Update config.lua
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					 1 changed files with 65 additions and 65 deletions
				
			
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			@ -1331,7 +1331,7 @@ Config.Items = {
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    },
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    ["slushi"] = {
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        uses = 2,
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        prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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        prop = { model = `prop_cs_bs_cup`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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			@ -1345,7 +1345,7 @@ Config.Items = {
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    },
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    ["bubble_tea"] = {
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        uses = 1,
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        prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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        prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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			@ -1359,7 +1359,7 @@ Config.Items = {
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    }, 
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    ["ecola_zero_dose"] = {
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        uses = 1,
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        prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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        prop = { model = `prop_ecola_can`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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			@ -1373,7 +1373,7 @@ Config.Items = {
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    },      
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    ["sprunk_zero_dose"] = {
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        uses = 1,
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        prop = { model = `prop_ld_can_01`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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        prop = { model = `prop_ld_can_01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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			@ -1387,7 +1387,7 @@ Config.Items = {
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    },        
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    ["sprunk_dose"] = {
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        uses = 1,
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        prop = { model = `prop_ld_can_01`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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        prop = { model = `prop_ld_can_01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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			@ -1401,7 +1401,7 @@ Config.Items = {
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    },
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    ["orange_o_tang_zero_dose"] = {
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        uses = 1,
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        prop = { model = `prop_orang_can_01`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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        prop = { model = `prop_orang_can_01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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			@ -1415,7 +1415,7 @@ Config.Items = {
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    },
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    ["orange_o_tang_dose"] = {
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        uses = 1,
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        prop = { model = `prop_orang_can_01`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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        prop = { model = `prop_orang_can_01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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			@ -1429,7 +1429,7 @@ Config.Items = {
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    },
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    ["ecola_zero_flasche"] = {
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        uses = 2,
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        prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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        prop = { model = `ng_proc_sodabot_01a`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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			@ -1443,7 +1443,7 @@ Config.Items = {
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    },
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    ["ecola_flasche"] = {
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        uses = 2,
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        prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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        prop = { model = `ng_proc_sodabot_01a`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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			@ -1457,7 +1457,7 @@ Config.Items = {
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    },
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    ["sprunk_flasche"] = {
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        uses = 2,
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        prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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        prop = { model = `ng_proc_sodabot_01a`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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			@ -1471,7 +1471,7 @@ Config.Items = {
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    },
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    ["sprunk_zero_flasche"] = {
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        uses = 2,
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        prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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        prop = { model = `ng_proc_sodabot_01a`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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			@ -1485,7 +1485,7 @@ Config.Items = {
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    },
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    ["orange_o_tang_zero_flasche"] = {
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        uses = 2,
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        prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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        prop = { model = `ng_proc_sodabot_01a`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },,
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        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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			@ -1499,7 +1499,7 @@ Config.Items = {
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    },
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    ["orange_o_tang_flasche"] = {
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        uses = 2,
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        prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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        prop = { model = `ng_proc_sodabot_01a`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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			@ -1513,7 +1513,7 @@ Config.Items = {
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    },    
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    ["water_bottle"] = {
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        uses = 2,
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        prop = { model = `h4_prop_club_water_bottle`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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        prop = { model = `h4_prop_club_water_bottle`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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			@ -1527,7 +1527,7 @@ Config.Items = {
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    },
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    ["junk_energy"] = {
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        uses = 1,
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        prop = { model = `sf_p_sf_grass_gls_s_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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        prop = { model = `sf_p_sf_grass_gls_s_01a`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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			@ -1541,7 +1541,7 @@ Config.Items = {
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    },
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    ["munky_juice"] = {
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        uses = 1,
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        prop = { model = `bzzz_food_capisun_a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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        prop = { model = `bzzz_food_capisun_a`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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			@ -1555,7 +1555,7 @@ Config.Items = {
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    },
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    ["munky_juice_ice_tea"] = {
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        uses = 1,
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        prop = { model = `ng_proc_sodacan_01b`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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        prop = { model = `ng_proc_sodacan_01b`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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			@ -1569,7 +1569,7 @@ Config.Items = {
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    },
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    ["campers_fuel"] = {
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        uses = 1,
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        prop = { model = `sf_p_sf_grass_gls_s_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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        prop = { model = `sf_p_sf_grass_gls_s_01a`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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			@ -1583,7 +1583,7 @@ Config.Items = {
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    },
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    ["kakao"] = {
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        uses = 1,
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        prop = { model = `p_amb_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
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        prop = { model = `p_amb_coffeecup_01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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        idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
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        effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 },
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						 | 
				
			
			@ -1684,7 +1684,7 @@ Config.Items = {
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    },
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    ["gazoz"] = {
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        uses = 2,
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        prop = { model = `ng_proc_sodacan_01b`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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        prop = { model = `ng_proc_sodacan_01b`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -1698,7 +1698,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["kayas_rotwein"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `p_wine_glass_s`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `p_wine_glass_s`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        effect = { name = "drunk", time = 40000, intensity = 1.0 },  
 | 
			
		||||
| 
						 | 
				
			
			@ -1713,7 +1713,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["marble_pop_limo"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `h4_prop_club_tonic_bottle`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `h4_prop_club_tonic_bottle`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -1727,7 +1727,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["cerveza_barracho"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `prop_beer_bar`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `prop_beer_bar`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        effect = { name = "drunk", time = 40000, intensity = 1.0 },  
 | 
			
		||||
| 
						 | 
				
			
			@ -1742,7 +1742,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["kadis_rostbite"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        effect = { name = "drunk", time = 40000, intensity = 1.0 },  
 | 
			
		||||
| 
						 | 
				
			
			@ -1757,7 +1757,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["jords_cean_reeze_alkoholfrei"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`,   boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -1771,7 +1771,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["ifs_olden_ectar"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        effect = { name = "drunk", time = 40000, intensity = 1.0 },  
 | 
			
		||||
| 
						 | 
				
			
			@ -1786,7 +1786,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["ggdrasils_ssence"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        effect = { name = "drunk", time = 40000, intensity = 1.0 },  
 | 
			
		||||
| 
						 | 
				
			
			@ -1801,7 +1801,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["baldurslightelixir"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        effect = { name = "drunk", time = 40000, intensity = 1.0 },          
 | 
			
		||||
| 
						 | 
				
			
			@ -1816,7 +1816,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["eimdalls_lear_ight"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        effect = { name = "drunk", time = 40000, intensity = 1.0 },          
 | 
			
		||||
| 
						 | 
				
			
			@ -1831,7 +1831,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["okis_rickster_unch"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        effect = { name = "drunk", time = 40000, intensity = 1.0 },          
 | 
			
		||||
| 
						 | 
				
			
			@ -1846,7 +1846,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["hors_hunder_torm_alkoholfrei"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -1860,7 +1860,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["freyas_blossom"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -1874,7 +1874,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["odins_wisdom_brew"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `prop_beerdusche`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `prop_beerdusche`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -1888,7 +1888,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["skadis_hunt"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `prop_tequsunrise`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -1902,7 +1902,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["njords_tide"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -1916,7 +1916,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["njords_tide"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `prop_beer_logger`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `prop_beer_logger`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -1930,7 +1930,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["sifs_golden-ale"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `prop_beer_logger`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `prop_beer_logger`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -1944,7 +1944,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["yggdrasils_root"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -1958,7 +1958,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["baldurs_light"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `ex_p_ex_tumbler_03_empty`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -1972,7 +1972,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["heimdalls_watch"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `prop_tequsunrise`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -1986,7 +1986,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["freyas_kiss"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `prop_tequsunrise`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2000,7 +2000,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["thors_hammer"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `prop_tequsunrise`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2014,7 +2014,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["odins_mead"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `prop_tequsunrise`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2028,7 +2028,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["sprunk"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `prop_cs_bs_cup`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2042,7 +2042,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["ecola"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `prop_cs_bs_cup`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2056,7 +2056,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["ornageo"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `prop_cs_bs_cup`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2070,7 +2070,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["ecola_light"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `prop_cs_bs_cup`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2084,7 +2084,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["sludgie"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `prop_cs_bs_cup`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2098,7 +2098,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["juice"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `prop_cs_bs_cup`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2112,7 +2112,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["whiskey"] = {
 | 
			
		||||
        uses = 4,
 | 
			
		||||
        prop = { model = `prop_whiskey_bottle`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `prop_whiskey_bottle`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2126,7 +2126,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["vodka"] = {
 | 
			
		||||
        uses = 4,
 | 
			
		||||
        prop = { model = `prop_cherenkov_01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `prop_cherenkov_01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2140,7 +2140,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["wine"] = {
 | 
			
		||||
        uses = 4,
 | 
			
		||||
        prop = { model = `prop_cherenkov_01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `prop_cherenkov_01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2154,7 +2154,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["wwine"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `p_wine_glass_s`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `p_wine_glass_s`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2168,7 +2168,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["cup_cola"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `apa_prop_cs_plastic_cup_01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2182,7 +2182,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["cup_lemonade"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `apa_prop_cs_plastic_cup_01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2196,7 +2196,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["cup_tide"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `apa_prop_cs_plastic_cup_01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2210,7 +2210,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["cup_beer"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `apa_prop_cs_plastic_cup_01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2224,7 +2224,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["coffeemug"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `v_ret_gc_mug01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2238,7 +2238,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["latte"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `v_ret_gc_mug01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2252,7 +2252,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["cappuccino"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `v_ret_gc_mug01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2266,7 +2266,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["espresso"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `v_ret_gc_mug01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2280,7 +2280,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["milk"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `v_res_tt_milk`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `v_res_tt_milk`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2294,7 +2294,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["kakao"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `v_ret_gc_mug01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2308,7 +2308,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["kakao2"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `v_ret_gc_mug01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			@ -2322,7 +2322,7 @@ Config.Items = {
 | 
			
		|||
    },
 | 
			
		||||
    ["kakao3"] = {
 | 
			
		||||
        uses = 2,
 | 
			
		||||
        prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
 | 
			
		||||
        prop = { model = `v_ret_gc_mug01`,  boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
 | 
			
		||||
        idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
 | 
			
		||||
        animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },       
 | 
			
		||||
        status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in a new issue