ed
This commit is contained in:
parent
34e3fad675
commit
d3942f9c62
4 changed files with 222 additions and 1219 deletions
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@ -1,8 +1,8 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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local isRobbing = false
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local currentContainer = nil
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local currentPoint = nil
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local containerBlip = nil
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local addedEntities = {}
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local nearbyPoint = nil
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-- Debug function
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local function Debug(msg)
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@ -28,92 +28,22 @@ function DrawText3D(x, y, z, text)
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DrawRect(_x, _y + 0.0125, 0.015 + factor, 0.03, 41, 11, 41, 68)
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end
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-- Function to get model name from hash
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local function GetModelNameFromHash(hash)
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for _, containerType in pairs(Config.ContainerTypes) do
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if GetHashKey(containerType.model) == hash then
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return containerType.model
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end
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end
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return "Unknown"
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end
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-- Function to check if player is near a valid container
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local function IsNearValidContainer()
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-- Function to find the nearest container point
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local function GetNearestContainerPoint()
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local foundEntity = nil
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local foundType = nil
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local closestDistance = 5.0 -- Maximum detection distance
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local closestPoint = nil
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local minDistance = 3.0 -- Maximum interaction distance
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-- First check: Use raycast to detect what player is looking at
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local rayHandle = StartExpensiveSynchronousShapeTestLosProbe(
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playerCoords.x, playerCoords.y, playerCoords.z,
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playerCoords.x + (GetEntityForwardX(playerPed) * 5.0),
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playerCoords.y + (GetEntityForwardY(playerPed) * 5.0),
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playerCoords.z,
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16, playerPed, 4
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)
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local _, hit, endCoords, _, entity = GetShapeTestResult(rayHandle)
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if hit and DoesEntityExist(entity) then
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local model = GetEntityModel(entity)
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local entityType = GetEntityType(entity)
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local distance = #(playerCoords - GetEntityCoords(entity))
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-- Check if this entity is a valid container or trailer
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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return entity, containerType
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end
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for _, point in pairs(Config.ContainerPoints) do
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local distance = #(playerCoords - point.coords)
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if distance < minDistance then
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minDistance = distance
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closestPoint = point
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end
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end
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-- Second check: Check all objects in area
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local objects = GetGamePool('CObject')
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for _, object in ipairs(objects) do
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if DoesEntityExist(object) and not IsEntityDead(object) then
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local model = GetEntityModel(object)
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local objectCoords = GetEntityCoords(object)
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local distance = #(playerCoords - objectCoords)
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if distance <= closestDistance then
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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if distance < closestDistance then
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foundEntity = object
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foundType = containerType
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closestDistance = distance
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end
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end
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end
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end
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end
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end
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-- Third check: Check all vehicles in area (for trailers)
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local vehicles = GetGamePool('CVehicle')
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for _, vehicle in ipairs(vehicles) do
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if DoesEntityExist(vehicle) and not IsEntityDead(vehicle) then
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local model = GetEntityModel(vehicle)
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local vehicleCoords = GetEntityCoords(vehicle)
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local distance = #(playerCoords - vehicleCoords)
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if distance <= closestDistance then
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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if distance < closestDistance then
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foundEntity = vehicle
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foundType = containerType
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closestDistance = distance
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end
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end
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end
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end
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end
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end
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return foundEntity, foundType
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return closestPoint, minDistance
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end
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-- Function to create a blip at the robbery location
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@ -187,511 +117,163 @@ local function PlayRobberyAnimation(containerType)
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end)
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end
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-- Function to add target to specific entity
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local function AddTargetToEntity(entity, containerType)
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if not DoesEntityExist(entity) or not containerType then return false end
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-- Check if we've already added this entity
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if addedEntities[entity] then return false end
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-- Add target to this specific entity
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exports['qb-target']:AddTargetEntity(entity, {
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options = {
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{
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type = "client",
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event = "container_heist:client:startRobbery",
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icon = "fas fa-angle-double-right",
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label = "Break into " .. containerType.label,
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containerType = containerType,
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}
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},
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distance = 3.0
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})
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addedEntities[entity] = true
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return true
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end
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-- Function to scan and add all nearby containers to target system
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local function ScanAndAddContainersToTarget()
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local count = 0
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-- Check for containers in the area (objects)
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local objects = GetGamePool('CObject')
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for _, object in ipairs(objects) do
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if DoesEntityExist(object) and not IsEntityDead(object) then
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local objectCoords = GetEntityCoords(object)
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local distance = #(playerCoords - objectCoords)
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if distance <= 50.0 then
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local model = GetEntityModel(object)
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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if AddTargetToEntity(object, containerType) then
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count = count + 1
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Debug("Added target to container: " .. containerType.model .. " at distance: " .. distance)
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end
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break
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end
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end
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end
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end
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end
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-- Check for trailers in the area (vehicles)
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local vehicles = GetGamePool('CVehicle')
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for _, vehicle in ipairs(vehicles) do
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if DoesEntityExist(vehicle) and not IsEntityDead(vehicle) then
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local vehicleCoords = GetEntityCoords(vehicle)
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local distance = #(playerCoords - vehicleCoords)
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if distance <= 50.0 then
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local model = GetEntityModel(vehicle)
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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if AddTargetToEntity(vehicle, containerType) then
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count = count + 1
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Debug("Added target to trailer: " .. containerType.model .. " at distance: " .. distance)
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end
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break
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end
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end
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end
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end
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end
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return count
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end
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-- Function to visualize containers for debugging
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local function VisualizeContainers()
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if not Config.Debug then return end
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CreateThread(function()
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while Config.Debug do
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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-- Check for containers in the area (objects)
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local objects = GetGamePool('CObject')
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for _, object in ipairs(objects) do
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if DoesEntityExist(object) and not IsEntityDead(object) then
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local objectCoords = GetEntityCoords(object)
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local distance = #(playerCoords - objectCoords)
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if distance <= 20.0 then
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local model = GetEntityModel(object)
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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-- Draw a marker at the container
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DrawMarker(1, objectCoords.x, objectCoords.y, objectCoords.z + 2.0,
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0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
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1.0, 1.0, 1.0, 255, 0, 0, 100, false, true, 2, false, nil, nil, false)
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-- Draw text with container type
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DrawText3D(objectCoords.x, objectCoords.y, objectCoords.z + 2.5, containerType.label)
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break
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end
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end
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end
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end
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end
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-- Check for trailers in the area (vehicles)
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local vehicles = GetGamePool('CVehicle')
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for _, vehicle in ipairs(vehicles) do
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if DoesEntityExist(vehicle) and not IsEntityDead(vehicle) then
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local vehicleCoords = GetEntityCoords(vehicle)
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local distance = #(playerCoords - vehicleCoords)
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if distance <= 20.0 then
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local model = GetEntityModel(vehicle)
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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-- Draw a marker at the trailer
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DrawMarker(1, vehicleCoords.x, vehicleCoords.y, vehicleCoords.z + 2.0,
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0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
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1.0, 1.0, 1.0, 0, 0, 255, 100, false, true, 2, false, nil, nil, false)
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-- Draw text with trailer type
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DrawText3D(vehicleCoords.x, vehicleCoords.y, vehicleCoords.z + 2.5, containerType.label)
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break
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end
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end
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end
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end
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end
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Wait(0)
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end
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end)
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end
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-- Function to start container robbery
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local function StartContainerRobbery(container, containerType)
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local function StartContainerRobbery(point)
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if isRobbing then return end
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isRobbing = true
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currentContainer = container
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currentPoint = point
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-- Get container type from point
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local containerType = Config.ContainerTypes[point.type]
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if not containerType then
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QBCore.Functions.Notify("Invalid container type!", "error")
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isRobbing = false
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currentPoint = nil
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return
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end
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-- Check if player has required tools
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local hasTools = lib.callback.await('container_heist:server:checkRequiredItems', false)
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if not hasTools then
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lib.notify({
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title = Config.Notifications.title,
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description = Config.Notifications.noTools,
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type = 'error'
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})
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QBCore.Functions.Notify(Config.Notifications.noTools, "error")
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isRobbing = false
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currentContainer = nil
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currentPoint = nil
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return
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end
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-- Check cooldowns
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local cooldownCheck = lib.callback.await('container_heist:server:checkCooldown', false, NetworkGetNetworkIdFromEntity(container))
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local cooldownCheck = lib.callback.await('container_heist:server:checkCooldown', false, point.id)
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if not cooldownCheck.success then
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lib.notify({
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title = Config.Notifications.title,
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description = cooldownCheck.message,
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type = 'error'
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})
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QBCore.Functions.Notify(cooldownCheck.message, "error")
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isRobbing = false
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currentContainer = nil
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currentPoint = nil
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return
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end
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-- Check police count
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local policeCount = lib.callback.await('container_heist:server:getPoliceCount', false)
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if policeCount < Config.PoliceRequired then
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lib.notify({
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title = Config.Notifications.title,
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description = Config.Notifications.notEnoughPolice,
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type = 'error'
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})
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QBCore.Functions.Notify(Config.Notifications.notEnoughPolice, "error")
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isRobbing = false
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currentContainer = nil
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currentPoint = nil
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return
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end
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-- Position player for animation
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local containerCoords = GetEntityCoords(container)
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local containerHeading = GetEntityHeading(container)
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local offsetCoords = GetOffsetFromEntityInWorldCoords(container, containerType.offset.x, containerType.offset.y, containerType.offset.z)
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-- Set player position and heading
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SetEntityCoords(PlayerPedId(), offsetCoords.x, offsetCoords.y, offsetCoords.z)
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SetEntityHeading(PlayerPedId(), containerHeading + containerType.heading)
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SetEntityCoords(PlayerPedId(), point.coords.x, point.coords.y, point.coords.z)
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SetEntityHeading(PlayerPedId(), point.heading)
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-- Alert police if configured
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if containerType.policeAlert then
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local streetName = GetStreetNameFromHashKey(GetStreetNameAtCoord(containerCoords.x, containerCoords.y, containerCoords.z))
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TriggerServerEvent('container_heist:server:alertPolice', containerCoords, streetName, containerType.label)
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local streetName = GetStreetNameFromHashKey(GetStreetNameAtCoord(point.coords.x, point.coords.y, point.coords.z))
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TriggerServerEvent('container_heist:server:alertPolice', point.coords, streetName, containerType.label)
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end
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-- Start robbery progress bar
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PlayRobberyAnimation(containerType)
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if lib.progressBar({
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duration = containerType.animation.duration,
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label = 'Breaking into ' .. containerType.label,
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useWhileDead = false,
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canCancel = true,
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disable = {
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car = true,
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move = true,
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combat = true,
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},
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anim = {
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dict = containerType.animation.dict,
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clip = containerType.animation.name,
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},
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}) then
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QBCore.Functions.Progressbar("container_robbery", 'Breaking into ' .. containerType.label, containerType.animation.duration, false, true, {
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disableMovement = true,
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disableCarMovement = true,
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disableMouse = false,
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disableCombat = true,
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}, {}, {}, {}, function() -- Done
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-- Success
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TriggerServerEvent('container_heist:server:finishRobbery', NetworkGetNetworkIdFromEntity(container), containerType.type)
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lib.notify({
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title = Config.Notifications.title,
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description = Config.Notifications.success,
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type = 'success'
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})
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else
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TriggerServerEvent('container_heist:server:finishRobbery', point.id, point.type)
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QBCore.Functions.Notify(Config.Notifications.success, "success")
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isRobbing = false
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currentPoint = nil
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end, function() -- Cancel
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-- Cancelled
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lib.notify({
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title = Config.Notifications.title,
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description = Config.Notifications.failed,
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type = 'error'
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})
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end
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isRobbing = false
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currentContainer = nil
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QBCore.Functions.Notify(Config.Notifications.failed, "error")
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isRobbing = false
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currentPoint = nil
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end)
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end
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-- Command to start container robbery
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RegisterCommand('robcontainer', function()
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local container, containerType = IsNearValidContainer()
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if container and containerType then
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StartContainerRobbery(container, containerType)
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local point, distance = GetNearestContainerPoint()
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if point then
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StartContainerRobbery(point)
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else
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lib.notify({
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title = Config.Notifications.title,
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description = "No valid container nearby!",
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type = 'error'
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})
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QBCore.Functions.Notify("No container nearby!", "error")
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end
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end, false)
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-- Command to scan and add all nearby containers to target system
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RegisterCommand('scancontainers', function()
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local count = ScanAndAddContainersToTarget()
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lib.notify({
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title = "Container Scanner",
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description = "Added " .. count .. " containers/trailers to target system",
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type = 'success',
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position = 'top',
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duration = 3000
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})
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end, false)
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-- Command to force refresh all targets
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RegisterCommand('refreshcontainers', function()
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-- Clear existing targets
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addedEntities = {}
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-- Force a new scan
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local count = ScanAndAddContainersToTarget()
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lib.notify({
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title = "Container Refresh",
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description = "Refreshed " .. count .. " containers/trailers",
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type = 'success',
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position = 'top',
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duration = 3000
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})
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end, false)
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-- Command to toggle debug mode
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RegisterCommand('containerdebug', function()
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Config.Debug = not Config.Debug
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if Config.Debug then
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lib.notify({
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title = "Container Debug",
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description = "Debug mode enabled",
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type = 'inform',
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position = 'top',
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duration = 3000
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})
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VisualizeContainers()
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QBCore.Functions.Notify("Container Debug mode enabled", "primary")
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else
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lib.notify({
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title = "Container Debug",
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description = "Debug mode disabled",
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type = 'inform',
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position = 'top',
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duration = 3000
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})
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QBCore.Functions.Notify("Container Debug mode disabled", "primary")
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end
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end, false)
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-- Debug command to show all nearby containers and trailers
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RegisterCommand('containersdebug', function()
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if not Config.Debug then return end
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local foundContainers = 0
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-- Check for containers in the area (objects)
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local objects = GetGamePool('CObject')
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for _, object in ipairs(objects) do
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if DoesEntityExist(object) and not IsEntityDead(object) then
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local objectCoords = GetEntityCoords(object)
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local distance = #(playerCoords - objectCoords)
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if distance <= 20.0 then
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local model = GetEntityModel(object)
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local modelName = "Unknown"
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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modelName = containerType.model
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break
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end
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end
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print("Found container object: " .. modelName .. " (Hash: " .. model .. ") at distance: " .. distance)
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foundContainers = foundContainers + 1
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end
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end
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end
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-- Check for trailers in the area (vehicles)
|
||||
local vehicles = GetGamePool('CVehicle')
|
||||
for _, vehicle in ipairs(vehicles) do
|
||||
if DoesEntityExist(vehicle) and not IsEntityDead(vehicle) then
|
||||
local vehicleCoords = GetEntityCoords(vehicle)
|
||||
local distance = #(playerCoords - vehicleCoords)
|
||||
|
||||
if distance <= 20.0 then
|
||||
local model = GetEntityModel(vehicle)
|
||||
local modelName = "Unknown"
|
||||
|
||||
for _, containerType in pairs(Config.ContainerTypes) do
|
||||
if model == GetHashKey(containerType.model) then
|
||||
modelName = containerType.model
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
print("Found trailer vehicle: " .. modelName .. " (Hash: " .. model .. ") at distance: " .. distance)
|
||||
foundContainers = foundContainers + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
print("Total containers/trailers found: " .. foundContainers)
|
||||
end, false)
|
||||
|
||||
-- Command to identify the model of what you're looking at
|
||||
RegisterCommand('identifycontainer', function()
|
||||
local playerPed = PlayerPedId()
|
||||
local success, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())
|
||||
|
||||
if success and DoesEntityExist(entity) then
|
||||
local model = GetEntityModel(entity)
|
||||
local modelName = GetModelNameFromHash(model)
|
||||
local entityType = GetEntityType(entity)
|
||||
local entityTypeStr = "Unknown"
|
||||
|
||||
if entityType == 1 then
|
||||
entityTypeStr = "Ped"
|
||||
elseif entityType == 2 then
|
||||
entityTypeStr = "Vehicle"
|
||||
elseif entityType == 3 then
|
||||
entityTypeStr = "Object"
|
||||
end
|
||||
|
||||
print("Entity Type: " .. entityTypeStr)
|
||||
print("Model Hash: " .. model)
|
||||
print("Model Name: " .. modelName)
|
||||
|
||||
-- Add visual indicator
|
||||
local coords = GetEntityCoords(entity)
|
||||
DrawMarker(0, coords.x, coords.y, coords.z + 2.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 255, 0, 0, 100, false, true, 2, false, nil, nil, false)
|
||||
|
||||
-- Show notification
|
||||
lib.notify({
|
||||
title = "Container Identification",
|
||||
description = "Type: " .. entityTypeStr .. "\nModel: " .. modelName .. "\nHash: " .. model,
|
||||
type = 'inform',
|
||||
position = 'top',
|
||||
duration = 5000
|
||||
})
|
||||
else
|
||||
lib.notify({
|
||||
title = "Container Identification",
|
||||
description = "No entity found. Aim at a container or trailer.",
|
||||
type = 'error',
|
||||
position = 'top',
|
||||
duration = 3000
|
||||
})
|
||||
end
|
||||
end, false)
|
||||
|
||||
-- Setup target interactions for containers
|
||||
CreateThread(function()
|
||||
-- Wait for target system to be ready
|
||||
Wait(1000)
|
||||
|
||||
-- Add target for all container types
|
||||
for _, containerType in pairs(Config.ContainerTypes) do
|
||||
exports['qb-target']:AddTargetModel(containerType.model, {
|
||||
options = {
|
||||
{
|
||||
type = "client",
|
||||
event = "container_heist:client:startRobbery",
|
||||
icon = "fas fa-angle-double-right",
|
||||
label = "Break into " .. containerType.label,
|
||||
containerType = containerType,
|
||||
}
|
||||
},
|
||||
distance = 3.0
|
||||
})
|
||||
end
|
||||
|
||||
-- Spawn containers at fixed locations if configured
|
||||
for _, location in pairs(Config.ContainerLocations) do
|
||||
if location.spawnContainer then
|
||||
local hash = GetHashKey(location.model)
|
||||
RequestModel(hash)
|
||||
while not HasModelLoaded(hash) do
|
||||
Wait(10)
|
||||
end
|
||||
|
||||
local container = CreateObject(hash, location.coords.x, location.coords.y, location.coords.z, true, false, false)
|
||||
SetEntityHeading(container, location.heading)
|
||||
FreezeEntityPosition(container, true)
|
||||
SetModelAsNoLongerNeeded(hash)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Initial scan when resource starts
|
||||
CreateThread(function()
|
||||
Wait(2000) -- Wait for everything to load
|
||||
ScanAndAddContainersToTarget()
|
||||
|
||||
-- If debug mode is enabled, start visualizing containers
|
||||
if Config.Debug then
|
||||
VisualizeContainers()
|
||||
end
|
||||
end)
|
||||
|
||||
-- Automatically scan for containers periodically
|
||||
-- Main thread for checking nearby container points
|
||||
CreateThread(function()
|
||||
while true do
|
||||
ScanAndAddContainersToTarget()
|
||||
Wait(10000) -- Scan every 10 seconds
|
||||
local playerPed = PlayerPedId()
|
||||
local playerCoords = GetEntityCoords(playerPed)
|
||||
local wait = 1000
|
||||
local point, distance = GetNearestContainerPoint()
|
||||
|
||||
if point and distance < 3.0 then
|
||||
wait = 0
|
||||
nearbyPoint = point
|
||||
|
||||
-- Draw marker
|
||||
DrawMarker(1, point.coords.x, point.coords.y, point.coords.z - 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.8, 0.8, 0.8, 0, 255, 0, 100, false, true, 2, false, nil, nil, false)
|
||||
|
||||
-- Draw text
|
||||
DrawText3D(point.coords.x, point.coords.y, point.coords.z, point.label .. " [E]")
|
||||
|
||||
-- Check for interaction
|
||||
if IsControlJustReleased(0, 38) and distance < 1.5 then -- E key
|
||||
StartContainerRobbery(point)
|
||||
end
|
||||
else
|
||||
nearbyPoint = nil
|
||||
end
|
||||
|
||||
Wait(wait)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Event handler for target interaction
|
||||
RegisterNetEvent('container_heist:client:startRobbery', function(data)
|
||||
local container, _ = IsNearValidContainer()
|
||||
if container then
|
||||
StartContainerRobbery(container, data.containerType)
|
||||
-- Debug thread for showing all container points
|
||||
CreateThread(function()
|
||||
while true do
|
||||
Wait(0)
|
||||
|
||||
if Config.Debug then
|
||||
for _, point in pairs(Config.ContainerPoints) do
|
||||
DrawMarker(1, point.coords.x, point.coords.y, point.coords.z - 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 255, 0, 0, 100, false, true, 2, false, nil, nil, false)
|
||||
DrawText3D(point.coords.x, point.coords.y, point.coords.z + 0.5, point.id .. " (" .. point.type .. ")")
|
||||
end
|
||||
else
|
||||
Wait(1000)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Event to show police alert
|
||||
RegisterNetEvent('container_heist:client:policeAlert', function(coords, streetName, containerType)
|
||||
RegisterNetEvent('container_heist:client:policeAlert', function(coords, streetName, containerLabel)
|
||||
local playerJob = QBCore.Functions.GetPlayerData().job.name
|
||||
local alertTitle = Config.Notifications.policeTitle
|
||||
local alertIcon = 'fas fa-exclamation-triangle'
|
||||
|
||||
-- Customize alert based on job
|
||||
if playerJob == "marshal" then
|
||||
alertTitle = "MARSHAL SERVICE ALERT"
|
||||
alertIcon = 'fas fa-star' -- Marshal badge icon
|
||||
elseif playerJob == "sheriff" then
|
||||
alertTitle = "SHERIFF DEPARTMENT ALERT"
|
||||
alertIcon = 'fas fa-shield-alt' -- Sheriff badge icon
|
||||
end
|
||||
|
||||
-- Create alert for police officers
|
||||
lib.notify({
|
||||
title = alertTitle,
|
||||
description = string.format(Config.Notifications.policeMessage, streetName),
|
||||
type = 'inform',
|
||||
position = 'top',
|
||||
icon = alertIcon,
|
||||
iconColor = '#ff0000'
|
||||
})
|
||||
QBCore.Functions.Notify(alertTitle .. ": " .. string.format(Config.Notifications.policeMessage, streetName), "police", 10000)
|
||||
|
||||
-- Add blip to map
|
||||
CreateRobberyBlip(coords)
|
||||
|
|
@ -707,7 +289,7 @@ AddEventHandler('onResourceStop', function(resourceName)
|
|||
RemoveBlip(containerBlip)
|
||||
end
|
||||
|
||||
if isRobbing and currentContainer then
|
||||
if isRobbing then
|
||||
StopAnimTask(PlayerPedId(), "amb@world_human_welding@male@base", "base", 1.0)
|
||||
end
|
||||
end
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue