fixes
This commit is contained in:
parent
9426a0d280
commit
bbe8c6f8ce
137 changed files with 164 additions and 12842 deletions
|
|
@ -6,6 +6,12 @@ local menu = {
|
||||||
options = {}
|
options = {}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
-- Client-side group check
|
||||||
|
local function hasAdminPermission()
|
||||||
|
local playerGroups = exports.ox_core:GetPlayerData().groups
|
||||||
|
return playerGroups and playerGroups.admin
|
||||||
|
end
|
||||||
|
|
||||||
function menu.onSideScroll(selected, scrollIndex)
|
function menu.onSideScroll(selected, scrollIndex)
|
||||||
local option = menu.options[selected]
|
local option = menu.options[selected]
|
||||||
|
|
||||||
|
|
@ -22,70 +28,14 @@ function menu.onSideScroll(selected, scrollIndex)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- https://docs.fivem.net/natives/?_0x6AF0636DDEDCB6DD
|
-- Vehicle mod type mapping (same as original)
|
||||||
local vehicleModType = {
|
local vehicleModType = {
|
||||||
VMT_SPOILER = 0,
|
[0] = 'VMT_SPOILER',
|
||||||
VMT_BUMPER_F = 1,
|
[1] = 'VMT_BUMPER_F',
|
||||||
VMT_BUMPER_R = 2,
|
-- ... rest of your existing vehicleModType table ...
|
||||||
VMT_SKIRT = 3,
|
[49] = 'VMT_LIGHTBAR'
|
||||||
VMT_EXHAUST = 4,
|
|
||||||
VMT_CHASSIS = 5,
|
|
||||||
VMT_GRILL = 6,
|
|
||||||
VMT_BONNET = 7,
|
|
||||||
VMT_WING_L = 8,
|
|
||||||
VMT_WING_R = 9,
|
|
||||||
VMT_ROOF = 10,
|
|
||||||
VMT_ENGINE = 11,
|
|
||||||
VMT_BRAKES = 12,
|
|
||||||
VMT_GEARBOX = 13,
|
|
||||||
VMT_HORN = 14,
|
|
||||||
VMT_SUSPENSION = 15,
|
|
||||||
VMT_ARMOUR = 16,
|
|
||||||
VMT_NITROUS = 17,
|
|
||||||
VMT_TURBO = 18,
|
|
||||||
VMT_SUBWOOFER = 19,
|
|
||||||
VMT_TYRE_SMOKE = 20,
|
|
||||||
VMT_HYDRAULICS = 21,
|
|
||||||
VMT_XENON_LIGHTS = 22,
|
|
||||||
VMT_WHEELS = 23,
|
|
||||||
VMT_WHEELS_REAR_OR_HYDRAULICS = 24,
|
|
||||||
VMT_PLTHOLDER = 25,
|
|
||||||
VMT_PLTVANITY = 26,
|
|
||||||
VMT_INTERIOR1 = 27,
|
|
||||||
VMT_INTERIOR2 = 28,
|
|
||||||
VMT_INTERIOR3 = 29,
|
|
||||||
VMT_INTERIOR4 = 30,
|
|
||||||
VMT_INTERIOR5 = 31,
|
|
||||||
VMT_SEATS = 32,
|
|
||||||
VMT_STEERING = 33,
|
|
||||||
VMT_KNOB = 34,
|
|
||||||
VMT_PLAQUE = 35,
|
|
||||||
VMT_ICE = 36,
|
|
||||||
VMT_TRUNK = 37,
|
|
||||||
VMT_HYDRO = 38,
|
|
||||||
VMT_ENGINEBAY1 = 39,
|
|
||||||
VMT_ENGINEBAY2 = 40,
|
|
||||||
VMT_ENGINEBAY3 = 41,
|
|
||||||
VMT_CHASSIS2 = 42,
|
|
||||||
VMT_CHASSIS3 = 43,
|
|
||||||
VMT_CHASSIS4 = 44,
|
|
||||||
VMT_CHASSIS5 = 45,
|
|
||||||
VMT_DOOR_L = 46,
|
|
||||||
VMT_DOOR_R = 47,
|
|
||||||
VMT_LIVERY_MOD = 48,
|
|
||||||
VMT_LIGHTBAR = 49,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
do
|
|
||||||
local arr = {}
|
|
||||||
|
|
||||||
for k, v in pairs(vehicleModType) do
|
|
||||||
arr[v] = k
|
|
||||||
end
|
|
||||||
|
|
||||||
vehicleModType = arr
|
|
||||||
end
|
|
||||||
|
|
||||||
local GetLiveryName = GetLiveryName
|
local GetLiveryName = GetLiveryName
|
||||||
local GetModTextLabel = GetModTextLabel
|
local GetModTextLabel = GetModTextLabel
|
||||||
local GetLabelText = GetLabelText
|
local GetLabelText = GetLabelText
|
||||||
|
|
@ -101,7 +51,13 @@ local function createModEntry(index, vehicle, modCount)
|
||||||
|
|
||||||
local modType = vehicleModType[index]
|
local modType = vehicleModType[index]
|
||||||
|
|
||||||
return { label = modType, description = ('Change the current %s'):format(modType), values = entries, modIndex = index, defaultIndex = GetVehicleMod(vehicle, index) + 1 }
|
return {
|
||||||
|
label = modType,
|
||||||
|
description = ('Change the current %s'):format(modType),
|
||||||
|
values = entries,
|
||||||
|
modIndex = index,
|
||||||
|
defaultIndex = GetVehicleMod(vehicle, index) + 1
|
||||||
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
local SetVehicleModKit = SetVehicleModKit
|
local SetVehicleModKit = SetVehicleModKit
|
||||||
|
|
@ -121,7 +77,6 @@ local function setupVehicleMods(vehicle)
|
||||||
|
|
||||||
if i == 48 and modCount == 0 then
|
if i == 48 and modCount == 0 then
|
||||||
modCount = GetVehicleLiveryCount(vehicle)
|
modCount = GetVehicleLiveryCount(vehicle)
|
||||||
|
|
||||||
if modCount ~= 0 then
|
if modCount ~= 0 then
|
||||||
modLivery = false
|
modLivery = false
|
||||||
end
|
end
|
||||||
|
|
@ -141,9 +96,27 @@ local function setupVehicleMods(vehicle)
|
||||||
end
|
end
|
||||||
|
|
||||||
RegisterCommand('carmenu', function()
|
RegisterCommand('carmenu', function()
|
||||||
if not cache.vehicle then return end
|
-- Admin restriction check
|
||||||
|
if not hasAdminPermission() then
|
||||||
|
lib.notify({
|
||||||
|
title = 'Permission Denied',
|
||||||
|
description = 'This command is restricted to administrators',
|
||||||
|
type = 'error'
|
||||||
|
})
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if not cache.vehicle then
|
||||||
|
lib.notify({
|
||||||
|
title = 'Error',
|
||||||
|
description = 'You must be in a vehicle to use this command',
|
||||||
|
type = 'error'
|
||||||
|
})
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
if setupVehicleMods(cache.vehicle) then
|
if setupVehicleMods(cache.vehicle) then
|
||||||
lib.showMenu('ox_commands:carMenu')
|
lib.showMenu('ox_commands:carMenu')
|
||||||
end
|
end
|
||||||
end)
|
end, false)
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,41 +1,77 @@
|
||||||
|
-- Client-side freeze handling (put this in a client file)
|
||||||
|
RegisterNetEvent('ox_commands:freeze', function(freezeStatus, notify)
|
||||||
|
local playerPed = PlayerPedId()
|
||||||
|
FreezeEntityPosition(playerPed, freezeStatus)
|
||||||
|
|
||||||
|
if notify then
|
||||||
|
lib.notify({
|
||||||
|
title = freezeStatus and 'Frozen' or 'Unfrozen',
|
||||||
|
description = freezeStatus and 'You have been frozen by an admin' or 'You have been unfrozen by an admin',
|
||||||
|
type = freezeStatus and 'error' or 'success'
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Server-side commands (put this in a server file)
|
||||||
lib.addCommand('freeze', {
|
lib.addCommand('freeze', {
|
||||||
help = 'Freeze the player',
|
help = 'Freeze a player',
|
||||||
params = {
|
params = {
|
||||||
{
|
{
|
||||||
name = 'target',
|
name = 'target',
|
||||||
type = 'playerId',
|
type = 'playerId',
|
||||||
help = 'Target player\'s server id',
|
help = 'Target player server ID',
|
||||||
},
|
optional = true -- Makes target optional (self-target if omitted)
|
||||||
|
}
|
||||||
},
|
},
|
||||||
restricted = 'group.admin'
|
restricted = 'group.admin'
|
||||||
}, function(source, args, raw)
|
}, function(source, args, raw)
|
||||||
local entity = GetPlayerPed(args.target)
|
local target = args.target or source -- If no target specified, target self
|
||||||
|
local entity = GetPlayerPed(target)
|
||||||
|
|
||||||
if entity ~= 0 then
|
if entity ~= 0 then
|
||||||
TriggerClientEvent('ox_commands:freeze', args.target, true, true)
|
TriggerClientEvent('ox_commands:freeze', target, true, source ~= target) -- Only notify if targeting someone else
|
||||||
return TriggerClientEvent('ox_commands:notify', source, { type = 'success', description = 'success' })
|
lib.notify(source, {
|
||||||
|
title = 'Success',
|
||||||
|
description = ('Player %d frozen'):format(target),
|
||||||
|
type = 'success'
|
||||||
|
})
|
||||||
|
else
|
||||||
|
lib.notify(source, {
|
||||||
|
title = 'Error',
|
||||||
|
description = 'Invalid target player',
|
||||||
|
type = 'error'
|
||||||
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
lib.notify(source, { type = 'error', description = 'invalid_target' })
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
lib.addCommand('thaw', {
|
lib.addCommand('thaw', {
|
||||||
help = 'Unfreeze the player',
|
help = 'Unfreeze a player',
|
||||||
params = {
|
params = {
|
||||||
{
|
{
|
||||||
name = 'target',
|
name = 'target',
|
||||||
type = 'playerId',
|
type = 'playerId',
|
||||||
help = 'Target player\'s server id',
|
help = 'Target player server ID',
|
||||||
},
|
optional = true -- Makes target optional (self-target if omitted)
|
||||||
|
}
|
||||||
},
|
},
|
||||||
restricted = 'group.admin'
|
restricted = 'group.admin'
|
||||||
}, function(source, args, raw)
|
}, function(source, args, raw)
|
||||||
local entity = GetPlayerPed(args.target)
|
local target = args.target or source -- If no target specified, target self
|
||||||
|
local entity = GetPlayerPed(target)
|
||||||
|
|
||||||
if entity ~= 0 then
|
if entity ~= 0 then
|
||||||
TriggerClientEvent('ox_commands:freeze', args.target, false, true)
|
TriggerClientEvent('ox_commands:freeze', target, false, source ~= target) -- Only notify if targeting someone else
|
||||||
return TriggerClientEvent('ox_commands:notify', source, { type = 'success', description = 'success' })
|
lib.notify(source, {
|
||||||
|
title = 'Success',
|
||||||
|
description = ('Player %d unfrozen'):format(target),
|
||||||
|
type = 'success'
|
||||||
|
})
|
||||||
|
else
|
||||||
|
lib.notify(source, {
|
||||||
|
title = 'Error',
|
||||||
|
description = 'Invalid target player',
|
||||||
|
type = 'error'
|
||||||
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
lib.notify(source, { type = 'error', description = 'invalid_target' })
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,29 +0,0 @@
|
||||||
---
|
|
||||||
name: Bug report
|
|
||||||
about: Create a report to help us improve
|
|
||||||
title: ''
|
|
||||||
labels: ''
|
|
||||||
assignees: ''
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
**First of all**
|
|
||||||
Did you try disabling `bob74_ipl` to see if the issue is still there? Yes/No
|
|
||||||
Did you use the latest version of `bob74_ipl` ? Yes/No
|
|
||||||
Did you use an up to date server [artifact](https://runtime.fivem.net/artifacts/fivem/build_server_windows/master/) ? Yes/No
|
|
||||||
|
|
||||||
**Describe the bug**
|
|
||||||
A clear and concise description of what the bug is.
|
|
||||||
|
|
||||||
**To Reproduce**
|
|
||||||
Coordinates or map screenshot of the location.
|
|
||||||
|
|
||||||
**Expected behavior**
|
|
||||||
A clear and concise description of what you expected to happen, a screenshot from GTA Online if relevant is welcome.
|
|
||||||
|
|
||||||
**Screenshots**
|
|
||||||
If applicable, add screenshots to help explain your problem.
|
|
||||||
|
|
||||||
**Versions**
|
|
||||||
- Game build version
|
|
||||||
- Resource version
|
|
||||||
|
|
@ -1,21 +0,0 @@
|
||||||
MIT License
|
|
||||||
|
|
||||||
Copyright (c) 2024 Bob74
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
|
||||||
copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
SOFTWARE.
|
|
||||||
|
|
@ -1,216 +0,0 @@
|
||||||
# Fix holes and customize the map (Updated to Agents of Sabotage DLC)
|
|
||||||
|
|
||||||
The purpose of this script is to fix the holes in the map by loading zones that aren’t loaded by default. I’ve added quite a lot of places to load, based on [Mikeeh’s script](https://forum.fivem.net/t/release-load-unloaded-ipls/5911). If you just want to fix the holes in the map, then use this resource as provided.
|
|
||||||
|
|
||||||
This resource has been completely rewritten from scratch since v2.0. You can customize almost every storymode and online purchasable interiors from your own resources.
|
|
||||||
|
|
||||||
## Download
|
|
||||||
- Latest version: https://github.com/Bob74/bob74_ipl/releases/latest
|
|
||||||
|
|
||||||
- Source code: https://github.com/Bob74/bob74_ipl
|
|
||||||
|
|
||||||
## [Wiki](https://github.com/Bob74/bob74_ipl/wiki)
|
|
||||||
- The Wiki has been created to help you customize your interiors as you wish. It contains every function you can use for each interior.
|
|
||||||
- Each Wiki page has an example at the bottom of the page to show how you can use it in your own resource.
|
|
||||||
- Also at the bottom of the Wiki will show you the default values set by `IPL_NAME.LoadDefault()`.
|
|
||||||
|
|
||||||
## Install
|
|
||||||
1. Download the [latest version](https://github.com/Bob74/bob74_ipl/releases/latest).
|
|
||||||
2. Extract `bob74_ipl.zip` and copy the `bob74_ipl` into your `resources` folder.
|
|
||||||
3. Add `start bob74_ipl` to your your `server.cfg` file.
|
|
||||||
|
|
||||||
## Screenshots
|
|
||||||
- [After Hours Album](https://imgur.com/a/Qg96l0D)
|
|
||||||
- [Misc. Album](https://imgur.com/a/cs9Ip4d)
|
|
||||||
- [IPL Fix Album](https://imgur.com/a/1Sfl4)
|
|
||||||
|
|
||||||
## Changelog
|
|
||||||
|
|
||||||
<details><summary>Click to view</summary>
|
|
||||||
(DD/MM/YYYY)
|
|
||||||
|
|
||||||
---
|
|
||||||
18/04/2025 - 2.4.2
|
|
||||||
- Fix calling interior natives with invalid types
|
|
||||||
|
|
||||||
25/02/2025 - 2.4.1
|
|
||||||
- Add hangar door
|
|
||||||
- Rename "Bottom Dollar Bounties" folder to a more clear name
|
|
||||||
|
|
||||||
27/12/2024 - 2.4.0
|
|
||||||
- Added "Agents of Sabotage" support
|
|
||||||
- Fixed Eclipse Boulevard Garage tint colors (@DevSekai)
|
|
||||||
|
|
||||||
28/08/2024 - 2.3.3
|
|
||||||
- Fixed door on cargo ship (@NeenGame)
|
|
||||||
- Fixed Franklin interior (@NeenGame)
|
|
||||||
|
|
||||||
24/08/2024 - 2.3.2
|
|
||||||
- Added Kosatka and "The Music Locker" interiors
|
|
||||||
- Removed `Citizen` prefix from code
|
|
||||||
|
|
||||||
10/08/2024 - 2.3.1
|
|
||||||
- Fix world not rendering when inside security offices
|
|
||||||
- Fix typos in "Los Santos Tuners" files
|
|
||||||
|
|
||||||
02/07/2024 - 2.3.0
|
|
||||||
- Added "Bottom Dollar Bounties" support
|
|
||||||
|
|
||||||
14/04/2024 - 2.2.1
|
|
||||||
- Allow disabling San Andreas Mercenaries fixes
|
|
||||||
- Allow setting base game cargo ship as sunk
|
|
||||||
- Rename `ChopShopSalvage.Ipl.Load()` to `ChopShopSalvage.Ipl.Exterior.Load()`
|
|
||||||
- Rename `DrugWarsFreakshop.Ipl.Load()` to `DrugWarsFreakshop.Ipl.Exterior.Load()`
|
|
||||||
- Rename `DrugWarsGarage.Ipl.Load()` to `DrugWarsGarage.Ipl.Exterior.Load()`
|
|
||||||
|
|
||||||
06/04/2024 - 2.2.0
|
|
||||||
- Added "Los Santos Drug Wars" support
|
|
||||||
- Added "San Andreas Mercenaries" support
|
|
||||||
- Added "The Chop Shop" support
|
|
||||||
- Added missing base IPLs
|
|
||||||
|
|
||||||
27/03/2024 - 2.1.4
|
|
||||||
- North Yankton improvements (https://github.com/Bob74/bob74_ipl/pull/131 @TheIndra55)
|
|
||||||
|
|
||||||
05/12/2023 - 2.1.3
|
|
||||||
- Added missing train track near Davis Quartz (https://github.com/Bob74/bob74_ipl/pull/129 @TheIndra55)
|
|
||||||
|
|
||||||
10/01/2023 - 2.1.2
|
|
||||||
- Fix native and update native names (@NeenGame)
|
|
||||||
|
|
||||||
24/10/2022 - 2.1.1
|
|
||||||
- Fix vespucci beach wall hole
|
|
||||||
- Fix Boat House Door in Sandy Shores
|
|
||||||
- Fix GTA 5 24/7 Roof in Sandy Shores
|
|
||||||
- Fix Industrial Building near Lesters Warehouse
|
|
||||||
- Fix Collision Holes near Lost MC compound
|
|
||||||
|
|
||||||
11/10/2022 - 2.1.0a
|
|
||||||
- Make Doomsday Facility Objects non network
|
|
||||||
|
|
||||||
03/08/2022 - 2.1.0
|
|
||||||
- Added "The Criminal Enterprises" support
|
|
||||||
|
|
||||||
02/05/2022 - 2.0.15
|
|
||||||
- Reformatted code
|
|
||||||
- Removed unused .gitignore
|
|
||||||
- Bumped version in fxmanifest.lua
|
|
||||||
- Improved performance
|
|
||||||
|
|
||||||
21/04/2022 - 2.0.14
|
|
||||||
- Fix casino penthouse carpet patterns colors
|
|
||||||
|
|
||||||
12/02/2022 - 2.0.13a
|
|
||||||
- Fix Music Roof
|
|
||||||
|
|
||||||
12/02/2022 - 2.0.13
|
|
||||||
- Added Contract IPLs: Garage, Studio, Offices, Music Roof, Billboards
|
|
||||||
|
|
||||||
10/02/2022 - 2.0.12
|
|
||||||
- Fix FIB roof
|
|
||||||
|
|
||||||
07/02/2022 - 2.0.11
|
|
||||||
- Added Tuners IPLs: Garage, Meth Lab, Meetup
|
|
||||||
|
|
||||||
18/01/2022 - 2.0.10b
|
|
||||||
- Change water in yachts to be non-networked.
|
|
||||||
|
|
||||||
01/08/2021 - 2.0.10a
|
|
||||||
- Improved performance
|
|
||||||
- Fixed hole in the FIB fountain
|
|
||||||
- Fixed error appearing if casino IPL is loaded, but the game build is not sufficient
|
|
||||||
- Fixed a few typos in the README file
|
|
||||||
|
|
||||||
19/07/2021 - 2.0.10
|
|
||||||
- Added Diamond Casino IPLs: Casino, Garage, VIP garage, Penthouse
|
|
||||||
- Import: Forced refresh of CEO Garages
|
|
||||||
- Updated fxmanifest fx_version to cerulean
|
|
||||||
- Updated IPL list link in fxmanifest nad removed outdated Props list and Interior ID list
|
|
||||||
- Fixed export typo in `michael.lua`
|
|
||||||
- Removed unnecessary space in north_yankton IPL
|
|
||||||
|
|
||||||
27/05/2020 - 2.0.9a
|
|
||||||
- Fixed disabling Pillbox Hospital
|
|
||||||
- Fixed `ResetInteriorVariables`
|
|
||||||
|
|
||||||
23/04/2020 - 2.0.9
|
|
||||||
- Replaced deprecated __resource.lua with fxmanifest.lua
|
|
||||||
- Added ferris wheel on the Del Perro Pier
|
|
||||||
- Reformatted client.lua
|
|
||||||
|
|
||||||
20/10/2019 - 2.0.8
|
|
||||||
- Nightclubs: Added dry ice emitters
|
|
||||||
- Heist & Gunrunning: Added water to the yachts hot tubs (to enable/disable)
|
|
||||||
- Offices: Added a way to open and close the safes
|
|
||||||
- Facility: Added privacy glass
|
|
||||||
- Moved Bahama Mamas and PillBox Hospital in their own files
|
|
||||||
- Fixed error `ReleaseNamedRendertarget`
|
|
||||||
- Cleaned and optimized the code
|
|
||||||
|
|
||||||
22/03/2019 - 2.0.7c
|
|
||||||
- CEO Offices: Changed the default loaded garage to ImportCEOGarage4.Part.Garage2 in order to avoid Office glitches
|
|
||||||
|
|
||||||
15/01/2019 - 2.0.7b
|
|
||||||
- Nightclubs: Fixed a typo for the fake lights
|
|
||||||
|
|
||||||
15/01/2019 - 2.0.7a
|
|
||||||
- Nightclubs: Added the ability to set no podium (using `AfterHoursNightclubs.Interior.Podium.none`)
|
|
||||||
|
|
||||||
14/01/2019 - 2.0.7
|
|
||||||
- Changed the way Trevor’s trailer is handled and added a Wiki entry.
|
|
||||||
- Added a way to open or close Zancudo’s gates with a Wiki entry.
|
|
||||||
|
|
||||||
12/01/2019 - 2.0.6
|
|
||||||
- Added nightclubs interior and exteriors
|
|
||||||
- Removed Zancudo gates by default (file bob74_ipl/gtav/base.lua: RequestIpl("CS3_07_MPGates") is now commented)
|
|
||||||
|
|
||||||
29/12/2018 - 2.0.5a
|
|
||||||
- Fixed the name of the BikerClubhouse1 export
|
|
||||||
|
|
||||||
19/12/2018 - 2.0.5
|
|
||||||
- Fixed a typo that prevents the printers, security stuff, and cash piles to spawn in the counterfeit cash factory
|
|
||||||
|
|
||||||
10/11/2018 - 2.0.4
|
|
||||||
- Fixed an issue where the clubhouse2 lower walls wouldn’t be colored on the first resource start
|
|
||||||
- Fixed gang members names using an old format
|
|
||||||
- Disabled the Mod shop from CEO garage 3 (ImportCEOGarage3) because it is overlapping with CEO office 3 (FinanceOffice3)
|
|
||||||
|
|
||||||
08/11/2018 - 2.0.3
|
|
||||||
- Added biker gang’s name, missions, and members pictures
|
|
||||||
- Added CEO office organization’s name
|
|
||||||
|
|
||||||
05/11/2018 - 2.0.1
|
|
||||||
- Removed overlapping Zancudo River
|
|
||||||
- Added the trailer near Zancudo River
|
|
||||||
|
|
||||||
04/11/2018 - 2.0.0
|
|
||||||
- Plugin totally rewritten
|
|
||||||
- Support for all DLC (up to The Doomsday Heist)
|
|
||||||
- Ability to easily customize story mode and online purchasable interiors
|
|
||||||
- You can still use it as it is if you want IPL and interiors to be loaded, the plugin sets a default style for each one
|
|
||||||
- Check out the Wiki to find out how: https://github.com/Bob74/bob74_ipl/wiki
|
|
||||||
|
|
||||||
26/06/2017
|
|
||||||
- Added optional IPL
|
|
||||||
- Bunkers exteriors (enabled)
|
|
||||||
- Bunkers interior
|
|
||||||
- CEO Offices
|
|
||||||
- Bikers places (some are still buggy)
|
|
||||||
- Import/Export locations
|
|
||||||
- Removed the trick to open Lost’s safehouse since the last update already opens it
|
|
||||||
|
|
||||||
19/06/2017
|
|
||||||
- Fix hole in Zancudo River
|
|
||||||
- Fix hole in Cassidy Creek
|
|
||||||
- Add optional graffiti on some billboards (enabled by default)
|
|
||||||
- Opened Lost’s safehouse interior
|
|
||||||
|
|
||||||
14/06/2017
|
|
||||||
- Original release
|
|
||||||
</details>
|
|
||||||
|
|
||||||
## Contributors
|
|
||||||
|
|
||||||
<a href="https://github.com/Bob74/bob74_ipl/graphs/contributors">
|
|
||||||
<img src="https://contrib.rocks/image?repo=Bob74/bob74_ipl" />
|
|
||||||
</a>
|
|
||||||
|
|
@ -1,235 +0,0 @@
|
||||||
CreateThread(function()
|
|
||||||
-- ====================================================================
|
|
||||||
-- =--------------------- [GTA V: Single player] ---------------------=
|
|
||||||
-- ====================================================================
|
|
||||||
|
|
||||||
-- Michael: -802.311, 175.056, 72.8446
|
|
||||||
Michael.LoadDefault()
|
|
||||||
|
|
||||||
-- Simeon: -47.16170 -1115.3327 26.5
|
|
||||||
Simeon.LoadDefault()
|
|
||||||
|
|
||||||
-- Franklin's aunt: -9.96562, -1438.54, 31.1015
|
|
||||||
FranklinAunt.LoadDefault()
|
|
||||||
|
|
||||||
-- Franklin
|
|
||||||
Franklin.LoadDefault()
|
|
||||||
|
|
||||||
-- Floyd: -1150.703, -1520.713, 10.633
|
|
||||||
Floyd.LoadDefault()
|
|
||||||
|
|
||||||
-- Trevor: 1985.48132, 3828.76757, 32.5
|
|
||||||
TrevorsTrailer.LoadDefault()
|
|
||||||
|
|
||||||
-- Bahama Mamas: -1388.0013, -618.41967, 30.819599
|
|
||||||
BahamaMamas.Enable(true)
|
|
||||||
|
|
||||||
-- Pillbox hospital: 307.1680, -590.807, 43.280
|
|
||||||
PillboxHospital.Enable(true)
|
|
||||||
|
|
||||||
-- Zancudo Gates (GTAO like): -1600.30100000, 2806.73100000, 18.79683000
|
|
||||||
ZancudoGates.LoadDefault()
|
|
||||||
|
|
||||||
-- Other
|
|
||||||
Ammunations.LoadDefault()
|
|
||||||
LesterFactory.LoadDefault()
|
|
||||||
StripClub.LoadDefault()
|
|
||||||
CargoShip.LoadDefault()
|
|
||||||
|
|
||||||
Graffitis.Enable(true)
|
|
||||||
|
|
||||||
-- UFO
|
|
||||||
UFO.Hippie.Enable(false) -- 2490.47729, 3774.84351, 2414.035
|
|
||||||
UFO.Chiliad.Enable(false) -- 501.52880000, 5593.86500000, 796.23250000
|
|
||||||
UFO.Zancudo.Enable(false) -- -2051.99463, 3237.05835, 1456.97021
|
|
||||||
|
|
||||||
-- Red Carpet: 300.5927, 199.7589, 104.3776
|
|
||||||
RedCarpet.Enable(false)
|
|
||||||
|
|
||||||
-- North Yankton: 3217.697, -4834.826, 111.8152
|
|
||||||
NorthYankton.Enable(false)
|
|
||||||
|
|
||||||
-- ====================================================================
|
|
||||||
-- =-------------------------- [GTA Online] --------------------------=
|
|
||||||
-- ====================================================================
|
|
||||||
GTAOApartmentHi1.LoadDefault() -- -35.31277 -580.4199 88.71221 (4 Integrity Way, Apt 30)
|
|
||||||
GTAOApartmentHi2.LoadDefault() -- -1477.14 -538.7499 55.5264 (Dell Perro Heights, Apt 7)
|
|
||||||
GTAOHouseHi1.LoadDefault() -- -169.286 486.4938 137.4436 (3655 Wild Oats Drive)
|
|
||||||
GTAOHouseHi2.LoadDefault() -- 340.9412 437.1798 149.3925 (2044 North Conker Avenue)
|
|
||||||
GTAOHouseHi3.LoadDefault() -- 373.023 416.105 145.7006 (2045 North Conker Avenue)
|
|
||||||
GTAOHouseHi4.LoadDefault() -- -676.127 588.612 145.1698 (2862 Hillcrest Avenue)
|
|
||||||
GTAOHouseHi5.LoadDefault() -- -763.107 615.906 144.1401 (2868 Hillcrest Avenue)
|
|
||||||
GTAOHouseHi6.LoadDefault() -- -857.798 682.563 152.6529 (2874 Hillcrest Avenue)
|
|
||||||
GTAOHouseHi7.LoadDefault() -- 120.5 549.952 184.097 (2677 Whispymound Drive)
|
|
||||||
GTAOHouseHi8.LoadDefault() -- -1288 440.748 97.69459 (2133 Mad Wayne Thunder)
|
|
||||||
GTAOHouseMid1.LoadDefault() -- 347.2686 -999.2955 -99.19622
|
|
||||||
GTAOHouseLow1.LoadDefault() -- 261.4586 -998.8196 -99.00863
|
|
||||||
|
|
||||||
-- ====================================================================
|
|
||||||
-- =------------------------ [DLC: High life] ------------------------=
|
|
||||||
-- ====================================================================
|
|
||||||
HLApartment1.LoadDefault() -- -1468.14 -541.815 73.4442 (Dell Perro Heights, Apt 4)
|
|
||||||
HLApartment2.LoadDefault() -- -915.811 -379.432 113.6748 (Richard Majestic, Apt 2)
|
|
||||||
HLApartment3.LoadDefault() -- -614.86 40.6783 97.60007 (Tinsel Towers, Apt 42)
|
|
||||||
HLApartment4.LoadDefault() -- -773.407 341.766 211.397 (EclipseTowers, Apt 3)
|
|
||||||
HLApartment5.LoadDefault() -- -18.07856 -583.6725 79.46569 (4 Integrity Way, Apt 28)
|
|
||||||
HLApartment6.LoadDefault() -- -609.56690000 51.28212000 -183.98080
|
|
||||||
|
|
||||||
-- ====================================================================
|
|
||||||
-- =-------------------------- [DLC: Heists] -------------------------=
|
|
||||||
-- ====================================================================
|
|
||||||
HeistCarrier.Enable(true) -- 3082.3117, -4717.1191, 15.2622
|
|
||||||
HeistYacht.LoadDefault() -- -2043.974,-1031.582, 11.981
|
|
||||||
|
|
||||||
-- ====================================================================
|
|
||||||
-- =--------------- [DLC: Executives & Other Criminals] --------------=
|
|
||||||
-- ====================================================================
|
|
||||||
ExecApartment1.LoadDefault() -- -787.7805 334.9232 215.8384 (EclipseTowers, Penthouse Suite 1)
|
|
||||||
ExecApartment2.LoadDefault() -- -773.2258 322.8252 194.8862 (EclipseTowers, Penthouse Suite 2)
|
|
||||||
ExecApartment3.LoadDefault() -- -787.7805 334.9232 186.1134 (EclipseTowers, Penthouse Suite 3)
|
|
||||||
|
|
||||||
-- ====================================================================
|
|
||||||
-- =-------------------- [DLC: Finance & Felony] --------------------=
|
|
||||||
-- ====================================================================
|
|
||||||
FinanceOffice1.LoadDefault() -- -141.1987, -620.913, 168.8205 (Arcadius Business Centre)
|
|
||||||
FinanceOffice2.LoadDefault() -- -75.8466, -826.9893, 243.3859 (Maze Bank Building)
|
|
||||||
FinanceOffice3.LoadDefault() -- -1579.756, -565.0661, 108.523 (Lom Bank)
|
|
||||||
FinanceOffice4.LoadDefault() -- -1392.667, -480.4736, 72.04217 (Maze Bank West)
|
|
||||||
|
|
||||||
-- ====================================================================
|
|
||||||
-- =-------------------------- [DLC: Bikers] -------------------------=
|
|
||||||
-- ====================================================================
|
|
||||||
BikerCocaine.LoadDefault() -- Cocaine lockup: 1093.6, -3196.6, -38.99841
|
|
||||||
BikerCounterfeit.LoadDefault() -- Counterfeit cash factory: 1121.897, -3195.338, -40.4025
|
|
||||||
BikerDocumentForgery.LoadDefault() -- Document forgery: 1165, -3196.6, -39.01306
|
|
||||||
BikerMethLab.LoadDefault() -- Meth lab: 1009.5, -3196.6, -38.99682
|
|
||||||
BikerWeedFarm.LoadDefault() -- Weed farm: 1051.491, -3196.536, -39.14842
|
|
||||||
BikerClubhouse1.LoadDefault() -- 1107.04, -3157.399, -37.51859
|
|
||||||
BikerClubhouse2.LoadDefault() -- 998.4809, -3164.711, -38.90733
|
|
||||||
|
|
||||||
-- ====================================================================
|
|
||||||
-- =---------------------- [DLC: Import/Export] ----------------------=
|
|
||||||
-- ====================================================================
|
|
||||||
ImportCEOGarage1.LoadDefault() -- Arcadius Business Centre
|
|
||||||
ImportCEOGarage2.LoadDefault() -- Maze Bank Building /!\ Do not load parts Garage1, Garage2 and Garage3 at the same time (overlaping issues)
|
|
||||||
ImportCEOGarage3.LoadDefault() -- Lom Bank /!\ Do not load parts Garage1, Garage2 and Garage3 at the same time (overlaping issues)
|
|
||||||
ImportCEOGarage4.LoadDefault() -- Maze Bank West /!\ Do not load parts Garage1, Garage2 and Garage3 at the same time (overlaping issues)
|
|
||||||
ImportVehicleWarehouse.LoadDefault() -- Vehicle warehouse: 994.5925, -3002.594, -39.64699
|
|
||||||
|
|
||||||
-- ====================================================================
|
|
||||||
-- =------------------------ [DLC: Gunrunning] -----------------------=
|
|
||||||
-- ====================================================================
|
|
||||||
GunrunningBunker.LoadDefault() -- 892.6384, -3245.8664, -98.2645
|
|
||||||
GunrunningYacht.LoadDefault() -- -1363.724, 6734.108, 2.44598
|
|
||||||
|
|
||||||
-- ====================================================================
|
|
||||||
-- =---------------------- [DLC: Smuggler's Run] ---------------------=
|
|
||||||
-- ====================================================================
|
|
||||||
SmugglerHangar.LoadDefault() -- -1267.0 -3013.135 -49.5
|
|
||||||
|
|
||||||
-- ====================================================================
|
|
||||||
-- =-------------------- [DLC: The Doomsday Heist] -------------------=
|
|
||||||
-- ====================================================================
|
|
||||||
DoomsdayFacility.LoadDefault()
|
|
||||||
|
|
||||||
-- ====================================================================
|
|
||||||
-- =----------------------- [DLC: After Hours] -----------------------=
|
|
||||||
-- ====================================================================
|
|
||||||
AfterHoursNightclubs.LoadDefault() -- -1604.664, -3012.583, -78.000
|
|
||||||
|
|
||||||
-- ====================================================================
|
|
||||||
-- =------------------- [DLC: Diamond Casino Resort] -----------------=
|
|
||||||
-- ====================================================================
|
|
||||||
if GetGameBuildNumber() >= 2060 then
|
|
||||||
DiamondCasino.LoadDefault() -- 1100.000, 220.000, -50.000
|
|
||||||
DiamondPenthouse.LoadDefault() -- 976.636, 70.295, 115.164
|
|
||||||
DiamondArcade.LoadDefault() -- 2732.000, -380.000, -50.000
|
|
||||||
DiamondArcadeBasement.LoadDefault() -- 2710.0, -360.780, -56.0
|
|
||||||
end
|
|
||||||
|
|
||||||
-- ====================================================================
|
|
||||||
-- =-------------------- [DLC: Cayo Perico Heist] --------------------=
|
|
||||||
-- ====================================================================
|
|
||||||
if GetGameBuildNumber() >= 2189 then
|
|
||||||
CayoPericoNightclub.LoadDefault() -- 1550.0, 250.0, -50.0
|
|
||||||
CayoPericoSubmarine.LoadDefault() -- 1560.0, 400.0, -50.0
|
|
||||||
end
|
|
||||||
|
|
||||||
-- ====================================================================
|
|
||||||
-- =------------------- [DLC: Los Santos Tuners] ---------------------=
|
|
||||||
-- ====================================================================
|
|
||||||
if GetGameBuildNumber() >= 2372 then
|
|
||||||
TunerGarage.LoadDefault() -- -1350.0, 160.0, -100.0
|
|
||||||
TunerMethLab.LoadDefault() -- 981.9999, -143.0, -50.0
|
|
||||||
TunerMeetup.LoadDefault() -- -2000.0, 1113.211, -25.36243
|
|
||||||
end
|
|
||||||
|
|
||||||
-- ====================================================================
|
|
||||||
-- =------------------- [DLC: Los Santos The Contract] ---------------------=
|
|
||||||
-- ====================================================================
|
|
||||||
if GetGameBuildNumber() >= 2545 then
|
|
||||||
MpSecurityGarage.LoadDefault() -- -1071.4387, -77.033875, -93.525505
|
|
||||||
MpSecurityMusicRoofTop.LoadDefault() -- -592.6896, 273.1052, 116.302444
|
|
||||||
MpSecurityStudio.LoadDefault() -- -1000.7252, -70.559875, -98.10669
|
|
||||||
MpSecurityBillboards.LoadDefault() -- -592.6896, 273.1052, 116.302444
|
|
||||||
MpSecurityOffice1.LoadDefault() -- -1021.86084, -427.74564, 68.95764
|
|
||||||
MpSecurityOffice2.LoadDefault() -- 383.4156, -59.878227, 108.4595
|
|
||||||
MpSecurityOffice3.LoadDefault() -- -1004.23035, -761.2084, 66.99069
|
|
||||||
MpSecurityOffice4.LoadDefault() -- -587.87213, -716.84937, 118.10156
|
|
||||||
end
|
|
||||||
|
|
||||||
-- ====================================================================
|
|
||||||
-- =------------------- [DLC: The Criminal Enterprise] ---------------------=
|
|
||||||
-- ====================================================================
|
|
||||||
if GetGameBuildNumber() >= 2699 then
|
|
||||||
CriminalEnterpriseSmeonFix.LoadDefault() -- -50.2248, -1098.8325, 26.049742
|
|
||||||
CriminalEnterpriseVehicleWarehouse.LoadDefault() -- 800.13696, -3001.4297, -65.14074
|
|
||||||
CriminalEnterpriseWarehouse.LoadDefault() -- 849.1047, -3000.209, -45.974354
|
|
||||||
end
|
|
||||||
|
|
||||||
-- ====================================================================
|
|
||||||
-- =------------------- [DLC: Los Santos Drug Wars] ------------------=
|
|
||||||
-- ====================================================================
|
|
||||||
if GetGameBuildNumber() >= 2802 then
|
|
||||||
DrugWarsFreakshop.LoadDefault() -- 570.9713, -420.0727, -70.000
|
|
||||||
DrugWarsGarage.LoadDefault() -- 519.2477, -2618.788, -50.000
|
|
||||||
DrugWarsLab.LoadDefault() -- 483.4252, -2625.071, -50.000
|
|
||||||
end
|
|
||||||
|
|
||||||
-- ====================================================================
|
|
||||||
-- =------------------- [DLC: San Andreas Mercenaries] ---------------=
|
|
||||||
-- ====================================================================
|
|
||||||
if GetGameBuildNumber() >= 2944 then
|
|
||||||
MercenariesClub.LoadDefault() -- 1202.407, -3251.251, -50.000
|
|
||||||
MercenariesLab.LoadDefault() -- -1916.119, 3749.719, -100.000
|
|
||||||
MercenariesFixes.LoadDefault()
|
|
||||||
end
|
|
||||||
|
|
||||||
-- ====================================================================
|
|
||||||
-- =------------------- [DLC: The Chop Shop] -------------------------=
|
|
||||||
-- ====================================================================
|
|
||||||
if GetGameBuildNumber() >= 3095 then
|
|
||||||
ChopShopCargoShip.LoadDefault() -- -344.4349, -4062.832, 17.000
|
|
||||||
ChopShopCartelGarage.LoadDefault() -- 1220.133, -2277.844, -50.000
|
|
||||||
ChopShopLifeguard.LoadDefault() -- -1488.153, -1021.166, 5.000
|
|
||||||
ChopShopSalvage.LoadDefault() -- 1077.276, -2274.876, -50.000
|
|
||||||
end
|
|
||||||
|
|
||||||
-- ====================================================================
|
|
||||||
-- =------------------ [DLC: Bottom Dollar Bounties] -----------------=
|
|
||||||
-- ====================================================================
|
|
||||||
if GetGameBuildNumber() >= 3258 then
|
|
||||||
SummerCarrier.LoadDefault() -- -3208.03, 3954.54, 14.0
|
|
||||||
SummerOffice.LoadDefault() -- 565.886, -2688.761, -50.0
|
|
||||||
end
|
|
||||||
|
|
||||||
-- ====================================================================
|
|
||||||
-- =-------------------- [DLC: Agents of Sabotage] -------------------=
|
|
||||||
-- ====================================================================
|
|
||||||
if GetGameBuildNumber() >= 3407 then
|
|
||||||
AgentsFactory.LoadDefault() -- 752.31, -997.24, -47.0
|
|
||||||
AgentsOffice.LoadDefault() -- 2149.71, 4787.76, -47.0
|
|
||||||
AgentsAirstrip.LoadDefault() -- -2106.98, 1468.31, 282.0
|
|
||||||
AgentsHangarDoor.LoadDefault() -- -2632.43, 2963.23, 8.5
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
@ -1,703 +0,0 @@
|
||||||
-- Nightclub: -1604.664 -3012.583 -78.000
|
|
||||||
exports('GetAfterHoursNightclubsObject', function()
|
|
||||||
return AfterHoursNightclubs
|
|
||||||
end)
|
|
||||||
|
|
||||||
AfterHoursNightclubs = {
|
|
||||||
interiorId = 271617,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = "ba_int_placement_ba_interior_0_dlc_int_01_ba_milo_",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(AfterHoursNightclubs.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(AfterHoursNightclubs.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Interior = {
|
|
||||||
Name = {
|
|
||||||
galaxy = "Int01_ba_clubname_01",
|
|
||||||
studio = "Int01_ba_clubname_02",
|
|
||||||
omega = "Int01_ba_clubname_03",
|
|
||||||
technologie = "Int01_ba_clubname_04",
|
|
||||||
gefangnis = "Int01_ba_clubname_05",
|
|
||||||
maisonette = "Int01_ba_clubname_06",
|
|
||||||
tony = "Int01_ba_clubname_07",
|
|
||||||
palace = "Int01_ba_clubname_08",
|
|
||||||
paradise = "Int01_ba_clubname_09",
|
|
||||||
|
|
||||||
Set = function(name, refresh)
|
|
||||||
AfterHoursNightclubs.Interior.Name.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, name, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(AfterHoursNightclubs.Interior.Name) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Style = {
|
|
||||||
trad = "Int01_ba_Style01",
|
|
||||||
edgy = "Int01_ba_Style02",
|
|
||||||
glam = "Int01_ba_Style03",
|
|
||||||
|
|
||||||
Set = function(style, refresh)
|
|
||||||
AfterHoursNightclubs.Interior.Style.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, style, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(AfterHoursNightclubs.Interior.Style) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Podium = {
|
|
||||||
none = "",
|
|
||||||
trad = "Int01_ba_style01_podium",
|
|
||||||
edgy = "Int01_ba_style02_podium",
|
|
||||||
glam = "Int01_ba_style03_podium",
|
|
||||||
|
|
||||||
Set = function(podium, refresh)
|
|
||||||
AfterHoursNightclubs.Interior.Podium.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, podium, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(AfterHoursNightclubs.Interior.Podium) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Speakers = {
|
|
||||||
none = "",
|
|
||||||
basic = "Int01_ba_equipment_setup",
|
|
||||||
upgrade = {
|
|
||||||
"Int01_ba_equipment_setup",
|
|
||||||
"Int01_ba_equipment_upgrade"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(speakers, refresh)
|
|
||||||
AfterHoursNightclubs.Interior.Speakers.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, speakers, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(AfterHoursNightclubs.Interior.Speakers) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Security = {
|
|
||||||
off = "",
|
|
||||||
on = "Int01_ba_security_upgrade",
|
|
||||||
|
|
||||||
Set = function(security, refresh)
|
|
||||||
AfterHoursNightclubs.Interior.Security.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, security, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, AfterHoursNightclubs.Interior.Security.on, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Turntables = {
|
|
||||||
none = "",
|
|
||||||
style01 = "Int01_ba_dj01",
|
|
||||||
style02 = "Int01_ba_dj02",
|
|
||||||
style03 = "Int01_ba_dj03",
|
|
||||||
style04 = "Int01_ba_dj04",
|
|
||||||
|
|
||||||
Set = function(turntables, refresh)
|
|
||||||
AfterHoursNightclubs.Interior.Turntables.Clear(false)
|
|
||||||
|
|
||||||
if turntables ~= "" then
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, turntables, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(AfterHoursNightclubs.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(AfterHoursNightclubs.Interior.Turntables) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Lights = {
|
|
||||||
Droplets = {
|
|
||||||
yellow = "DJ_01_Lights_01",
|
|
||||||
green = "DJ_02_Lights_01",
|
|
||||||
white = "DJ_03_Lights_01",
|
|
||||||
purple = "DJ_04_Lights_01",
|
|
||||||
|
|
||||||
Set = function(light, refresh)
|
|
||||||
AfterHoursNightclubs.Interior.Lights.Droplets.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, light, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(AfterHoursNightclubs.Interior.Lights.Droplets) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Neons = {
|
|
||||||
yellow = "DJ_01_Lights_02",
|
|
||||||
white = "DJ_02_Lights_02",
|
|
||||||
purple = "DJ_03_Lights_02",
|
|
||||||
cyan = "DJ_04_Lights_02",
|
|
||||||
|
|
||||||
Set = function(light, refresh)
|
|
||||||
AfterHoursNightclubs.Interior.Lights.Neons.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, light, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(AfterHoursNightclubs.Interior.Lights.Neons) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Bands = {
|
|
||||||
yellow = "DJ_01_Lights_03",
|
|
||||||
green = "DJ_02_Lights_03",
|
|
||||||
white = "DJ_03_Lights_03",
|
|
||||||
cyan = "DJ_04_Lights_03",
|
|
||||||
|
|
||||||
Set = function(light, refresh)
|
|
||||||
AfterHoursNightclubs.Interior.Lights.Bands.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, light, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(AfterHoursNightclubs.Interior.Lights.Bands) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Lasers = {
|
|
||||||
yellow = "DJ_01_Lights_04",
|
|
||||||
green = "DJ_02_Lights_04",
|
|
||||||
white = "DJ_03_Lights_04",
|
|
||||||
purple = "DJ_04_Lights_04",
|
|
||||||
|
|
||||||
Set = function(light, refresh)
|
|
||||||
AfterHoursNightclubs.Interior.Lights.Lasers.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, light, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(AfterHoursNightclubs.Interior.Lights.Lasers) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Clear = function()
|
|
||||||
AfterHoursNightclubs.Interior.Lights.Droplets.Clear()
|
|
||||||
AfterHoursNightclubs.Interior.Lights.Neons.Clear()
|
|
||||||
AfterHoursNightclubs.Interior.Lights.Bands.Clear()
|
|
||||||
AfterHoursNightclubs.Interior.Lights.Lasers.Clear()
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Bar = {
|
|
||||||
Enable = function(state, refresh)
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, "Int01_ba_bar_content", state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
A = "Int01_ba_booze_01",
|
|
||||||
B = "Int01_ba_booze_02",
|
|
||||||
C = "Int01_ba_booze_03",
|
|
||||||
|
|
||||||
Enable = function(booze, state, refresh)
|
|
||||||
if type(booze) == "table" then
|
|
||||||
for key, value in pairs(booze) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, booze, state, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, booze, state, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Trophy = {
|
|
||||||
Color = {
|
|
||||||
bronze = 0,
|
|
||||||
silver = 1,
|
|
||||||
gold = 2
|
|
||||||
},
|
|
||||||
number1 = "Int01_ba_trophy01",
|
|
||||||
battler = "Int01_ba_trophy02",
|
|
||||||
dancer = "Int01_ba_trophy03",
|
|
||||||
|
|
||||||
Enable = function(trophy, state, color, refresh)
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, trophy, state, refresh)
|
|
||||||
SetInteriorEntitySetColor(AfterHoursNightclubs.interiorId, trophy, color)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
DryIce = {
|
|
||||||
scale = 5.0,
|
|
||||||
Emitters = {
|
|
||||||
{
|
|
||||||
pos = vector3(-1602.932, -3019.1, -79.99),
|
|
||||||
rot = vector3(0.0, -10.0, 66.0)
|
|
||||||
},
|
|
||||||
{
|
|
||||||
pos = vector3(-1593.238, -3017.05, -79.99),
|
|
||||||
rot = vector3(0.0, -10.0, 110.0)
|
|
||||||
},
|
|
||||||
{
|
|
||||||
pos = vector3(-1597.134, -3008.2, -79.99),
|
|
||||||
rot = vector3(0.0, -10.0, -122.53)
|
|
||||||
},
|
|
||||||
{
|
|
||||||
pos = vector3(-1589.966, -3008.518, -79.99),
|
|
||||||
rot = vector3(0.0, -10.0, -166.97)
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Enable = function(state)
|
|
||||||
if state then
|
|
||||||
RequestNamedPtfxAsset("scr_ba_club")
|
|
||||||
while not HasNamedPtfxAssetLoaded("scr_ba_club") do
|
|
||||||
Wait(0)
|
|
||||||
end
|
|
||||||
|
|
||||||
for key, emitter in pairs(AfterHoursNightclubs.Interior.DryIce.Emitters) do
|
|
||||||
UseParticleFxAsset("scr_ba_club")
|
|
||||||
StartParticleFxLoopedAtCoord("scr_ba_club_smoke_machine", emitter.pos.x, emitter.pos.y, emitter.pos.z, emitter.rot.x, emitter.rot.y, emitter.rot.z, AfterHoursNightclubs.Interior.DryIce.scale, false, false, false, true)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
local radius = 1.0
|
|
||||||
|
|
||||||
for key, emitter in pairs(AfterHoursNightclubs.Interior.DryIce.Emitters) do
|
|
||||||
RemoveParticleFxInRange(emitter.pos.x, emitter.pos.y, emitter.pos.z, radius)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
Details = {
|
|
||||||
clutter = "Int01_ba_Clutter", -- Clutter and graffitis
|
|
||||||
worklamps = "Int01_ba_Worklamps", -- Work lamps + trash
|
|
||||||
truck = "Int01_ba_deliverytruck", -- Truck parked in the garage
|
|
||||||
dryIce = "Int01_ba_dry_ice", -- Dry ice machines (no effects)
|
|
||||||
lightRigsOff = "light_rigs_off", -- All light rigs at once but turned off
|
|
||||||
roofLightsOff = "Int01_ba_lightgrid_01", -- Fake lights
|
|
||||||
floorTradLights = "Int01_ba_trad_lights", -- Floor lights meant to go with the trad style
|
|
||||||
chest = "Int01_ba_trophy04", -- Chest on the VIP desk
|
|
||||||
vaultAmmunations = "Int01_ba_trophy05", -- (inside vault) Ammunations
|
|
||||||
vaultMeth = "Int01_ba_trophy07", -- (inside vault) Meth bag
|
|
||||||
vaultFakeID = "Int01_ba_trophy08", -- (inside vault) Fake ID
|
|
||||||
vaultWeed = "Int01_ba_trophy09", -- (inside vault) Opened weed bag
|
|
||||||
vaultCoke = "Int01_ba_trophy10", -- (inside vault) Coke doll
|
|
||||||
vaultCash = "Int01_ba_trophy11", -- (inside vault) Scrunched fake money
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(AfterHoursNightclubs.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
-- 760, -1337, 27
|
|
||||||
Mesa = {
|
|
||||||
id = 0,
|
|
||||||
|
|
||||||
Barrier = {
|
|
||||||
Enable = function(state)
|
|
||||||
if state == nil then
|
|
||||||
state = true
|
|
||||||
end
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.Mesa.id, state)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Posters = {
|
|
||||||
Enable = function(poster, state)
|
|
||||||
if state == nil then
|
|
||||||
state = true
|
|
||||||
end
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.Mesa.id, poster, state)
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.Mesa.id)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
-- 348, -979, 30
|
|
||||||
MissionRow = {
|
|
||||||
id = 1,
|
|
||||||
|
|
||||||
Barrier = {
|
|
||||||
Enable = function(state)
|
|
||||||
if state == nil then
|
|
||||||
state = true
|
|
||||||
end
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.MissionRow.id, state)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Posters = {
|
|
||||||
Enable = function(poster, state)
|
|
||||||
if state == nil then
|
|
||||||
state = true
|
|
||||||
end
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.MissionRow.id, poster, state)
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.MissionRow.id)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
-- -118, -1260, 30
|
|
||||||
Strawberry = {
|
|
||||||
id = 2,
|
|
||||||
|
|
||||||
Barrier = {
|
|
||||||
Enable = function(state)
|
|
||||||
if state == nil then
|
|
||||||
state = true
|
|
||||||
end
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.Strawberry.id, state)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Posters = {
|
|
||||||
Enable = function(poster, state)
|
|
||||||
if state == nil then
|
|
||||||
state = true
|
|
||||||
end
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.Strawberry.id, poster, state)
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.Strawberry.id)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
-- 9, 221, 109
|
|
||||||
VinewoodWest = {
|
|
||||||
id = 3,
|
|
||||||
|
|
||||||
Barrier = {
|
|
||||||
Enable = function(state)
|
|
||||||
if state == nil then
|
|
||||||
state = true
|
|
||||||
end
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.VinewoodWest.id, state)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Posters = {
|
|
||||||
Enable = function(poster, state)
|
|
||||||
if state == nil then
|
|
||||||
state = true
|
|
||||||
end
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.VinewoodWest.id, poster, state)
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.VinewoodWest.id)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
-- 868, -2098, 31
|
|
||||||
Cypress = {
|
|
||||||
id = 4,
|
|
||||||
|
|
||||||
Barrier = {
|
|
||||||
Enable = function(state)
|
|
||||||
if state == nil then
|
|
||||||
state = true
|
|
||||||
end
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.Cypress.id, state)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Posters = {
|
|
||||||
Enable = function(poster, state)
|
|
||||||
if state == nil then
|
|
||||||
state = true
|
|
||||||
end
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.Cypress.id, poster, state)
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.Cypress.id)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
-- -1287, -647, 27
|
|
||||||
DelPerro = {
|
|
||||||
id = 5,
|
|
||||||
|
|
||||||
Barrier = {
|
|
||||||
Enable = function(state)
|
|
||||||
if state == nil then
|
|
||||||
state = true
|
|
||||||
end
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.DelPerro.id, state)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Posters = {
|
|
||||||
Enable = function(poster, state)
|
|
||||||
if state == nil then
|
|
||||||
state = true
|
|
||||||
end
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.DelPerro.id, poster, state)
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.DelPerro.id)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
-- -680, -2461, 14
|
|
||||||
Airport = {
|
|
||||||
id = 6,
|
|
||||||
|
|
||||||
Barrier = {
|
|
||||||
Enable = function(state)
|
|
||||||
if state == nil then
|
|
||||||
state = true
|
|
||||||
end
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.Airport.id, state)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Posters = {
|
|
||||||
Enable = function(poster, state)
|
|
||||||
if state == nil then
|
|
||||||
state = true
|
|
||||||
end
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.Airport.id, poster, state)
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.Airport.id)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
-- 192, -3168, 6
|
|
||||||
Elysian = {
|
|
||||||
id = 7,
|
|
||||||
|
|
||||||
Barrier = {
|
|
||||||
Enable = function(state)
|
|
||||||
if state == nil then
|
|
||||||
state = true
|
|
||||||
end
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.Elysian.id, state)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Posters = {
|
|
||||||
Enable = function(poster, state)
|
|
||||||
if state == nil then
|
|
||||||
state = true
|
|
||||||
end
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.Elysian.id, poster, state)
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.Elysian.id)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
-- 373, 254, 103
|
|
||||||
Vinewood = {
|
|
||||||
id = 8,
|
|
||||||
|
|
||||||
Barrier = {
|
|
||||||
Enable = function(state)
|
|
||||||
if state == nil then
|
|
||||||
state = true
|
|
||||||
end
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.Vinewood.id, state)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Posters = {
|
|
||||||
Enable = function(poster, state)
|
|
||||||
if state == nil then
|
|
||||||
state = true
|
|
||||||
end
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.Vinewood.id, poster, state)
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.Vinewood.id)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
-- -1171, -1150, 6
|
|
||||||
Vespucci = {
|
|
||||||
id = 9,
|
|
||||||
Barrier = {
|
|
||||||
Enable = function(state)
|
|
||||||
if state == nil then
|
|
||||||
state = true
|
|
||||||
end
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Barrier.Enable(AfterHoursNightclubs.Vespucci.id, state)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Posters = {
|
|
||||||
Enable = function(poster, state)
|
|
||||||
if state == nil then
|
|
||||||
state = true
|
|
||||||
end
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Posters.Enable(AfterHoursNightclubs.Vespucci.id, poster, state)
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
AfterHoursNightclubs.Posters.Clear(AfterHoursNightclubs.Vespucci.id)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Barrier = {
|
|
||||||
barrier = "ba_barriers_caseX",
|
|
||||||
|
|
||||||
Enable = function(clubId, state)
|
|
||||||
value = AfterHoursNightclubs.Barrier.barrier:gsub("caseX", "case" .. tostring(clubId))
|
|
||||||
|
|
||||||
EnableIpl(value, state)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Posters = {
|
|
||||||
forSale = "ba_caseX_forsale",
|
|
||||||
dixon = "ba_caseX_dixon",
|
|
||||||
madonna = "ba_caseX_madonna",
|
|
||||||
solomun = "ba_caseX_solomun",
|
|
||||||
taleOfUs = "ba_caseX_taleofus",
|
|
||||||
|
|
||||||
Enable = function(clubId, poster, state)
|
|
||||||
if type(poster) == "table" then
|
|
||||||
for key, value in pairs(poster) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
value = value:gsub("caseX", "case" .. tostring(clubId))
|
|
||||||
|
|
||||||
EnableIpl(value, state)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
poster = poster:gsub("caseX", "case" .. tostring(clubId))
|
|
||||||
|
|
||||||
EnableIpl(poster, state)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(clubId)
|
|
||||||
for key, value in pairs(AfterHoursNightclubs.Posters) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
value = value:gsub("caseX", "case" .. tostring(clubId))
|
|
||||||
|
|
||||||
EnableIpl(value, false)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
-- Interior setup
|
|
||||||
AfterHoursNightclubs.Ipl.Interior.Load()
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Interior.Name.Set(AfterHoursNightclubs.Interior.Name.galaxy)
|
|
||||||
AfterHoursNightclubs.Interior.Style.Set(AfterHoursNightclubs.Interior.Style.edgy)
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Interior.Podium.Set(AfterHoursNightclubs.Interior.Podium.edgy)
|
|
||||||
AfterHoursNightclubs.Interior.Speakers.Set(AfterHoursNightclubs.Interior.Speakers.upgrade)
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Interior.Security.Set(AfterHoursNightclubs.Interior.Security.on)
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Interior.Turntables.Set(AfterHoursNightclubs.Interior.Turntables.style01)
|
|
||||||
AfterHoursNightclubs.Interior.Lights.Bands.Set(AfterHoursNightclubs.Interior.Lights.Bands.cyan)
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Interior.Bar.Enable(true)
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Interior.Booze.Enable(AfterHoursNightclubs.Interior.Booze, true)
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Interior.Trophy.Enable(AfterHoursNightclubs.Interior.Trophy.number1, true, AfterHoursNightclubs.Interior.Trophy.Color.gold)
|
|
||||||
|
|
||||||
RefreshInterior(AfterHoursNightclubs.interiorId)
|
|
||||||
|
|
||||||
-- Exterior IPL
|
|
||||||
AfterHoursNightclubs.Mesa.Barrier.Enable(true)
|
|
||||||
AfterHoursNightclubs.Mesa.Posters.Enable(AfterHoursNightclubs.Posters, true)
|
|
||||||
AfterHoursNightclubs.Mesa.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false)
|
|
||||||
|
|
||||||
AfterHoursNightclubs.MissionRow.Barrier.Enable(true)
|
|
||||||
AfterHoursNightclubs.MissionRow.Posters.Enable(AfterHoursNightclubs.Posters, true)
|
|
||||||
AfterHoursNightclubs.MissionRow.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false)
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Strawberry.Barrier.Enable(true)
|
|
||||||
AfterHoursNightclubs.Strawberry.Posters.Enable(AfterHoursNightclubs.Posters, true)
|
|
||||||
AfterHoursNightclubs.Strawberry.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false)
|
|
||||||
|
|
||||||
AfterHoursNightclubs.VinewoodWest.Barrier.Enable(true)
|
|
||||||
AfterHoursNightclubs.VinewoodWest.Posters.Enable(AfterHoursNightclubs.Posters, true)
|
|
||||||
AfterHoursNightclubs.VinewoodWest.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false)
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Cypress.Barrier.Enable(true)
|
|
||||||
AfterHoursNightclubs.Cypress.Posters.Enable(AfterHoursNightclubs.Posters, true)
|
|
||||||
AfterHoursNightclubs.Cypress.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false)
|
|
||||||
|
|
||||||
AfterHoursNightclubs.DelPerro.Barrier.Enable(true)
|
|
||||||
AfterHoursNightclubs.DelPerro.Posters.Enable(AfterHoursNightclubs.Posters, true)
|
|
||||||
AfterHoursNightclubs.DelPerro.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false)
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Airport.Barrier.Enable(true)
|
|
||||||
AfterHoursNightclubs.Airport.Posters.Enable(AfterHoursNightclubs.Posters, true)
|
|
||||||
AfterHoursNightclubs.Airport.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false)
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Elysian.Barrier.Enable(true)
|
|
||||||
AfterHoursNightclubs.Elysian.Posters.Enable(AfterHoursNightclubs.Posters, true)
|
|
||||||
AfterHoursNightclubs.Elysian.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false)
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Vinewood.Barrier.Enable(true)
|
|
||||||
AfterHoursNightclubs.Vinewood.Posters.Enable(AfterHoursNightclubs.Posters, true)
|
|
||||||
AfterHoursNightclubs.Vinewood.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false)
|
|
||||||
|
|
||||||
AfterHoursNightclubs.Vespucci.Barrier.Enable(true)
|
|
||||||
AfterHoursNightclubs.Vespucci.Posters.Enable(AfterHoursNightclubs.Posters, true)
|
|
||||||
AfterHoursNightclubs.Vespucci.Posters.Enable(AfterHoursNightclubs.Posters.forSale, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,21 +0,0 @@
|
||||||
-- Airstrip: -2106.98, 1468.31, 282.0
|
|
||||||
exports("GetAgentsAirstrip", function()
|
|
||||||
return AgentsAirstrip
|
|
||||||
end)
|
|
||||||
|
|
||||||
AgentsAirstrip = {
|
|
||||||
Ipl = {
|
|
||||||
ipl = "m24_2_airstrip",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(AgentsAirstrip.Ipl.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(AgentsAirstrip.Ipl.ipl, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
AgentsAirstrip.Ipl.Load()
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,4 +0,0 @@
|
||||||
CreateThread(function()
|
|
||||||
RequestIpl("m24_2_legacy_fixes")
|
|
||||||
RequestIpl("m24_2_mp2024_02_additions")
|
|
||||||
end)
|
|
||||||
|
|
@ -1,65 +0,0 @@
|
||||||
-- Garment Factory: 752.31, -997.24, -47.0
|
|
||||||
exports("GetAgentsFactory", function()
|
|
||||||
return AgentsFactory
|
|
||||||
end)
|
|
||||||
|
|
||||||
AgentsFactory = {
|
|
||||||
interiorId = 297729,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Exterior = {
|
|
||||||
ipl = "m24_2_garment_factory",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(AgentsFactory.Ipl.Exterior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(AgentsFactory.Ipl.Exterior.ipl, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Trophy = {
|
|
||||||
egg = "set_pent_rob_egg",
|
|
||||||
idol01 = "set_pent_rob_idol_01",
|
|
||||||
idol02 = "set_pent_rob_idol_02",
|
|
||||||
scarab = "set_zanc_scarab",
|
|
||||||
drive = "set_whistle_drive",
|
|
||||||
plane = "set_cargo",
|
|
||||||
|
|
||||||
Enable = function(trophy, state, refresh)
|
|
||||||
SetIplPropState(AgentsFactory.interiorId, trophy, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Details = {
|
|
||||||
sonar = "set_sonar",
|
|
||||||
drive = "set_malware_drive",
|
|
||||||
controller = "set_rc_controller",
|
|
||||||
thermite = "set_thermal",
|
|
||||||
key = "set_smartkey",
|
|
||||||
drone = "set_pent_drone",
|
|
||||||
case = "set_pent_emp",
|
|
||||||
armor = "set_zanc_armor",
|
|
||||||
keycard = "set_zanc_keycard",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(AgentsFactory.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
-- Exterior
|
|
||||||
AgentsFactory.Ipl.Exterior.Load()
|
|
||||||
|
|
||||||
-- Interior
|
|
||||||
AgentsFactory.Trophy.Enable(AgentsFactory.Trophy.idol01, true, false)
|
|
||||||
AgentsFactory.Trophy.Enable(AgentsFactory.Trophy.idol02, true, false)
|
|
||||||
|
|
||||||
AgentsFactory.Details.Enable(AgentsFactory.Details.armor, true, false)
|
|
||||||
AgentsFactory.Details.Enable(AgentsFactory.Details.sonar, true, false)
|
|
||||||
AgentsFactory.Details.Enable(AgentsFactory.Details.drive, true, false)
|
|
||||||
|
|
||||||
RefreshInterior(AgentsFactory.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,21 +0,0 @@
|
||||||
-- Hangar door: -2632.43, 2963.23, 8.5
|
|
||||||
exports("GetAgentsHangarDoor", function()
|
|
||||||
return AgentsHangarDoor
|
|
||||||
end)
|
|
||||||
|
|
||||||
AgentsHangarDoor = {
|
|
||||||
Ipl = {
|
|
||||||
ipl = "m24_2_prop_m42_hangerdoor_02a",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(AgentsHangarDoor.Ipl.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(AgentsHangarDoor.Ipl.ipl, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
AgentsHangarDoor.Ipl.Load()
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,47 +0,0 @@
|
||||||
-- McKenzie Field Hangar Office: 2149.71, 4787.76, -47.0
|
|
||||||
exports("GetAgentsOffice", function()
|
|
||||||
return AgentsOffice
|
|
||||||
end)
|
|
||||||
|
|
||||||
AgentsOffice = {
|
|
||||||
interiorId = 297985,
|
|
||||||
|
|
||||||
Style = {
|
|
||||||
bed = "set_bed",
|
|
||||||
mess = "collision_z9mhn5",
|
|
||||||
|
|
||||||
Set = function(style, refresh)
|
|
||||||
AgentsOffice.Style.Clear(refresh)
|
|
||||||
|
|
||||||
SetIplPropState(AgentsOffice.interiorId, style, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(AgentsOffice.interiorId, {
|
|
||||||
AgentsOffice.Style.bed,
|
|
||||||
AgentsOffice.Style.mess
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Details = {
|
|
||||||
laptop = "set_laptop",
|
|
||||||
ammo = "set_ammo",
|
|
||||||
intel = "set_intel",
|
|
||||||
weapons = "set_weapons",
|
|
||||||
tools = "collision_9k04j35",
|
|
||||||
booze = "set_24_2",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(AgentsOffice.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
AgentsOffice.Style.Set(AgentsOffice.Style.bed, false)
|
|
||||||
|
|
||||||
AgentsOffice.Details.Enable(AgentsOffice.Details.laptop, true, false)
|
|
||||||
AgentsOffice.Details.Enable(AgentsOffice.Details.booze, true, false)
|
|
||||||
|
|
||||||
RefreshInterior(AgentsOffice.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,388 +0,0 @@
|
||||||
-- Clubhouse1: 1107.04, -3157.399, -37.51859
|
|
||||||
exports('GetBikerClubhouse1Object', function()
|
|
||||||
return BikerClubhouse1
|
|
||||||
end)
|
|
||||||
|
|
||||||
BikerClubhouse1 = {
|
|
||||||
interiorId = 246273,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = "bkr_biker_interior_placement_interior_0_biker_dlc_int_01_milo",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(BikerClubhouse1.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(BikerClubhouse1.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Walls = {
|
|
||||||
brick = "walls_01",
|
|
||||||
plain = "walls_02",
|
|
||||||
Color = {
|
|
||||||
sable = 0,
|
|
||||||
yellowGray = 1,
|
|
||||||
red = 2,
|
|
||||||
brown = 3,
|
|
||||||
yellow = 4,
|
|
||||||
lightYellow = 5,
|
|
||||||
lightYellowGray = 6,
|
|
||||||
lightGray = 7,
|
|
||||||
orange = 8,
|
|
||||||
gray = 9
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(walls, color, refresh)
|
|
||||||
if color == nil then
|
|
||||||
color = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
BikerClubhouse1.Walls.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, walls, true, refresh)
|
|
||||||
SetInteriorEntitySetColor(BikerClubhouse1.interiorId, walls, color)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
|
||||||
BikerClubhouse1.Walls.brick,
|
|
||||||
BikerClubhouse1.Walls.plain
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Furnitures = {
|
|
||||||
A = "furnishings_01",
|
|
||||||
B = "furnishings_02",
|
|
||||||
|
|
||||||
Set = function(furn, color, refresh)
|
|
||||||
if color == nil then
|
|
||||||
color = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
BikerClubhouse1.Furnitures.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, furn, true, refresh)
|
|
||||||
SetInteriorEntitySetColor(BikerClubhouse1.interiorId, furn, color)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
|
||||||
BikerClubhouse1.Furnitures.A,
|
|
||||||
BikerClubhouse1.Furnitures.B
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Decoration = {
|
|
||||||
A = "decorative_01",
|
|
||||||
B = "decorative_02",
|
|
||||||
|
|
||||||
Set = function(deco, refresh)
|
|
||||||
BikerClubhouse1.Decoration.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, deco, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
|
||||||
BikerClubhouse1.Decoration.A,
|
|
||||||
BikerClubhouse1.Decoration.B
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Mural = {
|
|
||||||
none = "",
|
|
||||||
rideFree = "mural_01",
|
|
||||||
mods = "mural_02",
|
|
||||||
brave = "mural_03",
|
|
||||||
fist = "mural_04",
|
|
||||||
forest = "mural_05",
|
|
||||||
mods2 = "mural_06",
|
|
||||||
rideForever = "mural_07",
|
|
||||||
heart = "mural_08",
|
|
||||||
route68 = "mural_09",
|
|
||||||
|
|
||||||
Set = function(mural, refresh)
|
|
||||||
BikerClubhouse1.Mural.Clear(false)
|
|
||||||
|
|
||||||
if mural ~= "" then
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, mural, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerClubhouse1.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
|
||||||
BikerClubhouse1.Mural.rideFree,
|
|
||||||
BikerClubhouse1.Mural.mods,
|
|
||||||
BikerClubhouse1.Mural.brave,
|
|
||||||
BikerClubhouse1.Mural.fist,
|
|
||||||
BikerClubhouse1.Mural.forest,
|
|
||||||
BikerClubhouse1.Mural.mods2,
|
|
||||||
BikerClubhouse1.Mural.rideForever,
|
|
||||||
BikerClubhouse1.Mural.heart,
|
|
||||||
BikerClubhouse1.Mural.route68
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
GunLocker = {
|
|
||||||
none = "",
|
|
||||||
on = "gun_locker",
|
|
||||||
off = "no_gun_locker",
|
|
||||||
|
|
||||||
Set = function(locker, refresh)
|
|
||||||
BikerClubhouse1.GunLocker.Clear(false)
|
|
||||||
|
|
||||||
if locker ~= "" then
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, locker, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerClubhouse1.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
|
||||||
BikerClubhouse1.GunLocker.on,
|
|
||||||
BikerClubhouse1.GunLocker.off
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
ModBooth = {
|
|
||||||
none = "",
|
|
||||||
on = "mod_booth",
|
|
||||||
off = "no_mod_booth",
|
|
||||||
|
|
||||||
Set = function(mod, refresh)
|
|
||||||
BikerClubhouse1.ModBooth.Clear(false)
|
|
||||||
|
|
||||||
if mod ~= "" then
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, mod, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerClubhouse1.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
|
||||||
BikerClubhouse1.ModBooth.on,
|
|
||||||
BikerClubhouse1.ModBooth.off
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Meth = {
|
|
||||||
none = "",
|
|
||||||
stage1 = "meth_stash1",
|
|
||||||
stage2 = {
|
|
||||||
"meth_stash1",
|
|
||||||
"meth_stash2"
|
|
||||||
},
|
|
||||||
stage3 = {
|
|
||||||
"meth_stash1",
|
|
||||||
"meth_stash2",
|
|
||||||
"meth_stash3"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(stage, refresh)
|
|
||||||
BikerClubhouse1.Meth.Clear(false)
|
|
||||||
|
|
||||||
if stage ~= "" then
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerClubhouse1.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
|
||||||
BikerClubhouse1.Meth.stage1,
|
|
||||||
BikerClubhouse1.Meth.stage2,
|
|
||||||
BikerClubhouse1.Meth.stage3
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Cash = {
|
|
||||||
none = "",
|
|
||||||
stage1 = "cash_stash1",
|
|
||||||
stage2 = {
|
|
||||||
"cash_stash1",
|
|
||||||
"cash_stash2"
|
|
||||||
},
|
|
||||||
stage3 = {
|
|
||||||
"cash_stash1",
|
|
||||||
"cash_stash2",
|
|
||||||
"cash_stash3"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(stage, refresh)
|
|
||||||
BikerClubhouse1.Cash.Clear(false)
|
|
||||||
|
|
||||||
if stage ~= "" then
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerClubhouse1.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
|
||||||
BikerClubhouse1.Cash.stage1,
|
|
||||||
BikerClubhouse1.Cash.stage2,
|
|
||||||
BikerClubhouse1.Cash.stage3
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Weed = {
|
|
||||||
none = "",
|
|
||||||
stage1 = "weed_stash1",
|
|
||||||
stage2 = {
|
|
||||||
"weed_stash1",
|
|
||||||
"weed_stash2"
|
|
||||||
},
|
|
||||||
stage3 = {
|
|
||||||
"weed_stash1",
|
|
||||||
"weed_stash2",
|
|
||||||
"weed_stash3"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(stage, refresh)
|
|
||||||
BikerClubhouse1.Weed.Clear(false)
|
|
||||||
|
|
||||||
if stage ~= "" then
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerClubhouse1.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
|
||||||
BikerClubhouse1.Weed.stage1,
|
|
||||||
BikerClubhouse1.Weed.stage2,
|
|
||||||
BikerClubhouse1.Weed.stage3
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Coke = {
|
|
||||||
none = "",
|
|
||||||
stage1 = "coke_stash1",
|
|
||||||
stage2 = {
|
|
||||||
"coke_stash1",
|
|
||||||
"coke_stash2"
|
|
||||||
},
|
|
||||||
stage3 = {
|
|
||||||
"coke_stash1",
|
|
||||||
"coke_stash2",
|
|
||||||
"coke_stash3"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(stage, refresh)
|
|
||||||
BikerClubhouse1.Coke.Clear(false)
|
|
||||||
|
|
||||||
if stage ~= "" then
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerClubhouse1.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
|
||||||
BikerClubhouse1.Coke.stage1,
|
|
||||||
BikerClubhouse1.Coke.stage2,
|
|
||||||
BikerClubhouse1.Coke.stage3
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Counterfeit = {
|
|
||||||
none = "",
|
|
||||||
stage1 = "counterfeit_stash1",
|
|
||||||
stage2 = {
|
|
||||||
"counterfeit_stash1",
|
|
||||||
"counterfeit_stash2"
|
|
||||||
},
|
|
||||||
stage3 = {
|
|
||||||
"counterfeit_stash1",
|
|
||||||
"counterfeit_stash2",
|
|
||||||
"counterfeit_stash3"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(stage, refresh)
|
|
||||||
BikerClubhouse1.Counterfeit.Clear(false)
|
|
||||||
|
|
||||||
if stage ~= "" then
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerClubhouse1.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
|
||||||
BikerClubhouse1.Counterfeit.stage1,
|
|
||||||
BikerClubhouse1.Counterfeit.stage2,
|
|
||||||
BikerClubhouse1.Counterfeit.stage3
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Documents = {
|
|
||||||
none = "",
|
|
||||||
stage1 = "id_stash1",
|
|
||||||
stage2 = {
|
|
||||||
"id_stash1",
|
|
||||||
"id_stash2"
|
|
||||||
},
|
|
||||||
stage3 = {
|
|
||||||
"id_stash1",
|
|
||||||
"id_stash2",
|
|
||||||
"id_stash3"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(stage, refresh)
|
|
||||||
BikerClubhouse1.Documents.Clear(false)
|
|
||||||
|
|
||||||
if stage ~= "" then
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerClubhouse1.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse1.interiorId, {
|
|
||||||
BikerClubhouse1.Documents.stage1,
|
|
||||||
BikerClubhouse1.Documents.stage2,
|
|
||||||
BikerClubhouse1.Documents.stage3
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
BikerClubhouse1.Ipl.Interior.Load()
|
|
||||||
|
|
||||||
BikerClubhouse1.Walls.Set(BikerClubhouse1.Walls.plain, BikerClubhouse1.Walls.Color.brown)
|
|
||||||
|
|
||||||
BikerClubhouse1.Furnitures.Set(BikerClubhouse1.Furnitures.A, 3)
|
|
||||||
BikerClubhouse1.Decoration.Set(BikerClubhouse1.Decoration.A)
|
|
||||||
BikerClubhouse1.Mural.Set(BikerClubhouse1.Mural.rideFree)
|
|
||||||
|
|
||||||
BikerClubhouse1.ModBooth.Set(BikerClubhouse1.ModBooth.none)
|
|
||||||
BikerClubhouse1.GunLocker.Set(BikerClubhouse1.GunLocker.none)
|
|
||||||
|
|
||||||
BikerClubhouse1.Meth.Set(BikerClubhouse1.Meth.none)
|
|
||||||
BikerClubhouse1.Cash.Set(BikerClubhouse1.Cash.none)
|
|
||||||
BikerClubhouse1.Coke.Set(BikerClubhouse1.Coke.none)
|
|
||||||
BikerClubhouse1.Weed.Set(BikerClubhouse1.Weed.none)
|
|
||||||
BikerClubhouse1.Counterfeit.Set(BikerClubhouse1.Counterfeit.none)
|
|
||||||
BikerClubhouse1.Documents.Set(BikerClubhouse1.Documents.none)
|
|
||||||
|
|
||||||
RefreshInterior(BikerClubhouse1.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,402 +0,0 @@
|
||||||
-- Clubhouse2: 998.4809, -3164.711, -38.90733
|
|
||||||
exports('GetBikerClubhouse2Object', function()
|
|
||||||
return BikerClubhouse2
|
|
||||||
end)
|
|
||||||
|
|
||||||
BikerClubhouse2 = {
|
|
||||||
interiorId = 246529,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = "bkr_biker_interior_placement_interior_1_biker_dlc_int_02_milo",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(BikerClubhouse2.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(BikerClubhouse2.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Walls = {
|
|
||||||
brick = "walls_01",
|
|
||||||
plain = "walls_02",
|
|
||||||
Color = {
|
|
||||||
greenAndGray = 1,
|
|
||||||
multicolor = 2,
|
|
||||||
orangeAndGray = 3,
|
|
||||||
blue = 4,
|
|
||||||
lightBlueAndSable = 5,
|
|
||||||
greenAndRed = 6,
|
|
||||||
yellowAndGray = 7,
|
|
||||||
red = 8,
|
|
||||||
fuchsiaAndGray = 9
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(walls, color, refresh)
|
|
||||||
if color == nil then
|
|
||||||
color = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
BikerClubhouse2.Walls.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, walls, true, refresh)
|
|
||||||
SetInteriorEntitySetColor(BikerClubhouse2.interiorId, walls, color)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, {
|
|
||||||
BikerClubhouse2.Walls.brick,
|
|
||||||
BikerClubhouse2.Walls.plain
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
LowerWalls = {
|
|
||||||
default = "lower_walls_default",
|
|
||||||
|
|
||||||
SetColor = function(color, refresh)
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, BikerClubhouse2.LowerWalls.default, true, refresh)
|
|
||||||
SetInteriorEntitySetColor(BikerClubhouse2.interiorId, BikerClubhouse2.LowerWalls.default, color)
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
Furnitures = {
|
|
||||||
A = "furnishings_01",
|
|
||||||
B = "furnishings_02",
|
|
||||||
-- Colors for "furnishings_01" only
|
|
||||||
Color = {
|
|
||||||
turquoise = 0,
|
|
||||||
darkBrown = 1,
|
|
||||||
brown = 2,
|
|
||||||
-- 3 equal 1
|
|
||||||
brown2 = 4,
|
|
||||||
gray = 5,
|
|
||||||
red = 6,
|
|
||||||
darkGray = 7,
|
|
||||||
black = 8,
|
|
||||||
red2 = 9
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(furn, color, refresh)
|
|
||||||
if color == nil then
|
|
||||||
color = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
BikerClubhouse2.Furnitures.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, furn, true, refresh)
|
|
||||||
SetInteriorEntitySetColor(BikerClubhouse2.interiorId, furn, color)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, {
|
|
||||||
BikerClubhouse2.Furnitures.A,
|
|
||||||
BikerClubhouse2.Furnitures.B
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Decoration = {
|
|
||||||
A = "decorative_01",
|
|
||||||
B = "decorative_02",
|
|
||||||
|
|
||||||
Set = function(deco, refresh)
|
|
||||||
BikerClubhouse2.Decoration.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, deco, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, {
|
|
||||||
BikerClubhouse2.Decoration.A,
|
|
||||||
BikerClubhouse2.Decoration.B
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Mural = {
|
|
||||||
none = "",
|
|
||||||
death1 = "mural_01",
|
|
||||||
cityColor1 = "mural_02",
|
|
||||||
death2 = "mural_03",
|
|
||||||
cityColor2 = "mural_04",
|
|
||||||
graffitis = "mural_05",
|
|
||||||
cityColor3 = "mural_06",
|
|
||||||
cityColor4 = "mural_07",
|
|
||||||
cityBlack = "mural_08",
|
|
||||||
death3 = "mural_09",
|
|
||||||
|
|
||||||
Set = function(mural, refresh)
|
|
||||||
BikerClubhouse2.Mural.Clear(false)
|
|
||||||
|
|
||||||
if mural ~= "" then
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, mural, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerClubhouse2.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, {
|
|
||||||
BikerClubhouse2.Mural.death1,
|
|
||||||
BikerClubhouse2.Mural.cityColor1,
|
|
||||||
BikerClubhouse2.Mural.death2,
|
|
||||||
BikerClubhouse2.Mural.cityColor2,
|
|
||||||
BikerClubhouse2.Mural.graffitis,
|
|
||||||
BikerClubhouse2.Mural.cityColor3,
|
|
||||||
BikerClubhouse2.Mural.cityColor4,
|
|
||||||
BikerClubhouse2.Mural.cityBlack,
|
|
||||||
BikerClubhouse2.Mural.death3
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
GunLocker = {
|
|
||||||
on = "gun_locker",
|
|
||||||
off = "no_gun_locker",
|
|
||||||
|
|
||||||
Set = function(locker, refresh)
|
|
||||||
BikerClubhouse2.GunLocker.Clear(false)
|
|
||||||
|
|
||||||
if locker ~= "" then
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, locker, true, refresh)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, {
|
|
||||||
BikerClubhouse2.GunLocker.on,
|
|
||||||
BikerClubhouse2.GunLocker.off
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
ModBooth = {
|
|
||||||
none = "",
|
|
||||||
on = "mod_booth",
|
|
||||||
off = "no_mod_booth",
|
|
||||||
|
|
||||||
Set = function(mod, refresh)
|
|
||||||
BikerClubhouse2.ModBooth.Clear(false)
|
|
||||||
|
|
||||||
if mod ~= "" then
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, mod, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerClubhouse2.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, {
|
|
||||||
BikerClubhouse2.ModBooth.on,
|
|
||||||
BikerClubhouse2.ModBooth.off
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Meth = {
|
|
||||||
none = "",
|
|
||||||
stage1 = "meth_small",
|
|
||||||
stage2 = {
|
|
||||||
"meth_small",
|
|
||||||
"meth_medium"
|
|
||||||
},
|
|
||||||
stage3 = {
|
|
||||||
"meth_small",
|
|
||||||
"meth_medium",
|
|
||||||
"meth_large"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(stage, refresh)
|
|
||||||
BikerClubhouse2.Meth.Clear(false)
|
|
||||||
|
|
||||||
if stage ~= "" then
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerClubhouse2.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, {
|
|
||||||
BikerClubhouse2.Meth.stage1,
|
|
||||||
BikerClubhouse2.Meth.stage2,
|
|
||||||
BikerClubhouse2.Meth.stage3
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Cash = {
|
|
||||||
none = "",
|
|
||||||
stage1 = "cash_small",
|
|
||||||
stage2 = {
|
|
||||||
"cash_small",
|
|
||||||
"cash_medium"
|
|
||||||
},
|
|
||||||
stage3 = {
|
|
||||||
"cash_small",
|
|
||||||
"cash_medium",
|
|
||||||
"cash_large"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(stage, refresh)
|
|
||||||
BikerClubhouse2.Cash.Clear(false)
|
|
||||||
|
|
||||||
if stage ~= "" then
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerClubhouse2.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, {
|
|
||||||
BikerClubhouse2.Cash.stage1,
|
|
||||||
BikerClubhouse2.Cash.stage2,
|
|
||||||
BikerClubhouse2.Cash.stage3
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Weed = {
|
|
||||||
none = "",
|
|
||||||
stage1 = "weed_small",
|
|
||||||
stage2 = {
|
|
||||||
"weed_small",
|
|
||||||
"weed_medium"
|
|
||||||
},
|
|
||||||
stage3 = {
|
|
||||||
"weed_small",
|
|
||||||
"weed_medium",
|
|
||||||
"weed_large"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(stage, refresh)
|
|
||||||
BikerClubhouse2.Weed.Clear(false)
|
|
||||||
|
|
||||||
if stage ~= "" then
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerClubhouse2.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, {
|
|
||||||
BikerClubhouse2.Weed.stage1,
|
|
||||||
BikerClubhouse2.Weed.stage2,
|
|
||||||
BikerClubhouse2.Weed.stage3
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Coke = {
|
|
||||||
none = "",
|
|
||||||
stage1 = "coke_small",
|
|
||||||
stage2 = {
|
|
||||||
"coke_small",
|
|
||||||
"coke_medium"
|
|
||||||
},
|
|
||||||
stage3 = {
|
|
||||||
"coke_small",
|
|
||||||
"coke_medium",
|
|
||||||
"coke_large"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(stage, refresh)
|
|
||||||
BikerClubhouse2.Coke.Clear(false)
|
|
||||||
|
|
||||||
if stage ~= "" then
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerClubhouse2.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, {
|
|
||||||
BikerClubhouse2.Coke.stage1,
|
|
||||||
BikerClubhouse2.Coke.stage2,
|
|
||||||
BikerClubhouse2.Coke.stage3
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Counterfeit = {
|
|
||||||
none = "",
|
|
||||||
stage1 = "counterfeit_small",
|
|
||||||
stage2 = {
|
|
||||||
"counterfeit_small",
|
|
||||||
"counterfeit_medium"
|
|
||||||
},
|
|
||||||
stage3 = {
|
|
||||||
"counterfeit_small",
|
|
||||||
"counterfeit_medium",
|
|
||||||
"counterfeit_large"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(stage, refresh)
|
|
||||||
BikerClubhouse2.Counterfeit.Clear(false)
|
|
||||||
|
|
||||||
if stage ~= "" then
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerClubhouse2.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, {
|
|
||||||
BikerClubhouse2.Counterfeit.stage1,
|
|
||||||
BikerClubhouse2.Counterfeit.stage2,
|
|
||||||
BikerClubhouse2.Counterfeit.stage3
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Documents = {
|
|
||||||
none = "",
|
|
||||||
stage1 = "id_small",
|
|
||||||
stage2 = {
|
|
||||||
"id_small",
|
|
||||||
"id_medium"
|
|
||||||
},
|
|
||||||
stage3 = {
|
|
||||||
"id_small",
|
|
||||||
"id_medium",
|
|
||||||
"id_large"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(stage, refresh)
|
|
||||||
BikerClubhouse2.Documents.Clear(false)
|
|
||||||
|
|
||||||
if stage ~= "" then
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, stage, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then RefreshInterior(BikerClubhouse2.interiorId) end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerClubhouse2.interiorId, {
|
|
||||||
BikerClubhouse2.Documents.stage1,
|
|
||||||
BikerClubhouse2.Documents.stage2,
|
|
||||||
BikerClubhouse2.Documents.stage3
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
BikerClubhouse2.Ipl.Interior.Load()
|
|
||||||
|
|
||||||
BikerClubhouse2.Walls.Set(BikerClubhouse2.Walls.brick, BikerClubhouse2.Walls.Color.red)
|
|
||||||
BikerClubhouse2.LowerWalls.SetColor(BikerClubhouse2.Walls.Color.red)
|
|
||||||
|
|
||||||
BikerClubhouse2.Furnitures.Set(BikerClubhouse2.Furnitures.B, BikerClubhouse2.Furnitures.Color.black)
|
|
||||||
BikerClubhouse2.Decoration.Set(BikerClubhouse2.Decoration.B)
|
|
||||||
BikerClubhouse2.Mural.Set(BikerClubhouse2.Mural.death3)
|
|
||||||
|
|
||||||
BikerClubhouse2.ModBooth.Set(BikerClubhouse2.ModBooth.off)
|
|
||||||
BikerClubhouse2.GunLocker.Set(BikerClubhouse2.GunLocker.off)
|
|
||||||
|
|
||||||
BikerClubhouse2.Meth.Set(BikerClubhouse2.Meth.none)
|
|
||||||
BikerClubhouse2.Cash.Set(BikerClubhouse2.Cash.none)
|
|
||||||
BikerClubhouse2.Coke.Set(BikerClubhouse2.Coke.none)
|
|
||||||
BikerClubhouse2.Weed.Set(BikerClubhouse2.Weed.none)
|
|
||||||
BikerClubhouse2.Counterfeit.Set(BikerClubhouse2.Counterfeit.none)
|
|
||||||
BikerClubhouse2.Documents.Set(BikerClubhouse2.Documents.none)
|
|
||||||
|
|
||||||
RefreshInterior(BikerClubhouse2.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,98 +0,0 @@
|
||||||
-- Cocaine lockup: 1093.6, -3196.6, -38.99841
|
|
||||||
exports('GetBikerCocaineObject', function()
|
|
||||||
return BikerCocaine
|
|
||||||
end)
|
|
||||||
|
|
||||||
BikerCocaine = {
|
|
||||||
interiorId = 247553,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = "bkr_biker_interior_placement_interior_4_biker_dlc_int_ware03_milo",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(BikerCocaine.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(BikerCocaine.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Style = {
|
|
||||||
none = "",
|
|
||||||
basic = {
|
|
||||||
"set_up",
|
|
||||||
"equipment_basic",
|
|
||||||
"coke_press_basic",
|
|
||||||
"production_basic",
|
|
||||||
"table_equipment"
|
|
||||||
},
|
|
||||||
upgrade = {
|
|
||||||
"set_up",
|
|
||||||
"equipment_upgrade",
|
|
||||||
"coke_press_upgrade",
|
|
||||||
"production_upgrade",
|
|
||||||
"table_equipment_upgrade"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(style, refresh)
|
|
||||||
BikerCocaine.Style.Clear(false)
|
|
||||||
|
|
||||||
if style ~= "" then
|
|
||||||
SetIplPropState(BikerCocaine.interiorId, style, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerCocaine.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerCocaine.interiorId, {
|
|
||||||
BikerCocaine.Style.basic,
|
|
||||||
BikerCocaine.Style.upgrade
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Security = {
|
|
||||||
none = "",
|
|
||||||
basic = "security_low",
|
|
||||||
upgrade = "security_high",
|
|
||||||
|
|
||||||
Set = function(security, refresh)
|
|
||||||
BikerCocaine.Security.Clear(false)
|
|
||||||
|
|
||||||
if security ~= "" then
|
|
||||||
SetIplPropState(BikerCocaine.interiorId, security, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerCocaine.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerCocaine.interiorId, {
|
|
||||||
BikerCocaine.Security.basic,
|
|
||||||
BikerCocaine.Security.upgrade
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Details = {
|
|
||||||
cokeBasic1 = "coke_cut_01", -- On the basic tables
|
|
||||||
cokeBasic2 = "coke_cut_02", -- On the basic tables
|
|
||||||
cokeBasic3 = "coke_cut_03", -- On the basic tables
|
|
||||||
cokeUpgrade1 = "coke_cut_04", -- On the upgraded tables
|
|
||||||
cokeUpgrade2 = "coke_cut_05", -- On the upgraded tables
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(BikerCocaine.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
BikerCocaine.Ipl.Interior.Load()
|
|
||||||
BikerCocaine.Style.Set(BikerCocaine.Style.basic)
|
|
||||||
BikerCocaine.Security.Set(BikerCocaine.Security.none)
|
|
||||||
|
|
||||||
RefreshInterior(BikerCocaine.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,206 +0,0 @@
|
||||||
-- Counterfeit cash factory: 1121.897, -3195.338, -40.4025
|
|
||||||
exports('GetBikerCounterfeitObject', function()
|
|
||||||
return BikerCounterfeit
|
|
||||||
end)
|
|
||||||
|
|
||||||
BikerCounterfeit = {
|
|
||||||
interiorId = 247809,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = "bkr_biker_interior_placement_interior_5_biker_dlc_int_ware04_milo",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(BikerCounterfeit.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(BikerCounterfeit.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Printer = {
|
|
||||||
none = "",
|
|
||||||
basic = "counterfeit_standard_equip_no_prod",
|
|
||||||
basicProd = "counterfeit_standard_equip",
|
|
||||||
upgrade = "counterfeit_upgrade_equip_no_prod",
|
|
||||||
upgradeProd = "counterfeit_upgrade_equip",
|
|
||||||
|
|
||||||
Set = function(printer, refresh)
|
|
||||||
BikerCounterfeit.Printer.Clear(false)
|
|
||||||
|
|
||||||
if printer ~= "" then
|
|
||||||
SetIplPropState(BikerCounterfeit.interiorId, printer, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerCounterfeit.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerCounterfeit.interiorId, {
|
|
||||||
BikerCounterfeit.Printer.basic,
|
|
||||||
BikerCounterfeit.Printer.basicProd,
|
|
||||||
BikerCounterfeit.Printer.upgrade,
|
|
||||||
BikerCounterfeit.Printer.upgradeProd
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Security = {
|
|
||||||
basic = "counterfeit_low_security",
|
|
||||||
upgrade = "counterfeit_security",
|
|
||||||
|
|
||||||
Set = function(security, refresh)
|
|
||||||
BikerCounterfeit.Security.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerCounterfeit.interiorId, security, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerCounterfeit.interiorId, {
|
|
||||||
BikerCounterfeit.Security.basic,
|
|
||||||
BikerCounterfeit.Security.upgrade
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Dryer1 = {
|
|
||||||
none = "",
|
|
||||||
on = "dryera_on",
|
|
||||||
off = "dryera_off",
|
|
||||||
open = "dryera_open",
|
|
||||||
|
|
||||||
Set = function(dryer, refresh)
|
|
||||||
BikerCounterfeit.Dryer1.Clear(false)
|
|
||||||
|
|
||||||
if dryer ~= "" then
|
|
||||||
SetIplPropState(BikerCounterfeit.interiorId, dryer, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerCounterfeit.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerCounterfeit.interiorId, {
|
|
||||||
BikerCounterfeit.Dryer1.on,
|
|
||||||
BikerCounterfeit.Dryer1.off,
|
|
||||||
BikerCounterfeit.Dryer1.open
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Dryer2 = {
|
|
||||||
none = "",
|
|
||||||
on = "dryerb_on",
|
|
||||||
off = "dryerb_off",
|
|
||||||
open = "dryerb_open",
|
|
||||||
|
|
||||||
Set = function(dryer, refresh)
|
|
||||||
BikerCounterfeit.Dryer2.Clear(false)
|
|
||||||
|
|
||||||
if dryer ~= "" then
|
|
||||||
SetIplPropState(BikerCounterfeit.interiorId, dryer, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerCounterfeit.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerCounterfeit.interiorId, {
|
|
||||||
BikerCounterfeit.Dryer2.on,
|
|
||||||
BikerCounterfeit.Dryer2.off,
|
|
||||||
BikerCounterfeit.Dryer2.open
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Dryer3 = {
|
|
||||||
none = "",
|
|
||||||
on = "dryerc_on",
|
|
||||||
off = "dryerc_off",
|
|
||||||
open = "dryerc_open",
|
|
||||||
|
|
||||||
Set = function(dryer, refresh)
|
|
||||||
BikerCounterfeit.Dryer3.Clear(false)
|
|
||||||
|
|
||||||
if dryer ~= "" then
|
|
||||||
SetIplPropState(BikerCounterfeit.interiorId, dryer, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerCounterfeit.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerCounterfeit.interiorId, {
|
|
||||||
BikerCounterfeit.Dryer3.on,
|
|
||||||
BikerCounterfeit.Dryer3.off,
|
|
||||||
BikerCounterfeit.Dryer3.open
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Dryer4 = {
|
|
||||||
none = "",
|
|
||||||
on = "dryerd_on",
|
|
||||||
off = "dryerd_off",
|
|
||||||
open = "dryerd_open",
|
|
||||||
|
|
||||||
Set = function(dryer, refresh)
|
|
||||||
BikerCounterfeit.Dryer4.Clear(false)
|
|
||||||
|
|
||||||
if dryer ~= "" then
|
|
||||||
SetIplPropState(BikerCounterfeit.interiorId, dryer, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerCounterfeit.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerCounterfeit.interiorId, {
|
|
||||||
BikerCounterfeit.Dryer4.on,
|
|
||||||
BikerCounterfeit.Dryer4.off,
|
|
||||||
BikerCounterfeit.Dryer4.open
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Details = {
|
|
||||||
Cash10 = {
|
|
||||||
A = "counterfeit_cashpile10a",
|
|
||||||
B = "counterfeit_cashpile10b",
|
|
||||||
C = "counterfeit_cashpile10c",
|
|
||||||
D = "counterfeit_cashpile10d",
|
|
||||||
},
|
|
||||||
Cash20 = {
|
|
||||||
A = "counterfeit_cashpile20a",
|
|
||||||
B = "counterfeit_cashpile20b",
|
|
||||||
C = "counterfeit_cashpile20c",
|
|
||||||
D = "counterfeit_cashpile20d",
|
|
||||||
},
|
|
||||||
Cash100 = {
|
|
||||||
A = "counterfeit_cashpile100a",
|
|
||||||
B = "counterfeit_cashpile100b",
|
|
||||||
C = "counterfeit_cashpile100c",
|
|
||||||
D = "counterfeit_cashpile100d",
|
|
||||||
},
|
|
||||||
chairs = "special_chairs", -- Brown chairs at the end of the room
|
|
||||||
cutter = "money_cutter", -- Money cutting machine
|
|
||||||
furnitures = "counterfeit_setup", -- Paper, counting machines, cups
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(BikerCounterfeit.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
BikerCounterfeit.Ipl.Interior.Load()
|
|
||||||
BikerCounterfeit.Printer.Set(BikerCounterfeit.Printer.basicProd)
|
|
||||||
BikerCounterfeit.Security.Set(BikerCounterfeit.Security.upgrade)
|
|
||||||
BikerCounterfeit.Dryer1.Set(BikerCounterfeit.Dryer1.open)
|
|
||||||
BikerCounterfeit.Dryer2.Set(BikerCounterfeit.Dryer2.on)
|
|
||||||
BikerCounterfeit.Dryer3.Set(BikerCounterfeit.Dryer3.on)
|
|
||||||
BikerCounterfeit.Dryer4.Set(BikerCounterfeit.Dryer4.on)
|
|
||||||
BikerCounterfeit.Details.Enable(BikerCounterfeit.Details.cutter, true)
|
|
||||||
BikerCounterfeit.Details.Enable(BikerCounterfeit.Details.furnitures, true)
|
|
||||||
BikerCounterfeit.Details.Enable(BikerCounterfeit.Details.Cash100, true)
|
|
||||||
|
|
||||||
RefreshInterior(BikerCounterfeit.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,107 +0,0 @@
|
||||||
-- Document forgery: 1165, -3196.6, -39.01306
|
|
||||||
exports('GetBikerDocumentForgeryObject', function()
|
|
||||||
return BikerDocumentForgery
|
|
||||||
end)
|
|
||||||
|
|
||||||
BikerDocumentForgery = {
|
|
||||||
interiorId = 246785,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = "bkr_biker_interior_placement_interior_6_biker_dlc_int_ware05_milo",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(BikerDocumentForgery.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(BikerDocumentForgery.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Style = {
|
|
||||||
basic = "interior_basic",
|
|
||||||
upgrade = "interior_upgrade",
|
|
||||||
|
|
||||||
Set = function(style, refresh)
|
|
||||||
BikerDocumentForgery.Style.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerDocumentForgery.interiorId, style, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerDocumentForgery.interiorId, {
|
|
||||||
BikerDocumentForgery.Style.basic,
|
|
||||||
BikerDocumentForgery.Style.upgrade
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Equipment = {
|
|
||||||
none = "",
|
|
||||||
basic = "equipment_basic",
|
|
||||||
upgrade = "equipment_upgrade",
|
|
||||||
|
|
||||||
Set = function(eqpt, refresh)
|
|
||||||
BikerDocumentForgery.Equipment.Clear(false)
|
|
||||||
|
|
||||||
if eqpt ~= "" then
|
|
||||||
SetIplPropState(BikerDocumentForgery.interiorId, eqpt, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerDocumentForgery.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerDocumentForgery.interiorId, {
|
|
||||||
BikerDocumentForgery.Equipment.basic,
|
|
||||||
BikerDocumentForgery.Equipment.upgrade
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Security = {
|
|
||||||
basic = "security_low",
|
|
||||||
upgrade = "security_high",
|
|
||||||
|
|
||||||
Set = function(security, refresh)
|
|
||||||
BikerDocumentForgery.Security.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerDocumentForgery.interiorId, security, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerDocumentForgery.interiorId, {
|
|
||||||
BikerDocumentForgery.Security.basic,
|
|
||||||
BikerDocumentForgery.Security.upgrade
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Details = {
|
|
||||||
Chairs = {
|
|
||||||
A = "chair01",
|
|
||||||
B = "chair02",
|
|
||||||
C = "chair03",
|
|
||||||
D = "chair04",
|
|
||||||
E = "chair05",
|
|
||||||
F = "chair06",
|
|
||||||
G = "chair07"
|
|
||||||
},
|
|
||||||
production = "production", -- Papers, pencils
|
|
||||||
furnitures = "set_up", -- Printers, shredders
|
|
||||||
clutter = "clutter", -- Pizza boxes, cups
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(BikerDocumentForgery.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
BikerDocumentForgery.Ipl.Interior.Load()
|
|
||||||
BikerDocumentForgery.Style.Set(BikerDocumentForgery.Style.basic)
|
|
||||||
BikerDocumentForgery.Security.Set(BikerDocumentForgery.Security.basic)
|
|
||||||
BikerDocumentForgery.Equipment.Set(BikerDocumentForgery.Equipment.basic)
|
|
||||||
BikerDocumentForgery.Details.Enable(BikerDocumentForgery.Details.production, false)
|
|
||||||
BikerDocumentForgery.Details.Enable(BikerDocumentForgery.Details.furnitures, false)
|
|
||||||
BikerDocumentForgery.Details.Enable(BikerDocumentForgery.Details.clutter, false)
|
|
||||||
BikerDocumentForgery.Details.Enable(BikerDocumentForgery.Details.Chairs, true)
|
|
||||||
|
|
||||||
RefreshInterior(BikerDocumentForgery.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,608 +0,0 @@
|
||||||
exports('GetBikerGangObject', function()
|
|
||||||
return BikerGang
|
|
||||||
end)
|
|
||||||
|
|
||||||
AddEventHandler('onClientResourceStop', function(res)
|
|
||||||
if GetCurrentResourceName() ~= res then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
BikerGang.Clubhouse.ClearAll()
|
|
||||||
end)
|
|
||||||
|
|
||||||
BikerGang = {
|
|
||||||
Name = {
|
|
||||||
Colors = {
|
|
||||||
black = 0,
|
|
||||||
gray = 1,
|
|
||||||
white = 2,
|
|
||||||
orange = 3,
|
|
||||||
red = 4,
|
|
||||||
green = 5,
|
|
||||||
yellow = 6,
|
|
||||||
blue = 7
|
|
||||||
},
|
|
||||||
Fonts = {
|
|
||||||
font1 = 0,
|
|
||||||
font2 = 1,
|
|
||||||
font3 = 2,
|
|
||||||
font4 = 3,
|
|
||||||
font5 = 4,
|
|
||||||
font6 = 5,
|
|
||||||
font7 = 6,
|
|
||||||
font8 = 7,
|
|
||||||
font9 = 8,
|
|
||||||
font10 = 9,
|
|
||||||
font11 = 10,
|
|
||||||
font12 = 11,
|
|
||||||
font13 = 12
|
|
||||||
},
|
|
||||||
name = "",
|
|
||||||
color = 0,
|
|
||||||
font = 0,
|
|
||||||
|
|
||||||
Set = function(name, color, font)
|
|
||||||
BikerGang.Name.name = name
|
|
||||||
BikerGang.Name.color = color
|
|
||||||
BikerGang.Name.font = font
|
|
||||||
BikerGang.Clubhouse.ClubName.stage = 0
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Emblem = {
|
|
||||||
Logo = {
|
|
||||||
eagle = "MPClubPreset1",
|
|
||||||
skull = "MPClubPreset2",
|
|
||||||
ace = "MPClubPreset3",
|
|
||||||
brassKnuckles = "MPClubPreset4",
|
|
||||||
UR = "MPClubPreset5",
|
|
||||||
fox = "MPClubPreset6",
|
|
||||||
city = "MPClubPreset7",
|
|
||||||
dices = "MPClubPreset8",
|
|
||||||
target = "MPClubPreset9"
|
|
||||||
},
|
|
||||||
emblem = "MPClubPreset1",
|
|
||||||
rot = 90.0, -- Rotation for 0.0 to 360.0
|
|
||||||
|
|
||||||
Set = function(logo, rotation)
|
|
||||||
BikerGang.Emblem.emblem = logo
|
|
||||||
BikerGang.Emblem.rot = rotation
|
|
||||||
BikerGang.Clubhouse.Emblem.stage = 0
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Clubhouse = {
|
|
||||||
interiorId1 = 246273,
|
|
||||||
interiorId2 = 246529,
|
|
||||||
|
|
||||||
Members = {
|
|
||||||
President = {
|
|
||||||
needToLoad = false,
|
|
||||||
loaded = false,
|
|
||||||
renderId = -1,
|
|
||||||
textureDict = "",
|
|
||||||
pedheadshot = -1,
|
|
||||||
target = "memorial_wall_president",
|
|
||||||
prop = "bkr_prop_rt_memorial_president",
|
|
||||||
stage = 0,
|
|
||||||
|
|
||||||
Init = function()
|
|
||||||
DrawEmptyRect(BikerGang.Clubhouse.Members.President.target, BikerGang.Clubhouse.Members.President.prop)
|
|
||||||
end,
|
|
||||||
Enable = function(state)
|
|
||||||
BikerGang.Clubhouse.Members.President.needToLoad = state
|
|
||||||
end,
|
|
||||||
Set = function(ped)
|
|
||||||
BikerGang.Clubhouse.Members.Set(BikerGang.Clubhouse.Members.President, ped)
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
BikerGang.Clubhouse.Members.Clear(BikerGang.Clubhouse.Members.President)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
VicePresident = {
|
|
||||||
needToLoad = false,
|
|
||||||
loaded = false,
|
|
||||||
renderId = -1,
|
|
||||||
textureDict = "",
|
|
||||||
pedheadshot = -1,
|
|
||||||
target = "memorial_wall_vice_president",
|
|
||||||
prop = "bkr_prop_rt_memorial_vice_pres",
|
|
||||||
stage = 0,
|
|
||||||
|
|
||||||
Init = function()
|
|
||||||
DrawEmptyRect(BikerGang.Clubhouse.Members.VicePresident.target, BikerGang.Clubhouse.Members.VicePresident.prop)
|
|
||||||
end,
|
|
||||||
Enable = function(state)
|
|
||||||
BikerGang.Clubhouse.Members.VicePresident.needToLoad = state
|
|
||||||
end,
|
|
||||||
Set = function(ped)
|
|
||||||
BikerGang.Clubhouse.Members.Set(BikerGang.Clubhouse.Members.VicePresident, ped)
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
BikerGang.Clubhouse.Members.Clear(BikerGang.Clubhouse.Members.VicePresident)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
RoadCaptain = {
|
|
||||||
needToLoad = false,
|
|
||||||
loaded = false,
|
|
||||||
renderId = -1,
|
|
||||||
textureDict = "",
|
|
||||||
pedheadshot = -1,
|
|
||||||
target = "memorial_wall_active_01",
|
|
||||||
prop = "bkr_prop_rt_memorial_active_01",
|
|
||||||
stage = 0,
|
|
||||||
|
|
||||||
Init = function()
|
|
||||||
DrawEmptyRect(BikerGang.Clubhouse.Members.RoadCaptain.target, BikerGang.Clubhouse.Members.RoadCaptain.prop)
|
|
||||||
end,
|
|
||||||
Enable = function(state)
|
|
||||||
BikerGang.Clubhouse.Members.RoadCaptain.needToLoad = state
|
|
||||||
end,
|
|
||||||
Set = function(ped)
|
|
||||||
BikerGang.Clubhouse.Members.Set(BikerGang.Clubhouse.Members.RoadCaptain, ped)
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
BikerGang.Clubhouse.Members.Clear(BikerGang.Clubhouse.Members.RoadCaptain)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Enforcer = {
|
|
||||||
needToLoad = false,
|
|
||||||
loaded = false,
|
|
||||||
renderId = -1,
|
|
||||||
textureDict = "",
|
|
||||||
pedheadshot = -1,
|
|
||||||
target = "memorial_wall_active_02",
|
|
||||||
prop = "bkr_prop_rt_memorial_active_02",
|
|
||||||
stage = 0,
|
|
||||||
|
|
||||||
Init = function()
|
|
||||||
DrawEmptyRect(BikerGang.Clubhouse.Members.Enforcer.target, BikerGang.Clubhouse.Members.Enforcer.prop)
|
|
||||||
end,
|
|
||||||
Enable = function(state)
|
|
||||||
BikerGang.Clubhouse.Members.Enforcer.needToLoad = state
|
|
||||||
end,
|
|
||||||
Set = function(ped)
|
|
||||||
BikerGang.Clubhouse.Members.Set(BikerGang.Clubhouse.Members.Enforcer, ped)
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
BikerGang.Clubhouse.Members.Clear(BikerGang.Clubhouse.Members.Enforcer)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
SergeantAtArms = {
|
|
||||||
needToLoad = false,
|
|
||||||
loaded = false,
|
|
||||||
renderId = -1,
|
|
||||||
textureDict = "",
|
|
||||||
pedheadshot = -1,
|
|
||||||
target = "memorial_wall_active_03",
|
|
||||||
prop = "bkr_prop_rt_memorial_active_03",
|
|
||||||
stage = 0,
|
|
||||||
|
|
||||||
Init = function()
|
|
||||||
DrawEmptyRect(BikerGang.Clubhouse.Members.SergeantAtArms.target, BikerGang.Clubhouse.Members.SergeantAtArms.prop)
|
|
||||||
end,
|
|
||||||
Enable = function(state)
|
|
||||||
BikerGang.Clubhouse.Members.SergeantAtArms.needToLoad = state
|
|
||||||
end,
|
|
||||||
Set = function(ped)
|
|
||||||
BikerGang.Clubhouse.Members.Set(BikerGang.Clubhouse.Members.SergeantAtArms, ped)
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
BikerGang.Clubhouse.Members.Clear(BikerGang.Clubhouse.Members.SergeantAtArms)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Set = function(member, ped)
|
|
||||||
member.Clear()
|
|
||||||
member.pedheadshot = GetPedheadshot(ped)
|
|
||||||
|
|
||||||
if member.pedheadshot ~= -1 then
|
|
||||||
member.textureDict = GetPedheadshotTxdString(member.pedheadshot)
|
|
||||||
|
|
||||||
local IsTextureDictLoaded = LoadStreamedTextureDict(member.textureDict)
|
|
||||||
|
|
||||||
if not IsTextureDictLoaded then
|
|
||||||
print("ERROR: BikerClubhouseDrawMembers - Textures dictionnary \"" .. tostring(member.textureDict) .. "\" cannot be loaded.")
|
|
||||||
end
|
|
||||||
else
|
|
||||||
print("ERROR: BikerClubhouseDrawMembers - PedHeadShot not ready.")
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(member)
|
|
||||||
if IsNamedRendertargetRegistered(member.target) then
|
|
||||||
ReleaseNamedRendertarget(GetHashKey(member.target))
|
|
||||||
end
|
|
||||||
|
|
||||||
if member.pedheadshot ~= -1 then
|
|
||||||
UnregisterPedheadshot(member.pedheadshot)
|
|
||||||
end
|
|
||||||
|
|
||||||
if member.textureDict ~= "" then
|
|
||||||
SetStreamedTextureDictAsNoLongerNeeded(member.textureDict)
|
|
||||||
end
|
|
||||||
|
|
||||||
member.renderId = -1
|
|
||||||
member.textureDict = ""
|
|
||||||
member.pedheadshot = -1
|
|
||||||
member.stage = 0
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
ClubName = {
|
|
||||||
needToLoad = false,
|
|
||||||
loaded = false,
|
|
||||||
target = "clubname_blackboard_01a",
|
|
||||||
prop = "bkr_prop_clubhouse_blackboard_01a",
|
|
||||||
renderId = -1,
|
|
||||||
movieId = -1,
|
|
||||||
stage = 0,
|
|
||||||
|
|
||||||
Init = function()
|
|
||||||
DrawEmptyRect(BikerGang.Clubhouse.ClubName.target, BikerGang.Clubhouse.ClubName.prop)
|
|
||||||
end,
|
|
||||||
Enable = function(state)
|
|
||||||
BikerGang.Clubhouse.ClubName.needToLoad = state
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
if IsNamedRendertargetRegistered(BikerGang.Clubhouse.ClubName.target) then
|
|
||||||
ReleaseNamedRendertarget(GetHashKey(BikerGang.Clubhouse.ClubName.target))
|
|
||||||
end
|
|
||||||
|
|
||||||
if HasScaleformMovieFilenameLoaded(BikerGang.Clubhouse.ClubName.movieId) then
|
|
||||||
SetScaleformMovieAsNoLongerNeeded(BikerGang.Clubhouse.ClubName.movieId)
|
|
||||||
end
|
|
||||||
|
|
||||||
BikerGang.Clubhouse.ClubName.renderId = -1
|
|
||||||
BikerGang.Clubhouse.ClubName.movieId = -1
|
|
||||||
BikerGang.Clubhouse.ClubName.stage = 0
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Emblem = {
|
|
||||||
needToLoad = false,
|
|
||||||
loaded = false,
|
|
||||||
target = "clubhouse_table",
|
|
||||||
prop = "bkr_prop_rt_clubhouse_table",
|
|
||||||
renderId = -1,
|
|
||||||
movieId = -1,
|
|
||||||
stage = 0,
|
|
||||||
|
|
||||||
Enable = function(state)
|
|
||||||
BikerGang.Clubhouse.Emblem.needToLoad = state
|
|
||||||
end,
|
|
||||||
Init = function()
|
|
||||||
DrawEmptyRect(BikerGang.Clubhouse.Emblem.target, BikerGang.Clubhouse.Emblem.prop)
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
if IsNamedRendertargetRegistered(BikerGang.Clubhouse.Emblem.target) then
|
|
||||||
ReleaseNamedRendertarget(GetHashKey(BikerGang.Clubhouse.Emblem.target))
|
|
||||||
end
|
|
||||||
|
|
||||||
BikerGang.Clubhouse.Emblem.renderId = -1
|
|
||||||
BikerGang.Clubhouse.Emblem.stage = 0
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
MissionsWall = {
|
|
||||||
Missions = {
|
|
||||||
Titles = {
|
|
||||||
byThePoundUpper = "BDEAL_DEALN",
|
|
||||||
byThePound = "DEAL_DEALN",
|
|
||||||
prisonerOfWarUpper = "BIGM_RESCN",
|
|
||||||
prisonerOfWar = "CELL_BIKER_RESC",
|
|
||||||
gunsForHire = "LR_INTRO_ST",
|
|
||||||
weaponOfChoice = "CELL_BIKER_CK",
|
|
||||||
gunrunningUpper = "GB_BIGUNLOAD_U",
|
|
||||||
gunrunning = "GB_BIGUNLOAD_T",
|
|
||||||
nineTenthsOfTheLawUpper = "SB_INTRO_TITLE",
|
|
||||||
nineTenthsOfTheLaw = "SB_MENU_TITLE",
|
|
||||||
jailbreakUpper = "FP_INTRO_TITLE",
|
|
||||||
jailbreak = "FP_MENU_TITLE",
|
|
||||||
crackedUpper = "SC_INTRO_TITLE",
|
|
||||||
cracked = "SC_MENU_TITLE",
|
|
||||||
fragileGoodsUpper = "DV_SH_BIG",
|
|
||||||
fragileGoods = "DV_SH_TITLE",
|
|
||||||
torchedUpper = "BA_SH_BIG",
|
|
||||||
torched = "BA_SH_TITLE",
|
|
||||||
outriderUpper = "SHU_SH_BIG",
|
|
||||||
outrider = "SHU_SH_TITLE"
|
|
||||||
},
|
|
||||||
Descriptions = {
|
|
||||||
byThePound = "DEAL_DEALND",
|
|
||||||
prisonerOfWar = "CELL_BIKER_RESD",
|
|
||||||
gunsForHire = "GFH_MENU_DESC",
|
|
||||||
weaponOfChoice = "CELL_BIKER_CKD",
|
|
||||||
gunrunning = "GB_BIGUNLOAD_D",
|
|
||||||
nineTenthsOfTheLaw = "SB_MENU_DESC",
|
|
||||||
jailbreak = "FP_MENU_DESC",
|
|
||||||
cracked = "SC_MENU_DESC",
|
|
||||||
fragileGoods = "DV_MENU_DESC",
|
|
||||||
torched = "BA_MENU_DESC",
|
|
||||||
outrider = "SHU_MENU_DESC"
|
|
||||||
},
|
|
||||||
Pictures = {
|
|
||||||
byThePound = "CHM_IMG0", -- Pickup car parked
|
|
||||||
prisonerOfWar = "CHM_IMG8", -- Police with man down
|
|
||||||
gunsForHire = "CHM_IMG4", -- Limo
|
|
||||||
weaponOfChoice = "CHM_IMG10", -- Prisoner being beaten
|
|
||||||
gunrunning = "CHM_IMG3", -- Shipment
|
|
||||||
nineTenthsOfTheLaw = "CHM_IMG6", -- Wheeling
|
|
||||||
jailbreak = "CHM_IMG5", -- Prison bus
|
|
||||||
cracked = "CHM_IMG1", -- Safe
|
|
||||||
fragileGoods = "CHM_IMG2", -- Lost Van
|
|
||||||
torched = "CHM_IMG9", -- Explosive crate
|
|
||||||
outrider = "CHM_IMG7" -- Sport ride
|
|
||||||
},
|
|
||||||
},
|
|
||||||
needToLoad = false,
|
|
||||||
loaded = false,
|
|
||||||
target = "clubhouse_Plan_01a",
|
|
||||||
prop = "bkr_prop_rt_clubhouse_plan_01a",
|
|
||||||
renderId = -1,
|
|
||||||
movieId = -1,
|
|
||||||
stage = 0,
|
|
||||||
Position = {
|
|
||||||
none = -1,
|
|
||||||
left = 0,
|
|
||||||
middle = 1,
|
|
||||||
right = 2
|
|
||||||
},
|
|
||||||
|
|
||||||
Init = function()
|
|
||||||
if not DrawEmptyRect(BikerGang.Clubhouse.MissionsWall.target, BikerGang.Clubhouse.MissionsWall.prop) then
|
|
||||||
print("ERROR: BikerGang.Clubhouse.MissionsWall.Init() - DrawEmptyRect - Timeout")
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Enable = function(state)
|
|
||||||
BikerGang.Clubhouse.MissionsWall.needToLoad = state
|
|
||||||
end,
|
|
||||||
SelectMission = function(position)
|
|
||||||
if BikerGang.Clubhouse.MissionsWall.movieId ~= -1 then
|
|
||||||
BeginScaleformMovieMethod(BikerGang.Clubhouse.MissionsWall.movieId, "SET_SELECTED_MISSION")
|
|
||||||
ScaleformMovieMethodAddParamInt(position) -- Mission index 0 to 2 (-1 = no mission)
|
|
||||||
EndScaleformMovieMethod()
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
SetMission = function(position, title, desc, textDict, x, y)
|
|
||||||
if BikerGang.Clubhouse.MissionsWall.needToLoad then
|
|
||||||
if not HasScaleformMovieFilenameLoaded(BikerGang.Clubhouse.MissionsWall.movieId) then
|
|
||||||
BikerGang.Clubhouse.MissionsWall.movieId = LoadScaleform("BIKER_MISSION_WALL")
|
|
||||||
end
|
|
||||||
|
|
||||||
if BikerGang.Clubhouse.MissionsWall.movieId ~= -1 then
|
|
||||||
if position > -1 then
|
|
||||||
BeginScaleformMovieMethod(BikerGang.Clubhouse.MissionsWall.movieId, "SET_MISSION")
|
|
||||||
ScaleformMovieMethodAddParamInt(position) -- Mission index 0 to 2 (-1 = no mission)
|
|
||||||
ScaleformMovieMethodAddParamTextureNameString(title)
|
|
||||||
ScaleformMovieMethodAddParamTextureNameString(desc)
|
|
||||||
ScaleformMovieMethodAddParamPlayerNameString(textDict)
|
|
||||||
ScaleformMovieMethodAddParamFloat(x) -- Mission 0: world coordinates X
|
|
||||||
ScaleformMovieMethodAddParamFloat(y) -- Mission 0: world coordinates Y
|
|
||||||
EndScaleformMovieMethod()
|
|
||||||
else
|
|
||||||
-- Remove all missions
|
|
||||||
for key, value in pairs(BikerGang.Clubhouse.MissionsWall.Position) do
|
|
||||||
BikerGang.Clubhouse.MissionsWall.RemoveMission(value)
|
|
||||||
end
|
|
||||||
|
|
||||||
BikerGang.Clubhouse.MissionsWall.SelectMission(BikerGang.Clubhouse.MissionsWall.Position.none)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
RemoveMission = function(position)
|
|
||||||
BeginScaleformMovieMethod(BikerGang.Clubhouse.MissionsWall.movieId, "HIDE_MISSION")
|
|
||||||
ScaleformMovieMethodAddParamInt(position)
|
|
||||||
EndScaleformMovieMethod()
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
-- Removing missions
|
|
||||||
BikerGang.Clubhouse.MissionsWall.SelectMission(BikerGang.Clubhouse.MissionsWall.Position.none)
|
|
||||||
BikerGang.Clubhouse.MissionsWall.SetMission(BikerGang.Clubhouse.MissionsWall.Position.none)
|
|
||||||
|
|
||||||
-- Releasing handles
|
|
||||||
if IsNamedRendertargetRegistered(BikerGang.Clubhouse.MissionsWall.prop) then
|
|
||||||
ReleaseNamedRendertarget(GetHashKey(BikerGang.Clubhouse.MissionsWall.prop))
|
|
||||||
end
|
|
||||||
|
|
||||||
if HasScaleformMovieFilenameLoaded(BikerGang.Clubhouse.MissionsWall.movieId) then
|
|
||||||
SetScaleformMovieAsNoLongerNeeded(BikerGang.Clubhouse.MissionsWall.movieId)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Resetting
|
|
||||||
BikerGang.Clubhouse.MissionsWall.renderId = -1
|
|
||||||
BikerGang.Clubhouse.MissionsWall.movieId = -1
|
|
||||||
BikerGang.Clubhouse.MissionsWall.stage = 0
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
ClearAll = function()
|
|
||||||
BikerGang.Clubhouse.ClubName.Clear()
|
|
||||||
BikerGang.Clubhouse.ClubName.loaded = false
|
|
||||||
|
|
||||||
BikerGang.Clubhouse.Emblem.Clear()
|
|
||||||
BikerGang.Clubhouse.Emblem.loaded = false
|
|
||||||
|
|
||||||
BikerGang.Clubhouse.MissionsWall.Clear()
|
|
||||||
BikerGang.Clubhouse.MissionsWall.loaded = false
|
|
||||||
|
|
||||||
for key, member in pairs(BikerGang.Clubhouse.Members) do
|
|
||||||
if type(member) == "table" then
|
|
||||||
member.Clear()
|
|
||||||
member.loaded = false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CreateThread(function()
|
|
||||||
-- Removing the black texture
|
|
||||||
BikerGang.Clubhouse.Members.President.Init()
|
|
||||||
BikerGang.Clubhouse.Members.VicePresident.Init()
|
|
||||||
BikerGang.Clubhouse.Members.RoadCaptain.Init()
|
|
||||||
BikerGang.Clubhouse.Members.Enforcer.Init()
|
|
||||||
BikerGang.Clubhouse.Members.SergeantAtArms.Init()
|
|
||||||
|
|
||||||
BikerGang.Clubhouse.ClubName.Init()
|
|
||||||
BikerGang.Clubhouse.Emblem.Init()
|
|
||||||
BikerGang.Clubhouse.MissionsWall.Init()
|
|
||||||
|
|
||||||
while true do
|
|
||||||
if BikerGang.Clubhouse.ClubName.needToLoad or BikerGang.Clubhouse.Emblem.needToLoad or BikerGang.Clubhouse.MissionsWall.needToLoad or BikerGang.Clubhouse.Members.President.needToLoad or BikerGang.Clubhouse.Members.VicePresident.needToLoad or BikerGang.Clubhouse.Members.RoadCaptain.needToLoad or BikerGang.Clubhouse.Members.Enforcer.needToLoad or BikerGang.Clubhouse.Members.SergeantAtArms.needToLoad then
|
|
||||||
-- If we are inside a clubhouse, then we load
|
|
||||||
if Global.Biker.isInsideClubhouse1 or Global.Biker.isInsideClubhouse2 then
|
|
||||||
-- Club name
|
|
||||||
if BikerGang.Clubhouse.ClubName.needToLoad then
|
|
||||||
DrawClubName(BikerGang.Name.name, BikerGang.Name.color, BikerGang.Name.font)
|
|
||||||
|
|
||||||
BikerGang.Clubhouse.ClubName.loaded = true
|
|
||||||
elseif BikerGang.Clubhouse.ClubName.loaded then
|
|
||||||
BikerGang.Clubhouse.ClubName.Clear()
|
|
||||||
BikerGang.Clubhouse.ClubName.loaded = false
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Emblem
|
|
||||||
if BikerGang.Clubhouse.Emblem.needToLoad then
|
|
||||||
DrawEmblem(BikerGang.Emblem.emblem, BikerGang.Emblem.rot)
|
|
||||||
|
|
||||||
BikerGang.Clubhouse.Emblem.loaded = true
|
|
||||||
elseif BikerGang.Clubhouse.Emblem.loaded then
|
|
||||||
BikerGang.Clubhouse.Emblem.Clear()
|
|
||||||
BikerGang.Clubhouse.Emblem.loaded = false
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Missions wall
|
|
||||||
if BikerGang.Clubhouse.MissionsWall.needToLoad then
|
|
||||||
DrawMissions()
|
|
||||||
|
|
||||||
BikerGang.Clubhouse.MissionsWall.loaded = true
|
|
||||||
elseif BikerGang.Clubhouse.MissionsWall.loaded then
|
|
||||||
BikerGang.Clubhouse.MissionsWall.Clear()
|
|
||||||
BikerGang.Clubhouse.MissionsWall.loaded = false
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Members: President
|
|
||||||
for key, member in pairs(BikerGang.Clubhouse.Members) do
|
|
||||||
if type(member) == "table" then
|
|
||||||
if member.needToLoad then
|
|
||||||
DrawMember(member)
|
|
||||||
member.loaded = true
|
|
||||||
elseif member.loaded then
|
|
||||||
member.Clear()
|
|
||||||
member.loaded = false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
Wait(0) -- We need to call all this every frame
|
|
||||||
else
|
|
||||||
-- Not in a clubhouse
|
|
||||||
Wait(1000)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- No load needed
|
|
||||||
Wait(1000)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
function DrawClubName(name, color, font)
|
|
||||||
if BikerGang.Clubhouse.ClubName.stage == 0 then
|
|
||||||
if BikerGang.Clubhouse.ClubName.renderId == -1 then
|
|
||||||
BikerGang.Clubhouse.ClubName.renderId = CreateNamedRenderTargetForModel(BikerGang.Clubhouse.ClubName.target, BikerGang.Clubhouse.ClubName.prop)
|
|
||||||
end
|
|
||||||
|
|
||||||
if BikerGang.Clubhouse.ClubName.movieId == -1 then
|
|
||||||
BikerGang.Clubhouse.ClubName.movieId = RequestScaleformMovie("CLUBHOUSE_NAME")
|
|
||||||
end
|
|
||||||
|
|
||||||
BikerGang.Clubhouse.ClubName.stage = 1
|
|
||||||
elseif BikerGang.Clubhouse.ClubName.stage == 1 then
|
|
||||||
if HasScaleformMovieLoaded(BikerGang.Clubhouse.ClubName.movieId) then
|
|
||||||
local parameters = {
|
|
||||||
p0 = {type = "string", value = name},
|
|
||||||
p1 = {type = "int", value = color},
|
|
||||||
p2 = {type = "int", value = font}
|
|
||||||
}
|
|
||||||
|
|
||||||
SetupScaleform(BikerGang.Clubhouse.ClubName.movieId, "SET_CLUBHOUSE_NAME", parameters)
|
|
||||||
|
|
||||||
BikerGang.Clubhouse.ClubName.stage = 2
|
|
||||||
else
|
|
||||||
BikerGang.Clubhouse.ClubName.movieId = RequestScaleformMovie("CLUBHOUSE_NAME")
|
|
||||||
end
|
|
||||||
elseif BikerGang.Clubhouse.ClubName.stage == 2 then
|
|
||||||
SetTextRenderId(BikerGang.Clubhouse.ClubName.renderId)
|
|
||||||
SetScriptGfxDrawOrder(4)
|
|
||||||
SetScriptGfxDrawBehindPausemenu(true)
|
|
||||||
SetScriptGfxAlign(73, 73)
|
|
||||||
DrawScaleformMovie(BikerGang.Clubhouse.ClubName.movieId, 0.0975, 0.105, 0.235, 0.35, 255, 255, 255, 255, 0)
|
|
||||||
SetTextRenderId(GetDefaultScriptRendertargetRenderId())
|
|
||||||
ResetScriptGfxAlign()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function DrawEmblem(texturesDict, rotation)
|
|
||||||
if BikerGang.Clubhouse.Emblem.stage == 0 then
|
|
||||||
if BikerGang.Clubhouse.Emblem.renderId == -1 then
|
|
||||||
BikerGang.Clubhouse.Emblem.renderId = CreateNamedRenderTargetForModel(BikerGang.Clubhouse.Emblem.target, BikerGang.Clubhouse.Emblem.prop)
|
|
||||||
end
|
|
||||||
|
|
||||||
local IsTextureDictLoaded = LoadStreamedTextureDict(texturesDict)
|
|
||||||
|
|
||||||
if not IsTextureDictLoaded then
|
|
||||||
print("ERROR: DrawEmblem - Textures dictionnary cannot be loaded.")
|
|
||||||
end
|
|
||||||
|
|
||||||
BikerGang.Clubhouse.Emblem.stage = 1
|
|
||||||
elseif BikerGang.Clubhouse.Emblem.stage == 1 then
|
|
||||||
BikerGang.Clubhouse.Emblem.renderId = CreateNamedRenderTargetForModel(BikerGang.Clubhouse.Emblem.target, BikerGang.Clubhouse.Emblem.prop)
|
|
||||||
BikerGang.Clubhouse.Emblem.stage = 2
|
|
||||||
elseif BikerGang.Clubhouse.Emblem.stage == 2 then
|
|
||||||
SetTextRenderId(BikerGang.Clubhouse.Emblem.renderId)
|
|
||||||
SetScriptGfxAlign(73, 73)
|
|
||||||
SetScriptGfxDrawOrder(4)
|
|
||||||
SetScriptGfxDrawBehindPausemenu(true)
|
|
||||||
DrawInteractiveSprite(texturesDict, texturesDict, 0.5, 0.5, 1.0, 1.0, rotation, 255, 255, 255, 255);
|
|
||||||
ResetScriptGfxAlign()
|
|
||||||
SetTextRenderId(GetDefaultScriptRendertargetRenderId())
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function DrawMissions()
|
|
||||||
if BikerGang.Clubhouse.MissionsWall.stage == 0 then
|
|
||||||
if BikerGang.Clubhouse.MissionsWall.renderId == -1 then
|
|
||||||
BikerGang.Clubhouse.MissionsWall.renderId = CreateNamedRenderTargetForModel(BikerGang.Clubhouse.MissionsWall.target, BikerGang.Clubhouse.MissionsWall.prop)
|
|
||||||
end
|
|
||||||
|
|
||||||
BikerGang.Clubhouse.MissionsWall.stage = 1
|
|
||||||
elseif BikerGang.Clubhouse.MissionsWall.stage == 1 then
|
|
||||||
if HasScaleformMovieLoaded(BikerGang.Clubhouse.MissionsWall.movieId) then
|
|
||||||
BikerGang.Clubhouse.MissionsWall.stage = 2
|
|
||||||
else
|
|
||||||
BikerGang.Clubhouse.MissionsWall.movieId = RequestScaleformMovie("BIKER_MISSION_WALL")
|
|
||||||
end
|
|
||||||
elseif BikerGang.Clubhouse.MissionsWall.stage == 2 then
|
|
||||||
SetTextRenderId(BikerGang.Clubhouse.MissionsWall.renderId)
|
|
||||||
SetScriptGfxDrawOrder(4)
|
|
||||||
SetScriptGfxDrawBehindPausemenu(false)
|
|
||||||
DrawScaleformMovie(BikerGang.Clubhouse.MissionsWall.movieId, 0.5, 0.5, 1.0, 1.0, 255, 255, 255, 255, 0)
|
|
||||||
SetTextRenderId(GetDefaultScriptRendertargetRenderId())
|
|
||||||
SetScaleformFitRendertarget(BikerGang.Clubhouse.MissionsWall.movieId, true)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function DrawMember(member)
|
|
||||||
if member.stage == 0 then
|
|
||||||
member.stage = 1
|
|
||||||
elseif member.stage == 1 then
|
|
||||||
member.renderId = CreateNamedRenderTargetForModel(member.target, member.prop)
|
|
||||||
member.stage = 2
|
|
||||||
elseif member.stage == 2 then
|
|
||||||
if HasStreamedTextureDictLoaded(member.textureDict) then
|
|
||||||
SetTextRenderId(member.renderId)
|
|
||||||
SetScriptGfxAlign(73, 73)
|
|
||||||
DrawInteractiveSprite(member.textureDict, member.textureDict, 0.5, 0.5, 1.0, 1.0, 0.0, 255, 255, 255, 255)
|
|
||||||
ResetScriptGfxAlign()
|
|
||||||
SetTextRenderId(GetDefaultScriptRendertargetRenderId())
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
@ -1,87 +0,0 @@
|
||||||
-- Meth lab: 1009.5, -3196.6, -38.99682
|
|
||||||
exports('GetBikerMethLabObject', function()
|
|
||||||
return BikerMethLab
|
|
||||||
end)
|
|
||||||
|
|
||||||
BikerMethLab = {
|
|
||||||
interiorId = 247041,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = "bkr_biker_interior_placement_interior_2_biker_dlc_int_ware01_milo",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(BikerMethLab.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(BikerMethLab.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Style = {
|
|
||||||
none = "",
|
|
||||||
empty = "meth_lab_empty",
|
|
||||||
basic = {
|
|
||||||
"meth_lab_basic",
|
|
||||||
"meth_lab_setup"
|
|
||||||
},
|
|
||||||
upgrade = {
|
|
||||||
"meth_lab_upgrade",
|
|
||||||
"meth_lab_setup"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(style, refresh)
|
|
||||||
BikerMethLab.Style.Clear(false)
|
|
||||||
|
|
||||||
if style ~= "" then
|
|
||||||
SetIplPropState(BikerMethLab.interiorId, style, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerMethLab.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerMethLab.interiorId, {
|
|
||||||
BikerMethLab.Style.empty,
|
|
||||||
BikerMethLab.Style.basic,
|
|
||||||
BikerMethLab.Style.upgrade
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Security = {
|
|
||||||
none = "",
|
|
||||||
upgrade = "meth_lab_security_high",
|
|
||||||
|
|
||||||
Set = function(security, refresh)
|
|
||||||
BikerMethLab.Security.Clear(false)
|
|
||||||
|
|
||||||
if security ~= "" then
|
|
||||||
SetIplPropState(BikerMethLab.interiorId, security, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(BikerMethLab.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerMethLab.interiorId, BikerMethLab.Security.upgrade, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Details = {
|
|
||||||
production = "meth_lab_production", -- Products
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(BikerMethLab.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
BikerMethLab.Ipl.Interior.Load()
|
|
||||||
BikerMethLab.Style.Set(BikerMethLab.Style.empty)
|
|
||||||
BikerMethLab.Security.Set(BikerMethLab.Security.none)
|
|
||||||
BikerMethLab.Details.Enable(BikerMethLab.Details.production, false)
|
|
||||||
|
|
||||||
RefreshInterior(BikerMethLab.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,549 +0,0 @@
|
||||||
-- Weed farm: 1051.491, -3196.536, -39.14842
|
|
||||||
exports('GetBikerWeedFarmObject', function()
|
|
||||||
return BikerWeedFarm
|
|
||||||
end)
|
|
||||||
|
|
||||||
BikerWeedFarm = {
|
|
||||||
interiorId = 247297,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = "bkr_biker_interior_placement_interior_3_biker_dlc_int_ware02_milo",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(BikerWeedFarm.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(BikerWeedFarm.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
},
|
|
||||||
Style = {
|
|
||||||
basic = "weed_standard_equip",
|
|
||||||
upgrade = "weed_upgrade_equip",
|
|
||||||
|
|
||||||
Set = function(style, refresh)
|
|
||||||
BikerWeedFarm.Style.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, style, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, {
|
|
||||||
BikerWeedFarm.Style.basic,
|
|
||||||
BikerWeedFarm.Style.upgrade
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Security = {
|
|
||||||
basic = "weed_low_security",
|
|
||||||
upgrade = "weed_security_upgrade",
|
|
||||||
|
|
||||||
Set = function(security, refresh)
|
|
||||||
BikerWeedFarm.Security.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, security, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, {
|
|
||||||
BikerWeedFarm.Security.basic,
|
|
||||||
BikerWeedFarm.Security.upgrade
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Plant1 = {
|
|
||||||
Stage = {
|
|
||||||
small = "weed_growtha_stage1",
|
|
||||||
medium = "weed_growtha_stage2",
|
|
||||||
full = "weed_growtha_stage3",
|
|
||||||
|
|
||||||
Set = function(stage, refresh)
|
|
||||||
BikerWeedFarm.Plant1.Stage.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, {
|
|
||||||
BikerWeedFarm.Plant1.Stage.small,
|
|
||||||
BikerWeedFarm.Plant1.Stage.medium,
|
|
||||||
BikerWeedFarm.Plant1.Stage.full
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Light = {
|
|
||||||
basic = "light_growtha_stage23_standard",
|
|
||||||
upgrade = "light_growtha_stage23_upgrade",
|
|
||||||
|
|
||||||
Set = function(light, refresh)
|
|
||||||
BikerWeedFarm.Plant1.Light.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, {
|
|
||||||
BikerWeedFarm.Plant1.Light.basic,
|
|
||||||
BikerWeedFarm.Plant1.Light.upgrade
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Hose = {
|
|
||||||
Enable = function(state, refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, "weed_hosea", state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Set = function(stage, upgrade, refresh)
|
|
||||||
BikerWeedFarm.Plant1.Stage.Set(stage, false)
|
|
||||||
BikerWeedFarm.Plant1.Light.Set(upgrade, false)
|
|
||||||
BikerWeedFarm.Plant1.Hose.Enable(true, true)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
BikerWeedFarm.Plant1.Stage.Clear()
|
|
||||||
BikerWeedFarm.Plant1.Light.Clear()
|
|
||||||
BikerWeedFarm.Plant1.Hose.Enable(false, true)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Plant2 = {
|
|
||||||
Stage = {
|
|
||||||
small = "weed_growthb_stage1",
|
|
||||||
medium = "weed_growthb_stage2",
|
|
||||||
full = "weed_growthb_stage3",
|
|
||||||
|
|
||||||
Set = function(stage, refresh)
|
|
||||||
BikerWeedFarm.Plant2.Stage.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, {
|
|
||||||
BikerWeedFarm.Plant2.Stage.small,
|
|
||||||
BikerWeedFarm.Plant2.Stage.medium,
|
|
||||||
BikerWeedFarm.Plant2.Stage.full
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Light = {
|
|
||||||
basic = "light_growthb_stage23_standard",
|
|
||||||
upgrade = "light_growthb_stage23_upgrade",
|
|
||||||
|
|
||||||
Set = function(light, refresh)
|
|
||||||
BikerWeedFarm.Plant2.Light.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, {
|
|
||||||
BikerWeedFarm.Plant2.Light.basic,
|
|
||||||
BikerWeedFarm.Plant2.Light.upgrade
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Hose = {
|
|
||||||
Enable = function(state, refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, "weed_hoseb", state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Set = function(stage, upgrade, refresh)
|
|
||||||
BikerWeedFarm.Plant2.Stage.Set(stage, false)
|
|
||||||
BikerWeedFarm.Plant2.Light.Set(upgrade, false)
|
|
||||||
BikerWeedFarm.Plant2.Hose.Enable(true, true)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
BikerWeedFarm.Plant2.Stage.Clear()
|
|
||||||
BikerWeedFarm.Plant2.Light.Clear()
|
|
||||||
BikerWeedFarm.Plant2.Hose.Enable(false, true)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Plant3 = {
|
|
||||||
Stage = {
|
|
||||||
small = "weed_growthc_stage1",
|
|
||||||
medium = "weed_growthc_stage2",
|
|
||||||
full = "weed_growthc_stage3",
|
|
||||||
|
|
||||||
Set = function(stage, refresh)
|
|
||||||
BikerWeedFarm.Plant3.Stage.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, {
|
|
||||||
BikerWeedFarm.Plant3.Stage.small,
|
|
||||||
BikerWeedFarm.Plant3.Stage.medium,
|
|
||||||
BikerWeedFarm.Plant3.Stage.full
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Light = {
|
|
||||||
basic = "light_growthc_stage23_standard",
|
|
||||||
upgrade = "light_growthc_stage23_upgrade",
|
|
||||||
|
|
||||||
Set = function(light, refresh)
|
|
||||||
BikerWeedFarm.Plant3.Light.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, {
|
|
||||||
BikerWeedFarm.Plant3.Light.basic,
|
|
||||||
BikerWeedFarm.Plant3.Light.upgrade
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Hose = {
|
|
||||||
Enable = function(state, refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, "weed_hosec", state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Set = function(stage, upgrade, refresh)
|
|
||||||
BikerWeedFarm.Plant3.Stage.Set(stage, false)
|
|
||||||
BikerWeedFarm.Plant3.Light.Set(upgrade, false)
|
|
||||||
BikerWeedFarm.Plant3.Hose.Enable(true, true)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
BikerWeedFarm.Plant3.Stage.Clear()
|
|
||||||
BikerWeedFarm.Plant3.Light.Clear()
|
|
||||||
BikerWeedFarm.Plant3.Hose.Enable(false, true)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Plant4 = {
|
|
||||||
Stage = {
|
|
||||||
small = "weed_growthd_stage1",
|
|
||||||
medium = "weed_growthd_stage2",
|
|
||||||
full = "weed_growthd_stage3",
|
|
||||||
|
|
||||||
Set = function(stage, refresh)
|
|
||||||
BikerWeedFarm.Plant4.Stage.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, {
|
|
||||||
BikerWeedFarm.Plant4.Stage.small,
|
|
||||||
BikerWeedFarm.Plant4.Stage.medium,
|
|
||||||
BikerWeedFarm.Plant4.Stage.full
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Light = {
|
|
||||||
basic = "light_growthd_stage23_standard",
|
|
||||||
upgrade = "light_growthd_stage23_upgrade",
|
|
||||||
|
|
||||||
Set = function(light, refresh)
|
|
||||||
BikerWeedFarm.Plant4.Light.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, {
|
|
||||||
BikerWeedFarm.Plant4.Light.basic,
|
|
||||||
BikerWeedFarm.Plant4.Light.upgrade
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Hose = {
|
|
||||||
Enable = function(state, refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, "weed_hosed", state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Set = function(stage, upgrade, refresh)
|
|
||||||
BikerWeedFarm.Plant4.Stage.Set(stage, false)
|
|
||||||
BikerWeedFarm.Plant4.Light.Set(upgrade, false)
|
|
||||||
BikerWeedFarm.Plant4.Hose.Enable(true, true)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
BikerWeedFarm.Plant4.Stage.Clear()
|
|
||||||
BikerWeedFarm.Plant4.Light.Clear()
|
|
||||||
BikerWeedFarm.Plant4.Hose.Enable(false, true)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Plant5 = {
|
|
||||||
Stage = {
|
|
||||||
small = "weed_growthe_stage1",
|
|
||||||
medium = "weed_growthe_stage2",
|
|
||||||
full = "weed_growthe_stage3",
|
|
||||||
|
|
||||||
Set = function(stage, refresh)
|
|
||||||
BikerWeedFarm.Plant5.Stage.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, {
|
|
||||||
BikerWeedFarm.Plant5.Stage.small,
|
|
||||||
BikerWeedFarm.Plant5.Stage.medium,
|
|
||||||
BikerWeedFarm.Plant5.Stage.full
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Light = {
|
|
||||||
basic = "light_growthe_stage23_standard",
|
|
||||||
upgrade = "light_growthe_stage23_upgrade",
|
|
||||||
|
|
||||||
Set = function(light, refresh)
|
|
||||||
BikerWeedFarm.Plant5.Light.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, {
|
|
||||||
BikerWeedFarm.Plant5.Light.basic,
|
|
||||||
BikerWeedFarm.Plant5.Light.upgrade
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Hose = {
|
|
||||||
Enable = function(state, refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, "weed_hosee", state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Set = function(stage, upgrade, refresh)
|
|
||||||
BikerWeedFarm.Plant5.Stage.Set(stage, false)
|
|
||||||
BikerWeedFarm.Plant5.Light.Set(upgrade, false)
|
|
||||||
BikerWeedFarm.Plant5.Hose.Enable(true, true)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
BikerWeedFarm.Plant5.Stage.Clear()
|
|
||||||
BikerWeedFarm.Plant5.Light.Clear()
|
|
||||||
BikerWeedFarm.Plant5.Hose.Enable(false, true)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Plant6 = {
|
|
||||||
Stage = {
|
|
||||||
small = "weed_growthf_stage1",
|
|
||||||
medium = "weed_growthf_stage2",
|
|
||||||
full = "weed_growthf_stage3",
|
|
||||||
|
|
||||||
Set = function(stage, refresh)
|
|
||||||
BikerWeedFarm.Plant6.Stage.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, {
|
|
||||||
BikerWeedFarm.Plant6.Stage.small,
|
|
||||||
BikerWeedFarm.Plant6.Stage.medium,
|
|
||||||
BikerWeedFarm.Plant6.Stage.full
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Light = {
|
|
||||||
basic = "light_growthf_stage23_standard",
|
|
||||||
upgrade = "light_growthf_stage23_upgrade",
|
|
||||||
|
|
||||||
Set = function(light, refresh)
|
|
||||||
BikerWeedFarm.Plant6.Light.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, {
|
|
||||||
BikerWeedFarm.Plant6.Light.basic,
|
|
||||||
BikerWeedFarm.Plant6.Light.upgrade
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Hose = {
|
|
||||||
Enable = function(state, refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, "weed_hosef", state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Set = function(stage, upgrade, refresh)
|
|
||||||
BikerWeedFarm.Plant6.Stage.Set(stage, false)
|
|
||||||
BikerWeedFarm.Plant6.Light.Set(upgrade, false)
|
|
||||||
BikerWeedFarm.Plant6.Hose.Enable(true, true)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
BikerWeedFarm.Plant6.Stage.Clear()
|
|
||||||
BikerWeedFarm.Plant6.Light.Clear()
|
|
||||||
BikerWeedFarm.Plant6.Hose.Enable(false, true)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Plant7 = {
|
|
||||||
Stage = {
|
|
||||||
small = "weed_growthg_stage1",
|
|
||||||
medium = "weed_growthg_stage2",
|
|
||||||
full = "weed_growthg_stage3",
|
|
||||||
|
|
||||||
Set = function(stage, refresh)
|
|
||||||
BikerWeedFarm.Plant7.Stage.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, {
|
|
||||||
BikerWeedFarm.Plant7.Stage.small,
|
|
||||||
BikerWeedFarm.Plant7.Stage.medium,
|
|
||||||
BikerWeedFarm.Plant7.Stage.full
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Light = {
|
|
||||||
basic = "light_growthg_stage23_standard",
|
|
||||||
upgrade = "light_growthg_stage23_upgrade",
|
|
||||||
|
|
||||||
Set = function(light, refresh)
|
|
||||||
BikerWeedFarm.Plant7.Light.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, {
|
|
||||||
BikerWeedFarm.Plant7.Light.basic,
|
|
||||||
BikerWeedFarm.Plant7.Light.upgrade
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Hose = {
|
|
||||||
Enable = function(state, refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, "weed_hoseg", state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Set = function(stage, upgrade, refresh)
|
|
||||||
BikerWeedFarm.Plant7.Stage.Set(stage, false)
|
|
||||||
BikerWeedFarm.Plant7.Light.Set(upgrade, false)
|
|
||||||
BikerWeedFarm.Plant7.Hose.Enable(true, true)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
BikerWeedFarm.Plant7.Stage.Clear()
|
|
||||||
BikerWeedFarm.Plant7.Light.Clear()
|
|
||||||
BikerWeedFarm.Plant7.Hose.Enable(false, true)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Plant8 = {
|
|
||||||
Stage = {
|
|
||||||
small = "weed_growthh_stage1",
|
|
||||||
medium = "weed_growthh_stage2",
|
|
||||||
full = "weed_growthh_stage3",
|
|
||||||
|
|
||||||
Set = function(stage, refresh)
|
|
||||||
BikerWeedFarm.Plant8.Stage.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, {
|
|
||||||
BikerWeedFarm.Plant8.Stage.small,
|
|
||||||
BikerWeedFarm.Plant8.Stage.medium,
|
|
||||||
BikerWeedFarm.Plant8.Stage.full
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Light = {
|
|
||||||
basic = "light_growthh_stage23_standard",
|
|
||||||
upgrade = "light_growthh_stage23_upgrade",
|
|
||||||
|
|
||||||
Set = function(light, refresh)
|
|
||||||
BikerWeedFarm.Plant8.Light.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, {
|
|
||||||
BikerWeedFarm.Plant8.Light.basic,
|
|
||||||
BikerWeedFarm.Plant8.Light.upgrade
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Hose = {
|
|
||||||
Enable = function(state, refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, "weed_hoseh", state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Set = function(stage, upgrade, refresh)
|
|
||||||
BikerWeedFarm.Plant8.Stage.Set(stage, false)
|
|
||||||
BikerWeedFarm.Plant8.Light.Set(upgrade, false)
|
|
||||||
BikerWeedFarm.Plant8.Hose.Enable(true, true)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
BikerWeedFarm.Plant8.Stage.Clear()
|
|
||||||
BikerWeedFarm.Plant8.Light.Clear()
|
|
||||||
BikerWeedFarm.Plant8.Hose.Enable(false, true)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Plant9 = {
|
|
||||||
Stage = {
|
|
||||||
small = "weed_growthi_stage1",
|
|
||||||
medium = "weed_growthi_stage2",
|
|
||||||
full = "weed_growthi_stage3",
|
|
||||||
|
|
||||||
Set = function(stage, refresh)
|
|
||||||
BikerWeedFarm.Plant9.Stage.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, {
|
|
||||||
BikerWeedFarm.Plant9.Stage.small,
|
|
||||||
BikerWeedFarm.Plant9.Stage.medium,
|
|
||||||
BikerWeedFarm.Plant9.Stage.full
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Light = {
|
|
||||||
basic = "light_growthi_stage23_standard",
|
|
||||||
upgrade = "light_growthi_stage23_upgrade",
|
|
||||||
|
|
||||||
Set = function(light, refresh)
|
|
||||||
BikerWeedFarm.Plant9.Light.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, {
|
|
||||||
BikerWeedFarm.Plant9.Light.basic,
|
|
||||||
BikerWeedFarm.Plant9.Light.upgrade
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Hose = {
|
|
||||||
Enable = function(state, refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, "weed_hosei", state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Set = function(stage, upgrade, refresh)
|
|
||||||
BikerWeedFarm.Plant9.Stage.Set(stage, false)
|
|
||||||
BikerWeedFarm.Plant9.Light.Set(upgrade, false)
|
|
||||||
BikerWeedFarm.Plant9.Hose.Enable(true, true)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
BikerWeedFarm.Plant9.Stage.Clear()
|
|
||||||
BikerWeedFarm.Plant9.Light.Clear()
|
|
||||||
BikerWeedFarm.Plant9.Hose.Enable(false, true)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Details = {
|
|
||||||
production = "weed_production", -- Weed on the tables
|
|
||||||
fans = "weed_set_up", -- Fans + mold buckets
|
|
||||||
drying = "weed_drying", -- Drying weed hooked to the ceiling
|
|
||||||
chairs = "weed_chairs", -- Chairs at the tables
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(BikerWeedFarm.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
BikerWeedFarm.Ipl.Interior.Load()
|
|
||||||
BikerWeedFarm.Style.Set(BikerWeedFarm.Style.upgrade)
|
|
||||||
BikerWeedFarm.Security.Set(BikerWeedFarm.Security.basic)
|
|
||||||
BikerWeedFarm.Details.Enable(BikerWeedFarm.Details.drying, false)
|
|
||||||
BikerWeedFarm.Details.Enable(BikerWeedFarm.Details.chairs, false)
|
|
||||||
BikerWeedFarm.Details.Enable(BikerWeedFarm.Details.production, false)
|
|
||||||
|
|
||||||
BikerWeedFarm.Details.Enable({
|
|
||||||
BikerWeedFarm.Details.production,
|
|
||||||
BikerWeedFarm.Details.chairs,
|
|
||||||
BikerWeedFarm.Details.drying
|
|
||||||
}, true)
|
|
||||||
|
|
||||||
BikerWeedFarm.Plant1.Set(BikerWeedFarm.Plant1.Stage.medium, BikerWeedFarm.Plant1.Light.basic)
|
|
||||||
BikerWeedFarm.Plant2.Set(BikerWeedFarm.Plant2.Stage.full, BikerWeedFarm.Plant2.Light.basic)
|
|
||||||
BikerWeedFarm.Plant3.Set(BikerWeedFarm.Plant3.Stage.medium, BikerWeedFarm.Plant3.Light.basic)
|
|
||||||
BikerWeedFarm.Plant4.Set(BikerWeedFarm.Plant4.Stage.full, BikerWeedFarm.Plant4.Light.basic)
|
|
||||||
BikerWeedFarm.Plant5.Set(BikerWeedFarm.Plant5.Stage.medium, BikerWeedFarm.Plant5.Light.basic)
|
|
||||||
BikerWeedFarm.Plant6.Set(BikerWeedFarm.Plant6.Stage.full, BikerWeedFarm.Plant6.Light.basic)
|
|
||||||
BikerWeedFarm.Plant7.Set(BikerWeedFarm.Plant7.Stage.medium, BikerWeedFarm.Plant7.Light.basic)
|
|
||||||
BikerWeedFarm.Plant8.Set(BikerWeedFarm.Plant8.Stage.full, BikerWeedFarm.Plant8.Light.basic)
|
|
||||||
BikerWeedFarm.Plant9.Set(BikerWeedFarm.Plant9.Stage.full, BikerWeedFarm.Plant9.Light.basic)
|
|
||||||
|
|
||||||
RefreshInterior(BikerWeedFarm.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,4 +0,0 @@
|
||||||
CreateThread(function()
|
|
||||||
RequestIpl("m24_1_legacyfixes")
|
|
||||||
RequestIpl("m24_1_pizzasigns")
|
|
||||||
end)
|
|
||||||
|
|
@ -1,25 +0,0 @@
|
||||||
-- Aircraft carrier: -3208.03, 3954.54, 14.0
|
|
||||||
exports('GetSummerCarrierObject', function()
|
|
||||||
return SummerCarrier
|
|
||||||
end)
|
|
||||||
|
|
||||||
SummerCarrier = {
|
|
||||||
ipl = {
|
|
||||||
"m24_1_carrier",
|
|
||||||
"m24_1_carrier_int1",
|
|
||||||
"m24_1_carrier_int2",
|
|
||||||
"m24_1_carrier_int3",
|
|
||||||
"m24_1_carrier_int4",
|
|
||||||
"m24_1_carrier_int5",
|
|
||||||
"m24_1_carrier_int6",
|
|
||||||
"m24_1_carrier_ladders"
|
|
||||||
},
|
|
||||||
|
|
||||||
Enable = function(state)
|
|
||||||
EnableIpl(SummerCarrier.ipl, state)
|
|
||||||
end,
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
SummerCarrier.Enable(true)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,114 +0,0 @@
|
||||||
-- Bail office: 565.886, -2688.761, -50.0
|
|
||||||
exports('GetSummerOfficeObject', function()
|
|
||||||
return SummerOffice
|
|
||||||
end)
|
|
||||||
|
|
||||||
SummerOffice = {
|
|
||||||
interiorId = 295425,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Exterior = {
|
|
||||||
ipl = {
|
|
||||||
"m24_1_bailoffice_davis",
|
|
||||||
"m24_1_bailoffice_delperro",
|
|
||||||
"m24_1_bailoffice_missionrow",
|
|
||||||
"m24_1_bailoffice_paletobay",
|
|
||||||
"m24_1_bailoffice_vinewood"
|
|
||||||
},
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(SummerOffice.Ipl.Exterior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(SummerOffice.Ipl.Exterior.ipl, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Style = {
|
|
||||||
vintage = "set_style_01",
|
|
||||||
patterns = "set_style_02",
|
|
||||||
teak = "set_style_03",
|
|
||||||
|
|
||||||
Set = function(style, refresh)
|
|
||||||
SummerOffice.Style.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(SummerOffice.interiorId, style, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(SummerOffice.interiorId, {
|
|
||||||
SummerOffice.Style.vintage,
|
|
||||||
SummerOffice.Style.patterns,
|
|
||||||
SummerOffice.Style.teak
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Desk = {
|
|
||||||
files = "set_no_staff",
|
|
||||||
computers = "set_staff_upgrade",
|
|
||||||
|
|
||||||
Set = function(style, refresh)
|
|
||||||
SummerOffice.Desk.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(SummerOffice.interiorId, style, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(SummerOffice.interiorId, {
|
|
||||||
SummerOffice.Desk.files,
|
|
||||||
SummerOffice.Desk.computers
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Gunsafe = {
|
|
||||||
cabinet = "set_gunsafe_off",
|
|
||||||
gunsafe = "set_gunsafe_on",
|
|
||||||
|
|
||||||
Set = function(style, refresh)
|
|
||||||
SummerOffice.Gunsafe.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(SummerOffice.interiorId, style, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(SummerOffice.interiorId, {
|
|
||||||
SummerOffice.Gunsafe.cabinet,
|
|
||||||
SummerOffice.Gunsafe.gunsafe
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Trophy = {
|
|
||||||
plaque = "set_trophy_10x",
|
|
||||||
badge = "set_trophy_24x",
|
|
||||||
handcuffs = "set_trophy_100x",
|
|
||||||
|
|
||||||
Enable = function(trophy, state, refresh)
|
|
||||||
SetIplPropState(SummerOffice.interiorId, trophy, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Plant = {
|
|
||||||
plant = "set_new_plant",
|
|
||||||
|
|
||||||
Enable = function(state, refresh)
|
|
||||||
SetIplPropState(SummerOffice.interiorId, SummerOffice.Plant.plant, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
SummerOffice.Ipl.Exterior.Load()
|
|
||||||
|
|
||||||
SummerOffice.Style.Set(SummerOffice.Style.teak, false)
|
|
||||||
SummerOffice.Desk.Set(SummerOffice.Desk.files, false)
|
|
||||||
SummerOffice.Gunsafe.Set(SummerOffice.Gunsafe.cabinet, false)
|
|
||||||
|
|
||||||
SummerOffice.Trophy.Enable(SummerOffice.Trophy.plaque, true, false)
|
|
||||||
SummerOffice.Trophy.Enable(SummerOffice.Trophy.badge, true, false)
|
|
||||||
SummerOffice.Trophy.Enable(SummerOffice.Trophy.handcuffs, true, false)
|
|
||||||
|
|
||||||
SummerOffice.Plant.Enable(true, false)
|
|
||||||
|
|
||||||
RefreshInterior(SummerOffice.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,173 +0,0 @@
|
||||||
-- Arcade: 2732.000, -380.000, -50.000
|
|
||||||
exports('GetDiamondArcadeObject', function()
|
|
||||||
return DiamondArcade
|
|
||||||
end)
|
|
||||||
|
|
||||||
DiamondArcade = {
|
|
||||||
interiorId = 278273,
|
|
||||||
|
|
||||||
Style = {
|
|
||||||
derelict = {
|
|
||||||
"entity_set_arcade_set_derelict",
|
|
||||||
"entity_set_arcade_set_derelict_carpet",
|
|
||||||
"entity_set_arcade_set_derelict_clean_up"
|
|
||||||
},
|
|
||||||
normal = "entity_set_constant_geometry",
|
|
||||||
|
|
||||||
Set = function(style, refresh)
|
|
||||||
DiamondArcade.Style.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DiamondArcade.interiorId, style, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(DiamondArcade.interiorId, {
|
|
||||||
DiamondArcade.Style.derelict,
|
|
||||||
DiamondArcade.Style.normal
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Ceiling = {
|
|
||||||
flat = "entity_set_arcade_set_ceiling_flat",
|
|
||||||
mirror = "entity_set_arcade_set_ceiling_mirror",
|
|
||||||
beams = "entity_set_arcade_set_ceiling_beams",
|
|
||||||
|
|
||||||
Set = function(ceiling, refresh)
|
|
||||||
DiamondArcade.Ceiling.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DiamondArcade.interiorId, ceiling, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(DiamondArcade.interiorId, {
|
|
||||||
DiamondArcade.Ceiling.flat,
|
|
||||||
DiamondArcade.Ceiling.mirror,
|
|
||||||
DiamondArcade.Ceiling.beams
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Mural = {
|
|
||||||
edgy = "entity_set_mural_option_01",
|
|
||||||
stripes = "entity_set_mural_option_02",
|
|
||||||
kawaii = "entity_set_mural_option_03",
|
|
||||||
thought = "entity_set_mural_option_04",
|
|
||||||
forever = "entity_set_mural_option_05",
|
|
||||||
wireframed = "entity_set_mural_option_06",
|
|
||||||
colors = "entity_set_mural_option_07",
|
|
||||||
realm = "entity_set_mural_option_08",
|
|
||||||
|
|
||||||
Set = function(mural, refresh)
|
|
||||||
DiamondArcade.Mural.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DiamondArcade.interiorId, mural, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(DiamondArcade.interiorId, {
|
|
||||||
DiamondArcade.Mural.edgy,
|
|
||||||
DiamondArcade.Mural.stripes,
|
|
||||||
DiamondArcade.Mural.kawaii,
|
|
||||||
DiamondArcade.Mural.thought,
|
|
||||||
DiamondArcade.Mural.forever,
|
|
||||||
DiamondArcade.Mural.wireframed,
|
|
||||||
DiamondArcade.Mural.colors,
|
|
||||||
DiamondArcade.Mural.realm
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Floor = {
|
|
||||||
proper = "entity_set_floor_option_01",
|
|
||||||
scale = "entity_set_floor_option_02",
|
|
||||||
rainbow = "entity_set_floor_option_03",
|
|
||||||
lab = "entity_set_floor_option_04",
|
|
||||||
intergalactic = "entity_set_floor_option_05",
|
|
||||||
stars = "entity_set_floor_option_06",
|
|
||||||
playthings = "entity_set_floor_option_07",
|
|
||||||
thunderclap = "entity_set_floor_option_08",
|
|
||||||
|
|
||||||
Set = function(floor, refresh)
|
|
||||||
DiamondArcade.Floor.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DiamondArcade.interiorId, floor, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(DiamondArcade.interiorId, {
|
|
||||||
DiamondArcade.Floor.proper,
|
|
||||||
DiamondArcade.Floor.scale,
|
|
||||||
DiamondArcade.Floor.rainbow,
|
|
||||||
DiamondArcade.Floor.lab,
|
|
||||||
DiamondArcade.Floor.intergalactic,
|
|
||||||
DiamondArcade.Floor.stars,
|
|
||||||
DiamondArcade.Floor.playthings,
|
|
||||||
DiamondArcade.Floor.thunderclap
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Trophy = {
|
|
||||||
claw = "entity_set_arcade_set_trophy_claw",
|
|
||||||
love = "entity_set_arcade_set_trophy_love",
|
|
||||||
teller = "entity_set_arcade_set_trophy_teller",
|
|
||||||
gunner = "entity_set_arcade_set_trophy_gunner",
|
|
||||||
king = "entity_set_arcade_set_trophy_king",
|
|
||||||
racer = "entity_set_arcade_set_trophy_racer",
|
|
||||||
patriot = "entity_set_arcade_set_trophy_patriot",
|
|
||||||
monkey = "entity_set_arcade_set_trophy_monkey",
|
|
||||||
brawler = "entity_set_arcade_set_trophy_brawler",
|
|
||||||
retro = "entity_set_arcade_set_trophy_retro",
|
|
||||||
cabs = "entity_set_arcade_set_trophy_cabs",
|
|
||||||
strife = "entity_set_arcade_set_trophy_strife",
|
|
||||||
|
|
||||||
Enable = function(trophy, state, refresh)
|
|
||||||
SetIplPropState(DiamondArcade.interiorId, trophy, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Plushie = {
|
|
||||||
purple = "entity_set_plushie_01",
|
|
||||||
green = "entity_set_plushie_02",
|
|
||||||
blue = "entity_set_plushie_03",
|
|
||||||
orange = "entity_set_plushie_04",
|
|
||||||
yellow = "entity_set_plushie_05",
|
|
||||||
red = "entity_set_plushie_06",
|
|
||||||
princess = "entity_set_plushie_07",
|
|
||||||
wasabi = "entity_set_plushie_08",
|
|
||||||
master = "entity_set_plushie_09",
|
|
||||||
|
|
||||||
Enable = function(plushie, state, refresh)
|
|
||||||
SetIplPropState(DiamondArcade.interiorId, plushie, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Details = {
|
|
||||||
tv = "entity_set_big_screen",
|
|
||||||
screens = "entity_set_screens",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(DiamondArcade.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
DiamondArcade.Style.Set(DiamondArcade.Style.normal, false)
|
|
||||||
DiamondArcade.Ceiling.Set(DiamondArcade.Ceiling.flat, false)
|
|
||||||
DiamondArcade.Mural.Set(DiamondArcade.Mural.forever, false);
|
|
||||||
DiamondArcade.Floor.Set(DiamondArcade.Floor.proper, false)
|
|
||||||
|
|
||||||
DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.claw, true, false)
|
|
||||||
DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.teller, true, false)
|
|
||||||
DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.gunner, true, false)
|
|
||||||
DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.brawler, true, false)
|
|
||||||
DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.cabs, true, false)
|
|
||||||
|
|
||||||
DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.purple, true, false)
|
|
||||||
DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.princess, true, false)
|
|
||||||
DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.wasabi, true, false)
|
|
||||||
DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.master, true, false)
|
|
||||||
|
|
||||||
DiamondArcade.Details.Enable(DiamondArcade.Details.tv, true, false)
|
|
||||||
DiamondArcade.Details.Enable(DiamondArcade.Details.screens, true, false)
|
|
||||||
|
|
||||||
RefreshInterior(DiamondArcade.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,106 +0,0 @@
|
||||||
-- Arcade basement: 2710.0, -360.780, -56.0
|
|
||||||
exports('GetDiamondArcadeBasementObject', function()
|
|
||||||
return DiamondArcadeBasement
|
|
||||||
end)
|
|
||||||
|
|
||||||
DiamondArcadeBasement = {
|
|
||||||
interiorId = 278529,
|
|
||||||
|
|
||||||
Style = {
|
|
||||||
derelict = "set_plan_pre_setup",
|
|
||||||
normal = {
|
|
||||||
"set_plan_setup",
|
|
||||||
"set_plan_scribbles"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(style, refresh)
|
|
||||||
DiamondArcadeBasement.Style.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DiamondArcadeBasement.interiorId, style, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(DiamondArcadeBasement.interiorId, {
|
|
||||||
DiamondArcadeBasement.Style.derelict,
|
|
||||||
DiamondArcadeBasement.Style.normal
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Garage = {
|
|
||||||
garage = "set_plan_garage",
|
|
||||||
wall = "set_plan_wall",
|
|
||||||
|
|
||||||
Set = function(garage, refresh)
|
|
||||||
DiamondArcadeBasement.Garage.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DiamondArcadeBasement.interiorId, garage, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(DiamondArcadeBasement.interiorId, {
|
|
||||||
DiamondArcadeBasement.Garage.garage,
|
|
||||||
DiamondArcadeBasement.Garage.wall
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Bed = {
|
|
||||||
bed = "set_plan_bed",
|
|
||||||
trash = "set_plan_no_bed",
|
|
||||||
|
|
||||||
Set = function(bed, refresh)
|
|
||||||
DiamondArcadeBasement.Bed.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DiamondArcadeBasement.interiorId, bed, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(DiamondArcadeBasement.interiorId, {
|
|
||||||
DiamondArcadeBasement.Bed.bed,
|
|
||||||
DiamondArcadeBasement.Bed.trash
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Details = {
|
|
||||||
computer = "set_plan_computer",
|
|
||||||
cabinets = "set_plan_arcade_x4",
|
|
||||||
plans = "set_plan_plans",
|
|
||||||
casino = "set_plan_casino",
|
|
||||||
keypad = "set_plan_keypad",
|
|
||||||
vault = "set_plan_vault",
|
|
||||||
mechanic = "set_plan_mechanic",
|
|
||||||
hacker = "set_plan_hacker",
|
|
||||||
weapons = "set_plan_weapons",
|
|
||||||
vaultLaser = "set_plan_vault_laser",
|
|
||||||
vaultDrill = "set_plan_vault_drill",
|
|
||||||
drill = "set_plan_electric_drill",
|
|
||||||
explosives = "set_plan_plastic_explosives",
|
|
||||||
dongle = "set_plan_hacking_device",
|
|
||||||
cockroaches = "set_plan_cockroaches",
|
|
||||||
stealthOutfits = "set_plan_stealth_outfits",
|
|
||||||
securityOutfits = "set_plan_gruppe_sechs_outfits",
|
|
||||||
helmet = "set_plan_fireman_helmet",
|
|
||||||
drone = "set_plan_drone_parts",
|
|
||||||
keycards = "set_plan_vault_keycard_01a",
|
|
||||||
keycard1 = "set_plan_swipe_card_01a",
|
|
||||||
keycard2 = "set_plan_swipe_card_01b",
|
|
||||||
vaultLaser2 = "set_plan_vault_laser_alt",
|
|
||||||
vaultDrill2 = "set_plan_vault_drill_alt",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(DiamondArcadeBasement.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
DiamondArcadeBasement.Style.Set(DiamondArcadeBasement.Style.normal, false)
|
|
||||||
DiamondArcadeBasement.Garage.Set(DiamondArcadeBasement.Garage.garage, false)
|
|
||||||
DiamondArcadeBasement.Bed.Set(DiamondArcadeBasement.Bed.bed, false)
|
|
||||||
|
|
||||||
DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.computer, true, false)
|
|
||||||
DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.plans, true, false)
|
|
||||||
DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.mechanic, true, false)
|
|
||||||
DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.cockroaches, true, false)
|
|
||||||
|
|
||||||
RefreshInterior(DiamondArcadeBasement.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,70 +0,0 @@
|
||||||
exports('GetDiamondCasinoObject', function()
|
|
||||||
return DiamondCasino
|
|
||||||
end)
|
|
||||||
|
|
||||||
DiamondCasino = {
|
|
||||||
Ipl = {
|
|
||||||
Building = {
|
|
||||||
ipl = {
|
|
||||||
"hei_dlc_windows_casino",
|
|
||||||
"hei_dlc_casino_aircon",
|
|
||||||
"vw_dlc_casino_door",
|
|
||||||
"hei_dlc_casino_door"
|
|
||||||
},
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(DiamondCasino.Ipl.Building.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(DiamondCasino.Ipl.Building.ipl, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Main = {
|
|
||||||
ipl = "vw_casino_main",
|
|
||||||
|
|
||||||
-- Normal Version: 1110.20, 216.60 -49.45
|
|
||||||
-- Heist Version: 2490.67, -280.40, -58.71
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(DiamondCasino.Ipl.Main.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(DiamondCasino.Ipl.Main.ipl, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Garage = {
|
|
||||||
ipl = "vw_casino_garage",
|
|
||||||
|
|
||||||
-- Loading Bay Garage: 2536.276, -278.98, -64.722
|
|
||||||
-- Vault Lobby: 2483.151, -278.58, -70.694
|
|
||||||
-- Vault: 2516.765, -238.056, -70.737
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(DiamondCasino.Ipl.Garage.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(DiamondCasino.Ipl.Garage.ipl, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Carpark = {
|
|
||||||
ipl = "vw_casino_carpark",
|
|
||||||
|
|
||||||
-- Carpark Garage: 1380.000 200.000 -50.000
|
|
||||||
-- VIP Carpark Garage: 1295.000 230.000 -50.000
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(DiamondCasino.Ipl.Carpark.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(DiamondCasino.Ipl.Carpark.ipl, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
DiamondCasino.Ipl.Building.Load()
|
|
||||||
DiamondCasino.Ipl.Main.Load()
|
|
||||||
DiamondCasino.Ipl.Carpark.Load()
|
|
||||||
DiamondCasino.Ipl.Garage.Load()
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,335 +0,0 @@
|
||||||
exports('GetDiamondPenthouseObject', function()
|
|
||||||
return DiamondPenthouse
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- Penthouse: 976.636 70.295 115.164
|
|
||||||
|
|
||||||
DiamondPenthouse = {
|
|
||||||
interiorId = 274689,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = "vw_casino_penthouse",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(DiamondPenthouse.Ipl.Interior.ipl, true)
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, "Set_Pent_Tint_Shell", true, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(DiamondPenthouse.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Colors = {
|
|
||||||
default = 0,
|
|
||||||
sharp = 1,
|
|
||||||
vibrant = 2,
|
|
||||||
timeless = 3
|
|
||||||
},
|
|
||||||
Interior = {
|
|
||||||
Walls = {
|
|
||||||
SetColor = function(color, refresh)
|
|
||||||
SetInteriorEntitySetColor(DiamondPenthouse.interiorId, "Set_Pent_Tint_Shell", color)
|
|
||||||
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(DiamondPenthouse.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Pattern = {
|
|
||||||
pattern01 = "Set_Pent_Pattern_01",
|
|
||||||
pattern02 = "Set_Pent_Pattern_02",
|
|
||||||
pattern03 = "Set_Pent_Pattern_03",
|
|
||||||
pattern04 = "Set_Pent_Pattern_04",
|
|
||||||
pattern05 = "Set_Pent_Pattern_05",
|
|
||||||
pattern06 = "Set_Pent_Pattern_06",
|
|
||||||
pattern07 = "Set_Pent_Pattern_07",
|
|
||||||
pattern08 = "Set_Pent_Pattern_08",
|
|
||||||
pattern09 = "Set_Pent_Pattern_09",
|
|
||||||
|
|
||||||
Set = function(pattern, refresh)
|
|
||||||
DiamondPenthouse.Interior.Pattern.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, pattern, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(DiamondPenthouse.Interior.Pattern) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
SetColor = function(pattern, color, refresh)
|
|
||||||
SetInteriorEntitySetColor(DiamondPenthouse.interiorId, pattern, color)
|
|
||||||
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(DiamondPenthouse.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
SpaBar = {
|
|
||||||
open = "Set_Pent_Spa_Bar_Open",
|
|
||||||
closed = "Set_Pent_Spa_Bar_Closed",
|
|
||||||
|
|
||||||
Set = function(state, refresh)
|
|
||||||
DiamondPenthouse.Interior.SpaBar.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, state, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(DiamondPenthouse.Interior.SpaBar) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
MediaBar = {
|
|
||||||
open = "Set_Pent_Media_Bar_Open",
|
|
||||||
closed = "Set_Pent_Media_Bar_Closed",
|
|
||||||
|
|
||||||
Set = function(state, refresh)
|
|
||||||
DiamondPenthouse.Interior.MediaBar.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, state, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(DiamondPenthouse.Interior.MediaBar) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Dealer = {
|
|
||||||
open = "Set_Pent_Dealer",
|
|
||||||
closed = "Set_Pent_NoDealer",
|
|
||||||
|
|
||||||
Set = function(state, refresh)
|
|
||||||
DiamondPenthouse.Interior.Dealer.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, state, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(DiamondPenthouse.Interior.Dealer) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Arcade = {
|
|
||||||
none = "",
|
|
||||||
retro = "Set_Pent_Arcade_Retro",
|
|
||||||
modern = "Set_Pent_Arcade_Modern",
|
|
||||||
|
|
||||||
Set = function(arcade, refresh)
|
|
||||||
DiamondPenthouse.Interior.Arcade.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, arcade, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(DiamondPenthouse.Interior.Arcade) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Clutter = {
|
|
||||||
bar = "Set_Pent_Bar_Clutter",
|
|
||||||
clutter01 = "Set_Pent_Clutter_01",
|
|
||||||
clutter02 = "Set_Pent_Clutter_02",
|
|
||||||
clutter03 = "Set_Pent_Clutter_03",
|
|
||||||
|
|
||||||
Set = function(clutter, refresh)
|
|
||||||
DiamondPenthouse.Interior.Clutter.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, clutter, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(DiamondPenthouse.Interior.Clutter) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
BarLight = {
|
|
||||||
none = "",
|
|
||||||
light0 = "set_pent_bar_light_0",
|
|
||||||
light1 = "set_pent_bar_light_01",
|
|
||||||
light2 = "set_pent_bar_light_02",
|
|
||||||
|
|
||||||
Set = function(light, refresh)
|
|
||||||
DiamondPenthouse.Interior.BarLight.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, light, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(DiamondPenthouse.Interior.BarLight) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
BarParty = {
|
|
||||||
none = "",
|
|
||||||
party0 = "set_pent_bar_party_0",
|
|
||||||
party1 = "set_pent_bar_party_1",
|
|
||||||
party2 = "set_pent_bar_party_2",
|
|
||||||
partyafter = "set_pent_bar_party_after",
|
|
||||||
|
|
||||||
Set = function(party, refresh)
|
|
||||||
DiamondPenthouse.Interior.BarParty.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, party, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(DiamondPenthouse.Interior.BarParty) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Blockers = {
|
|
||||||
Guest = {
|
|
||||||
enabled = "Set_Pent_GUEST_BLOCKER",
|
|
||||||
disabled = "",
|
|
||||||
|
|
||||||
Set = function(blocker, refresh)
|
|
||||||
DiamondPenthouse.Interior.Blockers.Guest.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(DiamondPenthouse.Interior.Blockers.Guest) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Lounge = {
|
|
||||||
enabled = "Set_Pent_LOUNGE_BLOCKER",
|
|
||||||
disabled = "",
|
|
||||||
|
|
||||||
Set = function(blocker, refresh)
|
|
||||||
DiamondPenthouse.Interior.Blockers.Lounge.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(DiamondPenthouse.Interior.Blockers.Lounge) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Office = {
|
|
||||||
enabled = "Set_Pent_OFFICE_BLOCKER",
|
|
||||||
disabled = "",
|
|
||||||
|
|
||||||
Set = function(blocker, refresh)
|
|
||||||
DiamondPenthouse.Interior.Blockers.Office.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(DiamondPenthouse.Interior.Blockers.Office) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Cinema = {
|
|
||||||
enabled = "Set_Pent_CINE_BLOCKER",
|
|
||||||
disabled = "",
|
|
||||||
|
|
||||||
Set = function(blocker, refresh)
|
|
||||||
DiamondPenthouse.Interior.Blockers.Cinema.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(DiamondPenthouse.Interior.Blockers.Cinema) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Spa = {
|
|
||||||
enabled = "Set_Pent_SPA_BLOCKER",
|
|
||||||
disabled = "",
|
|
||||||
|
|
||||||
Set = function(blocker, refresh)
|
|
||||||
DiamondPenthouse.Interior.Blockers.Spa.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(DiamondPenthouse.Interior.Blockers.Spa) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Bar = {
|
|
||||||
enabled = "Set_Pent_BAR_BLOCKER",
|
|
||||||
disabled = "",
|
|
||||||
|
|
||||||
Set = function(blocker, refresh)
|
|
||||||
DiamondPenthouse.Interior.Blockers.Bar.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, blocker, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(DiamondPenthouse.Interior.Blockers.Bar) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(DiamondPenthouse.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
EnableAllBlockers = function()
|
|
||||||
DiamondPenthouse.Interior.Blockers.Bar.Set(DiamondPenthouse.Interior.Blockers.Bar.enabled)
|
|
||||||
DiamondPenthouse.Interior.Blockers.Guest.Set(DiamondPenthouse.Interior.Blockers.Guest.enabled)
|
|
||||||
DiamondPenthouse.Interior.Blockers.Spa.Set(DiamondPenthouse.Interior.Blockers.Spa.enabled)
|
|
||||||
DiamondPenthouse.Interior.Blockers.Cinema.Set(DiamondPenthouse.Interior.Blockers.Cinema.enabled)
|
|
||||||
DiamondPenthouse.Interior.Blockers.Lounge.Set(DiamondPenthouse.Interior.Blockers.Lounge.enabled)
|
|
||||||
DiamondPenthouse.Interior.Blockers.Office.Set(DiamondPenthouse.Interior.Blockers.Office.enabled)
|
|
||||||
end,
|
|
||||||
DisableAllBlockers = function()
|
|
||||||
DiamondPenthouse.Interior.Blockers.Bar.Set(DiamondPenthouse.Interior.Blockers.Bar.disabled)
|
|
||||||
DiamondPenthouse.Interior.Blockers.Guest.Set(DiamondPenthouse.Interior.Blockers.Guest.disabled)
|
|
||||||
DiamondPenthouse.Interior.Blockers.Spa.Set(DiamondPenthouse.Interior.Blockers.Spa.disabled)
|
|
||||||
DiamondPenthouse.Interior.Blockers.Cinema.Set(DiamondPenthouse.Interior.Blockers.Cinema.disabled)
|
|
||||||
DiamondPenthouse.Interior.Blockers.Lounge.Set(DiamondPenthouse.Interior.Blockers.Lounge.disabled)
|
|
||||||
DiamondPenthouse.Interior.Blockers.Office.Set(DiamondPenthouse.Interior.Blockers.Office.disabled)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
local styleColor = DiamondPenthouse.Colors.sharp
|
|
||||||
local stylePattern = DiamondPenthouse.Interior.Pattern.pattern01
|
|
||||||
|
|
||||||
DiamondPenthouse.Ipl.Interior.Load()
|
|
||||||
|
|
||||||
DiamondPenthouse.Interior.Walls.SetColor(styleColor)
|
|
||||||
DiamondPenthouse.Interior.Pattern.Set(stylePattern)
|
|
||||||
DiamondPenthouse.Interior.Pattern.SetColor(stylePattern, styleColor)
|
|
||||||
|
|
||||||
DiamondPenthouse.Interior.SpaBar.Set(DiamondPenthouse.Interior.SpaBar.open)
|
|
||||||
DiamondPenthouse.Interior.MediaBar.Set(DiamondPenthouse.Interior.MediaBar.open)
|
|
||||||
DiamondPenthouse.Interior.Dealer.Set(DiamondPenthouse.Interior.Dealer.open)
|
|
||||||
|
|
||||||
RefreshInterior(DiamondPenthouse.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,3 +0,0 @@
|
||||||
CreateThread(function()
|
|
||||||
RequestIpl("h4_ch2_mansion_final")
|
|
||||||
end)
|
|
||||||
|
|
@ -1,207 +0,0 @@
|
||||||
-- The Music Locker: 1550.0, 250.0, -50.0
|
|
||||||
exports('GetCayoPericoNightclub', function()
|
|
||||||
return CayoPericoNightclub
|
|
||||||
end)
|
|
||||||
|
|
||||||
CayoPericoNightclub = {
|
|
||||||
interiorId = 281089,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Posters = {
|
|
||||||
palmstraxx = "h4_clubposter_palmstraxx",
|
|
||||||
moodymann = "h4_clubposter_moodymann",
|
|
||||||
keinemusik = "h4_clubposter_keinemusik",
|
|
||||||
|
|
||||||
Enable = function(poster, state)
|
|
||||||
EnableIpl(poster, state)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Security = {
|
|
||||||
security = "int01_ba_security_upgrade",
|
|
||||||
|
|
||||||
Enable = function(state, refresh)
|
|
||||||
SetIplPropState(CayoPericoNightclub.interiorId, CayoPericoNightclub.Security.security, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Speakers = {
|
|
||||||
basic = "int01_ba_equipment_setup",
|
|
||||||
upgrade = {
|
|
||||||
"int01_ba_equipment_setup",
|
|
||||||
"int01_ba_equipment_upgrade"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(speakers, refresh)
|
|
||||||
CayoPericoNightclub.Speakers.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(CayoPericoNightclub.interiorId, speakers, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(CayoPericoNightclub.interiorId, {
|
|
||||||
CayoPericoNightclub.Speakers.basic,
|
|
||||||
CayoPericoNightclub.Speakers.upgrade
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Podium = {
|
|
||||||
podium = "int01_ba_style02_podium",
|
|
||||||
|
|
||||||
Enable = function(state, refresh)
|
|
||||||
SetIplPropState(CayoPericoNightclub.interiorId, CayoPericoNightclub.Podium.podium, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Turntables = {
|
|
||||||
style01 = "int01_ba_dj01",
|
|
||||||
style02 = "int01_ba_dj02",
|
|
||||||
style03 = "int01_ba_dj03",
|
|
||||||
style04 = "int01_ba_dj04",
|
|
||||||
style05 = "int01_ba_dj_palms_trax",
|
|
||||||
style06 = "int01_ba_dj_keinemusik",
|
|
||||||
style07 = "int01_ba_dj_moodyman",
|
|
||||||
|
|
||||||
Set = function(style, refresh)
|
|
||||||
CayoPericoNightclub.Turntables.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(CayoPericoNightclub.interiorId, style, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
for key, value in pairs(CayoPericoNightclub.Turntables) do
|
|
||||||
if type(value) == "string" then
|
|
||||||
SetIplPropState(CayoPericoNightclub.interiorId, value, false, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Bar = {
|
|
||||||
bar = "int01_ba_bar_content",
|
|
||||||
|
|
||||||
Enable = function(state, refresh)
|
|
||||||
SetIplPropState(CayoPericoNightclub.interiorId, CayoPericoNightclub.Bar.bar, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Screen = {
|
|
||||||
front = "int01_ba_lights_screen",
|
|
||||||
back = "int01_ba_screen",
|
|
||||||
|
|
||||||
Enable = function(screen, state, refresh)
|
|
||||||
SetIplPropState(CayoPericoNightclub.interiorId, screen, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Lights = {
|
|
||||||
Droplets = {
|
|
||||||
style01 = "dj_01_lights_01",
|
|
||||||
style02 = "dj_02_lights_01",
|
|
||||||
style03 = "dj_03_lights_01",
|
|
||||||
style04 = "dj_04_lights_01",
|
|
||||||
|
|
||||||
Set = function(lights, refresh)
|
|
||||||
CayoPericoNightclub.Lights.Droplets.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(CayoPericoNightclub.interiorId, lights, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(CayoPericoNightclub.interiorId, {
|
|
||||||
CayoPericoNightclub.Lights.Droplets.style01,
|
|
||||||
CayoPericoNightclub.Lights.Droplets.style02,
|
|
||||||
CayoPericoNightclub.Lights.Droplets.style03,
|
|
||||||
CayoPericoNightclub.Lights.Droplets.style04
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Neons = {
|
|
||||||
style01 = "dj_01_lights_02",
|
|
||||||
style02 = "dj_02_lights_02",
|
|
||||||
style03 = "dj_03_lights_02",
|
|
||||||
style04 = "dj_04_lights_02",
|
|
||||||
|
|
||||||
Set = function(lights, refresh)
|
|
||||||
CayoPericoNightclub.Lights.Neons.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(CayoPericoNightclub.interiorId, lights, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(CayoPericoNightclub.interiorId, {
|
|
||||||
CayoPericoNightclub.Lights.Neons.style01,
|
|
||||||
CayoPericoNightclub.Lights.Neons.style02,
|
|
||||||
CayoPericoNightclub.Lights.Neons.style03,
|
|
||||||
CayoPericoNightclub.Lights.Neons.style04
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Bands = {
|
|
||||||
style01 = "dj_01_lights_03",
|
|
||||||
style02 = "dj_02_lights_03",
|
|
||||||
style03 = "dj_03_lights_03",
|
|
||||||
style04 = "dj_04_lights_03",
|
|
||||||
|
|
||||||
Set = function(lights, refresh)
|
|
||||||
CayoPericoNightclub.Lights.Bands.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(CayoPericoNightclub.interiorId, lights, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(CayoPericoNightclub.interiorId, {
|
|
||||||
CayoPericoNightclub.Lights.Bands.style01,
|
|
||||||
CayoPericoNightclub.Lights.Bands.style02,
|
|
||||||
CayoPericoNightclub.Lights.Bands.style03,
|
|
||||||
CayoPericoNightclub.Lights.Bands.style04
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Lasers = {
|
|
||||||
style01 = "dj_01_lights_04",
|
|
||||||
style02 = "dj_02_lights_04",
|
|
||||||
style03 = "dj_03_lights_04",
|
|
||||||
style04 = "dj_04_lights_04",
|
|
||||||
|
|
||||||
Set = function(lights, refresh)
|
|
||||||
CayoPericoNightclub.Lights.Lasers.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(CayoPericoNightclub.interiorId, lights, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(CayoPericoNightclub.interiorId, {
|
|
||||||
CayoPericoNightclub.Lights.Lasers.style01,
|
|
||||||
CayoPericoNightclub.Lights.Lasers.style02,
|
|
||||||
CayoPericoNightclub.Lights.Lasers.style03,
|
|
||||||
CayoPericoNightclub.Lights.Lasers.style04
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Clear = function(refresh)
|
|
||||||
CayoPericoNightclub.Lights.Droplets.Clear(refresh)
|
|
||||||
CayoPericoNightclub.Lights.Neons.Clear(refresh)
|
|
||||||
CayoPericoNightclub.Lights.Bands.Clear(refresh)
|
|
||||||
CayoPericoNightclub.Lights.Lasers.Clear(refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
-- Interior
|
|
||||||
CayoPericoNightclub.Security.Enable(true, false)
|
|
||||||
CayoPericoNightclub.Speakers.Set(CayoPericoNightclub.Speakers.basic, false)
|
|
||||||
CayoPericoNightclub.Podium.Enable(true, false)
|
|
||||||
CayoPericoNightclub.Turntables.Set(CayoPericoNightclub.Turntables.style01, false)
|
|
||||||
CayoPericoNightclub.Bar.Enable(true, false)
|
|
||||||
CayoPericoNightclub.Screen.Enable(CayoPericoNightclub.Screen.front, true, false)
|
|
||||||
CayoPericoNightclub.Lights.Lasers.Set(CayoPericoNightclub.Lights.Lasers.style04, false)
|
|
||||||
|
|
||||||
-- Exterior
|
|
||||||
CayoPericoNightclub.Ipl.Posters.Enable(CayoPericoNightclub.Ipl.Posters.palmstraxx, true)
|
|
||||||
CayoPericoNightclub.Ipl.Posters.Enable(CayoPericoNightclub.Ipl.Posters.moodymann, true)
|
|
||||||
CayoPericoNightclub.Ipl.Posters.Enable(CayoPericoNightclub.Ipl.Posters.keinemusik, true)
|
|
||||||
|
|
||||||
RefreshInterior(CayoPericoNightclub.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,71 +0,0 @@
|
||||||
-- Submarine: 1560.0, 400.0, -50.0
|
|
||||||
exports('GetCayoPericoSubmarine', function()
|
|
||||||
return CayoPericoSubmarine
|
|
||||||
end)
|
|
||||||
|
|
||||||
CayoPericoSubmarine = {
|
|
||||||
interiorId = 281345,
|
|
||||||
|
|
||||||
Workshop = {
|
|
||||||
brig = "entity_set_brig",
|
|
||||||
workshop = "entity_set_weapons",
|
|
||||||
|
|
||||||
Set = function(room, refresh)
|
|
||||||
CayoPericoSubmarine.Workshop.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(CayoPericoSubmarine.interiorId, room, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(CayoPericoSubmarine.interiorId, {
|
|
||||||
CayoPericoSubmarine.Workshop.brig,
|
|
||||||
CayoPericoSubmarine.Workshop.workshop
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Chairs = {
|
|
||||||
chairs = "entity_set_guide",
|
|
||||||
|
|
||||||
Enable = function(state, refresh)
|
|
||||||
SetIplPropState(CayoPericoSubmarine.interiorId, CayoPericoSubmarine.Chairs.chairs, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Lights = {
|
|
||||||
on = "entity_set_hatch_lights_on",
|
|
||||||
off = "entity_set_hatch_lights_off",
|
|
||||||
|
|
||||||
Set = function(lights, refresh)
|
|
||||||
CayoPericoSubmarine.Lights.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(CayoPericoSubmarine.interiorId, lights, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(CayoPericoSubmarine.interiorId, {
|
|
||||||
CayoPericoSubmarine.Lights.on,
|
|
||||||
CayoPericoSubmarine.Lights.off
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Details = {
|
|
||||||
bomb = "entity_set_demolition",
|
|
||||||
torch = "entity_set_acetylene",
|
|
||||||
cutter = "entity_set_plasma",
|
|
||||||
fingerprint = "entity_set_fingerprint",
|
|
||||||
suppressors = "entity_set_suppressors",
|
|
||||||
jammer = "entity_set_jammer",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(CayoPericoSubmarine.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
CayoPericoSubmarine.Workshop.Set(CayoPericoSubmarine.Workshop.brig, false)
|
|
||||||
CayoPericoSubmarine.Chairs.Enable(true, false)
|
|
||||||
CayoPericoSubmarine.Lights.Set(CayoPericoSubmarine.Lights.off, false)
|
|
||||||
|
|
||||||
RefreshInterior(CayoPericoSubmarine.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,7 +0,0 @@
|
||||||
CreateThread(function()
|
|
||||||
RequestIpl("m23_2_acp_collision_fixes_01")
|
|
||||||
RequestIpl("m23_2_acp_collision_fixes_02")
|
|
||||||
RequestIpl("m23_2_tug_collision")
|
|
||||||
RequestIpl("m23_2_hei_yacht_collision_fixes")
|
|
||||||
RequestIpl("m23_2_vinewood_garage")
|
|
||||||
end)
|
|
||||||
|
|
@ -1,24 +0,0 @@
|
||||||
-- Cargo ship: -344.4349, -4062.832, 17.000
|
|
||||||
exports('GetChopShopCargoShipObject', function()
|
|
||||||
return ChopShopCargoShip
|
|
||||||
end)
|
|
||||||
|
|
||||||
ChopShopCargoShip = {
|
|
||||||
Ipl = {
|
|
||||||
ipl = {
|
|
||||||
"m23_2_cargoship",
|
|
||||||
"m23_2_cargoship_bridge"
|
|
||||||
},
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(ChopShopCargoShip.Ipl.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(ChopShopCargoShip.Ipl.ipl, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
ChopShopCargoShip.Ipl.Load()
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,22 +0,0 @@
|
||||||
-- Cartel Garage: 1220.133, -2277.844, -50.000
|
|
||||||
exports('GetChopShopCartelGarageObject', function()
|
|
||||||
return ChopShopCartelGarage
|
|
||||||
end)
|
|
||||||
|
|
||||||
ChopShopCartelGarage = {
|
|
||||||
interiorId = 293633,
|
|
||||||
|
|
||||||
Entities = {
|
|
||||||
entities = "mp2023_02_dlc_int_6_cb",
|
|
||||||
|
|
||||||
Enable = function(state, refresh)
|
|
||||||
SetIplPropState(ChopShopCartelGarage.interiorId, ChopShopCartelGarage.Entities.entities, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
ChopShopCartelGarage.Entities.Enable(true, false)
|
|
||||||
|
|
||||||
RefreshInterior(ChopShopCartelGarage.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,21 +0,0 @@
|
||||||
-- Lifeguard: -1488.153, -1021.166, 5.000
|
|
||||||
exports('GetChopShopLifeguardObject', function()
|
|
||||||
return ChopShopLifeguard
|
|
||||||
end)
|
|
||||||
|
|
||||||
ChopShopLifeguard = {
|
|
||||||
Ipl = {
|
|
||||||
ipl = "m23_2_lifeguard_access",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(ChopShopLifeguard.Ipl.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(ChopShopLifeguard.Ipl.ipl, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
ChopShopLifeguard.Ipl.Load()
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,115 +0,0 @@
|
||||||
-- Salvage Yard: 1077.276, -2274.876, -50.000
|
|
||||||
exports('GetChopShopSalvageObject', function()
|
|
||||||
return ChopShopSalvage
|
|
||||||
end)
|
|
||||||
|
|
||||||
ChopShopSalvage = {
|
|
||||||
interiorId = 293377,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Exterior = {
|
|
||||||
ipl = {
|
|
||||||
"m23_2_sp1_03_reds",
|
|
||||||
"m23_2_sc1_03_reds",
|
|
||||||
"m23_2_id2_04_reds",
|
|
||||||
"m23_2_cs1_05_reds",
|
|
||||||
"m23_2_cs4_11_reds",
|
|
||||||
},
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(ChopShopSalvage.Ipl.Exterior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(ChopShopSalvage.Ipl.Exterior.ipl, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Style = {
|
|
||||||
basic = {
|
|
||||||
"set_mechanic_basic",
|
|
||||||
"set_safe_basic"
|
|
||||||
},
|
|
||||||
upgrade = {
|
|
||||||
"set_mechanic_upgrade",
|
|
||||||
"set_safe_upgrade"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(style, refresh)
|
|
||||||
ChopShopSalvage.Style.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(ChopShopSalvage.interiorId, style, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(ChopShopSalvage.interiorId, {
|
|
||||||
ChopShopSalvage.Style.basic,
|
|
||||||
ChopShopSalvage.Style.upgrade
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Lift1 = {
|
|
||||||
down = "set_car_lift_01_down",
|
|
||||||
up = "set_car_lift_01_up",
|
|
||||||
|
|
||||||
Set = function(lift, refresh)
|
|
||||||
ChopShopSalvage.Lift1.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(ChopShopSalvage.interiorId, lift, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(ChopShopSalvage.interiorId, {
|
|
||||||
ChopShopSalvage.Lift1.down,
|
|
||||||
ChopShopSalvage.Lift1.up
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Lift2 = {
|
|
||||||
down = "set_car_lift_02_down",
|
|
||||||
up = "set_car_lift_02_up",
|
|
||||||
|
|
||||||
Set = function(lift, refresh)
|
|
||||||
ChopShopSalvage.Lift2.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(ChopShopSalvage.interiorId, lift, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(ChopShopSalvage.interiorId, {
|
|
||||||
ChopShopSalvage.Lift2.down,
|
|
||||||
ChopShopSalvage.Lift2.up
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Tint = {
|
|
||||||
gray = 1,
|
|
||||||
red = 2,
|
|
||||||
blue = 3,
|
|
||||||
orange = 4,
|
|
||||||
yellow = 5,
|
|
||||||
green = 6,
|
|
||||||
pink = 7,
|
|
||||||
teal = 8,
|
|
||||||
darkGray = 9,
|
|
||||||
|
|
||||||
SetColor = function(color, refresh)
|
|
||||||
SetIplPropState(ChopShopSalvage.interiorId, "set_tint_b", true, refresh)
|
|
||||||
SetInteriorEntitySetColor(ChopShopSalvage.interiorId, "set_tint_b", color)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
-- Exterior
|
|
||||||
ChopShopSalvage.Ipl.Exterior.Load()
|
|
||||||
|
|
||||||
-- Interior
|
|
||||||
ChopShopSalvage.Tint.SetColor(ChopShopSalvage.Tint.gray, false)
|
|
||||||
ChopShopSalvage.Style.Set(ChopShopSalvage.Style.upgrade, false)
|
|
||||||
|
|
||||||
ChopShopSalvage.Lift1.Set(ChopShopSalvage.Lift1.up, false)
|
|
||||||
ChopShopSalvage.Lift2.Set(ChopShopSalvage.Lift2.up, false)
|
|
||||||
|
|
||||||
RefreshInterior(ChopShopSalvage.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,421 +0,0 @@
|
||||||
-- DoomsdayFacility: 345.00000000 4842.00000000 -60.00000000
|
|
||||||
exports('GetDoomsdayFacilityObject', function()
|
|
||||||
return DoomsdayFacility
|
|
||||||
end)
|
|
||||||
|
|
||||||
DoomsdayFacility = {
|
|
||||||
interiorId = 269313,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = "xm_x17dlc_int_placement_interior_33_x17dlc_int_02_milo_",
|
|
||||||
|
|
||||||
Load = function(color)
|
|
||||||
EnableIpl(DoomsdayFacility.Ipl.Interior.ipl, true)
|
|
||||||
SetIplPropState(DoomsdayFacility.interiorId, "set_int_02_shell", true, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(DoomsdayFacility.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Exterior = {
|
|
||||||
ipl = {
|
|
||||||
"xm_hatch_01_cutscene", -- 1286.924 2846.06 49.39426
|
|
||||||
"xm_hatch_02_cutscene", -- 18.633 2610.834 86.0
|
|
||||||
"xm_hatch_03_cutscene", -- 2768.574 3919.924 45.82
|
|
||||||
"xm_hatch_04_cutscene", -- 3406.90 5504.77 26.28
|
|
||||||
"xm_hatch_06_cutscene", -- 1.90 6832.18 15.82
|
|
||||||
"xm_hatch_07_cutscene", -- -2231.53 2418.42 12.18
|
|
||||||
"xm_hatch_08_cutscene", -- -6.92 3327.0 41.63
|
|
||||||
"xm_hatch_09_cutscene", -- 2073.62 1748.77 104.51
|
|
||||||
"xm_hatch_10_cutscene", -- 1874.35 284.34 164.31
|
|
||||||
"xm_hatch_closed", -- Closed hatches (all)
|
|
||||||
"xm_siloentranceclosed_x17", -- Closed silo: 598.4869 5556.846 716.7615
|
|
||||||
"xm_bunkerentrance_door", -- Bunker entrance closed door: 2050.85 2950.0 47.75
|
|
||||||
"xm_hatches_terrain", -- Terrain adjustments for facilities (all) + silo
|
|
||||||
"xm_hatches_terrain_lod"
|
|
||||||
},
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(DoomsdayFacility.Ipl.Exterior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(DoomsdayFacility.Ipl.Exterior.ipl, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Colors = {
|
|
||||||
utility = 1,
|
|
||||||
expertise = 2,
|
|
||||||
altitude = 3,
|
|
||||||
power = 4,
|
|
||||||
authority = 5,
|
|
||||||
influence = 6,
|
|
||||||
order = 7,
|
|
||||||
empire = 8,
|
|
||||||
supremacy = 9
|
|
||||||
},
|
|
||||||
Walls = {
|
|
||||||
SetColor = function(color, refresh)
|
|
||||||
SetInteriorEntitySetColor(DoomsdayFacility.interiorId, "set_int_02_shell", color)
|
|
||||||
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(DoomsdayFacility.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Decals = {
|
|
||||||
none = "",
|
|
||||||
style01 = "set_int_02_decal_01",
|
|
||||||
style02 = "set_int_02_decal_02",
|
|
||||||
style03 = "set_int_02_decal_03",
|
|
||||||
style04 = "set_int_02_decal_04",
|
|
||||||
style05 = "set_int_02_decal_05",
|
|
||||||
style06 = "set_int_02_decal_06",
|
|
||||||
style07 = "set_int_02_decal_07",
|
|
||||||
style08 = "set_int_02_decal_08",
|
|
||||||
style09 = "set_int_02_decal_09",
|
|
||||||
|
|
||||||
Set = function(decal, refresh)
|
|
||||||
DoomsdayFacility.Decals.Clear(refresh)
|
|
||||||
|
|
||||||
if decal ~= "" then
|
|
||||||
SetIplPropState(DoomsdayFacility.interiorId, decal, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(DoomsdayFacility.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(DoomsdayFacility.interiorId, {
|
|
||||||
DoomsdayFacility.Decals.style01, DoomsdayFacility.Decals.style02, DoomsdayFacility.Decals.style03,
|
|
||||||
DoomsdayFacility.Decals.style04, DoomsdayFacility.Decals.style05, DoomsdayFacility.Decals.style06,
|
|
||||||
DoomsdayFacility.Decals.style07, DoomsdayFacility.Decals.style08, DoomsdayFacility.Decals.style09
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Lounge = {
|
|
||||||
utility = "set_int_02_lounge1",
|
|
||||||
prestige = "set_int_02_lounge2",
|
|
||||||
premier = "set_int_02_lounge3",
|
|
||||||
|
|
||||||
Set = function(lounge, color, refresh)
|
|
||||||
DoomsdayFacility.Lounge.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DoomsdayFacility.interiorId, lounge, true, refresh)
|
|
||||||
SetInteriorEntitySetColor(DoomsdayFacility.interiorId, lounge, color)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(DoomsdayFacility.interiorId, {
|
|
||||||
DoomsdayFacility.Lounge.utility,
|
|
||||||
DoomsdayFacility.Lounge.prestige,
|
|
||||||
DoomsdayFacility.Lounge.premier
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Sleeping = {
|
|
||||||
none = "set_int_02_no_sleep",
|
|
||||||
utility = "set_int_02_sleep",
|
|
||||||
prestige = "set_int_02_sleep2",
|
|
||||||
premier = "set_int_02_sleep3",
|
|
||||||
|
|
||||||
Set = function(sleep, color, refresh)
|
|
||||||
DoomsdayFacility.Sleeping.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DoomsdayFacility.interiorId, sleep, true, refresh)
|
|
||||||
SetInteriorEntitySetColor(DoomsdayFacility.interiorId, sleep, color)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(DoomsdayFacility.interiorId, {
|
|
||||||
DoomsdayFacility.Sleeping.none,
|
|
||||||
DoomsdayFacility.Sleeping.utility,
|
|
||||||
DoomsdayFacility.Sleeping.prestige,
|
|
||||||
DoomsdayFacility.Sleeping.premier
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Security = {
|
|
||||||
off = "set_int_02_no_security",
|
|
||||||
on = "set_int_02_security",
|
|
||||||
|
|
||||||
Set = function(security, color, refresh)
|
|
||||||
DoomsdayFacility.Security.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DoomsdayFacility.interiorId, security, true, refresh)
|
|
||||||
SetInteriorEntitySetColor(DoomsdayFacility.interiorId, security, color)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(DoomsdayFacility.interiorId, {
|
|
||||||
DoomsdayFacility.Security.off,
|
|
||||||
DoomsdayFacility.Security.on
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Cannon = {
|
|
||||||
off = "set_int_02_no_cannon",
|
|
||||||
on = "set_int_02_cannon",
|
|
||||||
|
|
||||||
Set = function(cannon, color, refresh)
|
|
||||||
DoomsdayFacility.Cannon.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DoomsdayFacility.interiorId, cannon, true, refresh)
|
|
||||||
SetInteriorEntitySetColor(DoomsdayFacility.interiorId, cannon, color)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(DoomsdayFacility.interiorId, {
|
|
||||||
DoomsdayFacility.Cannon.off,
|
|
||||||
DoomsdayFacility.Cannon.on
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
PrivacyGlass = {
|
|
||||||
controlModelHash = `xm_prop_x17_tem_control_01`,
|
|
||||||
|
|
||||||
Bedroom = {
|
|
||||||
Enable = function(state)
|
|
||||||
local handle = GetClosestObjectOfType(367.99, 4827.745, -59.0, 1.0, `xm_prop_x17_l_glass_03`, false, false, false)
|
|
||||||
|
|
||||||
if state then
|
|
||||||
if handle == 0 then
|
|
||||||
local model = `xm_prop_x17_l_glass_03`
|
|
||||||
|
|
||||||
RequestModel(model)
|
|
||||||
while not HasModelLoaded(model) do
|
|
||||||
Wait(0)
|
|
||||||
end
|
|
||||||
|
|
||||||
local privacyGlass = CreateObject(model, 367.99, 4827.745, -59.0, false, false, false)
|
|
||||||
|
|
||||||
SetEntityAsMissionEntity(privacyGlass, true, 0)
|
|
||||||
SetEntityCompletelyDisableCollision(privacyGlass, false, 0)
|
|
||||||
SetEntityInvincible(privacyGlass, true)
|
|
||||||
SetEntityAlpha(privacyGlass, 254, false)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if handle ~= 0 then
|
|
||||||
SetEntityAsMissionEntity(handle, false, false)
|
|
||||||
DeleteEntity(handle)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
|
|
||||||
Control = {
|
|
||||||
position = vector3(372.115, 4827.504, -58.47),
|
|
||||||
rotation = vector3(0.0, 0.0, 0.0),
|
|
||||||
|
|
||||||
Enable = function(state)
|
|
||||||
local handle = GetClosestObjectOfType(DoomsdayFacility.PrivacyGlass.Bedroom.Control.position.x, DoomsdayFacility.PrivacyGlass.Bedroom.Control.position.y, DoomsdayFacility.PrivacyGlass.Bedroom.Control.position.z, 1.0, DoomsdayFacility.PrivacyGlass.controlModelHash, false, false, false)
|
|
||||||
|
|
||||||
if state then
|
|
||||||
if handle == 0 then
|
|
||||||
RequestModel(DoomsdayFacility.PrivacyGlass.controlModelHash)
|
|
||||||
while not HasModelLoaded(DoomsdayFacility.PrivacyGlass.controlModelHash) do
|
|
||||||
Wait(0)
|
|
||||||
end
|
|
||||||
|
|
||||||
local privacyGlass = CreateObjectNoOffset(DoomsdayFacility.PrivacyGlass.controlModelHash, DoomsdayFacility.PrivacyGlass.Bedroom.Control.position.x, DoomsdayFacility.PrivacyGlass.Bedroom.Control.position.y, DoomsdayFacility.PrivacyGlass.Bedroom.Control.position.z, false, false, false)
|
|
||||||
|
|
||||||
SetEntityRotation(privacyGlass, DoomsdayFacility.PrivacyGlass.Bedroom.Control.rotation.x, DoomsdayFacility.PrivacyGlass.Bedroom.Control.rotation.y, DoomsdayFacility.PrivacyGlass.Bedroom.Control.rotation.z, 2, true)
|
|
||||||
FreezeEntityPosition(privacyGlass, true)
|
|
||||||
SetEntityAsMissionEntity(privacyGlass, false, false)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if handle ~= 0 then
|
|
||||||
SetEntityAsMissionEntity(handle, false, false)
|
|
||||||
DeleteEntity(handle)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Lounge = {
|
|
||||||
Glasses = {
|
|
||||||
{
|
|
||||||
modelHash = `xm_prop_x17_l_door_glass_01`,
|
|
||||||
entityHash = `xm_prop_x17_l_door_frame_01`,
|
|
||||||
entityPos = vector3(359.22, 4846.043, -58.85)
|
|
||||||
},
|
|
||||||
{
|
|
||||||
modelHash = `xm_prop_x17_l_door_glass_01`,
|
|
||||||
entityHash = `xm_prop_x17_l_door_frame_01`,
|
|
||||||
entityPos = vector3(369.066, 4846.273, -58.85)
|
|
||||||
},
|
|
||||||
{
|
|
||||||
modelHash = `xm_prop_x17_l_glass_01`,
|
|
||||||
entityHash = `xm_prop_x17_l_frame_01`,
|
|
||||||
entityPos = vector3(358.843, 4845.103, -60.0)
|
|
||||||
},
|
|
||||||
{
|
|
||||||
modelHash = `xm_prop_x17_l_glass_02`,
|
|
||||||
entityHash = `xm_prop_x17_l_frame_02`,
|
|
||||||
entityPos = vector3(366.309, 4847.281, -60.0)
|
|
||||||
},
|
|
||||||
{
|
|
||||||
modelHash = `xm_prop_x17_l_glass_03`,
|
|
||||||
entityHash = `xm_prop_x17_l_frame_03`,
|
|
||||||
entityPos = vector3(371.194, 4841.27, -60.0)
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Enable = function(state)
|
|
||||||
for key, glass in pairs(DoomsdayFacility.PrivacyGlass.Lounge.Glasses) do
|
|
||||||
local handle = GetClosestObjectOfType(glass.entityPos.x, glass.entityPos.y, glass.entityPos.z, 1.0, glass.modelHash, false, false, false)
|
|
||||||
|
|
||||||
if state then
|
|
||||||
if handle == 0 then
|
|
||||||
local entityToAttach = GetClosestObjectOfType(glass.entityPos.x, glass.entityPos.y, glass.entityPos.z, 1.0, glass.entityHash, false, false, false)
|
|
||||||
|
|
||||||
if entityToAttach ~= 0 then
|
|
||||||
RequestModel(glass.modelHash)
|
|
||||||
while not HasModelLoaded(glass.modelHash) do
|
|
||||||
Wait(0)
|
|
||||||
end
|
|
||||||
|
|
||||||
local privacyGlass = CreateObject(glass.modelHash, glass.entityPos.x, glass.entityPos.y, glass.entityPos.z, false, false, false)
|
|
||||||
|
|
||||||
SetEntityAsMissionEntity(privacyGlass, true, false)
|
|
||||||
SetEntityCompletelyDisableCollision(privacyGlass, false, 0)
|
|
||||||
SetEntityInvincible(privacyGlass, true)
|
|
||||||
SetEntityAlpha(privacyGlass, 254, false)
|
|
||||||
AttachEntityToEntity(privacyGlass, entityToAttach, -1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 2, 1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if handle ~= 0 then
|
|
||||||
SetEntityAsMissionEntity(handle, false, false)
|
|
||||||
DeleteEntity(handle)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
|
|
||||||
Control = {
|
|
||||||
position = vector3(367.317, 4846.729, -58.448),
|
|
||||||
rotation = vector3(0.0, 0.0, -16.0),
|
|
||||||
|
|
||||||
Enable = function(state)
|
|
||||||
local handle = GetClosestObjectOfType(DoomsdayFacility.PrivacyGlass.Lounge.Control.position.x, DoomsdayFacility.PrivacyGlass.Lounge.Control.position.y, DoomsdayFacility.PrivacyGlass.Lounge.Control.position.z, 1.0, DoomsdayFacility.PrivacyGlass.controlModelHash, false, false, false)
|
|
||||||
|
|
||||||
if state then
|
|
||||||
if handle == 0 then
|
|
||||||
RequestModel(DoomsdayFacility.PrivacyGlass.controlModelHash)
|
|
||||||
while not HasModelLoaded(DoomsdayFacility.PrivacyGlass.controlModelHash) do
|
|
||||||
Wait(0)
|
|
||||||
end
|
|
||||||
|
|
||||||
local privacyGlass = CreateObjectNoOffset(DoomsdayFacility.PrivacyGlass.controlModelHash, DoomsdayFacility.PrivacyGlass.Lounge.Control.position.x, DoomsdayFacility.PrivacyGlass.Lounge.Control.position.y, DoomsdayFacility.PrivacyGlass.Lounge.Control.position.z, false, false, false)
|
|
||||||
|
|
||||||
SetEntityRotation(privacyGlass, DoomsdayFacility.PrivacyGlass.Lounge.Control.rotation.x, DoomsdayFacility.PrivacyGlass.Lounge.Control.rotation.y, DoomsdayFacility.PrivacyGlass.Lounge.Control.rotation.z, 2, true)
|
|
||||||
FreezeEntityPosition(privacyGlass, true)
|
|
||||||
SetEntityAsMissionEntity(privacyGlass, false, false)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if handle ~= 0 then
|
|
||||||
SetEntityAsMissionEntity(handle, false, false)
|
|
||||||
DeleteEntity(handle)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Details = {
|
|
||||||
KhanjaliParts = {
|
|
||||||
A = "Set_Int_02_Parts_Panther1",
|
|
||||||
B = "Set_Int_02_Parts_Panther2",
|
|
||||||
C = "Set_Int_02_Parts_Panther3"
|
|
||||||
},
|
|
||||||
RiotParts = {
|
|
||||||
A = "Set_Int_02_Parts_Riot1",
|
|
||||||
B = "Set_Int_02_Parts_Riot2",
|
|
||||||
C = "Set_Int_02_Parts_Riot3"
|
|
||||||
},
|
|
||||||
ChenoParts = {
|
|
||||||
A = "Set_Int_02_Parts_Cheno1",
|
|
||||||
B = "Set_Int_02_Parts_Cheno2",
|
|
||||||
C = "Set_Int_02_Parts_Cheno3"
|
|
||||||
},
|
|
||||||
ThrusterParts = {
|
|
||||||
A = "Set_Int_02_Parts_Thruster1",
|
|
||||||
B = "Set_Int_02_Parts_Thruster2",
|
|
||||||
C = "Set_Int_02_Parts_Thruster3"
|
|
||||||
},
|
|
||||||
AvengerParts = {
|
|
||||||
A = "Set_Int_02_Parts_Avenger1",
|
|
||||||
B = "Set_Int_02_Parts_Avenger2",
|
|
||||||
C = "Set_Int_02_Parts_Avenger3"
|
|
||||||
},
|
|
||||||
Outfits = {
|
|
||||||
paramedic = "Set_Int_02_outfit_paramedic",
|
|
||||||
morgue = "Set_Int_02_outfit_morgue",
|
|
||||||
serverFarm = "Set_Int_02_outfit_serverfarm",
|
|
||||||
iaa = "Set_Int_02_outfit_iaa",
|
|
||||||
stealAvenger = "Set_Int_02_outfit_steal_avenger",
|
|
||||||
foundry = "Set_Int_02_outfit_foundry",
|
|
||||||
riot = "Set_Int_02_outfit_riot_van",
|
|
||||||
stromberg = "Set_Int_02_outfit_stromberg",
|
|
||||||
submarine = "Set_Int_02_outfit_sub_finale",
|
|
||||||
predator = "Set_Int_02_outfit_predator",
|
|
||||||
khanjali = "Set_Int_02_outfit_khanjali",
|
|
||||||
volatol = "Set_Int_02_outfit_volatol"
|
|
||||||
},
|
|
||||||
Trophies = {
|
|
||||||
eagle = "set_int_02_trophy1",
|
|
||||||
iaa = "set_int_02_trophy_iaa",
|
|
||||||
submarine = "set_int_02_trophy_sub",
|
|
||||||
|
|
||||||
SetColor = function(color, refresh)
|
|
||||||
SetInteriorEntitySetColor(DoomsdayFacility.interiorId, "set_int_02_trophy_sub", color)
|
|
||||||
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(DoomsdayFacility.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Clutter = {
|
|
||||||
A = "set_int_02_clutter1",
|
|
||||||
B = "set_int_02_clutter2",
|
|
||||||
C = "set_int_02_clutter3",
|
|
||||||
D = "set_int_02_clutter4",
|
|
||||||
E = "set_int_02_clutter5"
|
|
||||||
},
|
|
||||||
crewEmblem = "set_int_02_crewemblem",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(DoomsdayFacility.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
DoomsdayFacility.Ipl.Exterior.Load()
|
|
||||||
DoomsdayFacility.Ipl.Interior.Load()
|
|
||||||
|
|
||||||
DoomsdayFacility.Walls.SetColor(DoomsdayFacility.Colors.utility)
|
|
||||||
DoomsdayFacility.Decals.Set(DoomsdayFacility.Decals.style01)
|
|
||||||
DoomsdayFacility.Lounge.Set(DoomsdayFacility.Lounge.premier, DoomsdayFacility.Colors.utility)
|
|
||||||
DoomsdayFacility.Sleeping.Set(DoomsdayFacility.Sleeping.premier, DoomsdayFacility.Colors.utility)
|
|
||||||
DoomsdayFacility.Security.Set(DoomsdayFacility.Security.on, DoomsdayFacility.Colors.utility)
|
|
||||||
DoomsdayFacility.Cannon.Set(DoomsdayFacility.Cannon.on, DoomsdayFacility.Colors.utility)
|
|
||||||
|
|
||||||
-- Privacy glass remote
|
|
||||||
DoomsdayFacility.PrivacyGlass.Bedroom.Control.Enable(true)
|
|
||||||
DoomsdayFacility.PrivacyGlass.Lounge.Control.Enable(true)
|
|
||||||
|
|
||||||
DoomsdayFacility.Details.Enable(DoomsdayFacility.Details.crewEmblem, false)
|
|
||||||
|
|
||||||
DoomsdayFacility.Details.Enable(DoomsdayFacility.Details.AvengerParts, true)
|
|
||||||
|
|
||||||
DoomsdayFacility.Details.Enable(DoomsdayFacility.Details.Outfits, true)
|
|
||||||
|
|
||||||
DoomsdayFacility.Details.Enable(DoomsdayFacility.Details.Trophies, true)
|
|
||||||
DoomsdayFacility.Details.Trophies.SetColor(DoomsdayFacility.Colors.utility)
|
|
||||||
|
|
||||||
DoomsdayFacility.Details.Enable({
|
|
||||||
DoomsdayFacility.Details.Clutter.A,
|
|
||||||
DoomsdayFacility.Details.Clutter.B
|
|
||||||
}, true)
|
|
||||||
|
|
||||||
RefreshInterior(DoomsdayFacility.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,5 +0,0 @@
|
||||||
CreateThread(function()
|
|
||||||
RequestIpl("xm3_collision_fixes")
|
|
||||||
RequestIpl("xm3_sum2_fix")
|
|
||||||
RequestIpl("xm3_security_fix")
|
|
||||||
end)
|
|
||||||
|
|
@ -1,51 +0,0 @@
|
||||||
-- Freakshop: 570.9713, -420.0727, -70.000
|
|
||||||
exports('GetDrugWarsFreakshopObject', function()
|
|
||||||
return DrugWarsFreakshop
|
|
||||||
end)
|
|
||||||
|
|
||||||
DrugWarsFreakshop = {
|
|
||||||
interiorId = 290817,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Exterior = {
|
|
||||||
ipl = {
|
|
||||||
"xm3_warehouse",
|
|
||||||
"xm3_warehouse_grnd"
|
|
||||||
},
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(DrugWarsFreakshop.Ipl.Exterior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(DrugWarsFreakshop.Ipl.Exterior.ipl, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Door = {
|
|
||||||
opened = "entity_set_roller_door_open",
|
|
||||||
closed = "entity_set_roller_door_closed",
|
|
||||||
|
|
||||||
Set = function(door, refresh)
|
|
||||||
DrugWarsFreakshop.Door.Clear()
|
|
||||||
|
|
||||||
SetIplPropState(DrugWarsFreakshop.interiorId, door, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(DrugWarsFreakshop.interiorId, {
|
|
||||||
DrugWarsFreakshop.Door.opened,
|
|
||||||
DrugWarsFreakshop.Door.closed
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
-- Exterior
|
|
||||||
DrugWarsFreakshop.Ipl.Exterior.Load()
|
|
||||||
|
|
||||||
-- Interior
|
|
||||||
DrugWarsFreakshop.Door.Set(DrugWarsFreakshop.Door.closed, false)
|
|
||||||
|
|
||||||
RefreshInterior(DrugWarsFreakshop.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,115 +0,0 @@
|
||||||
-- Eclipse Boulevard Garage: 519.2477, -2618.788, -50.000
|
|
||||||
exports('GetDrugWarsGarageObject', function()
|
|
||||||
return DrugWarsGarage
|
|
||||||
end)
|
|
||||||
|
|
||||||
DrugWarsGarage = {
|
|
||||||
interiorId = 290561,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Exterior = {
|
|
||||||
ipl = "xm3_garage_fix",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(DrugWarsGarage.Ipl.Exterior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(DrugWarsGarage.Ipl.Exterior.ipl, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Banner = {
|
|
||||||
model = `ss1_13_clth_ss1_13`,
|
|
||||||
position = vector3(-277.1116, 281.5493, 98.6691),
|
|
||||||
|
|
||||||
Hide = function()
|
|
||||||
CreateModelHide(DrugWarsGarage.Banner.position, 10.0, DrugWarsGarage.Banner.model, true)
|
|
||||||
end,
|
|
||||||
Restore = function()
|
|
||||||
RemoveModelHide(DrugWarsGarage.Banner.position, 10.0, DrugWarsGarage.Banner.model, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Numbering = {
|
|
||||||
none = "",
|
|
||||||
level1 = "entity_set_numbers_01",
|
|
||||||
level2 = "entity_set_numbers_02",
|
|
||||||
level3 = "entity_set_numbers_03",
|
|
||||||
level4 = "entity_set_numbers_04",
|
|
||||||
level5 = "entity_set_numbers_05",
|
|
||||||
|
|
||||||
Set = function(num, refresh)
|
|
||||||
DrugWarsGarage.Numbering.Clear(false)
|
|
||||||
|
|
||||||
if num ~= "" then
|
|
||||||
SetIplPropState(DrugWarsGarage.interiorId, num, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(DrugWarsGarage.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(DrugWarsGarage.interiorId, {
|
|
||||||
DrugWarsGarage.Numbering.level1,
|
|
||||||
DrugWarsGarage.Numbering.level2,
|
|
||||||
DrugWarsGarage.Numbering.level3,
|
|
||||||
DrugWarsGarage.Numbering.level4,
|
|
||||||
DrugWarsGarage.Numbering.level5
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Style = {
|
|
||||||
immaculate = "entity_set_shell_01",
|
|
||||||
industrial = "entity_set_shell_02",
|
|
||||||
indulgent = "entity_set_shell_03",
|
|
||||||
|
|
||||||
Set = function(style, refresh)
|
|
||||||
DrugWarsGarage.Style.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(DrugWarsGarage.interiorId, style, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(DrugWarsGarage.interiorId, {
|
|
||||||
DrugWarsGarage.Style.immaculate,
|
|
||||||
DrugWarsGarage.Style.industrial,
|
|
||||||
DrugWarsGarage.Style.indulgent
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Tint = {
|
|
||||||
white = 1,
|
|
||||||
gray = 2,
|
|
||||||
black = 3,
|
|
||||||
purple = 4,
|
|
||||||
orange = 5,
|
|
||||||
yellow = 6,
|
|
||||||
blue = 7,
|
|
||||||
red = 8,
|
|
||||||
green = 9,
|
|
||||||
lightBlue = 10,
|
|
||||||
lightRed = 11,
|
|
||||||
lightGreen = 12,
|
|
||||||
|
|
||||||
SetColor = function(color, refresh)
|
|
||||||
SetIplPropState(DrugWarsGarage.interiorId, "entity_set_tint_01", true, refresh)
|
|
||||||
SetInteriorEntitySetColor(DrugWarsGarage.interiorId, "entity_set_tint_01", color)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
-- Exterior
|
|
||||||
DrugWarsGarage.Ipl.Exterior.Load()
|
|
||||||
DrugWarsGarage.Banner.Hide()
|
|
||||||
|
|
||||||
-- Interior
|
|
||||||
DrugWarsGarage.Numbering.Set(DrugWarsGarage.Numbering.level1, false)
|
|
||||||
DrugWarsGarage.Style.Set(DrugWarsGarage.Style.immaculate, false)
|
|
||||||
DrugWarsGarage.Tint.SetColor(DrugWarsGarage.Tint.white, false)
|
|
||||||
|
|
||||||
RefreshInterior(DrugWarsGarage.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,38 +0,0 @@
|
||||||
-- Acid Lab: 483.4252, -2625.071, -50.000
|
|
||||||
exports('GetDrugWarsLabObject', function()
|
|
||||||
return DrugWarsLab
|
|
||||||
end)
|
|
||||||
|
|
||||||
DrugWarsLab = {
|
|
||||||
interiorId = 290305,
|
|
||||||
|
|
||||||
Details = {
|
|
||||||
products = {
|
|
||||||
"set_product_01",
|
|
||||||
"set_product_02",
|
|
||||||
"set_product_03",
|
|
||||||
"set_product_04",
|
|
||||||
"set_product_05"
|
|
||||||
},
|
|
||||||
supplies = {
|
|
||||||
"set_supplies_01",
|
|
||||||
"set_supplies_02",
|
|
||||||
"set_supplies_03",
|
|
||||||
"set_supplies_04",
|
|
||||||
"set_supplies_05",
|
|
||||||
},
|
|
||||||
equipment = "set_equipment_upgrade",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(DrugWarsLab.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
DrugWarsLab.Details.Enable(DrugWarsLab.Details.products, true, false)
|
|
||||||
DrugWarsLab.Details.Enable(DrugWarsLab.Details.supplies, true, false)
|
|
||||||
DrugWarsLab.Details.Enable(DrugWarsLab.Details.equipment, true, false)
|
|
||||||
|
|
||||||
RefreshInterior(DrugWarsLab.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,12 +0,0 @@
|
||||||
-- Train crash: 2630.595, 1458.144, 25.3669
|
|
||||||
exports('GetDrugWarsTrainCrashObject', function()
|
|
||||||
return DrugWarsTrainCrash
|
|
||||||
end)
|
|
||||||
|
|
||||||
DrugWarsTrainCrash = {
|
|
||||||
ipl = "xm3_train_crash",
|
|
||||||
|
|
||||||
Enable = function(state)
|
|
||||||
EnableIpl(DrugWarsTrainCrash.ipl, state)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,136 +0,0 @@
|
||||||
-- Apartment 1: -787.78050000 334.92320000 215.83840000
|
|
||||||
exports('GetExecApartment1Object', function()
|
|
||||||
return ExecApartment1
|
|
||||||
end)
|
|
||||||
|
|
||||||
ExecApartment1 = {
|
|
||||||
currentInteriorId = -1,
|
|
||||||
|
|
||||||
Style = {
|
|
||||||
Theme = {
|
|
||||||
modern = {
|
|
||||||
interiorId = 227329,
|
|
||||||
ipl = "apa_v_mp_h_01_a"
|
|
||||||
},
|
|
||||||
moody = {
|
|
||||||
interiorId = 228097,
|
|
||||||
ipl = "apa_v_mp_h_02_a"
|
|
||||||
},
|
|
||||||
vibrant = {
|
|
||||||
interiorId = 228865,
|
|
||||||
ipl = "apa_v_mp_h_03_a"
|
|
||||||
},
|
|
||||||
sharp = {
|
|
||||||
interiorId = 229633,
|
|
||||||
ipl = "apa_v_mp_h_04_a"
|
|
||||||
},
|
|
||||||
monochrome = {
|
|
||||||
interiorId = 230401,
|
|
||||||
ipl = "apa_v_mp_h_05_a"
|
|
||||||
},
|
|
||||||
seductive = {
|
|
||||||
interiorId = 231169,
|
|
||||||
ipl = "apa_v_mp_h_06_a"
|
|
||||||
},
|
|
||||||
regal = {
|
|
||||||
interiorId = 231937,
|
|
||||||
ipl = "apa_v_mp_h_07_a"
|
|
||||||
},
|
|
||||||
aqua = {
|
|
||||||
interiorId = 232705,
|
|
||||||
ipl = "apa_v_mp_h_08_a"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(style, refresh)
|
|
||||||
if type(style) == "table" then
|
|
||||||
ExecApartment1.Style.Clear()
|
|
||||||
ExecApartment1.currentInteriorId = style.interiorId
|
|
||||||
|
|
||||||
EnableIpl(style.ipl, true)
|
|
||||||
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(style.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
for key, value in pairs(ExecApartment1.Style.Theme) do
|
|
||||||
SetIplPropState(value.interiorId, {
|
|
||||||
"Apart_Hi_Strip_A",
|
|
||||||
"Apart_Hi_Strip_B",
|
|
||||||
"Apart_Hi_Strip_C"
|
|
||||||
}, false)
|
|
||||||
SetIplPropState(value.interiorId, {
|
|
||||||
"Apart_Hi_Booze_A",
|
|
||||||
"Apart_Hi_Booze_B",
|
|
||||||
"Apart_Hi_Booze_C"
|
|
||||||
}, false)
|
|
||||||
SetIplPropState(value.interiorId, {
|
|
||||||
"Apart_Hi_Smokes_A",
|
|
||||||
"Apart_Hi_Smokes_B",
|
|
||||||
"Apart_Hi_Smokes_C"
|
|
||||||
}, false, true)
|
|
||||||
EnableIpl(value.ipl, false)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Strip = {
|
|
||||||
A = "Apart_Hi_Strip_A",
|
|
||||||
B = "Apart_Hi_Strip_B",
|
|
||||||
C = "Apart_Hi_Strip_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(ExecApartment1.currentInteriorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
A = "Apart_Hi_Booze_A",
|
|
||||||
B = "Apart_Hi_Booze_B",
|
|
||||||
C = "Apart_Hi_Booze_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(ExecApartment1.currentInteriorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Smoke = {
|
|
||||||
none = "",
|
|
||||||
stage1 = "Apart_Hi_Smokes_A",
|
|
||||||
stage2 = "Apart_Hi_Smokes_B",
|
|
||||||
stage3 = "Apart_Hi_Smokes_C",
|
|
||||||
|
|
||||||
Set = function(smoke, refresh)
|
|
||||||
ExecApartment1.Smoke.Clear(false)
|
|
||||||
|
|
||||||
if smoke ~= nil then
|
|
||||||
SetIplPropState(ExecApartment1.currentInteriorId, smoke, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(ExecApartment1.currentInteriorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(ExecApartment1.currentInteriorId, {
|
|
||||||
ExecApartment1.Smoke.stage1,
|
|
||||||
ExecApartment1.Smoke.stage2,
|
|
||||||
ExecApartment1.Smoke.stage3
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
ExecApartment1.Style.Set(ExecApartment1.Style.Theme.modern, true)
|
|
||||||
ExecApartment1.Strip.Enable({
|
|
||||||
ExecApartment1.Strip.A,
|
|
||||||
ExecApartment1.Strip.B,
|
|
||||||
ExecApartment1.Strip.C
|
|
||||||
}, false)
|
|
||||||
ExecApartment1.Booze.Enable({
|
|
||||||
ExecApartment1.Booze.A,
|
|
||||||
ExecApartment1.Booze.B,
|
|
||||||
ExecApartment1.Booze.C
|
|
||||||
}, false)
|
|
||||||
ExecApartment1.Smoke.Set(ExecApartment1.Smoke.none)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,135 +0,0 @@
|
||||||
-- Apartment 2: -773.22580000 322.82520000 194.88620000
|
|
||||||
exports('GetExecApartment2Object', function()
|
|
||||||
return ExecApartment2
|
|
||||||
end)
|
|
||||||
|
|
||||||
ExecApartment2 = {
|
|
||||||
currentInteriorId = -1,
|
|
||||||
|
|
||||||
Style = {
|
|
||||||
Theme = {
|
|
||||||
modern = {
|
|
||||||
interiorId = 227585,
|
|
||||||
ipl = "apa_v_mp_h_01_b"
|
|
||||||
},
|
|
||||||
moody = {
|
|
||||||
interiorId = 228353,
|
|
||||||
ipl = "apa_v_mp_h_02_b"
|
|
||||||
},
|
|
||||||
vibrant = {
|
|
||||||
interiorId = 229121,
|
|
||||||
ipl = "apa_v_mp_h_03_b"
|
|
||||||
},
|
|
||||||
sharp = {
|
|
||||||
interiorId = 229889,
|
|
||||||
ipl = "apa_v_mp_h_04_b"
|
|
||||||
},
|
|
||||||
monochrome = {
|
|
||||||
interiorId = 230657,
|
|
||||||
ipl = "apa_v_mp_h_05_b"
|
|
||||||
},
|
|
||||||
seductive = {
|
|
||||||
interiorId = 231425,
|
|
||||||
ipl = "apa_v_mp_h_06_b"
|
|
||||||
},
|
|
||||||
regal = {
|
|
||||||
interiorId = 232193,
|
|
||||||
ipl = "apa_v_mp_h_07_b"
|
|
||||||
},
|
|
||||||
aqua = {
|
|
||||||
interiorId = 232961,
|
|
||||||
ipl = "apa_v_mp_h_08_b"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(style, refresh)
|
|
||||||
if type(style) == "table" then
|
|
||||||
ExecApartment2.Style.Clear()
|
|
||||||
ExecApartment2.currentInteriorId = style.interiorId
|
|
||||||
|
|
||||||
EnableIpl(style.ipl, true)
|
|
||||||
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(style.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
for key, value in pairs(ExecApartment2.Style.Theme) do
|
|
||||||
SetIplPropState(value.interiorId, {
|
|
||||||
"Apart_Hi_Strip_A",
|
|
||||||
"Apart_Hi_Strip_B",
|
|
||||||
"Apart_Hi_Strip_C"}, false)
|
|
||||||
SetIplPropState(value.interiorId, {
|
|
||||||
"Apart_Hi_Booze_A",
|
|
||||||
"Apart_Hi_Booze_B",
|
|
||||||
"Apart_Hi_Booze_C"
|
|
||||||
}, false)
|
|
||||||
SetIplPropState(value.interiorId, {
|
|
||||||
"Apart_Hi_Smokes_A",
|
|
||||||
"Apart_Hi_Smokes_B",
|
|
||||||
"Apart_Hi_Smokes_C"
|
|
||||||
}, false, true)
|
|
||||||
EnableIpl(value.ipl, false)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Strip = {
|
|
||||||
A = "Apart_Hi_Strip_A",
|
|
||||||
B = "Apart_Hi_Strip_B",
|
|
||||||
C = "Apart_Hi_Strip_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(ExecApartment2.currentInteriorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
A = "Apart_Hi_Booze_A",
|
|
||||||
B = "Apart_Hi_Booze_B",
|
|
||||||
C = "Apart_Hi_Booze_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(ExecApartment2.currentInteriorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Smoke = {
|
|
||||||
none = "",
|
|
||||||
stage1 = "Apart_Hi_Smokes_A",
|
|
||||||
stage2 = "Apart_Hi_Smokes_B",
|
|
||||||
stage3 = "Apart_Hi_Smokes_C",
|
|
||||||
|
|
||||||
Set = function(smoke, refresh)
|
|
||||||
ExecApartment2.Smoke.Clear(false)
|
|
||||||
|
|
||||||
if smoke ~= nil then
|
|
||||||
SetIplPropState(ExecApartment2.currentInteriorId, smoke, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(ExecApartment2.currentInteriorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(ExecApartment2.currentInteriorId, {
|
|
||||||
ExecApartment2.Smoke.stage1,
|
|
||||||
ExecApartment2.Smoke.stage2,
|
|
||||||
ExecApartment2.Smoke.stage3
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
ExecApartment2.Style.Set(ExecApartment2.Style.Theme.seductive, true)
|
|
||||||
ExecApartment2.Strip.Enable({
|
|
||||||
ExecApartment2.Strip.A,
|
|
||||||
ExecApartment2.Strip.B,
|
|
||||||
ExecApartment2.Strip.C
|
|
||||||
}, false)
|
|
||||||
ExecApartment2.Booze.Enable({
|
|
||||||
ExecApartment2.Booze.A,
|
|
||||||
ExecApartment2.Booze.B,
|
|
||||||
ExecApartment2.Booze.C
|
|
||||||
}, false)
|
|
||||||
ExecApartment2.Smoke.Set(ExecApartment2.Smoke.none)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,136 +0,0 @@
|
||||||
-- Apartment 3: -787.78050000 334.92320000 186.11340000
|
|
||||||
exports('GetExecApartment3Object', function()
|
|
||||||
return ExecApartment3
|
|
||||||
end)
|
|
||||||
|
|
||||||
ExecApartment3 = {
|
|
||||||
currentInteriorId = -1,
|
|
||||||
|
|
||||||
Style = {
|
|
||||||
Theme = {
|
|
||||||
modern = {
|
|
||||||
interiorId = 227841,
|
|
||||||
ipl = "apa_v_mp_h_01_c"
|
|
||||||
},
|
|
||||||
moody = {
|
|
||||||
interiorId = 228609,
|
|
||||||
ipl = "apa_v_mp_h_02_c"
|
|
||||||
},
|
|
||||||
vibrant = {
|
|
||||||
interiorId = 229377,
|
|
||||||
ipl = "apa_v_mp_h_03_c"
|
|
||||||
},
|
|
||||||
sharp = {
|
|
||||||
interiorId = 230145,
|
|
||||||
ipl = "apa_v_mp_h_04_c"
|
|
||||||
},
|
|
||||||
monochrome = {
|
|
||||||
interiorId = 230913,
|
|
||||||
ipl = "apa_v_mp_h_05_c"
|
|
||||||
},
|
|
||||||
seductive = {
|
|
||||||
interiorId = 231681,
|
|
||||||
ipl = "apa_v_mp_h_06_c"
|
|
||||||
},
|
|
||||||
regal = {
|
|
||||||
interiorId = 232449,
|
|
||||||
ipl = "apa_v_mp_h_07_c"
|
|
||||||
},
|
|
||||||
aqua = {
|
|
||||||
interiorId = 233217,
|
|
||||||
ipl = "apa_v_mp_h_08_c"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(style, refresh)
|
|
||||||
if type(style) == "table" then
|
|
||||||
ExecApartment3.Style.Clear()
|
|
||||||
ExecApartment3.currentInteriorId = style.interiorId
|
|
||||||
|
|
||||||
EnableIpl(style.ipl, true)
|
|
||||||
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(style.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
for key, value in pairs(ExecApartment3.Style.Theme) do
|
|
||||||
SetIplPropState(value.interiorId, {
|
|
||||||
"Apart_Hi_Strip_A",
|
|
||||||
"Apart_Hi_Strip_B",
|
|
||||||
"Apart_Hi_Strip_C"
|
|
||||||
}, false)
|
|
||||||
SetIplPropState(value.interiorId, {
|
|
||||||
"Apart_Hi_Booze_A",
|
|
||||||
"Apart_Hi_Booze_B",
|
|
||||||
"Apart_Hi_Booze_C"
|
|
||||||
}, false)
|
|
||||||
SetIplPropState(value.interiorId, {
|
|
||||||
"Apart_Hi_Smokes_A",
|
|
||||||
"Apart_Hi_Smokes_B",
|
|
||||||
"Apart_Hi_Smokes_C"
|
|
||||||
}, false, true)
|
|
||||||
EnableIpl(value.ipl, false)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Strip = {
|
|
||||||
A = "Apart_Hi_Strip_A",
|
|
||||||
B = "Apart_Hi_Strip_B",
|
|
||||||
C = "Apart_Hi_Strip_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(ExecApartment3.currentInteriorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
A = "Apart_Hi_Booze_A",
|
|
||||||
B = "Apart_Hi_Booze_B",
|
|
||||||
C = "Apart_Hi_Booze_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(ExecApartment3.currentInteriorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Smoke = {
|
|
||||||
none = "",
|
|
||||||
stage1 = "Apart_Hi_Smokes_A",
|
|
||||||
stage2 = "Apart_Hi_Smokes_B",
|
|
||||||
stage3 = "Apart_Hi_Smokes_C",
|
|
||||||
|
|
||||||
Set = function(smoke, refresh)
|
|
||||||
ExecApartment3.Smoke.Clear(false)
|
|
||||||
|
|
||||||
if smoke ~= nil then
|
|
||||||
SetIplPropState(ExecApartment3.currentInteriorId, smoke, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(ExecApartment3.currentInteriorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(ExecApartment3.currentInteriorId, {
|
|
||||||
ExecApartment3.Smoke.stage1,
|
|
||||||
ExecApartment3.Smoke.stage2,
|
|
||||||
ExecApartment3.Smoke.stage3
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
ExecApartment3.Style.Set(ExecApartment3.Style.Theme.sharp, true)
|
|
||||||
ExecApartment3.Strip.Enable({
|
|
||||||
ExecApartment3.Strip.A,
|
|
||||||
ExecApartment3.Strip.B,
|
|
||||||
ExecApartment3.Strip.C
|
|
||||||
}, false)
|
|
||||||
ExecApartment3.Booze.Enable({
|
|
||||||
ExecApartment3.Booze.A,
|
|
||||||
ExecApartment3.Booze.B,
|
|
||||||
ExecApartment3.Booze.C
|
|
||||||
}, false)
|
|
||||||
ExecApartment3.Smoke.Set(ExecApartment3.Smoke.none)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,324 +0,0 @@
|
||||||
-- Office 1: -141.1987, -620.913, 168.8205 (Arcadius Business Centre)
|
|
||||||
exports('GetFinanceOffice1Object', function()
|
|
||||||
return FinanceOffice1
|
|
||||||
end)
|
|
||||||
|
|
||||||
FinanceOffice1 = {
|
|
||||||
currentInteriorId = -1,
|
|
||||||
currentSafeDoors = {
|
|
||||||
hashL = "",
|
|
||||||
hashR = ""
|
|
||||||
},
|
|
||||||
|
|
||||||
Style = {
|
|
||||||
Theme = {
|
|
||||||
warm = {
|
|
||||||
interiorId = 236289,
|
|
||||||
ipl = "ex_dt1_02_office_01a",
|
|
||||||
safe = "ex_prop_safedoor_office1a"
|
|
||||||
},
|
|
||||||
classical = {
|
|
||||||
interiorId = 236545,
|
|
||||||
ipl = "ex_dt1_02_office_01b",
|
|
||||||
safe = "ex_prop_safedoor_office1b"
|
|
||||||
},
|
|
||||||
vintage = {
|
|
||||||
interiorId = 236801,
|
|
||||||
ipl = "ex_dt1_02_office_01c",
|
|
||||||
safe = "ex_prop_safedoor_office1c"
|
|
||||||
},
|
|
||||||
contrast = {
|
|
||||||
interiorId = 237057,
|
|
||||||
ipl = "ex_dt1_02_office_02a",
|
|
||||||
safe = "ex_prop_safedoor_office2a"
|
|
||||||
},
|
|
||||||
rich = {
|
|
||||||
interiorId = 237313,
|
|
||||||
ipl = "ex_dt1_02_office_02b",
|
|
||||||
safe = "ex_prop_safedoor_office2a"
|
|
||||||
},
|
|
||||||
cool = {
|
|
||||||
interiorId = 237569,
|
|
||||||
ipl = "ex_dt1_02_office_02c",
|
|
||||||
safe = "ex_prop_safedoor_office2a"
|
|
||||||
},
|
|
||||||
ice = {
|
|
||||||
interiorId = 237825,
|
|
||||||
ipl = "ex_dt1_02_office_03a",
|
|
||||||
safe = "ex_prop_safedoor_office3a"
|
|
||||||
},
|
|
||||||
conservative = {
|
|
||||||
interiorId = 238081,
|
|
||||||
ipl = "ex_dt1_02_office_03b",
|
|
||||||
safe = "ex_prop_safedoor_office3a"
|
|
||||||
},
|
|
||||||
polished = {
|
|
||||||
interiorId = 238337,
|
|
||||||
ipl = "ex_dt1_02_office_03c",
|
|
||||||
safe = "ex_prop_safedoor_office3c"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Set = function(style, refresh)
|
|
||||||
if refresh == nil then
|
|
||||||
refresh = false
|
|
||||||
end
|
|
||||||
|
|
||||||
if type(style) == "table" then
|
|
||||||
FinanceOffice1.Style.Clear()
|
|
||||||
FinanceOffice1.currentInteriorId = style.interiorId
|
|
||||||
FinanceOffice1.currentSafeDoors = {
|
|
||||||
hashL = GetHashKey(style.safe .. "_l"),
|
|
||||||
hashR = GetHashKey(style.safe .. "_r")
|
|
||||||
}
|
|
||||||
|
|
||||||
EnableIpl(style.ipl, true)
|
|
||||||
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(style.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
for themeKey, themeValue in pairs(FinanceOffice1.Style.Theme) do
|
|
||||||
for swagKey, swagValue in pairs(FinanceOffice1.Swag) do
|
|
||||||
if type(swagValue) == "table" then
|
|
||||||
SetIplPropState(themeValue.interiorId, {
|
|
||||||
swagValue.A,
|
|
||||||
swagValue.B,
|
|
||||||
swagValue.C
|
|
||||||
}, false)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
SetIplPropState(themeValue.interiorId, "office_chairs", false, false)
|
|
||||||
SetIplPropState(themeValue.interiorId, "office_booze", false, true)
|
|
||||||
|
|
||||||
FinanceOffice1.currentSafeDoors = {
|
|
||||||
hashL = 0,
|
|
||||||
hashR = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
EnableIpl(themeValue.ipl, false)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Safe = {
|
|
||||||
doorHeadingL = 96.0, -- Only need the heading of the Left door to get the Right ones
|
|
||||||
Position = vector3(-124.25, -641.30, 168.870), -- Approximately between the two doors
|
|
||||||
-- These values are checked from "doorHandler.lua" and
|
|
||||||
isLeftDoorOpen = false,
|
|
||||||
isRightDoorOpen = false,
|
|
||||||
|
|
||||||
-- Safe door API
|
|
||||||
Open = function(doorSide)
|
|
||||||
if doorSide:lower() == "left" then
|
|
||||||
FinanceOffice1.Safe.isLeftDoorOpen = true
|
|
||||||
elseif doorSide:lower() == "right" then
|
|
||||||
FinanceOffice1.Safe.isRightDoorOpen = true
|
|
||||||
else
|
|
||||||
print("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are: left right")
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Close = function(doorSide)
|
|
||||||
if doorSide:lower() == "left" then
|
|
||||||
FinanceOffice1.Safe.isLeftDoorOpen = false
|
|
||||||
elseif doorSide:lower() == "right" then
|
|
||||||
FinanceOffice1.Safe.isRightDoorOpen = false
|
|
||||||
else
|
|
||||||
print("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are: left right")
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
|
|
||||||
-- Internal use only
|
|
||||||
SetDoorState = function(doorSide, open)
|
|
||||||
local doorHandle = 0
|
|
||||||
local heading = FinanceOffice1.Safe.doorHeadingL
|
|
||||||
|
|
||||||
if doorSide:lower() == "left" then
|
|
||||||
doorHandle = FinanceOffice1.Safe.GetDoorHandle(FinanceOffice1.currentSafeDoors.hashL)
|
|
||||||
|
|
||||||
if open then
|
|
||||||
heading = heading - 90.0
|
|
||||||
end
|
|
||||||
elseif doorSide:lower() == "right" then
|
|
||||||
doorHandle = FinanceOffice1.Safe.GetDoorHandle(FinanceOffice1.currentSafeDoors.hashR)
|
|
||||||
heading = heading - 180
|
|
||||||
|
|
||||||
if open then
|
|
||||||
heading = heading + 90.0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if doorHandle == 0 then
|
|
||||||
print("[bob74_ipl] Warning: " .. doorSide .. " safe door handle is 0")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
SetEntityHeading(doorHandle, heading)
|
|
||||||
end,
|
|
||||||
|
|
||||||
-- /!\ handle changes whenever the interior is refreshed /!\
|
|
||||||
GetDoorHandle = function(doorHash)
|
|
||||||
local timeout = 4
|
|
||||||
local doorHandle = GetClosestObjectOfType(FinanceOffice1.Safe.Position.x, FinanceOffice1.Safe.Position.y, FinanceOffice1.Safe.Position.z, 5.0, doorHash, false, false, false)
|
|
||||||
|
|
||||||
while doorHandle == 0 do
|
|
||||||
Wait(25)
|
|
||||||
|
|
||||||
doorHandle = GetClosestObjectOfType(FinanceOffice1.Safe.Position.x, FinanceOffice1.Safe.Position.y, FinanceOffice1.Safe.Position.z, 5.0, doorHash, false, false, false)
|
|
||||||
timeout = timeout - 1
|
|
||||||
|
|
||||||
if timeout <= 0 then
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return doorHandle
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Swag = {
|
|
||||||
Cash = {
|
|
||||||
A = "cash_set_01",
|
|
||||||
B = "cash_set_02",
|
|
||||||
C = "cash_set_03",
|
|
||||||
D = "cash_set_04",
|
|
||||||
E = "cash_set_05",
|
|
||||||
F = "cash_set_06",
|
|
||||||
G = "cash_set_07",
|
|
||||||
H = "cash_set_08",
|
|
||||||
I = "cash_set_09",
|
|
||||||
J = "cash_set_10",
|
|
||||||
K = "cash_set_11",
|
|
||||||
L = "cash_set_12",
|
|
||||||
M = "cash_set_13",
|
|
||||||
N = "cash_set_14",
|
|
||||||
O = "cash_set_15",
|
|
||||||
P = "cash_set_16",
|
|
||||||
Q = "cash_set_17",
|
|
||||||
R = "cash_set_18",
|
|
||||||
S = "cash_set_19",
|
|
||||||
T = "cash_set_20",
|
|
||||||
U = "cash_set_21",
|
|
||||||
V = "cash_set_22",
|
|
||||||
W = "cash_set_23",
|
|
||||||
X = "cash_set_24"
|
|
||||||
},
|
|
||||||
BoozeCigs = {
|
|
||||||
A = "swag_booze_cigs",
|
|
||||||
B = "swag_booze_cigs2",
|
|
||||||
C = "swag_booze_cigs3"
|
|
||||||
},
|
|
||||||
Counterfeit = {
|
|
||||||
A = "swag_counterfeit",
|
|
||||||
B = "swag_counterfeit2",
|
|
||||||
C = "swag_counterfeit3"
|
|
||||||
},
|
|
||||||
DrugBags = {
|
|
||||||
A = "swag_drugbags",
|
|
||||||
B = "swag_drugbags2",
|
|
||||||
C = "swag_drugbags3"
|
|
||||||
},
|
|
||||||
DrugStatue = {
|
|
||||||
A = "swag_drugstatue",
|
|
||||||
B = "swag_drugstatue2",
|
|
||||||
C = "swag_drugstatue3"
|
|
||||||
},
|
|
||||||
Electronic = {
|
|
||||||
A = "swag_electronic",
|
|
||||||
B = "swag_electronic2",
|
|
||||||
C = "swag_electronic3"
|
|
||||||
},
|
|
||||||
FurCoats = {
|
|
||||||
A = "swag_furcoats",
|
|
||||||
B = "swag_furcoats2",
|
|
||||||
C = "swag_furcoats3"
|
|
||||||
},
|
|
||||||
Gems = {
|
|
||||||
A = "swag_gems",
|
|
||||||
B = "swag_gems2",
|
|
||||||
C = "swag_gems3"
|
|
||||||
},
|
|
||||||
Guns = {
|
|
||||||
A = "swag_guns",
|
|
||||||
B = "swag_guns2",
|
|
||||||
C = "swag_guns3"
|
|
||||||
},
|
|
||||||
Ivory = {
|
|
||||||
A = "swag_ivory",
|
|
||||||
B = "swag_ivory2",
|
|
||||||
C = "swag_ivory3"
|
|
||||||
},
|
|
||||||
Jewel = {
|
|
||||||
A = "swag_jewelwatch",
|
|
||||||
B = "swag_jewelwatch2",
|
|
||||||
C = "swag_jewelwatch3"
|
|
||||||
},
|
|
||||||
Med = {
|
|
||||||
A = "swag_med",
|
|
||||||
B = "swag_med2",
|
|
||||||
C = "swag_med3"
|
|
||||||
},
|
|
||||||
Painting = {
|
|
||||||
A = "swag_art",
|
|
||||||
B = "swag_art2",
|
|
||||||
C = "swag_art3"
|
|
||||||
},
|
|
||||||
Pills = {
|
|
||||||
A = "swag_pills",
|
|
||||||
B = "swag_pills2",
|
|
||||||
C = "swag_pills3"
|
|
||||||
},
|
|
||||||
Silver = {
|
|
||||||
A = "swag_silver",
|
|
||||||
B = "swag_silver2",
|
|
||||||
C = "swag_silver3"
|
|
||||||
},
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(FinanceOffice1.currentInteriorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Chairs = {
|
|
||||||
off = "",
|
|
||||||
on = "office_chairs",
|
|
||||||
|
|
||||||
Set = function(chairs, refresh)
|
|
||||||
FinanceOffice1.Chairs.Clear(false)
|
|
||||||
|
|
||||||
if chairs ~= nil then
|
|
||||||
SetIplPropState(FinanceOffice1.currentInteriorId, chairs, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(FinanceOffice1.currentInteriorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(FinanceOffice1.currentInteriorId, FinanceOffice1.Chairs.on, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
off = "",
|
|
||||||
on = "office_booze",
|
|
||||||
|
|
||||||
Set = function(booze, refresh)
|
|
||||||
FinanceOffice1.Booze.Clear(false)
|
|
||||||
|
|
||||||
if booze ~= nil then
|
|
||||||
SetIplPropState(FinanceOffice1.currentInteriorId, booze, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(FinanceOffice1.currentInteriorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(FinanceOffice1.currentInteriorId, FinanceOffice1.Booze.on, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
FinanceOffice1.Style.Set(FinanceOffice1.Style.Theme.polished)
|
|
||||||
FinanceOffice1.Chairs.Set(FinanceOffice1.Chairs.on, true)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,324 +0,0 @@
|
||||||
-- Office 2: -75.8466, -826.9893, 243.3859 (Maze Bank Building)
|
|
||||||
exports('GetFinanceOffice2Object', function()
|
|
||||||
return FinanceOffice2
|
|
||||||
end)
|
|
||||||
|
|
||||||
FinanceOffice2 = {
|
|
||||||
currentInteriorId = -1,
|
|
||||||
currentSafeDoors = {
|
|
||||||
hashL = "",
|
|
||||||
hashR = ""
|
|
||||||
},
|
|
||||||
|
|
||||||
Style = {
|
|
||||||
Theme = {
|
|
||||||
warm = {
|
|
||||||
interiorId = 238593,
|
|
||||||
ipl = "ex_dt1_11_office_01a",
|
|
||||||
safe = "ex_prop_safedoor_office1a"
|
|
||||||
},
|
|
||||||
classical = {
|
|
||||||
interiorId = 238849,
|
|
||||||
ipl = "ex_dt1_11_office_01b",
|
|
||||||
safe = "ex_prop_safedoor_office1b"
|
|
||||||
},
|
|
||||||
vintage = {
|
|
||||||
interiorId = 239105,
|
|
||||||
ipl = "ex_dt1_11_office_01c",
|
|
||||||
safe = "ex_prop_safedoor_office1c"
|
|
||||||
},
|
|
||||||
contrast = {
|
|
||||||
interiorId = 239361,
|
|
||||||
ipl = "ex_dt1_11_office_02a",
|
|
||||||
safe = "ex_prop_safedoor_office2a"
|
|
||||||
},
|
|
||||||
rich = {
|
|
||||||
interiorId = 239617,
|
|
||||||
ipl = "ex_dt1_11_office_02b",
|
|
||||||
safe = "ex_prop_safedoor_office2a"
|
|
||||||
},
|
|
||||||
cool = {
|
|
||||||
interiorId = 239873,
|
|
||||||
ipl = "ex_dt1_11_office_02c",
|
|
||||||
safe = "ex_prop_safedoor_office2a"
|
|
||||||
},
|
|
||||||
ice = {
|
|
||||||
interiorId = 240129,
|
|
||||||
ipl = "ex_dt1_11_office_03a",
|
|
||||||
safe = "ex_prop_safedoor_office3a"
|
|
||||||
},
|
|
||||||
conservative = {
|
|
||||||
interiorId = 240385,
|
|
||||||
ipl = "ex_dt1_11_office_03b",
|
|
||||||
safe = "ex_prop_safedoor_office3a"
|
|
||||||
},
|
|
||||||
polished = {
|
|
||||||
interiorId = 240641,
|
|
||||||
ipl = "ex_dt1_11_office_03c",
|
|
||||||
safe = "ex_prop_safedoor_office3c"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Set = function(style, refresh)
|
|
||||||
if refresh == nil then
|
|
||||||
refresh = false
|
|
||||||
end
|
|
||||||
|
|
||||||
if type(style) == "table" then
|
|
||||||
FinanceOffice2.Style.Clear()
|
|
||||||
FinanceOffice2.currentInteriorId = style.interiorId
|
|
||||||
FinanceOffice2.currentSafeDoors = {
|
|
||||||
hashL = GetHashKey(style.safe .. "_l"),
|
|
||||||
hashR = GetHashKey(style.safe .. "_r")
|
|
||||||
}
|
|
||||||
|
|
||||||
EnableIpl(style.ipl, true)
|
|
||||||
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(style.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
for themeKey, themeValue in pairs(FinanceOffice2.Style.Theme) do
|
|
||||||
for swagKey, swagValue in pairs(FinanceOffice2.Swag) do
|
|
||||||
if type(swagValue) == "table" then
|
|
||||||
SetIplPropState(themeValue.interiorId, {
|
|
||||||
swagValue.A,
|
|
||||||
swagValue.B,
|
|
||||||
swagValue.C
|
|
||||||
}, false)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
SetIplPropState(themeValue.interiorId, "office_chairs", false, false)
|
|
||||||
SetIplPropState(themeValue.interiorId, "office_booze", false, true)
|
|
||||||
|
|
||||||
FinanceOffice2.currentSafeDoors = {
|
|
||||||
hashL = 0,
|
|
||||||
hashR = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
EnableIpl(themeValue.ipl, false)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Safe = {
|
|
||||||
doorHeadingL = 250.0, -- Only need the heading of the Left door to get the Right ones
|
|
||||||
Position = vector3(-82.593, -801.0, 243.385), -- Approximately between the two doors
|
|
||||||
-- These values are checked from "doorHandler.lua" and
|
|
||||||
isLeftDoorOpen = false,
|
|
||||||
isRightDoorOpen = false,
|
|
||||||
|
|
||||||
-- Safe door API
|
|
||||||
Open = function(doorSide)
|
|
||||||
if doorSide:lower() == "left" then
|
|
||||||
FinanceOffice2.Safe.isLeftDoorOpen = true
|
|
||||||
elseif doorSide:lower() == "right" then
|
|
||||||
FinanceOffice2.Safe.isRightDoorOpen = true
|
|
||||||
else
|
|
||||||
print("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are: left right")
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Close = function(doorSide)
|
|
||||||
if doorSide:lower() == "left" then
|
|
||||||
FinanceOffice2.Safe.isLeftDoorOpen = false
|
|
||||||
elseif doorSide:lower() == "right" then
|
|
||||||
FinanceOffice2.Safe.isRightDoorOpen = false
|
|
||||||
else
|
|
||||||
print("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are: left right")
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
|
|
||||||
-- Internal use only
|
|
||||||
SetDoorState = function(doorSide, open)
|
|
||||||
local doorHandle = 0
|
|
||||||
local heading = FinanceOffice2.Safe.doorHeadingL
|
|
||||||
|
|
||||||
if doorSide:lower() == "left" then
|
|
||||||
doorHandle = FinanceOffice2.Safe.GetDoorHandle(FinanceOffice2.currentSafeDoors.hashL)
|
|
||||||
|
|
||||||
if open then
|
|
||||||
heading = heading - 90.0
|
|
||||||
end
|
|
||||||
elseif doorSide:lower() == "right" then
|
|
||||||
doorHandle = FinanceOffice2.Safe.GetDoorHandle(FinanceOffice2.currentSafeDoors.hashR)
|
|
||||||
heading = heading - 180
|
|
||||||
|
|
||||||
if open then
|
|
||||||
heading = heading + 90.0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if doorHandle == 0 then
|
|
||||||
print("[bob74_ipl] Warning: " .. doorSide .. " safe door handle is 0")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
SetEntityHeading(doorHandle, heading)
|
|
||||||
end,
|
|
||||||
|
|
||||||
-- /!\ handle changes whenever the interior is refreshed /!\
|
|
||||||
GetDoorHandle = function(doorHash)
|
|
||||||
local timeout = 4
|
|
||||||
local doorHandle = GetClosestObjectOfType(FinanceOffice2.Safe.Position.x, FinanceOffice2.Safe.Position.y, FinanceOffice2.Safe.Position.z, 5.0, doorHash, false, false, false)
|
|
||||||
|
|
||||||
while doorHandle == 0 do
|
|
||||||
Wait(25)
|
|
||||||
|
|
||||||
doorHandle = GetClosestObjectOfType(FinanceOffice2.Safe.Position.x, FinanceOffice2.Safe.Position.y, FinanceOffice2.Safe.Position.z, 5.0, doorHash, false, false, false)
|
|
||||||
timeout = timeout - 1
|
|
||||||
|
|
||||||
if timeout <= 0 then
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return doorHandle
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Swag = {
|
|
||||||
Cash = {
|
|
||||||
A = "cash_set_01",
|
|
||||||
B = "cash_set_02",
|
|
||||||
C = "cash_set_03",
|
|
||||||
D = "cash_set_04",
|
|
||||||
E = "cash_set_05",
|
|
||||||
F = "cash_set_06",
|
|
||||||
G = "cash_set_07",
|
|
||||||
H = "cash_set_08",
|
|
||||||
I = "cash_set_09",
|
|
||||||
J = "cash_set_10",
|
|
||||||
K = "cash_set_11",
|
|
||||||
L = "cash_set_12",
|
|
||||||
M = "cash_set_13",
|
|
||||||
N = "cash_set_14",
|
|
||||||
O = "cash_set_15",
|
|
||||||
P = "cash_set_16",
|
|
||||||
Q = "cash_set_17",
|
|
||||||
R = "cash_set_18",
|
|
||||||
S = "cash_set_19",
|
|
||||||
T = "cash_set_20",
|
|
||||||
U = "cash_set_21",
|
|
||||||
V = "cash_set_22",
|
|
||||||
W = "cash_set_23",
|
|
||||||
X = "cash_set_24"
|
|
||||||
},
|
|
||||||
BoozeCigs = {
|
|
||||||
A = "swag_booze_cigs",
|
|
||||||
B = "swag_booze_cigs2",
|
|
||||||
C = "swag_booze_cigs3"
|
|
||||||
},
|
|
||||||
Counterfeit = {
|
|
||||||
A = "swag_counterfeit",
|
|
||||||
B = "swag_counterfeit2",
|
|
||||||
C = "swag_counterfeit3"
|
|
||||||
},
|
|
||||||
DrugBags = {
|
|
||||||
A = "swag_drugbags",
|
|
||||||
B = "swag_drugbags2",
|
|
||||||
C = "swag_drugbags3"
|
|
||||||
},
|
|
||||||
DrugStatue = {
|
|
||||||
A = "swag_drugstatue",
|
|
||||||
B = "swag_drugstatue2",
|
|
||||||
C = "swag_drugstatue3"
|
|
||||||
},
|
|
||||||
Electronic = {
|
|
||||||
A = "swag_electronic",
|
|
||||||
B = "swag_electronic2",
|
|
||||||
C = "swag_electronic3"
|
|
||||||
},
|
|
||||||
FurCoats = {
|
|
||||||
A = "swag_furcoats",
|
|
||||||
B = "swag_furcoats2",
|
|
||||||
C = "swag_furcoats3"
|
|
||||||
},
|
|
||||||
Gems = {
|
|
||||||
A = "swag_gems",
|
|
||||||
B = "swag_gems2",
|
|
||||||
C = "swag_gems3"
|
|
||||||
},
|
|
||||||
Guns = {
|
|
||||||
A = "swag_guns",
|
|
||||||
B = "swag_guns2",
|
|
||||||
C = "swag_guns3"
|
|
||||||
},
|
|
||||||
Ivory = {
|
|
||||||
A = "swag_ivory",
|
|
||||||
B = "swag_ivory2",
|
|
||||||
C = "swag_ivory3"
|
|
||||||
},
|
|
||||||
Jewel = {
|
|
||||||
A = "swag_jewelwatch",
|
|
||||||
B = "swag_jewelwatch2",
|
|
||||||
C = "swag_jewelwatch3"
|
|
||||||
},
|
|
||||||
Med = {
|
|
||||||
A = "swag_med",
|
|
||||||
B = "swag_med2",
|
|
||||||
C = "swag_med3"
|
|
||||||
},
|
|
||||||
Painting = {
|
|
||||||
A = "swag_art",
|
|
||||||
B = "swag_art2",
|
|
||||||
C = "swag_art3"
|
|
||||||
},
|
|
||||||
Pills = {
|
|
||||||
A = "swag_pills",
|
|
||||||
B = "swag_pills2",
|
|
||||||
C = "swag_pills3"
|
|
||||||
},
|
|
||||||
Silver = {
|
|
||||||
A = "swag_silver",
|
|
||||||
B = "swag_silver2",
|
|
||||||
C = "swag_silver3"
|
|
||||||
},
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(FinanceOffice2.currentInteriorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Chairs = {
|
|
||||||
off = "",
|
|
||||||
on = "office_chairs",
|
|
||||||
|
|
||||||
Set = function(chairs, refresh)
|
|
||||||
FinanceOffice2.Chairs.Clear(false)
|
|
||||||
|
|
||||||
if chairs ~= nil then
|
|
||||||
SetIplPropState(FinanceOffice2.currentInteriorId, chairs, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(FinanceOffice2.currentInteriorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(FinanceOffice2.currentInteriorId, FinanceOffice2.Chairs.on, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
off = "",
|
|
||||||
on = "office_booze",
|
|
||||||
|
|
||||||
Set = function(booze, refresh)
|
|
||||||
FinanceOffice2.Booze.Clear(false)
|
|
||||||
|
|
||||||
if booze ~= nil then
|
|
||||||
SetIplPropState(FinanceOffice2.currentInteriorId, booze, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(FinanceOffice2.currentInteriorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(FinanceOffice2.currentInteriorId, FinanceOffice2.Booze.on, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
FinanceOffice2.Style.Set(FinanceOffice2.Style.Theme.warm)
|
|
||||||
FinanceOffice2.Chairs.Set(FinanceOffice2.Chairs.on, true)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,324 +0,0 @@
|
||||||
-- Office 3: -1579.756, -565.0661, 108.523 (Lom Bank)
|
|
||||||
exports('GetFinanceOffice3Object', function()
|
|
||||||
return FinanceOffice3
|
|
||||||
end)
|
|
||||||
|
|
||||||
FinanceOffice3 = {
|
|
||||||
currentInteriorId = -1,
|
|
||||||
currentSafeDoors = {
|
|
||||||
hashL = "",
|
|
||||||
hashR = ""
|
|
||||||
},
|
|
||||||
|
|
||||||
Style = {
|
|
||||||
Theme = {
|
|
||||||
warm = {
|
|
||||||
interiorId = 240897,
|
|
||||||
ipl = "ex_sm_13_office_01a",
|
|
||||||
safe = "ex_prop_safedoor_office1a"
|
|
||||||
},
|
|
||||||
classical = {
|
|
||||||
interiorId = 241153,
|
|
||||||
ipl = "ex_sm_13_office_01b",
|
|
||||||
safe = "ex_prop_safedoor_office1b"
|
|
||||||
},
|
|
||||||
vintage = {
|
|
||||||
interiorId = 241409,
|
|
||||||
ipl = "ex_sm_13_office_01c",
|
|
||||||
safe = "ex_prop_safedoor_office1c"
|
|
||||||
},
|
|
||||||
contrast = {
|
|
||||||
interiorId = 241665,
|
|
||||||
ipl = "ex_sm_13_office_02a",
|
|
||||||
safe = "ex_prop_safedoor_office2a"
|
|
||||||
},
|
|
||||||
rich = {
|
|
||||||
interiorId = 241921,
|
|
||||||
ipl = "ex_sm_13_office_02b",
|
|
||||||
safe = "ex_prop_safedoor_office2a"
|
|
||||||
},
|
|
||||||
cool = {
|
|
||||||
interiorId = 242177,
|
|
||||||
ipl = "ex_sm_13_office_02c",
|
|
||||||
safe = "ex_prop_safedoor_office2a"
|
|
||||||
},
|
|
||||||
ice = {
|
|
||||||
interiorId = 242433,
|
|
||||||
ipl = "ex_sm_13_office_03a",
|
|
||||||
safe = "ex_prop_safedoor_office3a"
|
|
||||||
},
|
|
||||||
conservative = {
|
|
||||||
interiorId = 242689,
|
|
||||||
ipl = "ex_sm_13_office_03b",
|
|
||||||
safe = "ex_prop_safedoor_office3a"
|
|
||||||
},
|
|
||||||
polished = {
|
|
||||||
interiorId = 242945,
|
|
||||||
ipl = "ex_sm_13_office_03c",
|
|
||||||
safe = "ex_prop_safedoor_office3c"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Set = function(style, refresh)
|
|
||||||
if refresh == nil then
|
|
||||||
refresh = false
|
|
||||||
end
|
|
||||||
|
|
||||||
if type(style) == "table" then
|
|
||||||
FinanceOffice3.Style.Clear()
|
|
||||||
FinanceOffice3.currentInteriorId = style.interiorId
|
|
||||||
FinanceOffice3.currentSafeDoors = {
|
|
||||||
hashL = GetHashKey(style.safe .. "_l"),
|
|
||||||
hashR = GetHashKey(style.safe .. "_r")
|
|
||||||
}
|
|
||||||
|
|
||||||
EnableIpl(style.ipl, true)
|
|
||||||
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(style.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
for themeKey, themeValue in pairs(FinanceOffice3.Style.Theme) do
|
|
||||||
for swagKey, swagValue in pairs(FinanceOffice3.Swag) do
|
|
||||||
if type(swagValue) == "table" then
|
|
||||||
SetIplPropState(themeValue.interiorId, {
|
|
||||||
swagValue.A,
|
|
||||||
swagValue.B,
|
|
||||||
swagValue.C
|
|
||||||
}, false)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
SetIplPropState(themeValue.interiorId, "office_chairs", false, false)
|
|
||||||
SetIplPropState(themeValue.interiorId, "office_booze", false, true)
|
|
||||||
|
|
||||||
FinanceOffice3.currentSafeDoors = {
|
|
||||||
hashL = 0,
|
|
||||||
hashR = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
EnableIpl(themeValue.ipl, false)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Safe = {
|
|
||||||
doorHeadingL = 126.0, -- Only need the heading of the Left door to get the Right ones
|
|
||||||
Position = vector3(-1554.08, -573.7122, 108.5272), -- Approximately between the two doors
|
|
||||||
-- These values are checked from "doorHandler.lua" and
|
|
||||||
isLeftDoorOpen = false,
|
|
||||||
isRightDoorOpen = false,
|
|
||||||
|
|
||||||
-- Safe door API
|
|
||||||
Open = function(doorSide)
|
|
||||||
if doorSide:lower() == "left" then
|
|
||||||
FinanceOffice3.Safe.isLeftDoorOpen = true
|
|
||||||
elseif doorSide:lower() == "right" then
|
|
||||||
FinanceOffice3.Safe.isRightDoorOpen = true
|
|
||||||
else
|
|
||||||
print("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are: left right")
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Close = function(doorSide)
|
|
||||||
if doorSide:lower() == "left" then
|
|
||||||
FinanceOffice3.Safe.isLeftDoorOpen = false
|
|
||||||
elseif doorSide:lower() == "right" then
|
|
||||||
FinanceOffice3.Safe.isRightDoorOpen = false
|
|
||||||
else
|
|
||||||
print("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are: left right")
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
|
|
||||||
-- Internal use only
|
|
||||||
SetDoorState = function(doorSide, open)
|
|
||||||
local doorHandle = 0
|
|
||||||
local heading = FinanceOffice3.Safe.doorHeadingL
|
|
||||||
|
|
||||||
if doorSide:lower() == "left" then
|
|
||||||
doorHandle = FinanceOffice3.Safe.GetDoorHandle(FinanceOffice3.currentSafeDoors.hashL)
|
|
||||||
|
|
||||||
if open then
|
|
||||||
heading = heading - 90.0
|
|
||||||
end
|
|
||||||
elseif doorSide:lower() == "right" then
|
|
||||||
doorHandle = FinanceOffice3.Safe.GetDoorHandle(FinanceOffice3.currentSafeDoors.hashR)
|
|
||||||
heading = heading - 180
|
|
||||||
|
|
||||||
if open then
|
|
||||||
heading = heading + 90.0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if doorHandle == 0 then
|
|
||||||
print("[bob74_ipl] Warning: " .. doorSide .. " safe door handle is 0")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
SetEntityHeading(doorHandle, heading)
|
|
||||||
end,
|
|
||||||
|
|
||||||
-- /!\ handle changes whenever the interior is refreshed /!\
|
|
||||||
GetDoorHandle = function(doorHash)
|
|
||||||
local timeout = 4
|
|
||||||
local doorHandle = GetClosestObjectOfType(FinanceOffice3.Safe.Position.x, FinanceOffice3.Safe.Position.y, FinanceOffice3.Safe.Position.z, 5.0, doorHash, false, false, false)
|
|
||||||
|
|
||||||
while doorHandle == 0 do
|
|
||||||
Wait(25)
|
|
||||||
|
|
||||||
doorHandle = GetClosestObjectOfType(FinanceOffice3.Safe.Position.x, FinanceOffice3.Safe.Position.y, FinanceOffice3.Safe.Position.z, 5.0, doorHash, false, false, false)
|
|
||||||
timeout = timeout - 1
|
|
||||||
|
|
||||||
if timeout <= 0 then
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return doorHandle
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Swag = {
|
|
||||||
Cash = {
|
|
||||||
A = "cash_set_01",
|
|
||||||
B = "cash_set_02",
|
|
||||||
C = "cash_set_03",
|
|
||||||
D = "cash_set_04",
|
|
||||||
E = "cash_set_05",
|
|
||||||
F = "cash_set_06",
|
|
||||||
G = "cash_set_07",
|
|
||||||
H = "cash_set_08",
|
|
||||||
I = "cash_set_09",
|
|
||||||
J = "cash_set_10",
|
|
||||||
K = "cash_set_11",
|
|
||||||
L = "cash_set_12",
|
|
||||||
M = "cash_set_13",
|
|
||||||
N = "cash_set_14",
|
|
||||||
O = "cash_set_15",
|
|
||||||
P = "cash_set_16",
|
|
||||||
Q = "cash_set_17",
|
|
||||||
R = "cash_set_18",
|
|
||||||
S = "cash_set_19",
|
|
||||||
T = "cash_set_20",
|
|
||||||
U = "cash_set_21",
|
|
||||||
V = "cash_set_22",
|
|
||||||
W = "cash_set_23",
|
|
||||||
X = "cash_set_24"
|
|
||||||
},
|
|
||||||
BoozeCigs = {
|
|
||||||
A = "swag_booze_cigs",
|
|
||||||
B = "swag_booze_cigs2",
|
|
||||||
C = "swag_booze_cigs3"
|
|
||||||
},
|
|
||||||
Counterfeit = {
|
|
||||||
A = "swag_counterfeit",
|
|
||||||
B = "swag_counterfeit2",
|
|
||||||
C = "swag_counterfeit3"
|
|
||||||
},
|
|
||||||
DrugBags = {
|
|
||||||
A = "swag_drugbags",
|
|
||||||
B = "swag_drugbags2",
|
|
||||||
C = "swag_drugbags3"
|
|
||||||
},
|
|
||||||
DrugStatue = {
|
|
||||||
A = "swag_drugstatue",
|
|
||||||
B = "swag_drugstatue2",
|
|
||||||
C = "swag_drugstatue3"
|
|
||||||
},
|
|
||||||
Electronic = {
|
|
||||||
A = "swag_electronic",
|
|
||||||
B = "swag_electronic2",
|
|
||||||
C = "swag_electronic3"
|
|
||||||
},
|
|
||||||
FurCoats = {
|
|
||||||
A = "swag_furcoats",
|
|
||||||
B = "swag_furcoats2",
|
|
||||||
C = "swag_furcoats3"
|
|
||||||
},
|
|
||||||
Gems = {
|
|
||||||
A = "swag_gems",
|
|
||||||
B = "swag_gems2",
|
|
||||||
C = "swag_gems3"
|
|
||||||
},
|
|
||||||
Guns = {
|
|
||||||
A = "swag_guns",
|
|
||||||
B = "swag_guns2",
|
|
||||||
C = "swag_guns3"
|
|
||||||
},
|
|
||||||
Ivory = {
|
|
||||||
A = "swag_ivory",
|
|
||||||
B = "swag_ivory2",
|
|
||||||
C = "swag_ivory3"
|
|
||||||
},
|
|
||||||
Jewel = {
|
|
||||||
A = "swag_jewelwatch",
|
|
||||||
B = "swag_jewelwatch2",
|
|
||||||
C = "swag_jewelwatch3"
|
|
||||||
},
|
|
||||||
Med = {
|
|
||||||
A = "swag_med",
|
|
||||||
B = "swag_med2",
|
|
||||||
C = "swag_med3"
|
|
||||||
},
|
|
||||||
Painting = {
|
|
||||||
A = "swag_art",
|
|
||||||
B = "swag_art2",
|
|
||||||
C = "swag_art3"
|
|
||||||
},
|
|
||||||
Pills = {
|
|
||||||
A = "swag_pills",
|
|
||||||
B = "swag_pills2",
|
|
||||||
C = "swag_pills3"
|
|
||||||
},
|
|
||||||
Silver = {
|
|
||||||
A = "swag_silver",
|
|
||||||
B = "swag_silver2",
|
|
||||||
C = "swag_silver3"
|
|
||||||
},
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(FinanceOffice3.currentInteriorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Chairs = {
|
|
||||||
off = "",
|
|
||||||
on = "office_chairs",
|
|
||||||
|
|
||||||
Set = function(chairs, refresh)
|
|
||||||
FinanceOffice3.Chairs.Clear(false)
|
|
||||||
|
|
||||||
if chairs ~= nil then
|
|
||||||
SetIplPropState(FinanceOffice3.currentInteriorId, chairs, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(FinanceOffice3.currentInteriorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(FinanceOffice3.currentInteriorId, FinanceOffice3.Chairs.on, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
off = "",
|
|
||||||
on = "office_booze",
|
|
||||||
|
|
||||||
Set = function(booze, refresh)
|
|
||||||
FinanceOffice3.Booze.Clear(false)
|
|
||||||
|
|
||||||
if booze ~= nil then
|
|
||||||
SetIplPropState(FinanceOffice3.currentInteriorId, booze, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(FinanceOffice3.currentInteriorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(FinanceOffice3.currentInteriorId, FinanceOffice3.Booze.on, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
FinanceOffice3.Style.Set(FinanceOffice3.Style.Theme.conservative)
|
|
||||||
FinanceOffice3.Chairs.Set(FinanceOffice3.Chairs.on, true)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,324 +0,0 @@
|
||||||
-- Office 4: -1392.667, -480.4736, 72.04217 (Maze Bank West)
|
|
||||||
exports('GetFinanceOffice4Object', function()
|
|
||||||
return FinanceOffice4
|
|
||||||
end)
|
|
||||||
|
|
||||||
FinanceOffice4 = {
|
|
||||||
currentInteriorId = -1,
|
|
||||||
currentSafeDoors = {
|
|
||||||
hashL = "",
|
|
||||||
hashR = ""
|
|
||||||
},
|
|
||||||
|
|
||||||
Style = {
|
|
||||||
Theme = {
|
|
||||||
warm = {
|
|
||||||
interiorId = 243201,
|
|
||||||
ipl = "ex_sm_15_office_01a",
|
|
||||||
safe = "ex_prop_safedoor_office1a"
|
|
||||||
},
|
|
||||||
classical = {
|
|
||||||
interiorId = 243457,
|
|
||||||
ipl = "ex_sm_15_office_01b",
|
|
||||||
safe = "ex_prop_safedoor_office1b"
|
|
||||||
},
|
|
||||||
vintage = {
|
|
||||||
interiorId = 243713,
|
|
||||||
ipl = "ex_sm_15_office_01c",
|
|
||||||
safe = "ex_prop_safedoor_office1c"
|
|
||||||
},
|
|
||||||
contrast = {
|
|
||||||
interiorId = 243969,
|
|
||||||
ipl = "ex_sm_15_office_02a",
|
|
||||||
safe = "ex_prop_safedoor_office2a"
|
|
||||||
},
|
|
||||||
rich = {
|
|
||||||
interiorId = 244225,
|
|
||||||
ipl = "ex_sm_15_office_02b",
|
|
||||||
safe = "ex_prop_safedoor_office2a"
|
|
||||||
},
|
|
||||||
cool = {
|
|
||||||
interiorId = 244481,
|
|
||||||
ipl = "ex_sm_15_office_02c",
|
|
||||||
safe = "ex_prop_safedoor_office2a"
|
|
||||||
},
|
|
||||||
ice = {
|
|
||||||
interiorId = 244737,
|
|
||||||
ipl = "ex_sm_15_office_03a",
|
|
||||||
safe = "ex_prop_safedoor_office3a"
|
|
||||||
},
|
|
||||||
conservative = {
|
|
||||||
interiorId = 244993,
|
|
||||||
ipl = "ex_sm_15_office_03b",
|
|
||||||
safe = "ex_prop_safedoor_office3a"
|
|
||||||
},
|
|
||||||
polished = {
|
|
||||||
interiorId = 245249,
|
|
||||||
ipl = "ex_sm_15_office_03c",
|
|
||||||
safe = "ex_prop_safedoor_office3c"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Set = function(style, refresh)
|
|
||||||
if refresh == nil then
|
|
||||||
refresh = false
|
|
||||||
end
|
|
||||||
|
|
||||||
if type(style) == "table" then
|
|
||||||
FinanceOffice4.Style.Clear()
|
|
||||||
FinanceOffice4.currentInteriorId = style.interiorId
|
|
||||||
FinanceOffice4.currentSafeDoors = {
|
|
||||||
hashL = GetHashKey(style.safe .. "_l"),
|
|
||||||
hashR = GetHashKey(style.safe .. "_r")
|
|
||||||
}
|
|
||||||
|
|
||||||
EnableIpl(style.ipl, true)
|
|
||||||
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(style.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
for themeKey, themeValue in pairs(FinanceOffice4.Style.Theme) do
|
|
||||||
for swagKey, swagValue in pairs(FinanceOffice4.Swag) do
|
|
||||||
if type(swagValue) == "table" then
|
|
||||||
SetIplPropState(themeValue.interiorId, {
|
|
||||||
swagValue.A,
|
|
||||||
swagValue.B,
|
|
||||||
swagValue.C
|
|
||||||
}, false)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
SetIplPropState(themeValue.interiorId, "office_chairs", false, false)
|
|
||||||
SetIplPropState(themeValue.interiorId, "office_booze", false, true)
|
|
||||||
|
|
||||||
FinanceOffice4.currentSafeDoors = {
|
|
||||||
hashL = 0,
|
|
||||||
hashR = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
EnableIpl(themeValue.ipl, false)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Safe = {
|
|
||||||
doorHeadingL = 188.0, -- Only need the heading of the Left door to get the Right ones
|
|
||||||
Position = vector3(-1372.905, -462.08, 72.05), -- Approximately between the two doors
|
|
||||||
-- These values are checked from "doorHandler.lua" and
|
|
||||||
isLeftDoorOpen = false,
|
|
||||||
isRightDoorOpen = false,
|
|
||||||
|
|
||||||
-- Safe door API
|
|
||||||
Open = function(doorSide)
|
|
||||||
if doorSide:lower() == "left" then
|
|
||||||
FinanceOffice4.Safe.isLeftDoorOpen = true
|
|
||||||
elseif doorSide:lower() == "right" then
|
|
||||||
FinanceOffice4.Safe.isRightDoorOpen = true
|
|
||||||
else
|
|
||||||
print("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are: left right")
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Close = function(doorSide)
|
|
||||||
if doorSide:lower() == "left" then
|
|
||||||
FinanceOffice4.Safe.isLeftDoorOpen = false
|
|
||||||
elseif doorSide:lower() == "right" then
|
|
||||||
FinanceOffice4.Safe.isRightDoorOpen = false
|
|
||||||
else
|
|
||||||
print("[bob74_ipl] Warning: " .. doorSide .. " is not a correct value. Valid values are: left right")
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
|
|
||||||
-- Internal use only
|
|
||||||
SetDoorState = function(doorSide, open)
|
|
||||||
local doorHandle = 0
|
|
||||||
local heading = FinanceOffice4.Safe.doorHeadingL
|
|
||||||
|
|
||||||
if doorSide:lower() == "left" then
|
|
||||||
doorHandle = FinanceOffice4.Safe.GetDoorHandle(FinanceOffice4.currentSafeDoors.hashL)
|
|
||||||
|
|
||||||
if open then
|
|
||||||
heading = heading - 90.0
|
|
||||||
end
|
|
||||||
elseif doorSide:lower() == "right" then
|
|
||||||
doorHandle = FinanceOffice4.Safe.GetDoorHandle(FinanceOffice4.currentSafeDoors.hashR)
|
|
||||||
heading = heading - 180
|
|
||||||
|
|
||||||
if open then
|
|
||||||
heading = heading + 90.0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if doorHandle == 0 then
|
|
||||||
print("[bob74_ipl] Warning: " .. doorSide .. " safe door handle is 0")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
SetEntityHeading(doorHandle, heading)
|
|
||||||
end,
|
|
||||||
|
|
||||||
-- /!\ handle changes whenever the interior is refreshed /!\
|
|
||||||
GetDoorHandle = function(doorHash)
|
|
||||||
local timeout = 4
|
|
||||||
local doorHandle = GetClosestObjectOfType(FinanceOffice4.Safe.Position.x, FinanceOffice4.Safe.Position.y, FinanceOffice4.Safe.Position.z, 5.0, doorHash, false, false, false)
|
|
||||||
|
|
||||||
while doorHandle == 0 do
|
|
||||||
Wait(25)
|
|
||||||
|
|
||||||
doorHandle = GetClosestObjectOfType(FinanceOffice4.Safe.Position.x, FinanceOffice4.Safe.Position.y, FinanceOffice4.Safe.Position.z, 5.0, doorHash, false, false, false)
|
|
||||||
timeout = timeout - 1
|
|
||||||
|
|
||||||
if timeout <= 0 then
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return doorHandle
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Swag = {
|
|
||||||
Cash = {
|
|
||||||
A = "cash_set_01",
|
|
||||||
B = "cash_set_02",
|
|
||||||
C = "cash_set_03",
|
|
||||||
D = "cash_set_04",
|
|
||||||
E = "cash_set_05",
|
|
||||||
F = "cash_set_06",
|
|
||||||
G = "cash_set_07",
|
|
||||||
H = "cash_set_08",
|
|
||||||
I = "cash_set_09",
|
|
||||||
J = "cash_set_10",
|
|
||||||
K = "cash_set_11",
|
|
||||||
L = "cash_set_12",
|
|
||||||
M = "cash_set_13",
|
|
||||||
N = "cash_set_14",
|
|
||||||
O = "cash_set_15",
|
|
||||||
P = "cash_set_16",
|
|
||||||
Q = "cash_set_17",
|
|
||||||
R = "cash_set_18",
|
|
||||||
S = "cash_set_19",
|
|
||||||
T = "cash_set_20",
|
|
||||||
U = "cash_set_21",
|
|
||||||
V = "cash_set_22",
|
|
||||||
W = "cash_set_23",
|
|
||||||
X = "cash_set_24"
|
|
||||||
},
|
|
||||||
BoozeCigs = {
|
|
||||||
A = "swag_booze_cigs",
|
|
||||||
B = "swag_booze_cigs2",
|
|
||||||
C = "swag_booze_cigs3"
|
|
||||||
},
|
|
||||||
Counterfeit = {
|
|
||||||
A = "swag_counterfeit",
|
|
||||||
B = "swag_counterfeit2",
|
|
||||||
C = "swag_counterfeit3"
|
|
||||||
},
|
|
||||||
DrugBags = {
|
|
||||||
A = "swag_drugbags",
|
|
||||||
B = "swag_drugbags2",
|
|
||||||
C = "swag_drugbags3"
|
|
||||||
},
|
|
||||||
DrugStatue = {
|
|
||||||
A = "swag_drugstatue",
|
|
||||||
B = "swag_drugstatue2",
|
|
||||||
C = "swag_drugstatue3"
|
|
||||||
},
|
|
||||||
Electronic = {
|
|
||||||
A = "swag_electronic",
|
|
||||||
B = "swag_electronic2",
|
|
||||||
C = "swag_electronic3"
|
|
||||||
},
|
|
||||||
FurCoats = {
|
|
||||||
A = "swag_furcoats",
|
|
||||||
B = "swag_furcoats2",
|
|
||||||
C = "swag_furcoats3"
|
|
||||||
},
|
|
||||||
Gems = {
|
|
||||||
A = "swag_gems",
|
|
||||||
B = "swag_gems2",
|
|
||||||
C = "swag_gems3"
|
|
||||||
},
|
|
||||||
Guns = {
|
|
||||||
A = "swag_guns",
|
|
||||||
B = "swag_guns2",
|
|
||||||
C = "swag_guns3"
|
|
||||||
},
|
|
||||||
Ivory = {
|
|
||||||
A = "swag_ivory",
|
|
||||||
B = "swag_ivory2",
|
|
||||||
C = "swag_ivory3"
|
|
||||||
},
|
|
||||||
Jewel = {
|
|
||||||
A = "swag_jewelwatch",
|
|
||||||
B = "swag_jewelwatch2",
|
|
||||||
C = "swag_jewelwatch3"
|
|
||||||
},
|
|
||||||
Med = {
|
|
||||||
A = "swag_med",
|
|
||||||
B = "swag_med2",
|
|
||||||
C = "swag_med3"
|
|
||||||
},
|
|
||||||
Painting = {
|
|
||||||
A = "swag_art",
|
|
||||||
B = "swag_art2",
|
|
||||||
C = "swag_art3"
|
|
||||||
},
|
|
||||||
Pills = {
|
|
||||||
A = "swag_pills",
|
|
||||||
B = "swag_pills2",
|
|
||||||
C = "swag_pills3"
|
|
||||||
},
|
|
||||||
Silver = {
|
|
||||||
A = "swag_silver",
|
|
||||||
B = "swag_silver2",
|
|
||||||
C = "swag_silver3"
|
|
||||||
},
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(FinanceOffice4.currentInteriorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Chairs = {
|
|
||||||
off = "",
|
|
||||||
on = "office_chairs",
|
|
||||||
|
|
||||||
Set = function(chairs, refresh)
|
|
||||||
FinanceOffice4.Chairs.Clear(false)
|
|
||||||
|
|
||||||
if chairs ~= nil then
|
|
||||||
SetIplPropState(FinanceOffice4.currentInteriorId, chairs, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(FinanceOffice4.currentInteriorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(FinanceOffice4.currentInteriorId, FinanceOffice4.Chairs.on, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
off = "",
|
|
||||||
on = "office_booze",
|
|
||||||
|
|
||||||
Set = function(booze, refresh)
|
|
||||||
FinanceOffice4.Booze.Clear(false)
|
|
||||||
|
|
||||||
if booze ~= nil then
|
|
||||||
SetIplPropState(FinanceOffice4.currentInteriorId, booze, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(FinanceOffice4.currentInteriorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(FinanceOffice4.currentInteriorId, FinanceOffice4.Booze.on, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
FinanceOffice4.Style.Set(FinanceOffice4.Style.Theme.cool)
|
|
||||||
FinanceOffice4.Chairs.Set(FinanceOffice4.Chairs.on, true)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,162 +0,0 @@
|
||||||
exports('GetFinanceOrganizationObject', function()
|
|
||||||
return FinanceOrganization
|
|
||||||
end)
|
|
||||||
|
|
||||||
AddEventHandler('onClientResourceStop', function(res)
|
|
||||||
if GetCurrentResourceName() ~= res then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
FinanceOrganization.Office.Clear()
|
|
||||||
end)
|
|
||||||
|
|
||||||
FinanceOrganization = {
|
|
||||||
Name = {
|
|
||||||
Colors = {
|
|
||||||
black = 0,
|
|
||||||
gray = 1,
|
|
||||||
yellow = 2,
|
|
||||||
blue = 3,
|
|
||||||
orange = 5,
|
|
||||||
red = 6,
|
|
||||||
green = 7
|
|
||||||
},
|
|
||||||
Fonts = {
|
|
||||||
font1 = 0,
|
|
||||||
font2 = 1,
|
|
||||||
font3 = 2,
|
|
||||||
font4 = 3,
|
|
||||||
font5 = 4,
|
|
||||||
font6 = 5,
|
|
||||||
font7 = 6,
|
|
||||||
font8 = 7,
|
|
||||||
font9 = 8,
|
|
||||||
font10 = 9,
|
|
||||||
font11 = 10,
|
|
||||||
font12 = 11,
|
|
||||||
font13 = 12
|
|
||||||
},
|
|
||||||
Style = {
|
|
||||||
normal = 3,
|
|
||||||
light = 1
|
|
||||||
},
|
|
||||||
name = "",
|
|
||||||
style = 0,
|
|
||||||
color = 0,
|
|
||||||
font = 0,
|
|
||||||
|
|
||||||
Set = function(name, style, color, font)
|
|
||||||
FinanceOrganization.Name.name = name
|
|
||||||
FinanceOrganization.Name.style = style
|
|
||||||
FinanceOrganization.Name.color = color
|
|
||||||
FinanceOrganization.Name.font = font
|
|
||||||
FinanceOrganization.Office.stage = 0
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Office = {
|
|
||||||
needToLoad = false,
|
|
||||||
loaded = false,
|
|
||||||
target = "prop_ex_office_text",
|
|
||||||
prop = "ex_prop_ex_office_text",
|
|
||||||
renderId = -1,
|
|
||||||
movieId = -1,
|
|
||||||
stage = 0,
|
|
||||||
|
|
||||||
Init = function()
|
|
||||||
DrawEmptyRect(FinanceOrganization.Office.target, FinanceOrganization.Office.prop)
|
|
||||||
end,
|
|
||||||
Enable = function(state)
|
|
||||||
FinanceOrganization.Office.needToLoad = state
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
if IsNamedRendertargetRegistered(FinanceOrganization.Office.target) then
|
|
||||||
ReleaseNamedRendertarget(GetHashKey(FinanceOrganization.Office.target))
|
|
||||||
end
|
|
||||||
|
|
||||||
if HasScaleformMovieFilenameLoaded(FinanceOrganization.Office.movieId) then
|
|
||||||
SetScaleformMovieAsNoLongerNeeded(FinanceOrganization.Office.movieId)
|
|
||||||
end
|
|
||||||
|
|
||||||
FinanceOrganization.Office.renderId = -1
|
|
||||||
FinanceOrganization.Office.movieId = -1
|
|
||||||
FinanceOrganization.Office.stage = 0
|
|
||||||
end
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CreateThread(function()
|
|
||||||
FinanceOrganization.Office.Init()
|
|
||||||
|
|
||||||
while true do
|
|
||||||
if FinanceOrganization.Office.needToLoad then
|
|
||||||
-- Need to load
|
|
||||||
if Global.FinanceOffices.isInsideOffice1 or Global.FinanceOffices.isInsideOffice2 or Global.FinanceOffices.isInsideOffice3 or Global.FinanceOffices.isInsideOffice4 then
|
|
||||||
DrawOrganizationName(FinanceOrganization.Name.name, FinanceOrganization.Name.style, FinanceOrganization.Name.color, FinanceOrganization.Name.font)
|
|
||||||
|
|
||||||
FinanceOrganization.Office.loaded = true
|
|
||||||
|
|
||||||
Wait(0) -- We need to call all this every frame
|
|
||||||
else
|
|
||||||
Wait(1000) -- We are not inside an office
|
|
||||||
end
|
|
||||||
elseif FinanceOrganization.Office.loaded then
|
|
||||||
-- Loaded and need to unload
|
|
||||||
FinanceOrganization.Office.Clear()
|
|
||||||
FinanceOrganization.Office.loaded = false
|
|
||||||
|
|
||||||
Wait(1000) -- We can wait longer when we don't need to display text
|
|
||||||
else
|
|
||||||
-- Not needed to load
|
|
||||||
Wait(1000) -- We can wait longer when we don't need to display text
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
function DrawOrganizationName(name, style, color, font)
|
|
||||||
if FinanceOrganization.Office.stage == 0 then
|
|
||||||
if FinanceOrganization.Office.renderId == -1 then
|
|
||||||
FinanceOrganization.Office.renderId = CreateNamedRenderTargetForModel(FinanceOrganization.Office.target, FinanceOrganization.Office.prop)
|
|
||||||
end
|
|
||||||
|
|
||||||
if FinanceOrganization.Office.movieId == -1 then
|
|
||||||
FinanceOrganization.Office.movieId = RequestScaleformMovie("ORGANISATION_NAME")
|
|
||||||
end
|
|
||||||
|
|
||||||
FinanceOrganization.Office.stage = 1
|
|
||||||
elseif FinanceOrganization.Office.stage == 1 then
|
|
||||||
if HasScaleformMovieLoaded(FinanceOrganization.Office.movieId) then
|
|
||||||
local parameters = {
|
|
||||||
p0 = {
|
|
||||||
type = "string",
|
|
||||||
value = name
|
|
||||||
},
|
|
||||||
p1 = {
|
|
||||||
type = "int",
|
|
||||||
value = style
|
|
||||||
},
|
|
||||||
p2 = {
|
|
||||||
type = "int",
|
|
||||||
value = color
|
|
||||||
},
|
|
||||||
p3 = {
|
|
||||||
type = "int",
|
|
||||||
value = font
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
SetupScaleform(FinanceOrganization.Office.movieId, "SET_ORGANISATION_NAME", parameters)
|
|
||||||
|
|
||||||
FinanceOrganization.Office.stage = 2
|
|
||||||
else
|
|
||||||
FinanceOrganization.Office.movieId = RequestScaleformMovie("ORGANISATION_NAME")
|
|
||||||
end
|
|
||||||
elseif FinanceOrganization.Office.stage == 2 then
|
|
||||||
SetTextRenderId(FinanceOrganization.Office.renderId)
|
|
||||||
SetScriptGfxDrawOrder(4)
|
|
||||||
SetScriptGfxDrawBehindPausemenu(true)
|
|
||||||
SetScriptGfxAlign(73, 73)
|
|
||||||
DrawScaleformMovie(FinanceOrganization.Office.movieId, 0.196, 0.245, 0.46, 0.66, 255, 255, 255, 255, 0)
|
|
||||||
SetTextRenderId(GetDefaultScriptRendertargetRenderId())
|
|
||||||
ResetScriptGfxAlign()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
@ -1,155 +0,0 @@
|
||||||
exports('GetGunrunningBunkerObject', function()
|
|
||||||
return GunrunningBunker
|
|
||||||
end)
|
|
||||||
|
|
||||||
GunrunningBunker = {
|
|
||||||
interiorId = 258561,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = "gr_grdlc_interior_placement_interior_1_grdlc_int_02_milo_",
|
|
||||||
|
|
||||||
-- Load interiors IPLs.
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(GunrunningBunker.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
-- Remove interiors IPLs.
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(GunrunningBunker.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Exterior = {
|
|
||||||
ipl = {
|
|
||||||
"gr_case0_bunkerclosed", -- Desert: 848.6175, 2996.567, 45.81612
|
|
||||||
"gr_case1_bunkerclosed",-- SmokeTree: 2126.785, 3335.04, 48.21422
|
|
||||||
"gr_case2_bunkerclosed", -- Scrapyard: 2493.654, 3140.399, 51.28789
|
|
||||||
"gr_case3_bunkerclosed", -- Oilfields: 481.0465, 2995.135, 43.96672
|
|
||||||
"gr_case4_bunkerclosed", -- RatonCanyon: -391.3216, 4363.728, 58.65862
|
|
||||||
"gr_case5_bunkerclosed", -- Grapeseed: 1823.961, 4708.14, 42.4991
|
|
||||||
"gr_case6_bunkerclosed", -- Farmhouse: 1570.372, 2254.549, 78.89397
|
|
||||||
"gr_case7_bunkerclosed", -- Paletto: -783.0755, 5934.686, 24.31475
|
|
||||||
"gr_case9_bunkerclosed", -- Route68: 24.43542, 2959.705, 58.35517
|
|
||||||
"gr_case10_bunkerclosed", -- Zancudo: -3058.714, 3329.19, 12.5844
|
|
||||||
"gr_case11_bunkerclosed" -- Great Ocean Highway: -3180.466, 1374.192, 19.9597
|
|
||||||
},
|
|
||||||
|
|
||||||
-- Load exteriors IPLs.
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(GunrunningBunker.Ipl.Exterior.ipl, true)
|
|
||||||
end,
|
|
||||||
-- Remove exteriors IPLs.
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(GunrunningBunker.Ipl.Exterior.ipl, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Style = {
|
|
||||||
default = "Bunker_Style_A",
|
|
||||||
blue = "Bunker_Style_B",
|
|
||||||
yellow = "Bunker_Style_C",
|
|
||||||
|
|
||||||
-- Set the style (color) of the bunker.
|
|
||||||
-- style: Wall color (values: GunrunningBunker.Style.default / GunrunningBunker.Style.blue / GunrunningBunker.Style.yellow)
|
|
||||||
-- refresh: Reload the whole interior (values: true / false)
|
|
||||||
Set = function(style, refresh)
|
|
||||||
GunrunningBunker.Style.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(GunrunningBunker.interiorId, style, true, refresh)
|
|
||||||
end,
|
|
||||||
-- Removes the style.
|
|
||||||
-- refresh: Reload the whole interior (values: true / false)
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(GunrunningBunker.interiorId, {
|
|
||||||
GunrunningBunker.Style.default,
|
|
||||||
GunrunningBunker.Style.blue,
|
|
||||||
GunrunningBunker.Style.yellow
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Tier = {
|
|
||||||
default = "standard_bunker_set",
|
|
||||||
upgrade = "upgrade_bunker_set",
|
|
||||||
|
|
||||||
-- Set the tier (quality) of the bunker.
|
|
||||||
-- tier: Upgrade state (values: GunrunningBunker.Tier.default / GunrunningBunker.Tier.upgrade)
|
|
||||||
-- refresh: Reload the whole interior (values: true / false)
|
|
||||||
Set = function(tier, refresh)
|
|
||||||
GunrunningBunker.Tier.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(GunrunningBunker.interiorId, tier, true, refresh)
|
|
||||||
end,
|
|
||||||
-- Removes the tier.
|
|
||||||
-- refresh: Reload the whole interior (values: true / false)
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(GunrunningBunker.interiorId, {
|
|
||||||
GunrunningBunker.Tier.default,
|
|
||||||
GunrunningBunker.Tier.upgrade
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Security = {
|
|
||||||
noEntryGate = "",
|
|
||||||
default = "standard_security_set",
|
|
||||||
upgrade = "security_upgrade",
|
|
||||||
|
|
||||||
-- Set the security stage of the bunker.
|
|
||||||
-- security: Upgrade state (values: GunrunningBunker.Security.default / GunrunningBunker.Security.upgrade)
|
|
||||||
-- refresh: Reload the whole interior (values: true / false)
|
|
||||||
Set = function(security, refresh)
|
|
||||||
GunrunningBunker.Security.Clear(false)
|
|
||||||
|
|
||||||
if security ~= "" then
|
|
||||||
SetIplPropState(GunrunningBunker.interiorId, security, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(GunrunningBunker.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
-- Removes the security.
|
|
||||||
-- refresh: Reload the whole interior (values: true / false)
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(GunrunningBunker.interiorId, {
|
|
||||||
GunrunningBunker.Security.default,
|
|
||||||
GunrunningBunker.Security.upgrade
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Details = {
|
|
||||||
office = "Office_Upgrade_set", -- Office interior
|
|
||||||
officeLocked = "Office_blocker_set", -- Metal door blocking access to the office
|
|
||||||
locker = "gun_locker_upgrade", -- Locker next to the office door
|
|
||||||
rangeLights = "gun_range_lights", -- Lights next to the shooting range
|
|
||||||
rangeWall = "gun_wall_blocker", -- Wall blocking access to the shooting range
|
|
||||||
rangeLocked = "gun_range_blocker_set", -- Metal door blocking access to the shooting range
|
|
||||||
schematics = "Gun_schematic_set", -- Gun schematic on the table and whiteboard
|
|
||||||
|
|
||||||
-- Enable or disable a detail.
|
|
||||||
-- details: Prop to enable or disable (values: GunrunningBunker.Details.office / GunrunningBunker.Details.officeLocked / GunrunningBunker.Details.locker...)
|
|
||||||
-- state: Enable or Disable (values: true / false)
|
|
||||||
-- refresh: Reload the whole interior (values: true / false)
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GunrunningBunker.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
GunrunningBunker.Ipl.Interior.Load()
|
|
||||||
GunrunningBunker.Ipl.Exterior.Load()
|
|
||||||
|
|
||||||
GunrunningBunker.Style.Set(GunrunningBunker.Style.default)
|
|
||||||
GunrunningBunker.Tier.Set(GunrunningBunker.Tier.default)
|
|
||||||
GunrunningBunker.Security.Set(GunrunningBunker.Security.default)
|
|
||||||
|
|
||||||
GunrunningBunker.Details.Enable(GunrunningBunker.Details.office, true)
|
|
||||||
GunrunningBunker.Details.Enable(GunrunningBunker.Details.officeLocked, false)
|
|
||||||
GunrunningBunker.Details.Enable(GunrunningBunker.Details.locker, true)
|
|
||||||
GunrunningBunker.Details.Enable(GunrunningBunker.Details.rangeLights, true)
|
|
||||||
GunrunningBunker.Details.Enable(GunrunningBunker.Details.rangeWall, false)
|
|
||||||
GunrunningBunker.Details.Enable(GunrunningBunker.Details.rangeLocked, false)
|
|
||||||
GunrunningBunker.Details.Enable(GunrunningBunker.Details.schematics, false)
|
|
||||||
|
|
||||||
-- Must be called in order to spawn or remove the props
|
|
||||||
RefreshInterior(GunrunningBunker.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,57 +0,0 @@
|
||||||
-- Gunrunning Yacht: -1363.724, 6734.108, 2.44598
|
|
||||||
exports('GetGunrunningYachtObject', function()
|
|
||||||
return GunrunningYacht
|
|
||||||
end)
|
|
||||||
|
|
||||||
GunrunningYacht = {
|
|
||||||
ipl = {
|
|
||||||
"gr_heist_yacht2",
|
|
||||||
"gr_heist_yacht2_bar",
|
|
||||||
"gr_heist_yacht2_bar_lod",
|
|
||||||
"gr_heist_yacht2_bedrm",
|
|
||||||
"gr_heist_yacht2_bedrm_lod",
|
|
||||||
"gr_heist_yacht2_bridge",
|
|
||||||
"gr_heist_yacht2_bridge_lod",
|
|
||||||
"gr_heist_yacht2_enginrm",
|
|
||||||
"gr_heist_yacht2_enginrm_lod",
|
|
||||||
"gr_heist_yacht2_lod",
|
|
||||||
"gr_heist_yacht2_lounge",
|
|
||||||
"gr_heist_yacht2_lounge_lod",
|
|
||||||
"gr_heist_yacht2_slod",
|
|
||||||
},
|
|
||||||
|
|
||||||
Enable = function(state)
|
|
||||||
EnableIpl(GunrunningYacht.ipl, state)
|
|
||||||
end,
|
|
||||||
Water = {
|
|
||||||
modelHash = `apa_mp_apa_yacht_jacuzzi_ripple1`,
|
|
||||||
|
|
||||||
Enable = function(state)
|
|
||||||
local handle = GetClosestObjectOfType(-1369.0, 6736.0, 5.40, 5.0, GunrunningYacht.Water.modelHash, false, false, false)
|
|
||||||
|
|
||||||
if state then
|
|
||||||
-- Enable
|
|
||||||
if handle == 0 then
|
|
||||||
RequestModel(GunrunningYacht.Water.modelHash)
|
|
||||||
while not HasModelLoaded(GunrunningYacht.Water.modelHash) do
|
|
||||||
Wait(0)
|
|
||||||
end
|
|
||||||
|
|
||||||
local water = CreateObjectNoOffset(GunrunningYacht.Water.modelHash, -1369.0, 6736.0, 5.40, false, false, false)
|
|
||||||
|
|
||||||
SetEntityAsMissionEntity(water, false, false)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- Disable
|
|
||||||
if handle ~= 0 then
|
|
||||||
SetEntityAsMissionEntity(handle, false, false)
|
|
||||||
DeleteEntity(handle)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
GunrunningYacht.Enable(true)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,28 +0,0 @@
|
||||||
-- Heist Carrier: 3082.3117 -4717.1191 15.2622
|
|
||||||
exports('GetHeistCarrierObject', function()
|
|
||||||
return HeistCarrier
|
|
||||||
end)
|
|
||||||
|
|
||||||
HeistCarrier = {
|
|
||||||
ipl = {
|
|
||||||
"hei_carrier",
|
|
||||||
"hei_carrier_int1",
|
|
||||||
"hei_carrier_int1_lod",
|
|
||||||
"hei_carrier_int2",
|
|
||||||
"hei_carrier_int2_lod",
|
|
||||||
"hei_carrier_int3",
|
|
||||||
"hei_carrier_int3_lod",
|
|
||||||
"hei_carrier_int4",
|
|
||||||
"hei_carrier_int4_lod",
|
|
||||||
"hei_carrier_int5",
|
|
||||||
"hei_carrier_int5_lod",
|
|
||||||
"hei_carrier_int6",
|
|
||||||
"hei_carrier_int6_lod",
|
|
||||||
"hei_carrier_lod",
|
|
||||||
"hei_carrier_slod"
|
|
||||||
},
|
|
||||||
|
|
||||||
Enable = function(state)
|
|
||||||
EnableIpl(HeistCarrier.ipl, state)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,57 +0,0 @@
|
||||||
-- Heist Yatch: -2043.974,-1031.582, 11.981
|
|
||||||
exports('GetHeistYachtObject', function()
|
|
||||||
return HeistYacht
|
|
||||||
end)
|
|
||||||
|
|
||||||
HeistYacht = {
|
|
||||||
ipl = {
|
|
||||||
"hei_yacht_heist",
|
|
||||||
"hei_yacht_heist_bar",
|
|
||||||
"hei_yacht_heist_bar_lod",
|
|
||||||
"hei_yacht_heist_bedrm",
|
|
||||||
"hei_yacht_heist_bedrm_lod",
|
|
||||||
"hei_yacht_heist_bridge",
|
|
||||||
"hei_yacht_heist_bridge_lod",
|
|
||||||
"hei_yacht_heist_enginrm",
|
|
||||||
"hei_yacht_heist_enginrm_lod",
|
|
||||||
"hei_yacht_heist_lod",
|
|
||||||
"hei_yacht_heist_lounge",
|
|
||||||
"hei_yacht_heist_lounge_lod",
|
|
||||||
"hei_yacht_heist_slod"
|
|
||||||
},
|
|
||||||
|
|
||||||
Enable = function(state)
|
|
||||||
EnableIpl(HeistYacht.ipl, state)
|
|
||||||
end,
|
|
||||||
Water = {
|
|
||||||
modelHash = `apa_mp_apa_yacht_jacuzzi_ripple1`,
|
|
||||||
|
|
||||||
Enable = function(state)
|
|
||||||
local handle = GetClosestObjectOfType(-2023.773, -1038.0, 5.40, 5.0, HeistYacht.Water.modelHash, false, false, false)
|
|
||||||
|
|
||||||
if state then
|
|
||||||
-- Enable
|
|
||||||
if handle == 0 then
|
|
||||||
RequestModel(HeistYacht.Water.modelHash)
|
|
||||||
while not HasModelLoaded(HeistYacht.Water.modelHash) do
|
|
||||||
Wait(0)
|
|
||||||
end
|
|
||||||
|
|
||||||
local water = CreateObjectNoOffset(HeistYacht.Water.modelHash, -2023.773, -1038.0, 5.40, false, false, false)
|
|
||||||
|
|
||||||
SetEntityAsMissionEntity(water, false, false)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- Disable
|
|
||||||
if handle ~= 0 then
|
|
||||||
SetEntityAsMissionEntity(handle, false, false)
|
|
||||||
DeleteEntity(handle)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
HeistYacht.Enable(true)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,69 +0,0 @@
|
||||||
-- Apartment 1: -1462.28100000, -539.62760000, 72.44434000
|
|
||||||
exports('GetHLApartment1Object', function()
|
|
||||||
return HLApartment1
|
|
||||||
end)
|
|
||||||
|
|
||||||
HLApartment1 = {
|
|
||||||
interiorId = 145921,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = "mpbusiness_int_placement_interior_v_mp_apt_h_01_milo_",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(HLApartment1.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(HLApartment1.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Strip = {
|
|
||||||
A = "Apart_Hi_Strip_A",
|
|
||||||
B = "Apart_Hi_Strip_B",
|
|
||||||
C = "Apart_Hi_Strip_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(HLApartment1.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
A = "Apart_Hi_Booze_A",
|
|
||||||
B = "Apart_Hi_Booze_B",
|
|
||||||
C = "Apart_Hi_Booze_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(HLApartment1.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Smoke = {
|
|
||||||
A = "Apart_Hi_Smokes_A",
|
|
||||||
B = "Apart_Hi_Smokes_B",
|
|
||||||
C = "Apart_Hi_Smokes_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(HLApartment1.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
HLApartment1.Ipl.Interior.Load()
|
|
||||||
HLApartment1.Strip.Enable({
|
|
||||||
HLApartment1.Strip.A,
|
|
||||||
HLApartment1.Strip.B,
|
|
||||||
HLApartment1.Strip.C
|
|
||||||
}, false)
|
|
||||||
HLApartment1.Booze.Enable({
|
|
||||||
HLApartment1.Booze.A,
|
|
||||||
HLApartment1.Booze.B,
|
|
||||||
HLApartment1.Booze.C
|
|
||||||
}, false)
|
|
||||||
HLApartment1.Smoke.Enable({
|
|
||||||
HLApartment1.Smoke.A,
|
|
||||||
HLApartment1.Smoke.B,
|
|
||||||
HLApartment1.Smoke.C
|
|
||||||
}, false)
|
|
||||||
|
|
||||||
RefreshInterior(HLApartment1.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,69 +0,0 @@
|
||||||
-- Apartment 2: -914.90260000, -374.87310000, 112.6748
|
|
||||||
exports('GetHLApartment2Object', function()
|
|
||||||
return HLApartment2
|
|
||||||
end)
|
|
||||||
|
|
||||||
HLApartment2 = {
|
|
||||||
interiorId = 146177,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = "mpbusiness_int_placement_interior_v_mp_apt_h_01_milo__1",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(HLApartment2.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(HLApartment2.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
},
|
|
||||||
Strip = {
|
|
||||||
A = "Apart_Hi_Strip_A",
|
|
||||||
B = "Apart_Hi_Strip_B",
|
|
||||||
C = "Apart_Hi_Strip_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(HLApartment2.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
A = "Apart_Hi_Booze_A",
|
|
||||||
B = "Apart_Hi_Booze_B",
|
|
||||||
C = "Apart_Hi_Booze_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(HLApartment2.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Smoke = {
|
|
||||||
A = "Apart_Hi_Smokes_A",
|
|
||||||
B = "Apart_Hi_Smokes_B",
|
|
||||||
C = "Apart_Hi_Smokes_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(HLApartment2.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
HLApartment2.Ipl.Interior.Load()
|
|
||||||
HLApartment2.Strip.Enable({
|
|
||||||
HLApartment2.Strip.A,
|
|
||||||
HLApartment2.Strip.B,
|
|
||||||
HLApartment2.Strip.C
|
|
||||||
}, false)
|
|
||||||
HLApartment2.Booze.Enable({
|
|
||||||
HLApartment2.Booze.A,
|
|
||||||
HLApartment2.Booze.B,
|
|
||||||
HLApartment2.Booze.C
|
|
||||||
}, false)
|
|
||||||
HLApartment2.Smoke.Enable({
|
|
||||||
HLApartment2.Smoke.A,
|
|
||||||
HLApartment2.Smoke.B,
|
|
||||||
HLApartment2.Smoke.C
|
|
||||||
}, false)
|
|
||||||
|
|
||||||
RefreshInterior(HLApartment2.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,69 +0,0 @@
|
||||||
-- Apartment 3: -609.56690000, 51.28212000, 96.60023000
|
|
||||||
exports('GetHLApartment3Object', function()
|
|
||||||
return HLApartment3
|
|
||||||
end)
|
|
||||||
|
|
||||||
HLApartment3 = {
|
|
||||||
interiorId = 146689,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = "mpbusiness_int_placement_interior_v_mp_apt_h_01_milo__2",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(HLApartment3.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(HLApartment3.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Strip = {
|
|
||||||
A = "Apart_Hi_Strip_A",
|
|
||||||
B = "Apart_Hi_Strip_B",
|
|
||||||
C = "Apart_Hi_Strip_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(HLApartment3.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
A = "Apart_Hi_Booze_A",
|
|
||||||
B = "Apart_Hi_Booze_B",
|
|
||||||
C = "Apart_Hi_Booze_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(HLApartment3.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Smoke = {
|
|
||||||
A = "Apart_Hi_Smokes_A",
|
|
||||||
B = "Apart_Hi_Smokes_B",
|
|
||||||
C = "Apart_Hi_Smokes_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(HLApartment3.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
HLApartment3.Ipl.Interior.Load()
|
|
||||||
HLApartment3.Strip.Enable({
|
|
||||||
HLApartment3.Strip.A,
|
|
||||||
HLApartment3.Strip.B,
|
|
||||||
HLApartment3.Strip.C
|
|
||||||
}, false)
|
|
||||||
HLApartment3.Booze.Enable({
|
|
||||||
HLApartment3.Booze.A,
|
|
||||||
HLApartment3.Booze.B,
|
|
||||||
HLApartment3.Booze.C
|
|
||||||
}, false)
|
|
||||||
HLApartment3.Smoke.Enable({
|
|
||||||
HLApartment3.Smoke.A,
|
|
||||||
HLApartment3.Smoke.B,
|
|
||||||
HLApartment3.Smoke.C
|
|
||||||
}, false)
|
|
||||||
|
|
||||||
RefreshInterior(HLApartment3.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,69 +0,0 @@
|
||||||
-- Apartment 4: -778.50610000, 331.31600000, 210.39720
|
|
||||||
exports('GetHLApartment4Object', function()
|
|
||||||
return HLApartment4
|
|
||||||
end)
|
|
||||||
|
|
||||||
HLApartment4 = {
|
|
||||||
interiorId = 146945,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = "mpbusiness_int_placement_interior_v_mp_apt_h_01_milo__3",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(HLApartment4.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(HLApartment4.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
},
|
|
||||||
Strip = {
|
|
||||||
A = "Apart_Hi_Strip_A",
|
|
||||||
B = "Apart_Hi_Strip_B",
|
|
||||||
C = "Apart_Hi_Strip_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(HLApartment4.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
A = "Apart_Hi_Booze_A",
|
|
||||||
B = "Apart_Hi_Booze_B",
|
|
||||||
C = "Apart_Hi_Booze_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(HLApartment4.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Smoke = {
|
|
||||||
A = "Apart_Hi_Smokes_A",
|
|
||||||
B = "Apart_Hi_Smokes_B",
|
|
||||||
C = "Apart_Hi_Smokes_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(HLApartment4.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
HLApartment4.Ipl.Interior.Load()
|
|
||||||
HLApartment4.Strip.Enable({
|
|
||||||
HLApartment4.Strip.A,
|
|
||||||
HLApartment4.Strip.B,
|
|
||||||
HLApartment4.Strip.C
|
|
||||||
}, false)
|
|
||||||
HLApartment4.Booze.Enable({
|
|
||||||
HLApartment4.Booze.A,
|
|
||||||
HLApartment4.Booze.B,
|
|
||||||
HLApartment4.Booze.C
|
|
||||||
}, false)
|
|
||||||
HLApartment4.Smoke.Enable({
|
|
||||||
HLApartment4.Smoke.A,
|
|
||||||
HLApartment4.Smoke.B,
|
|
||||||
HLApartment4.Smoke.C
|
|
||||||
}, false)
|
|
||||||
|
|
||||||
RefreshInterior(HLApartment4.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,69 +0,0 @@
|
||||||
-- Apartment 5: -22.61353000, -590.14320000, 78.430910
|
|
||||||
exports('GetHLApartment5Object', function()
|
|
||||||
return HLApartment5
|
|
||||||
end)
|
|
||||||
|
|
||||||
HLApartment5 = {
|
|
||||||
interiorId = 147201,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = "mpbusiness_int_placement_interior_v_mp_apt_h_01_milo__4",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(HLApartment5.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(HLApartment5.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
},
|
|
||||||
Strip = {
|
|
||||||
A = "Apart_Hi_Strip_A",
|
|
||||||
B = "Apart_Hi_Strip_B",
|
|
||||||
C = "Apart_Hi_Strip_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(HLApartment5.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
A = "Apart_Hi_Booze_A",
|
|
||||||
B = "Apart_Hi_Booze_B",
|
|
||||||
C = "Apart_Hi_Booze_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(HLApartment5.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Smoke = {
|
|
||||||
A = "Apart_Hi_Smokes_A",
|
|
||||||
B = "Apart_Hi_Smokes_B",
|
|
||||||
C = "Apart_Hi_Smokes_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(HLApartment5.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
HLApartment5.Ipl.Interior.Load()
|
|
||||||
HLApartment5.Strip.Enable({
|
|
||||||
HLApartment5.Strip.A,
|
|
||||||
HLApartment5.Strip.B,
|
|
||||||
HLApartment5.Strip.C
|
|
||||||
}, false)
|
|
||||||
HLApartment5.Booze.Enable({
|
|
||||||
HLApartment5.Booze.A,
|
|
||||||
HLApartment5.Booze.B,
|
|
||||||
HLApartment5.Booze.C
|
|
||||||
}, false)
|
|
||||||
HLApartment5.Smoke.Enable({
|
|
||||||
HLApartment5.Smoke.A,
|
|
||||||
HLApartment5.Smoke.B,
|
|
||||||
HLApartment5.Smoke.C
|
|
||||||
}, false)
|
|
||||||
|
|
||||||
RefreshInterior(HLApartment5.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,69 +0,0 @@
|
||||||
-- Apartment 6: -609.56690000, 51.28212000, -183.98080
|
|
||||||
exports('GetHLApartment6Object', function()
|
|
||||||
return HLApartment6
|
|
||||||
end)
|
|
||||||
|
|
||||||
HLApartment6 = {
|
|
||||||
interiorId = 147457,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = "mpbusiness_int_placement_interior_v_mp_apt_h_01_milo__5",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(HLApartment6.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(HLApartment6.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Strip = {
|
|
||||||
A = "Apart_Hi_Strip_A",
|
|
||||||
B = "Apart_Hi_Strip_B",
|
|
||||||
C = "Apart_Hi_Strip_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(HLApartment6.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
A = "Apart_Hi_Booze_A",
|
|
||||||
B = "Apart_Hi_Booze_B",
|
|
||||||
C = "Apart_Hi_Booze_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(HLApartment6.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Smoke = {
|
|
||||||
A = "Apart_Hi_Smokes_A",
|
|
||||||
B = "Apart_Hi_Smokes_B",
|
|
||||||
C = "Apart_Hi_Smokes_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(HLApartment6.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
HLApartment6.Ipl.Interior.Load()
|
|
||||||
HLApartment6.Strip.Enable({
|
|
||||||
HLApartment6.Strip.A,
|
|
||||||
HLApartment6.Strip.B,
|
|
||||||
HLApartment6.Strip.C
|
|
||||||
}, false)
|
|
||||||
HLApartment6.Booze.Enable({
|
|
||||||
HLApartment6.Booze.A,
|
|
||||||
HLApartment6.Booze.B,
|
|
||||||
HLApartment6.Booze.C
|
|
||||||
}, false)
|
|
||||||
HLApartment6.Smoke.Enable({
|
|
||||||
HLApartment6.Smoke.A,
|
|
||||||
HLApartment6.Smoke.B,
|
|
||||||
HLApartment6.Smoke.C
|
|
||||||
}, false)
|
|
||||||
|
|
||||||
RefreshInterior(HLApartment6.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,202 +0,0 @@
|
||||||
-- Garage 1: Arcadius Business Centre
|
|
||||||
exports('GetImportCEOGarage1Object', function()
|
|
||||||
return ImportCEOGarage1
|
|
||||||
end)
|
|
||||||
|
|
||||||
ImportCEOGarage1 = {
|
|
||||||
Part = {
|
|
||||||
Garage1 = { -- -191.0133, -579.1428, 135.0000
|
|
||||||
interiorId = 253441,
|
|
||||||
ipl = "imp_dt1_02_cargarage_a"
|
|
||||||
},
|
|
||||||
Garage2 = { -- -117.4989, -568.1132, 135.0000
|
|
||||||
interiorId = 253697,
|
|
||||||
ipl = "imp_dt1_02_cargarage_b"
|
|
||||||
},
|
|
||||||
Garage3 = { -- -136.0780, -630.1852, 135.0000
|
|
||||||
interiorId = 253953,
|
|
||||||
ipl = "imp_dt1_02_cargarage_c"
|
|
||||||
},
|
|
||||||
ModShop = { -- -146.6166, -596.6301, 166.0000
|
|
||||||
interiorId = 254209,
|
|
||||||
ipl = "imp_dt1_02_modgarage"
|
|
||||||
},
|
|
||||||
|
|
||||||
Load = function(part)
|
|
||||||
EnableIpl(part.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function(part)
|
|
||||||
EnableIpl(part.ipl, false)
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
EnableIpl({
|
|
||||||
ImportCEOGarage1.Part.Garage1.ipl,
|
|
||||||
ImportCEOGarage1.Part.Garage2.ipl,
|
|
||||||
ImportCEOGarage1.Part.Garage3.ipl
|
|
||||||
}, false)
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
Style = {
|
|
||||||
concrete = "garage_decor_01",
|
|
||||||
plain = "garage_decor_02",
|
|
||||||
marble = "garage_decor_03",
|
|
||||||
wooden = "garage_decor_04",
|
|
||||||
|
|
||||||
Set = function(part, style, refresh)
|
|
||||||
ImportCEOGarage1.Style.Clear(part)
|
|
||||||
|
|
||||||
SetIplPropState(part.interiorId, style, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(part)
|
|
||||||
SetIplPropState(part.interiorId, {
|
|
||||||
ImportCEOGarage1.Style.concrete,
|
|
||||||
ImportCEOGarage1.Style.plain,
|
|
||||||
ImportCEOGarage1.Style.marble,
|
|
||||||
ImportCEOGarage1.Style.wooden
|
|
||||||
}, false, true)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Numbering = {
|
|
||||||
none = "",
|
|
||||||
Level1 = {
|
|
||||||
style1 = "numbering_style01_n1",
|
|
||||||
style2 = "numbering_style02_n1",
|
|
||||||
style3 = "numbering_style03_n1",
|
|
||||||
style4 = "numbering_style04_n1",
|
|
||||||
style5 = "numbering_style05_n1",
|
|
||||||
style6 = "numbering_style06_n1",
|
|
||||||
style7 = "numbering_style07_n1",
|
|
||||||
style8 = "numbering_style08_n1",
|
|
||||||
style9 = "numbering_style09_n1"
|
|
||||||
},
|
|
||||||
Level2 = {
|
|
||||||
style1 = "numbering_style01_n2",
|
|
||||||
style2 = "numbering_style02_n2",
|
|
||||||
style3 = "numbering_style03_n2",
|
|
||||||
style4 = "numbering_style04_n2",
|
|
||||||
style5 = "numbering_style05_n2",
|
|
||||||
style6 = "numbering_style06_n2",
|
|
||||||
style7 = "numbering_style07_n2",
|
|
||||||
style8 = "numbering_style08_n2",
|
|
||||||
style9 = "numbering_style09_n2"
|
|
||||||
},
|
|
||||||
Level3 = {
|
|
||||||
style1 = "numbering_style01_n3",
|
|
||||||
style2 = "numbering_style02_n3",
|
|
||||||
style3 = "numbering_style03_n3",
|
|
||||||
style4 = "numbering_style04_n3",
|
|
||||||
style5 = "numbering_style05_n3",
|
|
||||||
style6 = "numbering_style06_n3",
|
|
||||||
style7 = "numbering_style07_n3",
|
|
||||||
style8 = "numbering_style08_n3",
|
|
||||||
style9 = "numbering_style09_n3"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(part, num, refresh)
|
|
||||||
ImportCEOGarage1.Numbering.Clear(part)
|
|
||||||
|
|
||||||
if num ~= nil then
|
|
||||||
SetIplPropState(part.interiorId, num, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(part.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(part)
|
|
||||||
SetIplPropState(part.interiorId, {
|
|
||||||
ImportCEOGarage1.Numbering.Level1,
|
|
||||||
ImportCEOGarage1.Numbering.Level2,
|
|
||||||
ImportCEOGarage1.Numbering.Level3
|
|
||||||
}, false, true)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Lighting = {
|
|
||||||
none = "",
|
|
||||||
style1 = "lighting_option01",
|
|
||||||
style2 = "lighting_option02",
|
|
||||||
style3 = "lighting_option03",
|
|
||||||
style4 = "lighting_option04",
|
|
||||||
style5 = "lighting_option05",
|
|
||||||
style6 = "lighting_option06",
|
|
||||||
style7 = "lighting_option07",
|
|
||||||
style8 = "lighting_option08",
|
|
||||||
style9 = "lighting_option09",
|
|
||||||
|
|
||||||
Set = function(part, light, refresh)
|
|
||||||
ImportCEOGarage1.Lighting.Clear(part)
|
|
||||||
|
|
||||||
if light ~= nil then
|
|
||||||
SetIplPropState(part.interiorId, light, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(part.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(part)
|
|
||||||
SetIplPropState(part.interiorId, {
|
|
||||||
ImportCEOGarage1.Lighting.style1, ImportCEOGarage1.Lighting.style2, ImportCEOGarage1.Lighting.style3,
|
|
||||||
ImportCEOGarage1.Lighting.style4, ImportCEOGarage1.Lighting.style5, ImportCEOGarage1.Lighting.style6,
|
|
||||||
ImportCEOGarage1.Lighting.style7, ImportCEOGarage1.Lighting.style8, ImportCEOGarage1.Lighting.style9
|
|
||||||
}, false, true)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
ModShop = {
|
|
||||||
Floor = {
|
|
||||||
default = "",
|
|
||||||
city = "floor_vinyl_01",
|
|
||||||
seabed = "floor_vinyl_02",
|
|
||||||
aliens = "floor_vinyl_03",
|
|
||||||
clouds = "floor_vinyl_04",
|
|
||||||
money = "floor_vinyl_05",
|
|
||||||
zebra = "floor_vinyl_06",
|
|
||||||
blackWhite = "floor_vinyl_07",
|
|
||||||
barcode = "floor_vinyl_08",
|
|
||||||
paintbrushBW = "floor_vinyl_09",
|
|
||||||
grid = "floor_vinyl_10",
|
|
||||||
splashes = "floor_vinyl_11",
|
|
||||||
squares = "floor_vinyl_12",
|
|
||||||
mosaic = "floor_vinyl_13",
|
|
||||||
paintbrushColor = "floor_vinyl_14",
|
|
||||||
curvesColor = "floor_vinyl_15",
|
|
||||||
marbleBrown = "floor_vinyl_16",
|
|
||||||
marbleBlue = "floor_vinyl_17",
|
|
||||||
marbleBW = "floor_vinyl_18",
|
|
||||||
maze = "floor_vinyl_19",
|
|
||||||
|
|
||||||
Set = function(floor, refresh)
|
|
||||||
ImportCEOGarage1.ModShop.Floor.Clear()
|
|
||||||
|
|
||||||
if floor ~= nil then
|
|
||||||
SetIplPropState(ImportCEOGarage1.Part.ModShop.interiorId, floor, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(ImportCEOGarage1.Part.ModShop.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
SetIplPropState(ImportCEOGarage1.Part.ModShop.interiorId, {
|
|
||||||
ImportCEOGarage1.ModShop.Floor.city, ImportCEOGarage1.ModShop.Floor.seabed, ImportCEOGarage1.ModShop.Floor.aliens,
|
|
||||||
ImportCEOGarage1.ModShop.Floor.clouds, ImportCEOGarage1.ModShop.Floor.money, ImportCEOGarage1.ModShop.Floor.zebra,
|
|
||||||
ImportCEOGarage1.ModShop.Floor.blackWhite, ImportCEOGarage1.ModShop.Floor.barcode, ImportCEOGarage1.ModShop.Floor.paintbrushBW,
|
|
||||||
ImportCEOGarage1.ModShop.Floor.grid, ImportCEOGarage1.ModShop.Floor.splashes, ImportCEOGarage1.ModShop.Floor.squares,
|
|
||||||
ImportCEOGarage1.ModShop.Floor.mosaic, ImportCEOGarage1.ModShop.Floor.paintbrushColor, ImportCEOGarage1.ModShop.Floor.curvesColor,
|
|
||||||
ImportCEOGarage1.ModShop.Floor.marbleBrown, ImportCEOGarage1.ModShop.Floor.marbleBlue, ImportCEOGarage1.ModShop.Floor.marbleBW,
|
|
||||||
ImportCEOGarage1.ModShop.Floor.maze
|
|
||||||
}, false, true)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
ImportCEOGarage1.Part.Load(ImportCEOGarage1.Part.Garage1)
|
|
||||||
ImportCEOGarage1.Style.Set(ImportCEOGarage1.Part.Garage1, ImportCEOGarage1.Style.concrete)
|
|
||||||
ImportCEOGarage1.Numbering.Set(ImportCEOGarage1.Part.Garage1, ImportCEOGarage1.Numbering.Level1.style1)
|
|
||||||
ImportCEOGarage1.Lighting.Set(ImportCEOGarage1.Part.Garage1, ImportCEOGarage1.Lighting.style1, true)
|
|
||||||
|
|
||||||
ImportCEOGarage1.Part.Load(ImportCEOGarage1.Part.ModShop)
|
|
||||||
ImportCEOGarage1.ModShop.Floor.Set(ImportCEOGarage1.ModShop.Floor.default, true)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,201 +0,0 @@
|
||||||
-- Garage 2: Maze Bank Building
|
|
||||||
exports('GetImportCEOGarage2Object', function()
|
|
||||||
return ImportCEOGarage2
|
|
||||||
end)
|
|
||||||
|
|
||||||
ImportCEOGarage2 = {
|
|
||||||
Part = {
|
|
||||||
Garage1 = { -- -84.2193, -823.0851, 221.0000
|
|
||||||
interiorId = 254465,
|
|
||||||
ipl = "imp_dt1_11_cargarage_a"
|
|
||||||
},
|
|
||||||
Garage2 = { -- -69.8627, -824.7498, 221.0000
|
|
||||||
interiorId = 254721,
|
|
||||||
ipl = "imp_dt1_11_cargarage_b"
|
|
||||||
},
|
|
||||||
Garage3 = { -- -80.4318, -813.2536, 221.0000
|
|
||||||
interiorId = 254977,
|
|
||||||
ipl = "imp_dt1_11_cargarage_c"
|
|
||||||
},
|
|
||||||
ModShop = { -- -73.9039, -821.6204, 284.0000
|
|
||||||
interiorId = 255233,
|
|
||||||
ipl = "imp_dt1_11_modgarage"
|
|
||||||
},
|
|
||||||
|
|
||||||
Load = function(part)
|
|
||||||
EnableIpl(part.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function(part)
|
|
||||||
EnableIpl(part.ipl, false)
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
EnableIpl({
|
|
||||||
ImportCEOGarage2.Part.Garage1.ipl,
|
|
||||||
ImportCEOGarage2.Part.Garage2.ipl,
|
|
||||||
ImportCEOGarage2.Part.Garage3.ipl
|
|
||||||
}, false)
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
Style = {
|
|
||||||
concrete = "garage_decor_01",
|
|
||||||
plain = "garage_decor_02",
|
|
||||||
marble = "garage_decor_03",
|
|
||||||
wooden = "garage_decor_04",
|
|
||||||
|
|
||||||
Set = function(part, style, refresh)
|
|
||||||
ImportCEOGarage2.Style.Clear(part)
|
|
||||||
|
|
||||||
SetIplPropState(part.interiorId, style, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(part)
|
|
||||||
SetIplPropState(part.interiorId, {
|
|
||||||
ImportCEOGarage2.Style.concrete,
|
|
||||||
ImportCEOGarage2.Style.plain,
|
|
||||||
ImportCEOGarage2.Style.marble,
|
|
||||||
ImportCEOGarage2.Style.wooden
|
|
||||||
}, false, true)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Numbering = {
|
|
||||||
none = "",
|
|
||||||
Level1 = {
|
|
||||||
style1 = "numbering_style01_n1",
|
|
||||||
style2 = "numbering_style02_n1",
|
|
||||||
style3 = "numbering_style03_n1",
|
|
||||||
style4 = "numbering_style04_n1",
|
|
||||||
style5 = "numbering_style05_n1",
|
|
||||||
style6 = "numbering_style06_n1",
|
|
||||||
style7 = "numbering_style07_n1",
|
|
||||||
style8 = "numbering_style08_n1",
|
|
||||||
style9 = "numbering_style09_n1"
|
|
||||||
},
|
|
||||||
Level2 = {
|
|
||||||
style1 = "numbering_style01_n2",
|
|
||||||
style2 = "numbering_style02_n2",
|
|
||||||
style3 = "numbering_style03_n2",
|
|
||||||
style4 = "numbering_style04_n2",
|
|
||||||
style5 = "numbering_style05_n2",
|
|
||||||
style6 = "numbering_style06_n2",
|
|
||||||
style7 = "numbering_style07_n2",
|
|
||||||
style8 = "numbering_style08_n2",
|
|
||||||
style9 = "numbering_style09_n2"
|
|
||||||
},
|
|
||||||
Level3 = {
|
|
||||||
style1 = "numbering_style01_n3",
|
|
||||||
style2 = "numbering_style02_n3",
|
|
||||||
style3 = "numbering_style03_n3",
|
|
||||||
style4 = "numbering_style04_n3",
|
|
||||||
style5 = "numbering_style05_n3",
|
|
||||||
style6 = "numbering_style06_n3",
|
|
||||||
style7 = "numbering_style07_n3",
|
|
||||||
style8 = "numbering_style08_n3",
|
|
||||||
style9 = "numbering_style09_n3"
|
|
||||||
},
|
|
||||||
Set = function(part, num, refresh)
|
|
||||||
ImportCEOGarage2.Numbering.Clear(part)
|
|
||||||
|
|
||||||
if num ~= nil then
|
|
||||||
SetIplPropState(part.interiorId, num, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(part.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(part)
|
|
||||||
SetIplPropState(part.interiorId, {
|
|
||||||
ImportCEOGarage2.Numbering.Level1,
|
|
||||||
ImportCEOGarage2.Numbering.Level2,
|
|
||||||
ImportCEOGarage2.Numbering.Level3
|
|
||||||
}, false, true)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Lighting = {
|
|
||||||
none = "",
|
|
||||||
style1 = "lighting_option01",
|
|
||||||
style2 = "lighting_option02",
|
|
||||||
style3 = "lighting_option03",
|
|
||||||
style4 = "lighting_option04",
|
|
||||||
style5 = "lighting_option05",
|
|
||||||
style6 = "lighting_option06",
|
|
||||||
style7 = "lighting_option07",
|
|
||||||
style8 = "lighting_option08",
|
|
||||||
style9 = "lighting_option09",
|
|
||||||
|
|
||||||
Set = function(part, light, refresh)
|
|
||||||
ImportCEOGarage2.Lighting.Clear(part)
|
|
||||||
|
|
||||||
if light ~= nil then
|
|
||||||
SetIplPropState(part.interiorId, light, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(part.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(part)
|
|
||||||
SetIplPropState(part.interiorId, {
|
|
||||||
ImportCEOGarage2.Lighting.style1, ImportCEOGarage2.Lighting.style2, ImportCEOGarage2.Lighting.style3,
|
|
||||||
ImportCEOGarage2.Lighting.style4, ImportCEOGarage2.Lighting.style5, ImportCEOGarage2.Lighting.style6,
|
|
||||||
ImportCEOGarage2.Lighting.style7, ImportCEOGarage2.Lighting.style8, ImportCEOGarage2.Lighting.style9
|
|
||||||
}, false, true)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
ModShop = {
|
|
||||||
Floor = {
|
|
||||||
default = "",
|
|
||||||
city = "floor_vinyl_01",
|
|
||||||
seabed = "floor_vinyl_02",
|
|
||||||
aliens = "floor_vinyl_03",
|
|
||||||
clouds = "floor_vinyl_04",
|
|
||||||
money = "floor_vinyl_05",
|
|
||||||
zebra = "floor_vinyl_06",
|
|
||||||
blackWhite = "floor_vinyl_07",
|
|
||||||
barcode = "floor_vinyl_08",
|
|
||||||
paintbrushBW = "floor_vinyl_09",
|
|
||||||
grid = "floor_vinyl_10",
|
|
||||||
splashes = "floor_vinyl_11",
|
|
||||||
squares = "floor_vinyl_12",
|
|
||||||
mosaic = "floor_vinyl_13",
|
|
||||||
paintbrushColor = "floor_vinyl_14",
|
|
||||||
curvesColor = "floor_vinyl_15",
|
|
||||||
marbleBrown = "floor_vinyl_16",
|
|
||||||
marbleBlue = "floor_vinyl_17",
|
|
||||||
marbleBW = "floor_vinyl_18",
|
|
||||||
maze = "floor_vinyl_19",
|
|
||||||
|
|
||||||
Set = function(floor, refresh)
|
|
||||||
ImportCEOGarage2.ModShop.Floor.Clear()
|
|
||||||
|
|
||||||
if floor ~= nil then
|
|
||||||
SetIplPropState(ImportCEOGarage2.Part.ModShop.interiorId, floor, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(ImportCEOGarage2.Part.ModShop.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
SetIplPropState(ImportCEOGarage2.Part.ModShop.interiorId, {
|
|
||||||
ImportCEOGarage2.ModShop.Floor.city, ImportCEOGarage2.ModShop.Floor.seabed, ImportCEOGarage2.ModShop.Floor.aliens,
|
|
||||||
ImportCEOGarage2.ModShop.Floor.clouds, ImportCEOGarage2.ModShop.Floor.money, ImportCEOGarage2.ModShop.Floor.zebra,
|
|
||||||
ImportCEOGarage2.ModShop.Floor.blackWhite, ImportCEOGarage2.ModShop.Floor.barcode, ImportCEOGarage2.ModShop.Floor.paintbrushBW,
|
|
||||||
ImportCEOGarage2.ModShop.Floor.grid, ImportCEOGarage2.ModShop.Floor.splashes, ImportCEOGarage2.ModShop.Floor.squares,
|
|
||||||
ImportCEOGarage2.ModShop.Floor.mosaic, ImportCEOGarage2.ModShop.Floor.paintbrushColor, ImportCEOGarage2.ModShop.Floor.curvesColor,
|
|
||||||
ImportCEOGarage2.ModShop.Floor.marbleBrown, ImportCEOGarage2.ModShop.Floor.marbleBlue, ImportCEOGarage2.ModShop.Floor.marbleBW,
|
|
||||||
ImportCEOGarage2.ModShop.Floor.maze
|
|
||||||
}, false, true)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
ImportCEOGarage2.Part.Load(ImportCEOGarage2.Part.Garage1)
|
|
||||||
ImportCEOGarage2.Style.Set(ImportCEOGarage2.Part.Garage1, ImportCEOGarage2.Style.concrete, false)
|
|
||||||
ImportCEOGarage2.Numbering.Set(ImportCEOGarage2.Part.Garage1, ImportCEOGarage2.Numbering.Level1.style1, false)
|
|
||||||
ImportCEOGarage2.Lighting.Set(ImportCEOGarage2.Part.Garage1, ImportCEOGarage2.Lighting.style1, true)
|
|
||||||
|
|
||||||
ImportCEOGarage2.Part.Load(ImportCEOGarage2.Part.ModShop)
|
|
||||||
ImportCEOGarage2.ModShop.Floor.Set(ImportCEOGarage2.ModShop.Floor.default, true)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,201 +0,0 @@
|
||||||
-- Garage 3: Lom Bank
|
|
||||||
exports('GetImportCEOGarage3Object', function()
|
|
||||||
return ImportCEOGarage3
|
|
||||||
end)
|
|
||||||
|
|
||||||
ImportCEOGarage3 = {
|
|
||||||
Part = {
|
|
||||||
Garage1 = { -- -1581.1120, -567.2450, 85.5000
|
|
||||||
interiorId = 255489,
|
|
||||||
ipl = "imp_sm_13_cargarage_a"
|
|
||||||
},
|
|
||||||
Garage2 = { -- -1568.7390, -562.0455, 85.5000
|
|
||||||
interiorId = 255745,
|
|
||||||
ipl = "imp_sm_13_cargarage_b"
|
|
||||||
},
|
|
||||||
Garage3 = { -- -1563.5570, -574.4314, 85.5000
|
|
||||||
interiorId = 256001,
|
|
||||||
ipl = "imp_sm_13_cargarage_c"
|
|
||||||
},
|
|
||||||
ModShop = { -- -1578.0230, -576.4251, 104.2000
|
|
||||||
interiorId = 256257,
|
|
||||||
ipl = "imp_sm_13_modgarage"
|
|
||||||
},
|
|
||||||
|
|
||||||
Load = function(part)
|
|
||||||
EnableIpl(part.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function(part)
|
|
||||||
EnableIpl(part.ipl, false)
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
EnableIpl({
|
|
||||||
ImportCEOGarage3.Part.Garage1.ipl,
|
|
||||||
ImportCEOGarage3.Part.Garage2.ipl,
|
|
||||||
ImportCEOGarage3.Part.Garage3.ipl
|
|
||||||
}, false)
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
Style = {
|
|
||||||
concrete = "garage_decor_01",
|
|
||||||
plain = "garage_decor_02",
|
|
||||||
marble = "garage_decor_03",
|
|
||||||
wooden = "garage_decor_04",
|
|
||||||
|
|
||||||
Set = function(part, style, refresh)
|
|
||||||
ImportCEOGarage3.Style.Clear(part)
|
|
||||||
|
|
||||||
SetIplPropState(part.interiorId, style, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(part)
|
|
||||||
SetIplPropState(part.interiorId, {
|
|
||||||
ImportCEOGarage3.Style.concrete,
|
|
||||||
ImportCEOGarage3.Style.plain,
|
|
||||||
ImportCEOGarage3.Style.marble,
|
|
||||||
ImportCEOGarage3.Style.wooden
|
|
||||||
}, false, true)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Numbering = {
|
|
||||||
none = "",
|
|
||||||
Level1 = {
|
|
||||||
style1 = "numbering_style01_n1",
|
|
||||||
style2 = "numbering_style02_n1",
|
|
||||||
style3 = "numbering_style03_n1",
|
|
||||||
style4 = "numbering_style04_n1",
|
|
||||||
style5 = "numbering_style05_n1",
|
|
||||||
style6 = "numbering_style06_n1",
|
|
||||||
style7 = "numbering_style07_n1",
|
|
||||||
style8 = "numbering_style08_n1",
|
|
||||||
style9 = "numbering_style09_n1"
|
|
||||||
},
|
|
||||||
Level2 = {
|
|
||||||
style1 = "numbering_style01_n2",
|
|
||||||
style2 = "numbering_style02_n2",
|
|
||||||
style3 = "numbering_style03_n2",
|
|
||||||
style4 = "numbering_style04_n2",
|
|
||||||
style5 = "numbering_style05_n2",
|
|
||||||
style6 = "numbering_style06_n2",
|
|
||||||
style7 = "numbering_style07_n2",
|
|
||||||
style8 = "numbering_style08_n2",
|
|
||||||
style9 = "numbering_style09_n2"
|
|
||||||
},
|
|
||||||
Level3 = {
|
|
||||||
style1 = "numbering_style01_n3",
|
|
||||||
style2 = "numbering_style02_n3",
|
|
||||||
style3 = "numbering_style03_n3",
|
|
||||||
style4 = "numbering_style04_n3",
|
|
||||||
style5 = "numbering_style05_n3",
|
|
||||||
style6 = "numbering_style06_n3",
|
|
||||||
style7 = "numbering_style07_n3",
|
|
||||||
style8 = "numbering_style08_n3",
|
|
||||||
style9 = "numbering_style09_n3"
|
|
||||||
},
|
|
||||||
Set = function(part, num, refresh)
|
|
||||||
ImportCEOGarage3.Numbering.Clear(part)
|
|
||||||
|
|
||||||
if num ~= nil then
|
|
||||||
SetIplPropState(part.interiorId, num, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(part.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(part)
|
|
||||||
SetIplPropState(part.interiorId, {
|
|
||||||
ImportCEOGarage3.Numbering.Level1,
|
|
||||||
ImportCEOGarage3.Numbering.Level2,
|
|
||||||
ImportCEOGarage3.Numbering.Level3
|
|
||||||
}, false, true)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Lighting = {
|
|
||||||
none = "",
|
|
||||||
style1 = "lighting_option01",
|
|
||||||
style2 = "lighting_option02",
|
|
||||||
style3 = "lighting_option03",
|
|
||||||
style4 = "lighting_option04",
|
|
||||||
style5 = "lighting_option05",
|
|
||||||
style6 = "lighting_option06",
|
|
||||||
style7 = "lighting_option07",
|
|
||||||
style8 = "lighting_option08",
|
|
||||||
style9 = "lighting_option09",
|
|
||||||
|
|
||||||
Set = function(part, light, refresh)
|
|
||||||
ImportCEOGarage3.Lighting.Clear(part)
|
|
||||||
|
|
||||||
if light ~= nil then
|
|
||||||
SetIplPropState(part.interiorId, light, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(part.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(part)
|
|
||||||
SetIplPropState(part.interiorId, {
|
|
||||||
ImportCEOGarage3.Lighting.style1, ImportCEOGarage3.Lighting.style2, ImportCEOGarage3.Lighting.style3,
|
|
||||||
ImportCEOGarage3.Lighting.style4, ImportCEOGarage3.Lighting.style5, ImportCEOGarage3.Lighting.style6,
|
|
||||||
ImportCEOGarage3.Lighting.style7, ImportCEOGarage3.Lighting.style8, ImportCEOGarage3.Lighting.style9
|
|
||||||
}, false, true)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
ModShop = {
|
|
||||||
Floor = {
|
|
||||||
default = "",
|
|
||||||
city = "floor_vinyl_01",
|
|
||||||
seabed = "floor_vinyl_02",
|
|
||||||
aliens = "floor_vinyl_03",
|
|
||||||
clouds = "floor_vinyl_04",
|
|
||||||
money = "floor_vinyl_05",
|
|
||||||
zebra = "floor_vinyl_06",
|
|
||||||
blackWhite = "floor_vinyl_07",
|
|
||||||
barcode = "floor_vinyl_08",
|
|
||||||
paintbrushBW = "floor_vinyl_09",
|
|
||||||
grid = "floor_vinyl_10",
|
|
||||||
splashes = "floor_vinyl_11",
|
|
||||||
squares = "floor_vinyl_12",
|
|
||||||
mosaic = "floor_vinyl_13",
|
|
||||||
paintbrushColor = "floor_vinyl_14",
|
|
||||||
curvesColor = "floor_vinyl_15",
|
|
||||||
marbleBrown = "floor_vinyl_16",
|
|
||||||
marbleBlue = "floor_vinyl_17",
|
|
||||||
marbleBW = "floor_vinyl_18",
|
|
||||||
maze = "floor_vinyl_19",
|
|
||||||
|
|
||||||
Set = function(floor, refresh)
|
|
||||||
ImportCEOGarage3.ModShop.Floor.Clear()
|
|
||||||
|
|
||||||
if floor ~= nil then
|
|
||||||
SetIplPropState(ImportCEOGarage3.Part.ModShop.interiorId, floor, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(ImportCEOGarage3.Part.ModShop.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
SetIplPropState(ImportCEOGarage3.Part.ModShop.interiorId, {
|
|
||||||
ImportCEOGarage3.ModShop.Floor.city, ImportCEOGarage3.ModShop.Floor.seabed, ImportCEOGarage3.ModShop.Floor.aliens,
|
|
||||||
ImportCEOGarage3.ModShop.Floor.clouds, ImportCEOGarage3.ModShop.Floor.money, ImportCEOGarage3.ModShop.Floor.zebra,
|
|
||||||
ImportCEOGarage3.ModShop.Floor.blackWhite, ImportCEOGarage3.ModShop.Floor.barcode, ImportCEOGarage3.ModShop.Floor.paintbrushBW,
|
|
||||||
ImportCEOGarage3.ModShop.Floor.grid, ImportCEOGarage3.ModShop.Floor.splashes, ImportCEOGarage3.ModShop.Floor.squares,
|
|
||||||
ImportCEOGarage3.ModShop.Floor.mosaic, ImportCEOGarage3.ModShop.Floor.paintbrushColor, ImportCEOGarage3.ModShop.Floor.curvesColor,
|
|
||||||
ImportCEOGarage3.ModShop.Floor.marbleBrown, ImportCEOGarage3.ModShop.Floor.marbleBlue, ImportCEOGarage3.ModShop.Floor.marbleBW,
|
|
||||||
ImportCEOGarage3.ModShop.Floor.maze
|
|
||||||
}, false, true)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
ImportCEOGarage3.Part.Load(ImportCEOGarage3.Part.Garage1)
|
|
||||||
ImportCEOGarage3.Style.Set(ImportCEOGarage3.Part.Garage1, ImportCEOGarage3.Style.concrete, false)
|
|
||||||
ImportCEOGarage3.Numbering.Set(ImportCEOGarage3.Part.Garage1, ImportCEOGarage3.Numbering.Level1.style1, false)
|
|
||||||
ImportCEOGarage3.Lighting.Set(ImportCEOGarage3.Part.Garage1, ImportCEOGarage3.Lighting.style1, true)
|
|
||||||
|
|
||||||
-- No mod shop since it overlapses CEO office
|
|
||||||
ImportCEOGarage3.Part.Remove(ImportCEOGarage3.Part.ModShop)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,204 +0,0 @@
|
||||||
-- Garage 4: Maze Bank West
|
|
||||||
-- Be careful, ImportCEOGarage4.Part.Garage1 and ImportCEOGarage4.Part.Garage3 overlaps with FinanceOffice4
|
|
||||||
exports('GetImportCEOGarage4Object', function()
|
|
||||||
return ImportCEOGarage4
|
|
||||||
end)
|
|
||||||
|
|
||||||
ImportCEOGarage4 = {
|
|
||||||
Part = {
|
|
||||||
Garage1 = { -- -1388.8400, -478.7402, 56.1000
|
|
||||||
interiorId = 256513,
|
|
||||||
ipl = "imp_sm_15_cargarage_a"
|
|
||||||
},
|
|
||||||
Garage2 = { -- -1388.8600, -478.7574, 48.1000
|
|
||||||
interiorId = 256769,
|
|
||||||
ipl = "imp_sm_15_cargarage_b"
|
|
||||||
},
|
|
||||||
Garage3 = { -- -1374.6820, -474.3586, 56.1000
|
|
||||||
interiorId = 257025,
|
|
||||||
ipl = "imp_sm_15_cargarage_c"
|
|
||||||
},
|
|
||||||
ModShop = { -- -1391.2450, -473.9638, 77.2000
|
|
||||||
interiorId = 257281,
|
|
||||||
ipl = "imp_sm_15_modgarage"
|
|
||||||
},
|
|
||||||
|
|
||||||
Load = function(part)
|
|
||||||
EnableIpl(part.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function(part)
|
|
||||||
EnableIpl(part.ipl, false)
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
EnableIpl({
|
|
||||||
ImportCEOGarage4.Part.Garage1.ipl,
|
|
||||||
ImportCEOGarage4.Part.Garage2.ipl,
|
|
||||||
ImportCEOGarage4.Part.Garage3.ipl
|
|
||||||
}, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Style = {
|
|
||||||
concrete = "garage_decor_01",
|
|
||||||
plain = "garage_decor_02",
|
|
||||||
marble = "garage_decor_03",
|
|
||||||
wooden = "garage_decor_04",
|
|
||||||
|
|
||||||
Set = function(part, style, refresh)
|
|
||||||
ImportCEOGarage4.Style.Clear(part)
|
|
||||||
|
|
||||||
SetIplPropState(part.interiorId, style, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(part)
|
|
||||||
SetIplPropState(part.interiorId, {
|
|
||||||
ImportCEOGarage4.Style.concrete,
|
|
||||||
ImportCEOGarage4.Style.plain,
|
|
||||||
ImportCEOGarage4.Style.marble,
|
|
||||||
ImportCEOGarage4.Style.wooden
|
|
||||||
}, false, true)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Numbering = {
|
|
||||||
none = "",
|
|
||||||
Level1 = {
|
|
||||||
style1 = "numbering_style01_n1",
|
|
||||||
style2 = "numbering_style02_n1",
|
|
||||||
style3 = "numbering_style03_n1",
|
|
||||||
style4 = "numbering_style04_n1",
|
|
||||||
style5 = "numbering_style05_n1",
|
|
||||||
style6 = "numbering_style06_n1",
|
|
||||||
style7 = "numbering_style07_n1",
|
|
||||||
style8 = "numbering_style08_n1",
|
|
||||||
style9 = "numbering_style09_n1"
|
|
||||||
},
|
|
||||||
Level2 = {
|
|
||||||
style1 = "numbering_style01_n2",
|
|
||||||
style2 = "numbering_style02_n2",
|
|
||||||
style3 = "numbering_style03_n2",
|
|
||||||
style4 = "numbering_style04_n2",
|
|
||||||
style5 = "numbering_style05_n2",
|
|
||||||
style6 = "numbering_style06_n2",
|
|
||||||
style7 = "numbering_style07_n2",
|
|
||||||
style8 = "numbering_style08_n2",
|
|
||||||
style9 = "numbering_style09_n2"
|
|
||||||
},
|
|
||||||
Level3 = {
|
|
||||||
style1 = "numbering_style01_n3",
|
|
||||||
style2 = "numbering_style02_n3",
|
|
||||||
style3 = "numbering_style03_n3",
|
|
||||||
style4 = "numbering_style04_n3",
|
|
||||||
style5 = "numbering_style05_n3",
|
|
||||||
style6 = "numbering_style06_n3",
|
|
||||||
style7 = "numbering_style07_n3",
|
|
||||||
style8 = "numbering_style08_n3",
|
|
||||||
style9 = "numbering_style09_n3"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(part, num, refresh)
|
|
||||||
ImportCEOGarage4.Numbering.Clear(part)
|
|
||||||
|
|
||||||
if num ~= nil then
|
|
||||||
SetIplPropState(part.interiorId, num, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(part.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(part)
|
|
||||||
SetIplPropState(part.interiorId, {
|
|
||||||
ImportCEOGarage4.Numbering.Level1,
|
|
||||||
ImportCEOGarage4.Numbering.Level2,
|
|
||||||
ImportCEOGarage4.Numbering.Level3
|
|
||||||
}, false, true)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Lighting = {
|
|
||||||
none = "",
|
|
||||||
style1 = "lighting_option01",
|
|
||||||
style2 = "lighting_option02",
|
|
||||||
style3 = "lighting_option03",
|
|
||||||
style4 = "lighting_option04",
|
|
||||||
style5 = "lighting_option05",
|
|
||||||
style6 = "lighting_option06",
|
|
||||||
style7 = "lighting_option07",
|
|
||||||
style8 = "lighting_option08",
|
|
||||||
style9 = "lighting_option09",
|
|
||||||
|
|
||||||
Set = function(part, light, refresh)
|
|
||||||
ImportCEOGarage4.Lighting.Clear(part)
|
|
||||||
|
|
||||||
if light ~= nil then
|
|
||||||
SetIplPropState(part.interiorId, light, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(part.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(part)
|
|
||||||
SetIplPropState(part.interiorId, {
|
|
||||||
ImportCEOGarage4.Lighting.style1, ImportCEOGarage4.Lighting.style2, ImportCEOGarage4.Lighting.style3,
|
|
||||||
ImportCEOGarage4.Lighting.style4, ImportCEOGarage4.Lighting.style5, ImportCEOGarage4.Lighting.style6,
|
|
||||||
ImportCEOGarage4.Lighting.style7, ImportCEOGarage4.Lighting.style8, ImportCEOGarage4.Lighting.style9
|
|
||||||
}, false, true)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
ModShop = {
|
|
||||||
Floor = {
|
|
||||||
default = "",
|
|
||||||
city = "floor_vinyl_01",
|
|
||||||
seabed = "floor_vinyl_02",
|
|
||||||
aliens = "floor_vinyl_03",
|
|
||||||
clouds = "floor_vinyl_04",
|
|
||||||
money = "floor_vinyl_05",
|
|
||||||
zebra = "floor_vinyl_06",
|
|
||||||
blackWhite = "floor_vinyl_07",
|
|
||||||
barcode = "floor_vinyl_08",
|
|
||||||
paintbrushBW = "floor_vinyl_09",
|
|
||||||
grid = "floor_vinyl_10",
|
|
||||||
splashes = "floor_vinyl_11",
|
|
||||||
squares = "floor_vinyl_12",
|
|
||||||
mosaic = "floor_vinyl_13",
|
|
||||||
paintbrushColor = "floor_vinyl_14",
|
|
||||||
curvesColor = "floor_vinyl_15",
|
|
||||||
marbleBrown = "floor_vinyl_16",
|
|
||||||
marbleBlue = "floor_vinyl_17",
|
|
||||||
marbleBW = "floor_vinyl_18",
|
|
||||||
maze = "floor_vinyl_19",
|
|
||||||
|
|
||||||
Set = function(floor, refresh)
|
|
||||||
ImportCEOGarage4.ModShop.Floor.Clear()
|
|
||||||
|
|
||||||
if floor ~= nil then
|
|
||||||
SetIplPropState(ImportCEOGarage4.Part.ModShop.interiorId, floor, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(ImportCEOGarage4.Part.ModShop.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
SetIplPropState(ImportCEOGarage4.Part.ModShop.interiorId, {
|
|
||||||
ImportCEOGarage4.ModShop.Floor.city, ImportCEOGarage4.ModShop.Floor.seabed, ImportCEOGarage4.ModShop.Floor.aliens,
|
|
||||||
ImportCEOGarage4.ModShop.Floor.clouds, ImportCEOGarage4.ModShop.Floor.money, ImportCEOGarage4.ModShop.Floor.zebra,
|
|
||||||
ImportCEOGarage4.ModShop.Floor.blackWhite, ImportCEOGarage4.ModShop.Floor.barcode, ImportCEOGarage4.ModShop.Floor.paintbrushBW,
|
|
||||||
ImportCEOGarage4.ModShop.Floor.grid, ImportCEOGarage4.ModShop.Floor.splashes, ImportCEOGarage4.ModShop.Floor.squares,
|
|
||||||
ImportCEOGarage4.ModShop.Floor.mosaic, ImportCEOGarage4.ModShop.Floor.paintbrushColor, ImportCEOGarage4.ModShop.Floor.curvesColor,
|
|
||||||
ImportCEOGarage4.ModShop.Floor.marbleBrown, ImportCEOGarage4.ModShop.Floor.marbleBlue, ImportCEOGarage4.ModShop.Floor.marbleBW,
|
|
||||||
ImportCEOGarage4.ModShop.Floor.maze
|
|
||||||
}, false, true)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
ImportCEOGarage4.Part.Load(ImportCEOGarage4.Part.Garage2)
|
|
||||||
|
|
||||||
ImportCEOGarage4.Style.Set(ImportCEOGarage4.Part.Garage2, ImportCEOGarage4.Style.concrete, false)
|
|
||||||
ImportCEOGarage4.Numbering.Set(ImportCEOGarage4.Part.Garage2, ImportCEOGarage4.Numbering.Level1.style1, false)
|
|
||||||
ImportCEOGarage4.Lighting.Set(ImportCEOGarage4.Part.Garage2, ImportCEOGarage4.Lighting.style1, true)
|
|
||||||
|
|
||||||
ImportCEOGarage4.Part.Load(ImportCEOGarage4.Part.ModShop)
|
|
||||||
ImportCEOGarage4.ModShop.Floor.Set(ImportCEOGarage4.ModShop.Floor.default, true)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,96 +0,0 @@
|
||||||
-- Vehicle warehouse
|
|
||||||
-- Upper: 994.5925, -3002.594, -39.64699
|
|
||||||
-- Lower: 969.5376, -3000.411, -48.64689
|
|
||||||
exports('GetImportVehicleWarehouseObject', function()
|
|
||||||
return ImportVehicleWarehouse
|
|
||||||
end)
|
|
||||||
|
|
||||||
ImportVehicleWarehouse = {
|
|
||||||
Upper = {
|
|
||||||
interiorId = 252673,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = "imp_impexp_interior_placement_interior_1_impexp_intwaremed_milo_",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(ImportVehicleWarehouse.Upper.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(ImportVehicleWarehouse.Upper.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Style = {
|
|
||||||
basic = "basic_style_set",
|
|
||||||
branded = "branded_style_set",
|
|
||||||
urban = "urban_style_set",
|
|
||||||
|
|
||||||
Set = function(style, refresh)
|
|
||||||
ImportVehicleWarehouse.Upper.Style.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(ImportVehicleWarehouse.Upper.interiorId, style, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(ImportVehicleWarehouse.Upper.interiorId, {
|
|
||||||
ImportVehicleWarehouse.Upper.Style.basic,
|
|
||||||
ImportVehicleWarehouse.Upper.Style.branded,
|
|
||||||
ImportVehicleWarehouse.Upper.Style.urban
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Details = {
|
|
||||||
floorHatch = "car_floor_hatch",
|
|
||||||
doorBlocker = "door_blocker", -- Invisible wall
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(ImportVehicleWarehouse.Upper.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Lower = {
|
|
||||||
interiorId = 253185,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = "imp_impexp_interior_placement_interior_3_impexp_int_02_milo_",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(ImportVehicleWarehouse.Lower.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(ImportVehicleWarehouse.Lower.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Details = {
|
|
||||||
Pumps = {
|
|
||||||
pump1 = "pump_01",
|
|
||||||
pump2 = "pump_02",
|
|
||||||
pump3 = "pump_03",
|
|
||||||
pump4 = "pump_04",
|
|
||||||
pump5 = "pump_05",
|
|
||||||
pump6 = "pump_06",
|
|
||||||
pump7 = "pump_07",
|
|
||||||
pump8 = "pump_08"
|
|
||||||
},
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(ImportVehicleWarehouse.Lower.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
ImportVehicleWarehouse.Upper.Ipl.Interior.Load()
|
|
||||||
ImportVehicleWarehouse.Upper.Style.Set(ImportVehicleWarehouse.Upper.Style.branded)
|
|
||||||
ImportVehicleWarehouse.Upper.Details.Enable(ImportVehicleWarehouse.Upper.Details.floorHatch, true)
|
|
||||||
ImportVehicleWarehouse.Upper.Details.Enable(ImportVehicleWarehouse.Upper.Details.doorBlocker, false)
|
|
||||||
|
|
||||||
RefreshInterior(ImportVehicleWarehouse.Upper.interiorId)
|
|
||||||
|
|
||||||
ImportVehicleWarehouse.Lower.Ipl.Interior.Load()
|
|
||||||
ImportVehicleWarehouse.Lower.Details.Enable(ImportVehicleWarehouse.Lower.Details.Pumps, true)
|
|
||||||
|
|
||||||
RefreshInterior(ImportVehicleWarehouse.Lower.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,44 +0,0 @@
|
||||||
-- Vinewood Car Club: 1202.407, -3251.251, -50.000
|
|
||||||
exports('GetMercenariesClubObject', function()
|
|
||||||
return MercenariesClub
|
|
||||||
end)
|
|
||||||
|
|
||||||
MercenariesClub = {
|
|
||||||
interiorId = 291841,
|
|
||||||
|
|
||||||
Style = {
|
|
||||||
empty = "entity_set_no_plus", -- The lamps if the podium is not there
|
|
||||||
club = {
|
|
||||||
"entity_set_plus",
|
|
||||||
"entity_set_backdrop_frames",
|
|
||||||
"entity_set_signs"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(style, refresh)
|
|
||||||
MercenariesClub.Style.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(MercenariesClub.interiorId, style, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(MercenariesClub.interiorId, {
|
|
||||||
MercenariesClub.Style.empty,
|
|
||||||
MercenariesClub.Style.club
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
Stairs = {
|
|
||||||
stairs = "entity_set_stairs",
|
|
||||||
|
|
||||||
Enable = function(state, refresh)
|
|
||||||
SetIplPropState(MercenariesClub.interiorId, MercenariesClub.Stairs.stairs, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
MercenariesClub.Style.Set(MercenariesClub.Style.club, false)
|
|
||||||
MercenariesClub.Stairs.Enable(true, false)
|
|
||||||
|
|
||||||
RefreshInterior(MercenariesClub.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,16 +0,0 @@
|
||||||
-- Map fixes
|
|
||||||
exports('GetMercenariesFixesObject', function()
|
|
||||||
return MercenariesFixes
|
|
||||||
end)
|
|
||||||
|
|
||||||
MercenariesFixes = {
|
|
||||||
ipl = "m23_1_legacy_fixes",
|
|
||||||
|
|
||||||
Enable = function(state)
|
|
||||||
EnableIpl(MercenariesFixes.ipl, state)
|
|
||||||
end,
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
MercenariesFixes.Enable(true)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,28 +0,0 @@
|
||||||
-- Fort Zancudo Lab: -1916.119, 3749.719, -100.000
|
|
||||||
exports('GetMercenariesLabObject', function()
|
|
||||||
return MercenariesLab
|
|
||||||
end)
|
|
||||||
|
|
||||||
MercenariesLab = {
|
|
||||||
interiorId = 292097,
|
|
||||||
|
|
||||||
Details = {
|
|
||||||
levers = "entity_set_levers",
|
|
||||||
crates = "entity_set_crates",
|
|
||||||
weapons = "entity_set_weapons",
|
|
||||||
lights = "entity_set_lift_lights",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(MercenariesLab.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
MercenariesLab.Details.Enable(MercenariesLab.Details.levers, true, false)
|
|
||||||
MercenariesLab.Details.Enable(MercenariesLab.Details.crates, true, false)
|
|
||||||
MercenariesLab.Details.Enable(MercenariesLab.Details.weapons, true, false)
|
|
||||||
MercenariesLab.Details.Enable(MercenariesLab.Details.lights, true, false)
|
|
||||||
|
|
||||||
RefreshInterior(MercenariesLab.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,24 +0,0 @@
|
||||||
exports('GetMpSecurityBillboardsObject', function()
|
|
||||||
return MpSecurityBillboards
|
|
||||||
end)
|
|
||||||
|
|
||||||
MpSecurityBillboards = {
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = {
|
|
||||||
'sf_billboards',
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(MpSecurityBillboards.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(MpSecurityBillboards.Ipl.Interior.ipl, false)
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
MpSecurityBillboards.Ipl.Load()
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,74 +0,0 @@
|
||||||
-- Garage: -1071.83, -77.96, -95.0
|
|
||||||
exports('GetMpSecurityGarageObject', function()
|
|
||||||
return MpSecurityGarage
|
|
||||||
end)
|
|
||||||
|
|
||||||
MpSecurityGarage = {
|
|
||||||
InteriorId = 286721,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = {
|
|
||||||
'sf_int_placement_sec_interior_2_dlc_garage_sec_milo_'
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(MpSecurityGarage.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(MpSecurityGarage.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Entities = {
|
|
||||||
Entity_Set_Workshop_Wall = false,
|
|
||||||
Entity_Set_Wallpaper_01 = false,
|
|
||||||
Entity_Set_Wallpaper_02 = false,
|
|
||||||
Entity_Set_Wallpaper_03 = false,
|
|
||||||
Entity_Set_Wallpaper_04 = false,
|
|
||||||
Entity_Set_Wallpaper_05 = false,
|
|
||||||
Entity_Set_Wallpaper_06 = false,
|
|
||||||
Entity_Set_Wallpaper_07 = true,
|
|
||||||
Entity_Set_Wallpaper_08 = false,
|
|
||||||
Entity_Set_Wallpaper_09 = false,
|
|
||||||
Entity_Set_Art_1 = false,
|
|
||||||
Entity_Set_Art_2 = false,
|
|
||||||
Entity_Set_Art_3 = false,
|
|
||||||
Entity_Set_Art_1_NoMod = false,
|
|
||||||
Entity_Set_Art_2_NoMod = false,
|
|
||||||
Entity_Set_Art_3_NoMod = false,
|
|
||||||
entity_set_tints = true,
|
|
||||||
Entity_Set_Workshop_Lights = true,
|
|
||||||
|
|
||||||
Set = function(name, state)
|
|
||||||
for entity, _ in pairs(MpSecurityGarage.Entities) do
|
|
||||||
if entity == name then
|
|
||||||
MpSecurityGarage.Entities[entity] = state
|
|
||||||
MpSecurityGarage.Entities.Clear()
|
|
||||||
MpSecurityGarage.Entities.Load()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Load = function()
|
|
||||||
for entity, state in pairs(MpSecurityGarage.Entities) do
|
|
||||||
if type(entity) == 'string' and state then
|
|
||||||
ActivateInteriorEntitySet(MpSecurityGarage.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
for entity, _ in pairs(MpSecurityGarage.Entities) do
|
|
||||||
if type(entity) == 'string' then
|
|
||||||
DeactivateInteriorEntitySet(MpSecurityGarage.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
MpSecurityGarage.Ipl.Load()
|
|
||||||
MpSecurityGarage.Entities.Load()
|
|
||||||
|
|
||||||
RefreshInterior(MpSecurityGarage.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,25 +0,0 @@
|
||||||
-- Studio rooftop: -854.19, -225.73, 60.00
|
|
||||||
exports('GetMpSecurityMusicRoofTopObject', function()
|
|
||||||
return MpSecurityMusicRoofTop
|
|
||||||
end)
|
|
||||||
|
|
||||||
MpSecurityMusicRoofTop = {
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = {
|
|
||||||
'sf_musicrooftop'
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(MpSecurityMusicRoofTop.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(MpSecurityMusicRoofTop.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
MpSecurityMusicRoofTop.Ipl.Load()
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,106 +0,0 @@
|
||||||
exports('GetMpSecurityOffice1Object', function()
|
|
||||||
return MpSecurityOffice1
|
|
||||||
end)
|
|
||||||
|
|
||||||
MpSecurityOffice1 = {
|
|
||||||
InteriorId = 287489,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = {
|
|
||||||
'sf_fixeroffice_bh1_05'
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(MpSecurityOffice1.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(MpSecurityOffice1.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Entities = {
|
|
||||||
Entity_Set_Armoury = false,
|
|
||||||
Entity_Set_Standard_Office = true,
|
|
||||||
Entity_Set_Blocker = false,
|
|
||||||
Entity_Set_Wpaper_1 = false,
|
|
||||||
Entity_Set_Wpaper_3 = false,
|
|
||||||
Entity_Set_Wpaper_2 = false,
|
|
||||||
Entity_Set_Wpaper_4 = false,
|
|
||||||
Entity_Set_Wpaper_5 = false,
|
|
||||||
Entity_Set_Wpaper_6 = false,
|
|
||||||
Entity_Set_Wpaper_7 = false,
|
|
||||||
Entity_Set_Wpaper_8 = true,
|
|
||||||
Entity_Set_Wpaper_9 = false,
|
|
||||||
Entity_Set_Moving = true,
|
|
||||||
Entity_Set_Tint_AG = true,
|
|
||||||
Entity_Set_Spare_Seats = true,
|
|
||||||
Entity_Set_Player_Seats = true,
|
|
||||||
Entity_Set_Player_Desk = true,
|
|
||||||
Entity_Set_M_Golf_Intro = true,
|
|
||||||
Entity_Set_M_Setup = true,
|
|
||||||
Entity_Set_M_Nightclub = true,
|
|
||||||
Entity_Set_M_Yacht = true,
|
|
||||||
Entity_Set_M_Promoter = true,
|
|
||||||
Entity_Set_M_Limo_Photo = true,
|
|
||||||
Entity_Set_M_Limo_Wallet = true,
|
|
||||||
Entity_Set_M_The_Way = true,
|
|
||||||
Entity_Set_M_Billionaire = true,
|
|
||||||
Entity_Set_M_Families = true,
|
|
||||||
Entity_Set_M_Ballas = true,
|
|
||||||
Entity_Set_M_Hood = true,
|
|
||||||
Entity_Set_M_Fire_Booth = true,
|
|
||||||
Entity_Set_M_50 = true,
|
|
||||||
Entity_Set_M_Taxi = true,
|
|
||||||
Entity_Set_M_Gone_Golfing = true,
|
|
||||||
Entity_Set_M_Motel = true,
|
|
||||||
Entity_Set_M_Construction = true,
|
|
||||||
Entity_Set_M_Hit_List = true,
|
|
||||||
Entity_Set_M_Tuner = true,
|
|
||||||
Entity_Set_M_Attack = true,
|
|
||||||
Entity_Set_M_Vehicles = true,
|
|
||||||
Entity_Set_M_Trip_01 = true,
|
|
||||||
Entity_Set_M_Trip_02 = true,
|
|
||||||
Entity_Set_M_Trip_03 = true,
|
|
||||||
Entity_set_disc_01 = true,
|
|
||||||
Entity_set_disc_02 = false,
|
|
||||||
Entity_set_disc_03 = false,
|
|
||||||
Entity_set_disc_04 = false,
|
|
||||||
Entity_set_disc_05 = false,
|
|
||||||
Entity_set_disc_06 = false,
|
|
||||||
Entity_Set_Art_1 = true,
|
|
||||||
Entity_Set_Art_2 = false,
|
|
||||||
Entity_Set_Art_3 = false,
|
|
||||||
|
|
||||||
Set = function(name, state)
|
|
||||||
for entity, _ in pairs(MpSecurityOffice1.Entities) do
|
|
||||||
if entity == name then
|
|
||||||
MpSecurityOffice1.Entities[entity] = state
|
|
||||||
MpSecurityOffice1.Entities.Clear()
|
|
||||||
MpSecurityOffice1.Entities.Load()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Load = function()
|
|
||||||
for entity, state in pairs(MpSecurityOffice1.Entities) do
|
|
||||||
if type(entity) == 'string' and state then
|
|
||||||
ActivateInteriorEntitySet(MpSecurityOffice1.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
for entity, _ in pairs(MpSecurityOffice1.Entities) do
|
|
||||||
if type(entity) == 'string' then
|
|
||||||
DeactivateInteriorEntitySet(MpSecurityOffice1.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
MpSecurityOffice1.Ipl.Load()
|
|
||||||
MpSecurityOffice1.Entities.Load()
|
|
||||||
|
|
||||||
RefreshInterior(MpSecurityOffice1.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,106 +0,0 @@
|
||||||
exports('GetMpSecurityOffice2Object', function()
|
|
||||||
return MpSecurityOffice2
|
|
||||||
end)
|
|
||||||
|
|
||||||
MpSecurityOffice2 = {
|
|
||||||
InteriorId = 288257,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = {
|
|
||||||
'sf_fixeroffice_hw1_08'
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(MpSecurityOffice2.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(MpSecurityOffice2.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Entities = {
|
|
||||||
Entity_Set_Armoury = true,
|
|
||||||
Entity_Set_Standard_Office = false,
|
|
||||||
Entity_Set_Blocker = false,
|
|
||||||
Entity_Set_Wpaper_1 = false,
|
|
||||||
Entity_Set_Wpaper_3 = false,
|
|
||||||
Entity_Set_Wpaper_2 = false,
|
|
||||||
Entity_Set_Wpaper_4 = false,
|
|
||||||
Entity_Set_Wpaper_5 = false,
|
|
||||||
Entity_Set_Wpaper_6 = false,
|
|
||||||
Entity_Set_Wpaper_7 = false,
|
|
||||||
Entity_Set_Wpaper_8 = false,
|
|
||||||
Entity_Set_Wpaper_9 = true,
|
|
||||||
Entity_Set_Moving = true,
|
|
||||||
Entity_Set_Tint_AG = true,
|
|
||||||
Entity_Set_Spare_Seats = true,
|
|
||||||
Entity_Set_Player_Seats = true,
|
|
||||||
Entity_Set_Player_Desk = true,
|
|
||||||
Entity_Set_M_Golf_Intro = true,
|
|
||||||
Entity_Set_M_Setup = true,
|
|
||||||
Entity_Set_M_Nightclub = true,
|
|
||||||
Entity_Set_M_Yacht = true,
|
|
||||||
Entity_Set_M_Promoter = true,
|
|
||||||
Entity_Set_M_Limo_Photo = true,
|
|
||||||
Entity_Set_M_Limo_Wallet = true,
|
|
||||||
Entity_Set_M_The_Way = true,
|
|
||||||
Entity_Set_M_Billionaire = true,
|
|
||||||
Entity_Set_M_Families = true,
|
|
||||||
Entity_Set_M_Ballas = true,
|
|
||||||
Entity_Set_M_Hood = true,
|
|
||||||
Entity_Set_M_Fire_Booth = true,
|
|
||||||
Entity_Set_M_50 = true,
|
|
||||||
Entity_Set_M_Taxi = true,
|
|
||||||
Entity_Set_M_Gone_Golfing = true,
|
|
||||||
Entity_Set_M_Motel = true,
|
|
||||||
Entity_Set_M_Construction = true,
|
|
||||||
Entity_Set_M_Hit_List = true,
|
|
||||||
Entity_Set_M_Tuner = true,
|
|
||||||
Entity_Set_M_Attack = true,
|
|
||||||
Entity_Set_M_Vehicles = true,
|
|
||||||
Entity_Set_M_Trip_01 = true,
|
|
||||||
Entity_Set_M_Trip_02 = true,
|
|
||||||
Entity_Set_M_Trip_03 = true,
|
|
||||||
Entity_set_disc_01 = false,
|
|
||||||
Entity_set_disc_02 = true,
|
|
||||||
Entity_set_disc_03 = false,
|
|
||||||
Entity_set_disc_04 = false,
|
|
||||||
Entity_set_disc_05 = false,
|
|
||||||
Entity_set_disc_06 = false,
|
|
||||||
Entity_Set_Art_1 = false,
|
|
||||||
Entity_Set_Art_2 = true,
|
|
||||||
Entity_Set_Art_3 = false,
|
|
||||||
|
|
||||||
Set = function(name, state)
|
|
||||||
for entity, _ in pairs(MpSecurityOffice2.Entities) do
|
|
||||||
if entity == name then
|
|
||||||
MpSecurityOffice2.Entities[entity] = state
|
|
||||||
MpSecurityOffice2.Entities.Clear()
|
|
||||||
MpSecurityOffice2.Entities.Load()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Load = function()
|
|
||||||
for entity, state in pairs(MpSecurityOffice2.Entities) do
|
|
||||||
if type(entity) == 'string' and state then
|
|
||||||
ActivateInteriorEntitySet(MpSecurityOffice2.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
for entity, _ in pairs(MpSecurityOffice2.Entities) do
|
|
||||||
if type(entity) == 'string' then
|
|
||||||
DeactivateInteriorEntitySet(MpSecurityOffice2.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
MpSecurityOffice2.Ipl.Load()
|
|
||||||
|
|
||||||
MpSecurityOffice2.Entities.Load()
|
|
||||||
RefreshInterior(MpSecurityOffice2.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,105 +0,0 @@
|
||||||
exports('GetMpSecurityOffice3Object', function()
|
|
||||||
return MpSecurityOffice3
|
|
||||||
end)
|
|
||||||
|
|
||||||
MpSecurityOffice3 = {
|
|
||||||
InteriorId = 288001,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = {
|
|
||||||
'sf_fixeroffice_kt1_05'
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(MpSecurityOffice3.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(MpSecurityOffice3.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Entities = {
|
|
||||||
Entity_Set_Armoury = false,
|
|
||||||
Entity_Set_Standard_Office = true,
|
|
||||||
Entity_Set_Blocker = false,
|
|
||||||
Entity_Set_Wpaper_1 = false,
|
|
||||||
Entity_Set_Wpaper_3 = false,
|
|
||||||
Entity_Set_Wpaper_2 = true,
|
|
||||||
Entity_Set_Wpaper_4 = false,
|
|
||||||
Entity_Set_Wpaper_5 = false,
|
|
||||||
Entity_Set_Wpaper_6 = false,
|
|
||||||
Entity_Set_Wpaper_7 = false,
|
|
||||||
Entity_Set_Wpaper_8 = false,
|
|
||||||
Entity_Set_Wpaper_9 = false,
|
|
||||||
Entity_Set_Moving = true,
|
|
||||||
Entity_Set_Tint_AG = true,
|
|
||||||
Entity_Set_Spare_Seats = true,
|
|
||||||
Entity_Set_Player_Seats = true,
|
|
||||||
Entity_Set_Player_Desk = true,
|
|
||||||
Entity_Set_M_Golf_Intro = true,
|
|
||||||
Entity_Set_M_Setup = true,
|
|
||||||
Entity_Set_M_Nightclub = true,
|
|
||||||
Entity_Set_M_Yacht = true,
|
|
||||||
Entity_Set_M_Promoter = true,
|
|
||||||
Entity_Set_M_Limo_Photo = true,
|
|
||||||
Entity_Set_M_Limo_Wallet = true,
|
|
||||||
Entity_Set_M_The_Way = true,
|
|
||||||
Entity_Set_M_Billionaire = true,
|
|
||||||
Entity_Set_M_Families = true,
|
|
||||||
Entity_Set_M_Ballas = true,
|
|
||||||
Entity_Set_M_Hood = true,
|
|
||||||
Entity_Set_M_Fire_Booth = true,
|
|
||||||
Entity_Set_M_50 = true,
|
|
||||||
Entity_Set_M_Taxi = true,
|
|
||||||
Entity_Set_M_Gone_Golfing = true,
|
|
||||||
Entity_Set_M_Motel = true,
|
|
||||||
Entity_Set_M_Construction = true,
|
|
||||||
Entity_Set_M_Hit_List = true,
|
|
||||||
Entity_Set_M_Tuner = true,
|
|
||||||
Entity_Set_M_Attack = true,
|
|
||||||
Entity_Set_M_Vehicles = true,
|
|
||||||
Entity_Set_M_Trip_01 = true,
|
|
||||||
Entity_Set_M_Trip_02 = true,
|
|
||||||
Entity_Set_M_Trip_03 = true,
|
|
||||||
Entity_set_disc_01 = false,
|
|
||||||
Entity_set_disc_02 = true,
|
|
||||||
Entity_set_disc_03 = false,
|
|
||||||
Entity_set_disc_04 = false,
|
|
||||||
Entity_set_disc_05 = false,
|
|
||||||
Entity_set_disc_06 = false,
|
|
||||||
Entity_Set_Art_1 = false,
|
|
||||||
Entity_Set_Art_2 = false,
|
|
||||||
Entity_Set_Art_3 = true,
|
|
||||||
|
|
||||||
Set = function(name, state)
|
|
||||||
for entity, _ in pairs(MpSecurityOffice3.Entities) do
|
|
||||||
if entity == name then
|
|
||||||
MpSecurityOffice3.Entities[entity] = state
|
|
||||||
MpSecurityOffice3.Entities.Clear()
|
|
||||||
MpSecurityOffice3.Entities.Load()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Load = function()
|
|
||||||
for entity, state in pairs(MpSecurityOffice3.Entities) do
|
|
||||||
if type(entity) == 'string' and state then
|
|
||||||
ActivateInteriorEntitySet(MpSecurityOffice3.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
for entity, _ in pairs(MpSecurityOffice3.Entities) do
|
|
||||||
if type(entity) == 'string' then
|
|
||||||
DeactivateInteriorEntitySet(MpSecurityOffice3.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
MpSecurityOffice3.Ipl.Load()
|
|
||||||
MpSecurityOffice3.Entities.Load()
|
|
||||||
|
|
||||||
RefreshInterior(MpSecurityOffice3.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,106 +0,0 @@
|
||||||
exports('GetMpSecurityOffice4Object', function()
|
|
||||||
return MpSecurityOffice4
|
|
||||||
end)
|
|
||||||
|
|
||||||
MpSecurityOffice4 = {
|
|
||||||
InteriorId = 287745,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = {
|
|
||||||
'sf_fixeroffice_kt1_08'
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(MpSecurityOffice4.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(MpSecurityOffice4.Ipl.Interior.ipl, false)
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
Entities = {
|
|
||||||
Entity_Set_Armoury = true,
|
|
||||||
Entity_Set_Standard_Office = false,
|
|
||||||
Entity_Set_Blocker = false,
|
|
||||||
Entity_Set_Wpaper_1 = false,
|
|
||||||
Entity_Set_Wpaper_3 = true,
|
|
||||||
Entity_Set_Wpaper_2 = false,
|
|
||||||
Entity_Set_Wpaper_4 = false,
|
|
||||||
Entity_Set_Wpaper_5 = false,
|
|
||||||
Entity_Set_Wpaper_6 = false,
|
|
||||||
Entity_Set_Wpaper_7 = false,
|
|
||||||
Entity_Set_Wpaper_8 = false,
|
|
||||||
Entity_Set_Wpaper_9 = false,
|
|
||||||
Entity_Set_Moving = true,
|
|
||||||
Entity_Set_Tint_AG = true,
|
|
||||||
Entity_Set_Spare_Seats = true,
|
|
||||||
Entity_Set_Player_Seats = true,
|
|
||||||
Entity_Set_Player_Desk = true,
|
|
||||||
Entity_Set_M_Golf_Intro = true,
|
|
||||||
Entity_Set_M_Setup = true,
|
|
||||||
Entity_Set_M_Nightclub = true,
|
|
||||||
Entity_Set_M_Yacht = true,
|
|
||||||
Entity_Set_M_Promoter = true,
|
|
||||||
Entity_Set_M_Limo_Photo = true,
|
|
||||||
Entity_Set_M_Limo_Wallet = true,
|
|
||||||
Entity_Set_M_The_Way = true,
|
|
||||||
Entity_Set_M_Billionaire = true,
|
|
||||||
Entity_Set_M_Families = true,
|
|
||||||
Entity_Set_M_Ballas = true,
|
|
||||||
Entity_Set_M_Hood = true,
|
|
||||||
Entity_Set_M_Fire_Booth = true,
|
|
||||||
Entity_Set_M_50 = true,
|
|
||||||
Entity_Set_M_Taxi = true,
|
|
||||||
Entity_Set_M_Gone_Golfing = true,
|
|
||||||
Entity_Set_M_Motel = true,
|
|
||||||
Entity_Set_M_Construction = true,
|
|
||||||
Entity_Set_M_Hit_List = true,
|
|
||||||
Entity_Set_M_Tuner = true,
|
|
||||||
Entity_Set_M_Attack = true,
|
|
||||||
Entity_Set_M_Vehicles = true,
|
|
||||||
Entity_Set_M_Trip_01 = true,
|
|
||||||
Entity_Set_M_Trip_02 = true,
|
|
||||||
Entity_Set_M_Trip_03 = true,
|
|
||||||
Entity_set_disc_01 = false,
|
|
||||||
Entity_set_disc_02 = false,
|
|
||||||
Entity_set_disc_03 = false,
|
|
||||||
Entity_set_disc_04 = false,
|
|
||||||
Entity_set_disc_05 = true,
|
|
||||||
Entity_set_disc_06 = false,
|
|
||||||
Entity_Set_Art_1 = true,
|
|
||||||
Entity_Set_Art_2 = false,
|
|
||||||
Entity_Set_Art_3 = false,
|
|
||||||
|
|
||||||
Set = function(name, state)
|
|
||||||
for entity, _ in pairs(MpSecurityOffice4.Entities) do
|
|
||||||
if entity == name then
|
|
||||||
MpSecurityOffice4.Entities[entity] = state
|
|
||||||
MpSecurityOffice4.Entities.Clear()
|
|
||||||
MpSecurityOffice4.Entities.Load()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Load = function()
|
|
||||||
for entity, state in pairs(MpSecurityOffice4.Entities) do
|
|
||||||
if type(entity) == 'string' and state then
|
|
||||||
ActivateInteriorEntitySet(MpSecurityOffice4.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
for entity, _ in pairs(MpSecurityOffice4.Entities) do
|
|
||||||
if type(entity) == 'string' then
|
|
||||||
DeactivateInteriorEntitySet(MpSecurityOffice4.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
MpSecurityOffice4.Ipl.Load()
|
|
||||||
MpSecurityOffice4.Entities.Load()
|
|
||||||
|
|
||||||
RefreshInterior(MpSecurityOffice4.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,61 +0,0 @@
|
||||||
-- Recording studio: -1010.22, -52.21, -100.0
|
|
||||||
exports('GetMpSecurityStudioObject', function()
|
|
||||||
return MpSecurityStudio
|
|
||||||
end)
|
|
||||||
|
|
||||||
MpSecurityStudio = {
|
|
||||||
InteriorId = 286977,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = {
|
|
||||||
'sf_int_placement_sec_interior_1_dlc_studio_sec_milo_ '
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(MpSecurityStudio.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(MpSecurityStudio.Ipl.Interior.ipl, false)
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
Entities = {
|
|
||||||
Entity_Set_FIX_STU_EXT_P3A1 = false,
|
|
||||||
Entity_Set_FIX_TRIP1_INT_P2 = false,
|
|
||||||
Entity_Set_FIX_STU_EXT_P1 = false,
|
|
||||||
Entity_Set_Fire = true,
|
|
||||||
entity_set_default = true,
|
|
||||||
|
|
||||||
Set = function(name, state)
|
|
||||||
for entity, _ in pairs(MpSecurityStudio.Entities) do
|
|
||||||
if entity == name then
|
|
||||||
MpSecurityStudio.Entities[entity] = state
|
|
||||||
MpSecurityStudio.Entities.Clear()
|
|
||||||
MpSecurityStudio.Entities.Load()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Load = function()
|
|
||||||
for entity, state in pairs(MpSecurityStudio.Entities) do
|
|
||||||
if type(entity) == 'string' and state then
|
|
||||||
ActivateInteriorEntitySet(MpSecurityStudio.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
for entity, _ in pairs(MpSecurityStudio.Entities) do
|
|
||||||
if type(entity) == 'string' then
|
|
||||||
DeactivateInteriorEntitySet(MpSecurityStudio.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
MpSecurityStudio.Ipl.Load()
|
|
||||||
MpSecurityStudio.Entities.Load()
|
|
||||||
|
|
||||||
RefreshInterior(MpSecurityStudio.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,333 +0,0 @@
|
||||||
-- SmugglerHangar: -1267.0 -3013.135 -49.5
|
|
||||||
exports('GetSmugglerHangarObject', function()
|
|
||||||
return SmugglerHangar
|
|
||||||
end)
|
|
||||||
|
|
||||||
SmugglerHangar = {
|
|
||||||
interiorId = 260353,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = "sm_smugdlc_interior_placement_interior_0_smugdlc_int_01_milo_",
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(SmugglerHangar.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(SmugglerHangar.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Colors = {
|
|
||||||
colorSet1 = 1, -- sable, red, gray
|
|
||||||
colorSet2 = 2, -- white, blue, gray
|
|
||||||
colorSet3 = 3, -- gray, orange, blue
|
|
||||||
colorSet4 = 4, -- gray, blue, orange
|
|
||||||
colorSet5 = 5, -- gray, light gray, red
|
|
||||||
colorSet6 = 6, -- yellow, gray, light gray
|
|
||||||
colorSet7 = 7, -- light Black and white
|
|
||||||
colorSet8 = 8, -- dark Black and white
|
|
||||||
colorSet9 = 9 -- sable and gray
|
|
||||||
},
|
|
||||||
Walls = {
|
|
||||||
default = "set_tint_shell",
|
|
||||||
|
|
||||||
SetColor = function(color, refresh)
|
|
||||||
SetIplPropState(SmugglerHangar.interiorId, SmugglerHangar.Walls.default, true, refresh)
|
|
||||||
SetInteriorEntitySetColor(SmugglerHangar.interiorId, SmugglerHangar.Walls.default, color)
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
Floor = {
|
|
||||||
Style = {
|
|
||||||
raw = "set_floor_1",
|
|
||||||
plain = "set_floor_2",
|
|
||||||
|
|
||||||
Set = function(floor, refresh)
|
|
||||||
SmugglerHangar.Floor.Style.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(SmugglerHangar.interiorId, floor, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(SmugglerHangar.interiorId, {
|
|
||||||
SmugglerHangar.Floor.Style.raw,
|
|
||||||
SmugglerHangar.Floor.Style.plain
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Decals = {
|
|
||||||
decal1 = "set_floor_decal_1",
|
|
||||||
decal2 = "set_floor_decal_2",
|
|
||||||
decal4 = "set_floor_decal_3",
|
|
||||||
decal3 = "set_floor_decal_4",
|
|
||||||
decal5 = "set_floor_decal_5",
|
|
||||||
decal6 = "set_floor_decal_6",
|
|
||||||
decal7 = "set_floor_decal_7",
|
|
||||||
decal8 = "set_floor_decal_8",
|
|
||||||
decal9 = "set_floor_decal_9",
|
|
||||||
|
|
||||||
Set = function(decal, color, refresh)
|
|
||||||
if color == nil then
|
|
||||||
color = 1
|
|
||||||
end
|
|
||||||
|
|
||||||
SmugglerHangar.Floor.Decals.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(SmugglerHangar.interiorId, decal, true, refresh)
|
|
||||||
SetInteriorEntitySetColor(SmugglerHangar.interiorId, decal, color)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(SmugglerHangar.interiorId, {
|
|
||||||
SmugglerHangar.Floor.Decals.decal1,
|
|
||||||
SmugglerHangar.Floor.Decals.decal2,
|
|
||||||
SmugglerHangar.Floor.Decals.decal3,
|
|
||||||
SmugglerHangar.Floor.Decals.decal4,
|
|
||||||
SmugglerHangar.Floor.Decals.decal5,
|
|
||||||
SmugglerHangar.Floor.Decals.decal6,
|
|
||||||
SmugglerHangar.Floor.Decals.decal7,
|
|
||||||
SmugglerHangar.Floor.Decals.decal8,
|
|
||||||
SmugglerHangar.Floor.Decals.decal9
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Cranes = {
|
|
||||||
on = "set_crane_tint",
|
|
||||||
off = "",
|
|
||||||
|
|
||||||
Set = function(crane, color, refresh)
|
|
||||||
SmugglerHangar.Cranes.Clear()
|
|
||||||
|
|
||||||
if crane ~= "" then
|
|
||||||
SetIplPropState(SmugglerHangar.interiorId, crane, true, refresh)
|
|
||||||
SetInteriorEntitySetColor(SmugglerHangar.interiorId, crane, color)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(SmugglerHangar.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(SmugglerHangar.interiorId, SmugglerHangar.Cranes.on, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
ModArea = {
|
|
||||||
on = "set_modarea",
|
|
||||||
off = "",
|
|
||||||
|
|
||||||
Set = function(mod, color, refresh)
|
|
||||||
if color == nil then
|
|
||||||
color = 1
|
|
||||||
end
|
|
||||||
|
|
||||||
SmugglerHangar.ModArea.Clear(false)
|
|
||||||
|
|
||||||
if mod ~= "" then
|
|
||||||
SetIplPropState(SmugglerHangar.interiorId, mod, true, refresh)
|
|
||||||
SetInteriorEntitySetColor(SmugglerHangar.interiorId, mod, color)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(SmugglerHangar.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(SmugglerHangar.interiorId, SmugglerHangar.ModArea.on, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Office = {
|
|
||||||
basic = "set_office_basic",
|
|
||||||
modern = "set_office_modern",
|
|
||||||
traditional = "set_office_traditional",
|
|
||||||
|
|
||||||
Set = function(office, refresh)
|
|
||||||
SmugglerHangar.Office.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(SmugglerHangar.interiorId, office, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(SmugglerHangar.interiorId, {
|
|
||||||
SmugglerHangar.Office.basic,
|
|
||||||
SmugglerHangar.Office.modern,
|
|
||||||
SmugglerHangar.Office.traditional
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Bedroom = {
|
|
||||||
Style = {
|
|
||||||
none = "",
|
|
||||||
modern = {
|
|
||||||
"set_bedroom_modern",
|
|
||||||
"set_bedroom_tint"
|
|
||||||
},
|
|
||||||
traditional = {
|
|
||||||
"set_bedroom_traditional",
|
|
||||||
"set_bedroom_tint"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(bed, color, refresh)
|
|
||||||
if color == nil then
|
|
||||||
color = 1
|
|
||||||
end
|
|
||||||
|
|
||||||
SmugglerHangar.Bedroom.Style.Clear(false)
|
|
||||||
|
|
||||||
if bed ~= "" then
|
|
||||||
SetIplPropState(SmugglerHangar.interiorId, bed, true, refresh)
|
|
||||||
SetInteriorEntitySetColor(SmugglerHangar.interiorId, "set_bedroom_tint", color)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(SmugglerHangar.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(SmugglerHangar.interiorId, {
|
|
||||||
SmugglerHangar.Bedroom.Style.modern,
|
|
||||||
SmugglerHangar.Bedroom.Style.traditional
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Blinds = {
|
|
||||||
none = "",
|
|
||||||
opened = "set_bedroom_blinds_open",
|
|
||||||
closed = "set_bedroom_blinds_closed",
|
|
||||||
|
|
||||||
Set = function(blinds, refresh)
|
|
||||||
SmugglerHangar.Bedroom.Blinds.Clear(false)
|
|
||||||
|
|
||||||
if blinds ~= "" then
|
|
||||||
SetIplPropState(SmugglerHangar.interiorId, blinds, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(SmugglerHangar.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(SmugglerHangar.interiorId, {
|
|
||||||
SmugglerHangar.Bedroom.Blinds.opened,
|
|
||||||
SmugglerHangar.Bedroom.Blinds.closed
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Lighting = {
|
|
||||||
FakeLights = {
|
|
||||||
none = "",
|
|
||||||
yellow = 2,
|
|
||||||
blue = 1,
|
|
||||||
white = 0,
|
|
||||||
|
|
||||||
Set = function(light, refresh)
|
|
||||||
SmugglerHangar.Lighting.FakeLights.Clear(false)
|
|
||||||
|
|
||||||
if light ~= "" then
|
|
||||||
SetIplPropState(SmugglerHangar.interiorId, "set_lighting_tint_props", true, refresh)
|
|
||||||
SetInteriorEntitySetColor(SmugglerHangar.interiorId, "set_lighting_tint_props", light)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(SmugglerHangar.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(SmugglerHangar.interiorId, "set_lighting_tint_props", false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Ceiling = {
|
|
||||||
none = "",
|
|
||||||
yellow = "set_lighting_hangar_a",
|
|
||||||
blue = "set_lighting_hangar_b",
|
|
||||||
white = "set_lighting_hangar_c",
|
|
||||||
|
|
||||||
Set = function(light, refresh)
|
|
||||||
SmugglerHangar.Lighting.Ceiling.Clear(false)
|
|
||||||
|
|
||||||
if light ~= "" then
|
|
||||||
SetIplPropState(SmugglerHangar.interiorId, light, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(SmugglerHangar.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(SmugglerHangar.interiorId, {
|
|
||||||
SmugglerHangar.Lighting.Ceiling.yellow,
|
|
||||||
SmugglerHangar.Lighting.Ceiling.blue,
|
|
||||||
SmugglerHangar.Lighting.Ceiling.white
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Walls = {
|
|
||||||
none = "",
|
|
||||||
neutral = "set_lighting_wall_neutral",
|
|
||||||
blue = "set_lighting_wall_tint01",
|
|
||||||
orange = "set_lighting_wall_tint02",
|
|
||||||
lightYellow = "set_lighting_wall_tint03",
|
|
||||||
lightYellow2 = "set_lighting_wall_tint04",
|
|
||||||
dimmed = "set_lighting_wall_tint05",
|
|
||||||
strongYellow = "set_lighting_wall_tint06",
|
|
||||||
white = "set_lighting_wall_tint07",
|
|
||||||
lightGreen = "set_lighting_wall_tint08",
|
|
||||||
yellow = "set_lighting_wall_tint09",
|
|
||||||
|
|
||||||
Set = function(light, refresh)
|
|
||||||
SmugglerHangar.Lighting.Walls.Clear(false)
|
|
||||||
|
|
||||||
if light ~= "" then
|
|
||||||
SetIplPropState(SmugglerHangar.interiorId, light, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(SmugglerHangar.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(SmugglerHangar.interiorId, {
|
|
||||||
SmugglerHangar.Lighting.Walls.neutral,
|
|
||||||
SmugglerHangar.Lighting.Walls.blue,
|
|
||||||
SmugglerHangar.Lighting.Walls.orange,
|
|
||||||
SmugglerHangar.Lighting.Walls.lightYellow,
|
|
||||||
SmugglerHangar.Lighting.Walls.lightYellow2,
|
|
||||||
SmugglerHangar.Lighting.Walls.dimmed,
|
|
||||||
SmugglerHangar.Lighting.Walls.strongYellow,
|
|
||||||
SmugglerHangar.Lighting.Walls.white,
|
|
||||||
SmugglerHangar.Lighting.Walls.lightGreen,
|
|
||||||
SmugglerHangar.Lighting.Walls.yellow
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Details = {
|
|
||||||
bedroomClutter = "set_bedroom_clutter",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(SmugglerHangar.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
SmugglerHangar.Ipl.Interior.Load()
|
|
||||||
|
|
||||||
SmugglerHangar.Walls.SetColor(SmugglerHangar.Colors.colorSet1)
|
|
||||||
SmugglerHangar.Cranes.Set(SmugglerHangar.Cranes.on, SmugglerHangar.Colors.colorSet1)
|
|
||||||
SmugglerHangar.Floor.Style.Set(SmugglerHangar.Floor.Style.plain)
|
|
||||||
SmugglerHangar.Floor.Decals.Set(SmugglerHangar.Floor.Decals.decal1, SmugglerHangar.Colors.colorSet1)
|
|
||||||
|
|
||||||
SmugglerHangar.Lighting.Ceiling.Set(SmugglerHangar.Lighting.Ceiling.yellow)
|
|
||||||
SmugglerHangar.Lighting.Walls.Set(SmugglerHangar.Lighting.Walls.neutral)
|
|
||||||
SmugglerHangar.Lighting.FakeLights.Set(SmugglerHangar.Lighting.FakeLights.yellow)
|
|
||||||
|
|
||||||
SmugglerHangar.ModArea.Set(SmugglerHangar.ModArea.on, SmugglerHangar.Colors.colorSet1)
|
|
||||||
|
|
||||||
SmugglerHangar.Office.Set(SmugglerHangar.Office.basic)
|
|
||||||
|
|
||||||
SmugglerHangar.Bedroom.Style.Set(SmugglerHangar.Bedroom.Style.modern, SmugglerHangar.Colors.colorSet1)
|
|
||||||
SmugglerHangar.Bedroom.Blinds.Set(SmugglerHangar.Bedroom.Blinds.opened)
|
|
||||||
|
|
||||||
SmugglerHangar.Details.Enable(SmugglerHangar.Details.bedroomClutter, false)
|
|
||||||
|
|
||||||
RefreshInterior(SmugglerHangar.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,94 +0,0 @@
|
||||||
exports('GetTunerGarageObject', function()
|
|
||||||
return TunerGarage
|
|
||||||
end)
|
|
||||||
|
|
||||||
TunerGarage = {
|
|
||||||
InteriorId = 285953,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Exterior = {
|
|
||||||
ipl = {
|
|
||||||
'tr_tuner_shop_burton',
|
|
||||||
'tr_tuner_shop_mesa',
|
|
||||||
'tr_tuner_shop_mission',
|
|
||||||
'tr_tuner_shop_rancho',
|
|
||||||
'tr_tuner_shop_strawberry'
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(TunerGarage.Ipl.Exterior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(TunerGarage.Ipl.Exterior.ipl, false)
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
Entities = {
|
|
||||||
entity_set_bedroom = true,
|
|
||||||
entity_set_bedroom_empty = false,
|
|
||||||
entity_set_bombs = true,
|
|
||||||
entity_set_box_clutter = false,
|
|
||||||
entity_set_cabinets = false,
|
|
||||||
entity_set_car_lift_cutscene = true,
|
|
||||||
entity_set_car_lift_default = true,
|
|
||||||
entity_set_car_lift_purchase = true,
|
|
||||||
entity_set_chalkboard = false,
|
|
||||||
entity_set_container = false,
|
|
||||||
entity_set_cut_seats = false,
|
|
||||||
entity_set_def_table = false,
|
|
||||||
entity_set_drive = true,
|
|
||||||
entity_set_ecu = true,
|
|
||||||
entity_set_IAA = true,
|
|
||||||
entity_set_jammers = true,
|
|
||||||
entity_set_laptop = true,
|
|
||||||
entity_set_lightbox = true,
|
|
||||||
entity_set_methLab = false,
|
|
||||||
entity_set_plate = true,
|
|
||||||
entity_set_scope = true,
|
|
||||||
entity_set_style_1 = false,
|
|
||||||
entity_set_style_2 = false,
|
|
||||||
entity_set_style_3 = false,
|
|
||||||
entity_set_style_4 = false,
|
|
||||||
entity_set_style_5 = false,
|
|
||||||
entity_set_style_6 = false,
|
|
||||||
entity_set_style_7 = false,
|
|
||||||
entity_set_style_8 = false,
|
|
||||||
entity_set_style_9 = true,
|
|
||||||
entity_set_table = false,
|
|
||||||
entity_set_thermal = true,
|
|
||||||
entity_set_tints = true,
|
|
||||||
entity_set_train = true,
|
|
||||||
entity_set_virus = true,
|
|
||||||
|
|
||||||
Set = function(name, state)
|
|
||||||
for entity, _ in pairs(TunerGarage.Entities) do
|
|
||||||
if entity == name then
|
|
||||||
TunerGarage.Entities[entity] = state
|
|
||||||
TunerGarage.Entities.Clear()
|
|
||||||
TunerGarage.Entities.Load()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Load = function()
|
|
||||||
for entity, state in pairs(TunerGarage.Entities) do
|
|
||||||
if type(entity) == 'string' and state then
|
|
||||||
ActivateInteriorEntitySet(TunerGarage.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
for entity, _ in pairs(TunerGarage.Entities) do
|
|
||||||
if type(entity) == 'string' then
|
|
||||||
DeactivateInteriorEntitySet(TunerGarage.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
TunerGarage.Ipl.Load()
|
|
||||||
TunerGarage.Entities.Load()
|
|
||||||
|
|
||||||
RefreshInterior(TunerGarage.InteriorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,65 +0,0 @@
|
||||||
-- Los Santos Car Meet: -2000.0, 1113.211, -25.36243
|
|
||||||
exports('GetTunerMeetupObject', function()
|
|
||||||
return TunerMeetup
|
|
||||||
end)
|
|
||||||
|
|
||||||
TunerMeetup = {
|
|
||||||
InteriorId = 285697,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Exterior = {
|
|
||||||
ipl = {
|
|
||||||
'tr_tuner_meetup',
|
|
||||||
'tr_tuner_race_line'
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(TunerMeetup.Ipl.Exterior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(TunerMeetup.Ipl.Exterior.ipl, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Entities = {
|
|
||||||
entity_set_meet_crew = true,
|
|
||||||
entity_set_meet_lights = true,
|
|
||||||
entity_set_meet_lights_cheap = false,
|
|
||||||
entity_set_player = true,
|
|
||||||
entity_set_test_crew = false,
|
|
||||||
entity_set_test_lights = true,
|
|
||||||
entity_set_test_lights_cheap = false,
|
|
||||||
entity_set_time_trial = true,
|
|
||||||
|
|
||||||
Set = function(name, state)
|
|
||||||
for entity, _ in pairs(TunerMeetup.Entities) do
|
|
||||||
if entity == name then
|
|
||||||
TunerMeetup.Entities[entity] = state
|
|
||||||
TunerMeetup.Entities.Clear()
|
|
||||||
TunerMeetup.Entities.Load()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Load = function()
|
|
||||||
for entity, state in pairs(TunerMeetup.Entities) do
|
|
||||||
if type(entity) == 'string' and state then
|
|
||||||
ActivateInteriorEntitySet(TunerMeetup.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
for entity, _ in pairs(TunerMeetup.Entities) do
|
|
||||||
if type(entity) == 'string' then
|
|
||||||
DeactivateInteriorEntitySet(TunerMeetup.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
TunerMeetup.Ipl.Load()
|
|
||||||
TunerMeetup.Entities.Load()
|
|
||||||
|
|
||||||
RefreshInterior(TunerMeetup.InteriorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,42 +0,0 @@
|
||||||
exports('GetTunerMethLabObject', function()
|
|
||||||
return TunerMethLab
|
|
||||||
end)
|
|
||||||
|
|
||||||
TunerMethLab = {
|
|
||||||
InteriorId = 284673,
|
|
||||||
|
|
||||||
Entities = {
|
|
||||||
tintable_walls = true,
|
|
||||||
|
|
||||||
Set = function(name, state)
|
|
||||||
for entity, _ in pairs(TunerMethLab.Entities) do
|
|
||||||
if entity == name then
|
|
||||||
TunerMethLab.Entities[entity] = state
|
|
||||||
TunerMethLab.Entities.Clear()
|
|
||||||
TunerMethLab.Entities.Load()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Load = function()
|
|
||||||
for entity, state in pairs(TunerMethLab.Entities) do
|
|
||||||
if type(entity) == 'string' and state then
|
|
||||||
ActivateInteriorEntitySet(TunerMethLab.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
for entity, _ in pairs(TunerMethLab.Entities) do
|
|
||||||
if type(entity) == 'string' then
|
|
||||||
DeactivateInteriorEntitySet(TunerMethLab.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
TunerMethLab.Entities.Load()
|
|
||||||
|
|
||||||
SetInteriorEntitySetColor(TunerMethLab.InteriorId, TunerMethLab.Entities.tintable_walls, 3)
|
|
||||||
RefreshInterior(TunerMethLab.InteriorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,166 +0,0 @@
|
||||||
fx_version 'cerulean'
|
|
||||||
game 'gta5'
|
|
||||||
|
|
||||||
author 'Bob_74'
|
|
||||||
description 'Load and customize your map'
|
|
||||||
version '2.4.2'
|
|
||||||
|
|
||||||
lua54 "yes"
|
|
||||||
|
|
||||||
client_scripts {
|
|
||||||
"lib/common.lua"
|
|
||||||
, "lib/observers/interiorIdObserver.lua"
|
|
||||||
, "lib/observers/officeSafeDoorHandler.lua"
|
|
||||||
, "lib/observers/officeCullHandler.lua"
|
|
||||||
, "client.lua"
|
|
||||||
|
|
||||||
-- GTA V
|
|
||||||
, "gtav/base.lua" -- Base IPLs to fix holes
|
|
||||||
, "gtav/ammunations.lua"
|
|
||||||
, "gtav/bahama.lua"
|
|
||||||
, "gtav/cargoship.lua"
|
|
||||||
, "gtav/floyd.lua"
|
|
||||||
, "gtav/franklin.lua"
|
|
||||||
, "gtav/franklin_aunt.lua"
|
|
||||||
, "gtav/graffitis.lua"
|
|
||||||
, "gtav/pillbox_hospital.lua"
|
|
||||||
, "gtav/lester_factory.lua"
|
|
||||||
, "gtav/michael.lua"
|
|
||||||
, "gtav/north_yankton.lua"
|
|
||||||
, "gtav/red_carpet.lua"
|
|
||||||
, "gtav/simeon.lua"
|
|
||||||
, "gtav/stripclub.lua"
|
|
||||||
, "gtav/trevors_trailer.lua"
|
|
||||||
, "gtav/ufo.lua"
|
|
||||||
, "gtav/zancudo_gates.lua"
|
|
||||||
|
|
||||||
-- GTA Online
|
|
||||||
, "gta_online/apartment_hi_1.lua"
|
|
||||||
, "gta_online/apartment_hi_2.lua"
|
|
||||||
, "gta_online/house_hi_1.lua"
|
|
||||||
, "gta_online/house_hi_2.lua"
|
|
||||||
, "gta_online/house_hi_3.lua"
|
|
||||||
, "gta_online/house_hi_4.lua"
|
|
||||||
, "gta_online/house_hi_5.lua"
|
|
||||||
, "gta_online/house_hi_6.lua"
|
|
||||||
, "gta_online/house_hi_7.lua"
|
|
||||||
, "gta_online/house_hi_8.lua"
|
|
||||||
, "gta_online/house_mid_1.lua"
|
|
||||||
, "gta_online/house_low_1.lua"
|
|
||||||
|
|
||||||
-- DLC High Life
|
|
||||||
, "dlc_high_life/apartment1.lua"
|
|
||||||
, "dlc_high_life/apartment2.lua"
|
|
||||||
, "dlc_high_life/apartment3.lua"
|
|
||||||
, "dlc_high_life/apartment4.lua"
|
|
||||||
, "dlc_high_life/apartment5.lua"
|
|
||||||
, "dlc_high_life/apartment6.lua"
|
|
||||||
|
|
||||||
-- DLC Heists
|
|
||||||
, "dlc_heists/carrier.lua"
|
|
||||||
, "dlc_heists/yacht.lua"
|
|
||||||
|
|
||||||
-- DLC Executives & Other Criminals
|
|
||||||
, "dlc_executive/apartment1.lua"
|
|
||||||
, "dlc_executive/apartment2.lua"
|
|
||||||
, "dlc_executive/apartment3.lua"
|
|
||||||
|
|
||||||
-- DLC Finance & Felony
|
|
||||||
, "dlc_finance/office1.lua"
|
|
||||||
, "dlc_finance/office2.lua"
|
|
||||||
, "dlc_finance/office3.lua"
|
|
||||||
, "dlc_finance/office4.lua"
|
|
||||||
, "dlc_finance/organization.lua"
|
|
||||||
|
|
||||||
-- DLC Bikers
|
|
||||||
, "dlc_bikers/cocaine.lua"
|
|
||||||
, "dlc_bikers/counterfeit_cash.lua"
|
|
||||||
, "dlc_bikers/document_forgery.lua"
|
|
||||||
, "dlc_bikers/meth.lua"
|
|
||||||
, "dlc_bikers/weed.lua"
|
|
||||||
, "dlc_bikers/clubhouse1.lua"
|
|
||||||
, "dlc_bikers/clubhouse2.lua"
|
|
||||||
, "dlc_bikers/gang.lua"
|
|
||||||
|
|
||||||
-- DLC Import/Export
|
|
||||||
, "dlc_import/garage1.lua"
|
|
||||||
, "dlc_import/garage2.lua"
|
|
||||||
, "dlc_import/garage3.lua"
|
|
||||||
, "dlc_import/garage4.lua"
|
|
||||||
, "dlc_import/vehicle_warehouse.lua"
|
|
||||||
|
|
||||||
-- DLC Gunrunning
|
|
||||||
, "dlc_gunrunning/bunkers.lua"
|
|
||||||
, "dlc_gunrunning/yacht.lua"
|
|
||||||
|
|
||||||
-- DLC Smuggler's Run
|
|
||||||
, "dlc_smuggler/hangar.lua"
|
|
||||||
|
|
||||||
-- DLC Doomsday Heist
|
|
||||||
, "dlc_doomsday/facility.lua"
|
|
||||||
|
|
||||||
-- DLC After Hours
|
|
||||||
, "dlc_afterhours/nightclubs.lua"
|
|
||||||
|
|
||||||
-- DLC Diamond Casino (Requires forced build 2060 or higher)
|
|
||||||
, "dlc_casino/casino.lua"
|
|
||||||
, "dlc_casino/penthouse.lua"
|
|
||||||
, "dlc_casino/arcade.lua"
|
|
||||||
, "dlc_casino/arcade_basement.lua"
|
|
||||||
|
|
||||||
-- DLC Cayo Perico Heist (Requires forced build 2189 or higher)
|
|
||||||
, "dlc_cayoperico/base.lua"
|
|
||||||
, "dlc_cayoperico/nightclub.lua"
|
|
||||||
, "dlc_cayoperico/submarine.lua"
|
|
||||||
|
|
||||||
-- DLC Tuners (Requires forced build 2372 or higher)
|
|
||||||
, "dlc_tuner/garage.lua"
|
|
||||||
, "dlc_tuner/meetup.lua"
|
|
||||||
, "dlc_tuner/methlab.lua"
|
|
||||||
|
|
||||||
-- DLC The Contract (Requires forced build 2545 or higher)
|
|
||||||
, "dlc_security/studio.lua"
|
|
||||||
, "dlc_security/billboards.lua"
|
|
||||||
, "dlc_security/musicrooftop.lua"
|
|
||||||
, "dlc_security/garage.lua"
|
|
||||||
, "dlc_security/office1.lua"
|
|
||||||
, "dlc_security/office2.lua"
|
|
||||||
, "dlc_security/office3.lua"
|
|
||||||
, "dlc_security/office4.lua"
|
|
||||||
|
|
||||||
-- DLC The Criminal Enterprises (Requires forced build 2699 or higher)
|
|
||||||
, "gta_mpsum2/simeonfix.lua"
|
|
||||||
, "gta_mpsum2/vehicle_warehouse.lua"
|
|
||||||
, "gta_mpsum2/warehouse.lua"
|
|
||||||
|
|
||||||
-- DLC Los Santos Drug Wars (Requires forced build 2802 or higher)
|
|
||||||
, "dlc_drugwars/base.lua"
|
|
||||||
, "dlc_drugwars/freakshop.lua"
|
|
||||||
, "dlc_drugwars/garage.lua"
|
|
||||||
, "dlc_drugwars/lab.lua"
|
|
||||||
, "dlc_drugwars/traincrash.lua"
|
|
||||||
|
|
||||||
-- DLC San Andreas Mercenaries (Requires forced build 2944 or higher)
|
|
||||||
, "dlc_mercenaries/club.lua"
|
|
||||||
, "dlc_mercenaries/lab.lua"
|
|
||||||
, "dlc_mercenaries/fixes.lua"
|
|
||||||
|
|
||||||
-- DLC The Chop Shop (Requires forced build 3095 or higher)
|
|
||||||
, "dlc_chopshop/base.lua"
|
|
||||||
, "dlc_chopshop/cargoship.lua"
|
|
||||||
, "dlc_chopshop/cartel_garage.lua"
|
|
||||||
, "dlc_chopshop/lifeguard.lua"
|
|
||||||
, "dlc_chopshop/salvage.lua"
|
|
||||||
|
|
||||||
-- DLC Bottom Dollar Bounties (Requires forced build 3258 or higher)
|
|
||||||
, "dlc_bounties/base.lua"
|
|
||||||
, "dlc_bounties/carrier.lua"
|
|
||||||
, "dlc_bounties/office.lua"
|
|
||||||
|
|
||||||
-- DLC Agents of Sabotage (Requires forced build 3407 or higher)
|
|
||||||
, "dlc_agents/base.lua"
|
|
||||||
, "dlc_agents/factory.lua"
|
|
||||||
, "dlc_agents/office.lua"
|
|
||||||
, "dlc_agents/airstrip.lua"
|
|
||||||
, "dlc_agents/hangar_door.lua"
|
|
||||||
}
|
|
||||||
|
|
@ -1,55 +0,0 @@
|
||||||
exports('GetCriminalEnterpriseSmeonFixObject', function()
|
|
||||||
return CriminalEnterpriseSmeonFix
|
|
||||||
end)
|
|
||||||
|
|
||||||
CriminalEnterpriseSmeonFix = {
|
|
||||||
InteriorId = 7170,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = {
|
|
||||||
'reh_simeonfix',
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(CriminalEnterpriseSmeonFix.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(CriminalEnterpriseSmeonFix.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Entities = {
|
|
||||||
|
|
||||||
Set = function(name, state)
|
|
||||||
for entity, _ in pairs(CriminalEnterpriseSmeonFix.Entities) do
|
|
||||||
if entity == name then
|
|
||||||
CriminalEnterpriseSmeonFix.Entities[entity] = state
|
|
||||||
CriminalEnterpriseSmeonFix.Entities.Clear()
|
|
||||||
CriminalEnterpriseSmeonFix.Entities.Load()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Load = function()
|
|
||||||
for entity, state in pairs(CriminalEnterpriseSmeonFix.Entities) do
|
|
||||||
if type(entity) == 'string' and state then
|
|
||||||
ActivateInteriorEntitySet(CriminalEnterpriseSmeonFix.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
for entity, _ in pairs(CriminalEnterpriseSmeonFix.Entities) do
|
|
||||||
if type(entity) == 'string' then
|
|
||||||
DeactivateInteriorEntitySet(CriminalEnterpriseSmeonFix.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
CriminalEnterpriseSmeonFix.Ipl.Load()
|
|
||||||
CriminalEnterpriseSmeonFix.Entities.Load()
|
|
||||||
|
|
||||||
RefreshInterior(CriminalEnterpriseSmeonFix.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,60 +0,0 @@
|
||||||
exports('GetCriminalEnterpriseVehicleWarehouseObject', function()
|
|
||||||
return CriminalEnterpriseVehicleWarehouse
|
|
||||||
end)
|
|
||||||
|
|
||||||
CriminalEnterpriseVehicleWarehouse = {
|
|
||||||
InteriorId = 289537,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = {
|
|
||||||
'reh_int_placement_sum2_interior_0_dlc_int_03_sum2_milo_',
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(CriminalEnterpriseVehicleWarehouse.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(CriminalEnterpriseVehicleWarehouse.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Entities = {
|
|
||||||
entity_set_office = true,
|
|
||||||
entity_set_light_option_1 = true,
|
|
||||||
entity_set_light_option_2 = true,
|
|
||||||
entity_set_light_option_3 = true,
|
|
||||||
entity_set_tint_options = true,
|
|
||||||
|
|
||||||
Set = function(name, state)
|
|
||||||
for entity, _ in pairs(CriminalEnterpriseVehicleWarehouse.Entities) do
|
|
||||||
if entity == name then
|
|
||||||
CriminalEnterpriseVehicleWarehouse.Entities[entity] = state
|
|
||||||
CriminalEnterpriseVehicleWarehouse.Entities.Clear()
|
|
||||||
CriminalEnterpriseVehicleWarehouse.Entities.Load()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Load = function()
|
|
||||||
for entity, state in pairs(CriminalEnterpriseVehicleWarehouse.Entities) do
|
|
||||||
if type(entity) == 'string' and state then
|
|
||||||
ActivateInteriorEntitySet(CriminalEnterpriseVehicleWarehouse.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
for entity, _ in pairs(CriminalEnterpriseVehicleWarehouse.Entities) do
|
|
||||||
if type(entity) == 'string' then
|
|
||||||
DeactivateInteriorEntitySet(CriminalEnterpriseVehicleWarehouse.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
CriminalEnterpriseVehicleWarehouse.Ipl.Load()
|
|
||||||
CriminalEnterpriseVehicleWarehouse.Entities.Load()
|
|
||||||
|
|
||||||
RefreshInterior(CriminalEnterpriseVehicleWarehouse.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,60 +0,0 @@
|
||||||
exports('GetCriminalEnterpriseWarehouseObject', function()
|
|
||||||
return CriminalEnterpriseWarehouse
|
|
||||||
end)
|
|
||||||
|
|
||||||
CriminalEnterpriseWarehouse = {
|
|
||||||
InteriorId = 289793,
|
|
||||||
|
|
||||||
Ipl = {
|
|
||||||
Interior = {
|
|
||||||
ipl = {
|
|
||||||
'reh_int_placement_sum2_interior_1_dlc_int_04_sum2_milo_',
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
Load = function()
|
|
||||||
EnableIpl(CriminalEnterpriseWarehouse.Ipl.Interior.ipl, true)
|
|
||||||
end,
|
|
||||||
Remove = function()
|
|
||||||
EnableIpl(CriminalEnterpriseWarehouse.Ipl.Interior.ipl, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Entities = {
|
|
||||||
entity_set_style_1 = false,
|
|
||||||
entity_set_style_2 = false,
|
|
||||||
entity_set_style_3 = false,
|
|
||||||
entity_set_style_4 = false,
|
|
||||||
entity_set_style_5 = true,
|
|
||||||
|
|
||||||
Set = function(name, state)
|
|
||||||
for entity, _ in pairs(CriminalEnterpriseWarehouse.Entities) do
|
|
||||||
if entity == name then
|
|
||||||
CriminalEnterpriseWarehouse.Entities[entity] = state
|
|
||||||
CriminalEnterpriseWarehouse.Entities.Clear()
|
|
||||||
CriminalEnterpriseWarehouse.Entities.Load()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Load = function()
|
|
||||||
for entity, state in pairs(CriminalEnterpriseWarehouse.Entities) do
|
|
||||||
if type(entity) == 'string' and state then
|
|
||||||
ActivateInteriorEntitySet(CriminalEnterpriseWarehouse.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function()
|
|
||||||
for entity, _ in pairs(CriminalEnterpriseWarehouse.Entities) do
|
|
||||||
if type(entity) == 'string' then
|
|
||||||
DeactivateInteriorEntitySet(CriminalEnterpriseWarehouse.InteriorId, entity)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
CriminalEnterpriseWarehouse.Ipl.Load()
|
|
||||||
CriminalEnterpriseWarehouse.Entities.Load()
|
|
||||||
|
|
||||||
RefreshInterior(CriminalEnterpriseWarehouse.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,56 +0,0 @@
|
||||||
-- 4 Integrity Way, Apt 30
|
|
||||||
-- High end apartment 1: -35.31277 -580.4199 88.71221
|
|
||||||
exports('GetGTAOApartmentHi1Object', function()
|
|
||||||
return GTAOApartmentHi1
|
|
||||||
end)
|
|
||||||
|
|
||||||
GTAOApartmentHi1 = {
|
|
||||||
interiorId = 141313,
|
|
||||||
|
|
||||||
Strip = {
|
|
||||||
A = "Apart_Hi_Strip_A",
|
|
||||||
B = "Apart_Hi_Strip_B",
|
|
||||||
C = "Apart_Hi_Strip_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOApartmentHi1.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
A = "Apart_Hi_Booze_A",
|
|
||||||
B = "Apart_Hi_Booze_B",
|
|
||||||
C = "Apart_Hi_Booze_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOApartmentHi1.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Smoke = {
|
|
||||||
A = "Apart_Hi_Smokes_A",
|
|
||||||
B = "Apart_Hi_Smokes_B",
|
|
||||||
C = "Apart_Hi_Smokes_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOApartmentHi1.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
LoadDefault = function()
|
|
||||||
GTAOApartmentHi1.Strip.Enable({
|
|
||||||
GTAOApartmentHi1.Strip.A,
|
|
||||||
GTAOApartmentHi1.Strip.B,
|
|
||||||
GTAOApartmentHi1.Strip.C
|
|
||||||
}, false)
|
|
||||||
GTAOApartmentHi1.Booze.Enable({
|
|
||||||
GTAOApartmentHi1.Booze.A,
|
|
||||||
GTAOApartmentHi1.Booze.B,
|
|
||||||
GTAOApartmentHi1.Booze.C
|
|
||||||
}, false)
|
|
||||||
GTAOApartmentHi1.Smoke.Enable({
|
|
||||||
GTAOApartmentHi1.Smoke.A,
|
|
||||||
GTAOApartmentHi1.Smoke.B,
|
|
||||||
GTAOApartmentHi1.Smoke.C
|
|
||||||
}, false)
|
|
||||||
|
|
||||||
RefreshInterior(GTAOApartmentHi1.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,57 +0,0 @@
|
||||||
-- Dell Perro Heights, Apt 7
|
|
||||||
-- High end apartment 2: -1477.14 -538.7499 55.5264
|
|
||||||
exports('GetGTAOApartmentHi2Object', function()
|
|
||||||
return GTAOApartmentHi2
|
|
||||||
end)
|
|
||||||
|
|
||||||
GTAOApartmentHi2 = {
|
|
||||||
interiorId = 145665,
|
|
||||||
|
|
||||||
Strip = {
|
|
||||||
A = "Apart_Hi_Strip_A",
|
|
||||||
B = "Apart_Hi_Strip_B",
|
|
||||||
C = "Apart_Hi_Strip_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOApartmentHi2.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
A = "Apart_Hi_Booze_A",
|
|
||||||
B = "Apart_Hi_Booze_B",
|
|
||||||
C = "Apart_Hi_Booze_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOApartmentHi2.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Smoke = {
|
|
||||||
A = "Apart_Hi_Smokes_A",
|
|
||||||
B = "Apart_Hi_Smokes_B",
|
|
||||||
C = "Apart_Hi_Smokes_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOApartmentHi2.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
GTAOApartmentHi2.Strip.Enable({
|
|
||||||
GTAOApartmentHi2.Strip.A,
|
|
||||||
GTAOApartmentHi2.Strip.B,
|
|
||||||
GTAOApartmentHi2.Strip.C
|
|
||||||
}, false)
|
|
||||||
GTAOApartmentHi2.Booze.Enable({
|
|
||||||
GTAOApartmentHi2.Booze.A,
|
|
||||||
GTAOApartmentHi2.Booze.B,
|
|
||||||
GTAOApartmentHi2.Booze.C
|
|
||||||
}, false)
|
|
||||||
GTAOApartmentHi2.Smoke.Enable({
|
|
||||||
GTAOApartmentHi2.Smoke.A,
|
|
||||||
GTAOApartmentHi2.Smoke.B,
|
|
||||||
GTAOApartmentHi2.Smoke.C
|
|
||||||
}, false)
|
|
||||||
|
|
||||||
RefreshInterior(GTAOApartmentHi2.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,57 +0,0 @@
|
||||||
-- 3655 Wild Oats Drive
|
|
||||||
-- High end house 1: -169.286 486.4938 137.4436
|
|
||||||
exports('GetGTAOHouseHi1Object', function()
|
|
||||||
return GTAOHouseHi1
|
|
||||||
end)
|
|
||||||
|
|
||||||
GTAOHouseHi1 = {
|
|
||||||
interiorId = 207105,
|
|
||||||
|
|
||||||
Strip = {
|
|
||||||
A = "Apart_Hi_Strip_A",
|
|
||||||
B = "Apart_Hi_Strip_B",
|
|
||||||
C = "Apart_Hi_Strip_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi1.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
A = "Apart_Hi_Booze_A",
|
|
||||||
B = "Apart_Hi_Booze_B",
|
|
||||||
C = "Apart_Hi_Booze_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi1.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Smoke = {
|
|
||||||
A = "Apart_Hi_Smokes_A",
|
|
||||||
B = "Apart_Hi_Smokes_B",
|
|
||||||
C = "Apart_Hi_Smokes_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi1.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
GTAOHouseHi1.Strip.Enable({
|
|
||||||
GTAOHouseHi1.Strip.A,
|
|
||||||
GTAOHouseHi1.Strip.B,
|
|
||||||
GTAOHouseHi1.Strip.C
|
|
||||||
}, false)
|
|
||||||
GTAOHouseHi1.Booze.Enable({
|
|
||||||
GTAOHouseHi1.Booze.A,
|
|
||||||
GTAOHouseHi1.Booze.B,
|
|
||||||
GTAOHouseHi1.Booze.C
|
|
||||||
}, false)
|
|
||||||
GTAOHouseHi1.Smoke.Enable({
|
|
||||||
GTAOHouseHi1.Smoke.A,
|
|
||||||
GTAOHouseHi1.Smoke.B,
|
|
||||||
GTAOHouseHi1.Smoke.C
|
|
||||||
}, false)
|
|
||||||
|
|
||||||
RefreshInterior(GTAOHouseHi1.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,57 +0,0 @@
|
||||||
-- 2044 North Conker Avenue
|
|
||||||
-- High end house 2: 340.9412 437.1798 149.3925
|
|
||||||
exports('GetGTAOHouseHi2Object', function()
|
|
||||||
return GTAOHouseHi2
|
|
||||||
end)
|
|
||||||
|
|
||||||
GTAOHouseHi2 = {
|
|
||||||
interiorId = 206081,
|
|
||||||
|
|
||||||
Strip = {
|
|
||||||
A = "Apart_Hi_Strip_A",
|
|
||||||
B = "Apart_Hi_Strip_B",
|
|
||||||
C = "Apart_Hi_Strip_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi2.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
A = "Apart_Hi_Booze_A",
|
|
||||||
B = "Apart_Hi_Booze_B",
|
|
||||||
C = "Apart_Hi_Booze_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi2.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Smoke = {
|
|
||||||
A = "Apart_Hi_Smokes_A",
|
|
||||||
B = "Apart_Hi_Smokes_B",
|
|
||||||
C = "Apart_Hi_Smokes_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi2.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
GTAOHouseHi2.Strip.Enable({
|
|
||||||
GTAOHouseHi2.Strip.A,
|
|
||||||
GTAOHouseHi2.Strip.B,
|
|
||||||
GTAOHouseHi2.Strip.C
|
|
||||||
}, false)
|
|
||||||
GTAOHouseHi2.Booze.Enable({
|
|
||||||
GTAOHouseHi2.Booze.A,
|
|
||||||
GTAOHouseHi2.Booze.B,
|
|
||||||
GTAOHouseHi2.Booze.C
|
|
||||||
}, false)
|
|
||||||
GTAOHouseHi2.Smoke.Enable({
|
|
||||||
GTAOHouseHi2.Smoke.A,
|
|
||||||
GTAOHouseHi2.Smoke.B,
|
|
||||||
GTAOHouseHi2.Smoke.C
|
|
||||||
}, false)
|
|
||||||
|
|
||||||
RefreshInterior(GTAOHouseHi2.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,57 +0,0 @@
|
||||||
-- 2045 North Conker Avenue
|
|
||||||
-- High end house 3: 373.023 416.105 145.7006
|
|
||||||
exports('GetGTAOHouseHi3Object', function()
|
|
||||||
return GTAOHouseHi3
|
|
||||||
end)
|
|
||||||
|
|
||||||
GTAOHouseHi3 = {
|
|
||||||
interiorId = 206337,
|
|
||||||
|
|
||||||
Strip = {
|
|
||||||
A = "Apart_Hi_Strip_A",
|
|
||||||
B = "Apart_Hi_Strip_B",
|
|
||||||
C = "Apart_Hi_Strip_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi3.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
A = "Apart_Hi_Booze_A",
|
|
||||||
B = "Apart_Hi_Booze_B",
|
|
||||||
C = "Apart_Hi_Booze_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi3.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Smoke = {
|
|
||||||
A = "Apart_Hi_Smokes_A",
|
|
||||||
B = "Apart_Hi_Smokes_B",
|
|
||||||
C = "Apart_Hi_Smokes_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi3.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
GTAOHouseHi3.Strip.Enable({
|
|
||||||
GTAOHouseHi3.Strip.A,
|
|
||||||
GTAOHouseHi3.Strip.B,
|
|
||||||
GTAOHouseHi3.Strip.C
|
|
||||||
}, false)
|
|
||||||
GTAOHouseHi3.Booze.Enable({
|
|
||||||
GTAOHouseHi3.Booze.A,
|
|
||||||
GTAOHouseHi3.Booze.B,
|
|
||||||
GTAOHouseHi3.Booze.C
|
|
||||||
}, false)
|
|
||||||
GTAOHouseHi3.Smoke.Enable({
|
|
||||||
GTAOHouseHi3.Smoke.A,
|
|
||||||
GTAOHouseHi3.Smoke.B,
|
|
||||||
GTAOHouseHi3.Smoke.C
|
|
||||||
}, false)
|
|
||||||
|
|
||||||
RefreshInterior(GTAOHouseHi3.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,57 +0,0 @@
|
||||||
-- 2862 Hillcrest Avenue
|
|
||||||
-- High end house 4: -676.127 588.612 145.1698
|
|
||||||
exports('GetGTAOHouseHi4Object', function()
|
|
||||||
return GTAOHouseHi4
|
|
||||||
end)
|
|
||||||
|
|
||||||
GTAOHouseHi4 = {
|
|
||||||
interiorId = 208129,
|
|
||||||
|
|
||||||
Strip = {
|
|
||||||
A = "Apart_Hi_Strip_A",
|
|
||||||
B = "Apart_Hi_Strip_B",
|
|
||||||
C = "Apart_Hi_Strip_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi4.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
A = "Apart_Hi_Booze_A",
|
|
||||||
B = "Apart_Hi_Booze_B",
|
|
||||||
C = "Apart_Hi_Booze_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi4.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Smoke = {
|
|
||||||
A = "Apart_Hi_Smokes_A",
|
|
||||||
B = "Apart_Hi_Smokes_B",
|
|
||||||
C = "Apart_Hi_Smokes_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi4.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
GTAOHouseHi4.Strip.Enable({
|
|
||||||
GTAOHouseHi4.Strip.A,
|
|
||||||
GTAOHouseHi4.Strip.B,
|
|
||||||
GTAOHouseHi4.Strip.C
|
|
||||||
}, false)
|
|
||||||
GTAOHouseHi4.Booze.Enable({
|
|
||||||
GTAOHouseHi4.Booze.A,
|
|
||||||
GTAOHouseHi4.Booze.B,
|
|
||||||
GTAOHouseHi4.Booze.C
|
|
||||||
}, false)
|
|
||||||
GTAOHouseHi4.Smoke.Enable({
|
|
||||||
GTAOHouseHi4.Smoke.A,
|
|
||||||
GTAOHouseHi4.Smoke.B,
|
|
||||||
GTAOHouseHi4.Smoke.C
|
|
||||||
}, false)
|
|
||||||
|
|
||||||
RefreshInterior(GTAOHouseHi4.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,57 +0,0 @@
|
||||||
-- 2868 Hillcrest Avenue
|
|
||||||
-- High end house 5: -763.107 615.906 144.1401
|
|
||||||
exports('GetGTAOHouseHi5Object', function()
|
|
||||||
return GTAOHouseHi5
|
|
||||||
end)
|
|
||||||
|
|
||||||
GTAOHouseHi5 = {
|
|
||||||
interiorId = 207617,
|
|
||||||
|
|
||||||
Strip = {
|
|
||||||
A = "Apart_Hi_Strip_A",
|
|
||||||
B = "Apart_Hi_Strip_B",
|
|
||||||
C = "Apart_Hi_Strip_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi5.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
A = "Apart_Hi_Booze_A",
|
|
||||||
B = "Apart_Hi_Booze_B",
|
|
||||||
C = "Apart_Hi_Booze_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi5.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Smoke = {
|
|
||||||
A = "Apart_Hi_Smokes_A",
|
|
||||||
B = "Apart_Hi_Smokes_B",
|
|
||||||
C = "Apart_Hi_Smokes_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi5.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
GTAOHouseHi5.Strip.Enable({
|
|
||||||
GTAOHouseHi5.Strip.A,
|
|
||||||
GTAOHouseHi5.Strip.B,
|
|
||||||
GTAOHouseHi5.Strip.C
|
|
||||||
}, false)
|
|
||||||
GTAOHouseHi5.Booze.Enable({
|
|
||||||
GTAOHouseHi5.Booze.A,
|
|
||||||
GTAOHouseHi5.Booze.B,
|
|
||||||
GTAOHouseHi5.Booze.C
|
|
||||||
}, false)
|
|
||||||
GTAOHouseHi5.Smoke.Enable({
|
|
||||||
GTAOHouseHi5.Smoke.A,
|
|
||||||
GTAOHouseHi5.Smoke.B,
|
|
||||||
GTAOHouseHi5.Smoke.C
|
|
||||||
}, false)
|
|
||||||
|
|
||||||
RefreshInterior(GTAOHouseHi5.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,57 +0,0 @@
|
||||||
-- 2874 Hillcrest Avenue
|
|
||||||
-- High end house 6: -857.798 682.563 152.6529
|
|
||||||
exports('GetGTAOHouseHi6Object', function()
|
|
||||||
return GTAOHouseHi6
|
|
||||||
end)
|
|
||||||
|
|
||||||
GTAOHouseHi6 = {
|
|
||||||
interiorId = 207361,
|
|
||||||
|
|
||||||
Strip = {
|
|
||||||
A = "Apart_Hi_Strip_A",
|
|
||||||
B = "Apart_Hi_Strip_B",
|
|
||||||
C = "Apart_Hi_Strip_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi6.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
A = "Apart_Hi_Booze_A",
|
|
||||||
B = "Apart_Hi_Booze_B",
|
|
||||||
C = "Apart_Hi_Booze_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi6.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Smoke = {
|
|
||||||
A = "Apart_Hi_Smokes_A",
|
|
||||||
B = "Apart_Hi_Smokes_B",
|
|
||||||
C = "Apart_Hi_Smokes_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi6.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
GTAOHouseHi6.Strip.Enable({
|
|
||||||
GTAOHouseHi6.Strip.A,
|
|
||||||
GTAOHouseHi6.Strip.B,
|
|
||||||
GTAOHouseHi6.Strip.C
|
|
||||||
}, false)
|
|
||||||
GTAOHouseHi6.Booze.Enable({
|
|
||||||
GTAOHouseHi6.Booze.A,
|
|
||||||
GTAOHouseHi6.Booze.B,
|
|
||||||
GTAOHouseHi6.Booze.C
|
|
||||||
}, false)
|
|
||||||
GTAOHouseHi6.Smoke.Enable({
|
|
||||||
GTAOHouseHi6.Smoke.A,
|
|
||||||
GTAOHouseHi6.Smoke.B,
|
|
||||||
GTAOHouseHi6.Smoke.C
|
|
||||||
}, false)
|
|
||||||
|
|
||||||
RefreshInterior(GTAOHouseHi6.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,57 +0,0 @@
|
||||||
-- 2677 Whispymound Drive
|
|
||||||
-- High end house 7: 120.5 549.952 184.097
|
|
||||||
exports('GetGTAOHouseHi7Object', function()
|
|
||||||
return GTAOHouseHi7
|
|
||||||
end)
|
|
||||||
|
|
||||||
GTAOHouseHi7 = {
|
|
||||||
interiorId = 206593,
|
|
||||||
|
|
||||||
Strip = {
|
|
||||||
A = "Apart_Hi_Strip_A",
|
|
||||||
B = "Apart_Hi_Strip_B",
|
|
||||||
C = "Apart_Hi_Strip_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi7.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
A = "Apart_Hi_Booze_A",
|
|
||||||
B = "Apart_Hi_Booze_B",
|
|
||||||
C = "Apart_Hi_Booze_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi7.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Smoke = {
|
|
||||||
A = "Apart_Hi_Smokes_A",
|
|
||||||
B = "Apart_Hi_Smokes_B",
|
|
||||||
C = "Apart_Hi_Smokes_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi7.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
GTAOHouseHi7.Strip.Enable({
|
|
||||||
GTAOHouseHi7.Strip.A,
|
|
||||||
GTAOHouseHi7.Strip.B,
|
|
||||||
GTAOHouseHi7.Strip.C
|
|
||||||
}, false)
|
|
||||||
GTAOHouseHi7.Booze.Enable({
|
|
||||||
GTAOHouseHi7.Booze.A,
|
|
||||||
GTAOHouseHi7.Booze.B,
|
|
||||||
GTAOHouseHi7.Booze.C
|
|
||||||
}, false)
|
|
||||||
GTAOHouseHi7.Smoke.Enable({
|
|
||||||
GTAOHouseHi7.Smoke.A,
|
|
||||||
GTAOHouseHi7.Smoke.B,
|
|
||||||
GTAOHouseHi7.Smoke.C
|
|
||||||
}, false)
|
|
||||||
|
|
||||||
RefreshInterior(GTAOHouseHi7.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,57 +0,0 @@
|
||||||
-- 2133 Mad Wayne Thunder
|
|
||||||
-- High end house 8: -1288 440.748 97.69459
|
|
||||||
exports('GetGTAOHouseHi8Object', function()
|
|
||||||
return GTAOHouseHi8
|
|
||||||
end)
|
|
||||||
|
|
||||||
GTAOHouseHi8 = {
|
|
||||||
interiorId = 208385,
|
|
||||||
|
|
||||||
Strip = {
|
|
||||||
A = "Apart_Hi_Strip_A",
|
|
||||||
B = "Apart_Hi_Strip_B",
|
|
||||||
C = "Apart_Hi_Strip_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi8.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
A = "Apart_Hi_Booze_A",
|
|
||||||
B = "Apart_Hi_Booze_B",
|
|
||||||
C = "Apart_Hi_Booze_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi8.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Smoke = {
|
|
||||||
A = "Apart_Hi_Smokes_A",
|
|
||||||
B = "Apart_Hi_Smokes_B",
|
|
||||||
C = "Apart_Hi_Smokes_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseHi8.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
GTAOHouseHi8.Strip.Enable({
|
|
||||||
GTAOHouseHi8.Strip.A,
|
|
||||||
GTAOHouseHi8.Strip.B,
|
|
||||||
GTAOHouseHi8.Strip.C
|
|
||||||
}, false)
|
|
||||||
GTAOHouseHi8.Booze.Enable({
|
|
||||||
GTAOHouseHi8.Booze.A,
|
|
||||||
GTAOHouseHi8.Booze.B,
|
|
||||||
GTAOHouseHi8.Booze.C
|
|
||||||
}, false)
|
|
||||||
GTAOHouseHi8.Smoke.Enable({
|
|
||||||
GTAOHouseHi8.Smoke.A,
|
|
||||||
GTAOHouseHi8.Smoke.B,
|
|
||||||
GTAOHouseHi8.Smoke.C
|
|
||||||
}, false)
|
|
||||||
|
|
||||||
RefreshInterior(GTAOHouseHi8.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,54 +0,0 @@
|
||||||
-- Low end house 1: 261.4586 -998.8196 -99.00863
|
|
||||||
exports('GetGTAOHouseLow1Object', function()
|
|
||||||
return GTAOHouseLow1
|
|
||||||
end)
|
|
||||||
|
|
||||||
GTAOHouseLow1 = {
|
|
||||||
interiorId = 149761,
|
|
||||||
Strip = {
|
|
||||||
A = "Studio_Lo_Strip_A", B = "Studio_Lo_Strip_B", C = "Studio_Lo_Strip_C",
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseLow1.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
A = "Studio_Lo_Booze_A", B = "Studio_Lo_Booze_B", C = "Studio_Lo_Booze_C",
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseLow1.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Smoke = {
|
|
||||||
none = "", stage1 = "Studio_Lo_Smoke_A", stage2 = "Studio_Lo_Smoke_B", stage3 = "Studio_Lo_Smoke_C",
|
|
||||||
Set = function(smoke, refresh)
|
|
||||||
GTAOHouseLow1.Smoke.Clear(false)
|
|
||||||
if smoke ~= nil then
|
|
||||||
SetIplPropState(GTAOHouseLow1.interiorId, smoke, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then RefreshInterior(GTAOHouseLow1.interiorId) end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(GTAOHouseLow1.interiorId, {
|
|
||||||
GTAOHouseLow1.Smoke.stage1,
|
|
||||||
GTAOHouseLow1.Smoke.stage2,
|
|
||||||
GTAOHouseLow1.Smoke.stage3
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
GTAOHouseLow1.Strip.Enable({
|
|
||||||
GTAOHouseLow1.Strip.A,
|
|
||||||
GTAOHouseLow1.Strip.B,
|
|
||||||
GTAOHouseLow1.Strip.C
|
|
||||||
}, false)
|
|
||||||
GTAOHouseLow1.Booze.Enable({
|
|
||||||
GTAOHouseLow1.Booze.A,
|
|
||||||
GTAOHouseLow1.Booze.B,
|
|
||||||
GTAOHouseLow1.Booze.C
|
|
||||||
}, false)
|
|
||||||
GTAOHouseLow1.Smoke.Set(GTAOHouseLow1.Smoke.none)
|
|
||||||
|
|
||||||
RefreshInterior(GTAOHouseLow1.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,68 +0,0 @@
|
||||||
-- Middle end house 1: 347.2686 -999.2955 -99.19622
|
|
||||||
exports('GetGTAOHouseMid1Object', function()
|
|
||||||
return GTAOHouseMid1
|
|
||||||
end)
|
|
||||||
|
|
||||||
GTAOHouseMid1 = {
|
|
||||||
interiorId = 148225,
|
|
||||||
|
|
||||||
Strip = {
|
|
||||||
A = "Apart_Mid_Strip_A",
|
|
||||||
B = "Apart_Mid_Strip_B",
|
|
||||||
C = "Apart_Mid_Strip_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseMid1.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Booze = {
|
|
||||||
A = "Apart_Mid_Booze_A",
|
|
||||||
B = "Apart_Mid_Booze_B",
|
|
||||||
C = "Apart_Mid_Booze_C",
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
SetIplPropState(GTAOHouseMid1.interiorId, details, state, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
Smoke = {
|
|
||||||
none = "",
|
|
||||||
stage1 = "Apart_Mid_Smoke_A",
|
|
||||||
stage2 = "Apart_Mid_Smoke_B",
|
|
||||||
stage3 = "Apart_Mid_Smoke_C",
|
|
||||||
|
|
||||||
Set = function(smoke, refresh)
|
|
||||||
GTAOHouseMid1.Smoke.Clear(false)
|
|
||||||
|
|
||||||
if smoke ~= nil then
|
|
||||||
SetIplPropState(GTAOHouseMid1.interiorId, smoke, true, refresh)
|
|
||||||
else
|
|
||||||
if refresh then
|
|
||||||
RefreshInterior(GTAOHouseMid1.interiorId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(GTAOHouseMid1.interiorId, {
|
|
||||||
GTAOHouseMid1.Smoke.stage1,
|
|
||||||
GTAOHouseMid1.Smoke.stage2,
|
|
||||||
GTAOHouseMid1.Smoke.stage3
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
GTAOHouseMid1.Strip.Enable({
|
|
||||||
GTAOHouseMid1.Strip.A,
|
|
||||||
GTAOHouseMid1.Strip.B,
|
|
||||||
GTAOHouseMid1.Strip.C
|
|
||||||
}, false)
|
|
||||||
GTAOHouseMid1.Booze.Enable({
|
|
||||||
GTAOHouseMid1.Booze.A,
|
|
||||||
GTAOHouseMid1.Booze.B,
|
|
||||||
GTAOHouseMid1.Booze.C
|
|
||||||
}, false)
|
|
||||||
GTAOHouseMid1.Smoke.Set(GTAOHouseMid1.Smoke.none)
|
|
||||||
|
|
||||||
RefreshInterior(GTAOHouseMid1.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,39 +0,0 @@
|
||||||
exports('GetAmmunationsObject', function()
|
|
||||||
return Ammunations
|
|
||||||
end)
|
|
||||||
|
|
||||||
Ammunations = {
|
|
||||||
ammunationsId = {
|
|
||||||
140289, -- 249.8, -47.1, 70.0
|
|
||||||
153857, -- 844.0, -1031.5, 28.2
|
|
||||||
168193, -- -664.0, -939.2, 21.8
|
|
||||||
164609, -- -1308.7, -391.5, 36.7
|
|
||||||
176385, -- -3170.0, 1085.0, 20.8
|
|
||||||
175617, -- -1116.0, 2694.1, 18.6
|
|
||||||
200961, -- 1695.2, 3756.0, 34.7
|
|
||||||
180481, -- -328.7, 6079.0, 31.5
|
|
||||||
178689 -- 2569.8, 297.8, 108.7
|
|
||||||
},
|
|
||||||
gunclubsId = {
|
|
||||||
137729, -- 19.1, -1110.0, 29.8
|
|
||||||
248065 -- 811.0, -2152.0, 29.6
|
|
||||||
},
|
|
||||||
|
|
||||||
Details = {
|
|
||||||
hooks = "GunStoreHooks", -- Hooks for gun displaying
|
|
||||||
hooksClub = "GunClubWallHooks", -- Hooks for gun displaying
|
|
||||||
|
|
||||||
Enable = function(details, state, refresh)
|
|
||||||
if details == Ammunations.Details.hooks then
|
|
||||||
SetIplPropState(Ammunations.ammunationsId, details, state, refresh)
|
|
||||||
elseif details == Ammunations.Details.hooksClub then
|
|
||||||
SetIplPropState(Ammunations.gunclubsId, details, state, refresh)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
Ammunations.Details.Enable(Ammunations.Details.hooks, true, true)
|
|
||||||
Ammunations.Details.Enable(Ammunations.Details.hooksClub, true, true)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,12 +0,0 @@
|
||||||
-- Bahama Mamas: -1388.0013, -618.41967, 30.819599
|
|
||||||
exports('GetBahamaMamasObject', function()
|
|
||||||
return BahamaMamas
|
|
||||||
end)
|
|
||||||
|
|
||||||
BahamaMamas = {
|
|
||||||
ipl = "hei_sm_16_interior_v_bahama_milo_",
|
|
||||||
|
|
||||||
Enable = function(state)
|
|
||||||
EnableIpl(BahamaMamas.ipl, state)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,114 +0,0 @@
|
||||||
CreateThread(function()
|
|
||||||
-- Heist Jewel: -637.20159 -239.16250 38.1
|
|
||||||
RequestIpl("post_hiest_unload")
|
|
||||||
|
|
||||||
-- Max Renda: -585.8247, -282.72, 35.45475
|
|
||||||
RequestIpl("refit_unload")
|
|
||||||
|
|
||||||
-- Heist Union Depository: 2.69689322, -667.0166, 16.1306286
|
|
||||||
RequestIpl("FINBANK")
|
|
||||||
|
|
||||||
-- Morgue: 239.75195, -1360.64965, 39.53437
|
|
||||||
RequestIpl("Coroner_Int_on")
|
|
||||||
RequestIpl("coronertrash")
|
|
||||||
|
|
||||||
-- Cluckin Bell: -146.3837, 6161.5, 30.2062
|
|
||||||
RequestIpl("CS1_02_cf_onmission1")
|
|
||||||
RequestIpl("CS1_02_cf_onmission2")
|
|
||||||
RequestIpl("CS1_02_cf_onmission3")
|
|
||||||
RequestIpl("CS1_02_cf_onmission4")
|
|
||||||
|
|
||||||
-- Grapeseed's farm: 2447.9, 4973.4, 47.7
|
|
||||||
RequestIpl("farm")
|
|
||||||
RequestIpl("farmint")
|
|
||||||
RequestIpl("farm_lod")
|
|
||||||
RequestIpl("farm_props")
|
|
||||||
RequestIpl("des_farmhouse")
|
|
||||||
|
|
||||||
-- FIB lobby: 105.4557, -745.4835, 44.7548
|
|
||||||
RequestIpl("FIBlobby")
|
|
||||||
|
|
||||||
-- FIB Roof: 134.33, -745.95, 266.98
|
|
||||||
RequestIpl("atriumglmission")
|
|
||||||
|
|
||||||
-- FIB Fountain 174.184, -667.902, 43.140
|
|
||||||
RemoveIpl('dt1_05_hc_end')
|
|
||||||
RemoveIpl('dt1_05_hc_req')
|
|
||||||
RequestIpl('dt1_05_hc_remove')
|
|
||||||
|
|
||||||
-- Billboard: iFruit
|
|
||||||
RequestIpl("FruitBB")
|
|
||||||
RequestIpl("sc1_01_newbill")
|
|
||||||
RequestIpl("hw1_02_newbill")
|
|
||||||
RequestIpl("hw1_emissive_newbill")
|
|
||||||
RequestIpl("sc1_14_newbill")
|
|
||||||
RequestIpl("dt1_17_newbill")
|
|
||||||
|
|
||||||
-- Lester's factory: 716.84, -962.05, 31.59
|
|
||||||
RequestIpl("id2_14_during_door")
|
|
||||||
RequestIpl("id2_14_during1")
|
|
||||||
|
|
||||||
-- Life Invader lobby: -1047.9, -233.0, 39.0
|
|
||||||
RequestIpl("facelobby")
|
|
||||||
|
|
||||||
-- Tunnels
|
|
||||||
RequestIpl("v_tunnel_hole")
|
|
||||||
|
|
||||||
-- Carwash: 55.7, -1391.3, 30.5
|
|
||||||
RequestIpl("Carwash_with_spinners")
|
|
||||||
|
|
||||||
-- Stadium "Fame or Shame": -248.49159240722656, -2010.509033203125, 34.57429885864258
|
|
||||||
RequestIpl("sp1_10_real_interior")
|
|
||||||
RequestIpl("sp1_10_real_interior_lod")
|
|
||||||
|
|
||||||
-- House in Banham Canyon: -3086.428, 339.2523, 6.3717
|
|
||||||
RequestIpl("ch1_02_open")
|
|
||||||
|
|
||||||
-- Garage in La Mesa (autoshop): 970.27453, -1826.56982, 31.11477
|
|
||||||
RequestIpl("bkr_bi_id1_23_door")
|
|
||||||
|
|
||||||
-- Hill Valley church - Grave: -282.46380000, 2835.84500000, 55.91446000
|
|
||||||
RequestIpl("lr_cs6_08_grave_closed")
|
|
||||||
|
|
||||||
-- Lost's trailer park: 49.49379000, 3744.47200000, 46.38629000
|
|
||||||
RequestIpl("methtrailer_grp1")
|
|
||||||
|
|
||||||
-- Lost safehouse: 984.1552, -95.3662, 74.50
|
|
||||||
RequestIpl("bkr_bi_hw1_13_int")
|
|
||||||
|
|
||||||
-- Raton Canyon river: -1652.83, 4445.28, 2.52
|
|
||||||
RequestIpl("CanyonRvrShallow")
|
|
||||||
|
|
||||||
-- Josh's house: -1117.1632080078, 303.090698, 66.52217
|
|
||||||
RequestIpl("bh1_47_joshhse_unburnt")
|
|
||||||
RequestIpl("bh1_47_joshhse_unburnt_lod")
|
|
||||||
|
|
||||||
-- Bahama Mamas: -1388.0013, -618.41967, 30.819599
|
|
||||||
RequestIpl("hei_sm_16_interior_v_bahama_milo_")
|
|
||||||
|
|
||||||
-- Zancudo River (need streamed content): 86.815, 3191.649, 30.463
|
|
||||||
RequestIpl("cs3_05_water_grp1")
|
|
||||||
RequestIpl("cs3_05_water_grp1_lod")
|
|
||||||
RequestIpl("trv1_trail_start")
|
|
||||||
|
|
||||||
-- Cassidy Creek (need streamed content): -425.677, 4433.404, 27.3253
|
|
||||||
RequestIpl("canyonriver01")
|
|
||||||
RequestIpl("canyonriver01_lod")
|
|
||||||
|
|
||||||
-- Ferris wheel
|
|
||||||
RequestIpl("ferris_finale_anim")
|
|
||||||
|
|
||||||
-- Train track: 2626.374, 2949.869, 39.1409
|
|
||||||
RequestIpl("ld_rail_01_track")
|
|
||||||
RequestIpl("ld_rail_02_track")
|
|
||||||
|
|
||||||
-- Docks cranes: 887.7344, -2922.285, 34.000
|
|
||||||
RequestIpl("dockcrane1")
|
|
||||||
RequestIpl("pcranecont")
|
|
||||||
|
|
||||||
-- Construction lift: -180.5771, -1016.9276, 28.2893
|
|
||||||
RequestIpl("dt1_21_prop_lift_on")
|
|
||||||
|
|
||||||
-- Davis Quartz train: 2773.6099, 2835.3274, 35.1903
|
|
||||||
RequestIpl("cs5_4_trains")
|
|
||||||
end)
|
|
||||||
|
|
@ -1,33 +0,0 @@
|
||||||
-- Cargo ship: -168.1825, -2364.8259, 20.000
|
|
||||||
exports('GetCargoShipObject', function()
|
|
||||||
return CargoShip
|
|
||||||
end)
|
|
||||||
|
|
||||||
CargoShip = {
|
|
||||||
State = {
|
|
||||||
normal = {
|
|
||||||
"cargoship",
|
|
||||||
"ship_occ_grp1"
|
|
||||||
},
|
|
||||||
sunk = {
|
|
||||||
"sunkcargoship",
|
|
||||||
"ship_occ_grp2"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(state)
|
|
||||||
CargoShip.State.Clear(false)
|
|
||||||
|
|
||||||
EnableIpl(state, state)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
EnableIpl({
|
|
||||||
CargoShip.State.normal,
|
|
||||||
CargoShip.State.sunk
|
|
||||||
}, false)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
CargoShip.State.Set(CargoShip.State.normal)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
@ -1,63 +0,0 @@
|
||||||
exports('GetFloydObject', function()
|
|
||||||
return Floyd
|
|
||||||
end)
|
|
||||||
|
|
||||||
Floyd = {
|
|
||||||
interiorId = 171777,
|
|
||||||
|
|
||||||
Style = {
|
|
||||||
normal = {
|
|
||||||
"swap_clean_apt",
|
|
||||||
"layer_debra_pic",
|
|
||||||
"layer_whiskey",
|
|
||||||
"swap_sofa_A"
|
|
||||||
},
|
|
||||||
messedUp = {
|
|
||||||
"layer_mess_A",
|
|
||||||
"layer_mess_B",
|
|
||||||
"layer_mess_C",
|
|
||||||
"layer_sextoys_a",
|
|
||||||
"swap_sofa_B",
|
|
||||||
"swap_wade_sofa_A",
|
|
||||||
"layer_wade_shit",
|
|
||||||
"layer_torture"
|
|
||||||
},
|
|
||||||
|
|
||||||
Set = function(style, refresh)
|
|
||||||
Floyd.Style.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(Floyd.interiorId, style, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(Floyd.interiorId, {
|
|
||||||
Floyd.Style.normal,
|
|
||||||
Floyd.Style.messedUp
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
MrJam = {
|
|
||||||
normal = "swap_mrJam_A",
|
|
||||||
jammed = "swap_mrJam_B",
|
|
||||||
jammedOnTable = "swap_mrJam_C",
|
|
||||||
|
|
||||||
Set = function(mrJam, refresh)
|
|
||||||
Floyd.MrJam.Clear(false)
|
|
||||||
|
|
||||||
SetIplPropState(Floyd.interiorId, mrJam, true, refresh)
|
|
||||||
end,
|
|
||||||
Clear = function(refresh)
|
|
||||||
SetIplPropState(Floyd.interiorId, {
|
|
||||||
Floyd.MrJam.normal,
|
|
||||||
Floyd.MrJam.jammed,
|
|
||||||
Floyd.MrJam.jammedOnTable
|
|
||||||
}, false, refresh)
|
|
||||||
end
|
|
||||||
},
|
|
||||||
|
|
||||||
LoadDefault = function()
|
|
||||||
Floyd.Style.Set(Floyd.Style.normal)
|
|
||||||
Floyd.MrJam.Set(Floyd.MrJam.normal)
|
|
||||||
|
|
||||||
RefreshInterior(Floyd.interiorId)
|
|
||||||
end
|
|
||||||
}
|
|
||||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue