forked from Simnation/Main
Update config.lua
This commit is contained in:
parent
1c686309c4
commit
c02537d39c
1 changed files with 65 additions and 65 deletions
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@ -1331,7 +1331,7 @@ Config.Items = {
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},
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["slushi"] = {
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uses = 2,
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prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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@ -1345,7 +1345,7 @@ Config.Items = {
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},
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["bubble_tea"] = {
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uses = 1,
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prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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@ -1359,7 +1359,7 @@ Config.Items = {
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},
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["ecola_zero_dose"] = {
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uses = 1,
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prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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@ -1373,7 +1373,7 @@ Config.Items = {
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},
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["sprunk_zero_dose"] = {
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uses = 1,
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prop = { model = `prop_ld_can_01`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `prop_ld_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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@ -1387,7 +1387,7 @@ Config.Items = {
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},
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["sprunk_dose"] = {
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uses = 1,
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prop = { model = `prop_ld_can_01`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `prop_ld_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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@ -1401,7 +1401,7 @@ Config.Items = {
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},
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["orange_o_tang_zero_dose"] = {
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uses = 1,
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prop = { model = `prop_orang_can_01`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `prop_orang_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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@ -1415,7 +1415,7 @@ Config.Items = {
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},
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["orange_o_tang_dose"] = {
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uses = 1,
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prop = { model = `prop_orang_can_01`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `prop_orang_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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@ -1429,7 +1429,7 @@ Config.Items = {
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},
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["ecola_zero_flasche"] = {
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uses = 2,
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prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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@ -1443,7 +1443,7 @@ Config.Items = {
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},
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["ecola_flasche"] = {
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uses = 2,
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prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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@ -1457,7 +1457,7 @@ Config.Items = {
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},
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["sprunk_flasche"] = {
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uses = 2,
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prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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@ -1471,7 +1471,7 @@ Config.Items = {
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},
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["sprunk_zero_flasche"] = {
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uses = 2,
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prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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@ -1485,7 +1485,7 @@ Config.Items = {
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},
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["orange_o_tang_zero_flasche"] = {
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uses = 2,
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prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },,
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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@ -1499,7 +1499,7 @@ Config.Items = {
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},
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["orange_o_tang_flasche"] = {
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uses = 2,
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prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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@ -1513,7 +1513,7 @@ Config.Items = {
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},
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["water_bottle"] = {
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uses = 2,
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prop = { model = `h4_prop_club_water_bottle`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `h4_prop_club_water_bottle`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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@ -1527,7 +1527,7 @@ Config.Items = {
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},
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["junk_energy"] = {
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uses = 1,
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prop = { model = `sf_p_sf_grass_gls_s_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `sf_p_sf_grass_gls_s_01a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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@ -1541,7 +1541,7 @@ Config.Items = {
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},
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["munky_juice"] = {
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uses = 1,
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prop = { model = `bzzz_food_capisun_a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `bzzz_food_capisun_a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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@ -1555,7 +1555,7 @@ Config.Items = {
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},
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["munky_juice_ice_tea"] = {
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uses = 1,
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prop = { model = `ng_proc_sodacan_01b`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `ng_proc_sodacan_01b`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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@ -1569,7 +1569,7 @@ Config.Items = {
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},
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["campers_fuel"] = {
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uses = 1,
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prop = { model = `sf_p_sf_grass_gls_s_01a`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `sf_p_sf_grass_gls_s_01a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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@ -1583,7 +1583,7 @@ Config.Items = {
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},
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["kakao"] = {
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uses = 1,
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prop = { model = `p_amb_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
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prop = { model = `p_amb_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
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effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 },
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@ -1684,7 +1684,7 @@ Config.Items = {
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},
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["gazoz"] = {
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uses = 2,
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prop = { model = `ng_proc_sodacan_01b`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `ng_proc_sodacan_01b`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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@ -1698,7 +1698,7 @@ Config.Items = {
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},
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["kayas_rotwein"] = {
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uses = 2,
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prop = { model = `p_wine_glass_s`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `p_wine_glass_s`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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effect = { name = "drunk", time = 40000, intensity = 1.0 },
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@ -1713,7 +1713,7 @@ Config.Items = {
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},
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["marble_pop_limo"] = {
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uses = 2,
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prop = { model = `h4_prop_club_tonic_bottle`, boneId = 28422, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `h4_prop_club_tonic_bottle`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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@ -1727,7 +1727,7 @@ Config.Items = {
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},
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["cerveza_barracho"] = {
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uses = 2,
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prop = { model = `prop_beer_bar`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `prop_beer_bar`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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effect = { name = "drunk", time = 40000, intensity = 1.0 },
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||||
|
@ -1742,7 +1742,7 @@ Config.Items = {
|
|||
},
|
||||
["kadis_rostbite"] = {
|
||||
uses = 2,
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
effect = { name = "drunk", time = 40000, intensity = 1.0 },
|
||||
|
@ -1757,7 +1757,7 @@ Config.Items = {
|
|||
},
|
||||
["jords_cean_reeze_alkoholfrei"] = {
|
||||
uses = 2,
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -1771,7 +1771,7 @@ Config.Items = {
|
|||
},
|
||||
["ifs_olden_ectar"] = {
|
||||
uses = 2,
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
effect = { name = "drunk", time = 40000, intensity = 1.0 },
|
||||
|
@ -1786,7 +1786,7 @@ Config.Items = {
|
|||
},
|
||||
["ggdrasils_ssence"] = {
|
||||
uses = 2,
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
effect = { name = "drunk", time = 40000, intensity = 1.0 },
|
||||
|
@ -1801,7 +1801,7 @@ Config.Items = {
|
|||
},
|
||||
["baldurslightelixir"] = {
|
||||
uses = 2,
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
effect = { name = "drunk", time = 40000, intensity = 1.0 },
|
||||
|
@ -1816,7 +1816,7 @@ Config.Items = {
|
|||
},
|
||||
["eimdalls_lear_ight"] = {
|
||||
uses = 2,
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
effect = { name = "drunk", time = 40000, intensity = 1.0 },
|
||||
|
@ -1831,7 +1831,7 @@ Config.Items = {
|
|||
},
|
||||
["okis_rickster_unch"] = {
|
||||
uses = 2,
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
effect = { name = "drunk", time = 40000, intensity = 1.0 },
|
||||
|
@ -1846,7 +1846,7 @@ Config.Items = {
|
|||
},
|
||||
["hors_hunder_torm_alkoholfrei"] = {
|
||||
uses = 2,
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -1860,7 +1860,7 @@ Config.Items = {
|
|||
},
|
||||
["freyas_blossom"] = {
|
||||
uses = 2,
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -1874,7 +1874,7 @@ Config.Items = {
|
|||
},
|
||||
["odins_wisdom_brew"] = {
|
||||
uses = 2,
|
||||
prop = { model = `prop_beerdusche`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `prop_beerdusche`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -1888,7 +1888,7 @@ Config.Items = {
|
|||
},
|
||||
["skadis_hunt"] = {
|
||||
uses = 2,
|
||||
prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -1902,7 +1902,7 @@ Config.Items = {
|
|||
},
|
||||
["njords_tide"] = {
|
||||
uses = 2,
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -1916,7 +1916,7 @@ Config.Items = {
|
|||
},
|
||||
["njords_tide"] = {
|
||||
uses = 2,
|
||||
prop = { model = `prop_beer_logger`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `prop_beer_logger`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -1930,7 +1930,7 @@ Config.Items = {
|
|||
},
|
||||
["sifs_golden-ale"] = {
|
||||
uses = 2,
|
||||
prop = { model = `prop_beer_logger`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `prop_beer_logger`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -1944,7 +1944,7 @@ Config.Items = {
|
|||
},
|
||||
["yggdrasils_root"] = {
|
||||
uses = 2,
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -1958,7 +1958,7 @@ Config.Items = {
|
|||
},
|
||||
["baldurs_light"] = {
|
||||
uses = 2,
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -1972,7 +1972,7 @@ Config.Items = {
|
|||
},
|
||||
["heimdalls_watch"] = {
|
||||
uses = 2,
|
||||
prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -1986,7 +1986,7 @@ Config.Items = {
|
|||
},
|
||||
["freyas_kiss"] = {
|
||||
uses = 2,
|
||||
prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2000,7 +2000,7 @@ Config.Items = {
|
|||
},
|
||||
["thors_hammer"] = {
|
||||
uses = 2,
|
||||
prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2014,7 +2014,7 @@ Config.Items = {
|
|||
},
|
||||
["odins_mead"] = {
|
||||
uses = 2,
|
||||
prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2028,7 +2028,7 @@ Config.Items = {
|
|||
},
|
||||
["sprunk"] = {
|
||||
uses = 2,
|
||||
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2042,7 +2042,7 @@ Config.Items = {
|
|||
},
|
||||
["ecola"] = {
|
||||
uses = 2,
|
||||
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2056,7 +2056,7 @@ Config.Items = {
|
|||
},
|
||||
["ornageo"] = {
|
||||
uses = 2,
|
||||
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2070,7 +2070,7 @@ Config.Items = {
|
|||
},
|
||||
["ecola_light"] = {
|
||||
uses = 2,
|
||||
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2084,7 +2084,7 @@ Config.Items = {
|
|||
},
|
||||
["sludgie"] = {
|
||||
uses = 2,
|
||||
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2098,7 +2098,7 @@ Config.Items = {
|
|||
},
|
||||
["juice"] = {
|
||||
uses = 2,
|
||||
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2112,7 +2112,7 @@ Config.Items = {
|
|||
},
|
||||
["whiskey"] = {
|
||||
uses = 4,
|
||||
prop = { model = `prop_whiskey_bottle`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `prop_whiskey_bottle`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2126,7 +2126,7 @@ Config.Items = {
|
|||
},
|
||||
["vodka"] = {
|
||||
uses = 4,
|
||||
prop = { model = `prop_cherenkov_01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `prop_cherenkov_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2140,7 +2140,7 @@ Config.Items = {
|
|||
},
|
||||
["wine"] = {
|
||||
uses = 4,
|
||||
prop = { model = `prop_cherenkov_01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `prop_cherenkov_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2154,7 +2154,7 @@ Config.Items = {
|
|||
},
|
||||
["wwine"] = {
|
||||
uses = 2,
|
||||
prop = { model = `p_wine_glass_s`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `p_wine_glass_s`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2168,7 +2168,7 @@ Config.Items = {
|
|||
},
|
||||
["cup_cola"] = {
|
||||
uses = 2,
|
||||
prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2182,7 +2182,7 @@ Config.Items = {
|
|||
},
|
||||
["cup_lemonade"] = {
|
||||
uses = 2,
|
||||
prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2196,7 +2196,7 @@ Config.Items = {
|
|||
},
|
||||
["cup_tide"] = {
|
||||
uses = 2,
|
||||
prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2210,7 +2210,7 @@ Config.Items = {
|
|||
},
|
||||
["cup_beer"] = {
|
||||
uses = 2,
|
||||
prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2224,7 +2224,7 @@ Config.Items = {
|
|||
},
|
||||
["coffeemug"] = {
|
||||
uses = 2,
|
||||
prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2238,7 +2238,7 @@ Config.Items = {
|
|||
},
|
||||
["latte"] = {
|
||||
uses = 2,
|
||||
prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2252,7 +2252,7 @@ Config.Items = {
|
|||
},
|
||||
["cappuccino"] = {
|
||||
uses = 2,
|
||||
prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2266,7 +2266,7 @@ Config.Items = {
|
|||
},
|
||||
["espresso"] = {
|
||||
uses = 2,
|
||||
prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2280,7 +2280,7 @@ Config.Items = {
|
|||
},
|
||||
["milk"] = {
|
||||
uses = 2,
|
||||
prop = { model = `v_res_tt_milk`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `v_res_tt_milk`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2294,7 +2294,7 @@ Config.Items = {
|
|||
},
|
||||
["kakao"] = {
|
||||
uses = 2,
|
||||
prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2308,7 +2308,7 @@ Config.Items = {
|
|||
},
|
||||
["kakao2"] = {
|
||||
uses = 2,
|
||||
prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
@ -2322,7 +2322,7 @@ Config.Items = {
|
|||
},
|
||||
["kakao3"] = {
|
||||
uses = 2,
|
||||
prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.1, 0.01, -0.20), rotation = vec3(100.0, 0.0, -180.0) },
|
||||
prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
|
||||
idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
|
||||
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue