1
0
Fork 0
forked from Simnation/Main

resources/[jobs]/[civ]/mh_jobgarage/client/chiefsettings.lua aktualisiert

This commit is contained in:
Miho 2025-06-23 20:14:50 +02:00
parent 94e5ce7ac3
commit bb8090d08c

View file

@ -37,56 +37,57 @@ function OpenChiefMenu(vehicles)
end end
function OpenChiefAddVehicleMenu() function OpenChiefAddVehicleMenu()
local coords = GetEntityCoords(PlayerPedId())
local Player = QBCore.Functions.GetPlayerData() local Player = QBCore.Functions.GetPlayerData()
local vehicles = GetGamePool('CVehicle')
local opt = {} local opt = {}
for i = 1, #vehicles, 1 do QBCore.Functions.TriggerCallback('mh_jobgarage:CallOwnerVehicles', function(vehicles)
local vehicleCoords = GetEntityCoords(vehicles[i]) if vehicles ~= false then
local distance = #(vehicleCoords - coords) local opt = {}
if distance < 20.0 then for i = 1, #vehicles, 1 do
local mods = QBCore.Functions.GetVehicleProperties(vehicles[i]) local isSpawned, mods = IsVehicleSpawned(plate)
print(json.encode(mods))
table.insert(opt, {
title = "Kennzeichen: "..mods.plate,
description = "Dieses Fahrzeug Hinzufügen?",
icon = "car",
onSelect = function()
local value = lib.inputDialog("Schlüsselkasten", {
{type = "input", label = "Anzeigename", description = "Anzeigename wie die anderen den sehen!"},
{type = "number", label = "Schlüsselanzahl", description = "Anzahl der Ersatzschlüssel."},
{type = "number", label = "Rang", description = "Ab welchen Rang darf man das Fahrzeug Fahren?"}
})
QBCore.Functions.TriggerCallback('mh_jobgarage:AddVehicleToJob', function(cb) table.insert(opt, {
if cb.status then title = "Kennzeichen: "..mods.plate,
Notification("Schlüsselkasten", cb.text, cb.type) description = "Deine Ersatzschlüssel: "..vehicles[i].keys,
lib.hideContext('ChiefAddVehicleMenu') icon = 'car',
QBCore.Functions.TriggerCallback('mh_jobgarage:CallVehiclesInfo', function(cb) onSelect = function()
OpenMenu(cb) local value = lib.inputDialog("Schlüsselkasten", {
end, Player.job.name) {type = "input", label = "Anzeigename", description = "Anzeigename wie die anderen den sehen!"},
else {type = "number", label = "Schlüsselanzahl", description = "Anzahl der Ersatzschlüssel.", min = 1, max = vehicles[i].keys},
Notification("Schlüsselkasten", cb.text, cb.type) {type = "number", label = "Rang", description = "Ab welchen Rang darf man das Fahrzeug Fahren?"}
if cb.key then })
SetNewWaypoint(Config.KeyMaker.x, Config.KeyMaker.y)
QBCore.Functions.TriggerCallback('mh_jobgarage:AddVehicleToJob', function(cb)
if cb.status then
Notification("Schlüsselkasten", cb.text, cb.type)
lib.hideContext('ChiefAddVehicleMenu')
QBCore.Functions.TriggerCallback('mh_jobgarage:CallVehiclesInfo', function(cb)
OpenMenu(cb)
end, Player.job.name)
else
Notification("Schlüsselkasten", cb.text, cb.type)
if cb.key then
SetNewWaypoint(Config.KeyMaker.x, Config.KeyMaker.y)
end
end end
end end, mods.plate, value)
end, mods.plate, value) end
end })
})
lib.registerContext({ lib.registerContext({
id = "ChiefAddVehicleMenu", id = "ChiefAddVehicleMenu",
title = "Schlüsselkasten", title = "Schlüsselkasten",
description = "Füge ein Fahrzeug hinzu.", description = "Füge ein Fahrzeug hinzu.",
options = opt options = opt
}) })
lib.showContext("ChiefAddVehicleMenu") lib.showContext("ChiefAddVehicleMenu")
end
else
Notification("Schlüsselkasten", "Keine Fahrzeuge von dir Gefunden!", "error")
end end
end end)
end end
function OpenChiefEditVehicleMenu(veh) function OpenChiefEditVehicleMenu(veh)