This commit is contained in:
Nordi98 2025-06-10 17:37:12 +02:00
parent 6d90da2841
commit b71b47a9fb
169 changed files with 12687 additions and 2932 deletions

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-- Garage 1: Arcadius Business Centre
exports('GetImportCEOGarage1Object', function()
return ImportCEOGarage1
end)
ImportCEOGarage1 = {
Part = {
Garage1 = { -- -191.0133, -579.1428, 135.0000
interiorId = 253441,
ipl = "imp_dt1_02_cargarage_a"
},
Garage2 = { -- -117.4989, -568.1132, 135.0000
interiorId = 253697,
ipl = "imp_dt1_02_cargarage_b"
},
Garage3 = { -- -136.0780, -630.1852, 135.0000
interiorId = 253953,
ipl = "imp_dt1_02_cargarage_c"
},
ModShop = { -- -146.6166, -596.6301, 166.0000
interiorId = 254209,
ipl = "imp_dt1_02_modgarage"
},
Load = function(part)
EnableIpl(part.ipl, true)
end,
Remove = function(part)
EnableIpl(part.ipl, false)
end,
Clear = function()
EnableIpl({
ImportCEOGarage1.Part.Garage1.ipl,
ImportCEOGarage1.Part.Garage2.ipl,
ImportCEOGarage1.Part.Garage3.ipl
}, false)
end,
},
Style = {
concrete = "garage_decor_01",
plain = "garage_decor_02",
marble = "garage_decor_03",
wooden = "garage_decor_04",
Set = function(part, style, refresh)
ImportCEOGarage1.Style.Clear(part)
SetIplPropState(part.interiorId, style, true, refresh)
end,
Clear = function(part)
SetIplPropState(part.interiorId, {
ImportCEOGarage1.Style.concrete,
ImportCEOGarage1.Style.plain,
ImportCEOGarage1.Style.marble,
ImportCEOGarage1.Style.wooden
}, false, true)
end
},
Numbering = {
none = "",
Level1 = {
style1 = "numbering_style01_n1",
style2 = "numbering_style02_n1",
style3 = "numbering_style03_n1",
style4 = "numbering_style04_n1",
style5 = "numbering_style05_n1",
style6 = "numbering_style06_n1",
style7 = "numbering_style07_n1",
style8 = "numbering_style08_n1",
style9 = "numbering_style09_n1"
},
Level2 = {
style1 = "numbering_style01_n2",
style2 = "numbering_style02_n2",
style3 = "numbering_style03_n2",
style4 = "numbering_style04_n2",
style5 = "numbering_style05_n2",
style6 = "numbering_style06_n2",
style7 = "numbering_style07_n2",
style8 = "numbering_style08_n2",
style9 = "numbering_style09_n2"
},
Level3 = {
style1 = "numbering_style01_n3",
style2 = "numbering_style02_n3",
style3 = "numbering_style03_n3",
style4 = "numbering_style04_n3",
style5 = "numbering_style05_n3",
style6 = "numbering_style06_n3",
style7 = "numbering_style07_n3",
style8 = "numbering_style08_n3",
style9 = "numbering_style09_n3"
},
Set = function(part, num, refresh)
ImportCEOGarage1.Numbering.Clear(part)
if num ~= nil then
SetIplPropState(part.interiorId, num, true, refresh)
else
if refresh then
RefreshInterior(part.interiorId)
end
end
end,
Clear = function(part)
SetIplPropState(part.interiorId, {
ImportCEOGarage1.Numbering.Level1,
ImportCEOGarage1.Numbering.Level2,
ImportCEOGarage1.Numbering.Level3
}, false, true)
end
},
Lighting = {
none = "",
style1 = "lighting_option01",
style2 = "lighting_option02",
style3 = "lighting_option03",
style4 = "lighting_option04",
style5 = "lighting_option05",
style6 = "lighting_option06",
style7 = "lighting_option07",
style8 = "lighting_option08",
style9 = "lighting_option09",
Set = function(part, light, refresh)
ImportCEOGarage1.Lighting.Clear(part)
if light ~= nil then
SetIplPropState(part.interiorId, light, true, refresh)
else
if refresh then
RefreshInterior(part.interiorId)
end
end
end,
Clear = function(part)
SetIplPropState(part.interiorId, {
ImportCEOGarage1.Lighting.style1, ImportCEOGarage1.Lighting.style2, ImportCEOGarage1.Lighting.style3,
ImportCEOGarage1.Lighting.style4, ImportCEOGarage1.Lighting.style5, ImportCEOGarage1.Lighting.style6,
ImportCEOGarage1.Lighting.style7, ImportCEOGarage1.Lighting.style8, ImportCEOGarage1.Lighting.style9
}, false, true)
end
},
ModShop = {
Floor = {
default = "",
city = "floor_vinyl_01",
seabed = "floor_vinyl_02",
aliens = "floor_vinyl_03",
clouds = "floor_vinyl_04",
money = "floor_vinyl_05",
zebra = "floor_vinyl_06",
blackWhite = "floor_vinyl_07",
barcode = "floor_vinyl_08",
paintbrushBW = "floor_vinyl_09",
grid = "floor_vinyl_10",
splashes = "floor_vinyl_11",
squares = "floor_vinyl_12",
mosaic = "floor_vinyl_13",
paintbrushColor = "floor_vinyl_14",
curvesColor = "floor_vinyl_15",
marbleBrown = "floor_vinyl_16",
marbleBlue = "floor_vinyl_17",
marbleBW = "floor_vinyl_18",
maze = "floor_vinyl_19",
Set = function(floor, refresh)
ImportCEOGarage1.ModShop.Floor.Clear()
if floor ~= nil then
SetIplPropState(ImportCEOGarage1.Part.ModShop.interiorId, floor, true, refresh)
else
if refresh then
RefreshInterior(ImportCEOGarage1.Part.ModShop.interiorId)
end
end
end,
Clear = function()
SetIplPropState(ImportCEOGarage1.Part.ModShop.interiorId, {
ImportCEOGarage1.ModShop.Floor.city, ImportCEOGarage1.ModShop.Floor.seabed, ImportCEOGarage1.ModShop.Floor.aliens,
ImportCEOGarage1.ModShop.Floor.clouds, ImportCEOGarage1.ModShop.Floor.money, ImportCEOGarage1.ModShop.Floor.zebra,
ImportCEOGarage1.ModShop.Floor.blackWhite, ImportCEOGarage1.ModShop.Floor.barcode, ImportCEOGarage1.ModShop.Floor.paintbrushBW,
ImportCEOGarage1.ModShop.Floor.grid, ImportCEOGarage1.ModShop.Floor.splashes, ImportCEOGarage1.ModShop.Floor.squares,
ImportCEOGarage1.ModShop.Floor.mosaic, ImportCEOGarage1.ModShop.Floor.paintbrushColor, ImportCEOGarage1.ModShop.Floor.curvesColor,
ImportCEOGarage1.ModShop.Floor.marbleBrown, ImportCEOGarage1.ModShop.Floor.marbleBlue, ImportCEOGarage1.ModShop.Floor.marbleBW,
ImportCEOGarage1.ModShop.Floor.maze
}, false, true)
end
}
},
LoadDefault = function()
ImportCEOGarage1.Part.Load(ImportCEOGarage1.Part.Garage1)
ImportCEOGarage1.Style.Set(ImportCEOGarage1.Part.Garage1, ImportCEOGarage1.Style.concrete)
ImportCEOGarage1.Numbering.Set(ImportCEOGarage1.Part.Garage1, ImportCEOGarage1.Numbering.Level1.style1)
ImportCEOGarage1.Lighting.Set(ImportCEOGarage1.Part.Garage1, ImportCEOGarage1.Lighting.style1, true)
ImportCEOGarage1.Part.Load(ImportCEOGarage1.Part.ModShop)
ImportCEOGarage1.ModShop.Floor.Set(ImportCEOGarage1.ModShop.Floor.default, true)
end
}

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-- Garage 2: Maze Bank Building
exports('GetImportCEOGarage2Object', function()
return ImportCEOGarage2
end)
ImportCEOGarage2 = {
Part = {
Garage1 = { -- -84.2193, -823.0851, 221.0000
interiorId = 254465,
ipl = "imp_dt1_11_cargarage_a"
},
Garage2 = { -- -69.8627, -824.7498, 221.0000
interiorId = 254721,
ipl = "imp_dt1_11_cargarage_b"
},
Garage3 = { -- -80.4318, -813.2536, 221.0000
interiorId = 254977,
ipl = "imp_dt1_11_cargarage_c"
},
ModShop = { -- -73.9039, -821.6204, 284.0000
interiorId = 255233,
ipl = "imp_dt1_11_modgarage"
},
Load = function(part)
EnableIpl(part.ipl, true)
end,
Remove = function(part)
EnableIpl(part.ipl, false)
end,
Clear = function()
EnableIpl({
ImportCEOGarage2.Part.Garage1.ipl,
ImportCEOGarage2.Part.Garage2.ipl,
ImportCEOGarage2.Part.Garage3.ipl
}, false)
end,
},
Style = {
concrete = "garage_decor_01",
plain = "garage_decor_02",
marble = "garage_decor_03",
wooden = "garage_decor_04",
Set = function(part, style, refresh)
ImportCEOGarage2.Style.Clear(part)
SetIplPropState(part.interiorId, style, true, refresh)
end,
Clear = function(part)
SetIplPropState(part.interiorId, {
ImportCEOGarage2.Style.concrete,
ImportCEOGarage2.Style.plain,
ImportCEOGarage2.Style.marble,
ImportCEOGarage2.Style.wooden
}, false, true)
end
},
Numbering = {
none = "",
Level1 = {
style1 = "numbering_style01_n1",
style2 = "numbering_style02_n1",
style3 = "numbering_style03_n1",
style4 = "numbering_style04_n1",
style5 = "numbering_style05_n1",
style6 = "numbering_style06_n1",
style7 = "numbering_style07_n1",
style8 = "numbering_style08_n1",
style9 = "numbering_style09_n1"
},
Level2 = {
style1 = "numbering_style01_n2",
style2 = "numbering_style02_n2",
style3 = "numbering_style03_n2",
style4 = "numbering_style04_n2",
style5 = "numbering_style05_n2",
style6 = "numbering_style06_n2",
style7 = "numbering_style07_n2",
style8 = "numbering_style08_n2",
style9 = "numbering_style09_n2"
},
Level3 = {
style1 = "numbering_style01_n3",
style2 = "numbering_style02_n3",
style3 = "numbering_style03_n3",
style4 = "numbering_style04_n3",
style5 = "numbering_style05_n3",
style6 = "numbering_style06_n3",
style7 = "numbering_style07_n3",
style8 = "numbering_style08_n3",
style9 = "numbering_style09_n3"
},
Set = function(part, num, refresh)
ImportCEOGarage2.Numbering.Clear(part)
if num ~= nil then
SetIplPropState(part.interiorId, num, true, refresh)
else
if refresh then
RefreshInterior(part.interiorId)
end
end
end,
Clear = function(part)
SetIplPropState(part.interiorId, {
ImportCEOGarage2.Numbering.Level1,
ImportCEOGarage2.Numbering.Level2,
ImportCEOGarage2.Numbering.Level3
}, false, true)
end
},
Lighting = {
none = "",
style1 = "lighting_option01",
style2 = "lighting_option02",
style3 = "lighting_option03",
style4 = "lighting_option04",
style5 = "lighting_option05",
style6 = "lighting_option06",
style7 = "lighting_option07",
style8 = "lighting_option08",
style9 = "lighting_option09",
Set = function(part, light, refresh)
ImportCEOGarage2.Lighting.Clear(part)
if light ~= nil then
SetIplPropState(part.interiorId, light, true, refresh)
else
if refresh then
RefreshInterior(part.interiorId)
end
end
end,
Clear = function(part)
SetIplPropState(part.interiorId, {
ImportCEOGarage2.Lighting.style1, ImportCEOGarage2.Lighting.style2, ImportCEOGarage2.Lighting.style3,
ImportCEOGarage2.Lighting.style4, ImportCEOGarage2.Lighting.style5, ImportCEOGarage2.Lighting.style6,
ImportCEOGarage2.Lighting.style7, ImportCEOGarage2.Lighting.style8, ImportCEOGarage2.Lighting.style9
}, false, true)
end
},
ModShop = {
Floor = {
default = "",
city = "floor_vinyl_01",
seabed = "floor_vinyl_02",
aliens = "floor_vinyl_03",
clouds = "floor_vinyl_04",
money = "floor_vinyl_05",
zebra = "floor_vinyl_06",
blackWhite = "floor_vinyl_07",
barcode = "floor_vinyl_08",
paintbrushBW = "floor_vinyl_09",
grid = "floor_vinyl_10",
splashes = "floor_vinyl_11",
squares = "floor_vinyl_12",
mosaic = "floor_vinyl_13",
paintbrushColor = "floor_vinyl_14",
curvesColor = "floor_vinyl_15",
marbleBrown = "floor_vinyl_16",
marbleBlue = "floor_vinyl_17",
marbleBW = "floor_vinyl_18",
maze = "floor_vinyl_19",
Set = function(floor, refresh)
ImportCEOGarage2.ModShop.Floor.Clear()
if floor ~= nil then
SetIplPropState(ImportCEOGarage2.Part.ModShop.interiorId, floor, true, refresh)
else
if refresh then
RefreshInterior(ImportCEOGarage2.Part.ModShop.interiorId)
end
end
end,
Clear = function()
SetIplPropState(ImportCEOGarage2.Part.ModShop.interiorId, {
ImportCEOGarage2.ModShop.Floor.city, ImportCEOGarage2.ModShop.Floor.seabed, ImportCEOGarage2.ModShop.Floor.aliens,
ImportCEOGarage2.ModShop.Floor.clouds, ImportCEOGarage2.ModShop.Floor.money, ImportCEOGarage2.ModShop.Floor.zebra,
ImportCEOGarage2.ModShop.Floor.blackWhite, ImportCEOGarage2.ModShop.Floor.barcode, ImportCEOGarage2.ModShop.Floor.paintbrushBW,
ImportCEOGarage2.ModShop.Floor.grid, ImportCEOGarage2.ModShop.Floor.splashes, ImportCEOGarage2.ModShop.Floor.squares,
ImportCEOGarage2.ModShop.Floor.mosaic, ImportCEOGarage2.ModShop.Floor.paintbrushColor, ImportCEOGarage2.ModShop.Floor.curvesColor,
ImportCEOGarage2.ModShop.Floor.marbleBrown, ImportCEOGarage2.ModShop.Floor.marbleBlue, ImportCEOGarage2.ModShop.Floor.marbleBW,
ImportCEOGarage2.ModShop.Floor.maze
}, false, true)
end
}
},
LoadDefault = function()
ImportCEOGarage2.Part.Load(ImportCEOGarage2.Part.Garage1)
ImportCEOGarage2.Style.Set(ImportCEOGarage2.Part.Garage1, ImportCEOGarage2.Style.concrete, false)
ImportCEOGarage2.Numbering.Set(ImportCEOGarage2.Part.Garage1, ImportCEOGarage2.Numbering.Level1.style1, false)
ImportCEOGarage2.Lighting.Set(ImportCEOGarage2.Part.Garage1, ImportCEOGarage2.Lighting.style1, true)
ImportCEOGarage2.Part.Load(ImportCEOGarage2.Part.ModShop)
ImportCEOGarage2.ModShop.Floor.Set(ImportCEOGarage2.ModShop.Floor.default, true)
end
}

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-- Garage 3: Lom Bank
exports('GetImportCEOGarage3Object', function()
return ImportCEOGarage3
end)
ImportCEOGarage3 = {
Part = {
Garage1 = { -- -1581.1120, -567.2450, 85.5000
interiorId = 255489,
ipl = "imp_sm_13_cargarage_a"
},
Garage2 = { -- -1568.7390, -562.0455, 85.5000
interiorId = 255745,
ipl = "imp_sm_13_cargarage_b"
},
Garage3 = { -- -1563.5570, -574.4314, 85.5000
interiorId = 256001,
ipl = "imp_sm_13_cargarage_c"
},
ModShop = { -- -1578.0230, -576.4251, 104.2000
interiorId = 256257,
ipl = "imp_sm_13_modgarage"
},
Load = function(part)
EnableIpl(part.ipl, true)
end,
Remove = function(part)
EnableIpl(part.ipl, false)
end,
Clear = function()
EnableIpl({
ImportCEOGarage3.Part.Garage1.ipl,
ImportCEOGarage3.Part.Garage2.ipl,
ImportCEOGarage3.Part.Garage3.ipl
}, false)
end,
},
Style = {
concrete = "garage_decor_01",
plain = "garage_decor_02",
marble = "garage_decor_03",
wooden = "garage_decor_04",
Set = function(part, style, refresh)
ImportCEOGarage3.Style.Clear(part)
SetIplPropState(part.interiorId, style, true, refresh)
end,
Clear = function(part)
SetIplPropState(part.interiorId, {
ImportCEOGarage3.Style.concrete,
ImportCEOGarage3.Style.plain,
ImportCEOGarage3.Style.marble,
ImportCEOGarage3.Style.wooden
}, false, true)
end
},
Numbering = {
none = "",
Level1 = {
style1 = "numbering_style01_n1",
style2 = "numbering_style02_n1",
style3 = "numbering_style03_n1",
style4 = "numbering_style04_n1",
style5 = "numbering_style05_n1",
style6 = "numbering_style06_n1",
style7 = "numbering_style07_n1",
style8 = "numbering_style08_n1",
style9 = "numbering_style09_n1"
},
Level2 = {
style1 = "numbering_style01_n2",
style2 = "numbering_style02_n2",
style3 = "numbering_style03_n2",
style4 = "numbering_style04_n2",
style5 = "numbering_style05_n2",
style6 = "numbering_style06_n2",
style7 = "numbering_style07_n2",
style8 = "numbering_style08_n2",
style9 = "numbering_style09_n2"
},
Level3 = {
style1 = "numbering_style01_n3",
style2 = "numbering_style02_n3",
style3 = "numbering_style03_n3",
style4 = "numbering_style04_n3",
style5 = "numbering_style05_n3",
style6 = "numbering_style06_n3",
style7 = "numbering_style07_n3",
style8 = "numbering_style08_n3",
style9 = "numbering_style09_n3"
},
Set = function(part, num, refresh)
ImportCEOGarage3.Numbering.Clear(part)
if num ~= nil then
SetIplPropState(part.interiorId, num, true, refresh)
else
if refresh then
RefreshInterior(part.interiorId)
end
end
end,
Clear = function(part)
SetIplPropState(part.interiorId, {
ImportCEOGarage3.Numbering.Level1,
ImportCEOGarage3.Numbering.Level2,
ImportCEOGarage3.Numbering.Level3
}, false, true)
end
},
Lighting = {
none = "",
style1 = "lighting_option01",
style2 = "lighting_option02",
style3 = "lighting_option03",
style4 = "lighting_option04",
style5 = "lighting_option05",
style6 = "lighting_option06",
style7 = "lighting_option07",
style8 = "lighting_option08",
style9 = "lighting_option09",
Set = function(part, light, refresh)
ImportCEOGarage3.Lighting.Clear(part)
if light ~= nil then
SetIplPropState(part.interiorId, light, true, refresh)
else
if refresh then
RefreshInterior(part.interiorId)
end
end
end,
Clear = function(part)
SetIplPropState(part.interiorId, {
ImportCEOGarage3.Lighting.style1, ImportCEOGarage3.Lighting.style2, ImportCEOGarage3.Lighting.style3,
ImportCEOGarage3.Lighting.style4, ImportCEOGarage3.Lighting.style5, ImportCEOGarage3.Lighting.style6,
ImportCEOGarage3.Lighting.style7, ImportCEOGarage3.Lighting.style8, ImportCEOGarage3.Lighting.style9
}, false, true)
end
},
ModShop = {
Floor = {
default = "",
city = "floor_vinyl_01",
seabed = "floor_vinyl_02",
aliens = "floor_vinyl_03",
clouds = "floor_vinyl_04",
money = "floor_vinyl_05",
zebra = "floor_vinyl_06",
blackWhite = "floor_vinyl_07",
barcode = "floor_vinyl_08",
paintbrushBW = "floor_vinyl_09",
grid = "floor_vinyl_10",
splashes = "floor_vinyl_11",
squares = "floor_vinyl_12",
mosaic = "floor_vinyl_13",
paintbrushColor = "floor_vinyl_14",
curvesColor = "floor_vinyl_15",
marbleBrown = "floor_vinyl_16",
marbleBlue = "floor_vinyl_17",
marbleBW = "floor_vinyl_18",
maze = "floor_vinyl_19",
Set = function(floor, refresh)
ImportCEOGarage3.ModShop.Floor.Clear()
if floor ~= nil then
SetIplPropState(ImportCEOGarage3.Part.ModShop.interiorId, floor, true, refresh)
else
if refresh then
RefreshInterior(ImportCEOGarage3.Part.ModShop.interiorId)
end
end
end,
Clear = function()
SetIplPropState(ImportCEOGarage3.Part.ModShop.interiorId, {
ImportCEOGarage3.ModShop.Floor.city, ImportCEOGarage3.ModShop.Floor.seabed, ImportCEOGarage3.ModShop.Floor.aliens,
ImportCEOGarage3.ModShop.Floor.clouds, ImportCEOGarage3.ModShop.Floor.money, ImportCEOGarage3.ModShop.Floor.zebra,
ImportCEOGarage3.ModShop.Floor.blackWhite, ImportCEOGarage3.ModShop.Floor.barcode, ImportCEOGarage3.ModShop.Floor.paintbrushBW,
ImportCEOGarage3.ModShop.Floor.grid, ImportCEOGarage3.ModShop.Floor.splashes, ImportCEOGarage3.ModShop.Floor.squares,
ImportCEOGarage3.ModShop.Floor.mosaic, ImportCEOGarage3.ModShop.Floor.paintbrushColor, ImportCEOGarage3.ModShop.Floor.curvesColor,
ImportCEOGarage3.ModShop.Floor.marbleBrown, ImportCEOGarage3.ModShop.Floor.marbleBlue, ImportCEOGarage3.ModShop.Floor.marbleBW,
ImportCEOGarage3.ModShop.Floor.maze
}, false, true)
end
}
},
LoadDefault = function()
ImportCEOGarage3.Part.Load(ImportCEOGarage3.Part.Garage1)
ImportCEOGarage3.Style.Set(ImportCEOGarage3.Part.Garage1, ImportCEOGarage3.Style.concrete, false)
ImportCEOGarage3.Numbering.Set(ImportCEOGarage3.Part.Garage1, ImportCEOGarage3.Numbering.Level1.style1, false)
ImportCEOGarage3.Lighting.Set(ImportCEOGarage3.Part.Garage1, ImportCEOGarage3.Lighting.style1, true)
-- No mod shop since it overlapses CEO office
ImportCEOGarage3.Part.Remove(ImportCEOGarage3.Part.ModShop)
end
}

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-- Garage 4: Maze Bank West
-- Be careful, ImportCEOGarage4.Part.Garage1 and ImportCEOGarage4.Part.Garage3 overlaps with FinanceOffice4
exports('GetImportCEOGarage4Object', function()
return ImportCEOGarage4
end)
ImportCEOGarage4 = {
Part = {
Garage1 = { -- -1388.8400, -478.7402, 56.1000
interiorId = 256513,
ipl = "imp_sm_15_cargarage_a"
},
Garage2 = { -- -1388.8600, -478.7574, 48.1000
interiorId = 256769,
ipl = "imp_sm_15_cargarage_b"
},
Garage3 = { -- -1374.6820, -474.3586, 56.1000
interiorId = 257025,
ipl = "imp_sm_15_cargarage_c"
},
ModShop = { -- -1391.2450, -473.9638, 77.2000
interiorId = 257281,
ipl = "imp_sm_15_modgarage"
},
Load = function(part)
EnableIpl(part.ipl, true)
end,
Remove = function(part)
EnableIpl(part.ipl, false)
end,
Clear = function()
EnableIpl({
ImportCEOGarage4.Part.Garage1.ipl,
ImportCEOGarage4.Part.Garage2.ipl,
ImportCEOGarage4.Part.Garage3.ipl
}, false)
end
},
Style = {
concrete = "garage_decor_01",
plain = "garage_decor_02",
marble = "garage_decor_03",
wooden = "garage_decor_04",
Set = function(part, style, refresh)
ImportCEOGarage4.Style.Clear(part)
SetIplPropState(part.interiorId, style, true, refresh)
end,
Clear = function(part)
SetIplPropState(part.interiorId, {
ImportCEOGarage4.Style.concrete,
ImportCEOGarage4.Style.plain,
ImportCEOGarage4.Style.marble,
ImportCEOGarage4.Style.wooden
}, false, true)
end
},
Numbering = {
none = "",
Level1 = {
style1 = "numbering_style01_n1",
style2 = "numbering_style02_n1",
style3 = "numbering_style03_n1",
style4 = "numbering_style04_n1",
style5 = "numbering_style05_n1",
style6 = "numbering_style06_n1",
style7 = "numbering_style07_n1",
style8 = "numbering_style08_n1",
style9 = "numbering_style09_n1"
},
Level2 = {
style1 = "numbering_style01_n2",
style2 = "numbering_style02_n2",
style3 = "numbering_style03_n2",
style4 = "numbering_style04_n2",
style5 = "numbering_style05_n2",
style6 = "numbering_style06_n2",
style7 = "numbering_style07_n2",
style8 = "numbering_style08_n2",
style9 = "numbering_style09_n2"
},
Level3 = {
style1 = "numbering_style01_n3",
style2 = "numbering_style02_n3",
style3 = "numbering_style03_n3",
style4 = "numbering_style04_n3",
style5 = "numbering_style05_n3",
style6 = "numbering_style06_n3",
style7 = "numbering_style07_n3",
style8 = "numbering_style08_n3",
style9 = "numbering_style09_n3"
},
Set = function(part, num, refresh)
ImportCEOGarage4.Numbering.Clear(part)
if num ~= nil then
SetIplPropState(part.interiorId, num, true, refresh)
else
if refresh then
RefreshInterior(part.interiorId)
end
end
end,
Clear = function(part)
SetIplPropState(part.interiorId, {
ImportCEOGarage4.Numbering.Level1,
ImportCEOGarage4.Numbering.Level2,
ImportCEOGarage4.Numbering.Level3
}, false, true)
end
},
Lighting = {
none = "",
style1 = "lighting_option01",
style2 = "lighting_option02",
style3 = "lighting_option03",
style4 = "lighting_option04",
style5 = "lighting_option05",
style6 = "lighting_option06",
style7 = "lighting_option07",
style8 = "lighting_option08",
style9 = "lighting_option09",
Set = function(part, light, refresh)
ImportCEOGarage4.Lighting.Clear(part)
if light ~= nil then
SetIplPropState(part.interiorId, light, true, refresh)
else
if refresh then
RefreshInterior(part.interiorId)
end
end
end,
Clear = function(part)
SetIplPropState(part.interiorId, {
ImportCEOGarage4.Lighting.style1, ImportCEOGarage4.Lighting.style2, ImportCEOGarage4.Lighting.style3,
ImportCEOGarage4.Lighting.style4, ImportCEOGarage4.Lighting.style5, ImportCEOGarage4.Lighting.style6,
ImportCEOGarage4.Lighting.style7, ImportCEOGarage4.Lighting.style8, ImportCEOGarage4.Lighting.style9
}, false, true)
end
},
ModShop = {
Floor = {
default = "",
city = "floor_vinyl_01",
seabed = "floor_vinyl_02",
aliens = "floor_vinyl_03",
clouds = "floor_vinyl_04",
money = "floor_vinyl_05",
zebra = "floor_vinyl_06",
blackWhite = "floor_vinyl_07",
barcode = "floor_vinyl_08",
paintbrushBW = "floor_vinyl_09",
grid = "floor_vinyl_10",
splashes = "floor_vinyl_11",
squares = "floor_vinyl_12",
mosaic = "floor_vinyl_13",
paintbrushColor = "floor_vinyl_14",
curvesColor = "floor_vinyl_15",
marbleBrown = "floor_vinyl_16",
marbleBlue = "floor_vinyl_17",
marbleBW = "floor_vinyl_18",
maze = "floor_vinyl_19",
Set = function(floor, refresh)
ImportCEOGarage4.ModShop.Floor.Clear()
if floor ~= nil then
SetIplPropState(ImportCEOGarage4.Part.ModShop.interiorId, floor, true, refresh)
else
if refresh then
RefreshInterior(ImportCEOGarage4.Part.ModShop.interiorId)
end
end
end,
Clear = function()
SetIplPropState(ImportCEOGarage4.Part.ModShop.interiorId, {
ImportCEOGarage4.ModShop.Floor.city, ImportCEOGarage4.ModShop.Floor.seabed, ImportCEOGarage4.ModShop.Floor.aliens,
ImportCEOGarage4.ModShop.Floor.clouds, ImportCEOGarage4.ModShop.Floor.money, ImportCEOGarage4.ModShop.Floor.zebra,
ImportCEOGarage4.ModShop.Floor.blackWhite, ImportCEOGarage4.ModShop.Floor.barcode, ImportCEOGarage4.ModShop.Floor.paintbrushBW,
ImportCEOGarage4.ModShop.Floor.grid, ImportCEOGarage4.ModShop.Floor.splashes, ImportCEOGarage4.ModShop.Floor.squares,
ImportCEOGarage4.ModShop.Floor.mosaic, ImportCEOGarage4.ModShop.Floor.paintbrushColor, ImportCEOGarage4.ModShop.Floor.curvesColor,
ImportCEOGarage4.ModShop.Floor.marbleBrown, ImportCEOGarage4.ModShop.Floor.marbleBlue, ImportCEOGarage4.ModShop.Floor.marbleBW,
ImportCEOGarage4.ModShop.Floor.maze
}, false, true)
end
}
},
LoadDefault = function()
ImportCEOGarage4.Part.Load(ImportCEOGarage4.Part.Garage2)
ImportCEOGarage4.Style.Set(ImportCEOGarage4.Part.Garage2, ImportCEOGarage4.Style.concrete, false)
ImportCEOGarage4.Numbering.Set(ImportCEOGarage4.Part.Garage2, ImportCEOGarage4.Numbering.Level1.style1, false)
ImportCEOGarage4.Lighting.Set(ImportCEOGarage4.Part.Garage2, ImportCEOGarage4.Lighting.style1, true)
ImportCEOGarage4.Part.Load(ImportCEOGarage4.Part.ModShop)
ImportCEOGarage4.ModShop.Floor.Set(ImportCEOGarage4.ModShop.Floor.default, true)
end
}

View file

@ -0,0 +1,96 @@
-- Vehicle warehouse
-- Upper: 994.5925, -3002.594, -39.64699
-- Lower: 969.5376, -3000.411, -48.64689
exports('GetImportVehicleWarehouseObject', function()
return ImportVehicleWarehouse
end)
ImportVehicleWarehouse = {
Upper = {
interiorId = 252673,
Ipl = {
Interior = {
ipl = "imp_impexp_interior_placement_interior_1_impexp_intwaremed_milo_",
Load = function()
EnableIpl(ImportVehicleWarehouse.Upper.Ipl.Interior.ipl, true)
end,
Remove = function()
EnableIpl(ImportVehicleWarehouse.Upper.Ipl.Interior.ipl, false)
end
}
},
Style = {
basic = "basic_style_set",
branded = "branded_style_set",
urban = "urban_style_set",
Set = function(style, refresh)
ImportVehicleWarehouse.Upper.Style.Clear(false)
SetIplPropState(ImportVehicleWarehouse.Upper.interiorId, style, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(ImportVehicleWarehouse.Upper.interiorId, {
ImportVehicleWarehouse.Upper.Style.basic,
ImportVehicleWarehouse.Upper.Style.branded,
ImportVehicleWarehouse.Upper.Style.urban
}, false, refresh)
end
},
Details = {
floorHatch = "car_floor_hatch",
doorBlocker = "door_blocker", -- Invisible wall
Enable = function(details, state, refresh)
SetIplPropState(ImportVehicleWarehouse.Upper.interiorId, details, state, refresh)
end
}
},
Lower = {
interiorId = 253185,
Ipl = {
Interior = {
ipl = "imp_impexp_interior_placement_interior_3_impexp_int_02_milo_",
Load = function()
EnableIpl(ImportVehicleWarehouse.Lower.Ipl.Interior.ipl, true)
end,
Remove = function()
EnableIpl(ImportVehicleWarehouse.Lower.Ipl.Interior.ipl, false)
end
}
},
Details = {
Pumps = {
pump1 = "pump_01",
pump2 = "pump_02",
pump3 = "pump_03",
pump4 = "pump_04",
pump5 = "pump_05",
pump6 = "pump_06",
pump7 = "pump_07",
pump8 = "pump_08"
},
Enable = function(details, state, refresh)
SetIplPropState(ImportVehicleWarehouse.Lower.interiorId, details, state, refresh)
end
}
},
LoadDefault = function()
ImportVehicleWarehouse.Upper.Ipl.Interior.Load()
ImportVehicleWarehouse.Upper.Style.Set(ImportVehicleWarehouse.Upper.Style.branded)
ImportVehicleWarehouse.Upper.Details.Enable(ImportVehicleWarehouse.Upper.Details.floorHatch, true)
ImportVehicleWarehouse.Upper.Details.Enable(ImportVehicleWarehouse.Upper.Details.doorBlocker, false)
RefreshInterior(ImportVehicleWarehouse.Upper.interiorId)
ImportVehicleWarehouse.Lower.Ipl.Interior.Load()
ImportVehicleWarehouse.Lower.Details.Enable(ImportVehicleWarehouse.Lower.Details.Pumps, true)
RefreshInterior(ImportVehicleWarehouse.Lower.interiorId)
end
}