housing
This commit is contained in:
parent
6d90da2841
commit
b71b47a9fb
169 changed files with 12687 additions and 2932 deletions
24
resources/[housing]/bob74_ipl/dlc_security/billboards.lua
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24
resources/[housing]/bob74_ipl/dlc_security/billboards.lua
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exports('GetMpSecurityBillboardsObject', function()
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return MpSecurityBillboards
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end)
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MpSecurityBillboards = {
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Ipl = {
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Interior = {
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ipl = {
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'sf_billboards',
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}
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},
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Load = function()
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EnableIpl(MpSecurityBillboards.Ipl.Interior.ipl, true)
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end,
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Remove = function()
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EnableIpl(MpSecurityBillboards.Ipl.Interior.ipl, false)
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end,
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},
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LoadDefault = function()
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MpSecurityBillboards.Ipl.Load()
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end
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}
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74
resources/[housing]/bob74_ipl/dlc_security/garage.lua
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74
resources/[housing]/bob74_ipl/dlc_security/garage.lua
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@ -0,0 +1,74 @@
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-- Garage: -1071.83, -77.96, -95.0
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exports('GetMpSecurityGarageObject', function()
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return MpSecurityGarage
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end)
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MpSecurityGarage = {
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InteriorId = 286721,
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Ipl = {
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Interior = {
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ipl = {
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'sf_int_placement_sec_interior_2_dlc_garage_sec_milo_'
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}
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},
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Load = function()
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EnableIpl(MpSecurityGarage.Ipl.Interior.ipl, true)
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end,
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Remove = function()
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EnableIpl(MpSecurityGarage.Ipl.Interior.ipl, false)
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end
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},
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Entities = {
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Entity_Set_Workshop_Wall = false,
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Entity_Set_Wallpaper_01 = false,
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Entity_Set_Wallpaper_02 = false,
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Entity_Set_Wallpaper_03 = false,
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Entity_Set_Wallpaper_04 = false,
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Entity_Set_Wallpaper_05 = false,
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Entity_Set_Wallpaper_06 = false,
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Entity_Set_Wallpaper_07 = true,
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Entity_Set_Wallpaper_08 = false,
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Entity_Set_Wallpaper_09 = false,
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Entity_Set_Art_1 = false,
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Entity_Set_Art_2 = false,
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Entity_Set_Art_3 = false,
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Entity_Set_Art_1_NoMod = false,
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Entity_Set_Art_2_NoMod = false,
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Entity_Set_Art_3_NoMod = false,
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entity_set_tints = true,
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Entity_Set_Workshop_Lights = true,
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Set = function(name, state)
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for entity, _ in pairs(MpSecurityGarage.Entities) do
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if entity == name then
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MpSecurityGarage.Entities[entity] = state
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MpSecurityGarage.Entities.Clear()
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MpSecurityGarage.Entities.Load()
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end
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end
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end,
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Load = function()
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for entity, state in pairs(MpSecurityGarage.Entities) do
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if type(entity) == 'string' and state then
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ActivateInteriorEntitySet(MpSecurityGarage.InteriorId, entity)
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end
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end
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end,
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Clear = function()
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for entity, _ in pairs(MpSecurityGarage.Entities) do
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if type(entity) == 'string' then
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DeactivateInteriorEntitySet(MpSecurityGarage.InteriorId, entity)
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end
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end
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end
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},
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LoadDefault = function()
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MpSecurityGarage.Ipl.Load()
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MpSecurityGarage.Entities.Load()
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RefreshInterior(MpSecurityGarage.interiorId)
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end
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}
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25
resources/[housing]/bob74_ipl/dlc_security/musicrooftop.lua
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25
resources/[housing]/bob74_ipl/dlc_security/musicrooftop.lua
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@ -0,0 +1,25 @@
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-- Studio rooftop: -854.19, -225.73, 60.00
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exports('GetMpSecurityMusicRoofTopObject', function()
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return MpSecurityMusicRoofTop
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end)
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MpSecurityMusicRoofTop = {
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Ipl = {
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Interior = {
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ipl = {
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'sf_musicrooftop'
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}
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},
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Load = function()
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EnableIpl(MpSecurityMusicRoofTop.Ipl.Interior.ipl, true)
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end,
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Remove = function()
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EnableIpl(MpSecurityMusicRoofTop.Ipl.Interior.ipl, false)
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end
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},
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LoadDefault = function()
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MpSecurityMusicRoofTop.Ipl.Load()
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end
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}
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106
resources/[housing]/bob74_ipl/dlc_security/office1.lua
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106
resources/[housing]/bob74_ipl/dlc_security/office1.lua
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@ -0,0 +1,106 @@
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exports('GetMpSecurityOffice1Object', function()
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return MpSecurityOffice1
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end)
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MpSecurityOffice1 = {
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InteriorId = 287489,
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Ipl = {
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Interior = {
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ipl = {
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'sf_fixeroffice_bh1_05'
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}
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},
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Load = function()
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EnableIpl(MpSecurityOffice1.Ipl.Interior.ipl, true)
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end,
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Remove = function()
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EnableIpl(MpSecurityOffice1.Ipl.Interior.ipl, false)
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end
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},
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Entities = {
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Entity_Set_Armoury = false,
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Entity_Set_Standard_Office = true,
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Entity_Set_Blocker = false,
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Entity_Set_Wpaper_1 = false,
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Entity_Set_Wpaper_3 = false,
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Entity_Set_Wpaper_2 = false,
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Entity_Set_Wpaper_4 = false,
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Entity_Set_Wpaper_5 = false,
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Entity_Set_Wpaper_6 = false,
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Entity_Set_Wpaper_7 = false,
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Entity_Set_Wpaper_8 = true,
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Entity_Set_Wpaper_9 = false,
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Entity_Set_Moving = true,
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Entity_Set_Tint_AG = true,
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Entity_Set_Spare_Seats = true,
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Entity_Set_Player_Seats = true,
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Entity_Set_Player_Desk = true,
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Entity_Set_M_Golf_Intro = true,
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Entity_Set_M_Setup = true,
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Entity_Set_M_Nightclub = true,
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Entity_Set_M_Yacht = true,
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Entity_Set_M_Promoter = true,
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Entity_Set_M_Limo_Photo = true,
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Entity_Set_M_Limo_Wallet = true,
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Entity_Set_M_The_Way = true,
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Entity_Set_M_Billionaire = true,
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Entity_Set_M_Families = true,
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Entity_Set_M_Ballas = true,
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Entity_Set_M_Hood = true,
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Entity_Set_M_Fire_Booth = true,
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Entity_Set_M_50 = true,
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Entity_Set_M_Taxi = true,
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Entity_Set_M_Gone_Golfing = true,
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Entity_Set_M_Motel = true,
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Entity_Set_M_Construction = true,
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Entity_Set_M_Hit_List = true,
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Entity_Set_M_Tuner = true,
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Entity_Set_M_Attack = true,
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Entity_Set_M_Vehicles = true,
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Entity_Set_M_Trip_01 = true,
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Entity_Set_M_Trip_02 = true,
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Entity_Set_M_Trip_03 = true,
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Entity_set_disc_01 = true,
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Entity_set_disc_02 = false,
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Entity_set_disc_03 = false,
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Entity_set_disc_04 = false,
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Entity_set_disc_05 = false,
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Entity_set_disc_06 = false,
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Entity_Set_Art_1 = true,
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Entity_Set_Art_2 = false,
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Entity_Set_Art_3 = false,
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Set = function(name, state)
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for entity, _ in pairs(MpSecurityOffice1.Entities) do
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if entity == name then
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MpSecurityOffice1.Entities[entity] = state
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MpSecurityOffice1.Entities.Clear()
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MpSecurityOffice1.Entities.Load()
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end
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end
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end,
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Load = function()
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for entity, state in pairs(MpSecurityOffice1.Entities) do
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if type(entity) == 'string' and state then
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ActivateInteriorEntitySet(MpSecurityOffice1.InteriorId, entity)
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end
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end
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end,
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Clear = function()
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for entity, _ in pairs(MpSecurityOffice1.Entities) do
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if type(entity) == 'string' then
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DeactivateInteriorEntitySet(MpSecurityOffice1.InteriorId, entity)
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end
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end
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end
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},
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LoadDefault = function()
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MpSecurityOffice1.Ipl.Load()
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MpSecurityOffice1.Entities.Load()
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RefreshInterior(MpSecurityOffice1.interiorId)
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end
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}
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106
resources/[housing]/bob74_ipl/dlc_security/office2.lua
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106
resources/[housing]/bob74_ipl/dlc_security/office2.lua
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exports('GetMpSecurityOffice2Object', function()
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return MpSecurityOffice2
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end)
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MpSecurityOffice2 = {
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InteriorId = 288257,
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Ipl = {
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Interior = {
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ipl = {
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'sf_fixeroffice_hw1_08'
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}
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},
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Load = function()
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EnableIpl(MpSecurityOffice2.Ipl.Interior.ipl, true)
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end,
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Remove = function()
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EnableIpl(MpSecurityOffice2.Ipl.Interior.ipl, false)
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end
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},
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Entities = {
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Entity_Set_Armoury = true,
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Entity_Set_Standard_Office = false,
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Entity_Set_Blocker = false,
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Entity_Set_Wpaper_1 = false,
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Entity_Set_Wpaper_3 = false,
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Entity_Set_Wpaper_2 = false,
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Entity_Set_Wpaper_4 = false,
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Entity_Set_Wpaper_5 = false,
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Entity_Set_Wpaper_6 = false,
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Entity_Set_Wpaper_7 = false,
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Entity_Set_Wpaper_8 = false,
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Entity_Set_Wpaper_9 = true,
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Entity_Set_Moving = true,
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Entity_Set_Tint_AG = true,
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Entity_Set_Spare_Seats = true,
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Entity_Set_Player_Seats = true,
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Entity_Set_Player_Desk = true,
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Entity_Set_M_Golf_Intro = true,
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Entity_Set_M_Setup = true,
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Entity_Set_M_Nightclub = true,
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Entity_Set_M_Yacht = true,
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Entity_Set_M_Promoter = true,
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Entity_Set_M_Limo_Photo = true,
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Entity_Set_M_Limo_Wallet = true,
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Entity_Set_M_The_Way = true,
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Entity_Set_M_Billionaire = true,
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Entity_Set_M_Families = true,
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Entity_Set_M_Ballas = true,
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Entity_Set_M_Hood = true,
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Entity_Set_M_Fire_Booth = true,
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Entity_Set_M_50 = true,
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Entity_Set_M_Taxi = true,
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Entity_Set_M_Gone_Golfing = true,
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Entity_Set_M_Motel = true,
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Entity_Set_M_Construction = true,
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Entity_Set_M_Hit_List = true,
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Entity_Set_M_Tuner = true,
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Entity_Set_M_Attack = true,
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Entity_Set_M_Vehicles = true,
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Entity_Set_M_Trip_01 = true,
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Entity_Set_M_Trip_02 = true,
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Entity_Set_M_Trip_03 = true,
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Entity_set_disc_01 = false,
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Entity_set_disc_02 = true,
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Entity_set_disc_03 = false,
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Entity_set_disc_04 = false,
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Entity_set_disc_05 = false,
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Entity_set_disc_06 = false,
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Entity_Set_Art_1 = false,
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Entity_Set_Art_2 = true,
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Entity_Set_Art_3 = false,
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Set = function(name, state)
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for entity, _ in pairs(MpSecurityOffice2.Entities) do
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if entity == name then
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MpSecurityOffice2.Entities[entity] = state
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MpSecurityOffice2.Entities.Clear()
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MpSecurityOffice2.Entities.Load()
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end
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end
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end,
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Load = function()
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for entity, state in pairs(MpSecurityOffice2.Entities) do
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if type(entity) == 'string' and state then
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ActivateInteriorEntitySet(MpSecurityOffice2.InteriorId, entity)
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end
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end
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end,
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Clear = function()
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for entity, _ in pairs(MpSecurityOffice2.Entities) do
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if type(entity) == 'string' then
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DeactivateInteriorEntitySet(MpSecurityOffice2.InteriorId, entity)
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end
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end
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end
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},
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LoadDefault = function()
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MpSecurityOffice2.Ipl.Load()
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MpSecurityOffice2.Entities.Load()
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RefreshInterior(MpSecurityOffice2.interiorId)
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end
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}
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105
resources/[housing]/bob74_ipl/dlc_security/office3.lua
Normal file
105
resources/[housing]/bob74_ipl/dlc_security/office3.lua
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exports('GetMpSecurityOffice3Object', function()
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return MpSecurityOffice3
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end)
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MpSecurityOffice3 = {
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InteriorId = 288001,
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Ipl = {
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Interior = {
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ipl = {
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'sf_fixeroffice_kt1_05'
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}
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},
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Load = function()
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EnableIpl(MpSecurityOffice3.Ipl.Interior.ipl, true)
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end,
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Remove = function()
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EnableIpl(MpSecurityOffice3.Ipl.Interior.ipl, false)
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end
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},
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Entities = {
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Entity_Set_Armoury = false,
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Entity_Set_Standard_Office = true,
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Entity_Set_Blocker = false,
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Entity_Set_Wpaper_1 = false,
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Entity_Set_Wpaper_3 = false,
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Entity_Set_Wpaper_2 = true,
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Entity_Set_Wpaper_4 = false,
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Entity_Set_Wpaper_5 = false,
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Entity_Set_Wpaper_6 = false,
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Entity_Set_Wpaper_7 = false,
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Entity_Set_Wpaper_8 = false,
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Entity_Set_Wpaper_9 = false,
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Entity_Set_Moving = true,
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Entity_Set_Tint_AG = true,
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Entity_Set_Spare_Seats = true,
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Entity_Set_Player_Seats = true,
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Entity_Set_Player_Desk = true,
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Entity_Set_M_Golf_Intro = true,
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Entity_Set_M_Setup = true,
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Entity_Set_M_Nightclub = true,
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Entity_Set_M_Yacht = true,
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Entity_Set_M_Promoter = true,
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Entity_Set_M_Limo_Photo = true,
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Entity_Set_M_Limo_Wallet = true,
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Entity_Set_M_The_Way = true,
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Entity_Set_M_Billionaire = true,
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Entity_Set_M_Families = true,
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Entity_Set_M_Ballas = true,
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Entity_Set_M_Hood = true,
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Entity_Set_M_Fire_Booth = true,
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Entity_Set_M_50 = true,
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Entity_Set_M_Taxi = true,
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Entity_Set_M_Gone_Golfing = true,
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Entity_Set_M_Motel = true,
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Entity_Set_M_Construction = true,
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Entity_Set_M_Hit_List = true,
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Entity_Set_M_Tuner = true,
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Entity_Set_M_Attack = true,
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Entity_Set_M_Vehicles = true,
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Entity_Set_M_Trip_01 = true,
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Entity_Set_M_Trip_02 = true,
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Entity_Set_M_Trip_03 = true,
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Entity_set_disc_01 = false,
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Entity_set_disc_02 = true,
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Entity_set_disc_03 = false,
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Entity_set_disc_04 = false,
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Entity_set_disc_05 = false,
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Entity_set_disc_06 = false,
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Entity_Set_Art_1 = false,
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Entity_Set_Art_2 = false,
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Entity_Set_Art_3 = true,
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Set = function(name, state)
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for entity, _ in pairs(MpSecurityOffice3.Entities) do
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if entity == name then
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MpSecurityOffice3.Entities[entity] = state
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MpSecurityOffice3.Entities.Clear()
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MpSecurityOffice3.Entities.Load()
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end
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end
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end,
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Load = function()
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for entity, state in pairs(MpSecurityOffice3.Entities) do
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if type(entity) == 'string' and state then
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ActivateInteriorEntitySet(MpSecurityOffice3.InteriorId, entity)
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end
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end
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end,
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Clear = function()
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for entity, _ in pairs(MpSecurityOffice3.Entities) do
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if type(entity) == 'string' then
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DeactivateInteriorEntitySet(MpSecurityOffice3.InteriorId, entity)
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||||
end
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||||
end
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||||
end
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},
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LoadDefault = function()
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MpSecurityOffice3.Ipl.Load()
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MpSecurityOffice3.Entities.Load()
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RefreshInterior(MpSecurityOffice3.interiorId)
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end
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}
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106
resources/[housing]/bob74_ipl/dlc_security/office4.lua
Normal file
106
resources/[housing]/bob74_ipl/dlc_security/office4.lua
Normal file
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@ -0,0 +1,106 @@
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exports('GetMpSecurityOffice4Object', function()
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return MpSecurityOffice4
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end)
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MpSecurityOffice4 = {
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InteriorId = 287745,
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Ipl = {
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Interior = {
|
||||
ipl = {
|
||||
'sf_fixeroffice_kt1_08'
|
||||
}
|
||||
},
|
||||
|
||||
Load = function()
|
||||
EnableIpl(MpSecurityOffice4.Ipl.Interior.ipl, true)
|
||||
end,
|
||||
Remove = function()
|
||||
EnableIpl(MpSecurityOffice4.Ipl.Interior.ipl, false)
|
||||
end,
|
||||
},
|
||||
Entities = {
|
||||
Entity_Set_Armoury = true,
|
||||
Entity_Set_Standard_Office = false,
|
||||
Entity_Set_Blocker = false,
|
||||
Entity_Set_Wpaper_1 = false,
|
||||
Entity_Set_Wpaper_3 = true,
|
||||
Entity_Set_Wpaper_2 = false,
|
||||
Entity_Set_Wpaper_4 = false,
|
||||
Entity_Set_Wpaper_5 = false,
|
||||
Entity_Set_Wpaper_6 = false,
|
||||
Entity_Set_Wpaper_7 = false,
|
||||
Entity_Set_Wpaper_8 = false,
|
||||
Entity_Set_Wpaper_9 = false,
|
||||
Entity_Set_Moving = true,
|
||||
Entity_Set_Tint_AG = true,
|
||||
Entity_Set_Spare_Seats = true,
|
||||
Entity_Set_Player_Seats = true,
|
||||
Entity_Set_Player_Desk = true,
|
||||
Entity_Set_M_Golf_Intro = true,
|
||||
Entity_Set_M_Setup = true,
|
||||
Entity_Set_M_Nightclub = true,
|
||||
Entity_Set_M_Yacht = true,
|
||||
Entity_Set_M_Promoter = true,
|
||||
Entity_Set_M_Limo_Photo = true,
|
||||
Entity_Set_M_Limo_Wallet = true,
|
||||
Entity_Set_M_The_Way = true,
|
||||
Entity_Set_M_Billionaire = true,
|
||||
Entity_Set_M_Families = true,
|
||||
Entity_Set_M_Ballas = true,
|
||||
Entity_Set_M_Hood = true,
|
||||
Entity_Set_M_Fire_Booth = true,
|
||||
Entity_Set_M_50 = true,
|
||||
Entity_Set_M_Taxi = true,
|
||||
Entity_Set_M_Gone_Golfing = true,
|
||||
Entity_Set_M_Motel = true,
|
||||
Entity_Set_M_Construction = true,
|
||||
Entity_Set_M_Hit_List = true,
|
||||
Entity_Set_M_Tuner = true,
|
||||
Entity_Set_M_Attack = true,
|
||||
Entity_Set_M_Vehicles = true,
|
||||
Entity_Set_M_Trip_01 = true,
|
||||
Entity_Set_M_Trip_02 = true,
|
||||
Entity_Set_M_Trip_03 = true,
|
||||
Entity_set_disc_01 = false,
|
||||
Entity_set_disc_02 = false,
|
||||
Entity_set_disc_03 = false,
|
||||
Entity_set_disc_04 = false,
|
||||
Entity_set_disc_05 = true,
|
||||
Entity_set_disc_06 = false,
|
||||
Entity_Set_Art_1 = true,
|
||||
Entity_Set_Art_2 = false,
|
||||
Entity_Set_Art_3 = false,
|
||||
|
||||
Set = function(name, state)
|
||||
for entity, _ in pairs(MpSecurityOffice4.Entities) do
|
||||
if entity == name then
|
||||
MpSecurityOffice4.Entities[entity] = state
|
||||
MpSecurityOffice4.Entities.Clear()
|
||||
MpSecurityOffice4.Entities.Load()
|
||||
end
|
||||
end
|
||||
end,
|
||||
Load = function()
|
||||
for entity, state in pairs(MpSecurityOffice4.Entities) do
|
||||
if type(entity) == 'string' and state then
|
||||
ActivateInteriorEntitySet(MpSecurityOffice4.InteriorId, entity)
|
||||
end
|
||||
end
|
||||
end,
|
||||
Clear = function()
|
||||
for entity, _ in pairs(MpSecurityOffice4.Entities) do
|
||||
if type(entity) == 'string' then
|
||||
DeactivateInteriorEntitySet(MpSecurityOffice4.InteriorId, entity)
|
||||
end
|
||||
end
|
||||
end,
|
||||
},
|
||||
|
||||
LoadDefault = function()
|
||||
MpSecurityOffice4.Ipl.Load()
|
||||
MpSecurityOffice4.Entities.Load()
|
||||
|
||||
RefreshInterior(MpSecurityOffice4.interiorId)
|
||||
end
|
||||
}
|
||||
61
resources/[housing]/bob74_ipl/dlc_security/studio.lua
Normal file
61
resources/[housing]/bob74_ipl/dlc_security/studio.lua
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
-- Recording studio: -1010.22, -52.21, -100.0
|
||||
exports('GetMpSecurityStudioObject', function()
|
||||
return MpSecurityStudio
|
||||
end)
|
||||
|
||||
MpSecurityStudio = {
|
||||
InteriorId = 286977,
|
||||
|
||||
Ipl = {
|
||||
Interior = {
|
||||
ipl = {
|
||||
'sf_int_placement_sec_interior_1_dlc_studio_sec_milo_ '
|
||||
}
|
||||
},
|
||||
|
||||
Load = function()
|
||||
EnableIpl(MpSecurityStudio.Ipl.Interior.ipl, true)
|
||||
end,
|
||||
Remove = function()
|
||||
EnableIpl(MpSecurityStudio.Ipl.Interior.ipl, false)
|
||||
end,
|
||||
},
|
||||
Entities = {
|
||||
Entity_Set_FIX_STU_EXT_P3A1 = false,
|
||||
Entity_Set_FIX_TRIP1_INT_P2 = false,
|
||||
Entity_Set_FIX_STU_EXT_P1 = false,
|
||||
Entity_Set_Fire = true,
|
||||
entity_set_default = true,
|
||||
|
||||
Set = function(name, state)
|
||||
for entity, _ in pairs(MpSecurityStudio.Entities) do
|
||||
if entity == name then
|
||||
MpSecurityStudio.Entities[entity] = state
|
||||
MpSecurityStudio.Entities.Clear()
|
||||
MpSecurityStudio.Entities.Load()
|
||||
end
|
||||
end
|
||||
end,
|
||||
Load = function()
|
||||
for entity, state in pairs(MpSecurityStudio.Entities) do
|
||||
if type(entity) == 'string' and state then
|
||||
ActivateInteriorEntitySet(MpSecurityStudio.InteriorId, entity)
|
||||
end
|
||||
end
|
||||
end,
|
||||
Clear = function()
|
||||
for entity, _ in pairs(MpSecurityStudio.Entities) do
|
||||
if type(entity) == 'string' then
|
||||
DeactivateInteriorEntitySet(MpSecurityStudio.InteriorId, entity)
|
||||
end
|
||||
end
|
||||
end
|
||||
},
|
||||
|
||||
LoadDefault = function()
|
||||
MpSecurityStudio.Ipl.Load()
|
||||
MpSecurityStudio.Entities.Load()
|
||||
|
||||
RefreshInterior(MpSecurityStudio.interiorId)
|
||||
end
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue