housing
This commit is contained in:
parent
6d90da2841
commit
b71b47a9fb
169 changed files with 12687 additions and 2932 deletions
173
resources/[housing]/bob74_ipl/dlc_casino/arcade.lua
Normal file
173
resources/[housing]/bob74_ipl/dlc_casino/arcade.lua
Normal file
|
@ -0,0 +1,173 @@
|
|||
-- Arcade: 2732.000, -380.000, -50.000
|
||||
exports('GetDiamondArcadeObject', function()
|
||||
return DiamondArcade
|
||||
end)
|
||||
|
||||
DiamondArcade = {
|
||||
interiorId = 278273,
|
||||
|
||||
Style = {
|
||||
derelict = {
|
||||
"entity_set_arcade_set_derelict",
|
||||
"entity_set_arcade_set_derelict_carpet",
|
||||
"entity_set_arcade_set_derelict_clean_up"
|
||||
},
|
||||
normal = "entity_set_constant_geometry",
|
||||
|
||||
Set = function(style, refresh)
|
||||
DiamondArcade.Style.Clear(false)
|
||||
|
||||
SetIplPropState(DiamondArcade.interiorId, style, true, refresh)
|
||||
end,
|
||||
Clear = function(refresh)
|
||||
SetIplPropState(DiamondArcade.interiorId, {
|
||||
DiamondArcade.Style.derelict,
|
||||
DiamondArcade.Style.normal
|
||||
}, false, refresh)
|
||||
end
|
||||
},
|
||||
|
||||
Ceiling = {
|
||||
flat = "entity_set_arcade_set_ceiling_flat",
|
||||
mirror = "entity_set_arcade_set_ceiling_mirror",
|
||||
beams = "entity_set_arcade_set_ceiling_beams",
|
||||
|
||||
Set = function(ceiling, refresh)
|
||||
DiamondArcade.Ceiling.Clear(false)
|
||||
|
||||
SetIplPropState(DiamondArcade.interiorId, ceiling, true, refresh)
|
||||
end,
|
||||
Clear = function(refresh)
|
||||
SetIplPropState(DiamondArcade.interiorId, {
|
||||
DiamondArcade.Ceiling.flat,
|
||||
DiamondArcade.Ceiling.mirror,
|
||||
DiamondArcade.Ceiling.beams
|
||||
}, false, refresh)
|
||||
end
|
||||
},
|
||||
|
||||
Mural = {
|
||||
edgy = "entity_set_mural_option_01",
|
||||
stripes = "entity_set_mural_option_02",
|
||||
kawaii = "entity_set_mural_option_03",
|
||||
thought = "entity_set_mural_option_04",
|
||||
forever = "entity_set_mural_option_05",
|
||||
wireframed = "entity_set_mural_option_06",
|
||||
colors = "entity_set_mural_option_07",
|
||||
realm = "entity_set_mural_option_08",
|
||||
|
||||
Set = function(mural, refresh)
|
||||
DiamondArcade.Mural.Clear(false)
|
||||
|
||||
SetIplPropState(DiamondArcade.interiorId, mural, true, refresh)
|
||||
end,
|
||||
Clear = function(refresh)
|
||||
SetIplPropState(DiamondArcade.interiorId, {
|
||||
DiamondArcade.Mural.edgy,
|
||||
DiamondArcade.Mural.stripes,
|
||||
DiamondArcade.Mural.kawaii,
|
||||
DiamondArcade.Mural.thought,
|
||||
DiamondArcade.Mural.forever,
|
||||
DiamondArcade.Mural.wireframed,
|
||||
DiamondArcade.Mural.colors,
|
||||
DiamondArcade.Mural.realm
|
||||
}, false, refresh)
|
||||
end
|
||||
},
|
||||
|
||||
Floor = {
|
||||
proper = "entity_set_floor_option_01",
|
||||
scale = "entity_set_floor_option_02",
|
||||
rainbow = "entity_set_floor_option_03",
|
||||
lab = "entity_set_floor_option_04",
|
||||
intergalactic = "entity_set_floor_option_05",
|
||||
stars = "entity_set_floor_option_06",
|
||||
playthings = "entity_set_floor_option_07",
|
||||
thunderclap = "entity_set_floor_option_08",
|
||||
|
||||
Set = function(floor, refresh)
|
||||
DiamondArcade.Floor.Clear(false)
|
||||
|
||||
SetIplPropState(DiamondArcade.interiorId, floor, true, refresh)
|
||||
end,
|
||||
Clear = function(refresh)
|
||||
SetIplPropState(DiamondArcade.interiorId, {
|
||||
DiamondArcade.Floor.proper,
|
||||
DiamondArcade.Floor.scale,
|
||||
DiamondArcade.Floor.rainbow,
|
||||
DiamondArcade.Floor.lab,
|
||||
DiamondArcade.Floor.intergalactic,
|
||||
DiamondArcade.Floor.stars,
|
||||
DiamondArcade.Floor.playthings,
|
||||
DiamondArcade.Floor.thunderclap
|
||||
}, false, refresh)
|
||||
end
|
||||
},
|
||||
|
||||
Trophy = {
|
||||
claw = "entity_set_arcade_set_trophy_claw",
|
||||
love = "entity_set_arcade_set_trophy_love",
|
||||
teller = "entity_set_arcade_set_trophy_teller",
|
||||
gunner = "entity_set_arcade_set_trophy_gunner",
|
||||
king = "entity_set_arcade_set_trophy_king",
|
||||
racer = "entity_set_arcade_set_trophy_racer",
|
||||
patriot = "entity_set_arcade_set_trophy_patriot",
|
||||
monkey = "entity_set_arcade_set_trophy_monkey",
|
||||
brawler = "entity_set_arcade_set_trophy_brawler",
|
||||
retro = "entity_set_arcade_set_trophy_retro",
|
||||
cabs = "entity_set_arcade_set_trophy_cabs",
|
||||
strife = "entity_set_arcade_set_trophy_strife",
|
||||
|
||||
Enable = function(trophy, state, refresh)
|
||||
SetIplPropState(DiamondArcade.interiorId, trophy, state, refresh)
|
||||
end
|
||||
},
|
||||
|
||||
Plushie = {
|
||||
purple = "entity_set_plushie_01",
|
||||
green = "entity_set_plushie_02",
|
||||
blue = "entity_set_plushie_03",
|
||||
orange = "entity_set_plushie_04",
|
||||
yellow = "entity_set_plushie_05",
|
||||
red = "entity_set_plushie_06",
|
||||
princess = "entity_set_plushie_07",
|
||||
wasabi = "entity_set_plushie_08",
|
||||
master = "entity_set_plushie_09",
|
||||
|
||||
Enable = function(plushie, state, refresh)
|
||||
SetIplPropState(DiamondArcade.interiorId, plushie, state, refresh)
|
||||
end
|
||||
},
|
||||
|
||||
Details = {
|
||||
tv = "entity_set_big_screen",
|
||||
screens = "entity_set_screens",
|
||||
|
||||
Enable = function(details, state, refresh)
|
||||
SetIplPropState(DiamondArcade.interiorId, details, state, refresh)
|
||||
end
|
||||
},
|
||||
|
||||
LoadDefault = function()
|
||||
DiamondArcade.Style.Set(DiamondArcade.Style.normal, false)
|
||||
DiamondArcade.Ceiling.Set(DiamondArcade.Ceiling.flat, false)
|
||||
DiamondArcade.Mural.Set(DiamondArcade.Mural.forever, false);
|
||||
DiamondArcade.Floor.Set(DiamondArcade.Floor.proper, false)
|
||||
|
||||
DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.claw, true, false)
|
||||
DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.teller, true, false)
|
||||
DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.gunner, true, false)
|
||||
DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.brawler, true, false)
|
||||
DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.cabs, true, false)
|
||||
|
||||
DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.purple, true, false)
|
||||
DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.princess, true, false)
|
||||
DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.wasabi, true, false)
|
||||
DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.master, true, false)
|
||||
|
||||
DiamondArcade.Details.Enable(DiamondArcade.Details.tv, true, false)
|
||||
DiamondArcade.Details.Enable(DiamondArcade.Details.screens, true, false)
|
||||
|
||||
RefreshInterior(DiamondArcade.interiorId)
|
||||
end
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue