forked from Simnation/Main
resources/[jobs]/[civ]/mh_jobgarage/client/function.lua aktualisiert
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@ -27,23 +27,4 @@ end
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RegisterNetEvent('mh_jobgarage:notify')
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RegisterNetEvent('mh_jobgarage:notify')
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AddEventHandler('mh_jobgarage:notify', function(title, text, type)
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AddEventHandler('mh_jobgarage:notify', function(title, text, type)
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Notification(title, text, type)
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Notification(title, text, type)
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end)
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end)
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function IsVehicleSpawned(plate)
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local vehicles = GetGamePool('CVehicle')
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for _, vehicle in ipairs(vehicles) do
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if DoesEntityExist(vehicle) then
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local mods = QBCore.Functions.GetVehicleProperties(vehicle)
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local vehiclePlate = mods.plate
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if vehiclePlate == plate then
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print("Function: "..mods)
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return true, mods
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end
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end
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end
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return false, nil -- Vehicle not found
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end
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