housing
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6d90da2841
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169 changed files with 12687 additions and 2932 deletions
402
resources/[housing]/bob74_ipl/dlc_bikers/clubhouse2.lua
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402
resources/[housing]/bob74_ipl/dlc_bikers/clubhouse2.lua
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-- Clubhouse2: 998.4809, -3164.711, -38.90733
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exports('GetBikerClubhouse2Object', function()
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return BikerClubhouse2
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end)
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BikerClubhouse2 = {
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interiorId = 246529,
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Ipl = {
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Interior = {
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ipl = "bkr_biker_interior_placement_interior_1_biker_dlc_int_02_milo",
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Load = function()
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EnableIpl(BikerClubhouse2.Ipl.Interior.ipl, true)
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end,
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Remove = function()
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EnableIpl(BikerClubhouse2.Ipl.Interior.ipl, false)
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end
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}
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},
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Walls = {
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brick = "walls_01",
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plain = "walls_02",
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Color = {
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greenAndGray = 1,
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multicolor = 2,
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orangeAndGray = 3,
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blue = 4,
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lightBlueAndSable = 5,
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greenAndRed = 6,
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yellowAndGray = 7,
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red = 8,
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fuchsiaAndGray = 9
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},
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Set = function(walls, color, refresh)
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if color == nil then
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color = 0
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end
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BikerClubhouse2.Walls.Clear(false)
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SetIplPropState(BikerClubhouse2.interiorId, walls, true, refresh)
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SetInteriorEntitySetColor(BikerClubhouse2.interiorId, walls, color)
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse2.interiorId, {
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BikerClubhouse2.Walls.brick,
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BikerClubhouse2.Walls.plain
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}, false, refresh)
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end
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},
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LowerWalls = {
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default = "lower_walls_default",
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SetColor = function(color, refresh)
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SetIplPropState(BikerClubhouse2.interiorId, BikerClubhouse2.LowerWalls.default, true, refresh)
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SetInteriorEntitySetColor(BikerClubhouse2.interiorId, BikerClubhouse2.LowerWalls.default, color)
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end,
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},
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Furnitures = {
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A = "furnishings_01",
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B = "furnishings_02",
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-- Colors for "furnishings_01" only
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Color = {
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turquoise = 0,
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darkBrown = 1,
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brown = 2,
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-- 3 equal 1
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brown2 = 4,
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gray = 5,
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red = 6,
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darkGray = 7,
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black = 8,
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red2 = 9
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},
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Set = function(furn, color, refresh)
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if color == nil then
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color = 0
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end
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BikerClubhouse2.Furnitures.Clear(false)
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SetIplPropState(BikerClubhouse2.interiorId, furn, true, refresh)
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SetInteriorEntitySetColor(BikerClubhouse2.interiorId, furn, color)
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse2.interiorId, {
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BikerClubhouse2.Furnitures.A,
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BikerClubhouse2.Furnitures.B
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}, false, refresh)
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end
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},
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Decoration = {
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A = "decorative_01",
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B = "decorative_02",
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Set = function(deco, refresh)
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BikerClubhouse2.Decoration.Clear(false)
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SetIplPropState(BikerClubhouse2.interiorId, deco, true, refresh)
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse2.interiorId, {
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BikerClubhouse2.Decoration.A,
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BikerClubhouse2.Decoration.B
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}, false, refresh)
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end
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},
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Mural = {
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none = "",
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death1 = "mural_01",
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cityColor1 = "mural_02",
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death2 = "mural_03",
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cityColor2 = "mural_04",
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graffitis = "mural_05",
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cityColor3 = "mural_06",
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cityColor4 = "mural_07",
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cityBlack = "mural_08",
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death3 = "mural_09",
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Set = function(mural, refresh)
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BikerClubhouse2.Mural.Clear(false)
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if mural ~= "" then
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SetIplPropState(BikerClubhouse2.interiorId, mural, true, refresh)
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else
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if refresh then
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RefreshInterior(BikerClubhouse2.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse2.interiorId, {
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BikerClubhouse2.Mural.death1,
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BikerClubhouse2.Mural.cityColor1,
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BikerClubhouse2.Mural.death2,
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BikerClubhouse2.Mural.cityColor2,
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BikerClubhouse2.Mural.graffitis,
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BikerClubhouse2.Mural.cityColor3,
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BikerClubhouse2.Mural.cityColor4,
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BikerClubhouse2.Mural.cityBlack,
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BikerClubhouse2.Mural.death3
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}, false, refresh)
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end
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},
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GunLocker = {
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on = "gun_locker",
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off = "no_gun_locker",
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Set = function(locker, refresh)
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BikerClubhouse2.GunLocker.Clear(false)
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if locker ~= "" then
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SetIplPropState(BikerClubhouse2.interiorId, locker, true, refresh)
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end
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse2.interiorId, {
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BikerClubhouse2.GunLocker.on,
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BikerClubhouse2.GunLocker.off
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}, false, refresh)
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end
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},
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ModBooth = {
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none = "",
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on = "mod_booth",
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off = "no_mod_booth",
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Set = function(mod, refresh)
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BikerClubhouse2.ModBooth.Clear(false)
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if mod ~= "" then
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SetIplPropState(BikerClubhouse2.interiorId, mod, true, refresh)
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else
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if refresh then
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RefreshInterior(BikerClubhouse2.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse2.interiorId, {
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BikerClubhouse2.ModBooth.on,
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BikerClubhouse2.ModBooth.off
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}, false, refresh)
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end
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},
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Meth = {
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none = "",
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stage1 = "meth_small",
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stage2 = {
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"meth_small",
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"meth_medium"
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},
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stage3 = {
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"meth_small",
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"meth_medium",
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"meth_large"
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},
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Set = function(stage, refresh)
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BikerClubhouse2.Meth.Clear(false)
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if stage ~= "" then
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SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
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else
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if refresh then
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RefreshInterior(BikerClubhouse2.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse2.interiorId, {
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BikerClubhouse2.Meth.stage1,
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BikerClubhouse2.Meth.stage2,
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BikerClubhouse2.Meth.stage3
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}, false, refresh)
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end
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},
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Cash = {
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none = "",
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stage1 = "cash_small",
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stage2 = {
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"cash_small",
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"cash_medium"
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},
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stage3 = {
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"cash_small",
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"cash_medium",
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"cash_large"
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},
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Set = function(stage, refresh)
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BikerClubhouse2.Cash.Clear(false)
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if stage ~= "" then
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SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
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else
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if refresh then
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RefreshInterior(BikerClubhouse2.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse2.interiorId, {
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BikerClubhouse2.Cash.stage1,
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BikerClubhouse2.Cash.stage2,
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BikerClubhouse2.Cash.stage3
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}, false, refresh)
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end
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},
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Weed = {
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none = "",
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stage1 = "weed_small",
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stage2 = {
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"weed_small",
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"weed_medium"
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},
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stage3 = {
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"weed_small",
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"weed_medium",
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"weed_large"
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},
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Set = function(stage, refresh)
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BikerClubhouse2.Weed.Clear(false)
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if stage ~= "" then
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SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
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else
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if refresh then
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RefreshInterior(BikerClubhouse2.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse2.interiorId, {
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BikerClubhouse2.Weed.stage1,
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BikerClubhouse2.Weed.stage2,
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BikerClubhouse2.Weed.stage3
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}, false, refresh)
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end
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},
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Coke = {
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none = "",
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stage1 = "coke_small",
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stage2 = {
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"coke_small",
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"coke_medium"
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},
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stage3 = {
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"coke_small",
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"coke_medium",
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"coke_large"
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},
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Set = function(stage, refresh)
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BikerClubhouse2.Coke.Clear(false)
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if stage ~= "" then
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SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
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else
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if refresh then
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RefreshInterior(BikerClubhouse2.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse2.interiorId, {
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BikerClubhouse2.Coke.stage1,
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BikerClubhouse2.Coke.stage2,
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BikerClubhouse2.Coke.stage3
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}, false, refresh)
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end
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},
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Counterfeit = {
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none = "",
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stage1 = "counterfeit_small",
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stage2 = {
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"counterfeit_small",
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"counterfeit_medium"
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},
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stage3 = {
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"counterfeit_small",
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"counterfeit_medium",
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"counterfeit_large"
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},
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Set = function(stage, refresh)
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BikerClubhouse2.Counterfeit.Clear(false)
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if stage ~= "" then
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SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
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else
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if refresh then
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RefreshInterior(BikerClubhouse2.interiorId)
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end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse2.interiorId, {
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BikerClubhouse2.Counterfeit.stage1,
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BikerClubhouse2.Counterfeit.stage2,
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BikerClubhouse2.Counterfeit.stage3
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}, false, refresh)
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end
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},
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Documents = {
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none = "",
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stage1 = "id_small",
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stage2 = {
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"id_small",
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"id_medium"
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},
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stage3 = {
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"id_small",
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"id_medium",
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"id_large"
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},
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Set = function(stage, refresh)
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BikerClubhouse2.Documents.Clear(false)
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if stage ~= "" then
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SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
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else
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if refresh then RefreshInterior(BikerClubhouse2.interiorId) end
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end
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end,
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Clear = function(refresh)
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SetIplPropState(BikerClubhouse2.interiorId, {
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BikerClubhouse2.Documents.stage1,
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BikerClubhouse2.Documents.stage2,
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BikerClubhouse2.Documents.stage3
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}, false, refresh)
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end
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},
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LoadDefault = function()
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BikerClubhouse2.Ipl.Interior.Load()
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BikerClubhouse2.Walls.Set(BikerClubhouse2.Walls.brick, BikerClubhouse2.Walls.Color.red)
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BikerClubhouse2.LowerWalls.SetColor(BikerClubhouse2.Walls.Color.red)
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BikerClubhouse2.Furnitures.Set(BikerClubhouse2.Furnitures.B, BikerClubhouse2.Furnitures.Color.black)
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BikerClubhouse2.Decoration.Set(BikerClubhouse2.Decoration.B)
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BikerClubhouse2.Mural.Set(BikerClubhouse2.Mural.death3)
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BikerClubhouse2.ModBooth.Set(BikerClubhouse2.ModBooth.off)
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BikerClubhouse2.GunLocker.Set(BikerClubhouse2.GunLocker.off)
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BikerClubhouse2.Meth.Set(BikerClubhouse2.Meth.none)
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BikerClubhouse2.Cash.Set(BikerClubhouse2.Cash.none)
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BikerClubhouse2.Coke.Set(BikerClubhouse2.Coke.none)
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BikerClubhouse2.Weed.Set(BikerClubhouse2.Weed.none)
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BikerClubhouse2.Counterfeit.Set(BikerClubhouse2.Counterfeit.none)
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BikerClubhouse2.Documents.Set(BikerClubhouse2.Documents.none)
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RefreshInterior(BikerClubhouse2.interiorId)
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end
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}
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