forked from Simnation/Main
resources/[jobs]/[civ]/mh_jobgarage/client/chiefsettings.lua aktualisiert
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parent
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1 changed files with 202 additions and 201 deletions
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@ -1,202 +1,203 @@
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function OpenChiefMenu(vehicles)
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local opt = {}
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table.insert(opt,
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{
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title = "Fahrzeug Hinzufügen",
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description = "Neues Fahrzeug Hinzufügen.",
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icon = "plus",
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onSelect = function()
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lib.hideContext("ChiefSettingsMenu")
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OpenChiefAddVehicleMenu()
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end
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}
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)
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if vehicles then
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for k, v in pairs(vehicles) do
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table.insert(opt, {
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title = v.name,
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description = "Dieses Fahrzeug bearbeiten...",
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icon = "car",
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onSelect = function()
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lib.hideContext("ChiefSettingsMenu")
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OpenChiefEditVehicleMenu(v)
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end
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})
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end
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end
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lib.registerContext({
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id = "ChiefSettingsMenu",
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title = "Schlüsselkasten",
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options = opt
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})
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lib.showContext("ChiefSettingsMenu")
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end
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function OpenChiefAddVehicleMenu()
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local coords = GetEntityCoords(PlayerPedId())
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local Player = QBCore.Functions.GetPlayerData()
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local vehicles = GetGamePool('CVehicle')
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local opt = {}
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for i = 1, #vehicles, 1 do
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local vehicleCoords = GetEntityCoords(vehicles[i])
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local distance = #(vehicleCoords - coords)
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if distance < 20.0 then
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local mods = QBCore.Functions.GetVehicleProperties(vehicles[i])
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print(json.encode(mods))
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table.insert(opt, {
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title = "Kennzeichen: "..mods.plate,
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description = "Dieses Fahrzeug Hinzufügen?",
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icon = "car",
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onSelect = function()
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local value = lib.inputDialog("Schlüsselkasten", {
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{type = "input", label = "Anzeigename", description = "Anzeigename wie die anderen den sehen!"},
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{type = "number", label = "Schlüsselanzahl", description = "Anzahl der Ersatzschlüssel."},
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{type = "number", label = "Rang", description = "Ab welchen Rang darf man das Fahrzeug Fahren?"}
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})
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QBCore.Functions.TriggerCallback('mh_jobgarage:AddVehicleToJob', function(cb)
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if cb.status then
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Notification("Schlüsselkasten", cb.text, cb.type)
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lib.hideContext('ChiefAddVehicleMenu')
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QBCore.Functions.TriggerCallback('mh_jobgarage:CallVehiclesInfo', function(cb)
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OpenMenu(cb)
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end, Player.job.name)
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else
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Notification("Schlüsselkasten", cb.text, cb.type)
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if cb.key then
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SetNewWaypoint(Config.KeyMaker.x, Config.KeyMaker.y)
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end
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end
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end, mods.plate, value)
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end
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})
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lib.registerContext({
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id = "ChiefAddVehicleMenu",
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title = "Schlüsselkasten",
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description = "Füge ein Fahrzeug hinzu.",
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options = opt
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})
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lib.showContext("ChiefAddVehicleMenu")
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end
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end
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end
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function OpenChiefEditVehicleMenu(veh)
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local veh = veh
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local opt = {
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{
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title = "Anzeigename",
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description = "Zum Bearbeiten Drücken",
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icon = "hand",
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onSelect = function()
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local input = lib.inputDialog("Schlüsselkasten - Anzeigename Bearbeiten",{
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{type = "input", label = "Neuer Anzeigename:", description = "Setz einen neuen Namen für das Fahrzeug."}
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})
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if input[1] == veh.name then
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Notification("Schlüsselkasten", "Anzeigename nicht geändert, Name gleich geblieben", "error")
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else
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TriggerServerEvent('mh_jobgarage:ChangeName', veh.plate, input[1])
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end
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end,
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metadata = {
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{label = "Aktueller Name", value = veh.name}
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}
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},
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{
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title = "--------------- Schlüssel Menu ---------------"
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},
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{
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title = "Schlüssel Hinzufügen",
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description = "Fügt ein weiteren Ersatzschlüssel hinzu.",
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icon = "plus",
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onSelect = function()
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local input = lib.inputDialog("Schlüsselkasten - Schlüssel Hinzufügen", {
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{type = "number", label = "Anzahl der Fahrzeugschlüssel", description = "Wie viele Schlüssel willst du Hinzufügen?"}
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})
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TriggerServerEvent('mh_jobgarage:AddKeys', veh.plate, input[1])
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end,
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metadata = {
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{label = "Aktuelle Schlüssel im Kasten", value = veh.key_value}
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}
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},
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{
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title = "Schlüssel Entfernen",
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description = "Entfernt die zu angegebenen Schlüssel!",
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icon = "minus",
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onSelect = function()
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local input = lib.inputDialog("Schlüsselkasten - Schlüssel entfernen", {
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{type = "number", label = "Anzahl der Fahrzeugschlüssel", description = "Wie viele Schlüssel willst du Entfernen?", min = 1, max = veh.key_value}
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})
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if input[1] > veh.key_value then
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Notification("Schlüsselkasten", "So viele Schlüssel sind da nicht drin! Max: "..veh.key_value, "inform")
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else
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TriggerServerEvent('mh_jobgarage:RemoveKeys', veh.plate, input[1])
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end
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end,
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metadata = {
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{label = "Aktuelle Schlüssel im Kasten", value = veh.key_value}
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}
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},
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{
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title = "--------------- Fahrzeug Menu ---------------"
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},
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{
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title = "Fahrzeug Sperren",
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description = "Das Fahrzeug wird angezeigt, aber es werden keine Schlüssel raus gegeben.",
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icon = "lock",
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onSelect = function()
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QBCore.Functions.TriggerCallback('mh_jobgarage:lockVehicle', function(cb)
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if cb then
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if veh.closed == "true" then
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Notification("Schlüsselkasten", "Fahrzeug wurde entsperrt!", "success")
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veh.closed = "false"
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elseif veh.closed == "false" then
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Notification("Schlüsselkasten", "Fahrzeug wurde gesperrt!", "success")
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veh.closed = "true"
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end
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lib.hideContext("ChiefEditVehicleMenu")
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Wait(300)
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OpenChiefEditVehicleMenu(veh)
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else
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Notification("Schlüsselkasten", "Fehler beim Bearbeiten!", "warning")
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end
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end, veh.plate)
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end
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},
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{
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title = "Fahrzeug löschen...",
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description = "Gibt dir das Fahrzeug als Inhaber...",
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icon = "remove",
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onSelect = function()
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TriggerServerEvent('mh_jobgarage:DeleteFromList', veh.plate)
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end
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},
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--[[ {
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title = "--------------- Log Menu ---------------"
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},
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{
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title = "Logs einsehen!",
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description = "Zeigt dir alle Änderungen an",
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icon = "book",
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disabled = true
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} ]]
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}
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lib.registerContext({
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id = "ChiefEditVehicleMenu",
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title = "Schlüsselkasten",
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options = opt
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})
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lib.showContext("ChiefEditVehicleMenu")
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function OpenChiefMenu(vehicles)
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local opt = {}
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table.insert(opt,
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{
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title = "Fahrzeug Hinzufügen",
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description = "Neues Fahrzeug Hinzufügen.",
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icon = "plus",
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onSelect = function()
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lib.hideContext("ChiefSettingsMenu")
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OpenChiefAddVehicleMenu()
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end
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}
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)
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if vehicles then
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for k, v in pairs(vehicles) do
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table.insert(opt, {
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title = v.name,
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description = "Dieses Fahrzeug bearbeiten...",
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icon = "car",
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onSelect = function()
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lib.hideContext("ChiefSettingsMenu")
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OpenChiefEditVehicleMenu(v)
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end
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})
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end
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end
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lib.registerContext({
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id = "ChiefSettingsMenu",
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title = "Schlüsselkasten",
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options = opt
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})
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lib.showContext("ChiefSettingsMenu")
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end
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function OpenChiefAddVehicleMenu()
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local Player = QBCore.Functions.GetPlayerData()
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local opt = {}
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QBCore.Functions.TriggerCallback('mh_jobgarage:CallOwnerVehicles', function(vehicles)
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if vehicles ~= false then
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local opt = {}
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for i = 1, #vehicles, 1 do
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local isSpawned, mods = IsVehicleSpawned(plate)
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table.insert(opt, {
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title = "Kennzeichen: "..mods.plate,
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description = "Deine Ersatzschlüssel: "..vehicles[i].keys,
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icon = 'car',
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onSelect = function()
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local value = lib.inputDialog("Schlüsselkasten", {
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{type = "input", label = "Anzeigename", description = "Anzeigename wie die anderen den sehen!"},
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{type = "number", label = "Schlüsselanzahl", description = "Anzahl der Ersatzschlüssel.", min = 1, max = vehicles[i].keys},
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{type = "number", label = "Rang", description = "Ab welchen Rang darf man das Fahrzeug Fahren?"}
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})
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QBCore.Functions.TriggerCallback('mh_jobgarage:AddVehicleToJob', function(cb)
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if cb.status then
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Notification("Schlüsselkasten", cb.text, cb.type)
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lib.hideContext('ChiefAddVehicleMenu')
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QBCore.Functions.TriggerCallback('mh_jobgarage:CallVehiclesInfo', function(cb)
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OpenMenu(cb)
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end, Player.job.name)
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else
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Notification("Schlüsselkasten", cb.text, cb.type)
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if cb.key then
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SetNewWaypoint(Config.KeyMaker.x, Config.KeyMaker.y)
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end
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end
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end, mods.plate, value)
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end
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})
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lib.registerContext({
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id = "ChiefAddVehicleMenu",
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title = "Schlüsselkasten",
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description = "Füge ein Fahrzeug hinzu.",
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options = opt
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})
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lib.showContext("ChiefAddVehicleMenu")
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end
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else
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Notification("Schlüsselkasten", "Keine Fahrzeuge von dir Gefunden!", "error")
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end
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end)
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end
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function OpenChiefEditVehicleMenu(veh)
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local veh = veh
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local opt = {
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{
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title = "Anzeigename",
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description = "Zum Bearbeiten Drücken",
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icon = "hand",
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onSelect = function()
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local input = lib.inputDialog("Schlüsselkasten - Anzeigename Bearbeiten",{
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{type = "input", label = "Neuer Anzeigename:", description = "Setz einen neuen Namen für das Fahrzeug."}
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})
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if input[1] == veh.name then
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Notification("Schlüsselkasten", "Anzeigename nicht geändert, Name gleich geblieben", "error")
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else
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TriggerServerEvent('mh_jobgarage:ChangeName', veh.plate, input[1])
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end
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end,
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metadata = {
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{label = "Aktueller Name", value = veh.name}
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}
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},
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{
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title = "--------------- Schlüssel Menu ---------------"
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},
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{
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title = "Schlüssel Hinzufügen",
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description = "Fügt ein weiteren Ersatzschlüssel hinzu.",
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icon = "plus",
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onSelect = function()
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local input = lib.inputDialog("Schlüsselkasten - Schlüssel Hinzufügen", {
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{type = "number", label = "Anzahl der Fahrzeugschlüssel", description = "Wie viele Schlüssel willst du Hinzufügen?"}
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})
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TriggerServerEvent('mh_jobgarage:AddKeys', veh.plate, input[1])
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end,
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metadata = {
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{label = "Aktuelle Schlüssel im Kasten", value = veh.key_value}
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}
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},
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{
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title = "Schlüssel Entfernen",
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description = "Entfernt die zu angegebenen Schlüssel!",
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icon = "minus",
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onSelect = function()
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local input = lib.inputDialog("Schlüsselkasten - Schlüssel entfernen", {
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{type = "number", label = "Anzahl der Fahrzeugschlüssel", description = "Wie viele Schlüssel willst du Entfernen?", min = 1, max = veh.key_value}
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})
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if input[1] > veh.key_value then
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Notification("Schlüsselkasten", "So viele Schlüssel sind da nicht drin! Max: "..veh.key_value, "inform")
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else
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TriggerServerEvent('mh_jobgarage:RemoveKeys', veh.plate, input[1])
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end
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end,
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metadata = {
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{label = "Aktuelle Schlüssel im Kasten", value = veh.key_value}
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}
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},
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{
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title = "--------------- Fahrzeug Menu ---------------"
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},
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{
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title = "Fahrzeug Sperren",
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description = "Das Fahrzeug wird angezeigt, aber es werden keine Schlüssel raus gegeben.",
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icon = "lock",
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onSelect = function()
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QBCore.Functions.TriggerCallback('mh_jobgarage:lockVehicle', function(cb)
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if cb then
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if veh.closed == "true" then
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Notification("Schlüsselkasten", "Fahrzeug wurde entsperrt!", "success")
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veh.closed = "false"
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elseif veh.closed == "false" then
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Notification("Schlüsselkasten", "Fahrzeug wurde gesperrt!", "success")
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veh.closed = "true"
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end
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lib.hideContext("ChiefEditVehicleMenu")
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Wait(300)
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OpenChiefEditVehicleMenu(veh)
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else
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Notification("Schlüsselkasten", "Fehler beim Bearbeiten!", "warning")
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end
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end, veh.plate)
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end
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},
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{
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title = "Fahrzeug löschen...",
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description = "Gibt dir das Fahrzeug als Inhaber...",
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icon = "remove",
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onSelect = function()
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TriggerServerEvent('mh_jobgarage:DeleteFromList', veh.plate)
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end
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},
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--[[ {
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title = "--------------- Log Menu ---------------"
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},
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{
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title = "Logs einsehen!",
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description = "Zeigt dir alle Änderungen an",
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icon = "book",
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disabled = true
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} ]]
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}
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lib.registerContext({
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id = "ChiefEditVehicleMenu",
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title = "Schlüsselkasten",
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options = opt
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})
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lib.showContext("ChiefEditVehicleMenu")
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end
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