false)
|
||||
|
||||
if mural ~= "" then
|
||||
SetIplPropState(BikerClubhouse1.interiorId, mural, true, refresh)
|
||||
else
|
||||
if refresh then
|
||||
RefreshInterior(BikerClubhouse1.interiorId)
|
||||
end
|
||||
end
|
||||
end,
|
||||
Clear = function(refresh)
|
||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
||||
BikerClubhouse1.Mural.rideFree,
|
||||
BikerClubhouse1.Mural.mods,
|
||||
BikerClubhouse1.Mural.brave,
|
||||
BikerClubhouse1.Mural.fist,
|
||||
BikerClubhouse1.Mural.forest,
|
||||
BikerClubhouse1.Mural.mods2,
|
||||
BikerClubhouse1.Mural.rideForever,
|
||||
BikerClubhouse1.Mural.heart,
|
||||
BikerClubhouse1.Mural.route68
|
||||
}, false, refresh)
|
||||
end
|
||||
},
|
||||
GunLocker = {
|
||||
none = "",
|
||||
on = "gun_locker",
|
||||
off = "no_gun_locker",
|
||||
|
||||
Set = function(locker, refresh)
|
||||
BikerClubhouse1.GunLocker.Clear(false)
|
||||
|
||||
if locker ~= "" then
|
||||
SetIplPropState(BikerClubhouse1.interiorId, locker, true, refresh)
|
||||
else
|
||||
if refresh then
|
||||
RefreshInterior(BikerClubhouse1.interiorId)
|
||||
end
|
||||
end
|
||||
end,
|
||||
Clear = function(refresh)
|
||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
||||
BikerClubhouse1.GunLocker.on,
|
||||
BikerClubhouse1.GunLocker.off
|
||||
}, false, refresh)
|
||||
end
|
||||
},
|
||||
ModBooth = {
|
||||
none = "",
|
||||
on = "mod_booth",
|
||||
off = "no_mod_booth",
|
||||
|
||||
Set = function(mod, refresh)
|
||||
BikerClubhouse1.ModBooth.Clear(false)
|
||||
|
||||
if mod ~= "" then
|
||||
SetIplPropState(BikerClubhouse1.interiorId, mod, true, refresh)
|
||||
else
|
||||
if refresh then
|
||||
RefreshInterior(BikerClubhouse1.interiorId)
|
||||
end
|
||||
end
|
||||
end,
|
||||
Clear = function(refresh)
|
||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
||||
BikerClubhouse1.ModBooth.on,
|
||||
BikerClubhouse1.ModBooth.off
|
||||
}, false, refresh)
|
||||
end
|
||||
},
|
||||
Meth = {
|
||||
none = "",
|
||||
stage1 = "meth_stash1",
|
||||
stage2 = {
|
||||
"meth_stash1",
|
||||
"meth_stash2"
|
||||
},
|
||||
stage3 = {
|
||||
"meth_stash1",
|
||||
"meth_stash2",
|
||||
"meth_stash3"
|
||||
},
|
||||
|
||||
Set = function(stage, refresh)
|
||||
BikerClubhouse1.Meth.Clear(false)
|
||||
|
||||
if stage ~= "" then
|
||||
SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
|
||||
else
|
||||
if refresh then
|
||||
RefreshInterior(BikerClubhouse1.interiorId)
|
||||
end
|
||||
end
|
||||
end,
|
||||
Clear = function(refresh)
|
||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
||||
BikerClubhouse1.Meth.stage1,
|
||||
BikerClubhouse1.Meth.stage2,
|
||||
BikerClubhouse1.Meth.stage3
|
||||
}, false, refresh)
|
||||
end
|
||||
},
|
||||
Cash = {
|
||||
none = "",
|
||||
stage1 = "cash_stash1",
|
||||
stage2 = {
|
||||
"cash_stash1",
|
||||
"cash_stash2"
|
||||
},
|
||||
stage3 = {
|
||||
"cash_stash1",
|
||||
"cash_stash2",
|
||||
"cash_stash3"
|
||||
},
|
||||
|
||||
Set = function(stage, refresh)
|
||||
BikerClubhouse1.Cash.Clear(false)
|
||||
|
||||
if stage ~= "" then
|
||||
SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
|
||||
else
|
||||
if refresh then
|
||||
RefreshInterior(BikerClubhouse1.interiorId)
|
||||
end
|
||||
end
|
||||
end,
|
||||
Clear = function(refresh)
|
||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
||||
BikerClubhouse1.Cash.stage1,
|
||||
BikerClubhouse1.Cash.stage2,
|
||||
BikerClubhouse1.Cash.stage3
|
||||
}, false, refresh)
|
||||
end
|
||||
},
|
||||
Weed = {
|
||||
none = "",
|
||||
stage1 = "weed_stash1",
|
||||
stage2 = {
|
||||
"weed_stash1",
|
||||
"weed_stash2"
|
||||
},
|
||||
stage3 = {
|
||||
"weed_stash1",
|
||||
"weed_stash2",
|
||||
"weed_stash3"
|
||||
},
|
||||
|
||||
Set = function(stage, refresh)
|
||||
BikerClubhouse1.Weed.Clear(false)
|
||||
|
||||
if stage ~= "" then
|
||||
SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
|
||||
else
|
||||
if refresh then
|
||||
RefreshInterior(BikerClubhouse1.interiorId)
|
||||
end
|
||||
end
|
||||
end,
|
||||
Clear = function(refresh)
|
||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
||||
BikerClubhouse1.Weed.stage1,
|
||||
BikerClubhouse1.Weed.stage2,
|
||||
BikerClubhouse1.Weed.stage3
|
||||
}, false, refresh)
|
||||
end
|
||||
},
|
||||
Coke = {
|
||||
none = "",
|
||||
stage1 = "coke_stash1",
|
||||
stage2 = {
|
||||
"coke_stash1",
|
||||
"coke_stash2"
|
||||
},
|
||||
stage3 = {
|
||||
"coke_stash1",
|
||||
"coke_stash2",
|
||||
"coke_stash3"
|
||||
},
|
||||
|
||||
Set = function(stage, refresh)
|
||||
BikerClubhouse1.Coke.Clear(false)
|
||||
|
||||
if stage ~= "" then
|
||||
SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
|
||||
else
|
||||
if refresh then
|
||||
RefreshInterior(BikerClubhouse1.interiorId)
|
||||
end
|
||||
end
|
||||
end,
|
||||
Clear = function(refresh)
|
||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
||||
BikerClubhouse1.Coke.stage1,
|
||||
BikerClubhouse1.Coke.stage2,
|
||||
BikerClubhouse1.Coke.stage3
|
||||
}, false, refresh)
|
||||
end
|
||||
},
|
||||
Counterfeit = {
|
||||
none = "",
|
||||
stage1 = "counterfeit_stash1",
|
||||
stage2 = {
|
||||
"counterfeit_stash1",
|
||||
"counterfeit_stash2"
|
||||
},
|
||||
stage3 = {
|
||||
"counterfeit_stash1",
|
||||
"counterfeit_stash2",
|
||||
"counterfeit_stash3"
|
||||
},
|
||||
|
||||
Set = function(stage, refresh)
|
||||
BikerClubhouse1.Counterfeit.Clear(false)
|
||||
|
||||
if stage ~= "" then
|
||||
SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
|
||||
else
|
||||
if refresh then
|
||||
RefreshInterior(BikerClubhouse1.interiorId)
|
||||
end
|
||||
end
|
||||
end,
|
||||
Clear = function(refresh)
|
||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
||||
BikerClubhouse1.Counterfeit.stage1,
|
||||
BikerClubhouse1.Counterfeit.stage2,
|
||||
BikerClubhouse1.Counterfeit.stage3
|
||||
}, false, refresh)
|
||||
end
|
||||
},
|
||||
Documents = {
|
||||
none = "",
|
||||
stage1 = "id_stash1",
|
||||
stage2 = {
|
||||
"id_stash1",
|
||||
"id_stash2"
|
||||
},
|
||||
stage3 = {
|
||||
"id_stash1",
|
||||
"id_stash2",
|
||||
"id_stash3"
|
||||
},
|
||||
|
||||
Set = function(stage, refresh)
|
||||
BikerClubhouse1.Documents.Clear(false)
|
||||
|
||||
if stage ~= "" then
|
||||
SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
|
||||
else
|
||||
if refresh then
|
||||
RefreshInterior(BikerClubhouse1.interiorId)
|
||||
end
|
||||
end
|
||||
end,
|
||||
Clear = function(refresh)
|
||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
||||
BikerClubhouse1.Documents.stage1,
|
||||
BikerClubhouse1.Documents.stage2,
|
||||
BikerClubhouse1.Documents.stage3
|
||||
}, false, refresh)
|
||||
end
|
||||
},
|
||||
|
||||
LoadDefault = function()
|
||||
BikerClubhouse1.Ipl.Interior.Load()
|
||||
|
||||
BikerClubhouse1.Walls.Set(BikerClubhouse1.Walls.plain, BikerClubhouse1.Walls.Color.brown)
|
||||
|
||||
BikerClubhouse1.Furnitures.Set(BikerClubhouse1.Furnitures.A, 3)
|
||||
BikerClubhouse1.Decoration.Set(BikerClubhouse1.Decoration.A)
|
||||
BikerClubhouse1.Mural.Set(BikerClubhouse1.Mural.rideFree)
|
||||
|
||||
BikerClubhouse1.ModBooth.Set(BikerClubhouse1.ModBooth.none)
|
||||
BikerClubhouse1.GunLocker.Set(BikerClubhouse1.GunLocker.none)
|
||||
|
||||
BikerClubhouse1.Meth.Set(BikerClubhouse1.Meth.none)
|
||||
BikerClubhouse1.Cash.Set(BikerClubhouse1.Cash.none)
|
||||
BikerClubhouse1.Coke.Set(BikerClubhouse1.Coke.none)
|
||||
BikerClubhouse1.Weed.Set(BikerClubhouse1.Weed.none)
|
||||
BikerClubhouse1.Counterfeit.Set(BikerClubhouse1.Counterfeit.none)
|
||||
BikerClubhouse1.Documents.Set(BikerClubhouse1.Documents.none)
|
||||
|
||||
RefreshInterior(BikerClubhouse1.interiorId)
|
||||
end
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue